AnormalPerson

Untitled

Feb 14th, 2020
289
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. --//====================================================\\--
  9. --|| CREATED BY PSYCHO SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12.  
  13.  
  14. wait(0.3)
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. hasdied = false
  39. demon = false
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  83. NEWPART.Name = NAME
  84. NEWPART.Size = SIZE
  85. NEWPART.Position = Torso.Position
  86. NEWPART.Material = MATERIAL
  87. NEWPART:BreakJoints()
  88. NEWPART.Parent = PARENT
  89. return NEWPART
  90. end
  91.  
  92.  
  93. --//=================================\\
  94. --|| CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Class_Name = "Chainiac"
  98. Weapon_Name = "Chainiac"
  99.  
  100. Custom_Colors = {
  101. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  102. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  103.  
  104. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  105. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  106. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  107. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  108. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  109.  
  110. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  111. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  112. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  113. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  114. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  115. }
  116.  
  117. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  118. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  119. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  120. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  121. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  122. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  123.  
  124. Player_Size = 1 --Size of the player.
  125. Animation_Speed = 5.2
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127.  
  128. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  129. Enable_Stats = false --Enables or disables stats.
  130. Put_Stats_In_Character = false --Places stats in Character.
  131. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  132. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  133. Enable_Stagger = false --Enables or disables staggering.
  134. Enable_Stun = false --Enables or disables the stun mechanic.
  135. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  136. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  137.  
  138. Start_Equipped = false --Starts the player equipped with their weapon.
  139. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  140. Can_Equip_Or_Unequip = false --Enables or disables the ability to unequip or equip your weapon.
  141. Disable_Animator = false --Disables the Animator in the humanoid.
  142. Disable_Animate = true --Disables the Animate script in the character.
  143. Disable_Moving_Arms = false --Keeps the arms from moving around.
  144. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  145. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  146. Disable_Jump = false --Disables jumping.
  147. Use_HopperBin = false --Uses a hopperbin to do things.
  148.  
  149. Cooldown_1 = 0 --Cooldowns for abilites.
  150. Cooldown_2 = 0
  151. Cooldown_3 = 0
  152. Cooldown_4 = 0
  153. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  154. Skill_2_Mana_Cost = 0
  155. Skill_3_Mana_Cost = 0
  156. Skill_4_Mana_Cost = 0
  157. Max_Mana = 0 --Maximum amount of mana you can have.
  158. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  159. Mana_Name = "Mana" --Name for the mana bar.
  160. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  161. Max_Stun = 1 --Maximum amount of stun you can have.
  162. Recover_Mana = 0 --How much mana you gain.
  163. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  164. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  165. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  166. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  167. Lose_Stun = 0 --How much stun you lose.
  168. Stun_Wait = 0 --Delay between losing stun.
  169. Mana_Wait = 0 --Delay between gaining mana.
  170. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  171. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  172. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  173. Show_Stats = false --Hides or shows stats.
  174. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  175.  
  176. --//=================================\\
  177. --|| END OF CUSTOMIZATION
  178. --\\=================================//
  179.  
  180. local function weldBetween(a, b)
  181. local weldd = Instance.new("ManualWeld")
  182. weldd.Part0 = a
  183. weldd.Part1 = b
  184. weldd.C0 = CFrame.new()
  185. weldd.C1 = b.CFrame:inverse() * a.CFrame
  186. weldd.Parent = a
  187. return weldd
  188. end
  189.  
  190. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  191. local acs = Instance.new("Part")
  192. acs.CanCollide = false
  193. acs.Anchored = false
  194. acs.Size = Vector3.new(0,0,0)
  195. acs.CFrame = attachmentpart.CFrame
  196. acs.Parent = Character
  197. acs.BrickColor = color
  198. local meshs = Instance.new("SpecialMesh")
  199. meshs.MeshId = mesh
  200. meshs.TextureId = texture
  201. meshs.Parent = acs
  202. meshs.Scale = scale
  203. meshs.Offset = offset
  204. weldBetween(attachmentpart,acs)
  205. end
  206.  
  207. local accessories = Instance.new("Folder",Character)
  208. accessories.Name = "Add-ons"
  209.  
  210. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  211. if TYPE == "Gem" then
  212. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  213. acs.Anchored = false
  214. acs.CanCollide = false
  215. acs.CFrame = PART.CFrame
  216. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  217. weldBetween(PART,acs)
  218. elseif TYPE == "Skull" then
  219. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  220. acs.Anchored = false
  221. acs.CanCollide = false
  222. acs.CFrame = PART.CFrame
  223. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  224. weldBetween(PART,acs)
  225. elseif TYPE == "Eye" then
  226. local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  227. acs.Anchored = false
  228. acs.CanCollide = false
  229. acs.CFrame = PART.CFrame
  230. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  231. weldBetween(PART,acs)
  232. end
  233. end
  234.  
  235. --//=================================\\
  236. --|| USEFUL VALUES
  237. --\\=================================//
  238.  
