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- #include <mbf21>
- #include <friendly>
- /////////////
- // STRINGS //
- /////////////
- Strings
- {
- GOTCHAINGUN "You got the 9mm Subgun!"
- GOTSHOTGUN "You got the Winchester shotgun!"
- GOTSHOTGUN2 "You got The Bonecrusher! Bust some heads!"
- GOTCLIP "Picked up a loaded pistol."
- GOTCLIPBOX "Picked up a drum of bullets."
- }
- /////////////
- // WEAPONS //
- /////////////
- weapon WP_PISTOL
- {
- States
- {
- Fire:
- PISG A 1
- TNT1 A 0 A_GunFlash
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre045")
- PISG B 1 Bright A_WeaponBulletAttack(0, 0)
- PISG C 1 Bright
- PISG D 1
- PISG E 1
- PISG F 1
- PISG G 1
- PISG A 7
- PISG A 1 A_ReFireTo(fire2)
- Goto Ready
- Fire2:
- PISG A 1
- TNT1 A 0 A_GunFlash
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre045")
- PISG B 1 Bright A_WeaponBulletAttack(5.6, 0)
- PISG C 1 Bright
- PISG D 1
- PISG E 1
- PISG F 1
- PISG G 1
- PISG A 7
- PISG A 1 A_ReFireTo(fire2)
- Goto Ready
- Flash:
- TNT1 A 4 A_Light1
- Goto LightDone
- }
- }
- weapon WP_CHAINGUN
- {
- States
- {
- Fire:
- TNT1 A 0 A_GunFlash
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre048")
- CHGF A 1 Bright A_WeaponBulletAttack(0, 0)
- CHGF B 1 Bright
- CHGG B 1
- CHGG A 1
- TNT1 A 0 A_GunFlashTo("flash2")
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre048")
- CHGF A 1 Bright A_WeaponBulletAttack(0, 0)
- CHGF B 1 Bright
- CHGG B 1
- CHGG A 1
- TNT1 A 0 A_Refireto("fire2")
- Goto Ready
- Fire2:
- TNT1 A 0 A_GunFlash
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre048")
- CHGF A 1 Bright A_WeaponBulletAttack(5.6, 0)
- CHGF B 1 Bright
- CHGG B 1
- CHGG A 1
- TNT1 A 0 A_GunFlashTo("flash2")
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre048")
- CHGF A 1 Bright A_WeaponBulletAttack(5.6, 0)
- CHGF B 1 Bright
- CHGG B 1
- CHGG A 1
- TNT1 A 0 A_Refireto("fire2")
- Goto Ready
- Flash:
- TNT1 A 5 A_Light1
- Goto LightDone
- Flash2:
- TNT1 A 5 A_Light2
- Goto LightDone
- }
- }
- weapon WP_SHOTGUN
- {
- States
- {
- Fire:
- SHTG X 1
- TNT1 A 0 A_GunFlash
- TNT1 A 0 A_ConsumeAmmo
- TNT1 A 0 A_WeaponSound(sound "fre049")
- SHTG B 1 A_WeaponBulletAttack(5.6, 0, 7)
- SHTG C 1 BRIGHT
- SHTG D 1
- SHTG E 1
- SHTG O 1
- SHTG Z 5
- SHTG F 1
- SHTG G 1
- SHTG H 1
- SHTG I 1
- SHTG J 4
- SHTG K 1
- SHTG L 1
- SHTG M 2
- SHTG N 3
- SHTG W 2
- SHTG L 2
- SHTG J 1
- SHTG I 1
- SHTG H 1
- SHTG Q 1
- SHTG R 1
- SHTG S 1
- Goto Ready
- Flash:
- TNT1 A 2 A_Light1
- TNT1 A 2 A_Light2
- Goto LightDone
- }
- }
- weapon WP_SUPERSHOTGUN
- {
- States
- {
- Fire:
- SP35 A 1 Bright A_FireShotgun2
- SP35 B 1 Bright
- SP35 E 1
- SP35 F 1
- SP35 G 1
- SP36 A 1
- SP36 B 1
- SP37 A 1
