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- <item name="ammo9mmBulletHP">
- <property name="Extends" value="ammo9mmBulletBall"/>
- <property name="DisplayType" value="ammoBulletHP"/>
- <property name="EconomicValue" value="14"/>
- <property name="DescriptionKey" value="ammoHPGroupDesc"/>
- <property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
- <effect_group name="ammo9mmBulletHP" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="41.6"/>
- <passive_effect name="BlockDamage" operation="base_set" value="3"/>
- <passive_effect name="TargetArmor" operation="perc_add" value="1"/>
- <display_value name="dTargetArmor" value="1"/>
- <!-- Not supported at this time. If you ask it will be a long answer. It's complicated. <passive_effect name="PiercingProtection" target="other" operation="perc_set" value=".5"/> -->
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
- </effect_group>
- <effect_group name="ammoArrowFlaming" tiered="false"> <!-- ammoArrowFlaming -->
- <passive_effect name="EntityDamage" operation="base_set" value="25"/>
- <passive_effect name="BlockDamage" operation="base_set" value="6"/>
- <passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,metal,cloth"/>
- <passive_effect name="ProjectileVelocity" operation="base_set" value="40"/>
- <passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>
- <triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="14">
- <requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
- <triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="15">
- <requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
- <triggered_effect trigger="onProjectileImpact" action="AddBuff" target="other" buff="buffBurningFlamingArrow"/>
- <display_value name="dEntityDamageFire" value="120"/>
- <display_value name="dDuration" value="14"/>
- </effect_group>
- </item>
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