  239. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  240. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  241. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  242. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  243. local CO1 = 0
  244. local CO2 = 0
  245. local CO3 = 0
  246. local CO4 = 0
  247. local KEYHOLD = false
  248. local CHANGEDEFENSE = 0
  249. local CHANGEDAMAGE = 0
  250. local CHANGEMOVEMENT = 0
  251. local ANIM = "Idle"
  252. local ATTACK = false
  253. local EQUIPPED = false
  254. local HOLD = false
  255. local COMBO = 1
  256. local LASTPOINT = nil
  257. local BLCF = nil
  258. local SCFR = nil
  259. local STAGGERHITANIM = false
  260. local STAGGERANIM = false
  261. local STUNANIM = false
  262. local CRITCHANCENUMBER = 0
  263. local IDLENUMBER = 0
  264. local DONUMBER = 0
  265. local HANDIDLE = false
  266. local SINE = 0
  267. local CHANGE = 2 / Animation_Speed
  268. local WALKINGANIM = false
  269. local WALK = 0
  270. local DISABLEJUMPING = false
  271. local HASBEENBLOCKED = false
  272. local INTRODONE = false
  273. local STUNDELAYNUMBER = 0
  274. local MANADELAYNUMBER = 0
  275. local SECONDARYMANADELAYNUMBER = 0
  276. local ROBLOXIDLEANIMATION = IT("Animation")
  277. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  278. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  279. --ROBLOXIDLEANIMATION.Parent = Humanoid
  280. local WEAPONGUI = IT("ScreenGui", nil)
  281. WEAPONGUI.Name = "Weapon GUI"
  282. local WEAPONTOOL = IT("HopperBin", nil)
  283. WEAPONTOOL.Name = Weapon_Name
  284. local Weapon = IT("Model")
  285. Weapon.Name = Weapon_Name
  286. local Effects = IT("Folder", Weapon)
  287. Effects.Name = "Effects"
  288. local ANIMATOR = Humanoid.Animator
  289. local ANIMATE = Character.Animate
  290. local HITPLAYERSOUNDS = {"703633905","264486467","356551938"}
  291. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  292. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  293. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  294. local CHAINSAWIDLE = Instance.new("Sound",Torso)
  295. CHAINSAWIDLE.SoundId = "rbxassetid://1165167610"
  296. CHAINSAWIDLE.Volume = 3
  297. CHAINSAWIDLE.Looped = true
  298. local REV = Instance.new("Sound",Torso)
  299. REV.SoundId = "rbxassetid://1165167936"
  300. REV.Looped = true
  301. REV.Volume = 1.6
  302. local CHAINSAWSTRIKE = Instance.new("Sound",Torso)
  303. CHAINSAWSTRIKE.Playing = false
  304. CHAINSAWSTRIKE.SoundId = "rbxassetid://862701802"
  305. local Taunt1 = Instance.new("Sound",Torso)
  306. Taunt1.Volume = 3
  307. Taunt1.SoundId = "rbxassetid://834001699"
  308. local Taunt2 = Instance.new("Sound",Torso)
  309. Taunt2.Volume = 3
  310. Taunt2.SoundId = "rbxassetid://834001752"
  311. local Taunt3 = Instance.new("Sound",Torso)
  312. Taunt3.Volume = 3
  313. Taunt3.SoundId = "rbxassetid://834001797"
  314. local Taunt4 = Instance.new("Sound",Torso)
  315. Taunt4.Volume = 3
  316. Taunt4.SoundId = "rbxassetid://834001828"
  317. local TAUNTS = {Taunt1,Taunt2,Taunt3,Taunt4}
  318. local FRESHMEAT = Instance.new("Sound",Torso)
  319. FRESHMEAT.Playing = false
  320. FRESHMEAT.Volume = 5
  321. FRESHMEAT.SoundId = "rbxassetid://2767085"
  322. local sick = Instance.new("Sound",Character)
  323. sick.SoundId = "rbxassetid://1120185600"
  324. sick.Looped = true
  325. sick.Pitch = 0.6
  326. sick.Volume = 1
  327. --//=================================\\
  328. --\\=================================//
  329.  
  330. --//=================================\\
  331. --|| STATS
  332. --\\=================================//
  333.  
  334. if Character:FindFirstChild("Stats") ~= nil then
  335. Character:FindFirstChild("Stats").Parent = nil
  336. end
  337.  
  338. local Stats = IT("Folder", nil)
  339. Stats.Name = "Stats"
  340. local ChangeStat = IT("Folder", Stats)
  341. ChangeStat.Name = "ChangeStat"
  342. local Defense = IT("NumberValue", Stats)
  343. Defense.Name = "Defense"
  344. Defense.Value = 1
  345. local Movement = IT("NumberValue", Stats)
  346. Movement.Name = "Movement"
  347. Movement.Value = 1
  348. local Damage = IT("NumberValue", Stats)
  349. Damage.Name = "Damage"
  350. Damage.Value = 1
  351. local Mana = IT("NumberValue", Stats)
  352. Mana.Name = "Mana"
  353. Mana.Value = 0
  354. local SecondaryMana = IT("NumberValue", Stats)
  355. SecondaryMana.Name = "SecondaryMana"
  356. SecondaryMana.Value = 0
  357. local CanCrit = IT("BoolValue", Stats)
  358. CanCrit.Name = "CanCrit"
  359. CanCrit.Value = false
  360. local CritChance = IT("NumberValue", Stats)
  361. CritChance.Name = "CritChance"
  362. CritChance.Value = 20
  363. local CanPenetrateArmor = IT("BoolValue", Stats)
  364. CanPenetrateArmor.Name = "CanPenetrateArmor"
  365. CanPenetrateArmor.Value = false
  366. local AntiTeamKill = IT("BoolValue", Stats)
  367. AntiTeamKill.Name = "AntiTeamKill"
  368. AntiTeamKill.Value = false
  369. local Rooted = IT("BoolValue", Stats)
  370. Rooted.Name = "Rooted"
  371. Rooted.Value = false
  372. local Block = IT("BoolValue", Stats)
  373. Block.Name = "Block"
  374. Block.Value = false
  375. local RecentEnemy = IT("ObjectValue", Stats)
  376. RecentEnemy.Name = "RecentEnemy"
  377. RecentEnemy.Value = nil
  378. local StaggerHit = IT("BoolValue", Stats)
  379. StaggerHit.Name = "StaggerHit"
  380. StaggerHit.Value = false
  381. local Stagger = IT("BoolValue", Stats)
  382. Stagger.Name = "Stagger"
  383. Stagger.Value = false
  384. local Stun = IT("BoolValue", Stats)
  385. Stun.Name = "Stun"
  386. Stun.Value = false
  387. local StunValue = IT("NumberValue", Stats)
  388. StunValue.Name = "StunValue"
  389. StunValue.Value = 0
  390.  
