Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- typedef enum
- {
- inertobj,
- playerobj,
- lowguardobj,
- highguardobj,
- overpatrolobj,
- strikeguardobj,
- blitzguardobj,
- triadenforcerobj,
- deathmonkobj,
- dfiremonkobj,
- roboguardobj,
- b_darianobj,
- b_heinrichobj,
- b_robobossobj,
- b_darkmonkobj,
- b_darksnakeobj,
- patrolgunobj,
- wallopobj,
- //specials
- pillarobj,
- firejetobj,
- bladeobj,
- crushcolobj,
- boulderobj,
- spearobj,
- gasgrateobj,
- springobj,
- // Missile weapon types
- shurikenobj,
- wallfireobj,
- netobj,
- h_mineobj,
- grenadeobj,
- fireballobj,
- dmfballobj,
- bigshurikenobj,
- missileobj,
- NMEsaucerobj,
- dm_weaponobj,
- dm_heatseekobj,
- dm_spitobj,
- p_bazookaobj,
- p_firebombobj,
- p_heatseekobj,
- p_drunkmissileobj,
- p_firewallobj,
- p_splitmissileobj,
- p_kesobj,
- p_godballobj,
- collectorobj,
- diskobj,
- rainobj
- } classtype;
- typedef enum { wp_pistol,
- wp_twopistol,
- wp_mp40,
- wp_bazooka,
- wp_heatseeker,
- wp_drunk,
- wp_firebomb,
- wp_firewall,
- wp_godhand,
- #if (SHAREWARE == 0)
- wp_split,
- wp_kes,
- wp_bat,
- wp_dog
- #endif
- } weapontype;
- typedef enum
- {
- // MENU SOUNDS
- SD_MENUFLIP,
- SD_ESCPRESSEDSND,
- SD_MOVECURSORSND,
- SD_SELECTSND,
- SD_WARNINGBOXSND,
- SD_INFOBOXSND,
- SD_QUESTIONBOXSND,
- SD_NOPESND,
- SD_QUIT1SND,
- SD_QUIT2SND,
- SD_QUIT3SND,
- SD_QUIT4SND,
- SD_QUIT5SND,
- SD_QUIT6SND,
- SD_QUIT7SND,
- // GAME SOUNDS
- SD_LEVELSTARTSND,
- SD_LEVELDONESND,
- SD_GAMEOVERSND,
- // LEVEL END SCREEN
- SD_ENDBONUS1SND,
- SD_NOBONUSSND,
- SD_PERCENT100SND,
- // PLAYER SOUNDS
- SD_HITWALLSND,
- SD_SELECTWPNSND,
- SD_NOWAYSND,
- SD_DONOTHINGSND,
- SD_NOITEMSND,
- SD_PLAYERDYINGSND,
- SD_PLAYERTCDEATHSND,
- SD_PLAYERTBDEATHSND,
- SD_PLAYERDWDEATHSND,
- SD_PLAYERLNDEATHSND,
- SD_PLAYERIPFDEATHSND,
- SD_PLAYERTCHURTSND,
- SD_PLAYERTBHURTSND,
- SD_PLAYERDWHURTSND,
- SD_PLAYERLNHURTSND,
- SD_PLAYERIPFHURTSND,
- SD_PLAYERTCSND,
- SD_PLAYERTBSND,
- SD_PLAYERDWSND,
- SD_PLAYERLNSND,
- SD_PLAYERIPFSND,
- // SD_WALK1SND,
- // SD_WALK2SND,
- SD_PLAYERBURNEDSND,
- SD_PLAYERLANDSND,
