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- [INFO] RetroArch 1.22.2 (Git cf30bc2)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.22.2
- [INFO] Git: cf30bc2
- [INFO] Built: Nov 17 2025
- [INFO] =================================================
- [INFO] [Input] Found input driver: "dinput".
- [INFO] [Environ] SET_PIXEL_FORMAT: RGB565.
- [INFO] [Core] Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core] Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
- [INFO] [Video] Set video size to: fullscreen.
- [INFO] [GLCore] Found GL context: "wgl".
- [INFO] [GLCore] Detecting screen resolution: 1920x1080.
- [INFO] [Video] Fullscreen set to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL] Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL] Adaptive VSync supported.
- [INFO] [GLCore] Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2.
- [INFO] [GLCore] Version: 4.6.0 NVIDIA 581.08.
- [INFO] [GLCore] Using resolution 1920x1080.
- [INFO] [XInput] Found XInput v1.4.
- [WARN] [DInput] Strong rumble unavailable.
- [WARN] [DInput] Weak rumble unavailable.
- [INFO] [Input] Found joypad driver: "xinput".
- [INFO] [GLCore] Using Slang shader backend.
- [INFO] [GLCore] Loading stock shader.
- [INFO] [GLCore] Building pass #0 (N/A)
- [INFO] [GLCore] Not using frame history.
- [INFO] [GLCore] Not using framebuffer feedback.
- [INFO] [Video] Found display server: "win32".
- [INFO] [Audio] Set audio input rate to: 48000.00 Hz.
- [DEBUG] [Autoconf] Config files scanned: driver dinput, pad name USB,2-axis 8-button gamepad (0583/2060), phys , affinity 30
- [DEBUG] [XAudio2] Requesting 32-bit 2-channel client with WAVE_FORMAT_IEEE_FLOAT samples at 48000Hz 64ms.
- [DEBUG] [Autoconf] Config files scanned: driver xinput, pad name Controller (Real Arcade Pro S) (0f0d/00d8), phys , affinity 50
- [INFO] [XAudio2] Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Audio] Started synchronous audio driver.
- [DEBUG] [WASAPI mic] Initialized microphone driver context.
- [INFO] [Microphone] Initialized microphone driver.
- [INFO] [Display] Found display driver: "glcore".
- [INFO] [Playlist] Loading favorites file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_favorites.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_history.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_image_history.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_music_history.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_video_history.lpl".
- [DEBUG] [Audio] Stopped audio driver "xaudio".
- [DEBUG] [Autoconf] First unconfigured / unreserved player is 1.
- [DEBUG] [Autoconf] Device "USB,2-axis 8-button gamepad " (583:2060) is not reserved for any player slot.
- [DEBUG] [Autoconf] First unconfigured / unreserved player is 1.
- [DEBUG] [Autoconf] Device "Controller (Real Arcade Pro S)" (f0d:d8) is not reserved for any player slot.
- [INFO] [Environ] SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super Game Boy
- Ident: sgb
- ID: 4353
- Content:
- [DEBUG] Game Boy ROM (required)
- [DEBUG] Super Game Boy ROM (required)
- [DEBUG] Subsystem ID: 1
- Special game type: BS-X Satellaview
- Ident: bsx
- ID: 4368
- Content:
- [DEBUG] BS-X ROM (required)
- [DEBUG] BS-X BIOS ROM (required)
- [DEBUG] Subsystems: 2
- [INFO] [Core] Using content: "D:\EMU\RetroArch FINAL\ROMs\# NO-INTRO#\Nintendo - Super Nintendo Entertainment System\Nintendo - Super Nintendo Entertainment System\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).zip".
- [INFO] [Core] Unloading core...
- [INFO] [Core] Unloading core symbols...
- [DEBUG] [Video] Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.22.2 (Git cf30bc2)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.22.2
- [INFO] Git: cf30bc2
- [INFO] Built: Nov 17 2025
- [INFO] =================================================
- [INFO] [Input] Found input driver: "dinput".
- [INFO] [Environ] SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super Game Boy
- Ident: sgb
- ID: 4353
- Content:
- [DEBUG] Game Boy ROM (required)
- [DEBUG] Super Game Boy ROM (required)
- [DEBUG] Subsystem ID: 1
- Special game type: BS-X Satellaview
- Ident: bsx
- ID: 4368
- Content:
- [DEBUG] BS-X ROM (required)
- [DEBUG] BS-X BIOS ROM (required)
- [DEBUG] Subsystems: 2
- [INFO] [Core] Loading dynamic libretro core from: "D:\EMU\RetroArch FINAL\cores\bsnes_libretro.dll".