  391. if Enable_Stats == true and Put_Stats_In_Character == true then
  392. Stats.Parent = Character
  393. end
  394.  
  395. --//=================================\\
  396. --\\=================================//
  397.  
  398.  
  399.  
  400.  
  401.  
  402. --//=================================\\
  403. --|| DEBUFFS / BUFFS
  404. --\\=================================//
  405.  
  406. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  407. DEFENSECHANGE1.Name = "ChangeDefense"
  408. DEFENSECHANGE1.Value = 0
  409.  
  410. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  411. MOVEMENTCHANGE1.Name = "ChangeMovement"
  412. MOVEMENTCHANGE1.Value = 0
  413.  
  414. --//=================================\\
  415. --\\=================================//
  416.  
  417.  
  418.  
  419.  
  420.  
  421. --//=================================\\
  422. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  423. --\\=================================//
  424.  
  425. ArtificialHB = Instance.new("BindableEvent", script)
  426. ArtificialHB.Name = "ArtificialHB"
  427.  
  428. script:WaitForChild("ArtificialHB")
  429.  
  430. frame = Frame_Speed
  431. tf = 0
  432. allowframeloss = false
  433. tossremainder = false
  434. lastframe = tick()
  435. script.ArtificialHB:Fire()
  436.  
  437. game:GetService("RunService").Heartbeat:connect(function(s, p)
  438. tf = tf + s
  439. if tf >= frame then
  440. if allowframeloss then
  441. script.ArtificialHB:Fire()
  442. lastframe = tick()
  443. else
  444. for i = 1, math.floor(tf / frame) do
  445. script.ArtificialHB:Fire()
  446. end
  447. lastframe = tick()
  448. end
  449. if tossremainder then
  450. tf = 0
  451. else
  452. tf = tf - frame * math.floor(tf / frame)
  453. end
  454. end
  455. end)
  456.  
  457. --//=================================\\
  458. --\\=================================//
  459.  
  460.  
  461.  
  462.  
  463.  
  464. --//=================================\\
  465. --|| SOME FUNCTIONS
  466. --\\=================================//
  467.  
  468. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  469. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  470. end
  471.  
  472. function PositiveAngle(NUMBER)
  473. if NUMBER >= 0 then
  474. NUMBER = 0
  475. end
  476. return NUMBER
  477. end
  478.  
  479. function NegativeAngle(NUMBER)
  480. if NUMBER <= 0 then
  481. NUMBER = 0
  482. end
  483. return NUMBER
  484. end
  485.  
  486. function Swait(NUMBER)
  487. if NUMBER == 0 or NUMBER == nil then
  488. ArtificialHB.Event:wait()
  489. else
  490. for i = 1, NUMBER do
  491. ArtificialHB.Event:wait()
  492. end
  493. end
  494. end
  495.  
  496. function QuaternionFromCFrame(cf)
  497. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  498. local trace = m00 + m11 + m22
  499. if trace > 0 then
  500. local s = math.sqrt(1 + trace)
  501. local recip = 0.5 / s
  502. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  503. else
  504. local i = 0
  505. if m11 > m00 then
  506. i = 1
  507. end
  508. if m22 > (i == 0 and m00 or m11) then
  509. i = 2
  510. end
  511. if i == 0 then
  512. local s = math.sqrt(m00 - m11 - m22 + 1)
  513. local recip = 0.5 / s
  514. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  515. elseif i == 1 then
  516. local s = math.sqrt(m11 - m22 - m00 + 1)
  517. local recip = 0.5 / s
  518. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  519. elseif i == 2 then
  520. local s = math.sqrt(m22 - m00 - m11 + 1)
  521. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  522. end
  523. end
  524. end
  525.  
  526. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  527. local xs, ys, zs = x + x, y + y, z + z
  528. local wx, wy, wz = w * xs, w * ys, w * zs
  529. local xx = x * xs
  530. local xy = x * ys
  531. local xz = x * zs
  532. local yy = y * ys
  533. local yz = y * zs
  534. local zz = z * zs
  535. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  536. end
  537.  
  538. function QuaternionSlerp(a, b, t)
  539. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  540. local startInterp, finishInterp;
  541. if cosTheta >= 0.0001 then
  542. if (1 - cosTheta) > 0.0001 then
  543. local theta = ACOS(cosTheta)
  544. local invSinTheta = 1 / SIN(theta)
  545. startInterp = SIN((1 - t) * theta) * invSinTheta
  546. finishInterp = SIN(t * theta) * invSinTheta
  547. else
  548. startInterp = 1 - t
  549. finishInterp = t
  550. end
  551. else
  552. if (1 + cosTheta) > 0.0001 then
  553. local theta = ACOS(-cosTheta)
  554. local invSinTheta = 1 / SIN(theta)
  555. startInterp = SIN((t - 1) * theta) * invSinTheta
  556. finishInterp = SIN(t * theta) * invSinTheta
  557. else
  558. startInterp = t - 1
  559. finishInterp = t
  560. end
  561. end
  562. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  563. end
  564.  
  565. function Clerp(a, b, t)
  566. local qa = {QuaternionFromCFrame(a)}
  567. local qb = {QuaternionFromCFrame(b)}
  568. local ax, ay, az = a.x, a.y, a.z
  569. local bx, by, bz = b.x, b.y, b.z
  570. local _t = 1 - t
  571. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  572. end
  573.  
  574. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  575. local frame = IT("Frame")
  576. frame.BackgroundTransparency = TRANSPARENCY
  577. frame.BorderSizePixel = BORDERSIZEPIXEL
  578. frame.Position = POSITION
  579. frame.Size = SIZE
  580. frame.BackgroundColor3 = COLOR
  581. frame.BorderColor3 = BORDERCOLOR
  582. frame.Name = NAME
  583. frame.Parent = PARENT
  584. return frame
  585. end
  586.  
