Advertisement
WhatIsAQM

Shinji Makiri Status Page

Mar 6th, 2021 (edited)
2,253
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.43 KB | None | 0 0
  1. Name: Shinji Makiri
  2. Age: 18
  3. Height: 178cm [WisUp!]
  4. Weight: 75kg
  5.  
  6. Magic Core: [WisUp!]
  7. Quantity: EX
  8. Quality: EX
  9. Composition: Blessed Dragon Reactor with four magic cores.
  10. Elemental Affinity: (Truth)
  11. Origin: (Destruction, Change, Creation)
  12.  
  13. Parameters:
  14. Strength: E
  15. Endurance: C (A)
  16. Agility: C (A+)
  17. Magical Energy: EX
  18. Luck: EX
  19. Noble Phantasm: EX
  20.  
  21.  
  22. Personal Skills:
  23.  
  24. Magic Resistance: B
  25. Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for Shinji to be affected.
  26.  
  27. Mana Burst (Truth): A+++ [WisUp]
  28. A release of Magical Energy infused with the chaotic aspect of Truth. Can be used to massively enhance speed, strength and even durability by acting as a form of explosive armor, blowing away even the most powerful attacks through simply overpowering their concept. It can also be used offensively, creating an explosion of irresistible force around you that is guaranteed to break an opponent's defenses or guard and blow them away, the explosion of power is great enough that instant death is likely for those caught within the radius with Endurance ranked lower than B.
  29.  
  30. Pure Eye: EX
  31. A skill that shows that Shinji is in possession of a Pure Eye. To be more specific, the Pure Eye of Truth, which allows for the perfect discernment of truths. Eyes that cannot be deceived by anything they can see. While a spoken lie would not be seen through as it is only heard, a written falsehood would. It is impossible to hide from the sight of the Pure Eye of Truth, only actual physical obstructions are capable of blocking this vision. Illusions, Magical Disguises, Invisibility, Presence Concealment, nothing can trick this eye. Even Presence Concealment: EX or skills such as Sphere Boundary would fail utterly when stacked against this ability. In addition, by focusing a large amount his magical energy into this eye, Shinji can use it to determine the True Name and abilities of an unknown person or object, even of Servants and Noble Phantasms. In the case of something having multiple True Names, Shinji will be made aware of all of them.
  32.  
  33. Blessing of the Queen of Dragons: A++
  34. A skill representing an incredibly close relationship to a great dragon on the level of myth. Allows for the riding of all dragons so long as the level of the Riding skill is high enough. Weaker willed dragons and wyverns will feel the urge to defend and obey the owner of this skill. Additionally, any attacks made against dragons or those who have slain or enslaved a dragon in their past will have the attack's rank raise by one level and bypass any forms of magical protection. If one has enough magical knowledge, summoning Dragons from the Reverse Side of the World becomes possible.
  35.  
  36. Blessed Dragon Core: EX [WisUp!]
  37. A Dragon Reactor of a level of strength beyond even what is possessed by actual Dragons. Consisting of four seperate cores, the sheer amount of the energy produced by Shinji's reactor core is enough to cause local distortions of reality.
  38. This core can be used to freely direct magical energy from one source to another without loss, without fear of being overloaded unless the energy absorbed is at least Anti-Country level in potency. Holy attacks will be absorbed and transformed into magical energy.
  39. In addition, by activating his Dragon Reactor, Shinji's Endurance and Agility jump to A and A+ respectively.
  40. The amount of energy produced by this core being active is so great that permanently keeping it active is dangerous and can potentially even end up tearing Shinji apart, so under normal circumstances, Shinji keeps this reactor core disabled, only activating it for the sake of practicing magecraft or to fight.
  41.  
  42. Chinese Martial Arts (Bajiquan): B-
  43. A skill showing Shinji has set foot on the path to achieving martial greatness, he is praised as a natural prodigy for being able to pick up fighting techniques so easily. At this rank, Shinji has reached the level needed to compete at an international level and quite easily become a champion. Some even call Shinji's rapid ascent in skill inhuman. Others believe that he is a reincarnation of a certain famous practitioner of the art. Additional training has increased his skill at Bajiquan to an even greater degree, and he has spent time training under multiple great practitioners of the art, some of which even ended up teaching him the more lethal techniques of the martial art.
  44.  
  45. Killing Arts (Snake Style): C-
  46. A skill showing Shinji has set foot on the path to becoming a living weapon. Having begun to learn one of the greatest assassination arts ever developed by humanity, Shinji's attacks using this fighting style are completely unpredictable to an opponent that has not witnessed them once before. Unfortunately, he has yet figure a way to combine the techniques of Snake Style into Bajiquan to create his own exceptionally deadly school of fighting.
  47.  
  48. Prodigal Magecraft: B+
  49. A skill representing Shinji's magical knowledge as a result of his formal training with Touko Aozaki. A true prodigy among prodigies when it comes to magecraft, Shinji manages to pick up concepts and spells in a fraction of the time it would take magi decades his senior. His teacher once called his progress 'incredible', yet only did so because she thought she wouldn't be heard by him. Further training has heightened his skill to an even greater degree, when faced with simple spells and less advanced magecraft, Shinji is capable of usurping their effects.
  50.  
  51. Instinct: C+
  52. As a result of immersing himself in a bloody battle with a hundred magical knights, and then accepting to battle even a Goddess, Shinji has finally unlocked his body's natural instinct to fight. Born out of following his body's natural instincts, this skill allows for Shinji to almost always take the best personal course of action for himself in a fight. The plus modifier is applied for situations where Shinji is given the opportunity to analyze his opponent's fighting styles before combat, and allows for the rapid combat adjustment even against previously unknown Noble Phantasms and secret techniques, if he is able to calmly assess a situation, the penalties inflicted by visual or audible obstructions are negated to a large degree.
  53.  
  54. Golden Rule (Investment): A+++
  55. A skill that represents Shinji's nearly unlimited ability to earn money through intelligent investment and betting, as long as he has knowledge of the future, Shinji will never find it difficult to earn as much money as he will ever require. Given enough time, it would even be possible to accumulate enough personal wealth to buy entire countries.
  56.  
  57. Beloved of Alaya: B (EX)
  58. An exceptionally powerful variant of Charisma, boosted beyond the logical maximum of the skill due to leaving an impression on the true form of Alaya itself. Kept subconsciously sealed to be roughly equal to Charisma equal to B usually. If this skill were to be activated to it's fullest, then any being born of humanity would be unable to resist the commands of the skill's owner, however, the actual method to unseal this skill is unknown. As an additional benefit of this skill, the owner is themselves unable to be affected by any form of mental interference skill, no matter how powerful the skill in question might be.
  59.  
  60. Riding: A+
  61. A skill earned thanks to Shinji being acknowledged by the Pegasus as 'somebody who can ride me' within Rider's mental space, causing a strange effect that copied the skill of it's original rider and granted that skill to Shinji directly. At this rank, there is no modern day vehicle that Shinji cannot operate with incredible skill, pushing them far beyond their normal limits. The same is true for animals as well, any animal can be ridden, as can both Phantasmal Beasts and Divine Beasts. In addition, the riding of Dragons is possible, due to Shinji having received a blessing from the Queen of Dragons herself.
  62.  
  63. Appraisal of Treasure: C+
  64. A skill denoting Shinji's proficiency in determining the names and abilities of unknown Noble Phantasms. Is C+ situationally when Shinji is given the opportunity to properly study a Noble Phantasm. Thanks to his knowledge of literally hundreds of different Noble Phantasms, understanding Noble Phantasms is far easier for Shinji than it would be for practically any other magus, with some exceptions.
  65.  
  66.  
  67. Magecraft:
  68. Hypnosis: Shinji can use hypnosis to trick the non-magical into believing things as long as the topic isn't too far-fetched.
  69.  
  70. Reinforcement: with his skill at Reinforcement, Shinji can temporarily increase the value of a quality of an object by a factor of ten, enough for a blunt blade to be made sharp enough to cut through metal. Thanks to Touko's guidance, he is also able to reinforce his body to the same degree, though extended self-reinforcement usually has disastrous consequences on the body, Shinji has managed to create a method to effectively allow him to reinforce his body for as long as he wants. Combined with his bodies natural strength, Shinji's self-reinforcement is enough to physically compete with a weak servant.
  71.  
  72. Truth Healing: Healing magecraft that allows Shinji to heal the wounds of others as well as himself, seems to have been increased in effectiveness massively by Shinji's growing mastery of the element of Truth, and even wounds and injuries that are cursed to be unhealable fade away through this ability. It seems that it doesn't actually heal wounds, more than it erases them from having occurred. Thanks to his experience in spiritual surgery, he can even heal wounds to the spirit and other non-physical things. This allows him to repair damaged magic circuits and magical crests, as well as heal damage done to spiritual bodies.
  73.  
  74. Countermagic - Deny: The action of countering enemy magecraft is an incredibly easy feat for Shinji to accomplish. As long as he sees the attack coming and can intercept it with a minuscule amount of his own magical energy, he can counteract spells of incredibly high power just by holding out a hand and uttering the single word "Deny". Thanks to Shinji's element of truth, this ability allows the counter of the use of most magecraft that is below six verses. Especially effective on spells without incantations. However, he needs to actually see the user of the spell cast it in order to counter it. However, this ability can be overwhelmed by sheer quantity, and cannot counter two individual spells used at the same time.
  75.  
  76. Rune Magecraft: Shinji has been taught how to use 18 of the Norse Runes thanks to his extensive training with Touko. While she didn't teach him how to create replicas of the runes of the Gods that she is capable of creating, with his current knowledge in the usage of runes, Shinji is likely the second greatest user of runes currently alive on Earth. Second only to his teacher.
  77.  
  78. Puppetcraft: The manipulation of puppet bodies that can be controlled remotely. A form of advanced familiar that allows the creator to properly act through the body whilst their true body remains perfectly safe. Unfortunately for Shinji, he can only seem to create bodies for himself that have no capacity to use magecraft and are as a result quite weak.
  79.  
  80. Bounded Fields: The creation of bounded fields is a natural thing to Shinji. He can create bounded fields with all manner of effect, including one that melts organic material into sludge upon being triggered. However, he cannot create a bounded field that could turn that sludge into a usable form. His mastery over bounded fields extends to infiltrating the bounded fields of others, and even an Assassin class servant would have difficulty infiltrating the defenses he is capable of putting up undetected, given enough time and resources.
  81.  
  82. Manipulation of Truth: the first magecraft unique to Shinji. Truth manipulation allows Shinji to take an already existing concept or 'truth' of an object and manipulate it as he wishes. This ability requires an immense amount of focus and magical energy and as such would not normally be viable within combat. Shinji has reached a level in which his concepts are impossible for the Corrective Force of Gaia to revert. To manipulate the truth of an object or person, Shinji needs uninterrupted physical contact with it for ten seconds. The greater in scope the attempted manipulation, the more magical energy is required. While it is possible to influence lesser concepts of a being with this ability, it's normally more effective the manifest a new concept onto their conceptual core.
  83.  
  84. Manifestation of Truth: the second magecraft unique to Shinji. Truth manifestation allows Shinji to apply new concepts onto already existing objects and people, or even create constructs from the element of Truth. Truth abhors impossibility and as such constructs created of it can reject that which shouldn't be possible. Magical energy cost is high. Effects are usually permanent. Ten second long contact is required to apply a concept to a being, the same as with the Manipulation of Truth.
  85.  
  86. Magical Energy Grandmastery: As a result of training under Touko and receiving her guidance when it comes to the use of magecraft, Shinji is able to receive the same effects that a normal magus would receive from using a spell whilst only needing one fifth of the magical energy. In addition, he is capable of perfectly manipulating the magical energy within his own body, allowing him to decide what his body does with foreign sources of magical energy.
  87.  
  88. Blessed Circuits: (See Skill)
  89.  
  90. <Near-Complete Reality Marble>: A reality marble with unknown effects that Shinji has confirmed has developed within him, he hasn't managed to complete the incantation to actually manifest the world yet, but has figured out the first line of the aria. "I am truth given form." This incantation decreases the magical energy cost of manipulating and manifesting Truth. Additionally, this reality marble appears to quickly work in healing any wounds Shinji suffers as long as he has enough magical energy. Though this ability cannot bring him back from actual death, restoring a lost limb or recovering from a wound that would eventually kill him is simple. His further practice with Bounded Fields have allowed him to develop a second line of the aria which will summon it, which further decreases the cost of his magecraft. "I look upon the falsehoods of reality."
  91. The third and fourth lines are "An infinity of lies." and "Blind to the beyond." and their recital allows for the spatial destabilization of the area surrounding Shinji, in a pinch, these two verses can be used to escape from almost any attempt to bind Shinji.
  92. The fifth verse "I shall guide the way." takes an incredible amount of energy to recite, but as a trade-off, makes it possible for Shinji to utilize Truth to a far less restricted degree than usual, and allows for the easier application of far more powerful concepts.
  93. The sixth verse is "A perfect world of my own creation." Upon being invoked, Shinji's body will be immediately restored to a perfect condition no matter its previous condition. At this level, the magical energy cost is great enough that Shinji may pass out as a result of reciting it.
  94.  
  95. Noble Phantasms:
  96. Unnamed Noble Phantasm : C-rank (C+++ rank) Anti-Spatial Interference Noble Phantasm
  97. A Noble Phantasm given to you by Gilgamesh, when activated through the use of spacial interference magic on the wielder, anything from teleportation to attempting to drag the wearer to a world outside of Gaia, it will activate and cover an area with a radius of a kilometer with a bounded field preventing the usage of any any all forms of spatial interference.
  98. In addition, this Noble Phantasm is part of a set of two, the power of the bounded field is considerably increased when both are worn by two separate people. The only exceptions to the bounded field's ability to deny spatial interference are the wearers of this Noble Phantasm. When the two are together, even True Magic should be blocked.
  99.  
  100. Megingjörð: Thunder God's Belt of Strength: A Rank Anti-Unit(Self) Noble Phantasm
  101. A Belt given to you by Gilgamesh, the functionally identical prototype of Megingjörð, the belt of Thor.
  102. Passively doubles the strength of whoever is wearing the belt without cost. The strength granted through this belt can be used to exceed the normal limits of a Servant's strength, should it be granted to them, and it adjusts itself to any size in order to fit the wearer. Should a Servant with A+ Strength wear this belt, they would be given A++ Strength, and should a Servant with A++ Strength wear the belt, they would instead be granted the equivalent of EX level Strength.
  103. When worn by an already powerful warrior, this belt truly brings out god-like abilities
  104.  
  105. Truth of Rhongomyniad - Unending Spear that Heralds the End: EX Rank Anti-World Noble Phantasm [WisUp!]
  106. The Legendary Holy Spear Rhongomyniad, in truth, the spear itself is only a terminal point for the true body of the weapon, the Tower of Rhongomyniad, the pillar of light that keeps the world of 'Reality' and 'Fantasy' separated, that is to say, this is the weapon that pins the Texture of the Planet in place, preventing the world from reverting to the Age of Gods.
  107. By invoking the true name of this weapon, a Pillar of Light will be brought forth from the spear, reminiscent of the full form of the Tower that separates the worlds. The Pillar of Light can be brought forth either from the spear itself, or Rhongomyniad can be pointed upwards in order to call down an attack from the heavens.
  108. When used to its maximum power, anything targeted by this spear will surely be destroyed, and the attack will never cease until whatever is targeted is destroyed utterly, without a trace.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement