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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Custom Hand-Cannon into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Sonic Mine into play.
- GameController puts Explosive Launcher into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 4 Projectile damage.
- Freedom Five Legacy is now at 28 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 26 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 24 HP.
- Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 3 Fire damage.
- Freedom Five Legacy is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Tempest.
- Ambuscade deals Tempest 3 Fire damage.
- Tempest is now at 23 HP.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Ambuscade deals The Visionary 3 Fire damage.
- The Visionary is now at 23 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 21 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Freedom Five Legacy to regain 1 HP. HP is now 22.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Inspiring Presence caused Tempest to regain 1 HP. HP is now 24.
- Inspiring Presence caused The Visionary to regain 1 HP. HP is now 24.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 22.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Making Things Up.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist discards Hedgy Hogs.
- Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Sound Beating.
- Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Explosive Launcher 4 Sonic damage.
- Explosive Launcher is now at 2 HP.
- GameController moved Sound Beating to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Tachyon draws Pushing The Limits.
- Tempest draws Into the Stratosphere.
- The Visionary draws Psychic Maelstrom.
- Void Guard The Idealist draws Bored Now.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 6 Lightning damage.
- Custom Hand-Cannon is now at -1 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 48 HP.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 2 Projectile damage.
- Custom Hand-Cannon is now at 3 HP.
- Tempest initiates 1 Projectile damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Explosive Launcher 2 Projectile damage.
- Explosive Launcher is now at 0 HP.
- Tempest's Squall destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Tempest initiates 1 Projectile damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Sonic Mine 2 Projectile damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 20 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 24 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 22 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 22 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 20 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-16-Tempest-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 435.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Psychic Maelstrom.
- The Visionary initiates 2 Psychic damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Explosive Launcher 3 Psychic damage.
- Explosive Launcher is now at -1 HP.
- The Visionary's Enlighten destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- The Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- The Visionary initiates 2 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 47 HP.
- The Visionary initiates 2 Psychic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Sonic Mine 3 Psychic damage.
- Sonic Mine is now at -2 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 20 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 24 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 22 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 22 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 20 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- The Visionary's Enlighten destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Psychic Maelstrom to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist discards Hedgy Hogs.
- The Visionary moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Foresight.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Vivid Thoughts
- Revealed card: Better Punching!
- Revealed card: Spark of Inspiration
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
- Void Guard The Idealist draws Flying Stabby Knives.
- GameController moved Spark of Inspiration to Void Guard The Idealist's trash.
- Vivid Thoughts puts Better Punching! into play.
- GameController moved Better Punching! to Void Guard The Idealist's trash.
- Vivid Thoughts moved Vivid Thoughts from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Sonic Mine.
- Velociraptor Pack deals Sonic Mine 2 Melee damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 18 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 22 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 20 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 20 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 19 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Velociraptor Pack destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Tempest cannot deal damage.
- Notice: an ongoing effect just expired: The Visionary cannot deal damage.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Tempest cannot deal damage.
- Notice: an ongoing effect just expired: The Visionary cannot deal damage.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Custom Hand-Cannon.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade deals Custom Hand-Cannon 4 Projectile damage.
- Custom Hand-Cannon is now at -2 HP.
- Ambuscade destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Karate Robot.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- ***** LOADED UNDO FILE: undo-37-Legacy-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 436
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Vivid Thoughts.
- Revealed card: Bored Now
- Revealed card: Focusing Tiara
- Revealed card: Better Punching!
- ***** LOADED UNDO FILE: undo-37-Legacy-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 436
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Legacy uses the power on Freedom Five Legacy.
- ***** LOADED UNDO FILE: undo-36-Legacy-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 436
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Karate Robot.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Blinding Speed.
- Blinding Speed destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Tachyon draws Synaptic Interruption.
- Tempest draws Flash Flood.
- The Visionary draws Mass Levitation.
- Void Guard The Idealist draws Bored Now.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Flash Flood.
- Tempest draws Grievous Hail Storm.
- Tempest draws Reclaim from the Deep.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Focusing Tiara
- Revealed card: Better Punching!
- Revealed card: Strained Superego
- Vivid Thoughts puts Better Punching! into play.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 8 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Better Punching! was moved under Karate Robot.
- Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Five Legacy.
- Mass Levitation reduces the damage dealt to Freedom Five Legacy by River of Lava by 3.
- River of Lava deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 16 HP.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- River of Lava deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 20 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- River of Lava deals Tempest 2 Fire damage.
- Tempest is now at 18 HP.
- River of Lava initiates 5 Fire damage to The Visionary.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- River of Lava deals The Visionary 2 Fire damage.
- The Visionary is now at 18 HP.
- River of Lava initiates 5 Fire damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- River of Lava deals The Idealist 2 Fire damage.
- The Idealist is now at 17 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP, up to their maximum HP. HP is now 50.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Sonic Mine.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Reactive Plating.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Projectile damage.
