TizzyT

ColdbootJSXdecompSucess -TizzyT

Apr 9th, 2015
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  1. [Script.js]
  2. var logo_hd = new Actor("logo");
  3. var blur_hd = new Actor("blur");
  4. var footer_hd = new Actor("footer");
  5. var logo_sd = new Actor("logo_sd");
  6. var blur_sd = new Actor("blur_sd");
  7. var footer_sd = new Actor("footer_sd");
  8. var camera = new Camera("camera");
  9. var light = new Light("pointlight");
  10. var first_wait = 1.5;
  11. var appear_duration = 1.3;
  12. var appear_wait = -0.25;
  13. var blur_duration = 0.5;
  14. var blur_wait = 0.25;
  15. var whole_duration = 0.5;
  16. var whole_wait = 0.5;
  17. var fade_duration = 1.2;
  18. var appear_start_time = first_wait;
  19. var blur_start_time = appear_start_time + appear_duration + appear_wait;
  20. var whole_start_time = blur_start_time + blur_duration + blur_wait;
  21. var fade_start_time = whole_start_time + whole_duration + whole_wait;
  22. var logo = logo_hd;
  23. var blur = blur_hd;
  24. var footer = footer_hd;
  25. var logo_hide = logo_sd;
  26. var blur_hide = blur_sd;
  27. var footer_hide = footer_sd;
  28. var br = 1.0;
  29. if (System.resolution->0 == 720)
  30. {
  31.     br = 0.8;
  32.     logo = logo_sd;
  33.     blur = blur_sd;
  34.     footer = footer_sd;
  35.     logo_hide = logo_hd;
  36.     blur_hide = blur_hd;
  37.     footer_hide = footer_hd;
  38.     if (camera.aspect == 4.0 / 3.0)
  39.     {
  40.         var sd_offset_x = 1.25;
  41.         logo.position->0 = sd_offset_x;
  42.         blur.position->0 = sd_offset_x;
  43.         footer.position->0 = sd_offset_x;
  44.         var sd_scale = <1.0, 0.5, 0.5>;
  45.         logo.scale = sd_scale;
  46.         blur.scale = sd_scale;
  47.         footer.scale = sd_scale;
  48.     } else {
  49.         var sd_offset_x = 2.0;
  50.         logo.position->0 = sd_offset_x;
  51.         blur.position->0 = sd_offset_x;
  52.         footer.position->0 = sd_offset_x;
  53.         var sd_scale = <1.0, 0.5, 0.5>;
  54.         logo.scale = sd_scale;
  55.         blur.scale = sd_scale;
  56.         footer.scale = sd_scale;
  57.     }
  58. }
  59. logo_hide.color = <0, 0, 0, 0>;
  60. blur_hide.color = <0, 0, 0, 0>;
  61. footer_hide.color = <0, 0, 0, 0>;
  62. logo.color = <br, br, br, 0>;
  63. logo.setColor(<br, br, br, 1>, appear_start_time);
  64. blur.color = <br, br, br, 0>;
  65. footer.color = <br, br, br, 0>;
  66. light.position = logo.position + <-3, 0.5, 0>;
  67. light.color = <0, 0, 0>;
  68. System.timer[0] = new OneShotTimer(appear_start_time, function()
  69. {
  70.     light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  71.     light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  72.     light.setColor(<1, 1, 1>, appear_duration);
  73. });
  74. System.timer[1] = new OneShotTimer(blur_start_time, function()
  75. {
  76.     blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  77. });
  78. System.timer[2] = new OneShotTimer(whole_start_time, function()
  79. {
  80.     blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  81.     footer.setColor(<br, br, br, 1>, whole_duration);
  82. });
  83. System.timer[3] = new OneShotTimer(fade_start_time, function()
  84. {
  85.     var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  86.     footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  87.     logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  88.     light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  89.     light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  90.     light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  91. });
  92.  
  93.  
  94. [Opcode.txt]
  95.  Line   || OP Name                       | OP#  | ARG  | UNK  | VAR  | VAL        | Resolve
  96. ============================================================================================
  97.  0x0000 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hd
  98. --------------------------------------------------------------------------------------------
  99.  0x0001 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  100. --------------------------------------------------------------------------------------------
  101.  0x0002 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000000 | "logo"
  102. --------------------------------------------------------------------------------------------
  103.  0x0003 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("logo")
  104. --------------------------------------------------------------------------------------------
  105.  0x0004 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hd = new Actor("logo")
  106. --------------------------------------------------------------------------------------------
  107.  0x0005 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hd = new Actor("logo");
  108. --------------------------------------------------------------------------------------------
  109.  0x0006 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | blur_hd
  110. --------------------------------------------------------------------------------------------
  111.  0x0007 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  112. --------------------------------------------------------------------------------------------
  113.  0x0008 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000001 | "blur"
  114. --------------------------------------------------------------------------------------------
  115.  0x0009 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("blur")
  116. --------------------------------------------------------------------------------------------
  117.  0x000A || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hd = new Actor("blur")
  118. --------------------------------------------------------------------------------------------
  119.  0x000B || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hd = new Actor("blur");
  120. --------------------------------------------------------------------------------------------
  121.  0x000C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | footer_hd
  122. --------------------------------------------------------------------------------------------
  123.  0x000D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  124. --------------------------------------------------------------------------------------------
  125.  0x000E || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000002 | "footer"
  126. --------------------------------------------------------------------------------------------
  127.  0x000F || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("footer")
  128. --------------------------------------------------------------------------------------------
  129.  0x0010 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hd = new Actor("footer")
  130. --------------------------------------------------------------------------------------------
  131.  0x0011 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hd = new Actor("footer");
  132. --------------------------------------------------------------------------------------------
  133.  0x0012 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | logo_sd
  134. --------------------------------------------------------------------------------------------
  135.  0x0013 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  136. --------------------------------------------------------------------------------------------
  137.  0x0014 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000003 | "logo_sd"
  138. --------------------------------------------------------------------------------------------
  139.  0x0015 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("logo_sd")
  140. --------------------------------------------------------------------------------------------
  141.  0x0016 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_sd = new Actor("logo_sd")
  142. --------------------------------------------------------------------------------------------
  143.  0x0017 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_sd = new Actor("logo_sd");
  144. --------------------------------------------------------------------------------------------
  145.  0x0018 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_sd
  146. --------------------------------------------------------------------------------------------
  147.  0x0019 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  148. --------------------------------------------------------------------------------------------
  149.  0x001A || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000004 | "blur_sd"
  150. --------------------------------------------------------------------------------------------
  151.  0x001B || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("blur_sd")
  152. --------------------------------------------------------------------------------------------
  153.  0x001C || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_sd = new Actor("blur_sd")
  154. --------------------------------------------------------------------------------------------
  155.  0x001D || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_sd = new Actor("blur_sd");
  156. --------------------------------------------------------------------------------------------
  157.  0x001E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | footer_sd
  158. --------------------------------------------------------------------------------------------
  159.  0x001F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Actor
  160. --------------------------------------------------------------------------------------------
  161.  0x0020 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000005 | "footer_sd"
  162. --------------------------------------------------------------------------------------------
  163.  0x0021 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Actor("footer_sd")
  164. --------------------------------------------------------------------------------------------
  165.  0x0022 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_sd = new Actor("footer_sd")
  166. --------------------------------------------------------------------------------------------
  167.  0x0023 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_sd = new Actor("footer_sd");
  168. --------------------------------------------------------------------------------------------
  169.  0x0024 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000006 | camera
  170. --------------------------------------------------------------------------------------------
  171.  0x0025 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001F | Camera
  172. --------------------------------------------------------------------------------------------
  173.  0x0026 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000006 | "camera"
  174. --------------------------------------------------------------------------------------------
  175.  0x0027 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Camera("camera")
  176. --------------------------------------------------------------------------------------------
  177.  0x0028 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var camera = new Camera("camera")
  178. --------------------------------------------------------------------------------------------
  179.  0x0029 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var camera = new Camera("camera");
  180. --------------------------------------------------------------------------------------------
  181.  0x002A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  182. --------------------------------------------------------------------------------------------
  183.  0x002B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000020 | Light
  184. --------------------------------------------------------------------------------------------
  185.  0x002C || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000007 | "pointlight"
  186. --------------------------------------------------------------------------------------------
  187.  0x002D || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | new Light("pointlight")
  188. --------------------------------------------------------------------------------------------
  189.  0x002E || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var light = new Light("pointlight")
  190. --------------------------------------------------------------------------------------------
  191.  0x002F || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var light = new Light("pointlight");
  192. --------------------------------------------------------------------------------------------
  193.  0x0030 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000008 | first_wait
  194. --------------------------------------------------------------------------------------------
  195.  0x0031 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  196. --------------------------------------------------------------------------------------------
  197.  0x0032 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var first_wait = 1.5
  198. --------------------------------------------------------------------------------------------
  199.  0x0033 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var first_wait = 1.5;
  200. --------------------------------------------------------------------------------------------
  201.  0x0034 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  202. --------------------------------------------------------------------------------------------
  203.  0x0035 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FA66666 | 1.3
  204. --------------------------------------------------------------------------------------------
  205.  0x0036 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_duration = 1.3
  206. --------------------------------------------------------------------------------------------
  207.  0x0037 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_duration = 1.3;
  208. --------------------------------------------------------------------------------------------
  209.  0x0038 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000A | appear_wait
  210. --------------------------------------------------------------------------------------------
  211.  0x0039 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3E800000 | 0.25
  212. --------------------------------------------------------------------------------------------
  213.  0x003A || CSIGN                         | 0x08 | 0x00 | 0x00 | 0x00 | 0x00000000 | -0.25
  214. --------------------------------------------------------------------------------------------
  215.  0x003B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_wait = -0.25
  216. --------------------------------------------------------------------------------------------
  217.  0x003C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_wait = -0.25;
  218. --------------------------------------------------------------------------------------------
  219.  0x003D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | blur_duration
  220. --------------------------------------------------------------------------------------------
  221.  0x003E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  222. --------------------------------------------------------------------------------------------
  223.  0x003F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_duration = 0.5
  224. --------------------------------------------------------------------------------------------
  225.  0x0040 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_duration = 0.5;
  226. --------------------------------------------------------------------------------------------
  227.  0x0041 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000C | blur_wait
  228. --------------------------------------------------------------------------------------------
  229.  0x0042 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3E800000 | 0.25
  230. --------------------------------------------------------------------------------------------
  231.  0x0043 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_wait = 0.25
  232. --------------------------------------------------------------------------------------------
  233.  0x0044 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_wait = 0.25;
  234. --------------------------------------------------------------------------------------------
  235.  0x0045 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  236. --------------------------------------------------------------------------------------------
  237.  0x0046 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  238. --------------------------------------------------------------------------------------------
  239.  0x0047 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_duration = 0.5
  240. --------------------------------------------------------------------------------------------
  241.  0x0048 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_duration = 0.5;
  242. --------------------------------------------------------------------------------------------
  243.  0x0049 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000E | whole_wait
  244. --------------------------------------------------------------------------------------------
  245.  0x004A || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  246. --------------------------------------------------------------------------------------------
  247.  0x004B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_wait = 0.5
  248. --------------------------------------------------------------------------------------------
  249.  0x004C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_wait = 0.5;
  250. --------------------------------------------------------------------------------------------
  251.  0x004D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  252. --------------------------------------------------------------------------------------------
  253.  0x004E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F99999A | 1.2
  254. --------------------------------------------------------------------------------------------
  255.  0x004F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_duration = 1.2
  256. --------------------------------------------------------------------------------------------
  257.  0x0050 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_duration = 1.2;
  258. --------------------------------------------------------------------------------------------
  259.  0x0051 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  260. --------------------------------------------------------------------------------------------
  261.  0x0052 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000008 | first_wait
  262. --------------------------------------------------------------------------------------------
  263.  0x0053 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_start_time = first_wait
  264. --------------------------------------------------------------------------------------------
  265.  0x0054 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var appear_start_time = first_wait;
  266. --------------------------------------------------------------------------------------------
  267.  0x0055 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | blur_start_time
  268. --------------------------------------------------------------------------------------------
  269.  0x0056 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  270. --------------------------------------------------------------------------------------------
  271.  0x0057 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  272. --------------------------------------------------------------------------------------------
  273.  0x0058 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | appear_start_time + appear_duration
  274. --------------------------------------------------------------------------------------------
  275.  0x0059 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000A | appear_wait
  276. --------------------------------------------------------------------------------------------
  277.  0x005A || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | appear_start_time + appear_duration + appear_wait
  278. --------------------------------------------------------------------------------------------
  279.  0x005B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_start_time = appear_start_time + appear_duration + appear_wait
  280. --------------------------------------------------------------------------------------------
  281.  0x005C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_start_time = appear_start_time + appear_duration + appear_wait;
  282. --------------------------------------------------------------------------------------------
  283.  0x005D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | whole_start_time
  284. --------------------------------------------------------------------------------------------
  285.  0x005E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | blur_start_time
  286. --------------------------------------------------------------------------------------------
  287.  0x005F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | blur_duration
  288. --------------------------------------------------------------------------------------------
  289.  0x0060 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_start_time + blur_duration
  290. --------------------------------------------------------------------------------------------
  291.  0x0061 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000C | blur_wait
  292. --------------------------------------------------------------------------------------------
  293.  0x0062 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_start_time + blur_duration + blur_wait
  294. --------------------------------------------------------------------------------------------
  295.  0x0063 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_start_time = blur_start_time + blur_duration + blur_wait
  296. --------------------------------------------------------------------------------------------
  297.  0x0064 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var whole_start_time = blur_start_time + blur_duration + blur_wait;
  298. --------------------------------------------------------------------------------------------
  299.  0x0065 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000013 | fade_start_time
  300. --------------------------------------------------------------------------------------------
  301.  0x0066 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | whole_start_time
  302. --------------------------------------------------------------------------------------------
  303.  0x0067 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  304. --------------------------------------------------------------------------------------------
  305.  0x0068 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | whole_start_time + whole_duration
  306. --------------------------------------------------------------------------------------------
  307.  0x0069 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000E | whole_wait
  308. --------------------------------------------------------------------------------------------
  309.  0x006A || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | whole_start_time + whole_duration + whole_wait
  310. --------------------------------------------------------------------------------------------
  311.  0x006B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_start_time = whole_start_time + whole_duration + whole_wait
  312. --------------------------------------------------------------------------------------------
  313.  0x006C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var fade_start_time = whole_start_time + whole_duration + whole_wait;
  314. --------------------------------------------------------------------------------------------
  315.  0x006D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  316. --------------------------------------------------------------------------------------------
  317.  0x006E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hd
  318. --------------------------------------------------------------------------------------------
  319.  0x006F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo = logo_hd
  320. --------------------------------------------------------------------------------------------
  321.  0x0070 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo = logo_hd;
  322. --------------------------------------------------------------------------------------------
  323.  0x0071 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  324. --------------------------------------------------------------------------------------------
  325.  0x0072 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | blur_hd
  326. --------------------------------------------------------------------------------------------
  327.  0x0073 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur = blur_hd
  328. --------------------------------------------------------------------------------------------
  329.  0x0074 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur = blur_hd;
  330. --------------------------------------------------------------------------------------------
  331.  0x0075 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  332. --------------------------------------------------------------------------------------------
  333.  0x0076 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | footer_hd
  334. --------------------------------------------------------------------------------------------
  335.  0x0077 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer = footer_hd
  336. --------------------------------------------------------------------------------------------
  337.  0x0078 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer = footer_hd;
  338. --------------------------------------------------------------------------------------------
  339.  0x0079 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | logo_hide
  340. --------------------------------------------------------------------------------------------
  341.  0x007A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | logo_sd
  342. --------------------------------------------------------------------------------------------
  343.  0x007B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hide = logo_sd
  344. --------------------------------------------------------------------------------------------
  345.  0x007C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var logo_hide = logo_sd;
  346. --------------------------------------------------------------------------------------------
  347.  0x007D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | blur_hide
  348. --------------------------------------------------------------------------------------------
  349.  0x007E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_sd
  350. --------------------------------------------------------------------------------------------
  351.  0x007F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hide = blur_sd
  352. --------------------------------------------------------------------------------------------
  353.  0x0080 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var blur_hide = blur_sd;
  354. --------------------------------------------------------------------------------------------
  355.  0x0081 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | footer_hide
  356. --------------------------------------------------------------------------------------------
  357.  0x0082 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | footer_sd
  358. --------------------------------------------------------------------------------------------
  359.  0x0083 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hide = footer_sd
  360. --------------------------------------------------------------------------------------------
  361.  0x0084 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var footer_hide = footer_sd;
  362. --------------------------------------------------------------------------------------------
  363.  0x0085 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  364. --------------------------------------------------------------------------------------------
  365.  0x0086 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1.0
  366. --------------------------------------------------------------------------------------------
  367.  0x0087 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var br = 1.0
  368. --------------------------------------------------------------------------------------------
  369.  0x0088 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var br = 1.0;
  370. --------------------------------------------------------------------------------------------
  371.  0x0089 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  372. --------------------------------------------------------------------------------------------
  373.  0x008A || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000000 | System.resolution
  374. --------------------------------------------------------------------------------------------
  375.  0x008B || GET_VECTOR_ELEMENT            | 0x4A | 0x00 | 0x00 | 0x00 | 0x00000000 | System.resolution->0
  376. --------------------------------------------------------------------------------------------
  377.  0x008C || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x000002D0 | 720
  378. --------------------------------------------------------------------------------------------
  379.  0x008D || CMPEQ                         | 0x0E | 0x00 | 0x00 | 0x00 | 0x00000000 | System.resolution->0 == 720
  380. --------------------------------------------------------------------------------------------
  381.  0x008E || JUMPF                         | 0x3B | 0x00 | 0x00 | 0x00 | 0x000000F9 | if (System.resolution->0 == 720)
  382.         ||                               |      |      |      |      |            | {
  383. --------------------------------------------------------------------------------------------
  384.  0x008F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  385. --------------------------------------------------------------------------------------------
  386.  0x0090 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | 0.8
  387. --------------------------------------------------------------------------------------------
  388.  0x0091 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | br = 0.8
  389. --------------------------------------------------------------------------------------------
  390.  0x0092 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | br = 0.8;
  391. --------------------------------------------------------------------------------------------
  392.  0x0093 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  393. --------------------------------------------------------------------------------------------
  394.  0x0094 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | logo_sd
  395. --------------------------------------------------------------------------------------------
  396.  0x0095 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo = logo_sd
  397. --------------------------------------------------------------------------------------------
  398.  0x0096 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo = logo_sd;
  399. --------------------------------------------------------------------------------------------
  400.  0x0097 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  401. --------------------------------------------------------------------------------------------
  402.  0x0098 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_sd
  403. --------------------------------------------------------------------------------------------
  404.  0x0099 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur = blur_sd
  405. --------------------------------------------------------------------------------------------
  406.  0x009A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur = blur_sd;
  407. --------------------------------------------------------------------------------------------
  408.  0x009B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  409. --------------------------------------------------------------------------------------------
  410.  0x009C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | footer_sd
  411. --------------------------------------------------------------------------------------------
  412.  0x009D || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer = footer_sd
  413. --------------------------------------------------------------------------------------------
  414.  0x009E || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer = footer_sd;
  415. --------------------------------------------------------------------------------------------
  416.  0x009F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | logo_hide
  417. --------------------------------------------------------------------------------------------
  418.  0x00A0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hd
  419. --------------------------------------------------------------------------------------------
  420.  0x00A1 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hide = logo_hd
  421. --------------------------------------------------------------------------------------------
  422.  0x00A2 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hide = logo_hd;
  423. --------------------------------------------------------------------------------------------
  424.  0x00A3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | blur_hide
  425. --------------------------------------------------------------------------------------------
  426.  0x00A4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | blur_hd
  427. --------------------------------------------------------------------------------------------
  428.  0x00A5 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_hide = blur_hd
  429. --------------------------------------------------------------------------------------------
  430.  0x00A6 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_hide = blur_hd;
  431. --------------------------------------------------------------------------------------------
  432.  0x00A7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | footer_hide
  433. --------------------------------------------------------------------------------------------
  434.  0x00A8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | footer_hd
  435. --------------------------------------------------------------------------------------------
  436.  0x00A9 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer_hide = footer_hd
  437. --------------------------------------------------------------------------------------------
  438.  0x00AA || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer_hide = footer_hd;
  439. --------------------------------------------------------------------------------------------
  440.  0x00AB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000006 | camera
  441. --------------------------------------------------------------------------------------------
  442.  0x00AC || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000001 | camera.aspect
  443. --------------------------------------------------------------------------------------------
  444.  0x00AD || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40800000 | 4.0
  445. --------------------------------------------------------------------------------------------
  446.  0x00AE || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40400000 | 3.0
  447. --------------------------------------------------------------------------------------------
  448.  0x00AF || DIV                           | 0x05 | 0x00 | 0x00 | 0x00 | 0x00000000 | 4.0 / 3.0
  449. --------------------------------------------------------------------------------------------
  450.  0x00B0 || CMPEQ                         | 0x0E | 0x00 | 0x00 | 0x00 | 0x00000000 | camera.aspect == 4.0 / 3.0
  451. --------------------------------------------------------------------------------------------
  452.  0x00B1 || JUMPF                         | 0x3B | 0x00 | 0x00 | 0x00 | 0x000000D6 | if (camera.aspect == 4.0 / 3.0)
  453.         ||                               |      |      |      |      |            | {
  454. --------------------------------------------------------------------------------------------
  455.  0x00B2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  456. --------------------------------------------------------------------------------------------
  457.  0x00B3 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FA00000 | 1.25
  458. --------------------------------------------------------------------------------------------
  459.  0x00B4 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_offset_x = 1.25
  460. --------------------------------------------------------------------------------------------
  461.  0x00B5 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_offset_x = 1.25;
  462. --------------------------------------------------------------------------------------------
  463.  0x00B6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  464. --------------------------------------------------------------------------------------------
  465.  0x00B7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  466. --------------------------------------------------------------------------------------------
  467.  0x00B8 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.position->0 = sd_offset_x
  468. --------------------------------------------------------------------------------------------
  469.  0x00B9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.position->0 = sd_offset_x;
  470. --------------------------------------------------------------------------------------------
  471.  0x00BA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  472. --------------------------------------------------------------------------------------------
  473.  0x00BB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  474. --------------------------------------------------------------------------------------------
  475.  0x00BC || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | blur.position->0 = sd_offset_x
  476. --------------------------------------------------------------------------------------------
  477.  0x00BD || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.position->0 = sd_offset_x;
  478. --------------------------------------------------------------------------------------------
  479.  0x00BE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  480. --------------------------------------------------------------------------------------------
  481.  0x00BF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  482. --------------------------------------------------------------------------------------------
  483.  0x00C0 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | footer.position->0 = sd_offset_x
  484. --------------------------------------------------------------------------------------------
  485.  0x00C1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.position->0 = sd_offset_x;
  486. --------------------------------------------------------------------------------------------
  487.  0x00C2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  488. --------------------------------------------------------------------------------------------
  489.  0x00C3 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1.0
  490. --------------------------------------------------------------------------------------------
  491.  0x00C4 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  492. --------------------------------------------------------------------------------------------
  493.  0x00C5 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  494. --------------------------------------------------------------------------------------------
  495.  0x00C6 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1.0, 0.5, 0.5>
  496. --------------------------------------------------------------------------------------------
  497.  0x00C7 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_scale = <1.0, 0.5, 0.5>
  498. --------------------------------------------------------------------------------------------
  499.  0x00C8 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_scale = <1.0, 0.5, 0.5>;
  500. --------------------------------------------------------------------------------------------
  501.  0x00C9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  502. --------------------------------------------------------------------------------------------
  503.  0x00CA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  504. --------------------------------------------------------------------------------------------
  505.  0x00CB || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | logo.scale = sd_scale
  506. --------------------------------------------------------------------------------------------
  507.  0x00CC || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.scale = sd_scale;
  508. --------------------------------------------------------------------------------------------
  509.  0x00CD || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  510. --------------------------------------------------------------------------------------------
  511.  0x00CE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  512. --------------------------------------------------------------------------------------------
  513.  0x00CF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | blur.scale = sd_scale
  514. --------------------------------------------------------------------------------------------
  515.  0x00D0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.scale = sd_scale;
  516. --------------------------------------------------------------------------------------------
  517.  0x00D1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  518. --------------------------------------------------------------------------------------------
  519.  0x00D2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  520. --------------------------------------------------------------------------------------------
  521.  0x00D3 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | footer.scale = sd_scale
  522. --------------------------------------------------------------------------------------------
  523.  0x00D4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.scale = sd_scale;
  524.         ||                               |      |      |      |      |            | } else {
  525. --------------------------------------------------------------------------------------------
  526.  0x00D5 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x000000F9 | GoTo 0x00F9
  527. --------------------------------------------------------------------------------------------
  528.  0x00D6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  529. --------------------------------------------------------------------------------------------
  530.  0x00D7 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40000000 | 2.0
  531. --------------------------------------------------------------------------------------------
  532.  0x00D8 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_offset_x = 2.0
  533. --------------------------------------------------------------------------------------------
  534.  0x00D9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_offset_x = 2.0;
  535. --------------------------------------------------------------------------------------------
  536.  0x00DA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  537. --------------------------------------------------------------------------------------------
  538.  0x00DB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  539. --------------------------------------------------------------------------------------------
  540.  0x00DC || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.position->0 = sd_offset_x
  541. --------------------------------------------------------------------------------------------
  542.  0x00DD || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.position->0 = sd_offset_x;
  543. --------------------------------------------------------------------------------------------
  544.  0x00DE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  545. --------------------------------------------------------------------------------------------
  546.  0x00DF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  547. --------------------------------------------------------------------------------------------
  548.  0x00E0 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | blur.position->0 = sd_offset_x
  549. --------------------------------------------------------------------------------------------
  550.  0x00E1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.position->0 = sd_offset_x;
  551. --------------------------------------------------------------------------------------------
  552.  0x00E2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  553. --------------------------------------------------------------------------------------------
  554.  0x00E3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | sd_offset_x
  555. --------------------------------------------------------------------------------------------
  556.  0x00E4 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | footer.position->0 = sd_offset_x
  557. --------------------------------------------------------------------------------------------
  558.  0x00E5 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.position->0 = sd_offset_x;
  559. --------------------------------------------------------------------------------------------
  560.  0x00E6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  561. --------------------------------------------------------------------------------------------
  562.  0x00E7 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1.0
  563. --------------------------------------------------------------------------------------------
  564.  0x00E8 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  565. --------------------------------------------------------------------------------------------
  566.  0x00E9 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  567. --------------------------------------------------------------------------------------------
  568.  0x00EA || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1.0, 0.5, 0.5>
  569. --------------------------------------------------------------------------------------------
  570.  0x00EB || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_scale = <1.0, 0.5, 0.5>
  571. --------------------------------------------------------------------------------------------
  572.  0x00EC || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var sd_scale = <1.0, 0.5, 0.5>;
  573. --------------------------------------------------------------------------------------------
  574.  0x00ED || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  575. --------------------------------------------------------------------------------------------
  576.  0x00EE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  577. --------------------------------------------------------------------------------------------
  578.  0x00EF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | logo.scale = sd_scale
  579. --------------------------------------------------------------------------------------------
  580.  0x00F0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.scale = sd_scale;
  581. --------------------------------------------------------------------------------------------
  582.  0x00F1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  583. --------------------------------------------------------------------------------------------
  584.  0x00F2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  585. --------------------------------------------------------------------------------------------
  586.  0x00F3 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | blur.scale = sd_scale
  587. --------------------------------------------------------------------------------------------
  588.  0x00F4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.scale = sd_scale;
  589. --------------------------------------------------------------------------------------------
  590.  0x00F5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  591. --------------------------------------------------------------------------------------------
  592.  0x00F6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | sd_scale
  593. --------------------------------------------------------------------------------------------
  594.  0x00F7 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | footer.scale = sd_scale
  595. --------------------------------------------------------------------------------------------
  596.  0x00F8 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.scale = sd_scale;
  597.         ||                               |      |      |      |      |            | }
  598.         ||                               |      |      |      |      |            | }
  599. --------------------------------------------------------------------------------------------
  600.  0x00F9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | logo_hide
  601. --------------------------------------------------------------------------------------------
  602.  0x00FA || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  603. --------------------------------------------------------------------------------------------
  604.  0x00FB || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  605. --------------------------------------------------------------------------------------------
  606.  0x00FC || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  607. --------------------------------------------------------------------------------------------
  608.  0x00FD || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  609. --------------------------------------------------------------------------------------------
  610.  0x00FE || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0, 0, 0, 0>
  611. --------------------------------------------------------------------------------------------
  612.  0x00FF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | logo_hide.color = <0, 0, 0, 0>
  613. --------------------------------------------------------------------------------------------
  614.  0x0100 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo_hide.color = <0, 0, 0, 0>;
  615. --------------------------------------------------------------------------------------------
  616.  0x0101 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | blur_hide
  617. --------------------------------------------------------------------------------------------
  618.  0x0102 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  619. --------------------------------------------------------------------------------------------
  620.  0x0103 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  621. --------------------------------------------------------------------------------------------
  622.  0x0104 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  623. --------------------------------------------------------------------------------------------
  624.  0x0105 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  625. --------------------------------------------------------------------------------------------
  626.  0x0106 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0, 0, 0, 0>
  627. --------------------------------------------------------------------------------------------
  628.  0x0107 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | blur_hide.color = <0, 0, 0, 0>
