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  1. #include <mbf21>
  2. #include <friendly>
  3.  
  4. /////////////
  5. // STRINGS //
  6. /////////////
  7.  
  8. Strings
  9. {
  10. GOTCHAINGUN "You got the 9mm Subgun!"
  11. GOTSHOTGUN "You got the Winchester shotgun!"
  12. GOTSHOTGUN2 "You got The Bonecrusher! Bust some heads!"
  13. GOTCLIP "Picked up a loaded pistol."
  14. GOTCLIPBOX "Picked up a drum of bullets."
  15. }
  16.  
  17. /////////////
  18. // WEAPONS //
  19. /////////////
  20.  
  21. weapon WP_PISTOL
  22. {
  23. States
  24. {
  25. Fire:
  26. PISG A 1
  27. TNT1 A 0 A_GunFlash
  28. TNT1 A 0 A_ConsumeAmmo
  29. TNT1 A 0 A_WeaponSound(sound "fre045")
  30. PISG B 1 Bright A_WeaponBulletAttack(0, 0)
  31. PISG C 1 Bright
  32. PISG D 1
  33. PISG E 1
  34. PISG F 1
  35. PISG G 1
  36. PISG A 7
  37. PISG A 1 A_ReFireTo(fire2)
  38. Goto Ready
  39. Fire2:
  40. PISG A 1
  41. TNT1 A 0 A_GunFlash
  42. TNT1 A 0 A_ConsumeAmmo
  43. TNT1 A 0 A_WeaponSound(sound "fre045")
  44. PISG B 1 Bright A_WeaponBulletAttack(5.6, 0)
  45. PISG C 1 Bright
  46. PISG D 1
  47. PISG E 1
  48. PISG F 1
  49. PISG G 1
  50. PISG A 7
  51. PISG A 1 A_ReFireTo(fire2)
  52. Goto Ready
  53. Flash:
  54. TNT1 A 4 A_Light1
  55. Goto LightDone
  56. }
  57. }
  58.  
  59. weapon WP_CHAINGUN
  60. {
  61. States
  62. {
  63. Fire:
  64. TNT1 A 0 A_GunFlash
  65. TNT1 A 0 A_ConsumeAmmo
  66. TNT1 A 0 A_WeaponSound(sound "fre048")
  67. CHGF A 1 Bright A_WeaponBulletAttack(0, 0)
  68. CHGF B 1 Bright
  69. CHGG B 1
  70. CHGG A 1
  71. TNT1 A 0 A_GunFlashTo("flash2")
  72. TNT1 A 0 A_ConsumeAmmo
  73. TNT1 A 0 A_WeaponSound(sound "fre048")
  74. CHGF A 1 Bright A_WeaponBulletAttack(0, 0)
  75. CHGF B 1 Bright
  76. CHGG B 1
  77. CHGG A 1
  78. TNT1 A 0 A_Refireto("fire2")
  79. Goto Ready
  80. Fire2:
  81. TNT1 A 0 A_GunFlash
  82. TNT1 A 0 A_ConsumeAmmo
  83. TNT1 A 0 A_WeaponSound(sound "fre048")
  84. CHGF A 1 Bright A_WeaponBulletAttack(5.6, 0)
  85. CHGF B 1 Bright
  86. CHGG B 1
  87. CHGG A 1
  88. TNT1 A 0 A_GunFlashTo("flash2")
  89. TNT1 A 0 A_ConsumeAmmo
  90. TNT1 A 0 A_WeaponSound(sound "fre048")
  91. CHGF A 1 Bright A_WeaponBulletAttack(5.6, 0)
  92. CHGF B 1 Bright
  93. CHGG B 1
  94. CHGG A 1
  95. TNT1 A 0 A_Refireto("fire2")
  96. Goto Ready
  97. Flash:
  98. TNT1 A 5 A_Light1
  99. Goto LightDone
  100. Flash2:
  101. TNT1 A 5 A_Light2
  102. Goto LightDone
  103. }
  104. }
  105.  
  106. weapon WP_SHOTGUN
  107. {
  108. States
  109. {
  110. Fire:
  111. SHTG X 1
  112. TNT1 A 0 A_GunFlash
  113. TNT1 A 0 A_ConsumeAmmo
  114. TNT1 A 0 A_WeaponSound(sound "fre049")
  115. SHTG B 1 A_WeaponBulletAttack(5.6, 0, 7)
  116. SHTG C 1 BRIGHT
  117. SHTG D 1
  118. SHTG E 1
  119. SHTG O 1
  120. SHTG Z 5
  121. SHTG F 1
  122. SHTG G 1
  123. SHTG H 1
  124. SHTG I 1
  125. SHTG J 4
  126. SHTG K 1
  127. SHTG L 1
  128. SHTG M 2
  129. SHTG N 3
  130. SHTG W 2
  131. SHTG L 2
  132. SHTG J 1
  133. SHTG I 1
  134. SHTG H 1
  135. SHTG Q 1
  136. SHTG R 1
  137. SHTG S 1
  138. Goto Ready
  139. Flash:
  140. TNT1 A 2 A_Light1
  141. TNT1 A 2 A_Light2
  142. Goto LightDone
  143. }
  144. }
  145.  
  146. weapon WP_SUPERSHOTGUN
  147. {
  148. States
  149. {
  150. Fire:
  151. SP35 A 1 Bright A_FireShotgun2
  152. SP35 B 1 Bright
  153. SP35 E 1
  154. SP35 F 1
  155. SP35 G 1
  156. SP36 A 1
  157. SP36 B 1
  158. SP37 A 1
  159. SP37 B 1
  160. SP37 C 1
  161. SP37 D 1
  162. SP37 E 1
  163. SP37 F 1
  164. SP37 G 3
  165. SP37 H 1
  166. SP37 I 1
  167. SP37 J 1
  168. SP37 K 1
  169. SP37 L 1
  170. SP37 M 3
  171. SP37 N 1
  172. SP37 O 1
  173. SP37 P 1
  174. SP37 Q 2
  175. SP37 R 3
  176. SP37 S 1
  177. SP37 T 1
  178. SP37 U 1
  179. SP37 V 1
  180. SP37 W 1
  181. SP37 X 1
  182. SP37 Y 1
  183. TNT1 A 2
  184. SP38 A 1
  185. SP38 B 1
  186. SP38 C 1
  187. SP38 D 1
  188. SP38 E 1
  189. TNT1 A 1
  190. SP38 G 1
  191. SP38 H 1
  192. SP38 J 1
  193. Goto Ready
  194. Flash:
  195. TNT1 A 2 A_Light1
  196. TNT1 A 2 A_Light2
  197. Goto LightDone
  198. }
  199. }
  200.  
  201. //////////////
  202. // MONSTERS //
  203. //////////////
  204.  
  205. thing MTF_EXTRA00 "Pumpkin Marine"
  206. {
  207. EdNum 1000
  208. Health 250
  209. Speed 16
  210. PainChance 30
  211. Radius 20
  212. Height 56
  213. ReactionTime 8
  214. Mass 100
  215. Projectilegroup 5
  216.  
  217. +SOLID
  218. +SHOOTABLE
  219. +COUNTKILL
  220.  
  221. SeeSound "fre013"
  222. AttackSound ""
  223. PainSound "popain"
  224. DeathSound "podth2"
  225. ActiveSound "posact"
  226.  
  227. states
  228. {
  229. Spawn:
  230. SP00 AB 10 A_Look
  231. Loop
  232. See:
  233. SP00 AABBCCDD 1 A_Chase
  234. Loop
  235. Missile:
  236. SP00 E 2 A_FaceTarget
  237. SP00 F 1 Bright A_BspiAttack
  238. SP00 E 2 A_FaceTarget
  239. SP00 F 1 Bright A_BspiAttack
  240. SP00 E 2 A_FaceTarget
  241. SP00 F 1 Bright A_BspiAttack
  242. Goto See
  243. Pain:
  244. SP00 G 3
  245. SP00 G 3 A_Pain
  246. Goto See
  247. Death:
  248. SP00 H 5
  249. SP00 I 5 A_Scream
  250. SP00 J 5 A_Fall
  251. SP00 KLM 5
  252. SP00 N -1
  253. Stop
  254. XDeath:
  255. SP00 O 5
  256. SP00 P 5 A_XScream
  257. SP00 Q 5 A_Fall
  258. SP00 RSTUV 5
  259. SP00 W -1
  260. Stop
  261. Raise:
  262. SP00 MLKJIH 5
  263. Goto See
  264. }
  265. }
  266.  
  267. thing MTF_EXTRA01 "Gargoyle"
  268. {
  269. EdNum 1001
  270. Radius 19
  271. Height 40
  272. Mass 50
  273. Speed 10
  274. Health 25
  275. PainChance 256
  276. ReactionTime 8
  277. ProjectileGroup 1
  278.  
  279. +SHOOTABLE
  280. +NOGRAVITY
  281. +SPAWNCEILING
  282. +FLOAT
  283. +COUNTKILL
  284. +SOLID
  285.  
  286. SeeSound "fre002"
  287. AttackSound ""
  288. PainSound "fre003"
  289. DeathSound "fre004"
  290. ActiveSound "fre044"
  291.  
  292. States
  293. {
  294. Spawn:
  295. SP01 BA 10 A_Look
  296. Loop
  297. See:
  298. SP01 AABBCCBB 2 A_Chase
  299. Loop
  300. Melee:
  301. Missile:
  302. SP01 D 6 A_FaceTarget
  303. SP01 E 4 A_FaceTarget
  304. SP01 E 0 A_JumpIfTargetCloser("ComboAttack", 60.0)
  305. SP01 F 4 Bright A_MonsterProjectile(MTF_EXTRA05, 0, 0, 0, -8.0)
  306. Goto See
  307. ComboAttack:
  308. SP01 F 4 A_MonsterMeleeAttack(3, 8, sound "claw")
  309. Goto See
  310. Pain:
  311. SP01 G 4
  312. SP01 G 4 A_Pain
  313. Goto See
  314. Death:
  315. SP01 H 11
  316. SP01 I 8 A_Scream
  317. SP01 J 4
  318. SP01 K 4 A_Fall
  319. SP01 L -1
  320. Stop
  321. XDeath:
  322. SP01 T 5 A_XScream
  323. SP01 U 5 A_Fall
  324. SP01 VWXY 5
  325. SP01 Z -1
  326. Stop
  327. Raise:
  328. SP01 KJIH 5
  329. Goto See
  330. }
  331. }
  332.  
  333. thing MTF_EXTRA05 : thing MTF_IMP_FIREBALL "Garg Fireball"
  334. {
  335. Speed 12
  336. FastSpeed 20
  337.  
  338. States
  339. {
  340. Spawn:
  341. SP05 AB 4 Bright
  342. Loop
  343. Death:
  344. SP05 CDE 6 Bright
  345. Stop
  346. }
  347. }
  348.  
  349. thing MTF_EXTRA59 : thing MTF_EXTRA01 "Gargoyle (spawn on floor)"
  350. {
  351. -SPAWNCEILING
  352.  
  353. Ednum 1054
  354. }
  355.  
  356. thing MTF_EXTRA02 "Satyr"
  357. {
  358. EdNum 1002
  359. Radius 24
  360. Height 64
  361. Mass 500
  362. Speed 12
  363. Health 300
  364. PainChance 200
  365. ReactionTime 8
  366. ProjectileGroup 2
  367.  
  368. +SOLID
  369. +SHOOTABLE
  370. +COUNTKILL
  371.  
  372. SeeSound "fre008"
  373. AttackSound ""
  374. PainSound "dmpain"
  375. DeathSound "fre009"
  376. ActiveSound "dmact"
  377.  
  378. states
  379. {
  380. Spawn:
  381. SP02 AB 10 A_Look
  382. Loop
  383. See:
  384. SP02 AABBCCDD 2 A_Chase
  385. Loop
  386. Melee:
  387. Missile:
  388. SP02 EF 5 A_FaceTarget
  389. SP02 G 0 A_JumpIfTargetCloser("ComboAttack1", 60.0)
  390. Missile1:
  391. SP02 G 5 Bright A_MonsterProjectile(MTF_EXTRA04)
  392. Goto Missile2
  393. ComboAttack1:
  394. SP02 G 5 A_MonsterMeleeAttack(6, 8, sound "claw")
  395. Missile2:
  396. SP02 PQ 5 A_FaceTarget
  397. SP02 R 0 A_JumpIfTargetCloser("ComboAttack2", 60.0)
  398. Missile3:
  399. SP02 R 6 Bright A_MonsterProjectile(MTF_EXTRA04)
  400. Goto See
  401. ComboAttack2:
  402. SP02 R 6 A_MonsterMeleeAttack(6, 8, sound "claw")
  403. Goto See
  404. Pain:
  405. SP02 H 2
  406. SP02 H 2 A_Pain
  407. Goto See
  408. Death:
  409. SP02 I 5
  410. SP02 J 5 A_Scream
  411. SP02 K 5
  412. SP02 L 5 A_Fall
  413. SP02 MN 5
  414. SP02 O -1
  415. Stop
  416. Raise:
  417. SP02 NMLKJI 8
  418. Goto See
  419. }
  420. }
  421.  
  422. thing MTF_EXTRA04 : thing MTF_BARON_FIREBALL "Satyr Fireball"
  423. {
  424. Damage 5
  425. Speed 20
  426. FastSpeed 25
  427.  
  428. States
  429. {
  430. Spawn:
  431. SP06 AB 4 Bright
  432. Loop
  433. Death:
  434. SP06 CDEFGHI 4 Bright
  435. Stop
  436. }
  437. }
  438.  
  439. thing MTF_EXTRA03 "Rocket With Legs"
  440. {
  441. EdNum 1003
  442. Health 20
  443. PainChance 0
  444. Speed 10
  445. Radius 30
  446. Height 56
  447. Mass 400
  448. MeleeRange 96
  449.  
  450. +SOLID
  451. +SHOOTABLE
  452. +NOBLOOD
  453. +COUNTKILL
  454.  
  455. States
  456. {
  457. Spawn:
  458. SP03 AB 10 A_Look
  459. Loop
  460. See:
  461. TNT1 A 0 A_Playsound(sound "fre043")
  462. SP03 AABBCCDDEEFF 1 A_Chase
  463. Loop
  464. Melee:
  465. TNT1 A 0 A_Die
  466. Death:
  467. TNT1 A 0 A_Playsound(sound "barexp")
  468. SP04 A 8 Bright A_Explode
  469. SP04 B 6 Bright A_Fall
  470. SP04 C 4 Bright
  471. Stop
  472. }
  473. }
  474.  
  475. thing MTF_EXTRA06 "Skellington"
  476. {
  477. EdNum 1004
  478.  
  479. Health 150
  480. Speed 14
  481. Radius 20
  482. Height 56
  483. Damage 0
  484. ReactionTime 8
  485. PainChance 180
  486. Mass 400
  487. Projectilegroup 3
  488.  
  489. +SOLID
  490. +SHOOTABLE
  491. +COUNTKILL
  492. +NOBLOOD
  493. +LONGMELEE
  494.  
  495. SeeSound "fre012"
  496. AttackSound ""
  497. PainSound "popain"
  498. DeathSound "fre011"
  499. ActiveSound "fre010"
  500.  
  501. states
  502. {
  503. Spawn:
  504. SP07 AB 10 A_Look
  505. Loop
  506. See:
  507. SP07 AABBCCDDEEFF 2 A_Chase
  508. Loop
  509. Melee:
  510. SP07 G 0 A_FaceTarget
  511. SP07 G 6 A_SkelWhoosh
  512. SP07 H 6 A_FaceTarget
  513. SP07 I 6 A_SkelFist
  514. Goto See
  515. Missile:
  516. SP07 G 4 A_FaceTarget
  517. SP07 H 4 A_FaceTarget
  518. SP07 I 6 A_MonsterProjectile(MTF_EXTRA07)
  519. Goto See
  520. Pain:
  521. SP07 L 5
  522. SP07 L 5 A_Pain
  523. Goto See
  524. Death:
  525. SP07 L 0 A_JumpIfHealthBelow("xdeath", -70)
  526. SP07 LM 7
  527. SP07 N 7 A_Scream
  528. SP07 O 7 A_Fall
  529. SP07 P 7
  530. SP07 Q -1
  531. Stop
  532. XDeath:
  533. SP07 LM 7
  534. TNT1 A 0 {
  535. A_Playsound(sound "fre024")
  536. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, 0, 15.0)
  537. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 5.0, 0, 15.0)
  538. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 5.0, 5.0, 15.0)
  539. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, 5.0, 15.0)
  540. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, -5.0, -5.0, 15.0)
  541. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, -5.0, 0, 15.0)
  542. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, -5.0, 15.0)
  543. }
  544. SP07 N 7
  545. SP07 O 7 A_Fall
  546. SP07 P 7
  547. SP07 Q -1
  548. Stop
  549. Raise:
  550. SP07 P 5
  551. SP07 ONM 8
  552. Goto See
  553. }
  554. }
  555.  
  556. thing MTF_EXTRA07 : thing MTF_IMP_FIREBALL "Bone to Pick"
  557. {
  558. Damage 4
  559. Speed 18
  560. FastSpeed 20
  561.  
  562. SeeSound "fre015"
  563. DeathSound "fre014"
  564.  
  565. States
  566. {
  567. Spawn:
  568. SP08 ABCD 4
  569. Loop
  570. Death:
  571. PUFF CD 6
  572. Stop
  573. }
  574. }
  575.  
  576. thing MTF_EXTRA42 "Skelly Gib Bones"
  577. {
  578. Radius 10
  579. Height 8
  580. Mass 200
  581.  
  582. +BOUNCES
  583.  
  584. States
  585. {
  586. Spawn:
  587. SP08 ABCDABCDABCD 4
  588. SP08 E -1
  589. Stop
  590. }
  591. }
  592.  
  593. thing MTF_EXTRA08 "King Boner the Stiff"
  594. {
  595. EdNum 1005
  596.  
  597. Health 600
  598. Speed 12
  599. Radius 20
  600. Height 56
  601. Damage 0
  602. ReactionTime 8
  603. PainChance 50
  604. Mass 500
  605. Splashgroup 1
  606. Projectilegroup 4
  607.  
  608. Flags 0
  609. +SOLID
  610. +SHOOTABLE
  611. +COUNTKILL
  612. +RANGEHALF
  613.  
  614. SeeSound "fre017"
  615. AttackSound ""
  616. PainSound "fre021"
  617. DeathSound "fre022"
  618. ActiveSound "fre018"
  619.  
  620. states
  621. {
  622. Spawn:
  623. SP09 AB 10 A_Look
  624. Loop
  625. See:
  626. SP09 AABBCCDD 3 A_Chase
  627. Loop
  628. Missile:
  629. SP09 E 10 A_FaceTarget
  630. SP09 F 10 Bright A_MonsterProjectile(MTF_EXTRA09)
  631. SP09 E 10 A_FaceTarget
  632. Goto See
  633. Pain:
  634. SP09 I 5
  635. SP09 I 5 A_Pain
  636. Goto See
  637. Death:
  638. SP09 J 7 A_Scream
  639. SP09 K 7
  640. SP09 L 7 A_Fall
  641. SP09 M 7
  642. SP09 N -1
  643. Stop
  644. Raise:
  645. SP09 MLKJI 6
  646. Goto See
  647. }
  648. }
  649.  
  650. thing MTF_EXTRA09 : thing MTF_REVENANT_ROCKET "Super Rev Rocket"
  651. {
  652. Splashgroup 1
  653. Damage 0
  654. +FORCERADIUSDMG
  655.  
  656. SeeSound "fre019"
  657. DeathSound "fre020"
  658.  
  659. States
  660. {
  661. Spawn:
  662. TNT1 A 0 A_Spawn(38,0)
  663. SP10 A 4 Bright A_SeekTracer(0, 30.0)
  664. Loop
  665. Death:
  666. MISL B 8 Bright A_RadiusDamage(100, 128)
  667. MISL C 6 Bright
  668. MISL D 4 Bright
  669. TNT1 A 20
  670. Stop
  671. }
  672. }
  673.  
  674. /////////////////////
  675. // DECORATIONS //
  676. /////////////////////
  677.  
  678. thing MTF_EXTRA10 "Pile of Bones"
  679. {
  680. Ednum 1006
  681. Radius 20
  682. Height 16
  683.  
  684. States
  685. {
  686. Spawn:
  687. SP11 A -1
  688. Stop
  689. }
  690. }
  691.  
  692. thing MTF_EXTRA11 "Skeleton on Floor"
  693. {
  694. Ednum 1007
  695. Radius 20
  696. Height 16
  697.  
  698. States
  699. {
  700. Spawn:
  701. SP12 A -1
  702. Stop
  703. }
  704. }
  705.  
  706. thing MTF_EXTRA12 "Fountain Red"
  707. {
  708. Ednum 1008
  709. Radius 64
  710. Height 16
  711.  
  712. States
  713. {
  714. Spawn:
  715. SP13 A 4 A_PlaySound(sound "fre025")
  716. SP13 BCDABCDABCD 4
  717. Loop
  718. }
  719. }
  720.  
  721. thing MTF_EXTRA13 "Fountain Green"
  722. {
  723. Ednum 1009
  724. Radius 64
  725. Height 16
  726.  
  727. States
  728. {
  729. Spawn:
  730. SP14 A 4 A_PlaySound(sound "fre025")
  731. SP14 BCDABCDABCD 4
  732. Loop
  733. }
  734. }
  735.  
  736. thing MTF_EXTRA14 "Fountain Blue"
  737. {
  738. Ednum 1010
  739. Radius 64
  740. Height 16
  741.  
  742. States
  743. {
  744. Spawn:
  745. SP15 A 4 A_PlaySound(sound "fre025")
  746. SP15 BCDABCDABCD 4
  747. Loop
  748. }
  749. }
  750.  
  751. thing MTF_EXTRA15 "Fountain Brown"
  752. {
  753. Ednum 1011
  754. Radius 64
  755. Height 16
  756.  
  757. States
  758. {
  759. Spawn:
  760. SP16 A 4 A_PlaySound(sound "fre025")
  761. SP16 BCDABCDABCD 4
  762. Loop
  763. }
  764. }
  765.  
  766. thing MTF_EXTRA16 "Fountain Black"
  767. {
  768. Ednum 1012
  769. Radius 64
  770. Height 16
  771.  
  772. States
  773. {
  774. Spawn:
  775. SP17 A 4 A_PlaySound(sound "fre025")
  776. SP17 BCDABCDABCD 4
  777. Loop
  778. }
  779. }
  780.  
  781. thing MTF_EXTRA17 "Skeleton Statue Black"
  782. {
  783. +SOLID
  784.  
  785. Ednum 1013
  786. Radius 20
  787. Height 16
  788.  
  789. States
  790. {
  791. Spawn:
  792. SP18 A -1
  793. Stop
  794. }
  795. }
  796.  
  797. thing MTF_EXTRA18 "Skeleton Statue Black Lit"
  798. {
  799. +SOLID
  800.  
  801. Ednum 1014
  802. Radius 20
  803. Height 16
  804.  
  805. States
  806. {
  807. Spawn:
  808. SP18 BC 8 Bright
  809. Loop
  810. }
  811. }
  812.  
  813. thing MTF_EXTRA19 "Skeleton Statue White"
  814. {
  815. +SOLID
  816.  
  817. Ednum 1015
  818. Radius 20
  819. Height 16
  820.  
  821. States
  822. {
  823. Spawn:
  824. SP18 D -1
  825. Stop
  826. }
  827. }
  828.  
  829. thing MTF_EXTRA20 "Skeleton Statue White Lit"
  830. {
  831. +SOLID
  832.  
  833. Ednum 1016
  834. Radius 20
  835. Height 16
  836.  
  837. States
  838. {
  839. Spawn:
  840. SP18 EF 8 Bright
  841. Loop
  842. }
  843. }
  844.  
  845. thing MTF_EXTRA21 "Skeleton Statue Green"
  846. {
  847. +SOLID
  848.  
  849. Ednum 1017
  850. Radius 20
  851. Height 16
  852.  
  853. States
  854. {
  855. Spawn:
  856. SP18 G -1
  857. Stop
  858. }
  859. }
  860.  
  861. thing MTF_EXTRA22 "Skeleton Statue Green Lit"
  862. {
  863. +SOLID
  864.  
  865. Ednum 1018
  866. Radius 20
  867. Height 16
  868.  
  869. States
  870. {
  871. Spawn:
  872. SP18 HI 8 Bright
  873. Loop
  874. }
  875. }
  876.  
  877. thing MTF_EXTRA23 "Skeleton Statue Brown"
  878. {
  879. +SOLID
  880.  
  881. Ednum 1019
  882. Radius 20
  883. Height 16
  884.  
  885. States
  886. {
  887. Spawn:
  888. SP18 J -1
  889. Stop
  890. }
  891. }
  892.  
  893. thing MTF_EXTRA24 "Skeleton Statue Brown Lit"
  894. {
  895. +SOLID
  896.  
  897. Ednum 1020
  898. Radius 20
  899. Height 16
  900.  
  901. States
  902. {
  903. Spawn:
  904. SP18 KL 8 Bright
  905. Loop
  906. }
  907. }
  908.  
  909. thing MTF_EXTRA25 "Skeleton Statue Black Spooky"
  910. {
  911. +SOLID
  912.  
  913. Ednum 1021
  914. Radius 20
  915. Height 16
  916.  
  917. States
  918. {
  919. Repeat:
  920. SP18 CB 8 Bright
  921. Loop
  922. Activate:
  923. SP18 B 8 Bright A_PlaySound(sound "fre023")
  924. Goto Repeat
  925. See:
  926. SP18 A 1 A_JumpIfTargetCloser("activate", 128.0)
  927. Loop
  928. Spawn:
  929. SP18 A 10 A_Look
  930. Loop
  931. }
  932. }
  933.  
  934. thing MTF_EXTRA26 "Skeleton Statue White Spooky"
  935. {
  936. +SOLID
  937.  
  938. Ednum 1022
  939. Radius 20
  940. Height 16
  941.  
  942. States
  943. {
  944. Repeat:
  945. SP18 FE 8 Bright
  946. Loop
  947. Activate:
  948. SP18 E 8 Bright A_PlaySound(sound "fre023")
  949. Goto Repeat
  950. See:
  951. SP18 D 1 A_JumpIfTargetCloser("activate", 128.0)
  952. Loop
  953. Spawn:
  954. SP18 D 10 A_Look
  955. Loop
  956. }
  957. }
  958.  
  959. thing MTF_EXTRA27 "Skeleton Statue Green Spooky"
  960. {
  961. +SOLID
  962.  
  963. Ednum 1023
  964. Radius 20
  965. Height 16
  966.  
  967. States
  968. {
  969. Repeat:
  970. SP18 IH 8 Bright
  971. Loop
  972. Activate:
  973. SP18 H 8 Bright A_PlaySound(sound "fre023")
  974. Goto Repeat
  975. See:
  976. SP18 G 1 A_JumpIfTargetCloser("activate", 128.0)
  977. Loop
  978. Spawn:
  979. SP18 G 10 A_Look
  980. Loop
  981. }
  982. }
  983.  
  984. thing MTF_EXTRA28 "Skeleton Statue Brown Spooky"
  985. {
  986. +SOLID
  987.  
  988. Ednum 1024
  989. Radius 20
  990. Height 16
  991.  
  992. States
  993. {
  994. Repeat:
  995. SP18 LK 8 Bright
  996. Loop
  997. Activate:
  998. SP18 K 8 Bright A_PlaySound(sound "fre023")
  999. Goto Repeat
  1000. See:
  1001. SP18 J 1 A_JumpIfTargetCloser("activate", 128.0)
  1002. Loop
  1003. Spawn:
  1004. SP18 J 10 A_Look
  1005. Loop
  1006. }
  1007. }
  1008.  
  1009. thing MTF_EXTRA29 "Black Column"
  1010. {
  1011. +SOLID
  1012.  
  1013. Ednum 1025
  1014. Radius 20
  1015. Height 16
  1016.  
  1017. States
  1018. {
  1019. Spawn:
  1020. SP19 A -1
  1021. Stop
  1022. }
  1023. }
  1024.  
  1025. thing MTF_EXTRA30 "Skull Pedestal"
  1026. {
  1027. +SOLID
  1028.  
  1029. Ednum 1026
  1030. Radius 10
  1031. Height 16
  1032.  
  1033. States
  1034. {
  1035. Spawn:
  1036. SP20 A -1
  1037. Stop
  1038. }
  1039. }
  1040.  
  1041. thing MTF_EXTRA31 "Serpent Statue"
  1042. {
  1043. +SOLID
  1044.  
  1045. Ednum 1027
  1046. Radius 12
  1047. Height 16
  1048.  
  1049. States
  1050. {
  1051. Spawn:
  1052. SP21 A -1
  1053. Stop
  1054. }
  1055. }
  1056.  
  1057. thing MTF_EXTRA32 "Wooden Barrel"
  1058. {
  1059. +SOLID
  1060.  
  1061. Ednum 1028
  1062. Radius 10
  1063. Height 16
  1064.  
  1065. States
  1066. {
  1067. Spawn:
  1068. SP22 A -1
  1069. Stop
  1070. }
  1071. }
  1072.  
  1073. thing MTF_EXTRA33 "Knight Statue"
  1074. {
  1075. +SOLID
  1076.  
  1077. Ednum 1029
  1078. Radius 16
  1079. Height 16
  1080.  
  1081. States
  1082. {
  1083. Spawn:
  1084. SP23 A -1
  1085. Stop
  1086. }
  1087. }
  1088.  
  1089. thing MTF_EXTRA34 "Demon Statue"
  1090. {
  1091. +SOLID
  1092.  
  1093. Ednum 1030
  1094. Radius 16
  1095. Height 16
  1096.  
  1097. States
  1098. {
  1099. Spawn:
  1100. SP24 A -1
  1101. Stop
  1102. }
  1103. }
  1104.  
  1105. thing MTF_EXTRA35 "Black Pine Tree"
  1106. {
  1107. +SOLID
  1108.  
  1109. Ednum 1031
  1110. Radius 16
  1111. Height 16
  1112.  
  1113. States
  1114. {
  1115. Spawn:
  1116. SP25 A -1
  1117. Stop
  1118. }
  1119. }
  1120.  
  1121. thing MTF_EXTRA36 "Brown Pile of Bones"
  1122. {
  1123. Ednum 1032
  1124. Radius 24
  1125. Height 16
  1126.  
  1127. States
  1128. {
  1129. Spawn:
  1130. SP26 A -1
  1131. Stop
  1132. }
  1133. }
  1134.  
  1135. thing MTF_EXTRA37 "Tombstone 1"
  1136. {
  1137. +SOLID
  1138.  
  1139. Ednum 1033
  1140. Radius 12
  1141. Height 16
  1142.  
  1143. States
  1144. {
  1145. Spawn:
  1146. SP27 A -1
  1147. Stop
  1148. }
  1149. }
  1150.  
  1151. thing MTF_EXTRA38 "Tombstone 2"
  1152. {
  1153. +SOLID
  1154.  
  1155. Ednum 1034
  1156. Radius 12
  1157. Height 16
  1158.  
  1159. States
  1160. {
  1161. Spawn:
  1162. SP27 B -1
  1163. Stop
  1164. }
  1165. }
  1166.  
  1167. thing MTF_EXTRA39 "Tombstone 3"
  1168. {
  1169. +SOLID
  1170.  
  1171. Ednum 1035
  1172. Radius 12
  1173. Height 16
  1174.  
  1175. States
  1176. {
  1177. Spawn:
  1178. SP27 C -1
  1179. Stop
  1180. }
  1181. }
  1182.  
  1183. thing MTF_EXTRA40 "Tombstone 4"
  1184. {
  1185. +SOLID
  1186.  
  1187. Ednum 1036
  1188. Radius 12
  1189. Height 16
  1190.  
  1191. States
  1192. {
  1193. Spawn:
  1194. SP27 D -1
  1195. Stop
  1196. }
  1197. }
  1198.  
  1199. thing MTF_EXTRA41 "Tombstone 5"
  1200. {
  1201. +SOLID
  1202.  
  1203. Ednum 1037
  1204. Radius 12
  1205. Height 16
  1206.  
  1207. States
  1208. {
  1209. Spawn:
  1210. SP27 E -1
  1211. Stop
  1212. }
  1213. }
  1214.  
  1215. thing MTF_EXTRA43 "Ambience Creaking"
  1216. {
  1217. +NOBLOCKMAP
  1218.  
  1219. Ednum 1038
  1220.  
  1221. States
  1222. {
  1223. Spawn:
  1224. TNT1 A 245 A_PlaySound(sound "fre026")
  1225. Loop
  1226. }
  1227. }
  1228.  
  1229. thing MTF_EXTRA44 "Ambience Thunder"
  1230. {
  1231. +NOBLOCKMAP
  1232.  
  1233. Ednum 1039
  1234.  
  1235. States
  1236. {
  1237. Spawn:
  1238. TNT1 A 245 A_PlaySound(sound "fre027")
  1239. Loop
  1240. }
  1241. }
  1242.  
  1243. thing MTF_EXTRA45 "Ambience Wind"
  1244. {
  1245. +NOBLOCKMAP
  1246.  
  1247. Ednum 1040
  1248.  
  1249. States
  1250. {
  1251. Spawn:
  1252. TNT1 A 70 A_PlaySound(sound "fre028")
  1253. Loop
  1254. }
  1255. }
  1256.  
  1257. thing MTF_EXTRA46 "Ambience Swamp/Forest"
  1258. {
  1259. +NOBLOCKMAP
  1260.  
  1261. Ednum 1041
  1262.  
  1263. States
  1264. {
  1265. Spawn:
  1266. TNT1 A 87 A_PlaySound(sound "fre029")
  1267. Loop
  1268. }
  1269. }
  1270.  
  1271. thing MTF_EXTRA47 "Ambience Screaming/Crying"
  1272. {
  1273. +NOBLOCKMAP
  1274.  
  1275. Ednum 1042
  1276.  
  1277. States
  1278. {
  1279. Spawn:
  1280. TNT1 A 105 A_PlaySound(sound "fre030")
  1281. TNT1 A 120 A_PlaySound(sound "fre038")
  1282. TNT1 A 160 A_PlaySound(sound "fre031")
  1283. TNT1 A 140 A_PlaySound(sound "fre037")
  1284. TNT1 A 105 A_PlaySound(sound "fre032")
  1285. TNT1 A 120 A_PlaySound(sound "fre036")
  1286. TNT1 A 160 A_PlaySound(sound "fre033")
  1287. TNT1 A 140 A_PlaySound(sound "fre034")
  1288. TNT1 A 140 A_PlaySound(sound "fre035")
  1289. Loop
  1290. }
  1291. }
  1292.  
  1293. thing MTF_EXTRA48 "Ambience Fire"
  1294. {
  1295. +NOBLOCKMAP
  1296.  
  1297. Ednum 1043
  1298.  
  1299. States
  1300. {
  1301. Spawn:
  1302. TNT1 A 70 A_PlaySound(sound "fre039")
  1303. Loop
  1304. }
  1305. }
  1306.  
  1307. thing MTF_EXTRA49 "Ambience Dripping"
  1308. {
  1309. +NOBLOCKMAP
  1310.  
  1311. Ednum 1044
  1312.  
  1313. States
  1314. {
  1315. Spawn:
  1316. TNT1 A 157 A_PlaySound(sound "fre040")
  1317. Loop
  1318. }
  1319. }
  1320.  
  1321. thing MTF_EXTRA50 "Ambience Whispers"
  1322. {
  1323. +NOBLOCKMAP
  1324.  
  1325. Ednum 1045
  1326.  
  1327. States
  1328. {
  1329. Spawn:
  1330. TNT1 A 210 A_PlaySound(sound "fre041")
  1331. Loop
  1332. }
  1333. }
  1334.  
  1335. thing MTF_EXTRA51 "Demon Statue 2"
  1336. {
  1337. +SOLID
  1338.  
  1339. Ednum 1046
  1340. Radius 20
  1341. Height 16
  1342.  
  1343. States
  1344. {
  1345. Spawn:
  1346. SP28 A -1
  1347. Stop
  1348. }
  1349. }
  1350.  
  1351. thing MTF_EXTRA52 "Angel Statue"
  1352. {
  1353. +SOLID
  1354.  
  1355. Ednum 1047
  1356. Radius 24
  1357. Height 16
  1358.  
  1359. States
  1360. {
  1361. Spawn:
  1362. SP28 B -1
  1363. Stop
  1364. }
  1365. }
  1366.  
  1367. thing MTF_EXTRA53 "Cauldron Still"
  1368. {
  1369. +SOLID
  1370.  
  1371. Ednum 1048
  1372. Radius 20
  1373. Height 16
  1374.  
  1375. States
  1376. {
  1377. Spawn:
  1378. SP29 A -1
  1379. Stop
  1380. }
  1381. }
  1382.  
  1383. thing MTF_EXTRA54 "Cauldron Bubbling"
  1384. {
  1385. +SOLID
  1386.  
  1387. Ednum 1049
  1388. Radius 20
  1389. Height 16
  1390.  
  1391. States
  1392. {
  1393. Spawn:
  1394. SP29 BCDEFGH 4 Bright
  1395. Loop
  1396. }
  1397. }
  1398.  
  1399. thing MTF_EXTRA55 "Crystal Ball"
  1400. {
  1401. +SOLID
  1402.  
  1403. Ednum 1050
  1404. Radius 10
  1405. Height 16
  1406.  
  1407. States
  1408. {
  1409. Spawn:
  1410. SP30 A -1
  1411. Stop
  1412. }
  1413. }
  1414.  
  1415. thing MTF_EXTRA56 "Bloody Cleaver"
  1416. {
  1417. Ednum 1051
  1418. Radius 30
  1419. Height 16
  1420.  
  1421. States
  1422. {
  1423. Spawn:
  1424. SP31 A -1
  1425. Stop
  1426. }
  1427. }
  1428.  
  1429. thing MTF_EXTRA57 "Pot 1"
  1430. {
  1431. +SOLID
  1432.  
  1433. Ednum 1052
  1434. Radius 10
  1435. Height 16
  1436.  
  1437. States
  1438. {
  1439. Spawn:
  1440. SP32 A -1
  1441. Stop
  1442. }
  1443. }
  1444.  
  1445. thing MTF_EXTRA58 "Pot 2"
  1446. {
  1447. +SOLID
  1448.  
  1449. Ednum 1053
  1450. Radius 10
  1451. Height 16
  1452.  
  1453. States
  1454. {
  1455. Spawn:
  1456. SP32 B -1
  1457. Stop
  1458. }
  1459. }
  1460.  
  1461. thing MTF_EXTRA60 "Hanging Man"
  1462. {
  1463. Ednum 1055
  1464.  
  1465. Health 100
  1466. Radius 16
  1467. Height 72
  1468. Mass 10000000
  1469. PainChance 256
  1470. +SOLID
  1471. +SPAWNCEILING
  1472. +NOGRAVITY
  1473. +SHOOTABLE
  1474. +COUNTKILL
  1475.  
  1476. PainSound "fre046"
  1477. DeathSound "fre047"
  1478.  
  1479. States
  1480. {
  1481. Spawn:
  1482. SP33 A -1
  1483. Loop
  1484. Death:
  1485. TNT1 A 0 A_AddFlags(nogravity)
  1486. SP33 BC 6
  1487. SP33 E 6 A_Scream
  1488. SP33 F 6 A_KeenDie
  1489. SP33 G 0 A_SpawnObject(MTF_EXTRA61)
  1490. SP33 G -1
  1491. Stop
  1492. Pain:
  1493. SP33 H 4
  1494. SP33 H 8 A_Pain
  1495. Goto Spawn
  1496. }
  1497. }
  1498.  
  1499. thing MTF_EXTRA61 "Hanging Man's legs"
  1500. {
  1501. States
  1502. {
  1503. Spawn:
  1504. SP34 ABCD 4
  1505. SP34 E -1
  1506. Stop
  1507. }
  1508. }
  1509.  
  1510. each thing from 135 to 137
  1511. {
  1512. -NOBLOCKMAP
  1513. }
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