  587. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  588. local label = IT("TextLabel")
  589. label.BackgroundTransparency = 1
  590. label.Size = UD2(1, 0, 1, 0)
  591. label.Position = UD2(0, 0, 0, 0)
  592. label.TextColor3 = C3(255, 255, 255)
  593. label.TextStrokeTransparency = STROKETRANSPARENCY
  594. label.TextTransparency = TRANSPARENCY
  595. label.FontSize = TEXTFONTSIZE
  596. label.Font = TEXTFONT
  597. label.BorderSizePixel = BORDERSIZEPIXEL
  598. label.TextScaled = true
  599. label.Text = TEXT
  600. label.Name = NAME
  601. label.Parent = PARENT
  602. return label
  603. end
  604.  
  605. function NoOutlines(PART)
  606. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  607. end
  608.  
  609.  
  610. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  611. local NEWWELD = IT(TYPE)
  612. NEWWELD.Part0 = PART0
  613. NEWWELD.Part1 = PART1
  614. NEWWELD.C0 = C0
  615. NEWWELD.C1 = C1
  616. NEWWELD.Parent = PARENT
  617. return NEWWELD
  618. end
  619.  
  620. function CreateSound(ID, PARENT, VOLUME, PITCH)
  621. coroutine.resume(coroutine.create(function()
  622. local NEWSOUND = IT("Sound", PARENT)
  623. NEWSOUND.Volume = VOLUME
  624. NEWSOUND.Pitch = PITCH
  625. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  626. Swait()
  627. NEWSOUND:play()
  628. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  629. end))
  630. end
  631.  
  632. function CFrameFromTopBack(at, top, back)
  633. local right = top:Cross(back)
  634. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  635. end
  636.  
  637. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  638. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  639. local CURRENTPOSITION = POSITION1
  640. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  641. coroutine.resume(coroutine.create(function()
  642. for i = 1, MULTIPLIERTIME do
  643. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  644. LIGHTNINGPART.Anchored = true
  645. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  646. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  647. if MULTIPLIERTIME == i then
  648. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  649. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  650. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  651. else
  652. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  653. end
  654. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  655. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  656. coroutine.resume(coroutine.create(function()
  657. while LIGHTNINGPART.Transparency ~= 1 do
  658. --local StartTransparency = tra
  659. for i=0, 1, LASTINGTIME do
  660. Swait()
  661. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  662. end
  663. end
  664. end))
  665. Swait(LIGHTNINGDELAY / Animation_Speed)
  666. end
  667. end))
  668. end
  669.  
  670. --[[Usage:
  671. local Pos = Part
  672. local Offset = Part.CFrame * CF(0, 0, 0)
  673. local Color = "Institutional white"
  674. local Material = "Neon"
  675. local TheDelay = 0.01
  676. local Height = 4
  677. BLCF = Offset
  678. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  679. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  680. if a then game:GetService("Debris"):AddItem(a, 1) end
  681. if b then game:GetService("Debris"):AddItem(b, 1) end
  682. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  683. if a then game:GetService("Debris"):AddItem(a, 1) end
  684. if b then game:GetService("Debris"):AddItem(b, 1) end
  685. SCFR = BLCF
  686. elseif not SCFR then
  687. SCFR = BLCF
  688. end
  689. --
  690. BLCF = nil
  691. SCFR = nil
  692. --]]
  693.  
  694. --//=================================\\
  695. --\\=================================//
  696.  
  697.  
  698.  
  699.  
  700.  
  701. --//=================================\\
  702. --|| RESIZE PLAYER
  703. --\\=================================//
  704.  
  705. if Player_Size ~= 1 then
  706. RootPart.Size = RootPart.Size * Player_Size
  707. Torso.Size = Torso.Size * Player_Size
  708. Head.Size = Head.Size * Player_Size
  709. RightArm.Size = RightArm.Size * Player_Size
  710. LeftArm.Size = LeftArm.Size * Player_Size
  711. RightLeg.Size = RightLeg.Size * Player_Size
  712. LeftLeg.Size = LeftLeg.Size * Player_Size
  713. RootJoint.Parent = RootPart
  714. Neck.Parent = Torso
  715. RightShoulder.Parent = Torso
  716. LeftShoulder.Parent = Torso
  717. RightHip.Parent = Torso
  718. LeftHip.Parent = Torso
  719.  
  720. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  721. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  722. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  723. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  724. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  725. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  726. if Disable_Moving_Arms == false then
  727. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  728. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  729. else
  730. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  731. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  732. end
  733. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  734. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  735. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  736. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  737. --------------------
  738. end
  739.  
  740.  
  741. --//=================================\\
  742. --\\=================================//
  743.  
  744.  
  745.  
  746.  
  747. --//=================================\\
  748. --|| WEAPON CREATION
  749. --\\=================================//
  750.  
  751. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size))
  752. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local chainsaw = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Reddish brown", "Handle", VT(1.2*Player_Size,1.2*Player_Size,5*Player_Size))
  754. local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, chainsaw, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 1.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local HandleMesh = CreateMesh("SpecialMesh", chainsaw, "FileMesh", "2766469", "184182370", VT(1.3, 1.3, 1.3), VT(0, 0 * Player_Size, 0))
  756. local chainsawoverlay = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really red", "Handle", VT(1.2*Player_Size,1.2*Player_Size,5*Player_Size))
  757. local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, chainsawoverlay, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 1.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local HandleMesh = CreateMesh("SpecialMesh", chainsawoverlay, "FileMesh", "2766469", "", VT(1.4, 1.6, 1.35), VT(0, 0 * Player_Size, 0))
  759.  
