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May 15th, 2015
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  1. {
  2. // Can be any key from F1-F8
  3. "EnableKey": "F7",
  4.  
  5. // If set to true, you will never have a wanted level
  6. "DisableCops": true,
  7.  
  8. // The maximum number of rioters in-game at any one time
  9. "MaxRioters": 30,
  10.  
  11. // Accuracy of the rioters from 1-100
  12. "RioterAccuracy": 1,
  13.  
  14. // If set to true, all rioters will only attack you. Suggestion: use a tank ;)
  15. "RiotersOnlyAttackPlayer": false,
  16.  
  17. // Factions are simply teams of rioters. All rioters must spawn in a "faction",
  18. // even if the faction members attack eachother. Below, two default factions
  19. // are defined: a general rioter faction and a SWAT faction. As such, this default
  20. // configuration is similar to the v0.5 default, only with an extra SWAT presence.
  21. // You can add or remove as many factions as you'd like.
  22. "Factions": [
  23. {
  24. // General rioter faction
  25. "MaxMembers": 30,
  26. "WillAttackSelf": true, // members will attack eachother and other factions
  27. "MemberModels": [], // empty = use any random ped model (see below for full list)
  28. "Weapons": [] // empty = use the weapons defined in WeaponsUsedByAllFactions below
  29. },
  30. {
  31. // SWAT faction
  32. "MaxMembers": 6,
  33. "WillAttackSelf": false, // SWAT members will not attack eachother
  34. "MemberModels": ["s_m_y_swat_01"], // only spawn with s_m_y_swat_01 ped model
  35. "Weapons": ["WEAPON_ASSAULTSMG", "WEAPON_COMBATPISTOL"] // override the weapon list defined below, only spawn with these weapons
  36. }
  37. ],
  38.  
  39. // Weapons rioters will spawn with, unless overriden by the faction settings. If you want to reduce
  40. // the number of explosions, you can reduce the chance of an explosive weapon spawning by duplicating
  41. // non-explosive weapons in this list
  42. "WeaponsUsedByAllFactions": ["WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG",
  43. "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG",
  44. "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN",
  45. "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL"]
  46. }
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