- SD_PLAYERCOUGHMSND,
- SD_PLAYERCOUGHFSND,
- SD_NETWIGGLESND,
- SD_NETFALLSND,
- // PLAYER WEAPONS
- SD_ATKPISTOLSND,
- SD_ATKTWOPISTOLSND,
- SD_ATKMP40SND,
- SD_RICOCHET1SND,
- SD_RICOCHET2SND,
- SD_RICOCHET3SND,
- SD_BAZOOKAFIRESND,
- SD_FIREBOMBFIRESND,
- SD_HEATSEEKFIRESND,
- SD_DRUNKFIRESND,
- SD_FLAMEWALLFIRESND,
- SD_FLAMEWALLSND,
- SD_SPLITFIRESND,
- SD_SPLITSND,
- SD_GRAVBUILDSND,
- SD_GRAVFIRESND,
- SD_GRAVSND,
- SD_GRAVHITSND,
- SD_FIREHITSND,
- SD_MISSILEFLYSND,
- SD_MISSILEHITSND,
- SD_EXCALIBOUNCESND,
- SD_EXCALISWINGSND,
- SD_EXCALIHITSND,
- SD_EXCALIBUILDSND,
- SD_EXCALIBLASTSND,
- SD_GODMODEFIRESND,
- SD_GODMODE1SND,
- SD_GODMODE2SND,
- SD_GODMODE3SND,
- SD_LOSEMODESND,
- SD_DOGMODEPANTSND,
- SD_DOGMODEBITE1SND,
- SD_DOGMODEBITE2SND,
- SD_DOGMODELICKSND,
- SD_DOGMODEBLASTSND,
- SD_DOGMODEPREPBLASTSND,
- SD_DOGMANSND,
- SD_DOGWOMANSND,
- SD_GODMANSND,
- SD_GODWOMANSND,
- SD_FLYINGSND,
- // PLAYER-CAUSED SOUNDS
- SD_GLASSBREAKSND,
- SD_ITEMBLOWSND,
- SD_BONUSBARRELSND,
- SD_TOUCHPLATESND,
- SD_BADTOUCHSND,
- SD_EXPLODEFLOORSND,
- SD_EXPLODESND,
- SD_GASSTARTSND,
- SD_GASHISSSND,
- SD_GASENDSND,
- SD_GASMASKSND,
- // GET ITEM SOUNDS
- SD_GETKEYSND,
- SD_GETBONUSSND,
- SD_GETHEALTH1SND,
- SD_GETHEALTH2SND,
- SD_COOKHEALTHSND,
- SD_GETWEAPONSND,
- SD_GETKNIFESND,
- SD_GETGODSND,
- SD_GETDOGSND,
- SD_GETFLEETSND,
- SD_GETELASTSND,
- SD_GETSHROOMSSND,
- SD_GETBVESTSND,
- SD_GETAVESTSND,
- SD_GETMASKSND,
- SD_GETBATSND,
- SD_GETHEADSND,
- SD_GET1UPSND,
- SD_GET3UPSND,
- SD_RESPAWNSND,
- SD_PLAYERSPAWNSND,
- // ACTOR SOUNDS
- SD_LOWGUARD1SEESND,
- SD_LOWGUARD1ASEESND,
- SD_LOWGUARD1SEE3SND,
- SD_LOWGUARD2SEESND,
- SD_LOWGUARD2ASEESND,
- SD_LOWGUARD2SEE3SND,
- SD_LOWGUARDFIRESND,
- SD_LOWGUARDOUCHSND,
- SD_LOWGUARD1DIESND,
- SD_LOWGUARD2DIESND,
- SD_SNEAKYSPRINGMSND,
- SD_SNEAKYSPRINGFSND,
- SD_HIGHGUARD1SEESND,
- SD_HIGHGUARD2SEESND,
- SD_HIGHGUARDFIRESND,
- SD_HIGHGUARDOUCHSND,
- SD_HIGHGUARDDIESND,
- SD_OVERP1SEESND,
- SD_OVERP2SEESND,
- SD_OVERPFIRESND,
- SD_OVERPNETSND,
- SD_OVERPOUCHSND,
- SD_OVERPDIESND,
- SD_STRIKE1SEESND,
- SD_STRIKE2SEESND,
- SD_STRIKEFIRESND,
- SD_STRIKEROLLSND,
- SD_STRIKEOUCHSND,
- SD_STRIKEDIESND,
- SD_BLITZ1SEESND,
- SD_BLITZ2SEESND,
- SD_BLITZFIRESND,
- SD_BLITZSTEALSND,
- SD_BLITZOUCHSND,
- SD_BLITZDIESND,
- SD_BLITZPLEADSND,
- SD_BLITZPLEAD1SND,
- SD_BLITZPLEAD2SND,
- SD_ENFORCERSEESND,
- SD_ENFORCERFIRESND,
- SD_ENFORCERTHROWSND,
- SD_ENFORCEROUCHSND,
- SD_ENFORCERDIESND,
- SD_MONKSEESND,
- SD_MONKGRABSND,
- SD_MONKOUCHSND,
- SD_MONKDIESND,
- SD_FIREMONKSEESND,
- SD_FIREMONKFIRESND,
- SD_FIREMONKOUCHSND,
- SD_FIREMONKDIESND,
- SD_ROBOTSEESND,
- SD_ROBOTFIRESND,
- SD_ROBOTDIESND,
- SD_ROBOTMOVESND,
- SD_BALLISTIKRAFTSEESND,
- SD_BALLISTIKRAFTFIRESND,
- SD_DARIANSEESND,
- SD_DARIANFIRESND,
- SD_DARIANGONNAUSESND,
- SD_DARIANUSESND,
- SD_DARIANHIDESND,
- SD_DARIANDIESND,
- SD_DARIANSAY1,
- SD_DARIANSAY2,
- SD_DARIANSAY3,
- SD_KRISTSEESND,
- SD_KRISTFIRESND,
- SD_KRISTMOTORSND,
- SD_KRISTTURNSND,
- SD_KRISTDROPSND,
- SD_KRISTMINEBEEPSND,
- SD_KRISTMINEHITSND,
- SD_KRISTDIESND,
- SD_KRISTSAY1,
- SD_KRISTSAY2,
- SD_KRISTSAY3,
- SD_NMESEESND,
- SD_NMEREADYSND,
- SD_NMEFIRE1SND,
- SD_NMEAPARTSND,
- SD_NMEUFOSND,
- SD_NMEDIESND,
- SD_DARKMONKSEESND,
- SD_DARKMONKFIRE1SND,
- SD_DARKMONKFIRE2SND,
- SD_DARKMONKFIRE3SND,
- SD_DARKMONKFIRE4SND,
- SD_DARKMONKRECHARGESND,
- SD_DARKMONKFLOATSND,
- SD_DARKMONKDIESND,
- SD_DARKMONKSAY1,
- SD_DARKMONKSAY2,
- SD_DARKMONKSAY3,
- SD_SNAKESEESND,
- SD_SNAKEREADYSND,
- SD_SNAKECHARGESND,
- SD_SNAKEOUCHSND,
- SD_SNAKEDIESND,
- SD_SNAKESPITSND,
- SD_SNAKESAY1,
- SD_SNAKESAY2,
- SD_SNAKESAY3,
- SD_EMPLACEMENTSEESND,
- SD_EMPLACEMENTFIRESND,
- SD_BIGEMPLACEFIRESND,
- // ENVIRONMENT SOUNDS
- SD_OPENDOORSND,
- SD_CLOSEDOORSND,
- SD_DOORHITSND,
- SD_FIRECHUTESND,
- SD_FIREBALLSND,
- SD_FIREBALLHITSND,
- SD_BLADESPINSND,
- SD_PUSHWALLSND,
- SD_PUSHWALLHITSND,
- SD_GOWALLSND,
- SD_TURBOWALLSND,
- SD_BOULDERHITSND,
- SD_BOULDERROLLSND,
- SD_BOULDERFALLSND,
- SD_PITTRAPSND,
- SD_FIREJETSND,
- SD_ACTORSQUISHSND,
- SD_ACTORBURNEDSND,
- SD_ACTORSKELETONSND,
- SD_SPEARSTABSND,
- SD_CYLINDERMOVESND,
- SD_ELEVATORONSND,
- SD_ELEVATORENDSND,
