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- actor SA_Giver : CustomInventory
- {
- states
- {
- Spawn:
- TNT1 A 0
- stop
- Pickup:
- TNT1 A 0 ACS_NamedExecuteWithResult("SA_Pickup", 0, 0, 0, 0)
- stop
- }
- }
- actor SA_Base
- {
- var int user_players1; // 0-31
- var int user_players2; // 32-63
- var int user_tid;
- var int user_name;
- states
- {
- Spawn:
- "----" A 0
- "----" A 0 ACS_NamedExecuteWithResult("SA_Register", 0, 0, 0, 0)
- "----" A 0 A_RadiusGive("SA_Giver", 48, RGF_PLAYERS|RGF_CUBE)
- "----" A 0 ACS_NamedExecuteWithResult("SA_Unregister", 0, 0, 0, 0)
- "----" A 1
- loop
- }
- }
- actor SA_CellPack : CellPack replaces CellPack
- {
- states
- {
- Spawn:
- CELP A 0
- goto super::Spawn
- }
- }
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