  760. if Player_Size ~= 1 then
  761. for _, v in pairs (Weapon:GetChildren()) do
  762. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  763. local p1 = v.Part1
  764. v.Part1 = nil
  765. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  766. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  767. v.Part1 = p1
  768. elseif v.ClassName == "Part" then
  769. for _, b in pairs (v:GetChildren()) do
  770. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  771. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  772. end
  773. end
  774. end
  775. end
  776. end
  777.  
  778. for _, c in pairs(Weapon:GetChildren()) do
  779. if c.ClassName == "Part" then
  780. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  781. end
  782. end
  783.  
  784. Weapon.Parent = Character
  785.  
  786. Humanoid.Died:connect(function()
  787. ATTACK = true
  788. end)
  789.  
  790. print(Class_Name.." loaded.")
  791.  
  792. --//=================================\\
  793. --\\=================================//
  794.  
  795.  
  796. --//=================================\\
  797. --|| WEAPON GUI
  798. --\\=================================//
  799.  
  800. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  801. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  802. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  803.  
  804. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  805. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  806. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  807.  
  808. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  809. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  810. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  811.  
  812. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  813. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  814. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  815.  
  816. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  817. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  818.  
  819. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  820. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  821.  
  822. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  823. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  824.  
  825. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  826. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  827. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  828. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  829.  
  830. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  831. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  832. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  833. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  834.  
  835. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  836. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  837. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  838. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  839.  
  840. if Enable_Gui == true then
  841. WEAPONGUI.Parent = PlayerGui
  842. end
  843.  
  844. if Enable_Stats == true and Show_Stats == true then
  845. DEFENSEFRAME.Parent = WEAPONGUI
  846. DAMAGEFRAME.Parent = WEAPONGUI
  847. MOVEMENTFRAME.Parent = WEAPONGUI
  848. end
  849.  
  850. if Enable_Secondary_Bar == true then
  851. SECONDARYMANABAR.Parent = WEAPONGUI
  852. end
  853.  
  854. if Enable_Abilities == true then
  855. SKILL1FRAME.Parent = WEAPONGUI
  856. SKILL2FRAME.Parent = WEAPONGUI
  857. SKILL3FRAME.Parent = WEAPONGUI
  858. SKILL4FRAME.Parent = WEAPONGUI
  859. end
  860.  
  861. if Enable_Stun == true then
  862. STUNFRAME.Parent = WEAPONGUI
  863. end
  864.  
  865. function UpdateGUI()
  866. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  867. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  868. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  869. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  870. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  871. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  872. if Enable_Abilities == true then
  873. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  874. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  875. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  876. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  877. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  878. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  879. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  880. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  881. end
  882. if Enable_Stats == true and Show_Stats == true then
  883. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  884. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  885. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  886. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  887. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  888. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  889. end
  890. if Enable_Stun == true then
  891. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  892. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  893. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  894. end
  895. if Enable_Secondary_Bar == true then
  896. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  897. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  898. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  899. end
  900. end
  901.  
  902. if Enable_Gui == true then
  903. UpdateGUI()
  904. for _, v in pairs (WEAPONGUI:GetChildren()) do
  905. if v.ClassName == "Frame" then
  906. for _, b in pairs (v:GetChildren()) do
  907. if b.ClassName == "TextLabel" then
  908. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  909. wait(Menu_Update_Speed)
  910. for i = 1, 0, -0.1 do
  911. Swait()
  912. THETEXTLABEL.TextTransparency = i
  913. THETEXTLABEL.TextStrokeTransparency = i
  914. end
  915. THETEXTLABEL.TextTransparency = 0
  916. THETEXTLABEL.TextStrokeTransparency = 0
  917. end), b)
  918. end
  919. end
  920. end
  921. end
  922. end
  923.  
  924. --//=================================\\
  925. --\\=================================//
  926.  
  927.  
  928.  
  929.  
  930.  
  931. --//=================================\\
  932. --|| SKILL FUNCTIONS
  933. --\\=================================//
  934.  
  935. function UpdateSkillsAndStuff()
  936. if Mana_Regen_Mode == "1" then
  937. if Mana.Value >= Max_Mana then
  938. Mana.Value = Max_Mana
  939. elseif Mana.Value < 0 then
  940. Mana.Value = 0
  941. else
  942. if MANADELAYNUMBER <= Mana_Wait then
  943. MANADELAYNUMBER = MANADELAYNUMBER + 1
  944. else
  945. MANADELAYNUMBER = 0
  946. Mana.Value = Mana.Value + Recover_Mana
  947. end
  948. end
  949. elseif Mana_Regen_Mode == "2" then
  950. if Mana.Value <= Max_Mana then
  951. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  952. elseif Mana.Value >= Max_Mana then
  953. Mana.Value = Max_Mana
  954. elseif Mana.Value < 0 then
  955. Mana.Value = 0
  956. end
  957. end
  958. if Enable_Secondary_Bar == true then
  959. if Secondary_Mana_Regen_Mode == "1" then
  960. if SecondaryMana.Value >= Max_Secondary_Mana then
  961. SecondaryMana.Value = Max_Secondary_Mana
  962. elseif SecondaryMana.Value < 0 then
  963. SecondaryMana.Value = 0
  964. else
  965. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  966. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  967. else
  968. SECONDARYMANADELAYNUMBER = 0
  969. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  970. end
  971. end
  972. elseif Secondary_Mana_Regen_Mode == "2" then
  973. if SecondaryMana.Value <= Max_Secondary_Mana then
  974. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  975. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  976. SecondaryMana.Value = Max_Secondary_Mana
  977. elseif SecondaryMana.Value < 0 then
  978. SecondaryMana.Value = 0
  979. end
  980. end
  981. else
  982. SecondaryMana.Value = 0
  983. end
  984. if Enable_Stun == true then
  985. if Stun_Lose_Mode == "1" then
  986. if StunValue.Value > Max_Stun then
  987. StunValue.Value = Max_Stun
  988. elseif StunValue.Value <= 0 then
  989. StunValue.Value = 0
  990. else
  991. if STUNDELAYNUMBER <= Stun_Wait then
  992. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  993. else
  994. STUNDELAYNUMBER = 0
  995. StunValue.Value = StunValue.Value - Lose_Stun
  996. end
  997. end
  998. elseif Stun_Lose_Mode == "2" then
  999. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1000. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1001. elseif StunValue.Value > Max_Stun then
  1002. StunValue.Value = Max_Stun
  1003. elseif StunValue.Value <= 0 then
  1004. StunValue.Value = 0
  1005. end
  1006. end
  1007. else
  1008. StunValue.Value = 0
  1009. end
  1010. if Enable_Abilities == true then
  1011. if CO1 <= Cooldown_1 then
  1012. CO1 = CO1 + (1 / 30) / Animation_Speed
  1013. elseif CO1 >= Cooldown_1 then
  1014. CO1 = Cooldown_1
  1015. end
  1016. if CO2 <= Cooldown_2 then
  1017. CO2 = CO2 + (1 / 30) / Animation_Speed
  1018. elseif CO2 >= Cooldown_2 then
  1019. CO2 = Cooldown_2
  1020. end
  1021. if CO3 <= Cooldown_3 then
  1022. CO3 = CO3 + (1 / 30) / Animation_Speed
  1023. elseif CO3 >= Cooldown_3 then
  1024. CO3 = Cooldown_3
  1025. end
  1026. if CO4 <= Cooldown_4 then
  1027. CO4 = CO4 + (1 / 30) / Animation_Speed
  1028. elseif CO4 >= Cooldown_4 then
  1029. CO4 = Cooldown_4
  1030. end
  1031. end
  1032. end
  1033.  