- [INFO] [Override] Core-specific overrides found at "D:\EMU\RetroArch FINAL\config\bsnes\bsnes.cfg".
- [INFO] [Config] Loading config: "D:\EMU\RetroArch FINAL\retroarch.cfg".
- [INFO] [Config] Appending override config: "D:\EMU\RetroArch FINAL\config\bsnes\bsnes.cfg".
- [INFO] [Override] Redirecting save file to "D:\EMU\RetroArch FINAL\saves\bsnes\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).srm".
- [INFO] [Override] Redirecting save state to "D:\EMU\RetroArch FINAL\states\bsnes\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).state".
- [INFO] [Environ] GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ] GET_LANGUAGE: "0".
- [INFO] [Environ] SET_CORE_OPTIONS_V2_INTL.
- [INFO] [Environ] GET_LOG_INTERFACE.
- [INFO] [Environ] SET_SUBSYSTEM_INFO.
- [DEBUG] Special game type: Super Game Boy
- Ident: sgb
- ID: 4353
- Content:
- [DEBUG] Game Boy ROM (required)
- [DEBUG] Super Game Boy ROM (required)
- [DEBUG] Special game type: BS-X Satellaview
- Ident: bsx
- ID: 4368
- Content:
- [DEBUG] BS-X ROM (required)
- [DEBUG] BS-X BIOS ROM (required)
- [INFO] [Environ] SET_CONTROLLER_INFO.
- [DEBUG] Port 1:
- [DEBUG] "SNES Joypad" (1)
- [DEBUG] "SNES Mouse" (2)
- [DEBUG] Port 2:
- [DEBUG] "SNES Joypad" (1)
- [DEBUG] "SNES Mouse" (2)
- [DEBUG] "Multitap" (257)
- [DEBUG] "SuperScope" (260)
- [DEBUG] "Justifier" (516)
- [DEBUG] "Justifiers" (772)
- [INFO] [Environ] SET_INPUT_DESCRIPTORS.
- [DEBUG] Port 1:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "B"
- [DEBUG] "A Button (Right)" => "A"
- [DEBUG] "Y Button (Left)" => "Y"
- [DEBUG] "X Button (Top)" => "X"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L"
- [DEBUG] "R Button (Shoulder)" => "R"
- [DEBUG] Port 2:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "B"
- [DEBUG] "A Button (Right)" => "A"
- [DEBUG] "Y Button (Left)" => "Y"
- [DEBUG] "X Button (Top)" => "X"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L"
- [DEBUG] "R Button (Shoulder)" => "R"
- [DEBUG] Port 3:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "B"
- [DEBUG] "A Button (Right)" => "A"
- [DEBUG] "Y Button (Left)" => "Y"
- [DEBUG] "X Button (Top)" => "X"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L"
- [DEBUG] "R Button (Shoulder)" => "R"
- [DEBUG] Port 4:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "B"
- [DEBUG] "A Button (Right)" => "A"
- [DEBUG] "Y Button (Left)" => "Y"
- [DEBUG] "X Button (Top)" => "X"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L"
- [DEBUG] "R Button (Shoulder)" => "R"
- [DEBUG] Port 5:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "B"
- [DEBUG] "A Button (Right)" => "A"
- [DEBUG] "Y Button (Left)" => "Y"
- [DEBUG] "X Button (Top)" => "X"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L"
- [DEBUG] "R Button (Shoulder)" => "R"
- [INFO] [Content] Core requires uncompressed content - extracting archive to temporary directory...
- [INFO] [Content] Content successfully extracted to: "D:\EMU\RetroArch FINAL\ROMs\# NO-INTRO#\Nintendo - Super Nintendo Entertainment System\Nintendo - Super Nintendo Entertainment System\Super Mario World 2 - Yoshi's Island (USA) (Rev 1).sfc".
- [INFO] [Content] Content loading skipped. Implementation will load it on its own.
- [INFO] [Environ] SET_PIXEL_FORMAT: XRGB8888.
- [DEBUG] [Environ] GET_VARIABLE: bsnes_aspect_ratio = "1:1"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_ppu_overscan_v = "8"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_blur_emulation = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_hotfixes = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_entropy = "Low"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_cpu_overclock = "100"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_cpu_fastmath = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_cpu_sa1_overclock = "100"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_cpu_sfx_overclock = "100"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_ppu_fast = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_ppu_deinterlace = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_ppu_no_sprite_limit = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_ppu_no_vram_blocking = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_mode7_scale = "4x"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_mode7_perspective = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_mode7_supersample = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_mode7_mosaic = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_dsp_fast = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_dsp_cubic = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_dsp_echo_shadow = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_coprocessor_delayed_sync = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_coprocessor_prefer_hle = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_sgb_bios = "SGB2.sfc"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_run_ahead_frames = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_touchscreen_lightgun = "ON"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_touchscreen_lightgun_superscope_reverse = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_hide_sgb_border = "OFF"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_video_filter = "None"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_video_luminance = "100"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_video_saturation = "100"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_video_gamma = "150"
- [DEBUG] [Environ] GET_VARIABLE: bsnes_ppu_fast = "ON"
- [INFO] [Environ] GET_SAVE_DIRECTORY: "D:\EMU\RetroArch FINAL\saves\bsnes".
- [INFO] [SRAM] Skipping SRAM load.
- [INFO] [Core] Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core] Geometry: 256x224, Aspect: 1.143, FPS: 60.10, Sample rate: 48000.00 Hz.
- [INFO] [Video] Set video size to: fullscreen.
- [INFO] [GLCore] Found GL context: "wgl".
- [INFO] [GLCore] Detecting screen resolution: 1920x1080.
- [INFO] [Video] Fullscreen set to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL] Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL] Adaptive VSync supported.
- [INFO] [GLCore] Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2.
- [INFO] [GLCore] Version: 4.6.0 NVIDIA 581.08.
- [INFO] [GLCore] Using resolution 1920x1080.
- [INFO] [XInput] Found XInput v1.4.
- [WARN] [DInput] Strong rumble unavailable.
- [WARN] [DInput] Weak rumble unavailable.
- [INFO] [Input] Found joypad driver: "xinput".
- [INFO] [Shaders] Specific shader preset found at "D:\EMU\RetroArch FINAL\config\bsnes\bsnes.slangp".
- [INFO] [GLCore] Using Slang shader backend.
- [DEBUG] [Autoconf] Config files scanned: driver dinput, pad name USB,2-axis 8-button gamepad (0583/2060), phys , affinity 30
- [DEBUG] [Shaders] Load parameter value: "fr_zoom" = 37.799999.
- [DEBUG] [Shaders] Load parameter value: "bz_ref_str" = 0.350000.
- [DEBUG] [Shaders] Load parameter value: "bz_inner_bezel_x" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_inner_bezel_y" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_middle_bezel_x" = 0.060000.
- [DEBUG] [Shaders] Load parameter value: "bz_middle_bezel_y" = 0.037000.
- [DEBUG] [Shaders] Load parameter value: "bz_outer_bezel_x" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_outer_bezel_y" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_radius" = 0.015000.
- [DEBUG] [Shaders] Load parameter value: "bz_red" = 50.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_green" = 50.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_blue" = 50.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_shine" = 0.150000.
- [DEBUG] [Shaders] Load parameter value: "bz_shine_size" = 0.850000.
- [DEBUG] [Shaders] Load parameter value: "h_cornersize" = 0.020000.
- [DEBUG] [Autoconf] Config files scanned: driver xinput, pad name Controller (Real Arcade Pro S) (0f0d/00d8), phys , affinity 50
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\0_koko-ambi-stock.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\1_koko-ambi-avglum.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #1.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\2_koko-ambi-temporal.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\support_shaders\original.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #3.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\misc\shaders\grade.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\content_bezel_shaders\crt\guest\advanced\afterglow0.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\pre-shaders-afterglow.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #8.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #9.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #12.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\avg-lum-ntsc.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #13.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\linearize-ntsc.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #14.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\crt-guest-advanced-ntsc-pass1.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #15.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\hd\gaussian_horizontal.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\gaussian_vertical.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #17.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\hd\bloom_horizontal.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #18.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\crt\shaders\guest\advanced\bloom_vertical.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #19.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\content_bezel_shaders\crt\guest\advanced\crt-guest-advanced-ntsc-pass2.slang".
- [INFO] [GLCore] Using render target format R16G16B16A16_SFLOAT for pass output #20.
- [INFO] [Slang] Compiling shader: "D:\EMU\RetroArch FINAL\shaders\shaders_slang\bezel\uborder\shaders\content_koko_ambi\crt\guest\advanced\deconvergence-ntsc.slang".
- [INFO] [GLCore] Using render target format R8G8B8A8_UNORM for pass output #21.
- [INFO] [GLCore] Building pass #0 (N/A)
- [INFO] [GLCore] Building pass #1 (avglum_pass)
- [INFO] [GLCore] Building pass #2 (ambi_temporal_pass)
- [INFO] [GLCore] Building pass #3 (OriginalFake)
- [INFO] [GLCore] Building pass #4 (N/A)
- [INFO] [GLCore] Building pass #5 (StockPass)
- [INFO] [GLCore] Building pass #6 (AfterglowPass)
- [INFO] [GLCore] Building pass #7 (PrePass0)
- [INFO] [GLCore] Building pass #8 (NPass1)
- [INFO] [GLCore] Building pass #9 (N/A)
- [INFO] [GLCore] Building pass #10 (N/A)
- [INFO] [GLCore] Building pass #11 (NtscPass)
- [INFO] [GLCore] Building pass #12 (PrePass)
- [INFO] [GLCore] Building pass #13 (AvgLumPass)
- [INFO] [GLCore] Building pass #14 (LinearizePass)
- [INFO] [GLCore] Building pass #15 (Pass1)
- [INFO] [GLCore] Building pass #16 (N/A)
- [INFO] [GLCore] Building pass #17 (GlowPass)
- [INFO] [GLCore] Building pass #18 (N/A)
- [INFO] [GLCore] Building pass #19 (BloomPass)
- [INFO] [GLCore] Building pass #20 (N/A)
- [INFO] [GLCore] Building pass #21 (N/A)
- [INFO] [GLCore] Building pass #22 (N/A)
- [INFO] [GLCore] Not using frame history.
- [INFO] [GLCore] Using framebuffer feedback for pass #1.
- [INFO] [GLCore] Using framebuffer feedback for pass #2.
- [INFO] [GLCore] Using framebuffer feedback for pass #6.
- [INFO] [GLCore] Using framebuffer feedback for pass #13.
- [INFO] [Video] Found display server: "win32".
- [INFO] [Audio] Set audio input rate to: 47921.08 Hz.
- [DEBUG] [XAudio2] Requesting 32-bit 2-channel client with WAVE_FORMAT_IEEE_FLOAT samples at 48000Hz 64ms.
- [INFO] [XAudio2] Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Audio] Started synchronous audio driver.
- [DEBUG] [WASAPI mic] Initialized microphone driver context.
- [INFO] [Microphone] Initialized microphone driver.
- [INFO] [Display] Found display driver: "glcore".
- [INFO] [Environ] SET_SUBSYSTEM_INFO.
- [DEBUG] Subsystem ID: 0
- Special game type: Super Game Boy
- Ident: sgb
- ID: 4353
- Content:
- [DEBUG] Game Boy ROM (required)
- [DEBUG] Super Game Boy ROM (required)
- [DEBUG] Subsystem ID: 1
- Special game type: BS-X Satellaview
- Ident: bsx
- ID: 4368
- Content:
- [DEBUG] BS-X ROM (required)
- [DEBUG] BS-X BIOS ROM (required)
- [DEBUG] Subsystems: 2
- [DEBUG] [Shaders] Load parameter value: "fr_zoom" = 37.799999.
- [DEBUG] [Shaders] Load parameter value: "bz_ref_str" = 0.350000.
- [DEBUG] [Shaders] Load parameter value: "bz_inner_bezel_x" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_inner_bezel_y" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_middle_bezel_x" = 0.060000.
- [DEBUG] [Shaders] Load parameter value: "bz_middle_bezel_y" = 0.037000.
- [DEBUG] [Shaders] Load parameter value: "bz_outer_bezel_x" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_outer_bezel_y" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_radius" = 0.015000.
- [DEBUG] [Shaders] Load parameter value: "bz_red" = 50.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_green" = 50.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_blue" = 50.000000.
- [DEBUG] [Shaders] Load parameter value: "bz_shine" = 0.150000.
- [DEBUG] [Shaders] Load parameter value: "bz_shine_size" = 0.850000.
- [DEBUG] [Shaders] Load parameter value: "h_cornersize" = 0.020000.
- [INFO] [Playlist] Loading favorites file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_favorites.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_history.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_image_history.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_music_history.lpl".
- [INFO] [Playlist] Loading history file: "D:\EMU\RetroArch FINAL\playlists\builtin\content_video_history.lpl".
- [DEBUG] [Audio] Started audio driver "xaudio" (is_shutdown=false)
- [DEBUG] [Autoconf] First unconfigured / unreserved player is 1.
- [DEBUG] [Autoconf] Device "USB,2-axis 8-button gamepad " (583:2060) is not reserved for any player slot.
- [DEBUG] [Autoconf] First unconfigured / unreserved player is 1.
- [DEBUG] [Autoconf] Device "Controller (Real Arcade Pro S)" (f0d:d8) is not reserved for any player slot.
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