- SD_SPRINGBOARDSND,
- SD_LIGHTNINGSND,
- SD_WINDSND,
- SD_WATERSND,
- SD_BODYLANDSND,
- SD_GIBSPLASHSND,
- SD_ACTORLANDSND,
- // SECRET SOUNDS
- SD_DOPEFISHSND,
- SD_YOUSUCKSND,
- SD_SILLYMOVESND,
- SD_SOUNDSELECTSND,
- SD_SOUNDESCSND,
- // REMOTE SOUNDS (shift number row)
- SD_REMOTEM1SND,
- SD_REMOTEM2SND,
- SD_REMOTEM3SND,
- SD_REMOTEM4SND,
- SD_REMOTEM5SND,
- SD_REMOTEM6SND,
- SD_REMOTEM7SND,
- SD_REMOTEM8SND,
- SD_REMOTEM9SND,
- SD_REMOTEM10SND,
- SD_LASTSOUND,
- MAXSOUNDS
- } game_sounds;
- typedef enum
- {
- // REMOTE SOUNDS (shift number row)
- D_REMOTEM1SND,
- D_REMOTEM2SND,
- D_REMOTEM3SND,
- D_REMOTEM4SND,
- D_REMOTEM5SND,
- D_REMOTEM6SND,
- D_REMOTEM7SND,
- D_REMOTEM8SND,
- D_REMOTEM9SND,
- D_REMOTEM10SND,
- } remotesounds;
- typedef enum
- {
- MUSE_MENUFLIPSND, // 0
- MUSE_ESCPRESSEDSND, // 1
- MUSE_MOVECURSORSND, // 2
- MUSE_SELECTSND, // 3
- MUSE_WARNINGBOXSND, // 4
- MUSE_INFOBOXSND, // 5
- MUSE_QUESTIONBOXSND, // 6
- MUSE_NOPESND, // 7
- MUSE_LEVELSTARTSND, // 8
- MUSE_LEVELENDSND, // 9
- MUSE_GAMEOVERSND, // 10
- MUSE_ENDBONUS1SND, // 11
- MUSE_ENDBONUS2SND, // 12
- MUSE_NOBONUSSND, // 13
- MUSE_PERCENT100SND, // 14
- MUSE_HITWALLSND, // 15
- MUSE_SELECTWPNSND, // 16
- MUSE_NOWAYSND, // 17
- MUSE_DONOTHINGSND, // 18
- MUSE_NOITEMSND, // 19
- MUSE_PLAYERDYINGSND, // 20
- MUSE_PLAYERDEATHSND, // 21
- MUSE_PLAYERHURTSND, // 22
- MUSE_PLAYERYESSND, // 23
- MUSE_WALK1SND, // 24
- MUSE_WALK2SND, // 25
- MUSE_PLAYERLANDSND, // 26
- MUSE_NETFALLSND, // 27
- MUSE_ATKKNIFESND, // 28
- MUSE_ATKPISTOLSND, // 29
- MUSE_ATKMP40SND, // 30
- MUSE_RICOCHETSND, // 31
- MUSE_MISSILEFIRESND, // 32
- MUSE_FLAMEWALLSND, // 33
- MUSE_MISSILEHITSND, // 34
- MUSE_WEAPONBUILDSND, // 35
- MUSE_STABBERSND, // 36
- MUSE_ENERGYFIRESND, // 37
- MUSE_GAINMODESND, // 38
- MUSE_LOSEMODESND, // 39
- MUSE_DOGLICKSND, // 40
- MUSE_DOGBITESND, // 41
- MUSE_GLASSBREAKSND, // 42
- MUSE_EXPLOSIONSND, // 43
- MUSE_TOUCHPLATESND, // 44
- MUSE_BADTOUCHSND, // 45
- MUSE_SWITCHSND, // 46
- MUSE_GETKEYSND, // 47
- MUSE_GETBONUSSND, // 48
- MUSE_GETHEALTHSND, // 49
- MUSE_GETWEAPONSND, // 50
- MUSE_GETMWEAPONSND, // 51
- MUSE_GETPOWERUPSND, // 52
- MUSE_GETPOWERDOWNSND, // 53
- MUSE_GETARMORSND, // 54
- MUSE_GETWEIRDSND, // 55
- MUSE_GETLIFESND, // 56
- MUSE_ACTORSEESND, // 57
- MUSE_ACTORFIRESND, // 58
- MUSE_ACTOROUCHSND, // 59
- MUSE_ACTORDIESND, // 60
- MUSE_ACTORTHROWSND, // 61
- MUSE_ACTORROLLSND, // 62
- MUSE_ACTORDOITSND, // 63
- MUSE_ACTORUSESND, // 64
- MUSE_BOSSSEESND, // 65
- MUSE_BOSSOUCHSND, // 66
- MUSE_BOSSDIESND, // 67
- MUSE_BOSSDOSND, // 68
- MUSE_BOSSBEEPSND, // 69
- MUSE_BOSSHEYSND, // 70
- MUSE_BOSSFIRESND, // 71
- MUSE_BOSSWARNSND, // 72
- MUSE_BOSSFIRE2SND, // 73
- MUSE_EMPFIRESND, // 74
- MUSE_OPENDOORSND, // 75
- MUSE_CLOSEDOORSND, // 76
- MUSE_SPINBLADESND, // 77
- MUSE_PUSHWALLSND, // 78
- MUSE_BOULDERSND, // 79
- MUSE_PITTRAPSND, // 80
- MUSE_FIREJETSND, // 81
- MUSE_ACTORSQUISHSND, // 82
- MUSE_CYLINDERHITSND, // 83
- MUSE_ELEVATORSND, // 84
- MUSE_SPRINGBOARDSND, // 85
- MUSE_LASTSOUND=-1
- } musesounds;
- typedef enum
- {
- song_gason,
- song_bosssee,
- song_bossdie,
- song_endlevel,
- song_dogend,
- song_title,
- song_apogee,
- song_youwin,
- song_level,
- song_elevator,
- song_secretmenu,
- song_cinematic1,
- song_cinematic2,
- song_cinematic3,
- song_gameover,
- song_christmas,
- song_snakechase,
- song_menu
- } songtypes;
- typedef enum
- {
- // MENU SOUNDS
- D_MENUFLIP,
- D_ESCPRESSEDSND,
- D_MOVECURSORSND,
- D_SELECTSND,
- D_WARNINGBOXSND,
- D_INFOBOXSND,
- D_QUESTIONBOXSND,
- D_NOPESND,
- D_QUIT1SND,
- D_QUIT2SND,
- D_QUIT3SND,
- D_QUIT4SND,
- D_QUIT5SND,
- D_QUIT6SND,
- D_QUIT7SND,
- // GAME SOUNDS
- D_LEVELSTARTSND,
- D_LEVELDONESND,
- D_GAMEOVERSND,
- // LEVEL END SCREEN
- D_ENDBONUS1SND,
- D_NOBONUSSND,
- D_PERCENT100SND,
- // PLAYER SOUNDS
- D_HITWALLSND,
- D_SELECTWPNSND,
- D_NOWAYSND,
- D_DONOTHINGSND,
- // D_NOITEMSND,
- D_PLAYERDYINGSND,
- D_PLAYERTBDEATHSND,
- D_PLAYERTCDEATHSND,
- D_PLAYERLNDEATHSND,
- D_PLAYERDWDEATHSND,
- D_PLAYERIPFDEATHSND,
- D_PLAYERTBHURTSND,
- D_PLAYERTCHURTSND,
- D_PLAYERLNHURTSND,
- D_PLAYERDWHURTSND,
- D_PLAYERIPFHURTSND,
- D_PLAYERTBSND,
- D_PLAYERTCSND,
- D_PLAYERLNSND,
- D_PLAYERDWSND,
- D_PLAYERIPFSND,
- // D_WALK1SND,
- // D_WALK2SND,
- D_PLAYERBURNEDSND,
- D_PLAYERLANDSND,
- D_PLAYERCOUGHMSND,
- D_PLAYERCOUGHFSND,
- D_NETWIGGLESND,
- D_NETFALLSND,
- // PLAYER WEAPONS
- D_ATKPISTOLSND,
- D_ATKTWOPISTOLSND,
- D_ATKMP40SND,
- D_RICOCHET1SND,
- D_RICOCHET2SND,
- D_RICOCHET3SND,
- D_BAZOOKAFIRESND,
- D_FIREBOMBFIRESND,
- D_HEATSEEKFIRESND,
- D_DRUNKFIRESND,
- D_FLAMEWALLFIRESND,
- D_FLAMEWALLSND,
- D_SPLITFIRESND,
- D_SPLITSND,
- D_GRAVBUILDSND,
- D_GRAVFIRESND,
- D_GRAVSND,
- D_GRAVHITSND,
- D_FIREHITSND,
- D_MISSILEFLYSND,
- D_MISSILEHITSND,
- D_EXCALIBOUNCESND,
- D_EXCALISWINGSND,
- D_EXCALIHITSND,
- D_EXCALIBUILDSND,
- D_EXCALIBLASTSND,
- D_GODMODEFIRESND,
- D_GODMODE1SND,
- D_GODMODE2SND,
- D_GODMODE3SND,
- D_LOSEMODESND,
- D_DOGMODEPANTSND,
- D_DOGMODEBITE1SND,
- D_DOGMODEBITE2SND,
- D_DOGMODELICKSND,
- D_DOGMODEBLASTSND,
- D_DOGMODEPREPBLASTSND,
- D_DOGMANSND,
- D_DOGWOMANSND,
- D_GODMANSND,
- D_GODWOMANSND,
- D_FLYINGSND,
- // PLAYER-CAUSED SOUNDS
- D_GLASSBREAKSND,
- D_ITEMBLOWSND,
- D_BONUSBARRELSND,
- D_TOUCHPLATESND,
- D_BADTOUCHSND,
- D_EXPLODEFLOORSND,
- D_EXPLODESND,
- // D_GASSTARTSND,
- D_GASHISSSND,
- D_GASENDSND,
- D_GASMASKSND,
- // GET ITEM SOUNDS
- D_GETKEYSND,
- D_GETBONUSSND,
- D_GETHEALTH1SND,
- D_GETHEALTH2SND,
- D_COOKHEALTHSND,
- D_GETWEAPONSND,
- D_GETKNIFESND,
- D_GETGODSND,
- D_GETDOGSND,
- D_GETFLEETSND,
- D_GETELASTSND,
- D_GETSHROOMSSND,
- D_GETBVESTSND,
- D_GETAVESTSND,
- D_GETMASKSND,
- D_GETBATSND,
- D_GETHEADSND,
- D_GET1UPSND,
- D_GET3UPSND,
- D_RESPAWNSND,
- D_PLAYERSPAWNSND,
- // ACTOR SOUNDS
- D_LOWGUARD1SEESND,
- D_LOWGUARD1ASEESND,
- D_LOWGUARD1SEE2SND,
- // D_LOWGUARD2SEESND,
- // D_LOWGUARD2ASEESND,
- // D_LOWGUARD2SEE2SND,
- D_LOWGUARDOUCHSND,
- D_LOWGUARD1DIESND,
- // D_LOWGUARD2DIESND,
- D_SNEAKYSPRINGMSND,
- // D_SNEAKYSPRINGFSND,
- D_HIGHGUARD1SEESND,
- D_HIGHGUARD2SEESND,
- D_HIGHGUARDOUCHSND,
- D_HIGHGUARDDIESND,
- D_OVERP1SEESND,
- // D_OVERP2SEESND,
- D_OVERPNETSND,
- D_OVERPOUCHSND,
- D_OVERPDIESND,
- D_STRIKE1SEESND,
- // D_STRIKE2SEESND,