  1034. --//=================================\\
  1035. --\\=================================//
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041. --//=================================\\
  1042. --|| ATTACK FUNCTIONS AND STUFF
  1043. --\\=================================//
  1044.  
  1045. local asd = Instance.new("ParticleEmitter")
  1046. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1047. asd.LightEmission = .1
  1048. asd.Size = NumberSequence.new(0.2)
  1049. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1050. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1051. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1052. asd.Transparency = bbb
  1053. asd.Size = aaa
  1054. asd.ZOffset = .9
  1055. asd.Acceleration = Vector3.new(0, -5, 0)
  1056. asd.LockedToPart = false
  1057. asd.EmissionDirection = "Back"
  1058. asd.Lifetime = NumberRange.new(1, 2)
  1059. asd.Rotation = NumberRange.new(-100, 100)
  1060. asd.RotSpeed = NumberRange.new(-100, 100)
  1061. asd.Speed = NumberRange.new(2)
  1062. asd.Enabled = false
  1063. asd.VelocitySpread = 10000
  1064.  
  1065. function getbloody(victim,amount)
  1066. local prtcl = asd:Clone()
  1067. prtcl.Parent = victim
  1068. prtcl:Emit(amount)
  1069. end
  1070.  
  1071. function enablechainsaw()
  1072. CHAINSAWIDLE:Stop()
  1073. REV:Play()
  1074. chainsawoverlay.Transparency = 0.5
  1075. end
  1076.  
  1077. function disablechainsaw()
  1078. CHAINSAWIDLE:Play()
  1079. REV:Stop()
  1080. chainsawoverlay.Transparency = 1
  1081. end
  1082.  
  1083. function chop(victim)
  1084. if victim.Parent:FindFirstChild("Humanoid") then
  1085. getbloody(victim,1)
  1086. local human = victim.Parent.Humanoid
  1087. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 1, (math.random(8,12)/10))
  1088. if victim.Parent:FindFirstChild("Torso") and human.Health ~= 0 or victim.Parent:FindFirstChild("UpperTorso") and human.Health ~= 0 then
  1089. local torso = victim.Parent:FindFirstChild("Torso") or victim.Parent:FindFirstChild("UpperTorso")
  1090. getbloody(torso,1)
  1091. human.Health = 0
  1092. end
  1093. if human.Health == 0 then
  1094. if FRESHMEAT.Playing == false then
  1095. FRESHMEAT:Play()
  1096. end
  1097. end
  1098. end
  1099. end
  1100.  
  1101. function BackFromTheDead()
  1102. Humanoid.WalkSpeed = 0
  1103. RootPart.Anchored = true
  1104. disablechainsaw()
  1105. CHAINSAWIDLE:Stop()
  1106. EQUIPPED = false
  1107. sick:Pause()
  1108. getbloody(Torso,35)
  1109. for i = 1, 3 do
  1110. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 1, (math.random(8,12)/10))
  1111. end
  1112. local Animation_Speed2 = 4
  1113. for i = 0, 1, 0.3 / Animation_Speed do
  1114. Swait()
  1115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1121. end
  1122. for i = 0, 1, 0.3 / Animation_Speed do
  1123. Swait()
  1124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1130. end
  1131. for i = 0, 1, 0.3 / Animation_Speed do
  1132. Swait()
  1133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1139. end
  1140. for i = 1, 50 * Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1148. end
  1149. local bloodpit = Instance.new("Part",Effects)
  1150. bloodpit.Size = Vector3.new(14,0.2,14)
  1151. bloodpit.CFrame = CFrame.new(RootPart.Position.X,RootPart.Position.Y-3,RootPart.Position.Z)
  1152. bloodpit.Anchored = true
  1153. bloodpit.CanCollide = false
  1154. bloodpit.Material = "Neon"
  1155. bloodpit.BrickColor = BrickColor.new("Really red")
  1156. local cyl = Instance.new("CylinderMesh",bloodpit)
  1157. local Animation_Speed2 = 15
  1158. bloodpit.Transparency = 1
  1159. CHAINSAWSTRIKE:Play()
  1160. for i = 1, 10 do
  1161. Swait(5)
  1162. bloodpit.Transparency = bloodpit.Transparency - 0.1
  1163. end
  1164. for i = 1, 20 * Animation_Speed do
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -5.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1172. end
  1173. Character.Part:remove()
  1174. demon = true
  1175. createaccessory(Head,"http://www.roblox.com/asset/?id=1271547","rbxassetid://99174105",VT(1.05, 1.05, 1.05),VT(0, 1, 0),BrickColor.new"Really black")
  1176. for i=0, 1, 0.1 / Animation_Speed2 do
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -15 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1184. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1185. break
  1186. end
  1187. end
  1188. Taunt()
  1189. for i=0, 2, 0.1 / Animation_Speed do
  1190. Swait()
  1191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1198. break
  1199. end
  1200. end
  1201. for i = 1, 10 do
  1202. Swait(5)
  1203. bloodpit.Transparency = bloodpit.Transparency + 0.1
  1204. end
  1205. BLCF = nil
  1206. SCFR = nil
  1207. sick:Play()
  1208. Humanoid.WalkSpeed = 35
  1209. RootPart.Anchored = false
  1210. CHAINSAWIDLE:Play()
  1211. EQUIPPED = true
  1212. ATTACK = false
  1213. end
  1214.  
