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- function SWEP:DoReload(act)
- self:SetIronsights(false)
- self.Owner:SetAnimation(PLAYER_RELOAD)
- self:PlayAnimation( act, self.ReloadSpeed )
- timer.Simple(0.003, function() self:SetNextAction(DAT_VIEWMODEL:SequenceDuration()/DAT_VIEWMODEL:GetPlaybackRate())
- timer.Simple(DAT_VIEWMODEL:SequenceDuration()/DAT_VIEWMODEL:GetPlaybackRate(), function()
- if !IsValid(self) then return end
- self:SetNWBool("DAT_RELOAD", false)
- if self.NoChamber then
- self:SetAmmoFullNoChamber()
- else
- self:SetAmmoFull()
- end
- end)
- self:Idle() end)
- end
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