- SP37 B 1
- SP37 C 1
- SP37 D 1
- SP37 E 1
- SP37 F 1
- SP37 G 3
- SP37 H 1
- SP37 I 1
- SP37 J 1
- SP37 K 1
- SP37 L 1
- SP37 M 3
- SP37 N 1
- SP37 O 1
- SP37 P 1
- SP37 Q 2
- SP37 R 3
- SP37 S 1
- SP37 T 1
- SP37 U 1
- SP37 V 1
- SP37 W 1
- SP37 X 1
- SP37 Y 1
- TNT1 A 2
- SP38 A 1
- SP38 B 1
- SP38 C 1
- SP38 D 1
- SP38 E 1
- TNT1 A 1
- SP38 G 1
- SP38 H 1
- SP38 J 1
- Goto Ready
- Flash:
- TNT1 A 2 A_Light1
- TNT1 A 2 A_Light2
- Goto LightDone
- }
- }
- //////////////
- // MONSTERS //
- //////////////
- thing MTF_EXTRA00 "Pumpkin Marine"
- {
- EdNum 1000
- Health 250
- Speed 16
- PainChance 30
- Radius 20
- Height 56
- ReactionTime 8
- Mass 100
- Projectilegroup 5
- +SOLID
- +SHOOTABLE
- +COUNTKILL
- SeeSound "fre013"
- AttackSound ""
- PainSound "popain"
- DeathSound "podth2"
- ActiveSound "posact"
- states
- {
- Spawn:
- SP00 AB 10 A_Look
- Loop
- See:
- SP00 AABBCCDD 1 A_Chase
- Loop
- Missile:
- SP00 E 2 A_FaceTarget
- SP00 F 1 Bright A_BspiAttack
- SP00 E 2 A_FaceTarget
- SP00 F 1 Bright A_BspiAttack
- SP00 E 2 A_FaceTarget
- SP00 F 1 Bright A_BspiAttack
- Goto See
- Pain:
- SP00 G 3
- SP00 G 3 A_Pain
- Goto See
- Death:
- SP00 H 5
- SP00 I 5 A_Scream
- SP00 J 5 A_Fall
- SP00 KLM 5
- SP00 N -1
- Stop
- XDeath:
- SP00 O 5
- SP00 P 5 A_XScream
- SP00 Q 5 A_Fall
- SP00 RSTUV 5
- SP00 W -1
- Stop
- Raise:
- SP00 MLKJIH 5
- Goto See
- }
- }
- thing MTF_EXTRA01 "Gargoyle"
- {
- EdNum 1001
- Radius 19
- Height 40
- Mass 50
- Speed 10
- Health 25
- PainChance 256
- ReactionTime 8
- ProjectileGroup 1
- +SHOOTABLE
- +NOGRAVITY
- +SPAWNCEILING
- +FLOAT
- +COUNTKILL
- +SOLID
- SeeSound "fre002"
- AttackSound ""
- PainSound "fre003"
- DeathSound "fre004"
- ActiveSound "fre044"
- States
- {
- Spawn:
- SP01 BA 10 A_Look
- Loop
- See:
- SP01 AABBCCBB 2 A_Chase
- Loop
- Melee:
- Missile:
- SP01 D 6 A_FaceTarget
- SP01 E 4 A_FaceTarget
- SP01 E 0 A_JumpIfTargetCloser("ComboAttack", 60.0)
- SP01 F 4 Bright A_MonsterProjectile(MTF_EXTRA05, 0, 0, 0, -8.0)
- Goto See
- ComboAttack:
- SP01 F 4 A_MonsterMeleeAttack(3, 8, sound "claw")
- Goto See
- Pain:
- SP01 G 4
- SP01 G 4 A_Pain
- Goto See
- Death:
- SP01 H 11
- SP01 I 8 A_Scream
- SP01 J 4
- SP01 K 4 A_Fall
- SP01 L -1
- Stop
- XDeath:
- SP01 T 5 A_XScream
- SP01 U 5 A_Fall
- SP01 VWXY 5
- SP01 Z -1
- Stop
- Raise:
- SP01 KJIH 5
- Goto See
- }
- }
- thing MTF_EXTRA05 : thing MTF_IMP_FIREBALL "Garg Fireball"
- {
- Speed 12
- FastSpeed 20
- States
- {
- Spawn:
- SP05 AB 4 Bright
- Loop
- Death:
- SP05 CDE 6 Bright
- Stop
- }
- }
- thing MTF_EXTRA59 : thing MTF_EXTRA01 "Gargoyle (spawn on floor)"
- {
- -SPAWNCEILING
- Ednum 1054
- }
- thing MTF_EXTRA02 "Satyr"
- {
- EdNum 1002
- Radius 24
- Height 64
- Mass 500
- Speed 12
- Health 300
- PainChance 200
- ReactionTime 8
- ProjectileGroup 2
- +SOLID
- +SHOOTABLE
- +COUNTKILL
- SeeSound "fre008"
- AttackSound ""
- PainSound "dmpain"
- DeathSound "fre009"
- ActiveSound "dmact"
- states
- {
- Spawn:
- SP02 AB 10 A_Look
- Loop
- See:
- SP02 AABBCCDD 2 A_Chase
- Loop
- Melee:
- Missile:
- SP02 EF 5 A_FaceTarget
- SP02 G 0 A_JumpIfTargetCloser("ComboAttack1", 60.0)
- Missile1:
- SP02 G 5 Bright A_MonsterProjectile(MTF_EXTRA04)
- Goto Missile2
- ComboAttack1:
- SP02 G 5 A_MonsterMeleeAttack(6, 8, sound "claw")
- Missile2:
- SP02 PQ 5 A_FaceTarget
- SP02 R 0 A_JumpIfTargetCloser("ComboAttack2", 60.0)
- Missile3:
- SP02 R 6 Bright A_MonsterProjectile(MTF_EXTRA04)
- Goto See
- ComboAttack2:
- SP02 R 6 A_MonsterMeleeAttack(6, 8, sound "claw")
- Goto See
- Pain:
- SP02 H 2
- SP02 H 2 A_Pain
- Goto See
- Death:
- SP02 I 5
- SP02 J 5 A_Scream
- SP02 K 5
- SP02 L 5 A_Fall
- SP02 MN 5
- SP02 O -1
- Stop
- Raise:
- SP02 NMLKJI 8
- Goto See
- }
- }
- thing MTF_EXTRA04 : thing MTF_BARON_FIREBALL "Satyr Fireball"
- {
- Damage 5
- Speed 20
- FastSpeed 25
- States
- {
- Spawn:
- SP06 AB 4 Bright
- Loop
- Death:
- SP06 CDEFGHI 4 Bright
- Stop
- }
- }
- thing MTF_EXTRA03 "Rocket With Legs"
- {
- EdNum 1003
- Health 20
- PainChance 0
- Speed 10
- Radius 30
- Height 56
- Mass 400
- MeleeRange 96
- +SOLID
- +SHOOTABLE
- +NOBLOOD
- +COUNTKILL
- States
- {
- Spawn:
- SP03 AB 10 A_Look
- Loop
- See:
- TNT1 A 0 A_Playsound(sound "fre043")
- SP03 AABBCCDDEEFF 1 A_Chase
- Loop
- Melee:
- TNT1 A 0 A_Die
- Death:
- TNT1 A 0 A_Playsound(sound "barexp")
- SP04 A 8 Bright A_Explode
- SP04 B 6 Bright A_Fall
- SP04 C 4 Bright
- Stop
- }
- }
- thing MTF_EXTRA06 "Skellington"
- {
- EdNum 1004
- Health 150
- Speed 14
- Radius 20
- Height 56
- Damage 0
- ReactionTime 8
- PainChance 180
- Mass 400
- Projectilegroup 3
- +SOLID
- +SHOOTABLE
- +COUNTKILL
- +NOBLOOD
- +LONGMELEE
- SeeSound "fre012"
- AttackSound ""
- PainSound "popain"
- DeathSound "fre011"
- ActiveSound "fre010"
- states
- {
- Spawn:
- SP07 AB 10 A_Look
- Loop
- See:
- SP07 AABBCCDDEEFF 2 A_Chase
- Loop
- Melee:
- SP07 G 0 A_FaceTarget
- SP07 G 6 A_SkelWhoosh
- SP07 H 6 A_FaceTarget
- SP07 I 6 A_SkelFist
- Goto See
- Missile:
- SP07 G 4 A_FaceTarget
- SP07 H 4 A_FaceTarget
- SP07 I 6 A_MonsterProjectile(MTF_EXTRA07)
- Goto See
- Pain:
- SP07 L 5
- SP07 L 5 A_Pain
- Goto See
- Death:
- SP07 L 0 A_JumpIfHealthBelow("xdeath", -70)
- SP07 LM 7
- SP07 N 7 A_Scream
- SP07 O 7 A_Fall
- SP07 P 7
- SP07 Q -1
- Stop
- XDeath:
- SP07 LM 7
- TNT1 A 0 {
- A_Playsound(sound "fre024")
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, 0, 15.0)
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 5.0, 0, 15.0)
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 5.0, 5.0, 15.0)
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, 5.0, 15.0)
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, -5.0, -5.0, 15.0)
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, -5.0, 0, 15.0)
- A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, -5.0, 15.0)
- }
- SP07 N 7
- SP07 O 7 A_Fall
- SP07 P 7
- SP07 Q -1
- Stop
- Raise:
- SP07 P 5
- SP07 ONM 8
- Goto See
- }
- }
- thing MTF_EXTRA07 : thing MTF_IMP_FIREBALL "Bone to Pick"
- {
- Damage 4
- Speed 18
- FastSpeed 20
- SeeSound "fre015"
- DeathSound "fre014"
- States
- {
- Spawn:
- SP08 ABCD 4
- Loop
- Death:
- PUFF CD 6
- Stop
- }
- }
- thing MTF_EXTRA42 "Skelly Gib Bones"
- {
- Radius 10
- Height 8
- Mass 200
- +BOUNCES
- States
- {
- Spawn:
- SP08 ABCDABCDABCD 4
- SP08 E -1
- Stop
- }
- }
- thing MTF_EXTRA08 "King Boner the Stiff"
- {
- EdNum 1005
- Health 600
- Speed 12
- Radius 20
- Height 56
- Damage 0
- ReactionTime 8
- PainChance 50
- Mass 500
- Splashgroup 1
- Projectilegroup 4
- Flags 0
- +SOLID
- +SHOOTABLE
- +COUNTKILL
- +RANGEHALF
- SeeSound "fre017"
- AttackSound ""
- PainSound "fre021"
- DeathSound "fre022"
- ActiveSound "fre018"
- states
- {
- Spawn:
- SP09 AB 10 A_Look
- Loop
- See:
- SP09 AABBCCDD 3 A_Chase
- Loop
- Missile:
- SP09 E 10 A_FaceTarget
- SP09 F 10 Bright A_MonsterProjectile(MTF_EXTRA09)
- SP09 E 10 A_FaceTarget
- Goto See
- Pain:
- SP09 I 5
- SP09 I 5 A_Pain
- Goto See
- Death:
- SP09 J 7 A_Scream
- SP09 K 7
- SP09 L 7 A_Fall
- SP09 M 7
- SP09 N -1
- Stop
- Raise:
- SP09 MLKJI 6
- Goto See
- }
- }
- thing MTF_EXTRA09 : thing MTF_REVENANT_ROCKET "Super Rev Rocket"
- {
- Splashgroup 1
- Damage 0
- +FORCERADIUSDMG
- SeeSound "fre019"
- DeathSound "fre020"
- States
- {
- Spawn:
- TNT1 A 0 A_Spawn(38,0)
- SP10 A 4 Bright A_SeekTracer(0, 30.0)
- Loop
- Death:
- MISL B 8 Bright A_RadiusDamage(100, 128)
- MISL C 6 Bright
- MISL D 4 Bright
- TNT1 A 20
- Stop
- }
- }
- /////////////////////
- // DECORATIONS //
- /////////////////////
- thing MTF_EXTRA10 "Pile of Bones"
- {
- Ednum 1006
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP11 A -1
- Stop
- }
- }
- thing MTF_EXTRA11 "Skeleton on Floor"
- {
- Ednum 1007
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP12 A -1
- Stop
- }
- }
- thing MTF_EXTRA12 "Fountain Red"
- {
- Ednum 1008
- Radius 64
- Height 16
- States
- {
- Spawn:
- SP13 A 4 A_PlaySound(sound "fre025")
- SP13 BCDABCDABCD 4
- Loop
- }
- }
- thing MTF_EXTRA13 "Fountain Green"
- {
- Ednum 1009
- Radius 64
- Height 16
- States
- {
- Spawn:
- SP14 A 4 A_PlaySound(sound "fre025")
- SP14 BCDABCDABCD 4
- Loop
- }
- }
- thing MTF_EXTRA14 "Fountain Blue"
- {
- Ednum 1010
- Radius 64
- Height 16
- States
- {
- Spawn:
- SP15 A 4 A_PlaySound(sound "fre025")
- SP15 BCDABCDABCD 4
- Loop
- }
- }
- thing MTF_EXTRA15 "Fountain Brown"
- {
- Ednum 1011
- Radius 64
- Height 16
- States
- {
- Spawn:
- SP16 A 4 A_PlaySound(sound "fre025")
- SP16 BCDABCDABCD 4
- Loop
- }
- }
- thing MTF_EXTRA16 "Fountain Black"
- {
- Ednum 1012
- Radius 64
- Height 16
- States
- {
- Spawn:
- SP17 A 4 A_PlaySound(sound "fre025")
- SP17 BCDABCDABCD 4
- Loop
- }
- }
- thing MTF_EXTRA17 "Skeleton Statue Black"
- {
- +SOLID
- Ednum 1013
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 A -1
- Stop
- }
- }
- thing MTF_EXTRA18 "Skeleton Statue Black Lit"
- {
- +SOLID
- Ednum 1014
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 BC 8 Bright
- Loop
- }
- }
- thing MTF_EXTRA19 "Skeleton Statue White"
- {
- +SOLID
- Ednum 1015
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 D -1
- Stop
- }
- }
- thing MTF_EXTRA20 "Skeleton Statue White Lit"
- {
- +SOLID
- Ednum 1016
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 EF 8 Bright
- Loop
- }
- }
- thing MTF_EXTRA21 "Skeleton Statue Green"
- {
- +SOLID
- Ednum 1017
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 G -1
- Stop
- }
- }
- thing MTF_EXTRA22 "Skeleton Statue Green Lit"
- {
- +SOLID
- Ednum 1018
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 HI 8 Bright
- Loop
- }
- }
- thing MTF_EXTRA23 "Skeleton Statue Brown"
- {
- +SOLID
- Ednum 1019
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 J -1
- Stop
- }
- }
- thing MTF_EXTRA24 "Skeleton Statue Brown Lit"
- {
- +SOLID
- Ednum 1020
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP18 KL 8 Bright
- Loop
- }
- }
- thing MTF_EXTRA25 "Skeleton Statue Black Spooky"
- {
- +SOLID
- Ednum 1021
- Radius 20
- Height 16
- States
- {
- Repeat:
- SP18 CB 8 Bright
- Loop
- Activate:
- SP18 B 8 Bright A_PlaySound(sound "fre023")
- Goto Repeat
- See:
- SP18 A 1 A_JumpIfTargetCloser("activate", 128.0)
- Loop
- Spawn:
- SP18 A 10 A_Look
- Loop
- }
- }
- thing MTF_EXTRA26 "Skeleton Statue White Spooky"
- {
- +SOLID
- Ednum 1022
- Radius 20
- Height 16
- States
- {
- Repeat:
- SP18 FE 8 Bright
- Loop
- Activate:
- SP18 E 8 Bright A_PlaySound(sound "fre023")
- Goto Repeat
- See:
- SP18 D 1 A_JumpIfTargetCloser("activate", 128.0)
- Loop
- Spawn:
- SP18 D 10 A_Look
- Loop
- }
- }
- thing MTF_EXTRA27 "Skeleton Statue Green Spooky"
- {
- +SOLID
- Ednum 1023
- Radius 20
- Height 16
- States
- {
- Repeat:
- SP18 IH 8 Bright
- Loop
- Activate:
- SP18 H 8 Bright A_PlaySound(sound "fre023")
- Goto Repeat
- See:
- SP18 G 1 A_JumpIfTargetCloser("activate", 128.0)
- Loop
- Spawn:
- SP18 G 10 A_Look
- Loop
- }
- }
- thing MTF_EXTRA28 "Skeleton Statue Brown Spooky"
- {
- +SOLID
- Ednum 1024
- Radius 20
- Height 16
- States
- {
- Repeat:
- SP18 LK 8 Bright
- Loop
- Activate:
- SP18 K 8 Bright A_PlaySound(sound "fre023")
- Goto Repeat
- See:
- SP18 J 1 A_JumpIfTargetCloser("activate", 128.0)
- Loop
- Spawn:
- SP18 J 10 A_Look
- Loop
- }
- }
- thing MTF_EXTRA29 "Black Column"
- {
- +SOLID
- Ednum 1025
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP19 A -1
- Stop
- }
- }
- thing MTF_EXTRA30 "Skull Pedestal"
- {
- +SOLID
- Ednum 1026
- Radius 10
- Height 16
- States
- {
- Spawn:
- SP20 A -1
- Stop
- }
- }
- thing MTF_EXTRA31 "Serpent Statue"
- {
- +SOLID
- Ednum 1027
- Radius 12
- Height 16
- States
- {
- Spawn:
- SP21 A -1
- Stop
- }
- }
- thing MTF_EXTRA32 "Wooden Barrel"
- {
- +SOLID
- Ednum 1028
- Radius 10
- Height 16
- States
- {
- Spawn:
- SP22 A -1
- Stop
- }
- }
- thing MTF_EXTRA33 "Knight Statue"
- {
- +SOLID
- Ednum 1029
- Radius 16
- Height 16
- States
- {
- Spawn:
- SP23 A -1
- Stop
- }
- }
- thing MTF_EXTRA34 "Demon Statue"
- {
- +SOLID
- Ednum 1030
- Radius 16
- Height 16
- States
- {
- Spawn:
- SP24 A -1
- Stop
- }
- }
- thing MTF_EXTRA35 "Black Pine Tree"
- {
- +SOLID
- Ednum 1031
- Radius 16
- Height 16
- States
- {
- Spawn:
- SP25 A -1
- Stop
- }
- }
- thing MTF_EXTRA36 "Brown Pile of Bones"
- {
- Ednum 1032
- Radius 24
- Height 16
- States
- {
- Spawn:
- SP26 A -1
- Stop
- }
- }
- thing MTF_EXTRA37 "Tombstone 1"
- {
- +SOLID
- Ednum 1033
- Radius 12
- Height 16
- States
- {
- Spawn:
- SP27 A -1
- Stop
- }
- }
- thing MTF_EXTRA38 "Tombstone 2"
- {
- +SOLID
- Ednum 1034
- Radius 12
- Height 16
- States
- {
- Spawn:
- SP27 B -1
- Stop
- }
- }
- thing MTF_EXTRA39 "Tombstone 3"
- {
- +SOLID
- Ednum 1035
- Radius 12
- Height 16
- States
- {
- Spawn:
- SP27 C -1
- Stop
- }
- }
- thing MTF_EXTRA40 "Tombstone 4"
- {
- +SOLID
- Ednum 1036
- Radius 12
- Height 16
- States
- {
- Spawn:
- SP27 D -1
- Stop
- }
- }
- thing MTF_EXTRA41 "Tombstone 5"
- {
- +SOLID
- Ednum 1037
- Radius 12
- Height 16
- States
- {
- Spawn:
- SP27 E -1
- Stop
- }
- }
- thing MTF_EXTRA43 "Ambience Creaking"
- {
- +NOBLOCKMAP
- Ednum 1038
- States
- {
- Spawn:
- TNT1 A 245 A_PlaySound(sound "fre026")
- Loop
- }
- }
- thing MTF_EXTRA44 "Ambience Thunder"
- {
- +NOBLOCKMAP
- Ednum 1039
- States
- {
- Spawn:
- TNT1 A 245 A_PlaySound(sound "fre027")
- Loop
- }
- }
- thing MTF_EXTRA45 "Ambience Wind"
- {
- +NOBLOCKMAP
- Ednum 1040
- States
- {
- Spawn:
- TNT1 A 70 A_PlaySound(sound "fre028")
- Loop
- }
- }
- thing MTF_EXTRA46 "Ambience Swamp/Forest"
- {
- +NOBLOCKMAP
- Ednum 1041
- States
- {
- Spawn:
- TNT1 A 87 A_PlaySound(sound "fre029")
- Loop
- }
- }
- thing MTF_EXTRA47 "Ambience Screaming/Crying"
- {
- +NOBLOCKMAP
- Ednum 1042
- States
- {
- Spawn:
- TNT1 A 105 A_PlaySound(sound "fre030")
- TNT1 A 120 A_PlaySound(sound "fre038")
- TNT1 A 160 A_PlaySound(sound "fre031")
- TNT1 A 140 A_PlaySound(sound "fre037")
- TNT1 A 105 A_PlaySound(sound "fre032")
- TNT1 A 120 A_PlaySound(sound "fre036")
- TNT1 A 160 A_PlaySound(sound "fre033")
- TNT1 A 140 A_PlaySound(sound "fre034")
- TNT1 A 140 A_PlaySound(sound "fre035")
- Loop
- }
- }
- thing MTF_EXTRA48 "Ambience Fire"
- {
- +NOBLOCKMAP
- Ednum 1043
- States
- {
- Spawn:
- TNT1 A 70 A_PlaySound(sound "fre039")
- Loop
- }
- }
- thing MTF_EXTRA49 "Ambience Dripping"
- {
- +NOBLOCKMAP
- Ednum 1044
- States
- {
- Spawn:
- TNT1 A 157 A_PlaySound(sound "fre040")
- Loop
- }
- }
- thing MTF_EXTRA50 "Ambience Whispers"
- {
- +NOBLOCKMAP
- Ednum 1045
- States
- {
- Spawn:
- TNT1 A 210 A_PlaySound(sound "fre041")
- Loop
- }
- }
- thing MTF_EXTRA51 "Demon Statue 2"
- {
- +SOLID
- Ednum 1046
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP28 A -1
- Stop
- }
- }
- thing MTF_EXTRA52 "Angel Statue"
- {
- +SOLID
- Ednum 1047
- Radius 24
- Height 16
- States
- {
- Spawn:
- SP28 B -1
- Stop
- }
- }
- thing MTF_EXTRA53 "Cauldron Still"
- {
- +SOLID
- Ednum 1048
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP29 A -1
- Stop
- }
- }
- thing MTF_EXTRA54 "Cauldron Bubbling"
- {
- +SOLID
- Ednum 1049
- Radius 20
- Height 16
- States
- {
- Spawn:
- SP29 BCDEFGH 4 Bright
- Loop
- }
- }
- thing MTF_EXTRA55 "Crystal Ball"
- {
- +SOLID
- Ednum 1050
- Radius 10
- Height 16
- States
- {
- Spawn:
- SP30 A -1
- Stop
- }
- }
- thing MTF_EXTRA56 "Bloody Cleaver"
- {
- Ednum 1051
- Radius 30
- Height 16
- States
- {
- Spawn:
- SP31 A -1
- Stop
- }
- }
- thing MTF_EXTRA57 "Pot 1"
- {
- +SOLID
- Ednum 1052
- Radius 10
- Height 16
- States
- {
- Spawn:
- SP32 A -1
- Stop
- }
- }
- thing MTF_EXTRA58 "Pot 2"
- {
- +SOLID
- Ednum 1053
- Radius 10
- Height 16
- States
- {
- Spawn:
- SP32 B -1
- Stop
- }
- }
- thing MTF_EXTRA60 "Hanging Man"
- {
- Ednum 1055
- Health 100
- Radius 16
- Height 72
- Mass 10000000
- PainChance 256
- +SOLID
- +SPAWNCEILING
- +NOGRAVITY
- +SHOOTABLE
- +COUNTKILL
- PainSound "fre046"
- DeathSound "fre047"
- States
- {
- Spawn:
- SP33 A -1
- Loop
- Death:
- TNT1 A 0 A_AddFlags(nogravity)
- SP33 BC 6
- SP33 E 6 A_Scream
- SP33 F 6 A_KeenDie
- SP33 G 0 A_SpawnObject(MTF_EXTRA61)
- SP33 G -1
- Stop
- Pain:
- SP33 H 4
- SP33 H 8 A_Pain
- Goto Spawn
- }
- }
- thing MTF_EXTRA61 "Hanging Man's legs"
- {
- States
- {
- Spawn:
- SP34 ABCD 4
- SP34 E -1
- Stop
- }
- }
- each thing from 135 to 137
- {
- -NOBLOCKMAP
- }
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