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Dec 8th, 2019
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  1. <item name="ammo9mmBulletHP">
  2.     <property name="Extends" value="ammo9mmBulletBall"/>
  3.     <property name="DisplayType" value="ammoBulletHP"/>
  4.     <property name="EconomicValue" value="14"/>
  5.     <property name="DescriptionKey" value="ammoHPGroupDesc"/>
  6.     <property name="UnlockedBy" value="perkPistolPeteHPAmmo"/>
  7.     <effect_group name="ammo9mmBulletHP" tiered="false">
  8.         <passive_effect name="EntityDamage" operation="base_set" value="41.6"/>
  9.         <passive_effect name="BlockDamage" operation="base_set" value="3"/>
  10.         <passive_effect name="TargetArmor" operation="perc_add" value="1"/>
  11.         <display_value name="dTargetArmor" value="1"/>
  12.  
  13.         <!-- Not supported at this time. If you ask it will be a long answer. It's complicated. <passive_effect name="PiercingProtection" target="other" operation="perc_set" value=".5"/> -->
  14.         <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  15.         <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
  16.     </effect_group>
  17.     <effect_group name="ammoArrowFlaming" tiered="false"> <!-- ammoArrowFlaming -->
  18.         <passive_effect name="EntityDamage" operation="base_set" value="25"/>
  19.         <passive_effect name="BlockDamage" operation="base_set" value="6"/>
  20.         <passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
  21.         <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,metal,cloth"/>
  22.         <passive_effect name="ProjectileVelocity" operation="base_set" value="40"/>
  23.         <passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>
  24.  
  25.         <triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="14">
  26.             <requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
  27.         <triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="15">
  28.             <requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
  29.  
  30.         <triggered_effect trigger="onProjectileImpact" action="AddBuff" target="other" buff="buffBurningFlamingArrow"/>
  31.  
  32.         <display_value name="dEntityDamageFire" value="120"/>
  33.         <display_value name="dDuration" value="14"/>
  34.     </effect_group>
  35. </item>
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