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- local player = game.Players.LocalPlayer
- local character1 = player.Character
- local mouse = player:GetMouse()
- local fakebody = Instance.new("Part", character1)
- fakebody.Transparency = 1
- fakebody.Anchored = true
- fakebody.CanCollide = false
- fakebody.Position = character1.Head.Position
- fakebody.Name = "FPart"
- wait()
- _G.ReanimationType = "PDeath" --PDeath, Fling, Simple
- _G.Velocity = Vector3.new(36,0,0)
- _G.FlingBlock = true
- _G.FlingBlockTransparency = 1
- _G.HighlightFlingBlock = true
- _G.FlingBlockPosition = "FPart"
- _G.HighlightFlingBlockColor = Color3.fromRGB(255,0,0)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/GelatekWasTaken/Reanimation.lua/main/Main/Main.lua"))()
- function GetPlayer(name)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.DisplayName:lower():sub(1, #name) == name:lower() or v.Name:lower():sub(1, #name) == name:lower() then
- return v
- end
- end
- end
- local plrs = game:GetService("Players")
- local plr = plrs.LocalPlayer
- local char = plr.Character
- local killing = false
- local victim = nil
- plr.Chatted:Connect(function(msg)
- if string.sub(msg, 1, 6) == "/kill " then
- if plrs:FindFirstChild(string.sub(msg, 7)) then
- victim = plrs:FindFirstChild(string.sub(msg, 7))
- killing = true
- wait(2)
- killing = false
- else
- if GetPlayer(string.sub(msg, 7)) then
- victim = GetPlayer(string.sub(msg, 7))
- killing = true
- wait(2)
- killing = false
- else
- print("Player not found!")
- end
- end
- end
- end)
- plrs.PlayerRemoving:Connect(function(player)
- if player == victim then
- killing = false
- end
- end)
- spawn(function()
- while game:GetService("RunService").Heartbeat:Wait() do
- if killing == false then
- character1.Reanimate.FPart.Position = game.Players.LocalPlayer.Character.Torso.Position
- else
- if victim.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- character1.Reanimate.FPart.Position = victim.Character.Torso.Position
- else
- character1.Reanimate.FPart.Position = victim.Character.UpperTorso.Position
- end
- end
- end
- end)
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