- Reactive Plating is now at 5 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Flying Smash.
- Tachyon draws Lightning Reflexes.
- Tempest draws Cleansing Downpour.
- The Visionary draws Cerebral Hemorrhage.
- Void Guard The Idealist draws Bored Now.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 9 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws "Thokk!".
- Tachyon draws Lightspeed Barrage.
- Tempest draws Gene-Bound Shackles.
- The Visionary draws Demoralization.
- Void Guard The Idealist draws Sound Beating.
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
- Sonic Mine is now at -1 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
- Reactive Plating is now at 4 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 49 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Reactive Plating reacts!
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Back-Fist Strike.
- Tachyon draws Nimble Strike.
- Tempest draws Reclaim from the Deep.
- The Visionary draws Mental Divergence.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 18.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 20.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 20.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Cerebral Hemorrhage.
- The Visionary initiates 2 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 2 HP.
- GameController moved Cerebral Hemorrhage to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Telekinetic Cocoon.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
- River of Lava moved Back-Fist Strike from Legacy's deck to Legacy's trash.
- River of Lava moved Superhuman Durability from Legacy's deck to Legacy's trash.
- River of Lava moved Sucker Punch from Tachyon's deck to Tachyon's trash.
- River of Lava moved Research Grant from Tachyon's deck to Tachyon's trash.
- River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
- River of Lava moved Reclaim from the Deep from Tempest's deck to Tempest's trash.
- River of Lava moved Ball Lightning from Tempest's deck to Tempest's trash.
- River of Lava moved Grievous Hail Storm from Tempest's deck to Tempest's trash.
- River of Lava moved Brain Burn from The Visionary's deck to The Visionary's trash.
- River of Lava moved Precognition from The Visionary's deck to The Visionary's trash.
- River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
- River of Lava moved Strained Superego from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Spark of Inspiration from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
- Enraged T-Rex deals Freedom Six Tachyon 2 Melee damage.
- Freedom Six Tachyon is now at 20 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at -1 HP.
- Freedom Five Legacy's Overwatch destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Legacy draws Surge of Strength.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 2 Melee damage.
- Enraged T-Rex is now at 13 HP.
- Tachyon draws Supersonic Response.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 3 Melee damage.
- Enraged T-Rex is now at 10 HP.
- Freedom Six Tachyon initiates 2 Sonic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 3 Sonic damage.
- Enraged T-Rex is now at 7 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Lead from the Front.
- Tachyon draws Pushing The Limits.
- Tempest draws Otherworldly Resilience.
- The Visionary draws Mind Spike.
- Void Guard The Idealist draws Conceptualize.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Enraged T-Rex 4 Psychic damage.
- Enraged T-Rex is now at 3 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 21 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
- Primordial Plant Life deals The Visionary 1 Toxic damage.
- The Visionary is now at 21 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 20 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
- Enraged T-Rex deals Tempest 1 Melee damage.
- Tempest is now at 21 HP.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 3 Projectile damage.
- Tempest is now at 18 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 47 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 2 Melee damage.
- Enraged T-Rex is now at 1 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Tachyon draws Blinding Speed.
- Tempest draws Otherworldly Resilience.
- The Visionary draws Foresight.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Pushing The Limits.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 5 Lightning damage.
- Enraged T-Rex is now at -4 HP.
- Tempest's Squall destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Tempest initiates 3 Lightning damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 4 Lightning damage.
- Ambuscade is now at 43 HP.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 20.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 23.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Spark of Inspiration.
- Giant Floaty Head destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Velociraptor Pack by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Velociraptor Pack by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 4 Energy damage.
- Freedom Five Legacy is now at 18 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- ***** LOADED UNDO FILE: undo-161-Legacy-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 451
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Focusing Tiara.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws "Thokk!".
- Tachyon draws Research Grant.
- Tempest draws Shielding Winds.
- The Visionary draws Twist the Ether.
- Void Guard The Idealist draws Bright Idea.
- Fleet of Foot plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Nimble Strike.
- Tempest draws Chain Lightning.
- The Visionary draws Telekinetic Cocoon.
- Void Guard The Idealist draws Better Punching!.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Twist the Ether.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bright Idea.
- Void Guard The Idealist draws Vivid Thoughts.
- Bright Idea puts Monster of Id into play.
- Bright Idea moved Strained Superego from Void Guard The Idealist's deck under Monster of Id.
- ***** LOADED UNDO FILE: undo-180-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 456
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at 7 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
- Primordial Plant Life deals The Visionary 1 Toxic damage.
- The Visionary is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 23 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 48.
- Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Sonic Mine.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 18 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Sonic Mine 5 Melee damage.
- Sonic Mine is now at -4 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Five Legacy's Overwatch destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Legacy draws Next Evolution.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Tachyon draws Lightning Reflexes.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Surge of Strength.
- Tachyon draws Supersonic Response.
- Tempest draws Vicious Cyclone.
- The Visionary draws Cerebral Hemorrhage.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mass Levitation.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to The Visionary by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Making Things Up.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist discards Bright Idea.
- Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bored Now.
- Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 12 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 13 Melee damage.
- Enraged T-Rex is now at 2 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 12 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Explosive Launcher 4 Sonic damage.
- Explosive Launcher is now at 2 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 4 Sonic damage.
- Enraged T-Rex is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 4 Sonic damage.
- Personal Cloaking Device is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Sonic Vortex.
- Tempest draws Shielding Winds.
- The Visionary draws Prophetic Vision.
- Void Guard The Idealist draws Sound Beating.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Hedgy Hogs.
- GameController moves 4 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- While in preview mode, a decision made the result unknowable.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Explosive Launcher.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Explosive Launcher by Ambuscade by 1.
- Ambuscade deals Explosive Launcher 3 Sonic damage.
- Explosive Launcher is now at -1 HP.
- Ambuscade destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- WARNING: Double trap detonation!
- Ambuscade initiates 4 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Velociraptor Pack 4 Melee damage.
- Velociraptor Pack is now at 1 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 9 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 2 Melee damage.
- Velociraptor Pack is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 7 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Lead from the Front.
- Tachyon draws Blinding Speed.
- Tempest draws Vicious Cyclone.
- The Visionary draws Demoralization.
- Void Guard The Idealist draws Bored Now.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Ball Lightning.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Accelerated Assault.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Suggestion.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Karate Robot.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- ***** LOADED UNDO FILE: undo-303-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 465
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Karate Robot.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-303-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 465
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- River of Lava deals Freedom Six Tachyon 1 Fire damage.
- Freedom Six Tachyon is now at 27 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- River of Lava deals The Visionary 1 Fire damage.
- The Visionary is now at 25 HP.
- River of Lava initiates 5 Fire damage to The Idealist.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- River of Lava deals The Idealist 1 Fire damage.
- The Idealist is now at 23 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 16 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 5 Sonic damage.
- Custom Hand-Cannon is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at 3 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 4 Sonic damage.
- Ambuscade is now at 44 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Reactive Plating by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Reactive Plating by 1.
- Reactive Plating deals Freedom Five Legacy 2 Energy damage.
- Freedom Five Legacy is now at 23 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Visionary to regain 1 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bright Idea from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 8 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tachyon's Start phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 27.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Cerebral Hemorrhage.
- The Visionary initiates 2 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at 0 HP.
- The Visionary's Enlighten destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- The Visionary initiates 2 Psychic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- The Visionary deals Personal Cloaking Device 4 Psychic damage.
- Personal Cloaking Device is now at 5 HP.
- The Visionary initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Cerebral Hemorrhage to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 5 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Legacy discards Flying Smash.
- Obsidian Field moved Flying Smash from Legacy's hand to Legacy's trash.
- Legacy discards Danger Sense.
- Obsidian Field moved Danger Sense from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Legacy discards Heroic Interception.
- Obsidian Field moved Heroic Interception from Legacy's hand to Legacy's trash.
- Legacy discards Heroic Interception.
- Obsidian Field moved Heroic Interception from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Suggestion.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Giant Floaty Head under Giant Floaty Head.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-394-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 469.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- ***** LOADED UNDO FILE: undo-393-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 469.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Giant Floaty Head destroys Surge of Strength!
- GameController moved Surge of Strength to Legacy's trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Giant Floaty Head destroys Mental Divergence!
- GameController moved Mental Divergence to The Visionary's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 10 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 11 Melee damage.
- Custom Hand-Cannon is now at -8 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- ***** LOADED UNDO FILE: undo-392-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 469.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 5 Energy damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 49.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
- Pterodactyl Thief is now at 3 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Fleet of Foot.
- Legacy draws Superhuman Durability.
- Tachyon draws HUD Goggles.
- Tempest draws Electrical Storm.
- The Visionary draws Precognition.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Fleet of Foot plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- Tachyon draws Lightspeed Barrage.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 5 Lightning damage.
- Custom Hand-Cannon is now at -2 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 3 Lightning damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 4 Lightning damage.
- Personal Cloaking Device is now at -1 HP.
- Tempest's Squall destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Tempest initiates 2 Lightning damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 3 Lightning damage.
- Pterodactyl Thief is now at -2 HP.
- Tempest's Squall destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bright Idea from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 11 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 11 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Five Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- Freedom Five Legacy initiates 4 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 6 Melee damage.
- Ambuscade is now at 43 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 39 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 30.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Lightning Reflexes.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 19 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 20 Melee damage.
- Ambuscade is now at 19 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 19 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 20 Melee damage.
- Ambuscade is now at -1 HP.
- Freedom Five Legacy, Freedom Six Tachyon, Tempest, The Visionary and The Idealist all defeated Ambuscade! Congratulations!
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