kidnomor

Paper Mario/Mario Story GameShark Codes

Jan 11th, 2021 (edited)
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  1. ~~ kidnomor's Paper Mario GameShark Codes ~~
  2. Notes:
  3. - For use with Japanese version -
  4. - These are all tested by me on a real N64 and real GameShark (V3.2) -
  5. - All codes will follow the (A + B + L) format, which means you hold A, B, and L while entering a loading zone -
  6. - I will be continually updating this with new codes I make/find (last update 1/11/2021) -
  7. Debug Rooms
  8.  
  9. Camera Debug Room (A + B + L)
  10. D1074006 C020
  11. 8007408B 001B
  12. D1074006 C020
  13. 80074091 0004
  14.  
  15. Mirror Debug Room (A + B + L)
  16. D1074006 C020
  17. 8007408B 001B
  18. D1074006 C020
  19. 80074091 0005
  20.  
  21. Duplighost/Resonating Effect Test Room (A + B + L) (try talking to each Koopa)
  22. D1074006 C020
  23. 8007408B 001B
  24. D1074006 C020
  25. 80074091 0007
  26.  
  27. Warp Pipe Models (A + B + L) (appears to be a room for comparing different size models, if you look closely at the pipes and compare them to Mario, the pipes are all different sizes)
  28. D1074006 C020
  29. 8007408B 001B
  30. D1074006 C020
  31. 80074091 0008
  32.  
  33. Geometry Room (A + B + L) - (Massive Room, I assume for testing how Mario walks up different angles)
  34. D1074006 C020
  35. 8007408B 0019
  36. D1074006 C020
  37. 80074091 0003
  38.  
  39.  
  40. Peaches Castle (this stuff might depend on story value but I have no idea right now)
  41. - might depend on which side of the room you enter (i.e. you enter a right face or left facing loading zone)
  42.  
  43. Castle Party with all the characters, interactive (End of Game) (A + B + L) (can't leave once entering, very laggy on N64)
  44. D1074006 C020
  45. 8007408B 0004
  46. D1074006 C020
  47. 80074091 0000
  48.  
  49. Outside Castle, end of game, non-interactive softlocks when going inside and cutscene begins (A + B + L)
  50. D1074006 C020
  51. 8007408B 0017
  52. D1074006 C020
  53. 80074091 0000
  54.  
  55. Castle Rising Interactive (cutscene does not play, which makes this a very cool map to check out, you can see Bowser's Castle underneath if you go to the corners of the map and get the camera to move) (A + B + L)
  56. D1074006 C020
  57. 8007408B 0017
  58. D1074006 C020
  59. 80074091 0003
  60.  
  61. Castle Rising Softlock (cutscene plays, then softlock) (A + B + L)
  62. D1074006 C020
  63. 8007408B 0017
  64. D1074006 C020
  65. 80074091 0004
  66.  
  67.  
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