Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- case "fog": {
- private _fog1 = "#particlesource" createVehicleLocal [0,0,0];
- _fog1 setPos _pos;
- _fog1 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
- _fog1 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog1 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog1 setDropInterval 0.01;
- private _fog2 = "#particlesource" createVehicleLocal [0,0,0];
- _fog2 setPos _pos;
- _fog2 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
- _fog2 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog2 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog2 setDropInterval 0.01;
- private _fog3 = "#particlesource" createVehicleLocal [0,0,0];
- _fog3 setPos _pos;
- _fog3 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
- _fog3 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog3 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog3 setDropInterval 0.01;
- private _fog4 = "#particlesource" createVehicleLocal [0,0,0];
- _fog4 setPos _pos;
- _fog4 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
- _fog4 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog4 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog4 setDropInterval 0.01;
- private _fog5 = "#particlesource" createVehicleLocal [0,0,0];
- _fog5 setPos _pos;
- _fog5 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
- _fog5 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog5 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog5 setDropInterval 0.01;
- private _fog6 = "#particlesource" createVehicleLocal [0,0,0];
- _fog6 setPos _pos;
- _fog6 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
- _fog6 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog6 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog6 setDropInterval 0.01;
- life_anomalyFogActive = true;
- [{
- {
- deleteVehicle _x;
- nil
- } count _this;
- life_anomalyFogActive = false;
- },[_fog1,_fog2,_fog3,_fog4,_fog5,_fog6],30] call CBA_fnc_waitAndExecute;
- [_fog1,_fog2,_fog3,_fog4,_fog5,_fog6]
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement