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Mar 31st, 2020
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  1. case "fog": {
  2. private _fog1 = "#particlesource" createVehicleLocal [0,0,0];
  3. _fog1 setPos _pos;
  4. _fog1 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
  5. _fog1 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  6. _fog1 setParticleCircle [0.001, [0, 0, -0.12]];
  7. _fog1 setDropInterval 0.01;
  8.  
  9. private _fog2 = "#particlesource" createVehicleLocal [0,0,0];
  10. _fog2 setPos _pos;
  11. _fog2 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
  12. _fog2 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  13. _fog2 setParticleCircle [0.001, [0, 0, -0.12]];
  14. _fog2 setDropInterval 0.01;
  15.  
  16. private _fog3 = "#particlesource" createVehicleLocal [0,0,0];
  17. _fog3 setPos _pos;
  18. _fog3 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
  19. _fog3 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  20. _fog3 setParticleCircle [0.001, [0, 0, -0.12]];
  21. _fog3 setDropInterval 0.01;
  22.  
  23. private _fog4 = "#particlesource" createVehicleLocal [0,0,0];
  24. _fog4 setPos _pos;
  25. _fog4 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
  26. _fog4 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  27. _fog4 setParticleCircle [0.001, [0, 0, -0.12]];
  28. _fog4 setDropInterval 0.01;
  29.  
  30. private _fog5 = "#particlesource" createVehicleLocal [0,0,0];
  31. _fog5 setPos _pos;
  32. _fog5 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
  33. _fog5 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  34. _fog5 setParticleCircle [0.001, [0, 0, -0.12]];
  35. _fog5 setDropInterval 0.01;
  36.  
  37. private _fog6 = "#particlesource" createVehicleLocal [0,0,0];
  38. _fog6 setPos _pos;
  39. _fog6 setParticleParams [["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [10,9], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _trg];
  40. _fog6 setParticleRandom [3, [200, 200, 0.5], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  41. _fog6 setParticleCircle [0.001, [0, 0, -0.12]];
  42. _fog6 setDropInterval 0.01;
  43.  
  44. life_anomalyFogActive = true;
  45.  
  46. [{
  47. {
  48. deleteVehicle _x;
  49. nil
  50. } count _this;
  51. life_anomalyFogActive = false;
  52. },[_fog1,_fog2,_fog3,_fog4,_fog5,_fog6],30] call CBA_fnc_waitAndExecute;
  53.  
  54. [_fog1,_fog2,_fog3,_fog4,_fog5,_fog6]
  55. };
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