OWB_Devs

OWB 4.1.8 Patch Notes

Dec 11th, 2022
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  1. -- Update 4.1.8 --
  2.  
  3. ### Major Features
  4. - Significant performance improvements, particularly to the early game, have been made. Testing indicates reductions of 12% or higher to CPU usage in 2275. Results will vary between different years, sessions and hardware
  5.  
  6. ### Added
  7. - Integrated OWB Shi rework by L Blanco
  8. - Integrated The Jungles of Eden submod (new focus tree and content for Eden)
  9. - Integrated changes and fixes from Aelfred’s OWB Tweaks
  10. - Extended the Marrow Drinkers’ Focus tree! Mesmerelda now able to conquer (most of) Oregon.
  11. - Added a unique puppet-system for the Marrow Drinkers’, with unique puppet names for the nations south of its final borders.
  12. - Added a new gamerule for Gente Del Sol and whether the AI will choose to ally with Rio Grande or Caesar’s Legion
  13. - Added and fixed custom logic for Gente Del Sol’s default AI weights for joining Caesar or Rio when no gamerule is in place. Gente will now favor the Legion 2 to 1 by default. If Guerra is president, it changes to a 50/50 chance. Gente will not make the decision earlier than 2277 and will automatically join the Legion if given Ultimo or the Rio Pact if Two Sun is given full control of Cowboy Country.
  14. - Added 3 new sub-technologies to Behemoths which grant them stat upgrades and moved Behemoths to the Infantry Tech Tab to accommodate this. Note: Custom localisation for these techs cannot be displayed due to a vanilla HOI4 bug
  15. - Added a new Chief of Airforce to Caesar’s Legion, Mojave Chapter and the Washington Brotherhood
  16. - Added a new Research Advisor to New Canaan and MacArthur
  17. - Added many new advisors to Guardians and The Cause
  18. - Added a unique puppet leader and flag for Mojave Territories, if they get puppeted by the Legion
  19. - Added new VPs to some states across the map
  20. - Added South and North Wyoming as strategic regions. Braska has been removed temporarily
  21. - Added 5% more Stability and War Support to Reservation at gamestart
  22. - Added 1 additional Military Factory to Reservation at gamestart
  23. - Added back Cypher Warband’s claims on Scrappers Compact and The Last Lodge
  24. - Added scripting for AI Cypher Warband to not pursue its claims unless Chained Choir does not exist so as to not interfere with their focus tree
  25. - Added scripting for AI Shale’s Army to better prepare for war with Carbon and Los and deploy more units early
  26. - Added scripting for AI Caesar’s Legion to act more aggressively towards Rusty Hook and focus on ending the war more quickly
  27. - Added AI triggers for Chained Choir evil path to stop AI from declaring multiple wars
  28. - Added a formable nation for Carbon and Los if one of them defeats Shale
  29. - Added straits for Channel Islands (Two Harbor)
  30. - Added a leader to WEN (Wendover Republic)
  31. - Added VLS and VTS for the vault-tec nations trigger block
  32. - Added new Legion puppet names
  33. - Added BoS puppet names for New Mexico, Colorado and Mexico nations from Puppets+ submod
  34. - Added Todd Howitzer and Scarlet as possible leaders of the Provisional Republic of Texas (along with new leader paths for each)
  35. - Added new options for the Provisional Republic’s capital
  36. - Added a new portrait for JCK
  37. - Added a new flag for the Rio Technate
  38.  
  39. ### Changed
  40. - Changed base output of dockyards to be (roughly) 8% higher
  41. - Changed resistance activity to be slightly more frequent but deal slightly less damage to divisions and their manpower
  42. - Changed peace conferences to now allocate double the score from before, but at the same rate, meaning additional score is gained from turns 6-10.
  43. - Changed AI priorities for peace conferences to be slightly more sensible
  44. - Changed the piercing of some support weapons to be marginally lower following the introduction of partial piercing in HOI4 1.12
  45. - Changed the Strengthen Expansion Targets gamerule for Caesar’s Legion to now include Rusty Hooks, Las Granjas and Tohono Nation and no longer include Pecos Colony
  46. - Changed the Strengthen Expansion Targets gamerule for the NCR to now include The Divide
  47. - Made touch-ups to ARB, WBH, MLT, OLY, YAK, BTH, JCK, and MET (Changed/added OOB and characters)
  48. - Changed Hangdogs Warden path focus “Mission Accomplished” to be unlocked in 2278 instead of 2279
  49. - Changed some focuses for White Legs to be slightly stronger or have slightly different effects for quality of life purposes
  50. - Changed the White Legs starting spirit to now grant 5% Breakthrough instead of 2.5%
  51. - Changed the Caesar’s Legion national spirit A Legion with a State to no longer penalize Research Speed by 5% on its first tier
  52. - Changed Troll Warren to now start in their faction
  53. - Changed the modifiers from some puppet levels and puppet master ideas for balance
  54. - Changed Lone Wolf unit leaders to now have a base capacity for 4 units instead of only 2
  55. - Changed Rotpurgers to now change the name of the Capitol Hill province and gain a core on the state when Samson moves the capital to Seattle
  56. - Changed Free Fighters advisors and Aaron Chapman for Three Rivers to now be unlocked, rather than appointed, upon the completion of their relevant focus
  57. - Changed Broken Hearts to now spawn with 5 PA divisions
  58. - Changed or fixed the map slightly in/around the following nations; MacArthur, Rotpurgers, Niitsitapi, Passkepers, Heaven's Gate, The Old Country. Partial work done in Yakama, High Chapel, Chemult Station, Shoshone Territory and Badland Buckaroos
  59. - Changed pre-war state borders; Dakota-Manitoba border, Nevada-Utah, Idaho-Nevada-Oregon, Nebraska-Colorado-Kansas, California-Baja
  60. - Changed mountains to now bear the mountain province tile
  61. - Changed impassable radioactive regions to now bear the radioactive province tile
  62. - Changed the names for some states around the map
  63. - Changed any Medford loc references into Hornbrook
  64. - Changed Navajo to start with the second tier of training law at gamestart
  65. - Changed Two Sun state Agua Prieta to start with 3 more building slots, 1 more civilian factory and 10,000 more population to more accurately reflect the real life state
  66. - Changed Los to start with 1 less military factory
  67. - Changed Shale’s Army to start with 2 additional military factories
  68. - Changed Shale’s Army to start with 3 additional units
  69. - Changed Shale’s Army’s starting units and template to have more battalions
  70. - Changed NCR’s starting unit count to be higher, mostly to help the AI complete early wars as well as a player would
  71. - Changed the Washington Brotherhood Alaskan Expedition to give 5 fully Power Armor units instead of units that were partially Power Armor and partially Infantry
  72. - Changed the decisions for NCR and Lost Hills which raise or lower tension to do so in large quantities
  73. - Changed the decisions for NCR war plans on Lost Hills to be slightly cheaper
  74. - Changed some focuses for Hayes’s path in the NCR tree to be slightly stronger
  75. - Changed the NCR’s AI behavior to more appropriately handle some of the nations added in 4.0 and to both produce and allocate units slightly more intelligently
  76. - Changed the population and factories of a handful of NCR states to be marginally lower and thus more accurate
  77. - Changed some national spirits for New Vegas which gave bonuses to robot production to be marginally weaker
  78. - Changed NCR focuses “The Department of External Affairs” and “The State Department” to no longer mistakenly have both their old and new effects at once
  79. - Changed the AI’s formula for determining the best garrison divisions to be slightly better
  80. - Changed the cannot join or call allies to war restriction from the Attis Army Remnants idea to Unity of Austin’s conscription law (this will allow Mutant nations aside from UOA to call allies/puppets into a war)
  81. - Changed the duration of Austin’s “The Texan Integration Act” focus from 30 days to 7 days
  82. - Changed 2 and 3 day focuses of the TAA to 7 days
  83. - Changed the starting focuses of the Provisional Rrepublic of Texas to 21 days (to attempt to ensure all possible countries are integrated)
  84. - Changed the duration of focuses in the Provisional Republic’s leader paths and coring focuses
  85. - Changed some tooltips related to Diplomacy Distance for neighboring countries so as to make the calculation of distance no longer required for neighboring countries, improving performance
  86. - Killed off the Waatch Enclave. Mercilessly. Now it’s known as Makah Territory, with the city of Neah Bay.
  87.  
  88. ### Fixed
  89. - Fixed a bug causing Thunderbird to not receive any of the intended raider nation advisors after spawning
  90. - Fixed the Timekeepers tree not unlocking the secret half of the tree (and time travel)
  91. - Fixed supermutant events for the Legion being deleted after the latest patch
  92. - Fixed most Electorate nations lacking a claim on one unowned Strasbourg core, thus preventing the AI from creating the formables properly
  93. - Fixed some oversights which led to modifiers meant to disable joining or calling allies into wars not working in reverse
  94. - Fixed many focuses across over 20 focus trees that allowed nations which were made into subjects to be released by joining or being invited to another faction
  95. - Fixed an exploit allowing countries to send out two scavenging expeditions of different kinds simultaneously when first creating their scavenging department
  96. - Fixed Guardians and The Cause lacking the generic production companies and major businesses
  97. - Fixed the New Vegas focus for unlocking the Platinum Chip and all focuses following it becoming permanently inaccessible if the Mojave Territories take their related focus
  98. - Fixed an event for Hangdogs which granted factories targeting the wrong state
  99. - Fixed one of Hangdogs’s starting units being placed in a province of Scorpion’s Bite
  100. - Fixed a focus for Vault City not correctly adding the Advanced Components resource to a state
  101. - Fixed the Busted Enclave Machinery focus for Montana Chapter not giving any equipment
  102. - Fixed Numerous instances of Montana Chapter-specific equipment not having localization
  103. - Fixed Super Mutant and Ghoul nations getting access to the Mutant Recruitment laws on top of their Normie Recruitment laws; no more double dipping
  104. - Fixed Grand Inquisition to no longer get cores on Colorado
  105. - Fixed Montana Chapter focus “Flight Training” to now successfully give a reduction to doctrine cost
  106. - Fixed an issue where opening your starting templates as Broken Coast could potentially crash the game
  107. - Fixed Metis Congress to now starts with tribal and settler power armor tech
  108. - Fixed Rusk not becoming a leader of PRT
  109. - Fixed Metis kicking Tree Rivers out of the Second Coalition
  110. - Fixed Horse II and III not replacing production of the previous House equipment
  111. - Fixed Twin Peaks being mistakenly removed from the map (bye-bye Metalline Falls), and adjusted BDT effects and localisation appropriately
  112. - Fixed Heaven's Gate focuses to target the correct states and tweaked localisation appropriately
  113. - Fixed region names in Hangdogs Area; New Sterling technically now Nebraska, Robot City and parts of Maxson technically Kansas now
  114. - Fixed outdated region triggers
  115. - Fixed PAL being a considered tribal nation instead of the intended raider nation in some triggers, to follow suit with 4.0 nation changes
  116. - Fixed incorrect small-character sprites references
  117. - Fixed NOE's leader loc
  118. - Fixed the Dragon not showing up in the Navarro Civil War
  119. - Fixed trigger for focuses requiring all states from enemy nation; now it ignores impassable states
  120. - Fixed multiple state and victory point renaming effects which were outdated
  121. - Fixed Big Sister and Red Rose of Canada traits being random
  122. - Fixed incorrect TOC tech cosmetic setup
  123. - Fixed character errors in Marrow Drinkers' brainwashing effects
  124. - Fixed character errors in Twin Mothers focuses (Doki-Doki, Hecate)
  125. - Fixed Nguyen missing from the Oklahoma elections
  126. - Fixed various railways or railway-related errors
  127. - Fixed various localization errors
  128. - Fixed a missing bracket in the Robot City puppet tree
  129. - Fixed a population tooltip not showing properly
  130. - Fixed the Old Country not having a proper faction
  131. - Fixed an oversight leading to the AI producing less motorized or tank units than was sometimes intended
  132. - Fixed an exploit allowing both paths in the Highland Watch focus tree to be accessible
  133. - Fixed mutant nations not having an army training law
  134. - Fixed the Cause not being able to join a faction with the Troll Warren
  135. - Fixed the debug name of Yellow Rose of Texas displaying in the Provisional Republic’s final focus
  136. - Recovered Dislike localization strings
  137.  
  138. ### Removed
  139. - Removed unfinished and mistakenly implemented Heaven’s Gate government laws from the nation
  140. - Removed the Broken NCR gamerule due to its malfunctioning state after 4.0’s changes to the region
  141.  
  142. ### Technical Changes
  143. - Standardization of the state file structure continues!
  144. - Converted the PAL leader for the character system
  145. - Changed naming system for focus tree files
  146. - Organized localization files
  147. - Fundamentally rewrote and reorganized the code for the Thunderbirds split, resolving many inconsistencies or pieces of redundant code and condensing it into a scripted effect with other scripted effects within it and comprehensive explanatory comments for any future developers who wish to change or borrow code from it
  148. - Adjusted some triggers for some production companies or major businesses to work off allowed blocks including tags rather than country flags set in the history files or on game start in the on actions file
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