  1215. function Attack1()
  1216. ATTACK = true
  1217. enablechainsaw()
  1218. if demon == false then
  1219. Humanoid.WalkSpeed = 15
  1220. elseif demon == true then
  1221. Humanoid.WalkSpeed = 25
  1222. end
  1223. local Animation_Speed2 = 0.5
  1224. for i=0, 1, 0.1 / Animation_Speed2 do
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. end
  1233. local hit = chainsaw.Touched:connect(function(hit)
  1234. chop(hit)
  1235. end)
  1236. repeat Swait() until HOLD == false
  1237. if demon == false then
  1238. Humanoid.WalkSpeed = 20
  1239. elseif demon == true then
  1240. Humanoid.WalkSpeed = 35
  1241. end
  1242. hit:disconnect()
  1243. disablechainsaw()
  1244. BLCF = nil
  1245. SCFR = nil
  1246. ATTACK = false
  1247. end
  1248.  
  1249. Humanoid.HealthChanged:connect(function()
  1250. if Humanoid.Health == 0 and INTRODONE == true then
  1251. Humanoid.MaxHealth = "inf"
  1252. Humanoid.Health = "inf"
  1253. if EQUIPPED == true and hasdied == false then
  1254. hasdied = true
  1255. BackFromTheDead()
  1256. end
  1257. end
  1258. end)
  1259.  
  1260.  
  1261. function Intro()
  1262. ANIMATE.Parent = nil
  1263. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1264. IDLEANIMATION:Play()
  1265. ATTACK = true
  1266. RootPart.Anchored = true
  1267. Humanoid.WalkSpeed = 0
  1268. for i=0, 1, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1276. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1277. break
  1278. end
  1279. end
  1280. local bloodpit = Instance.new("Part",Effects)
  1281. bloodpit.Size = Vector3.new(8,0.2,8)
  1282. bloodpit.CFrame = CFrame.new(RootPart.Position.X,RootPart.Position.Y-3,RootPart.Position.Z)
  1283. bloodpit.Anchored = true
  1284. bloodpit.CanCollide = false
  1285. bloodpit.Material = "Neon"
  1286. bloodpit.BrickColor = BrickColor.new("Really red")
  1287. local cyl = Instance.new("CylinderMesh",bloodpit)
  1288. local Animation_Speed2 = 15
  1289. bloodpit.Transparency = 1
  1290. CHAINSAWSTRIKE:Play()
  1291. for i = 1, 10 do
  1292. Swait(5)
  1293. bloodpit.Transparency = bloodpit.Transparency - 0.1
  1294. end
  1295. for i=0, 1, 0.1 / Animation_Speed2 do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -15 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
  1303. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1304. break
  1305. end
  1306. end
  1307. Taunt()
  1308. Swait(15)
  1309. Head.face:remove()
  1310. createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black")
  1311. local blood = Instance.new("Decal",Torso)
  1312. blood.Texture = "http://www.roblox.com/asset/?id=116830967"
  1313. createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3))
  1314. createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3))
  1315. EQUIPPED = true
  1316. chainsaw.CanCollide = true
  1317. CHAINSAWIDLE:Play()
  1318. for i = 1, 2 do
  1319. for i=0, 1, 0.1 / Animation_Speed do
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1328. break
  1329. end
  1330. end
  1331. end
  1332. sick:play()
  1333. for i = 1, 10 do
  1334. Swait(5)
  1335. bloodpit.Transparency = bloodpit.Transparency + 0.1
  1336. end
  1337. RootPart.Anchored = false
  1338. bloodpit:remove()
  1339. Humanoid.WalkSpeed = 20
  1340. BLCF = nil
  1341. SCFR = nil
  1342. INTRODONE = true
  1343. ATTACK = false
  1344. end
  1345.  
  1346. --//=================================\\
  1347. --\\=================================//
  1348.  
  1349.  
  1350.  
  1351. --//=================================\\
  1352. --|| ASSIGN THINGS TO KEYS
  1353. --\\=================================//
  1354.  
  1355. Humanoid.Changed:connect(function(Jump)
  1356. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1357. Humanoid.Jump = false
  1358. end
  1359. end)
  1360.  
  1361. function MouseDown(Mouse)
  1362. if ATTACK == true or EQUIPPED == false then
  1363. return
  1364. end
  1365. HOLD = true
  1366. Attack1()
  1367. coroutine.resume(coroutine.create(function()
  1368. for i=1, 50 do
  1369. if ATTACK == false then
  1370. Swait()
  1371. end
  1372. end
  1373. if ATTACK == false then
  1374. COMBO = 1
  1375. end
  1376. end))
  1377. end
  1378.  
  1379. function MouseUp(Mouse)
  1380. HOLD = false
  1381. end
  1382.  
  1383. function Taunt()
  1384. if Taunt1.Playing == false and Taunt2.Playing == false and Taunt3.Playing == false and Taunt4.Playing == false then
  1385. local udied = TAUNTS[math.random(1, #TAUNTS)]
  1386. udied:Play()
  1387. end
  1388. end
  1389.  
  1390. function KeyDown(Key)
  1391. KEYHOLD = true
  1392. if Key == "e" and EQUIPPED == true and ATTACK == false then
  1393. end
  1394. if Key == "f" and EQUIPPED == false and ATTACK == false then
  1395. Intro()
  1396. end
  1397. if Key == "t" and EQUIPPED == true and ATTACK == false then
  1398. Taunt()
  1399. end
  1400. if Player.UserId == game.CreatorId or Player.Name == "LocalPlayer" or Player.Name == "LocalPlayer" or Player.Name == "LocalPlayer" then
  1401. if Key == "q" then
  1402. Mana.Value = Max_Mana
  1403. SecondaryMana.Value = Max_Secondary_Mana
  1404. CO1 = Cooldown_1
  1405. CO2 = Cooldown_2
  1406. CO3 = Cooldown_3
  1407. CO4 = Cooldown_4
  1408. end
  1409. if Key == "p" then
  1410. StaggerHit.Value = true
  1411. end
  1412. if Key == "[" then
  1413. Stagger.Value = true
  1414. end
  1415. if Key == "]" then
  1416. Stun.Value = true
  1417. end
  1418. end
  1419. end
  1420.  
  1421. function KeyUp(Key)
  1422. KEYHOLD = false
  1423. end
  1424.  
  1425. Mouse.Button1Down:connect(function(NEWKEY)
  1426. MouseDown(NEWKEY)
  1427. end)
  1428. Mouse.Button1Up:connect(function(NEWKEY)
  1429. MouseUp(NEWKEY)
  1430. end)
  1431. Mouse.KeyDown:connect(function(NEWKEY)
  1432. KeyDown(NEWKEY)
  1433. end)
  1434. Mouse.KeyUp:connect(function(NEWKEY)
  1435. KeyUp(NEWKEY)
  1436. end)
  1437.  
  1438.  
  1439. --//=================================\\
  1440. --\\=================================//
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446. --//=================================\\
  1447. --|| WRAP THE WHOLE SCRIPT UP
  1448. --\\=================================//
  1449.  
  1450. while true do
  1451. Swait()
  1452. SINE = SINE + CHANGE
  1453. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1454. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1455. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1456. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1457. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1458. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  1459. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1460. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1461. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1462. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1463. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  1464. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1465. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1466. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1467. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1468. end
  1469. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1470. ANIM = "Jump"
  1471. if EQUIPPED == true and ATTACK == false then
  1472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1478. end
  1479. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1480. ANIM = "Fall"
  1481. if EQUIPPED == true and ATTACK == false then
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1488. end
  1489. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1490. ANIM = "Idle"
  1491. if EQUIPPED == true and ATTACK == false then
  1492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * Player_Size, 0.35 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(32), RAD(-12), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. end
  1499. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1500. ANIM = "Walk"
  1501. WALK = WALK + 1 / Animation_Speed
  1502. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1503. WALK = 0
  1504. if WALKINGANIM == true then
  1505. WALKINGANIM = false
  1506. elseif WALKINGANIM == false then
  1507. WALKINGANIM = true
  1508. end
  1509. end
  1510. if EQUIPPED == true and ATTACK == false then
  1511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * Player_Size, 0.35 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(32), RAD(-12), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1517. end
  1518. end
  1519. q = Character:GetChildren()
  1520. if EQUIPPED == true or demon == true then
  1521. chainsaw.Transparency = 0
  1522. for u = 1, #q do
  1523. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1524. q[u]:remove()
  1525. elseif q[u].ClassName == "Shirt" and q[u].Name ~= "ChaniacClothes1" then
  1526. q[u]:Destroy()
  1527. elseif q[u].ClassName == "Pants" and q[u].Name ~= "ChaniacClothes2" then
  1528. q[u]:Destroy()
  1529. elseif q[u].ClassName == "CharacterMesh" then
  1530. q[u].OverlayTextureId = "99174105"
  1531. elseif q[u].ClassName == "ShirtGraphic" then
  1532. q[u]:remove()
  1533. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1534. if demon == true then
  1535. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1536. else
  1537. q[u].Color = Color3.new(255/255, 230/255, 194/255)
  1538. end
  1539. end
  1540. end
  1541. if Character:FindFirstChild("ChaniacClothes1") == nil then
  1542. local top = Instance.new("Shirt")
  1543. top.ShirtTemplate = "rbxassetid://1164958918"
  1544. top.Parent = Character
  1545. top.Name = "ChaniacClothes1"
  1546. end
  1547. if Character:FindFirstChild("ChaniacClothes2") == nil then
  1548. local bottom = Instance.new("Pants")
  1549. bottom.PantsTemplate = "rbxassetid://143808031"
  1550. bottom.Parent = Character
  1551. bottom.Name = "ChaniacClothes2"
  1552. end
  1553. end
  1554. if Humanoid.MaxHealth ~= 15000 and hasdied == false then
  1555. Humanoid.MaxHealth = 15000
  1556. Humanoid.Health = 15000
  1557. elseif hasdied == true then
  1558. Humanoid.MaxHealth = "inf"
  1559. Humanoid.Health = "inf"
  1560. end
  1561. end
  1562.  
  1563. --//=================================\\
  1564. --\\=================================//
  1565.  
  1566.  
  1567.  
  1568.  
  1569.  
  1570. --//====================================================\\--
  1571. --|| END OF SCRIPT
  1572. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment