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- {
- // Can be any key from F1-F8
- "EnableKey": "F7",
- // If set to true, you will never have a wanted level
- "DisableCops": true,
- // The maximum number of rioters in-game at any one time
- "MaxRioters": 30,
- // Accuracy of the rioters from 1-100
- "RioterAccuracy": 1,
- // If set to true, all rioters will only attack you. Suggestion: use a tank ;)
- "RiotersOnlyAttackPlayer": false,
- // Factions are simply teams of rioters. All rioters must spawn in a "faction",
- // even if the faction members attack eachother. Below, two default factions
- // are defined: a general rioter faction and a SWAT faction. As such, this default
- // configuration is similar to the v0.5 default, only with an extra SWAT presence.
- // You can add or remove as many factions as you'd like.
- "Factions": [
- {
- // General rioter faction
- "MaxMembers": 30,
- "WillAttackSelf": true, // members will attack eachother and other factions
- "MemberModels": [], // empty = use any random ped model (see below for full list)
- "Weapons": [] // empty = use the weapons defined in WeaponsUsedByAllFactions below
- },
- {
- // SWAT faction
- "MaxMembers": 6,
- "WillAttackSelf": false, // SWAT members will not attack eachother
- "MemberModels": ["s_m_y_swat_01"], // only spawn with s_m_y_swat_01 ped model
- "Weapons": ["WEAPON_ASSAULTSMG", "WEAPON_COMBATPISTOL"] // override the weapon list defined below, only spawn with these weapons
- }
- ],
- // Weapons rioters will spawn with, unless overriden by the faction settings. If you want to reduce
- // the number of explosions, you can reduce the chance of an explosive weapon spawning by duplicating
- // non-explosive weapons in this list
- "WeaponsUsedByAllFactions": ["WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG",
- "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG",
- "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN",
- "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL"]
- }
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