- D_STRIKEROLLSND,
- D_STRIKEOUCHSND,
- D_STRIKEDIESND,
- D_BLITZ1SEESND,
- D_BLITZ2SEESND,
- D_BLITZSTEALSND,
- D_BLITZOUCHSND,
- D_BLITZDIESND,
- D_BLITZPLEADSND,
- D_BLITZPLEAD1SND,
- D_BLITZPLEAD2SND,
- D_ENFORCERSEESND,
- D_ENFORCERFIRESND,
- D_ENFORCERTHROWSND,
- D_ENFORCEROUCHSND,
- D_ENFORCERDIESND,
- D_MONKSEESND,
- D_MONKGRABSND,
- D_MONKOUCHSND,
- D_MONKDIESND,
- D_FIREMONKSEESND,
- D_FIREMONKFIRESND,
- D_FIREMONKOUCHSND,
- D_FIREMONKDIESND,
- D_ROBOTSEESND,
- D_ROBOTFIRESND,
- D_ROBOTDIESND,
- D_DARIANSEESND,
- D_DARIANGONNAUSESND,
- D_DARIANHIDESND,
- D_DARIANDIESND,
- D_DARIANSAY1,
- D_DARIANSAY2,
- D_DARIANSAY3,
- D_KRISTSEESND,
- D_KRISTMOTORSND,
- D_KRISTTURNSND,
- D_KRISTDROPSND,
- D_KRISTMINEBEEPSND,
- D_KRISTMINEHITSND,
- D_KRISTDIESND,
- D_KRISTSAY1,
- D_KRISTSAY2,
- D_KRISTSAY3,
- D_NMESEESND,
- D_NMEREADYSND,
- D_NMEAPARTSND,
- D_NMEUFOSND,
- D_DARKMONKSEESND,
- D_DARKMONKFIRE1SND,
- D_DARKMONKFIRE2SND,
- D_DARKMONKFIRE3SND,
- D_DARKMONKFIRE4SND,
- D_DARKMONKRECHARGESND,
- D_DARKMONKFLOATSND,
- D_DARKMONKDIESND,
- D_DARKMONKSAY1,
- D_DARKMONKSAY2,
- D_DARKMONKSAY3,
- D_SNAKESEESND,
- D_SNAKEREADYSND,
- D_SNAKECHARGESND,
- D_SNAKEOUCHSND,
- D_SNAKEDIESND,
- D_SNAKESPITSND,
- D_SNAKESAY1,
- D_SNAKESAY2,
- D_SNAKESAY3,
- D_EMPLACEMENTSEESND,
- D_EMPLACEMENTFIRESND,
- D_BIGEMPLACEFIRESND,
- // ENVIRONMENT SOUNDS
- D_OPENDOORSND,
- D_CLOSEDOORSND,
- D_DOORHITSND,
- D_FIRECHUTESND,
- D_FIREBALLSND,
- D_FIREBALLHITSND,
- D_BLADESPINSND,
- D_PUSHWALLSND,
- D_PUSHWALLHITSND,
- D_GOWALLSND,
- D_TURBOWALLSND,
- D_BOULDERHITSND,
- D_BOULDERROLLSND,
- D_PITTRAPSND,
- D_FIREJETSND,
- D_ACTORSQUISHSND,
- D_ACTORBURNEDSND,
- D_ACTORSKELETONSND,
- D_SPEARSTABSND,
- D_CYLINDERMOVESND,
- D_ELEVATORONSND,
- D_ELEVATORENDSND,
- D_SPRINGBOARDSND,
- D_LIGHTNINGSND,
- D_WINDSND,
- // D_WATERSND,
- // SECRET SOUNDS
- D_DOPEFISHSND,
- D_YOUSUCKSND,
- D_SILLYMOVESND,
- D_SOUNDSELECTSND,
- D_SOUNDESCSND,
- D_BODYLANDSND,
- D_GIBSPLASHSND,
- D_ACTORLANDSND,
- D_LASTSOUND=-1
- } digisounds;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement