valentino2016

Grim Fe

Feb 2nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91.  
  92.  
  93. wait(0.2)
  94.  
  95.  
  96.  
  97. Player = owner
  98. PlayerGui = Player.PlayerGui
  99. Cam = workspace.CurrentCamera
  100. Backpack = Player.Backpack
  101. Character = Player.Character
  102. Humanoid = Character.Humanoid
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. RootJoint = RootPart["RootJoint"]
  111. Neck = Torso["Neck"]
  112. RightShoulder = Torso["Right Shoulder"]
  113. LeftShoulder = Torso["Left Shoulder"]
  114. RightHip = Torso["Right Hip"]
  115. LeftHip = Torso["Left Hip"]
  116. local sick = Instance.new("Sound",Character)
  117. sick.SoundId = "rbxassetid://563062677"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 2
  121. Player:ClearCharacterAppearance()
  122. local HANDS = {}
  123. Character.Archivable = true
  124. Humanoid.DisplayDistanceType = "None"
  125.  
  126. local naeeym2 = Instance.new("BillboardGui",Character)
  127. naeeym2.AlwaysOnTop = true
  128. naeeym2.Size = UDim2.new(5,35,2,35)
  129. naeeym2.StudsOffset = Vector3.new(0,3,0)
  130. naeeym2.Adornee = Character.Head
  131. naeeym2.Name = "Name"
  132. naeeym2.PlayerToHideFrom = Player
  133. local tecks2 = Instance.new("TextLabel",naeeym2)
  134. tecks2.BackgroundTransparency = 1
  135. tecks2.TextScaled = true
  136. tecks2.BorderSizePixel = 0
  137. tecks2.Text = "Grim"
  138. tecks2.Font = "Antique"
  139. tecks2.TextSize = 30
  140. tecks2.TextTransparency = 1
  141. tecks2.TextStrokeTransparency = 1
  142. tecks2.TextColor3 = Color3.new(1,0,0)
  143. tecks2.Size = UDim2.new(1,0,0.5,0)
  144. tecks2.Parent = naeeym2
  145.  
  146. IT = Instance.new
  147. CF = CFrame.new
  148. VT = Vector3.new
  149. RAD = math.rad
  150. C3 = Color3.new
  151. UD2 = UDim2.new
  152. BRICKC = BrickColor.new
  153. ANGLES = CFrame.Angles
  154. EULER = CFrame.fromEulerAnglesXYZ
  155. COS = math.cos
  156. ACOS = math.acos
  157. SIN = math.sin
  158. ASIN = math.asin
  159. ABS = math.abs
  160. MRANDOM = math.random
  161. FLOOR = math.floor
  162.  
  163. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  164. local NEWMESH = IT(MESH)
  165. if MESH == "SpecialMesh" then
  166. NEWMESH.MeshType = MESHTYPE
  167. if MESHID ~= "nil" and MESHID ~= "" then
  168. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  169. end
  170. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  171. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  172. end
  173. end
  174. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  175. NEWMESH.Scale = SCALE
  176. NEWMESH.Parent = PARENT
  177. return NEWMESH
  178. end
  179.  
  180. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  181. local NEWPART = IT("Part")
  182. NEWPART.formFactor = FORMFACTOR
  183. NEWPART.Reflectance = REFLECTANCE
  184. NEWPART.Transparency = TRANSPARENCY
  185. NEWPART.CanCollide = false
  186. NEWPART.Locked = true
  187. NEWPART.Anchored = true
  188. if ANCHOR == false then
  189. NEWPART.Anchored = false
  190. end
  191. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  192. NEWPART.Name = NAME
  193. NEWPART.Size = SIZE
  194. NEWPART.Position = Torso.Position
  195. NEWPART.Material = MATERIAL
  196. NEWPART:BreakJoints()
  197. NEWPART.Parent = PARENT
  198. return NEWPART
  199. end
  200.  
  201. --//=================================\\
  202. --|| CUSTOMIZATION
  203. --\\=================================//
  204.  
  205. Player_Size = 1 --Size of the player.
  206. Animation_Speed = 3
  207. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  208.  
  209. local Speed = 16
  210. local Effects2 = {}
  211.  
  212. --//=================================\\
  213. --|| END OF CUSTOMIZATION
  214. --\\=================================//
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226. --//=================================\\
  227. --|| USEFUL VALUES
  228. --\\=================================//
  229.  
  230. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  231. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  232. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  233. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  234. local CHANGEDEFENSE = 0
  235. local CHANGEDAMAGE = 0
  236. local CHANGEMOVEMENT = 0
  237. local ANIM = "Idle"
  238. local ATTACK = false
  239. local EQUIPPED = false
  240. local HOLD = false
  241. local COMBO = 1
  242. local Rooted = false
  243. local SINE = 0
  244. local KEYHOLD = false
  245. local CHANGE = 2 / Animation_Speed
  246. local WALKINGANIM = false
  247. local WALK = 0
  248. local VALUE1 = false
  249. local VALUE2 = false
  250. local ROBLOXIDLEANIMATION = IT("Animation")
  251. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  252. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  253. --ROBLOXIDLEANIMATION.Parent = Humanoid
  254. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  255. WEAPONGUI.Name = "Weapon GUI"
  256. local Weapon = IT("Model")
  257. Weapon.Name = "Weapon"
  258. local Effects = IT("Folder", Weapon)
  259. Effects.Name = "Effects"
  260. local ANIMATOR = Humanoid.Animator
  261. local ANIMATE = Character.Animate
  262. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  263. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  264. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  265. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  266. local UNANCHOR = true
  267. local INTRO = false
  268. local TRANSFORMED = false
  269. local INSTANT = true
  270.  
  271. local SKILLTEXTCOLOR = BRICKC("Black").Color
  272.  
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276.  
  277. --//=================================\\
  278. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  279. --\\=================================//
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "ArtificialHB"
  283.  
  284. script:WaitForChild("ArtificialHB")
  285.  
  286. frame = Frame_Speed
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.ArtificialHB:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294. tf = tf + s
  295. if tf >= frame then
  296. if allowframeloss then
  297. script.ArtificialHB:Fire()
  298. lastframe = tick()
  299. else
  300. for i = 1, math.floor(tf / frame) do
  301. script.ArtificialHB:Fire()
  302. end
  303. lastframe = tick()
  304. end
  305. if tossremainder then
  306. tf = 0
  307. else
  308. tf = tf - frame * math.floor(tf / frame)
  309. end
  310. end
  311. end)
  312.  
  313. --//=================================\\
  314. --\\=================================//
  315.  
  316.  
  317.  
  318.  
  319.  
  320. --//=================================\\
  321. --|| SOME FUNCTIONS
  322. --\\=================================//
  323.  
  324. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  325. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  326. end
  327.  
  328. function PositiveAngle(NUMBER)
  329. if NUMBER >= 0 then
  330. NUMBER = 0
  331. end
  332. return NUMBER
  333. end
  334.  
  335. function NegativeAngle(NUMBER)
  336. if NUMBER <= 0 then
  337. NUMBER = 0
  338. end
  339. return NUMBER
  340. end
  341.  
  342. function Swait(NUMBER)
  343. if NUMBER == 0 or NUMBER == nil then
  344. ArtificialHB.Event:wait()
  345. else
  346. for i = 1, NUMBER do
  347. ArtificialHB.Event:wait()
  348. end
  349. end
  350. end
  351.  
  352. function QuaternionFromCFrame(cf)
  353. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  354. local trace = m00 + m11 + m22
  355. if trace > 0 then
  356. local s = math.sqrt(1 + trace)
  357. local recip = 0.5 / s
  358. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  359. else
  360. local i = 0
  361. if m11 > m00 then
  362. i = 1
  363. end
  364. if m22 > (i == 0 and m00 or m11) then
  365. i = 2
  366. end
  367. if i == 0 then
  368. local s = math.sqrt(m00 - m11 - m22 + 1)
  369. local recip = 0.5 / s
  370. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  371. elseif i == 1 then
  372. local s = math.sqrt(m11 - m22 - m00 + 1)
  373. local recip = 0.5 / s
  374. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  375. elseif i == 2 then
  376. local s = math.sqrt(m22 - m00 - m11 + 1)
  377. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  378. end
  379. end
  380. end
  381.  
  382. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  383. local xs, ys, zs = x + x, y + y, z + z
  384. local wx, wy, wz = w * xs, w * ys, w * zs
  385. local xx = x * xs
  386. local xy = x * ys
  387. local xz = x * zs
  388. local yy = y * ys
  389. local yz = y * zs
  390. local zz = z * zs
  391. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  392. end
  393.  
  394. function QuaternionSlerp(a, b, t)
  395. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396. local startInterp, finishInterp;
  397. if cosTheta >= 0.0001 then
  398. if (1 - cosTheta) > 0.0001 then
  399. local theta = ACOS(cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((1 - t) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = 1 - t
  405. finishInterp = t
  406. end
  407. else
  408. if (1 + cosTheta) > 0.0001 then
  409. local theta = ACOS(-cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((t - 1) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = t - 1
  415. finishInterp = t
  416. end
  417. end
  418. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420.  
  421. function Clerp(a, b, t)
  422. local qa = {QuaternionFromCFrame(a)}
  423. local qb = {QuaternionFromCFrame(b)}
  424. local ax, ay, az = a.x, a.y, a.z
  425. local bx, by, bz = b.x, b.y, b.z
  426. local _t = 1 - t
  427. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431. local frame = IT("Frame")
  432. frame.BackgroundTransparency = TRANSPARENCY
  433. frame.BorderSizePixel = BORDERSIZEPIXEL
  434. frame.Position = POSITION
  435. frame.Size = SIZE
  436. frame.BackgroundColor3 = COLOR
  437. frame.BorderColor3 = BORDERCOLOR
  438. frame.Name = NAME
  439. frame.Parent = PARENT
  440. return frame
  441. end
  442.  
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444. local label = IT("TextLabel")
  445. label.BackgroundTransparency = 1
  446. label.Size = UD2(1, 0, 1, 0)
  447. label.Position = UD2(0, 0, 0, 0)
  448. label.TextColor3 = TEXTCOLOR
  449. label.TextStrokeTransparency = STROKETRANSPARENCY
  450. label.TextTransparency = TRANSPARENCY
  451. label.FontSize = TEXTFONTSIZE
  452. label.Font = TEXTFONT
  453. label.BorderSizePixel = BORDERSIZEPIXEL
  454. label.TextScaled = false
  455. label.Text = TEXT
  456. label.Name = NAME
  457. label.Parent = PARENT
  458. return label
  459. end
  460.  
  461. function NoOutlines(PART)
  462. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  463. end
  464.  
  465.  
  466. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  467. local NEWWELD = IT(TYPE)
  468. NEWWELD.Part0 = PART0
  469. NEWWELD.Part1 = PART1
  470. NEWWELD.C0 = C0
  471. NEWWELD.C1 = C1
  472. NEWWELD.Parent = PARENT
  473. return NEWWELD
  474. end
  475.  
  476. function CreateSound(ID, PARENT, VOLUME, PITCH)
  477. local NEWSOUND = nil
  478. coroutine.resume(coroutine.create(function()
  479. NEWSOUND = IT("Sound", PARENT)
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483. Swait()
  484. NEWSOUND:play()
  485. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  486. end))
  487. return NEWSOUND
  488. end
  489.  
  490. function CFrameFromTopBack(at, top, back)
  491. local right = top:Cross(back)
  492. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  493. end
  494.  
  495. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "FileMesh"
  499. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  500. mesh.Scale = SIZE
  501. mesh.Offset = VT(0,0,0)
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. if DOESROT == true then
  508. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  509. end
  510. wave.Transparency = wave.Transparency + (0.5/WAIT)
  511. if wave.Transparency > 0.99 then
  512. wave:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  519. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  520. local mesh = IT("SpecialMesh",wave)
  521. mesh.MeshType = "Sphere"
  522. mesh.Scale = SIZE
  523. mesh.Offset = VT(0,0,0)
  524. wave.CFrame = CFRAME
  525. coroutine.resume(coroutine.create(function(PART)
  526. for i = 1, WAIT do
  527. Swait()
  528. mesh.Scale = mesh.Scale + GROW
  529. wave.Transparency = wave.Transparency + (1/WAIT)
  530. if wave.Transparency > 0.99 then
  531. wave:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  539. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  540. wave.CFrame = CFRAME
  541. coroutine.resume(coroutine.create(function(PART)
  542. for i = 1, WAIT do
  543. Swait()
  544. mesh.Scale = mesh.Scale * GROW
  545. wave.Transparency = wave.Transparency + (0.5/WAIT)
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552.  
  553. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  555. local mesh = IT("BlockMesh",wave)
  556. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  557. coroutine.resume(coroutine.create(function(PART)
  558. for i = 1, WAIT do
  559. Swait()
  560. mesh.Scale = mesh.Scale + GROW
  561. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  562. wave.Transparency = wave.Transparency + (1/WAIT)
  563. if wave.Transparency > 0.99 then
  564. wave:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function MakeForm(PART,TYPE)
  571. if TYPE == "Cyl" then
  572. local MSH = IT("CylinderMesh",PART)
  573. elseif TYPE == "Ball" then
  574. local MSH = IT("SpecialMesh",PART)
  575. MSH.MeshType = "Sphere"
  576. elseif TYPE == "Wedge" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Wedge"
  579. end
  580. end
  581.  
  582. function CheckTableForString(Table, String)
  583. for i, v in pairs(Table) do
  584. if string.find(string.lower(String), string.lower(v)) then
  585. return true
  586. end
  587. end
  588. return false
  589. end
  590.  
  591. function CheckIntangible(Hit)
  592. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  593. if Hit and Hit.Parent then
  594. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  595. return true
  596. end
  597. end
  598. return false
  599. end
  600.  
  601. Debris = game:GetService("Debris")
  602.  
  603. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  604. local Direction = CFrame.new(StartPos, Vec).lookVector
  605. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  606. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  607. if RayHit and CheckIntangible(RayHit) then
  608. if DelayIfHit then
  609. wait()
  610. end
  611. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  612. end
  613. return RayHit, RayPos, RayNormal
  614. end
  615.  
  616. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  617. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  618. end
  619.  
  620. function turnto(position)
  621. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  622. end
  623.  
  624. --//=================================\\
  625. --|| SPEECH
  626. --\\=================================//
  627.  
  628. function chatfunc(text,waitt)
  629. local chat = coroutine.wrap(function()
  630. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  631. Character:FindFirstChild("TalkingBillBoard"):destroy()
  632. end
  633. local naeeym2 = Instance.new("BillboardGui",Character)
  634. naeeym2.Size = UDim2.new(0,100,0,40)
  635. naeeym2.StudsOffset = Vector3.new(0,5,0)
  636. naeeym2.Adornee = Character.Head
  637. naeeym2.Name = "TalkingBillBoard"
  638. naeeym2.AlwaysOnTop = true
  639. local tecks2 = Instance.new("TextLabel",naeeym2)
  640. tecks2.BackgroundTransparency = 1
  641. tecks2.BorderSizePixel = 0
  642. tecks2.Text = ""
  643. tecks2.Font = "SciFi"
  644. tecks2.TextSize = 30
  645. tecks2.TextStrokeTransparency = 1
  646. tecks2.TextColor3 = SKILLTEXTCOLOR
  647. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  648. tecks2.Size = UDim2.new(1,0,0.5,0)
  649. for i = 1,string.len(text),1 do
  650. tecks2.Text = string.sub(text,1,i)
  651. Swait()
  652. end
  653. wait(waitt)
  654. coroutine.resume(coroutine.create(function()
  655. for i = 1, 10 do
  656. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  657. Swait()
  658. end
  659. naeeym2:Destroy()
  660. end))
  661. end)
  662. chat()
  663. end
  664.  
  665. --//=================================\\
  666. --|| WEAPON CREATION
  667. --\\=================================//
  668.  
  669. local EyeSizes={
  670. NumberSequenceKeypoint.new(0,1,0),
  671. NumberSequenceKeypoint.new(1,0,0)
  672. }
  673. local EyeTrans={
  674. NumberSequenceKeypoint.new(0,0.8,0),
  675. NumberSequenceKeypoint.new(1,1,0)
  676. }
  677. local PE=Instance.new("ParticleEmitter",art)
  678. PE.LightEmission=.8
  679. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  680. PE.Size=NumberSequence.new(EyeSizes)
  681. PE.Transparency=NumberSequence.new(EyeTrans)
  682. PE.Lifetime=NumberRange.new(0.35,1.5)
  683. PE.Rotation=NumberRange.new(0,360)
  684. PE.Rate=999
  685. PE.VelocitySpread = 10000
  686. PE.Acceleration = Vector3.new(0,0,0)
  687. PE.Drag = 5
  688. PE.Speed = NumberRange.new(0,0,0)
  689. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  690. PE.ZOffset = -1.5
  691. PE.Name = "PE"
  692. PE.Enabled = false
  693.  
  694. function particles(art)
  695. local PARTICLES = PE:Clone()
  696. PARTICLES.Parent = art
  697. end
  698.  
  699. local HANDFOLDER = IT("Folder",Weapon)
  700. HANDFOLDER.Name = "Hands"
  701.  
  702. for i = 1, 3 do
  703. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  704. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  705. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  706. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  707. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(Palm2,"Ball")
  709. particles(Palm2)
  710.  
  711. local EN = IT("BoolValue",Palm)
  712. EN.Name = "IsEnabled"
  713. EN.Value = true
  714. table.insert(HANDS,{Palm,HandleWeld})
  715. end
  716.  
  717. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  718. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  719. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  720.  
  721. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  722. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  724.  
  725. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  726. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  728.  
  729. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  730. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  731. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  732.  
  733. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  734. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  735. MakeForm(HandlePart,"Ball")
  736. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  737. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  738. MakeForm(HandlePart,"Ball")
  739.  
  740. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  741. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(HandlePart,"Ball")
  743.  
  744. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  745. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. MakeForm(HandlePart,"Ball")
  747. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  748. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. MakeForm(HandlePart,"Ball")
  750. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  751. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. MakeForm(HandlePart,"Ball")
  753. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  754. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. MakeForm(HandlePart,"Ball")
  756. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  757. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. MakeForm(HandlePart,"Ball")
  759. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  760. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  761. MakeForm(HandlePart,"Ball")
  762. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  763. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. MakeForm(HandlePart,"Ball")
  765. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  766. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. MakeForm(HandlePart,"Ball")
  768. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  769. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. MakeForm(HandlePart,"Ball")
  771. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  772. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. MakeForm(HandlePart,"Ball")
  774.  
  775. local SCYTHE = IT("Model",Character)
  776. SCYTHE.Name = "SCYTHE"
  777.  
  778. local B = SCYTHE
  779. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  780. particles(HandlePart)
  781. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,3.5,0.2),false)
  783. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. MakeForm(part,"Ball")
  785. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1,0.3),false)
  786. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. MakeForm(part,"Ball")
  788. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.25,1,0.25),false)
  789. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. MakeForm(part,"Ball")
  791. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,2,0.15),false)
  792. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. MakeForm(part,"Ball")
  794. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.55,0.15),false)
  795. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  796. MakeForm(part,"Ball")
  797. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.5,0.15),false)
  798. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  799. MakeForm(part,"Ball")
  800. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.45,0.15),false)
  801. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  802. MakeForm(part,"Ball")
  803. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,2,0.3),false)
  804. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. MakeForm(part,"Ball")
  806. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.8,0.3),false)
  807. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  808. MakeForm(part,"Ball")
  809. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.3,0.3),false)
  810. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  811. MakeForm(part,"Ball")
  812. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.8,0.15),false)
  813. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  814. MakeForm(part,"Ball")
  815. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,0.8,0.2),false)
  816. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  817. MakeForm(part,"Ball")
  818. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.4,1.3,0.8),false)
  819. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  820. MakeForm(part,"Ball")
  821. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  822. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. MakeForm(part,"Ball")
  824. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  825. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  826. MakeForm(part,"Ball")
  827. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  828. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  829. MakeForm(part,"Ball")
  830. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  831. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  832. MakeForm(part,"Ball")
  833. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  834. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  835. MakeForm(part,"Ball")
  836. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  837. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  838. MakeForm(part,"Ball")
  839. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  840. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  841. MakeForm(part,"Ball")
  842. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.1,0.5,0.1),false)
  843. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  844. MakeForm(part,"Ball")
  845. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Dirt brown", "Hitbox", VT(5,1.3,0.6),false)
  846. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  847.  
  848. for _, c in pairs(SCYTHE:GetChildren()) do
  849. if c.ClassName == "Part" then
  850. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  851. end
  852. end
  853.  
  854. Weapon.Parent = Character
  855.  
  856. Humanoid.Died:connect(function()
  857. KillChildren(Character)
  858. HANDS = {}
  859. HANDFOLDER:ClearAllChildren()
  860. SCYTHE:ClearAllChildren()
  861. for i = 1, 100 do
  862. Swait()
  863. sick.Volume = sick.Volume - 0.02
  864. end
  865. end)
  866.  
  867. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  868. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  869. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  870. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  871. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  872.  
  873. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  874. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  875. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  876. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  877. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  878.  
  879. --//=================================\\
  880. --|| DAMAGING
  881. --\\=================================//
  882.  
  883. function KillChildren(v)
  884. v:BreakJoints()
  885. for _, c in pairs(v:GetChildren()) do
  886. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  887. if c.Transparency < 1 then
  888. if c:FindFirstChildOfClass("Decal") then
  889. c:FindFirstChildOfClass("Decal"):remove()
  890. end
  891. particles(c)
  892. c.PE.Enabled = true
  893. c.Parent = Effects
  894. c.CanCollide = false
  895. c.Material = "Neon"
  896. c.Color = C3(1,0,0)
  897. c.Transparency = 0.5
  898. local grav = Instance.new("BodyPosition",c)
  899. grav.P = 20000
  900. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  901. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  902. grav.Name = "GravityForce"
  903. coroutine.resume(coroutine.create(function()
  904. for i = 1, 50 do
  905. Swait()
  906. c.Transparency = c.Transparency + 0.01
  907. end
  908. c.PE.Enabled = false
  909. Debris:AddItem(c,2)
  910. end))
  911. end
  912. end
  913. end
  914. end
  915.  
  916. function killnearest(position,range)
  917. for i,v in ipairs(workspace:GetChildren()) do
  918. local body = v:GetChildren()
  919. for part = 1, #body do
  920. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  921. if(body[part].Position - position).Magnitude < range then
  922. if v.ClassName == "Model" then
  923. KillChildren(v)
  924. end
  925. end
  926. end
  927. end
  928. end
  929. end
  930.  
  931. --//=================================\\
  932. --|| ATTACK FUNCTIONS AND STUFF
  933. --\\=================================//
  934.  
  935. function Intro()
  936. ATTACK = true
  937. Rooted = true
  938. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  939. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  940. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  941. MakeForm(ORB,"Ball")
  942. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  943. MakeForm(ORB2,"Ball")
  944. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  945. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  946. for _, c in pairs(Character:GetChildren()) do
  947. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  948. c.Transparency = 1
  949. end
  950. end
  951. for i=0, 1, 0.1 / Animation_Speed do
  952. Swait()
  953. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  954. ORB2.CFrame = ORB.CFrame
  955. for _, c in pairs(Character:GetChildren()) do
  956. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  957. c.Transparency = 1
  958. elseif c.ClassName == "Accessory" then
  959. c:remove()
  960. end
  961. end
  962. for _, c in pairs(SCYTHE:GetChildren()) do
  963. if c.ClassName == "Part" then
  964. c.Transparency = 1
  965. c.Color = C3(0,0,0)
  966. end
  967. end
  968. Player:ClearCharacterAppearance()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. end
  976. repeat
  977. Swait()
  978. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  979. ORB2.CFrame = ORB.CFrame
  980. until sick.TimePosition > 12
  981. CreateSound("134978657", Effects, 5, 1)
  982. repeat
  983. Swait()
  984. if MRANDOM(1,5) == 1 then
  985. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  986. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  987. MakeForm(SPHERE,"Ball")
  988. coroutine.resume(coroutine.create(function()
  989. for i = 1, 100 do
  990. Swait()
  991. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  992. SPHERE.Transparency = (i/100)
  993. end
  994. SPHERE:remove()
  995. end))
  996. end
  997. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  998. ORB2.CFrame = ORB.CFrame
  999. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  1000. until sick.TimePosition > 24
  1001. CreateSound("135017578", Effects, 5, 1)
  1002. repeat
  1003. Swait()
  1004. if MRANDOM(1,5) == 1 then
  1005. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1006. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  1007. MakeForm(SPHERE,"Ball")
  1008. coroutine.resume(coroutine.create(function()
  1009. for i = 1, 100 do
  1010. Swait()
  1011. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1012. SPHERE.Transparency = (i/100)
  1013. end
  1014. SPHERE:remove()
  1015. end))
  1016. end
  1017. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1018. ORB2.CFrame = ORB.CFrame
  1019. if MRANDOM(1,5) == 1 then
  1020. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1021. end
  1022. if MRANDOM(1,5) == 1 then
  1023. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  1024. end
  1025. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  1026. until sick.TimePosition > 34.5
  1027. repeat
  1028. Swait()
  1029. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1030. ORB2.CFrame = ORB.CFrame
  1031. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  1032. if MRANDOM(1,5) == 1 then
  1033. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1034. end
  1035. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  1036. until sick.TimePosition > 36
  1037. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  1038. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  1039. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  1040. CreateSound("2691586", Effects, 5, 1)
  1041. CreateSound("181384451", Effects, 10, 0.6)
  1042. ORB:remove()
  1043. ORB2:remove()
  1044. tecks2.TextTransparency = 0
  1045. repeat
  1046. Swait()
  1047. for _, c in pairs(Character:GetChildren()) do
  1048. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1049. c.Transparency = 0
  1050. c.Color = C3(0,0,0)
  1051. elseif c.ClassName == "Accessory" then
  1052. c:remove()
  1053. end
  1054. end
  1055. for _, c in pairs(Weapon:GetChildren()) do
  1056. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1057. c.Transparency = 0
  1058. end
  1059. end
  1060. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1061. if c.ClassName == "Part" then
  1062. c.Transparency = 0
  1063. c.Color = C3(0,0,0)
  1064. end
  1065. end
  1066. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  1067. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. until sick.TimePosition > 42
  1075. HandleWeld.Part0 = RightArm
  1076. for i=0, 1, 0.1 / Animation_Speed do
  1077. Swait()
  1078. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1085. end
  1086. for i = 1, 100 do
  1087. Swait()
  1088. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1089. for _, c in pairs(SCYTHE:GetChildren()) do
  1090. if c.ClassName == "Part" then
  1091. if c.Material ~= Enum.Material.Neon then
  1092. c.Transparency = c.Transparency - 0.01
  1093. end
  1094. c.Color = C3(0,0,0)
  1095. end
  1096. end
  1097. end
  1098. HandleWeld.Part0 = Torso
  1099. TRANSFORMED = true
  1100. ATTACK = false
  1101. Rooted = false
  1102. end
  1103.  
  1104. function AttackTemplate()
  1105. ATTACK = true
  1106. Rooted = false
  1107. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1108. HandleWeld.Part0 = RightArm
  1109. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1110. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1111. for i=0, 1, 0.1 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1119. end
  1120. HandleWeld.Part0 = Torso
  1121. ATTACK = false
  1122. Rooted = false
  1123. end
  1124.  
  1125. function Hit()
  1126. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1127. if HAND[1].IsEnabled.Value == true then
  1128. HAND[1].IsEnabled.Value = false
  1129. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1130. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1131. for i = 1, 4 do
  1132. Swait()
  1133. killnearest(HAND[1].Position,5)
  1134. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1135. end
  1136. HAND[1].IsEnabled.Value = true
  1137. end
  1138. end
  1139.  
  1140. function Warp()
  1141. ATTACK = true
  1142. Rooted = true
  1143. UNANCHOR = false
  1144. RootPart.Anchored = true
  1145. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1146. HandleWeld.Part0 = RightArm
  1147. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1148. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1149. for i=0, 0.5, 0.1 / Animation_Speed do
  1150. Swait()
  1151. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1152. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1153. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1160. end
  1161. for i = 1, 10 do
  1162. Swait()
  1163. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1164. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1165. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1166. if c.ClassName == "Part" then
  1167. c.Transparency = c.Transparency + 0.1
  1168. end
  1169. end
  1170. end
  1171. for i=0, 1, 0.1 / Animation_Speed do
  1172. Swait()
  1173. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1174. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1175. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. end
  1183. local ORIGIN = RootPart.Position
  1184. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1185. for i=0, 1, 0.1 / Animation_Speed do
  1186. Swait()
  1187. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1188. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1189. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. end
  1197. UNANCHOR = true
  1198. RootPart.Anchored = false
  1199. for i = 1, 10 do
  1200. Swait()
  1201. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1202. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1203. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1204. if c.ClassName == "Part" then
  1205. c.Transparency = c.Transparency - 0.1
  1206. end
  1207. end
  1208. end
  1209. HandleWeld.Part0 = Torso
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. function DeathlyDash()
  1215. ATTACK = true
  1216. Rooted = false
  1217. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1218. HandleWeld.Part0 = RightArm
  1219. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1220. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1221. for i=0, 1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. turnto(Mouse.Hit.p)
  1224. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1231. end
  1232. local TRAILS = {}
  1233. local FOUND = false
  1234. for i = 1, 75 do
  1235. Swait()
  1236. local TRAIL = Character:Clone()
  1237. for _, c in pairs(TRAIL:GetChildren()) do
  1238. if c.ClassName == "Part" then
  1239. c.Anchored = true
  1240. c.Color = C3(1,0,0)
  1241. c.Transparency = 0.5
  1242. c.Material = "Neon"
  1243. c.CanCollide = false
  1244. else
  1245. c:remove()
  1246. end
  1247. end
  1248. TRAIL.Parent = Effects
  1249. table.insert(TRAILS,TRAIL)
  1250. Debris:AddItem(TRAIL,0.08)
  1251. for _, c in pairs(workspace:GetChildren()) do
  1252. if c.ClassName == "Model" then
  1253. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1254. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1255. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1256. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1257. killnearest(TORSO.Position,25)
  1258. FOUND = true
  1259. end
  1260. end
  1261. end
  1262. end
  1263. if FOUND == true then
  1264. for i = 1, 65 do
  1265. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1266. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1267. end
  1268. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1269. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1270. for i=0, 1, 0.1 / Animation_Speed do
  1271. Swait()
  1272. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1279. end
  1280. break
  1281. end
  1282. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1283. end
  1284. HandleWeld.Part0 = Torso
  1285. ATTACK = false
  1286. Rooted = false
  1287. end
  1288.  
  1289. function FatalGrab()
  1290. Rooted = true
  1291. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1292. if HAND[1].IsEnabled.Value == true then
  1293. HAND[1].IsEnabled.Value = false
  1294. HAND[1].CanCollide = true
  1295. local GRABBED = false
  1296. local GRABTARGET = nil
  1297. local HUMAN = nil
  1298. local HIT = HAND[1].Touched:Connect(function(hit)
  1299. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1300. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1301. if TORS ~= nil then
  1302. GRABTARGET = TORS
  1303. GRABBED = true
  1304. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1305. end
  1306. end
  1307. end)
  1308. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1309. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1310. for i = 1, 4 do
  1311. Swait()
  1312. turnto(Mouse.Hit.p)
  1313. if GRABBED == true then
  1314. break
  1315. end
  1316. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1317. end
  1318. if GRABBED == true then
  1319. UNANCHOR = false
  1320. RootPart.Anchored = true
  1321. HUMAN.PlatformStand = true
  1322. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1323. local WELD = weldBetween(HAND[1],GRABTARGET)
  1324. VALUE2 = true
  1325. for i = 1, 30 do
  1326. Swait()
  1327. HUMAN.PlatformStand = true
  1328. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1329. end
  1330. for i = 1, 50 do
  1331. Swait()
  1332. HUMAN.PlatformStand = true
  1333. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1334. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1335. end
  1336. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1337. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1338. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1339. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1340. WELD:remove()
  1341. KillChildren(GRABTARGET.Parent)
  1342. killnearest(GRABTARGET.Position,10)
  1343. UNANCHOR = true
  1344. RootPart.Anchored = false
  1345. for i = 1, 10 do
  1346. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1347. Swait()
  1348. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1349. end
  1350. VALUE2 = false
  1351. end
  1352. HAND[1].CanCollide = false
  1353. HAND[1].IsEnabled.Value = true
  1354. end
  1355. Rooted = false
  1356. end
  1357.  
  1358. function FatalWave()
  1359. ATTACK = true
  1360. Rooted = true
  1361. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1362. HandleWeld.Part0 = RightArm
  1363. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1364. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1365. for i=0, 1, 0.1 / Animation_Speed do
  1366. Swait()
  1367. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1368. turnto(Mouse.Hit.p)
  1369. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. end
  1377. for i=0,0.1, 0.1 / Animation_Speed do
  1378. Swait()
  1379. turnto(Mouse.Hit.p)
  1380. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1387. end
  1388. local angle = - 30
  1389. for i = 1, 5 do
  1390. coroutine.resume(coroutine.create(function()
  1391. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1392. local SpawnPosition = RayPos
  1393. local floor = RayHit
  1394. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1395. local LastPosition = RayPos
  1396. local Delay = 1
  1397. for i = 1, 15 do
  1398. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1399. local End = RayPos
  1400. LastPosition = End
  1401. if SpawnPosition then
  1402. killnearest(End,25)
  1403. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1404. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1405. end
  1406. Swait()
  1407. end
  1408. end))
  1409. angle = angle + 15
  1410. end
  1411. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1412. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1413. CreateSound("62339698", HitBox, 10, 0.4)
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. turnto(Mouse.Hit.p)
  1417. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1424. end
  1425. HandleWeld.Part0 = Torso
  1426. ATTACK = false
  1427. Rooted = false
  1428. end
  1429.  
  1430. function Reap()
  1431. ATTACK = true
  1432. Rooted = true
  1433. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1434. HandleWeld.Part0 = RightArm
  1435. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1436. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1437. for i=0, 3, 0.1 / Animation_Speed do
  1438. Swait()
  1439. for e=1,#HANDS do
  1440. if HANDS[e]~=nil then
  1441. local Thing=HANDS[e]
  1442. if Thing~=nil then
  1443. local MainPart=Thing[1]
  1444. local F=Thing[2]
  1445. MainPart.IsEnabled.Value = false
  1446. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1447. end
  1448. end
  1449. end
  1450. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1457. end
  1458. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1459. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1460. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1461. Swait()
  1462. repeat
  1463. Swait()
  1464. for e=1,#HANDS do
  1465. if HANDS[e]~=nil then
  1466. local Thing=HANDS[e]
  1467. if Thing~=nil then
  1468. local MainPart=Thing[1]
  1469. local F=Thing[2]
  1470. MainPart.IsEnabled.Value = false
  1471. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1472. end
  1473. end
  1474. end
  1475. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1482. until SOUND.playing == false
  1483. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1484. MakeForm(FLOOR,"Cyl")
  1485. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1486. CreateSound("289315275", Effects, 5, 0.3)
  1487. for i = 1, 400 do
  1488. Swait()
  1489. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1490. if i > 100 then
  1491. if MRANDOM(1,2) == 1 then
  1492. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1493. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1494. MakeForm(SPHERE,"Ball")
  1495. coroutine.resume(coroutine.create(function()
  1496. for i = 1, 100 do
  1497. Swait()
  1498. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1499. SPHERE.Transparency = (i/100)
  1500. end
  1501. SPHERE:remove()
  1502. end))
  1503. end
  1504. end
  1505. end
  1506. CreateSound("62339698", Effects, 10, 0.3)
  1507. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1508. FLOOR:ClearAllChildren()
  1509. MakeForm(FLOOR,"Ball")
  1510. for i = 1, 50 do
  1511. Swait()
  1512. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1513. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1514. end
  1515. FLOOR:remove()
  1516. HandleWeld.Part0 = Torso
  1517. ATTACK = false
  1518. Rooted = false
  1519. for e=1,#HANDS do
  1520. if HANDS[e]~=nil then
  1521. local Thing=HANDS[e]
  1522. if Thing~=nil then
  1523. local MainPart=Thing[1]
  1524. local F=Thing[2]
  1525. MainPart.IsEnabled.Value = true
  1526. end
  1527. end
  1528. end
  1529. end
  1530.  
  1531. function Taunt()
  1532. ATTACK = true
  1533. Rooted = true
  1534. local SOUND = CreateSound("134978657", Head, 10, 1)
  1535. Swait()
  1536. repeat
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1544. until SOUND.Playing == false
  1545. ATTACK = false
  1546. Rooted = false
  1547. end
  1548.  
  1549. --//=================================\\
  1550. --|| ASSIGN THINGS TO KEYS
  1551. --\\=================================//
  1552.  
  1553. function MouseDown(Mouse)
  1554. if ATTACK == false then
  1555. Hit()
  1556. end
  1557. end
  1558.  
  1559. function MouseUp(Mouse)
  1560. HOLD = false
  1561. end
  1562.  
  1563. function KeyDown(Key)
  1564. KEYHOLD = true
  1565. if TRANSFORMED == true and Rooted == false then
  1566. if Key == "t" and ATTACK == false then
  1567. Taunt()
  1568. end
  1569.  
  1570. if Key == "z" and ATTACK == false then
  1571. Warp()
  1572. end
  1573.  
  1574. if Key == "b" and ATTACK == false then
  1575. DeathlyDash()
  1576. end
  1577.  
  1578. if Key == "c" and ATTACK == false then
  1579. FatalGrab()
  1580. end
  1581.  
  1582. if Key == "v" and ATTACK == false then
  1583. FatalWave()
  1584. end
  1585.  
  1586. if Key == "x" and ATTACK == false then
  1587. Reap()
  1588. end
  1589. end
  1590.  
  1591. if Key == "9" and ATTACK == false then
  1592. CreateSound("135017578", Effects, 5, 1)
  1593. end
  1594. end
  1595.  
  1596. function KeyUp(Key)
  1597. KEYHOLD = false
  1598. end
  1599.  
  1600. Mouse.Button1Down:connect(function(NEWKEY)
  1601. MouseDown(NEWKEY)
  1602. end)
  1603. Mouse.Button1Up:connect(function(NEWKEY)
  1604. MouseUp(NEWKEY)
  1605. end)
  1606. Mouse.KeyDown:connect(function(NEWKEY)
  1607. KeyDown(NEWKEY)
  1608. end)
  1609. Mouse.KeyUp:connect(function(NEWKEY)
  1610. KeyUp(NEWKEY)
  1611. end)
  1612.  
  1613. --//=================================\\
  1614. --\\=================================//
  1615.  
  1616.  
  1617. function unanchor()
  1618. if UNANCHOR == true then
  1619. RootPart.Anchored = false
  1620. end
  1621. for _, c in pairs(SCYTHE:GetChildren()) do
  1622. if c.ClassName == "Part" then
  1623. c.Anchored = false
  1624. end
  1625. end
  1626. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1627. if c.ClassName == "Part" then
  1628. c.Anchored = false
  1629. end
  1630. end
  1631. for _, c in pairs(Weapon:GetChildren()) do
  1632. if c.ClassName == "Part" then
  1633. c.Anchored = false
  1634. end
  1635. end
  1636. end
  1637.  
  1638.  
  1639. --//=================================\\
  1640. --|| WRAP THE WHOLE SCRIPT UP
  1641. --\\=================================//
  1642.  
  1643. Humanoid.Changed:connect(function(Jump)
  1644. if Jump == "Jump" and (Disable_Jump == true) then
  1645. Humanoid.Jump = false
  1646. end
  1647. end)
  1648.  
  1649. local FF = IT("ForceField",Character)
  1650. FF.Visible = false
  1651.  
  1652. INSTANT = false
  1653. Speed = 20
  1654.  
  1655. while true do
  1656. Swait()
  1657. SINE = SINE + CHANGE
  1658. --if DEAD == false then
  1659. if VALUE2 == false then
  1660. for e=1,#HANDS do
  1661. if HANDS[e]~=nil then
  1662. local Thing=HANDS[e]
  1663. if Thing~=nil then
  1664. local MainPart=Thing[1]
  1665. local F=Thing[2]
  1666. if MainPart.IsEnabled.Value == true then
  1667. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. ANIMATE.Parent = nil
  1674. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1675. IDLEANIMATION:Play()
  1676. if TRANSFORMED == true then
  1677. tecks2.TextTransparency = 0
  1678. for _, c in pairs(Character:GetChildren()) do
  1679. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1680. c.Anchored = false
  1681. c.Transparency = 0
  1682. c.Color = C3(0,0,0)
  1683. end
  1684. end
  1685. for _, c in pairs(Weapon:GetChildren()) do
  1686. if c.ClassName == "Part" then
  1687. c.Transparency = 0
  1688. end
  1689. end
  1690. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1691. if c.ClassName == "Part" then
  1692. c.Color = C3(0,0,0)
  1693. if c:FindFirstChild("PE") then
  1694. c.PE.Enabled = true
  1695. end
  1696. end
  1697. end
  1698. for _, c in pairs(SCYTHE:GetChildren()) do
  1699. if c.ClassName == "Part" then
  1700. if c.Material ~= Enum.Material.Neon then
  1701. c.Transparency = 0
  1702. end
  1703. c.Color = C3(0,0,0)
  1704. if c:FindFirstChild("PE") then
  1705. c.PE.Enabled = true
  1706. end
  1707. end
  1708. end
  1709. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1710. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1711. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1712. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1713. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1714. if ATTACK == false and VALUE2 == false then
  1715. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1716. end
  1717. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1718. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1719. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1720. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1721. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1722. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1723. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1724. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1725. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1726. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1727. end
  1728. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1729. ANIM = "Jump"
  1730. if ATTACK == false then
  1731. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1737. end
  1738. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1739. ANIM = "Fall"
  1740. if ATTACK == false then
  1741. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1747. end
  1748. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1749. ANIM = "Idle"
  1750. if ATTACK == false then
  1751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1757. end
  1758. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1759. ANIM = "Walk"
  1760. WALK = WALK + 1 / Animation_Speed
  1761. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1762. WALK = 0
  1763. if WALKINGANIM == true then
  1764. WALKINGANIM = false
  1765. elseif WALKINGANIM == false then
  1766. WALKINGANIM = true
  1767. end
  1768. end
  1769. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1770. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1771. if ATTACK == false then
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1778. end
  1779. end
  1780. end
  1781. --end
  1782. Humanoid.DisplayDistanceType = "None"
  1783. unanchor()
  1784. Humanoid.MaxHealth = "inf"
  1785. Humanoid.Health = "inf"
  1786. if Rooted == false then
  1787. Disable_Jump = false
  1788. Humanoid.WalkSpeed = Speed
  1789. elseif Rooted == true then
  1790. Disable_Jump = true
  1791. Humanoid.WalkSpeed = 0
  1792. end
  1793. if Head:FindFirstChild("face") then
  1794. Head.face:remove()
  1795. end
  1796. local MATHS = {"0","1"}
  1797. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1798. Humanoid.PlatformStand = false
  1799. if INTRO == false and INSTANT == false then
  1800. INTRO = true
  1801. coroutine.resume(coroutine.create(function()
  1802. sick:Play()
  1803. Intro()
  1804. end))
  1805. end
  1806. if INSTANT == true then
  1807. if TRANSFORMED == false then
  1808. sick.TimePosition = 60
  1809. Player:ClearCharacterAppearance()
  1810. sick:Play()
  1811. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1812. if c.ClassName == "Part" then
  1813. c.Transparency = 0
  1814. end
  1815. end
  1816. end
  1817. TRANSFORMED = true
  1818. end
  1819. script.Parent = PlayerGui
  1820. Character.Parent = workspace
  1821. Humanoid.Parent = Character
  1822. Player:ClearCharacterAppearance()
  1823. end
  1824.  
  1825. --//=================================\\
  1826. --\\=================================//
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832. --//====================================================\\--
  1833. --|| END OF SCRIPT
  1834. --\\====================================================//--
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