  629. --------------------------------------------------------------------------------------------
  630.  0x0108 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur_hide.color = <0, 0, 0, 0>;
  631. --------------------------------------------------------------------------------------------
  632.  0x0109 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | footer_hide
  633. --------------------------------------------------------------------------------------------
  634.  0x010A || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  635. --------------------------------------------------------------------------------------------
  636.  0x010B || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  637. --------------------------------------------------------------------------------------------
  638.  0x010C || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  639. --------------------------------------------------------------------------------------------
  640.  0x010D || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  641. --------------------------------------------------------------------------------------------
  642.  0x010E || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0, 0, 0, 0>
  643. --------------------------------------------------------------------------------------------
  644.  0x010F || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | footer_hide.color = <0, 0, 0, 0>
  645. --------------------------------------------------------------------------------------------
  646.  0x0110 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer_hide.color = <0, 0, 0, 0>;
  647. --------------------------------------------------------------------------------------------
  648.  0x0111 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  649. --------------------------------------------------------------------------------------------
  650.  0x0112 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  651. --------------------------------------------------------------------------------------------
  652.  0x0113 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  653. --------------------------------------------------------------------------------------------
  654.  0x0114 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  655. --------------------------------------------------------------------------------------------
  656.  0x0115 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  657. --------------------------------------------------------------------------------------------
  658.  0x0116 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  659. --------------------------------------------------------------------------------------------
  660.  0x0117 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | logo.color = <br, br, br, 0>
  661. --------------------------------------------------------------------------------------------
  662.  0x0118 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.color = <br, br, br, 0>;
  663. --------------------------------------------------------------------------------------------
  664.  0x0119 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  665. --------------------------------------------------------------------------------------------
  666.  0x011A || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | logo.setColor
  667. --------------------------------------------------------------------------------------------
  668.  0x011B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  669. --------------------------------------------------------------------------------------------
  670.  0x011C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  671. --------------------------------------------------------------------------------------------
  672.  0x011D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  673. --------------------------------------------------------------------------------------------
  674.  0x011E || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  675. --------------------------------------------------------------------------------------------
  676.  0x011F || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 1>
  677. --------------------------------------------------------------------------------------------
  678.  0x0120 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  679. --------------------------------------------------------------------------------------------
  680.  0x0121 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.setColor(<br, br, br, 1>, appear_start_time)
  681. --------------------------------------------------------------------------------------------
  682.  0x0122 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.setColor(<br, br, br, 1>, appear_start_time);
  683. --------------------------------------------------------------------------------------------
  684.  0x0123 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  685. --------------------------------------------------------------------------------------------
  686.  0x0124 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  687. --------------------------------------------------------------------------------------------
  688.  0x0125 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  689. --------------------------------------------------------------------------------------------
  690.  0x0126 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  691. --------------------------------------------------------------------------------------------
  692.  0x0127 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  693. --------------------------------------------------------------------------------------------
  694.  0x0128 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  695. --------------------------------------------------------------------------------------------
  696.  0x0129 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | blur.color = <br, br, br, 0>
  697. --------------------------------------------------------------------------------------------
  698.  0x012A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.color = <br, br, br, 0>;
  699. --------------------------------------------------------------------------------------------
  700.  0x012B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  701. --------------------------------------------------------------------------------------------
  702.  0x012C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  703. --------------------------------------------------------------------------------------------
  704.  0x012D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  705. --------------------------------------------------------------------------------------------
  706.  0x012E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  707. --------------------------------------------------------------------------------------------
  708.  0x012F || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  709. --------------------------------------------------------------------------------------------
  710.  0x0130 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  711. --------------------------------------------------------------------------------------------
  712.  0x0131 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | footer.color = <br, br, br, 0>
  713. --------------------------------------------------------------------------------------------
  714.  0x0132 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.color = <br, br, br, 0>;
  715. --------------------------------------------------------------------------------------------
  716.  0x0133 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  717. --------------------------------------------------------------------------------------------
  718.  0x0134 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  719. --------------------------------------------------------------------------------------------
  720.  0x0135 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.position
  721. --------------------------------------------------------------------------------------------
  722.  0x0136 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000003 | 3
  723. --------------------------------------------------------------------------------------------
  724.  0x0137 || CSIGN                         | 0x08 | 0x00 | 0x00 | 0x00 | 0x00000000 | -3
  725. --------------------------------------------------------------------------------------------
  726.  0x0138 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  727. --------------------------------------------------------------------------------------------
  728.  0x0139 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  729. --------------------------------------------------------------------------------------------
  730.  0x013A || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <-3, 0.5, 0>
  731. --------------------------------------------------------------------------------------------
  732.  0x013B || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.position + <-3, 0.5, 0>
  733. --------------------------------------------------------------------------------------------
  734.  0x013C || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000002 | light.position = logo.position + <-3, 0.5, 0>
  735. --------------------------------------------------------------------------------------------
  736.  0x013D || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.position = logo.position + <-3, 0.5, 0>;
  737. --------------------------------------------------------------------------------------------
  738.  0x013E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  739. --------------------------------------------------------------------------------------------
  740.  0x013F || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  741. --------------------------------------------------------------------------------------------
  742.  0x0140 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  743. --------------------------------------------------------------------------------------------
  744.  0x0141 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  745. --------------------------------------------------------------------------------------------
  746.  0x0142 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 0, 0>
  747. --------------------------------------------------------------------------------------------
  748.  0x0143 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | light.color = <0, 0, 0>
  749. --------------------------------------------------------------------------------------------
  750.  0x0144 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.color = <0, 0, 0>;
  751. --------------------------------------------------------------------------------------------
  752.  0x0145 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  753. --------------------------------------------------------------------------------------------
  754.  0x0146 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  755. --------------------------------------------------------------------------------------------
  756.  0x0147 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  757. --------------------------------------------------------------------------------------------
  758.  0x0148 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  759. --------------------------------------------------------------------------------------------
  760.  0x0149 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | appear_start_time
  761. --------------------------------------------------------------------------------------------
  762.  0x014A || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x0000014C | function(){}
  763. --------------------------------------------------------------------------------------------
  764.  0x014B || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x0000016C | GoTo 0x016C
  765. --------------------------------------------------------------------------------------------
  766.  0x014C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  767. --------------------------------------------------------------------------------------------
  768.  0x014D || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000007 | light.setPosition
  769. --------------------------------------------------------------------------------------------
  770.  0x014E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  771. --------------------------------------------------------------------------------------------
  772.  0x014F || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | logo.position
  773. --------------------------------------------------------------------------------------------
  774.  0x0150 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0.0
  775. --------------------------------------------------------------------------------------------
  776.  0x0151 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | 0.5
  777. --------------------------------------------------------------------------------------------
  778.  0x0152 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  779. --------------------------------------------------------------------------------------------
  780.  0x0153 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0.0, 0.5, 0>
  781. --------------------------------------------------------------------------------------------
  782.  0x0154 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.position + <0.0, 0.5, 0>
  783. --------------------------------------------------------------------------------------------
  784.  0x0155 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  785. --------------------------------------------------------------------------------------------
  786.  0x0156 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration)
  787. --------------------------------------------------------------------------------------------
  788.  0x0157 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  789. --------------------------------------------------------------------------------------------
  790.  0x0158 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  791. --------------------------------------------------------------------------------------------
  792.  0x0159 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000008 | light.setAttenuation
  793. --------------------------------------------------------------------------------------------
  794.  0x015A || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  795. --------------------------------------------------------------------------------------------
  796.  0x015B || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  797. --------------------------------------------------------------------------------------------
  798.  0x015C || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  799. --------------------------------------------------------------------------------------------
  800.  0x015D || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0.1, 0.1, 0.1>
  801. --------------------------------------------------------------------------------------------
  802.  0x015E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  803. --------------------------------------------------------------------------------------------
  804.  0x015F || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration)
  805. --------------------------------------------------------------------------------------------
  806.  0x0160 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  807. --------------------------------------------------------------------------------------------
  808.  0x0161 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  809. --------------------------------------------------------------------------------------------
  810.  0x0162 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | light.setColor
  811. --------------------------------------------------------------------------------------------
  812.  0x0163 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  813. --------------------------------------------------------------------------------------------
  814.  0x0164 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  815. --------------------------------------------------------------------------------------------
  816.  0x0165 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  817. --------------------------------------------------------------------------------------------
  818.  0x0166 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1, 1, 1>
  819. --------------------------------------------------------------------------------------------
  820.  0x0167 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | appear_duration
  821. --------------------------------------------------------------------------------------------
  822.  0x0168 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | light.setColor(<1, 1, 1>, appear_duration)
  823. --------------------------------------------------------------------------------------------
  824.  0x0169 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setColor(<1, 1, 1>, appear_duration);
  825. --------------------------------------------------------------------------------------------
  826.  0x016A || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  827.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  828.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  829. --------------------------------------------------------------------------------------------
  830.  0x016B || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  831.         ||                               |      |      |      |      |            | {
  832.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  833.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  834.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  835.         ||                               |      |      |      |      |            | }
  836. --------------------------------------------------------------------------------------------
  837.  0x016C || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(appear_start_time, function()
  838.         ||                               |      |      |      |      |            | {
  839.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  840.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  841.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  842.         ||                               |      |      |      |      |            | })
  843. --------------------------------------------------------------------------------------------
  844.  0x016D || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[0] = new OneShotTimer(appear_start_time, function()
  845.         ||                               |      |      |      |      |            | {
  846.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  847.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  848.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  849.         ||                               |      |      |      |      |            | })
  850. --------------------------------------------------------------------------------------------
  851.  0x016E || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[0] = new OneShotTimer(appear_start_time, function()
  852.         ||                               |      |      |      |      |            | {
  853.         ||                               |      |      |      |      |            | light.setPosition(logo.position + <0.0, 0.5, 0>, appear_duration);
  854.         ||                               |      |      |      |      |            | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  855.         ||                               |      |      |      |      |            | light.setColor(<1, 1, 1>, appear_duration);
  856.         ||                               |      |      |      |      |            | });
  857. --------------------------------------------------------------------------------------------
  858.  0x016F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  859. --------------------------------------------------------------------------------------------
  860.  0x0170 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  861. --------------------------------------------------------------------------------------------
  862.  0x0171 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  863. --------------------------------------------------------------------------------------------
  864.  0x0172 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  865. --------------------------------------------------------------------------------------------
  866.  0x0173 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | blur_start_time
  867. --------------------------------------------------------------------------------------------
  868.  0x0174 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x00000176 | function(){}
  869. --------------------------------------------------------------------------------------------
  870.  0x0175 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x00000188 | GoTo 0x0188
  871. --------------------------------------------------------------------------------------------
  872.  0x0176 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  873. --------------------------------------------------------------------------------------------
  874.  0x0177 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | blur.setColor
  875. --------------------------------------------------------------------------------------------
  876.  0x0178 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  877. --------------------------------------------------------------------------------------------
  878.  0x0179 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  879. --------------------------------------------------------------------------------------------
  880.  0x017A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  881. --------------------------------------------------------------------------------------------
  882.  0x017B || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  883. --------------------------------------------------------------------------------------------
  884.  0x017C || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 1>
  885. --------------------------------------------------------------------------------------------
  886.  0x017D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | blur_duration
  887. --------------------------------------------------------------------------------------------
  888.  0x017E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  889. --------------------------------------------------------------------------------------------
  890.  0x017F || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  891. --------------------------------------------------------------------------------------------
  892.  0x0180 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0.0
  893. --------------------------------------------------------------------------------------------
  894.  0x0181 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  895. --------------------------------------------------------------------------------------------
  896.  0x0182 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1.0
  897. --------------------------------------------------------------------------------------------
  898.  0x0183 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0.1, 0.0, 0.1, 1.0>
  899. --------------------------------------------------------------------------------------------
  900.  0x0184 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>)
  901. --------------------------------------------------------------------------------------------
  902.  0x0185 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  903. --------------------------------------------------------------------------------------------
  904.  0x0186 || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  905. --------------------------------------------------------------------------------------------
  906.  0x0187 || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  907.         ||                               |      |      |      |      |            | {
  908.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  909.         ||                               |      |      |      |      |            | }
  910. --------------------------------------------------------------------------------------------
  911.  0x0188 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(blur_start_time, function()
  912.         ||                               |      |      |      |      |            | {
  913.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  914.         ||                               |      |      |      |      |            | })
  915. --------------------------------------------------------------------------------------------
  916.  0x0189 || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[1] = new OneShotTimer(blur_start_time, function()
  917.         ||                               |      |      |      |      |            | {
  918.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  919.         ||                               |      |      |      |      |            | })
  920. --------------------------------------------------------------------------------------------
  921.  0x018A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[1] = new OneShotTimer(blur_start_time, function()
  922.         ||                               |      |      |      |      |            | {
  923.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  924.         ||                               |      |      |      |      |            | });
  925. --------------------------------------------------------------------------------------------
  926.  0x018B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  927. --------------------------------------------------------------------------------------------
  928.  0x018C || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  929. --------------------------------------------------------------------------------------------
  930.  0x018D || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000002 | 2
  931. --------------------------------------------------------------------------------------------
  932.  0x018E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  933. --------------------------------------------------------------------------------------------
  934.  0x018F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | whole_start_time
  935. --------------------------------------------------------------------------------------------
  936.  0x0190 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x00000192 | function(){}
  937. --------------------------------------------------------------------------------------------
  938.  0x0191 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x000001AE | GoTo 0x01AE
  939. --------------------------------------------------------------------------------------------
  940.  0x0192 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | blur
  941. --------------------------------------------------------------------------------------------
  942.  0x0193 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | blur.setColor
  943. --------------------------------------------------------------------------------------------
  944.  0x0194 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  945. --------------------------------------------------------------------------------------------
  946.  0x0195 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  947. --------------------------------------------------------------------------------------------
  948.  0x0196 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  949. --------------------------------------------------------------------------------------------
  950.  0x0197 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  951. --------------------------------------------------------------------------------------------
  952.  0x0198 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  953. --------------------------------------------------------------------------------------------
  954.  0x0199 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  955. --------------------------------------------------------------------------------------------
  956.  0x019A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  957. --------------------------------------------------------------------------------------------
  958.  0x019B || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  959. --------------------------------------------------------------------------------------------
  960.  0x019C || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0.0
  961. --------------------------------------------------------------------------------------------
  962.  0x019D || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | 0.1
  963. --------------------------------------------------------------------------------------------
  964.  0x019E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1.0
  965. --------------------------------------------------------------------------------------------
  966.  0x019F || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0.1, 0.0, 0.1, 1.0>
  967. --------------------------------------------------------------------------------------------
  968.  0x01A0 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>)
  969. --------------------------------------------------------------------------------------------
  970.  0x01A1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  971. --------------------------------------------------------------------------------------------
  972.  0x01A2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  973. --------------------------------------------------------------------------------------------
  974.  0x01A3 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | footer.setColor
  975. --------------------------------------------------------------------------------------------
  976.  0x01A4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  977. --------------------------------------------------------------------------------------------
  978.  0x01A5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  979. --------------------------------------------------------------------------------------------
  980.  0x01A6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  981. --------------------------------------------------------------------------------------------
  982.  0x01A7 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  983. --------------------------------------------------------------------------------------------
  984.  0x01A8 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 1>
  985. --------------------------------------------------------------------------------------------
  986.  0x01A9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | whole_duration
  987. --------------------------------------------------------------------------------------------
  988.  0x01AA || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | footer.setColor(<br, br, br, 1>, whole_duration)
  989. --------------------------------------------------------------------------------------------
  990.  0x01AB || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.setColor(<br, br, br, 1>, whole_duration);
  991. --------------------------------------------------------------------------------------------
  992.  0x01AC || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  993.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  994. --------------------------------------------------------------------------------------------
  995.  0x01AD || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  996.         ||                               |      |      |      |      |            | {
  997.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  998.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  999.         ||                               |      |      |      |      |            | }
  1000. --------------------------------------------------------------------------------------------
  1001.  0x01AE || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(whole_start_time, function()
  1002.         ||                               |      |      |      |      |            | {
  1003.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  1004.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  1005.         ||                               |      |      |      |      |            | })
  1006. --------------------------------------------------------------------------------------------
  1007.  0x01AF || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[2] = new OneShotTimer(whole_start_time, function()
  1008.         ||                               |      |      |      |      |            | {
  1009.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  1010.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  1011.         ||                               |      |      |      |      |            | })
  1012. --------------------------------------------------------------------------------------------
  1013.  0x01B0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[2] = new OneShotTimer(whole_start_time, function()
  1014.         ||                               |      |      |      |      |            | {
  1015.         ||                               |      |      |      |      |            | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
  1016.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 1>, whole_duration);
  1017.         ||                               |      |      |      |      |            | });
  1018. --------------------------------------------------------------------------------------------
  1019.  0x01B1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | System
  1020. --------------------------------------------------------------------------------------------
  1021.  0x01B2 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | System.timer
  1022. --------------------------------------------------------------------------------------------
  1023.  0x01B3 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000003 | 3
  1024. --------------------------------------------------------------------------------------------
  1025.  0x01B4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | OneShotTimer
  1026. --------------------------------------------------------------------------------------------
  1027.  0x01B5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000013 | fade_start_time
  1028. --------------------------------------------------------------------------------------------
  1029.  0x01B6 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x02 | 0x000001B8 | function(){}
  1030. --------------------------------------------------------------------------------------------
  1031.  0x01B7 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x00000202 | GoTo 0x0202
  1032. --------------------------------------------------------------------------------------------
  1033.  0x01B8 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1034. --------------------------------------------------------------------------------------------
  1035.  0x01B9 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | 0.8
  1036. --------------------------------------------------------------------------------------------
  1037.  0x01BA || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0.0
  1038. --------------------------------------------------------------------------------------------
  1039.  0x01BB || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | 0.8
  1040. --------------------------------------------------------------------------------------------
  1041.  0x01BC || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | 1.0
  1042. --------------------------------------------------------------------------------------------
  1043.  0x01BD || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <0.8, 0.0, 0.8, 1.0>
  1044. --------------------------------------------------------------------------------------------
  1045.  0x01BE || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | var localVar_1 = <0.8, 0.0, 0.8, 1.0>
  1046. --------------------------------------------------------------------------------------------
  1047.  0x01BF || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  1048. --------------------------------------------------------------------------------------------
  1049.  0x01C0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | footer
  1050. --------------------------------------------------------------------------------------------
  1051.  0x01C1 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | footer.setColor
  1052. --------------------------------------------------------------------------------------------
  1053.  0x01C2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  1054. --------------------------------------------------------------------------------------------
  1055.  0x01C3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  1056. --------------------------------------------------------------------------------------------
  1057.  0x01C4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  1058. --------------------------------------------------------------------------------------------
  1059.  0x01C5 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1060. --------------------------------------------------------------------------------------------
  1061.  0x01C6 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  1062. --------------------------------------------------------------------------------------------
  1063.  0x01C7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1064. --------------------------------------------------------------------------------------------
  1065.  0x01C8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1066. --------------------------------------------------------------------------------------------
  1067.  0x01C9 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1068. --------------------------------------------------------------------------------------------
  1069.  0x01CA || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1070. --------------------------------------------------------------------------------------------
  1071.  0x01CB || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1072. --------------------------------------------------------------------------------------------
  1073.  0x01CC || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | logo
  1074. --------------------------------------------------------------------------------------------
  1075.  0x01CD || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | logo.setColor
  1076. --------------------------------------------------------------------------------------------
  1077.  0x01CE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  1078. --------------------------------------------------------------------------------------------
  1079.  0x01CF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  1080. --------------------------------------------------------------------------------------------
  1081.  0x01D0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | br
  1082. --------------------------------------------------------------------------------------------
  1083.  0x01D1 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1084. --------------------------------------------------------------------------------------------
  1085.  0x01D2 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | <br, br, br, 0>
  1086. --------------------------------------------------------------------------------------------
  1087.  0x01D3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1088. --------------------------------------------------------------------------------------------
  1089.  0x01D4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1090. --------------------------------------------------------------------------------------------
  1091.  0x01D5 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1092. --------------------------------------------------------------------------------------------
  1093.  0x01D6 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1094. --------------------------------------------------------------------------------------------
  1095.  0x01D7 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1096. --------------------------------------------------------------------------------------------
  1097.  0x01D8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1098. --------------------------------------------------------------------------------------------
  1099.  0x01D9 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000007 | light.setPosition
  1100. --------------------------------------------------------------------------------------------
  1101.  0x01DA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1102. --------------------------------------------------------------------------------------------
  1103.  0x01DB || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | light.position
  1104. --------------------------------------------------------------------------------------------
  1105.  0x01DC || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  1106. --------------------------------------------------------------------------------------------
  1107.  0x01DD || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  1108. --------------------------------------------------------------------------------------------
  1109.  0x01DE || MUL                           | 0x04 | 0x00 | 0x00 | 0x00 | 0x00000000 | 1.5 * 1.5
  1110. --------------------------------------------------------------------------------------------
  1111.  0x01DF || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  1112. --------------------------------------------------------------------------------------------
  1113.  0x01E0 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | 1.5
  1114. --------------------------------------------------------------------------------------------
  1115.  0x01E1 || MUL                           | 0x04 | 0x00 | 0x00 | 0x00 | 0x00000000 | 1 * 1.5
  1116. --------------------------------------------------------------------------------------------
  1117.  0x01E2 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1118. --------------------------------------------------------------------------------------------
  1119.  0x01E3 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <1.5 * 1.5, 1 * 1.5, 0>
  1120. --------------------------------------------------------------------------------------------
  1121.  0x01E4 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.position + <1.5 * 1.5, 1 * 1.5, 0>
  1122. --------------------------------------------------------------------------------------------
  1123.  0x01E5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1124. --------------------------------------------------------------------------------------------
  1125.  0x01E6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1126. --------------------------------------------------------------------------------------------
  1127.  0x01E7 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1128. --------------------------------------------------------------------------------------------
  1129.  0x01E8 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1130. --------------------------------------------------------------------------------------------
  1131.  0x01E9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1132. --------------------------------------------------------------------------------------------
  1133.  0x01EA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1134. --------------------------------------------------------------------------------------------
  1135.  0x01EB || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | light.setColor
  1136. --------------------------------------------------------------------------------------------
  1137.  0x01EC || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1138. --------------------------------------------------------------------------------------------
  1139.  0x01ED || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1140. --------------------------------------------------------------------------------------------
  1141.  0x01EE || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1142. --------------------------------------------------------------------------------------------
  1143.  0x01EF || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 0, 0>
  1144. --------------------------------------------------------------------------------------------
  1145.  0x01F0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1146. --------------------------------------------------------------------------------------------
  1147.  0x01F1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1148. --------------------------------------------------------------------------------------------
  1149.  0x01F2 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1150. --------------------------------------------------------------------------------------------
  1151.  0x01F3 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1152. --------------------------------------------------------------------------------------------
  1153.  0x01F4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1154. --------------------------------------------------------------------------------------------
  1155.  0x01F5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | light
  1156. --------------------------------------------------------------------------------------------
  1157.  0x01F6 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000008 | light.setAttenuation
  1158. --------------------------------------------------------------------------------------------
  1159.  0x01F7 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | 0
  1160. --------------------------------------------------------------------------------------------
  1161.  0x01F8 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | 1
  1162. --------------------------------------------------------------------------------------------
  1163.  0x01F9 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000004 | 4
  1164. --------------------------------------------------------------------------------------------
  1165.  0x01FA || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | <0, 1, 4>
  1166. --------------------------------------------------------------------------------------------
  1167.  0x01FB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | fade_duration
  1168. --------------------------------------------------------------------------------------------
  1169.  0x01FC || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | INTERPOLATION_BEZIER
  1170. --------------------------------------------------------------------------------------------
  1171.  0x01FD || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | localVar_1
  1172. --------------------------------------------------------------------------------------------
  1173.  0x01FE || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1)
  1174. --------------------------------------------------------------------------------------------
  1175.  0x01FF || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1176. --------------------------------------------------------------------------------------------
  1177.  0x0200 || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  1178.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1179.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1180.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1181.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1182.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1183. --------------------------------------------------------------------------------------------
  1184.  0x0201 || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | function()
  1185.         ||                               |      |      |      |      |            | {
  1186.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  1187.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1188.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1189.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1190.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1191.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1192.         ||                               |      |      |      |      |            | }
  1193. --------------------------------------------------------------------------------------------
  1194.  0x0202 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | new OneShotTimer(fade_start_time, function()
  1195.         ||                               |      |      |      |      |            | {
  1196.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  1197.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1198.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1199.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1200.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1201.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1202.         ||                               |      |      |      |      |            | })
  1203. --------------------------------------------------------------------------------------------
  1204.  0x0203 || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[3] = new OneShotTimer(fade_start_time, function()
  1205.         ||                               |      |      |      |      |            | {
  1206.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  1207.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1208.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1209.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1210.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1211.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1212.         ||                               |      |      |      |      |            | })
  1213. --------------------------------------------------------------------------------------------
  1214.  0x0204 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | System.timer[3] = new OneShotTimer(fade_start_time, function()
  1215.         ||                               |      |      |      |      |            | {
  1216.         ||                               |      |      |      |      |            | var localVar_1 = <0.8, 0.0, 0.8, 1.0>;
  1217.         ||                               |      |      |      |      |            | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1218.         ||                               |      |      |      |      |            | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1219.         ||                               |      |      |      |      |            | light.setPosition(light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1220.         ||                               |      |      |      |      |            | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1221.         ||                               |      |      |      |      |            | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, localVar_1);
  1222.         ||                               |      |      |      |      |            | });
  1223. --------------------------------------------------------------------------------------------
  1224.  0x0205 || HALT                          | 0x45 | 0x00 | 0x00 | 0x00 | 0x00000000 | END OF SCRIPT
  1225. --------------------------------------------------------------------------------------------
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