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Velvetisis

Ss idealist fail 5

Nov 8th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  3. Possible achievement: Base_LastHeroStanding
  4. Possible achievement: Base_NoPowers
  5. Possible achievement: Base_NoCards
  6. Possible achievement: Base_RedirectMany
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. GameController puts Custom Hand-Cannon into play.
  9. GameController puts Custom Hand-Cannon into play.
  10. GameController puts Sonic Mine into play.
  11. GameController puts Explosive Launcher into play.
  12. Ambuscade shuffles their the villain deck.
  13. Went to Ambuscade's Start phase.
  14. Went from Ambuscade's Start phase to PlayCard phase.
  15. GameController plays Sonic Mine.
  16. Went from Ambuscade's PlayCard phase to End phase.
  17. Ambuscade initiates 4 Projectile damage to Freedom Five Legacy.
  18. Ambuscade deals Freedom Five Legacy 4 Projectile damage.
  19. Freedom Five Legacy is now at 28 HP.
  20. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  21. Ambuscade deals Freedom Five Legacy 2 Projectile damage.
  22. Freedom Five Legacy is now at 26 HP.
  23. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  24. Ambuscade deals Freedom Five Legacy 2 Projectile damage.
  25. Freedom Five Legacy is now at 24 HP.
  26. Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
  27. Ambuscade deals Freedom Five Legacy 3 Fire damage.
  28. Freedom Five Legacy is now at 21 HP.
  29. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  30. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  31. Freedom Six Tachyon is now at 25 HP.
  32. Ambuscade initiates 3 Fire damage to Tempest.
  33. Ambuscade deals Tempest 3 Fire damage.
  34. Tempest is now at 23 HP.
  35. Ambuscade initiates 3 Fire damage to The Visionary.
  36. Ambuscade deals The Visionary 3 Fire damage.
  37. The Visionary is now at 23 HP.
  38. Ambuscade initiates 3 Fire damage to The Idealist.
  39. Ambuscade deals The Idealist 3 Fire damage.
  40. The Idealist is now at 21 HP.
  41. Went from Ambuscade's End phase to Legacy's Start phase.
  42. Went from Legacy's Start phase to PlayCard phase.
  43. GameController plays Inspiring Presence.
  44. Inspiring Presence caused Freedom Five Legacy to regain 1 HP. HP is now 22.
  45. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  46. Inspiring Presence caused Tempest to regain 1 HP. HP is now 24.
  47. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 24.
  48. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 22.
  49. Went from Legacy's PlayCard phase to UsePower phase.
  50. Legacy uses the power on Freedom Five Legacy.
  51. Freedom Five Legacy's Overwatch plays Making Things Up.
  52. Void Guard The Idealist draws Sound Beating.
  53. Void Guard The Idealist draws Vivid Thoughts.
  54. Void Guard The Idealist draws Sound Beating.
  55. Void Guard The Idealist discards Hedgy Hogs.
  56. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  57. Void Guard The Idealist discards Sound Beating.
  58. Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  59. Making Things Up plays Sound Beating.
  60. The Idealist initiates 3 Sonic damage to Explosive Launcher.
  61. Inspiring Presence increases the damage dealt by The Idealist by 1.
  62. The Idealist deals Explosive Launcher 4 Sonic damage.
  63. Explosive Launcher is now at 2 HP.
  64. GameController moved Sound Beating to Void Guard The Idealist's trash.
  65. GameController moved Making Things Up to Void Guard The Idealist's trash.
  66. Went from Legacy's UsePower phase to DrawCard phase.
  67. Legacy draws Fortitude.
  68. Went from Legacy's DrawCard phase to End phase.
  69. Went from Legacy's End phase to Tachyon's Start phase.
  70. Went from Tachyon's Start phase to PlayCard phase.
  71. GameController plays HUD Goggles.
  72. HUD Goggles increased the action count of PlayCard by 1.
  73. GameController plays Synaptic Interruption.
  74. Went from Tachyon's PlayCard phase to UsePower phase.
  75. Tachyon uses the power on Freedom Six Tachyon.
  76. Legacy draws Heroic Interception.
  77. Tachyon draws Pushing The Limits.
  78. Tempest draws Into the Stratosphere.
  79. The Visionary draws Psychic Maelstrom.
  80. Void Guard The Idealist draws Bored Now.
  81. Went from Tachyon's UsePower phase to DrawCard phase.
  82. Tachyon draws Synaptic Interruption.
  83. Went from Tachyon's DrawCard phase to End phase.
  84. Went from Tachyon's End phase to Tempest's Start phase.
  85. Went from Tempest's Start phase to PlayCard phase.
  86. GameController plays Lightning Slash.
  87. Tempest initiates 5 Lightning damage to Custom Hand-Cannon.
  88. Inspiring Presence increases the damage dealt by Tempest by 1.
  89. Tempest deals Custom Hand-Cannon 6 Lightning damage.
  90. Custom Hand-Cannon is now at -1 HP.
  91. Tempest's Squall destroys Custom Hand-Cannon!
  92. GameController moved Custom Hand-Cannon to the villain trash.
  93. GameController moved Lightning Slash to Tempest's trash.
  94. Went from Tempest's PlayCard phase to UsePower phase.
  95. Tempest uses the power on Tempest.
  96. Tempest initiates 1 Projectile damage to Ambuscade.
  97. Inspiring Presence increases the damage dealt by Tempest by 1.
  98. Tempest deals Ambuscade 2 Projectile damage.
  99. Ambuscade is now at 48 HP.
  100. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  101. Inspiring Presence increases the damage dealt by Tempest by 1.
  102. Tempest deals Custom Hand-Cannon 2 Projectile damage.
  103. Custom Hand-Cannon is now at 3 HP.
  104. Tempest initiates 1 Projectile damage to Explosive Launcher.
  105. Inspiring Presence increases the damage dealt by Tempest by 1.
  106. Tempest deals Explosive Launcher 2 Projectile damage.
  107. Explosive Launcher is now at 0 HP.
  108. Tempest's Squall destroys Explosive Launcher!
  109. GameController moved Explosive Launcher to the villain trash.
  110. Tempest initiates 1 Projectile damage to Sonic Mine.
  111. Inspiring Presence increases the damage dealt by Tempest by 1.
  112. Tempest deals Sonic Mine 2 Projectile damage.
  113. Sonic Mine is now at -1 HP.
  114. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  115. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  116. Freedom Five Legacy is now at 20 HP.
  117. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  118. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  119. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  120. Freedom Six Tachyon is now at 24 HP.
  121. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  122. Sonic Mine initiates 2 Sonic damage to Tempest.
  123. Sonic Mine deals Tempest 2 Sonic damage.
  124. Tempest is now at 22 HP.
  125. Applying ongoing effect: Tempest cannot deal damage.
  126. Sonic Mine initiates 2 Sonic damage to The Visionary.
  127. Sonic Mine deals The Visionary 2 Sonic damage.
  128. The Visionary is now at 22 HP.
  129. Applying ongoing effect: The Visionary cannot deal damage.
  130. Sonic Mine initiates 2 Sonic damage to The Idealist.
  131. Sonic Mine deals The Idealist 2 Sonic damage.
  132. The Idealist is now at 20 HP.
  133. Applying ongoing effect: The Idealist cannot deal damage.
  134. Tempest's Squall destroys Sonic Mine!
  135. GameController moved Sonic Mine to the villain trash.
  136. Went from Tempest's UsePower phase to DrawCard phase.
  137. Tempest draws Aquatic Correspondence.
  138. Went from Tempest's DrawCard phase to End phase.
  139. Went from Tempest's End phase to The Visionary's Start phase.
  140. Went from The Visionary's Start phase to PlayCard phase.
  141. ***** LOADED UNDO FILE: undo-16-Tempest-UsePower *****
  142. Possible achievement: Base_WinFullHP
  143. Possible achievement: Base_CumulativeHeal, progress: 435.5
  144. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  145. Possible achievement: Base_WinGame
  146. Possible achievement: Base_LargeAttack
  147. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  148. Possible achievement: Base_LastHeroStanding
  149. Possible achievement: Base_NoPowers
  150. Possible achievement: Base_NoCards
  151. Possible achievement: Base_RedirectMany
  152. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  153. Went from Tempest's UsePower phase to DrawCard phase.
  154. Tempest draws Aquatic Correspondence.
  155. Went from Tempest's DrawCard phase to End phase.
  156. Went from Tempest's End phase to The Visionary's Start phase.
  157. Went from The Visionary's Start phase to PlayCard phase.
  158. GameController plays Psychic Maelstrom.
  159. The Visionary initiates 2 Psychic damage to Explosive Launcher.
  160. Inspiring Presence increases the damage dealt by The Visionary by 1.
  161. The Visionary deals Explosive Launcher 3 Psychic damage.
  162. Explosive Launcher is now at -1 HP.
  163. The Visionary's Enlighten destroys Explosive Launcher!
  164. GameController moved Explosive Launcher to the villain trash.
  165. The Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
  166. Inspiring Presence increases the damage dealt by The Visionary by 1.
  167. The Visionary deals Custom Hand-Cannon 3 Psychic damage.
  168. Custom Hand-Cannon is now at 2 HP.
  169. The Visionary initiates 2 Psychic damage to Ambuscade.
  170. Inspiring Presence increases the damage dealt by The Visionary by 1.
  171. The Visionary deals Ambuscade 3 Psychic damage.
  172. Ambuscade is now at 47 HP.
  173. The Visionary initiates 2 Psychic damage to Sonic Mine.
  174. Inspiring Presence increases the damage dealt by The Visionary by 1.
  175. The Visionary deals Sonic Mine 3 Psychic damage.
  176. Sonic Mine is now at -2 HP.
  177. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  178. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  179. Freedom Five Legacy is now at 20 HP.
  180. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  181. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  182. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  183. Freedom Six Tachyon is now at 24 HP.
  184. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  185. Sonic Mine initiates 2 Sonic damage to Tempest.
  186. Sonic Mine deals Tempest 2 Sonic damage.
  187. Tempest is now at 22 HP.
  188. Applying ongoing effect: Tempest cannot deal damage.
  189. Sonic Mine initiates 2 Sonic damage to The Visionary.
  190. Sonic Mine deals The Visionary 2 Sonic damage.
  191. The Visionary is now at 22 HP.
  192. Applying ongoing effect: The Visionary cannot deal damage.
  193. Sonic Mine initiates 2 Sonic damage to The Idealist.
  194. Sonic Mine deals The Idealist 2 Sonic damage.
  195. The Idealist is now at 20 HP.
  196. Applying ongoing effect: The Idealist cannot deal damage.
  197. The Visionary's Enlighten destroys Sonic Mine!
  198. GameController moved Sonic Mine to the villain trash.
  199. GameController moved Psychic Maelstrom to The Visionary's trash.
  200. Went from The Visionary's PlayCard phase to UsePower phase.
  201. The Visionary uses the power on The Visionary.
  202. Void Guard The Idealist draws Hedgy Hogs.
  203. Void Guard The Idealist draws Bright Idea.
  204. Void Guard The Idealist discards Hedgy Hogs.
  205. The Visionary moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  206. Went from The Visionary's UsePower phase to DrawCard phase.
  207. The Visionary draws Foresight.
  208. Went from The Visionary's DrawCard phase to End phase.
  209. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  210. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  211. GameController plays Vivid Thoughts.
  212. Revealed card: Vivid Thoughts
  213. Revealed card: Better Punching!
  214. Revealed card: Spark of Inspiration
  215. Vivid Thoughts puts Spark of Inspiration into play.
  216. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  217. Void Guard The Idealist draws Flying Stabby Knives.
  218. GameController moved Spark of Inspiration to Void Guard The Idealist's trash.
  219. Vivid Thoughts puts Better Punching! into play.
  220. GameController moved Better Punching! to Void Guard The Idealist's trash.
  221. Vivid Thoughts moved Vivid Thoughts from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  222. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  223. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  224. Void Guard The Idealist uses the power on The Idealist.
  225. Void Guard The Idealist draws Focusing Tiara.
  226. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  227. Void Guard The Idealist draws Karate Robot.
  228. Went from Void Guard The Idealist's DrawCard phase to End phase.
  229. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  230. Went from Insula Primalis's Start phase to PlayCard phase.
  231. GameController plays Velociraptor Pack.
  232. Went from Insula Primalis's PlayCard phase to End phase.
  233. Velociraptor Pack initiates 2 Melee damage to Sonic Mine.
  234. Velociraptor Pack deals Sonic Mine 2 Melee damage.
  235. Sonic Mine is now at -1 HP.
  236. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  237. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  238. Freedom Five Legacy is now at 18 HP.
  239. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  240. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  241. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  242. Freedom Six Tachyon is now at 22 HP.
  243. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  244. Sonic Mine initiates 2 Sonic damage to Tempest.
  245. Sonic Mine deals Tempest 2 Sonic damage.
  246. Tempest is now at 20 HP.
  247. Applying ongoing effect: Tempest cannot deal damage.
  248. Sonic Mine initiates 2 Sonic damage to The Visionary.
  249. Sonic Mine deals The Visionary 2 Sonic damage.
  250. The Visionary is now at 20 HP.
  251. Applying ongoing effect: The Visionary cannot deal damage.
  252. Sonic Mine initiates 2 Sonic damage to The Idealist.
  253. Sonic Mine deals The Idealist 2 Sonic damage.
  254. The Idealist is now at 19 HP.
  255. Applying ongoing effect: The Idealist cannot deal damage.
  256. Velociraptor Pack destroys Sonic Mine!
  257. GameController moved Sonic Mine to the villain trash.
  258. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  259. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  260. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  261. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  262. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  263. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  264. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  265. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  266. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  267. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  268. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  269. Went from Ambuscade's Start phase to PlayCard phase.
  270. GameController plays Reactive Plating.
  271. Went from Ambuscade's PlayCard phase to End phase.
  272. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  273. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Custom Hand-Cannon.
  274. Synaptic Interruption destroys itself!
  275. GameController moved Synaptic Interruption to Tachyon's trash.
  276. Ambuscade deals Custom Hand-Cannon 4 Projectile damage.
  277. Custom Hand-Cannon is now at -2 HP.
  278. Ambuscade destroys Custom Hand-Cannon!
  279. GameController moved Custom Hand-Cannon to the villain trash.
  280. Went from Ambuscade's End phase to Legacy's Start phase.
  281. Went from Legacy's Start phase to PlayCard phase.
  282. GameController plays Next Evolution.
  283. Went from Legacy's PlayCard phase to UsePower phase.
  284. Legacy uses the power on Freedom Five Legacy.
  285. Freedom Five Legacy's Overwatch plays Karate Robot.
  286. Went from Legacy's UsePower phase to DrawCard phase.
  287. Legacy draws Motivational Charge.
  288. ***** LOADED UNDO FILE: undo-37-Legacy-UsePower *****
  289. Possible achievement: Base_WinFullHP
  290. Possible achievement: Base_CumulativeHeal, progress: 436
  291. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  292. Possible achievement: Base_WinGame
  293. Possible achievement: Base_LargeAttack
  294. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  295. Possible achievement: Base_LastHeroStanding
  296. Possible achievement: Base_NoPowers
  297. Possible achievement: Base_NoCards
  298. Possible achievement: Base_RedirectMany
  299. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  300. Legacy uses the power on Freedom Five Legacy.
  301. Freedom Five Legacy's Overwatch plays Vivid Thoughts.
  302. Revealed card: Bored Now
  303. Revealed card: Focusing Tiara
  304. Revealed card: Better Punching!
  305. ***** LOADED UNDO FILE: undo-37-Legacy-UsePower *****
  306. Possible achievement: Base_WinFullHP
  307. Possible achievement: Base_CumulativeHeal, progress: 436
  308. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  309. Possible achievement: Base_WinGame
  310. Possible achievement: Base_LargeAttack
  311. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  312. Possible achievement: Base_LastHeroStanding
  313. Possible achievement: Base_NoPowers
  314. Possible achievement: Base_NoCards
  315. Possible achievement: Base_RedirectMany
  316. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  317. Legacy uses the power on Freedom Five Legacy.
  318. ***** LOADED UNDO FILE: undo-36-Legacy-PlayCard *****
  319. Possible achievement: Base_WinFullHP
  320. Possible achievement: Base_CumulativeHeal, progress: 436
  321. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  322. Possible achievement: Base_WinGame
  323. Possible achievement: Base_LargeAttack
  324. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  325. Possible achievement: Base_LastHeroStanding
  326. Possible achievement: Base_NoPowers
  327. Possible achievement: Base_NoCards
  328. Possible achievement: Base_RedirectMany
  329. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  330. GameController plays Next Evolution.
  331. Went from Legacy's PlayCard phase to UsePower phase.
  332. Legacy uses the power on Freedom Five Legacy.
  333. Freedom Five Legacy's Overwatch plays Karate Robot.
  334. Went from Legacy's UsePower phase to DrawCard phase.
  335. Legacy draws Motivational Charge.
  336. Went from Legacy's DrawCard phase to End phase.
  337. Went from Legacy's End phase to Tachyon's Start phase.
  338. HUD Goggles increased the action count of PlayCard by 1.
  339. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  340. GameController plays Pushing The Limits.
  341. Pushing The Limits increased the action count of PlayCard by 1.
  342. GameController plays Blinding Speed.
  343. Blinding Speed destroys Velociraptor Pack!
  344. GameController moved Velociraptor Pack to the environment trash.
  345. GameController moved Blinding Speed to Tachyon's trash.
  346. GameController plays Synaptic Interruption.
  347. Went from Tachyon's PlayCard phase to UsePower phase.
  348. Tachyon uses the power on Freedom Six Tachyon.
  349. Legacy draws Next Evolution.
  350. Tachyon draws Synaptic Interruption.
  351. Tempest draws Flash Flood.
  352. The Visionary draws Mass Levitation.
  353. Void Guard The Idealist draws Bored Now.
  354. Pushing The Limits increased the action count of DrawCard by 1.
  355. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  356. Tachyon draws Hypersonic Assault.
  357. Tachyon draws Fleet of Foot.
  358. Went from Tachyon's DrawCard phase to End phase.
  359. Went from Tachyon's End phase to Tempest's Start phase.
  360. Went from Tempest's Start phase to PlayCard phase.
  361. GameController plays Aquatic Correspondence.
  362. Tempest draws Flash Flood.
  363. Tempest draws Grievous Hail Storm.
  364. Tempest draws Reclaim from the Deep.
  365. GameController moved Aquatic Correspondence to Tempest's trash.
  366. Went from Tempest's PlayCard phase to UsePower phase.
  367. Went from Tempest's UsePower phase to DrawCard phase.
  368. Tempest draws Electrical Storm.
  369. Went from Tempest's DrawCard phase to End phase.
  370. Went from Tempest's End phase to The Visionary's Start phase.
  371. Went from The Visionary's Start phase to PlayCard phase.
  372. GameController plays Mass Levitation.
  373. Went from The Visionary's PlayCard phase to UsePower phase.
  374. The Visionary uses the power on Mass Levitation.
  375. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  376. Went from The Visionary's UsePower phase to DrawCard phase.
  377. The Visionary draws Cerebral Hemorrhage.
  378. Went from The Visionary's DrawCard phase to End phase.
  379. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  380. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  381. GameController plays Vivid Thoughts.
  382. Revealed card: Focusing Tiara
  383. Revealed card: Better Punching!
  384. Revealed card: Strained Superego
  385. Vivid Thoughts puts Better Punching! into play.
  386. The Idealist initiates 1 Melee damage to Reactive Plating.
  387. Inspiring Presence increases the damage dealt by The Idealist by 1.
  388. Reactive Plating cannot reduce the damage, because it is irreducible.
  389. The Idealist deals Reactive Plating 2 Melee damage.
  390. Reactive Plating is now at 8 HP.
  391. Void Guard The Idealist uses the power on The Idealist.
  392. Void Guard The Idealist draws Karate Robot.
  393. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  394. Better Punching! was moved under Karate Robot.
  395. Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  396. Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  397. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  398. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  399. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  400. Void Guard The Idealist draws Conceptualize.
  401. Went from Void Guard The Idealist's DrawCard phase to End phase.
  402. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  403. Went from Insula Primalis's Start phase to PlayCard phase.
  404. GameController plays River of Lava.
  405. Went from Insula Primalis's PlayCard phase to End phase.
  406. River of Lava initiates 5 Fire damage to Freedom Five Legacy.
  407. Mass Levitation reduces the damage dealt to Freedom Five Legacy by River of Lava by 3.
  408. River of Lava deals Freedom Five Legacy 2 Fire damage.
  409. Freedom Five Legacy is now at 16 HP.
  410. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  411. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  412. River of Lava deals Freedom Six Tachyon 2 Fire damage.
  413. Freedom Six Tachyon is now at 20 HP.
  414. River of Lava initiates 5 Fire damage to Tempest.
  415. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  416. River of Lava deals Tempest 2 Fire damage.
  417. Tempest is now at 18 HP.
  418. River of Lava initiates 5 Fire damage to The Visionary.
  419. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  420. River of Lava deals The Visionary 2 Fire damage.
  421. The Visionary is now at 18 HP.
  422. River of Lava initiates 5 Fire damage to The Idealist.
  423. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  424. River of Lava deals The Idealist 2 Fire damage.
  425. The Idealist is now at 17 HP.
  426. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  427. Went from Ambuscade's Start phase to PlayCard phase.
  428. GameController plays Quick Stim-Patch.
  429. Quick Stim-Patch caused Ambuscade to regain 3 HP, up to their maximum HP. HP is now 50.
  430. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  431. Ambuscade shuffles their the villain deck.
  432. Quick Stim-Patch plays Sonic Mine.
  433. GameController moved Quick Stim-Patch to the villain trash.
  434. Went from Ambuscade's PlayCard phase to End phase.
  435. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  436. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Reactive Plating.
  437. Synaptic Interruption destroys itself!
  438. GameController moved Synaptic Interruption to Tachyon's trash.
  439. Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
  440. Ambuscade deals Reactive Plating 3 Projectile damage.
  441. Reactive Plating is now at 5 HP.
  442. Went from Ambuscade's End phase to Legacy's Start phase.
  443. Went from Legacy's Start phase to PlayCard phase.
  444. GameController plays Bolster Allies.
  445. Legacy draws Flying Smash.
  446. Tachyon draws Lightning Reflexes.
  447. Tempest draws Cleansing Downpour.
  448. The Visionary draws Cerebral Hemorrhage.
  449. Void Guard The Idealist draws Bored Now.
  450. GameController moved Bolster Allies to Legacy's trash.
  451. Went from Legacy's PlayCard phase to UsePower phase.
  452. Legacy uses the power on Freedom Five Legacy.
  453. Freedom Five Legacy's Overwatch plays Conceptualize.
  454. Conceptualize puts Giant Floaty Head into play.
  455. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  456. Conceptualize moves 9 cards to the top of Void Guard The Idealist's Deck.
  457. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  458. Conceptualize was moved under Giant Floaty Head.
  459. Went from Legacy's UsePower phase to DrawCard phase.
  460. Legacy draws Motivational Charge.
  461. Went from Legacy's DrawCard phase to End phase.
  462. Went from Legacy's End phase to Tachyon's Start phase.
  463. Pushing The Limits destroys itself!
  464. GameController moved Pushing The Limits to Tachyon's trash.
  465. HUD Goggles increased the action count of PlayCard by 1.
  466. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  467. GameController plays Fleet of Foot.
  468. Legacy draws "Thokk!".
  469. Tachyon draws Lightspeed Barrage.
  470. Tempest draws Gene-Bound Shackles.
  471. The Visionary draws Demoralization.
  472. Void Guard The Idealist draws Sound Beating.
  473. Fleet of Foot plays Hypersonic Assault.
  474. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  475. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  476. Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
  477. Sonic Mine is now at -1 HP.
  478. Applying ongoing effect: Sonic Mine cannot deal damage.
  479. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  480. GameController moved Sonic Mine to the villain trash.
  481. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  482. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  483. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  484. Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
  485. Reactive Plating is now at 4 HP.
  486. Applying ongoing effect: Reactive Plating cannot deal damage.
  487. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  488. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  489. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  490. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  491. Ambuscade is now at 49 HP.
  492. Applying ongoing effect: Ambuscade cannot deal damage.
  493. Reactive Plating reacts!
  494. GameController moved Hypersonic Assault to Tachyon's trash.
  495. GameController moved Fleet of Foot to Tachyon's trash.
  496. GameController plays Synaptic Interruption.
  497. Went from Tachyon's PlayCard phase to UsePower phase.
  498. Tachyon uses the power on Freedom Six Tachyon.
  499. Legacy draws Back-Fist Strike.
  500. Tachyon draws Nimble Strike.
  501. Tempest draws Reclaim from the Deep.
  502. The Visionary draws Mental Divergence.
  503. Void Guard The Idealist draws Spark of Inspiration.
  504. Went from Tachyon's UsePower phase to DrawCard phase.
  505. Tachyon draws Sonic Vortex.
  506. Went from Tachyon's DrawCard phase to End phase.
  507. Went from Tachyon's End phase to Tempest's Start phase.
  508. Went from Tempest's Start phase to PlayCard phase.
  509. GameController plays Cleansing Downpour.
  510. Went from Tempest's PlayCard phase to UsePower phase.
  511. Tempest uses the power on Cleansing Downpour.
  512. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 18.
  513. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
  514. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 20.
  515. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 20.
  516. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
  517. Went from Tempest's UsePower phase to DrawCard phase.
  518. Tempest draws Chain Lightning.
  519. Went from Tempest's DrawCard phase to End phase.
  520. Went from Tempest's End phase to The Visionary's Start phase.
  521. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  522. Went from The Visionary's Start phase to PlayCard phase.
  523. GameController plays Cerebral Hemorrhage.
  524. The Visionary initiates 2 Psychic damage to Reactive Plating.
  525. Inspiring Presence increases the damage dealt by The Visionary by 1.
  526. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  527. The Visionary deals Reactive Plating 2 Psychic damage.
  528. Reactive Plating is now at 2 HP.
  529. GameController moved Cerebral Hemorrhage to The Visionary's trash.
  530. Went from The Visionary's PlayCard phase to UsePower phase.
  531. The Visionary uses the power on Mass Levitation.
  532. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  533. Went from The Visionary's UsePower phase to DrawCard phase.
  534. The Visionary draws Telekinetic Cocoon.
  535. Went from The Visionary's DrawCard phase to End phase.
  536. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  537. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  538. GameController plays Karate Robot.
  539. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  540. Void Guard The Idealist uses the power on The Idealist.
  541. Void Guard The Idealist draws Making Things Up.
  542. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  543. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  544. Void Guard The Idealist draws Conceptualize.
  545. Went from Void Guard The Idealist's DrawCard phase to End phase.
  546. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  547. River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
  548. River of Lava moved Back-Fist Strike from Legacy's deck to Legacy's trash.
  549. River of Lava moved Superhuman Durability from Legacy's deck to Legacy's trash.
  550. River of Lava moved Sucker Punch from Tachyon's deck to Tachyon's trash.
  551. River of Lava moved Research Grant from Tachyon's deck to Tachyon's trash.
  552. River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
  553. River of Lava moved Reclaim from the Deep from Tempest's deck to Tempest's trash.
  554. River of Lava moved Ball Lightning from Tempest's deck to Tempest's trash.
  555. River of Lava moved Grievous Hail Storm from Tempest's deck to Tempest's trash.
  556. River of Lava moved Brain Burn from The Visionary's deck to The Visionary's trash.
  557. River of Lava moved Precognition from The Visionary's deck to The Visionary's trash.
  558. River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
  559. River of Lava moved Strained Superego from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  560. River of Lava moved Spark of Inspiration from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  561. River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  562. River of Lava destroys itself!
  563. GameController moved River of Lava to the environment trash.
  564. Went from Insula Primalis's Start phase to PlayCard phase.
  565. GameController plays Enraged T-Rex.
  566. Went from Insula Primalis's PlayCard phase to End phase.
  567. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  568. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  569. Enraged T-Rex deals Freedom Six Tachyon 2 Melee damage.
  570. Freedom Six Tachyon is now at 20 HP.
  571. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  572. Went from Ambuscade's Start phase to PlayCard phase.
  573. GameController plays Unavoidable Explosive.
  574. Unavoidable Explosive was moved to the bottom of the villain deck.
  575. Ambuscade shuffles their the villain deck.
  576. Went from Ambuscade's PlayCard phase to End phase.
  577. Went from Ambuscade's End phase to Legacy's Start phase.
  578. Went from Legacy's Start phase to PlayCard phase.
  579. GameController plays Danger Sense.
  580. Went from Legacy's PlayCard phase to UsePower phase.
  581. Legacy uses the power on Freedom Five Legacy.
  582. Freedom Five Legacy's Overwatch plays "Thokk!".
  583. Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
  584. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  585. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  586. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  587. Reactive Plating is now at -1 HP.
  588. Freedom Five Legacy's Overwatch destroys Reactive Plating!
  589. GameController moved Reactive Plating to the villain trash.
  590. Legacy draws Surge of Strength.
  591. GameController moved "Thokk!" to Legacy's trash.
  592. Went from Legacy's UsePower phase to DrawCard phase.
  593. Legacy draws The Legacy Ring.
  594. Went from Legacy's DrawCard phase to End phase.
  595. Went from Legacy's End phase to Tachyon's Start phase.
  596. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  597. HUD Goggles increased the action count of PlayCard by 1.
  598. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  599. GameController plays Nimble Strike.
  600. Freedom Six Tachyon initiates 1 Melee damage to Enraged T-Rex.
  601. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  602. Freedom Six Tachyon deals Enraged T-Rex 2 Melee damage.
  603. Enraged T-Rex is now at 13 HP.
  604. Tachyon draws Supersonic Response.
  605. GameController moved Nimble Strike to Tachyon's trash.
  606. GameController plays Supersonic Response.
  607. Freedom Six Tachyon initiates 2 Melee damage to Enraged T-Rex.
  608. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  609. Freedom Six Tachyon deals Enraged T-Rex 3 Melee damage.
  610. Enraged T-Rex is now at 10 HP.
  611. Freedom Six Tachyon initiates 2 Sonic damage to Enraged T-Rex.
  612. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  613. Freedom Six Tachyon deals Enraged T-Rex 3 Sonic damage.
  614. Enraged T-Rex is now at 7 HP.
  615. GameController moved Supersonic Response to Tachyon's trash.
  616. Went from Tachyon's PlayCard phase to UsePower phase.
  617. Tachyon uses the power on Freedom Six Tachyon.
  618. Legacy draws Lead from the Front.
  619. Tachyon draws Pushing The Limits.
  620. Tempest draws Otherworldly Resilience.
  621. The Visionary draws Mind Spike.
  622. Void Guard The Idealist draws Conceptualize.
  623. Went from Tachyon's UsePower phase to DrawCard phase.
  624. Tachyon draws Accelerated Assault.
  625. Went from Tachyon's DrawCard phase to End phase.
  626. Went from Tachyon's End phase to Tempest's Start phase.
  627. Went from Tempest's Start phase to PlayCard phase.
  628. GameController plays Otherworldly Resilience.
  629. Went from Tempest's PlayCard phase to UsePower phase.
  630. Tempest uses the power on Cleansing Downpour.
  631. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 20.
  632. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
  633. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
  634. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 22.
  635. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  636. Went from Tempest's UsePower phase to DrawCard phase.
  637. Tempest draws Into the Stratosphere.
  638. Went from Tempest's DrawCard phase to End phase.
  639. Went from Tempest's End phase to The Visionary's Start phase.
  640. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  641. Went from The Visionary's Start phase to PlayCard phase.
  642. GameController plays Mind Spike.
  643. The Visionary initiates 3 Psychic damage to Enraged T-Rex.
  644. Inspiring Presence increases the damage dealt by The Visionary by 1.
  645. The Visionary deals Enraged T-Rex 4 Psychic damage.
  646. Enraged T-Rex is now at 3 HP.
  647. GameController moved Mind Spike to The Visionary's trash.
  648. Went from The Visionary's PlayCard phase to UsePower phase.
  649. The Visionary uses the power on Mass Levitation.
  650. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  651. Went from The Visionary's UsePower phase to DrawCard phase.
  652. The Visionary draws Wrest the Mind.
  653. Went from The Visionary's DrawCard phase to End phase.
  654. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  655. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  656. GameController plays Flying Stabby Knives.
  657. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  658. Void Guard The Idealist uses the power on The Idealist.
  659. Void Guard The Idealist draws Vivid Thoughts.
  660. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
  661. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  662. Void Guard The Idealist draws Hedgy Hogs.
  663. Went from Void Guard The Idealist's DrawCard phase to End phase.
  664. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  665. Went from Insula Primalis's Start phase to PlayCard phase.
  666. GameController plays Primordial Plant Life.
  667. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
  668. Danger Sense made Freedom Five Legacy immune to damage.
  669. Damage amount was 0, so no damage was dealt.
  670. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  671. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  672. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  673. Freedom Six Tachyon is now at 21 HP.
  674. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  675. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  676. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  677. Damage amount was 0, so no damage was dealt.
  678. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  679. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  680. Primordial Plant Life deals The Visionary 1 Toxic damage.
  681. The Visionary is now at 21 HP.
  682. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  683. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  684. Primordial Plant Life deals The Idealist 1 Toxic damage.
  685. The Idealist is now at 20 HP.
  686. Went from Insula Primalis's PlayCard phase to End phase.
  687. Enraged T-Rex initiates 5 Melee damage to Tempest.
  688. Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
  689. Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
  690. Enraged T-Rex deals Tempest 1 Melee damage.
  691. Tempest is now at 21 HP.
  692. Primordial Plant Life destroys itself!
  693. GameController moved Primordial Plant Life to the environment trash.
  694. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  695. Went from Ambuscade's Start phase to PlayCard phase.
  696. GameController plays Rigged to Detonate.
  697. Rigged to Detonate was moved to the bottom of the villain deck.
  698. Ambuscade shuffles their the villain deck.
  699. Went from Ambuscade's PlayCard phase to End phase.
  700. Ambuscade initiates 4 Projectile damage to Tempest.
  701. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  702. Ambuscade deals Tempest 3 Projectile damage.
  703. Tempest is now at 18 HP.
  704. Went from Ambuscade's End phase to Legacy's Start phase.
  705. Went from Legacy's Start phase to PlayCard phase.
  706. GameController plays Lead from the Front.
  707. Went from Legacy's PlayCard phase to UsePower phase.
  708. Legacy uses the power on Freedom Five Legacy.
  709. Freedom Five Legacy's Overwatch plays The Legacy Ring.
  710. The Legacy Ring increased the action count of UsePower by 1.
  711. Legacy uses the power on Next Evolution.
  712. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  713. Went from Legacy's UsePower phase to DrawCard phase.
  714. Legacy draws Motivational Charge.
  715. Went from Legacy's DrawCard phase to End phase.
  716. Went from Legacy's End phase to Tachyon's Start phase.
  717. HUD Goggles increased the action count of PlayCard by 1.
  718. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  719. GameController plays Pushing The Limits.
  720. Pushing The Limits increased the action count of PlayCard by 1.
  721. GameController plays Accelerated Assault.
  722. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  723. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  724. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  725. Ambuscade is now at 47 HP.
  726. Freedom Six Tachyon initiates 1 Melee damage to Enraged T-Rex.
  727. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  728. Freedom Six Tachyon deals Enraged T-Rex 2 Melee damage.
  729. Enraged T-Rex is now at 1 HP.
  730. GameController moved Accelerated Assault to Tachyon's trash.
  731. Went from Tachyon's PlayCard phase to UsePower phase.
  732. Tachyon uses the power on Freedom Six Tachyon.
  733. Legacy draws Heroic Interception.
  734. Tachyon draws Blinding Speed.
  735. Tempest draws Otherworldly Resilience.
  736. The Visionary draws Foresight.
  737. Void Guard The Idealist draws Monster of Id.
  738. Monster of Id puts Monster of Id into play.
  739. Pushing The Limits increased the action count of DrawCard by 1.
  740. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  741. Tachyon draws Pushing The Limits.
  742. Tachyon draws Fleet of Foot.
  743. Went from Tachyon's DrawCard phase to End phase.
  744. Went from Tachyon's End phase to Tempest's Start phase.
  745. Went from Tempest's Start phase to PlayCard phase.
  746. GameController plays Chain Lightning.
  747. Tempest initiates 4 Lightning damage to Enraged T-Rex.
  748. Inspiring Presence increases the damage dealt by Tempest by 1.
  749. Tempest deals Enraged T-Rex 5 Lightning damage.
  750. Enraged T-Rex is now at -4 HP.
  751. Tempest's Squall destroys Enraged T-Rex!
  752. GameController moved Enraged T-Rex to the environment trash.
  753. Tempest initiates 3 Lightning damage to Ambuscade.
  754. Inspiring Presence increases the damage dealt by Tempest by 1.
  755. Tempest deals Ambuscade 4 Lightning damage.
  756. Ambuscade is now at 43 HP.
  757. GameController moved Chain Lightning to Tempest's trash.
  758. Went from Tempest's PlayCard phase to UsePower phase.
  759. Tempest uses the power on Cleansing Downpour.
  760. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 22.
  761. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 23.
  762. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 20.
  763. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 23.
  764. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  765. Went from Tempest's UsePower phase to DrawCard phase.
  766. Tempest draws Lightning Slash.
  767. Went from Tempest's DrawCard phase to End phase.
  768. Went from Tempest's End phase to The Visionary's Start phase.
  769. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  770. Went from The Visionary's Start phase to PlayCard phase.
  771. GameController plays Mental Divergence.
  772. Went from The Visionary's PlayCard phase to UsePower phase.
  773. The Visionary uses the power on Mass Levitation.
  774. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  775. Went from The Visionary's UsePower phase to DrawCard phase.
  776. The Visionary draws Decoy Projection.
  777. Went from The Visionary's DrawCard phase to End phase.
  778. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  779. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  780. GameController plays Conceptualize.
  781. Conceptualize puts Giant Floaty Head into play.
  782. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  783. Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
  784. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  785. Conceptualize was moved under Giant Floaty Head.
  786. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  787. Void Guard The Idealist uses the power on Giant Floaty Head.
  788. Giant Floaty Head destroys Conceptualize!
  789. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  790. Void Guard The Idealist draws Hedgy Hogs.
  791. Void Guard The Idealist draws Spark of Inspiration.
  792. Giant Floaty Head destroys Monster of Id!
  793. GameController moved Monster of Id to Void Guard The Idealist's trash.
  794. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  795. Void Guard The Idealist draws Flying Stabby Knives.
  796. Went from Void Guard The Idealist's DrawCard phase to End phase.
  797. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  798. Went from Insula Primalis's Start phase to PlayCard phase.
  799. GameController plays Velociraptor Pack.
  800. Went from Insula Primalis's PlayCard phase to End phase.
  801. Velociraptor Pack initiates 2 Melee damage to Tempest.
  802. Mass Levitation reduces the damage dealt to Tempest by Velociraptor Pack by 3.
  803. Otherworldly Resilience reduces the damage dealt to Tempest by Velociraptor Pack by 1.
  804. Damage amount was 0, so no damage was dealt.
  805. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  806. Went from Ambuscade's Start phase to PlayCard phase.
  807. GameController plays Vanish.
  808. Vanish puts Personal Cloaking Device into play.
  809. Ambuscade was flipped to its back side.
  810. Ambuscade shuffles their the villain deck.
  811. GameController moved Vanish to the villain trash.
  812. Went from Ambuscade's PlayCard phase to End phase.
  813. Ambuscade initiates 4 Energy damage to Tempest.
  814. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  815. Ambuscade deals Freedom Five Legacy 4 Energy damage.
  816. Freedom Five Legacy is now at 18 HP.
  817. Went from Ambuscade's End phase to Legacy's Start phase.
  818. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  819. Went from Legacy's Start phase to PlayCard phase.
  820. GameController plays Fortitude.
  821. The Legacy Ring increased the action count of UsePower by 1.
  822. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  823. Legacy uses the power on Next Evolution.
  824. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  825. ***** LOADED UNDO FILE: undo-161-Legacy-UsePower *****
  826. Possible achievement: Base_WinFullHP
  827. Possible achievement: Base_CumulativeHeal, progress: 451
  828. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  829. Possible achievement: Base_WinGame
  830. Possible achievement: Base_LargeAttack
  831. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  832. Possible achievement: Base_LastHeroStanding
  833. Possible achievement: Base_NoPowers
  834. Possible achievement: Base_NoCards
  835. Possible achievement: Base_RedirectMany
  836. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  837. Legacy uses the power on Next Evolution.
  838. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  839. Legacy uses the power on Freedom Five Legacy.
  840. Freedom Five Legacy's Overwatch plays Focusing Tiara.
  841. Went from Legacy's UsePower phase to DrawCard phase.
  842. Legacy draws Take Down.
  843. Went from Legacy's DrawCard phase to End phase.
  844. Went from Legacy's End phase to Tachyon's Start phase.
  845. Pushing The Limits destroys itself!
  846. GameController moved Pushing The Limits to Tachyon's trash.
  847. HUD Goggles increased the action count of PlayCard by 1.
  848. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  849. GameController plays Fleet of Foot.
  850. Legacy draws "Thokk!".
  851. Tachyon draws Research Grant.
  852. Tempest draws Shielding Winds.
  853. The Visionary draws Twist the Ether.
  854. Void Guard The Idealist draws Bright Idea.
  855. Fleet of Foot plays Pushing The Limits.
  856. Pushing The Limits increased the action count of PlayCard by 1.
  857. GameController moved Fleet of Foot to Tachyon's trash.
  858. GameController plays Blinding Speed.
  859. Blinding Speed destroys Velociraptor Pack!
  860. GameController moved Velociraptor Pack to the environment trash.
  861. GameController moved Blinding Speed to Tachyon's trash.
  862. Went from Tachyon's PlayCard phase to UsePower phase.
  863. Tachyon uses the power on Freedom Six Tachyon.
  864. Legacy draws Inspiring Presence.
  865. Tachyon draws Nimble Strike.
  866. Tempest draws Chain Lightning.
  867. The Visionary draws Telekinetic Cocoon.
  868. Void Guard The Idealist draws Better Punching!.
  869. Pushing The Limits increased the action count of DrawCard by 1.
  870. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  871. Tachyon draws Hypersonic Assault.
  872. Tachyon draws HUD Goggles.
  873. Went from Tachyon's DrawCard phase to End phase.
  874. Went from Tachyon's End phase to Tempest's Start phase.
  875. Went from Tempest's Start phase to PlayCard phase.
  876. GameController plays Shielding Winds.
  877. Went from Tempest's PlayCard phase to UsePower phase.
  878. Tempest uses the power on Cleansing Downpour.
  879. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 20.
  880. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  881. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
  882. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 25.
  883. Cleansing Downpour caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
  884. Went from Tempest's UsePower phase to DrawCard phase.
  885. Tempest draws Gene-Bound Shackles.
  886. Went from Tempest's DrawCard phase to End phase.
  887. Went from Tempest's End phase to The Visionary's Start phase.
  888. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  889. Went from The Visionary's Start phase to PlayCard phase.
  890. GameController plays Twist the Ether.
  891. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  892. Went from The Visionary's PlayCard phase to UsePower phase.
  893. The Visionary uses the power on Mass Levitation.
  894. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  895. Went from The Visionary's UsePower phase to DrawCard phase.
  896. The Visionary draws Twist the Ether.
  897. Went from The Visionary's DrawCard phase to End phase.
  898. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  899. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  900. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  901. GameController plays Bright Idea.
  902. Void Guard The Idealist draws Vivid Thoughts.
  903. Bright Idea puts Monster of Id into play.
  904. Bright Idea moved Strained Superego from Void Guard The Idealist's deck under Monster of Id.
  905. ***** LOADED UNDO FILE: undo-180-VoidGuardTheIdealist-PlayCard *****
  906. Possible achievement: Base_WinFullHP
  907. Possible achievement: Base_CumulativeHeal, progress: 456
  908. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  909. Possible achievement: Base_WinGame
  910. Possible achievement: Base_LargeAttack
  911. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  912. Possible achievement: Base_LastHeroStanding
  913. Possible achievement: Base_NoPowers
  914. Possible achievement: Base_NoCards
  915. Possible achievement: Base_RedirectMany
  916. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  917. GameController plays Better Punching!.
  918. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  919. Inspiring Presence increases the damage dealt by The Idealist by 1.
  920. The Idealist deals Personal Cloaking Device 2 Melee damage.
  921. Personal Cloaking Device is now at 7 HP.
  922. Void Guard The Idealist uses the power on The Idealist.
  923. Void Guard The Idealist draws Vivid Thoughts.
  924. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  925. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  926. Better Punching! was moved under Flying Stabby Knives.
  927. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  928. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  929. Void Guard The Idealist draws Strained Superego.
  930. Went from Void Guard The Idealist's DrawCard phase to End phase.
  931. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  932. Went from Insula Primalis's Start phase to PlayCard phase.
  933. GameController plays Primordial Plant Life.
  934. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
  935. Danger Sense made Freedom Five Legacy immune to damage.
  936. Damage amount was 0, so no damage was dealt.
  937. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  938. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  939. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  940. Freedom Six Tachyon is now at 24 HP.
  941. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  942. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  943. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  944. Damage amount was 0, so no damage was dealt.
  945. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  946. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  947. Primordial Plant Life deals The Visionary 1 Toxic damage.
  948. The Visionary is now at 24 HP.
  949. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  950. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  951. Primordial Plant Life deals The Idealist 1 Toxic damage.
  952. The Idealist is now at 23 HP.
  953. Went from Insula Primalis's PlayCard phase to End phase.
  954. Primordial Plant Life destroys itself!
  955. GameController moved Primordial Plant Life to the environment trash.
  956. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  957. Went from Ambuscade's Start phase to PlayCard phase.
  958. GameController plays Quick Stim-Patch.
  959. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 48.
  960. Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
  961. Ambuscade shuffles their the villain deck.
  962. Quick Stim-Patch plays Sonic Mine.
  963. GameController moved Quick Stim-Patch to the villain trash.
  964. Went from Ambuscade's PlayCard phase to End phase.
  965. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  966. Twist the Ether changes the damage type to Sonic.
  967. Twist the Ether reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  968. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  969. Ambuscade deals Freedom Five Legacy 2 Sonic damage.
  970. Freedom Five Legacy is now at 18 HP.
  971. Went from Ambuscade's End phase to Legacy's Start phase.
  972. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  973. Went from Legacy's Start phase to PlayCard phase.
  974. GameController plays Surge of Strength.
  975. The Legacy Ring increased the action count of UsePower by 1.
  976. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  977. Legacy uses the power on Next Evolution.
  978. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  979. Legacy uses the power on Freedom Five Legacy.
  980. Freedom Five Legacy's Overwatch plays "Thokk!".
  981. Freedom Five Legacy initiates 3 Melee damage to Sonic Mine.
  982. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  983. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  984. Freedom Five Legacy deals Sonic Mine 5 Melee damage.
  985. Sonic Mine is now at -4 HP.
  986. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  987. Next Evolution made Freedom Five Legacy immune to damage.
  988. Damage amount was 0, so no damage was dealt.
  989. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  990. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  991. Next Evolution made Freedom Five Legacy immune to damage.
  992. Damage amount was 0, so no damage was dealt.
  993. Sonic Mine initiates 2 Sonic damage to Tempest.
  994. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  995. Next Evolution made Freedom Five Legacy immune to damage.
  996. Damage amount was 0, so no damage was dealt.
  997. Sonic Mine initiates 2 Sonic damage to The Visionary.
  998. Lead from the Front redirects the damage dealt from The Visionary to Freedom Five Legacy.
  999. Next Evolution made Freedom Five Legacy immune to damage.
  1000. Damage amount was 0, so no damage was dealt.
  1001. Sonic Mine initiates 2 Sonic damage to The Idealist.
  1002. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1003. Next Evolution made Freedom Five Legacy immune to damage.
  1004. Damage amount was 0, so no damage was dealt.
  1005. Freedom Five Legacy's Overwatch destroys Sonic Mine!
  1006. GameController moved Sonic Mine to the villain trash.
  1007. Legacy draws Next Evolution.
  1008. GameController moved "Thokk!" to Legacy's trash.
  1009. Went from Legacy's UsePower phase to DrawCard phase.
  1010. Legacy draws Danger Sense.
  1011. Went from Legacy's DrawCard phase to End phase.
  1012. Went from Legacy's End phase to Tachyon's Start phase.
  1013. Pushing The Limits destroys itself!
  1014. GameController moved Pushing The Limits to Tachyon's trash.
  1015. HUD Goggles increased the action count of PlayCard by 1.
  1016. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1017. GameController plays Nimble Strike.
  1018. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  1019. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1020. Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
  1021. Personal Cloaking Device is now at 5 HP.
  1022. Tachyon draws Lightning Reflexes.
  1023. GameController moved Nimble Strike to Tachyon's trash.
  1024. Went from Tachyon's PlayCard phase to UsePower phase.
  1025. Tachyon uses the power on Freedom Six Tachyon.
  1026. Legacy draws Surge of Strength.
  1027. Tachyon draws Supersonic Response.
  1028. Tempest draws Vicious Cyclone.
  1029. The Visionary draws Cerebral Hemorrhage.
  1030. Void Guard The Idealist draws Vivid Thoughts.
  1031. Went from Tachyon's UsePower phase to DrawCard phase.
  1032. Tachyon draws Accelerated Assault.
  1033. Went from Tachyon's DrawCard phase to End phase.
  1034. Went from Tachyon's End phase to Tempest's Start phase.
  1035. Went from Tempest's Start phase to PlayCard phase.
  1036. GameController plays Gene-Bound Shackles.
  1037. Went from Tempest's PlayCard phase to UsePower phase.
  1038. Tempest uses the power on Cleansing Downpour.
  1039. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 20.
  1040. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  1041. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
  1042. Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
  1043. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1044. Went from Tempest's UsePower phase to DrawCard phase.
  1045. Tempest draws Elemental Subwave Inducer.
  1046. Went from Tempest's DrawCard phase to End phase.
  1047. Went from Tempest's End phase to The Visionary's Start phase.
  1048. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1049. Went from The Visionary's Start phase to PlayCard phase.
  1050. Went from The Visionary's PlayCard phase to UsePower phase.
  1051. The Visionary uses the power on Mass Levitation.
  1052. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1053. Went from The Visionary's UsePower phase to DrawCard phase.
  1054. The Visionary draws Mass Levitation.
  1055. Went from The Visionary's DrawCard phase to End phase.
  1056. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1057. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
  1058. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1059. GameController plays Strained Superego.
  1060. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1061. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1062. Void Guard The Idealist draws Sound Beating.
  1063. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1064. Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
  1065. Void Guard The Idealist draws Bright Idea.
  1066. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1067. Went from Insula Primalis's Start phase to PlayCard phase.
  1068. GameController plays Enraged T-Rex.
  1069. Went from Insula Primalis's PlayCard phase to End phase.
  1070. Enraged T-Rex initiates 5 Melee damage to The Visionary.
  1071. Shielding Winds reduces the damage dealt to The Visionary by Enraged T-Rex by 2.
  1072. Mass Levitation reduces the damage dealt to The Visionary by Enraged T-Rex by 3.
  1073. Damage amount was 0, so no damage was dealt.
  1074. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1075. Went from Ambuscade's Start phase to PlayCard phase.
  1076. GameController plays Explosive Launcher.
  1077. Went from Ambuscade's PlayCard phase to End phase.
  1078. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  1079. Twist the Ether changes the damage type to Sonic.
  1080. Next Evolution made Freedom Five Legacy immune to damage.
  1081. Damage amount was 0, so no damage was dealt.
  1082. Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
  1083. Twist the Ether changes the damage type to Sonic.
  1084. Next Evolution made Freedom Five Legacy immune to damage.
  1085. Damage amount was 0, so no damage was dealt.
  1086. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1087. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1088. Twist the Ether changes the damage type to Sonic.
  1089. Next Evolution made Freedom Five Legacy immune to damage.
  1090. Damage amount was 0, so no damage was dealt.
  1091. Ambuscade initiates 3 Fire damage to Tempest.
  1092. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1093. Twist the Ether changes the damage type to Sonic.
  1094. Next Evolution made Freedom Five Legacy immune to damage.
  1095. Damage amount was 0, so no damage was dealt.
  1096. Ambuscade initiates 3 Fire damage to The Visionary.
  1097. Lead from the Front redirects the damage dealt from The Visionary to Freedom Five Legacy.
  1098. Twist the Ether changes the damage type to Sonic.
  1099. Next Evolution made Freedom Five Legacy immune to damage.
  1100. Damage amount was 0, so no damage was dealt.
  1101. Ambuscade initiates 3 Fire damage to The Idealist.
  1102. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1103. Twist the Ether changes the damage type to Sonic.
  1104. Next Evolution made Freedom Five Legacy immune to damage.
  1105. Damage amount was 0, so no damage was dealt.
  1106. Went from Ambuscade's End phase to Legacy's Start phase.
  1107. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1108. Went from Legacy's Start phase to PlayCard phase.
  1109. GameController plays Motivational Charge.
  1110. The Legacy Ring increased the action count of UsePower by 1.
  1111. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1112. Legacy uses the power on Next Evolution.
  1113. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1114. Legacy uses the power on Freedom Five Legacy.
  1115. Freedom Five Legacy's Overwatch plays Making Things Up.
  1116. Void Guard The Idealist draws Making Things Up.
  1117. Void Guard The Idealist draws Spark of Inspiration.
  1118. Void Guard The Idealist draws Making Things Up.
  1119. Void Guard The Idealist discards Bright Idea.
  1120. Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1121. Void Guard The Idealist discards Bored Now.
  1122. Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1123. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1124. Went from Legacy's UsePower phase to DrawCard phase.
  1125. Legacy draws Fortitude.
  1126. Went from Legacy's DrawCard phase to End phase.
  1127. Went from Legacy's End phase to Tachyon's Start phase.
  1128. HUD Goggles increased the action count of PlayCard by 1.
  1129. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1130. GameController plays Lightspeed Barrage.
  1131. Freedom Six Tachyon initiates 12 Melee damage to Enraged T-Rex.
  1132. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1133. Freedom Six Tachyon deals Enraged T-Rex 13 Melee damage.
  1134. Enraged T-Rex is now at 2 HP.
  1135. GameController moved Lightspeed Barrage to Tachyon's trash.
  1136. GameController plays Sonic Vortex.
  1137. Tachyon may select up to 12 targets.
  1138. Freedom Six Tachyon initiates 3 Sonic damage to Explosive Launcher.
  1139. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1140. Freedom Six Tachyon deals Explosive Launcher 4 Sonic damage.
  1141. Explosive Launcher is now at 2 HP.
  1142. Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
  1143. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1144. Freedom Six Tachyon deals Enraged T-Rex 4 Sonic damage.
  1145. Enraged T-Rex is now at -2 HP.
  1146. Freedom Six Tachyon's Team Leader destroys Enraged T-Rex!
  1147. GameController moved Enraged T-Rex to the environment trash.
  1148. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  1149. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1150. Freedom Six Tachyon deals Personal Cloaking Device 4 Sonic damage.
  1151. Personal Cloaking Device is now at 1 HP.
  1152. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1153. Ambuscade made Ambuscade immune to damage.
  1154. Damage amount was 0, so no damage was dealt.
  1155. GameController moved Sonic Vortex to Tachyon's trash.
  1156. Went from Tachyon's PlayCard phase to UsePower phase.
  1157. Tachyon uses the power on Freedom Six Tachyon.
  1158. Legacy draws Fortitude.
  1159. Tachyon draws Sonic Vortex.
  1160. Tempest draws Shielding Winds.
  1161. The Visionary draws Prophetic Vision.
  1162. Void Guard The Idealist draws Sound Beating.
  1163. Went from Tachyon's UsePower phase to DrawCard phase.
  1164. Tachyon draws Sucker Punch.
  1165. Went from Tachyon's DrawCard phase to End phase.
  1166. Went from Tachyon's End phase to Tempest's Start phase.
  1167. Went from Tempest's Start phase to PlayCard phase.
  1168. GameController plays Grievous Hail Storm.
  1169. Went from Tempest's PlayCard phase to UsePower phase.
  1170. Tempest uses the power on Cleansing Downpour.
  1171. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 22.
  1172. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1173. Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
  1174. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1175. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1176. Went from Tempest's UsePower phase to DrawCard phase.
  1177. Tempest draws Cleansing Downpour.
  1178. Went from Tempest's DrawCard phase to End phase.
  1179. Went from Tempest's End phase to The Visionary's Start phase.
  1180. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1181. Went from The Visionary's Start phase to PlayCard phase.
  1182. Went from The Visionary's PlayCard phase to UsePower phase.
  1183. The Visionary uses the power on Mass Levitation.
  1184. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1185. Went from The Visionary's UsePower phase to DrawCard phase.
  1186. The Visionary draws Wrest the Mind.
  1187. Went from The Visionary's DrawCard phase to End phase.
  1188. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1189. Void Guard The Idealist draws Better Punching!.
  1190. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1191. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1192. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1193. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1194. Void Guard The Idealist draws Hedgy Hogs.
  1195. GameController moves 4 cards to the top of Void Guard The Idealist's Deck.
  1196. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1197. Void Guard The Idealist draws Conceptualize.
  1198. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1199. Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
  1200. Void Guard The Idealist draws Making Things Up.
  1201. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1202. Went from Insula Primalis's Start phase to PlayCard phase.
  1203. GameController plays Velociraptor Pack.
  1204. Went from Insula Primalis's PlayCard phase to End phase.
  1205. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1206. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  1207. Damage amount was 0, so no damage was dealt.
  1208. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1209. Went from Ambuscade's Start phase to PlayCard phase.
  1210. GameController plays Armed and Dangerous.
  1211. Revealed matching card: Reactive Plating
  1212. Armed and Dangerous puts Reactive Plating into play.
  1213. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1214. Ambuscade shuffles their the villain deck.
  1215. Armed and Dangerous plays Rigged to Detonate.
  1216. Rigged to Detonate was moved to the bottom of the villain deck.
  1217. Ambuscade shuffles their the villain deck.
  1218. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  1219. Twist the Ether changes the damage type to Sonic.
  1220. Next Evolution made Freedom Five Legacy immune to damage.
  1221. Damage amount was 0, so no damage was dealt.
  1222. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1223. While in preview mode, a decision made the result unknowable.
  1224. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Explosive Launcher.
  1225. Synaptic Interruption destroys itself!
  1226. GameController moved Synaptic Interruption to Tachyon's trash.
  1227. Twist the Ether changes the damage type to Sonic.
  1228. Twist the Ether reduces the damage dealt to Explosive Launcher by Ambuscade by 1.
  1229. Ambuscade deals Explosive Launcher 3 Sonic damage.
  1230. Explosive Launcher is now at -1 HP.
  1231. Ambuscade destroys Explosive Launcher!
  1232. GameController moved Explosive Launcher to the villain trash.
  1233. WARNING: Double trap detonation!
  1234. Ambuscade initiates 4 Energy damage to Tempest.
  1235. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1236. Twist the Ether changes the damage type to Sonic.
  1237. Next Evolution made Freedom Five Legacy immune to damage.
  1238. Damage amount was 0, so no damage was dealt.
  1239. Ambuscade initiates 4 Energy damage to The Visionary.
  1240. Lead from the Front redirects the damage dealt from The Visionary to Freedom Five Legacy.
  1241. Twist the Ether changes the damage type to Sonic.
  1242. Next Evolution made Freedom Five Legacy immune to damage.
  1243. Damage amount was 0, so no damage was dealt.
  1244. Ambuscade initiates 4 Energy damage to The Idealist.
  1245. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1246. Twist the Ether changes the damage type to Sonic.
  1247. Next Evolution made Freedom Five Legacy immune to damage.
  1248. Damage amount was 0, so no damage was dealt.
  1249. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1250. GameController moved Armed and Dangerous to the villain trash.
  1251. Went from Ambuscade's PlayCard phase to End phase.
  1252. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  1253. Twist the Ether changes the damage type to Sonic.
  1254. Next Evolution made Freedom Five Legacy immune to damage.
  1255. Damage amount was 0, so no damage was dealt.
  1256. Went from Ambuscade's End phase to Legacy's Start phase.
  1257. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1258. Went from Legacy's Start phase to PlayCard phase.
  1259. The Legacy Ring increased the action count of UsePower by 1.
  1260. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1261. Legacy uses the power on Next Evolution.
  1262. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1263. Legacy uses the power on Motivational Charge.
  1264. Freedom Five Legacy initiates 2 Melee damage to Velociraptor Pack.
  1265. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1266. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1267. Freedom Five Legacy deals Velociraptor Pack 4 Melee damage.
  1268. Velociraptor Pack is now at 1 HP.
  1269. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 23.
  1270. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1271. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1272. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1273. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1274. Went from Legacy's UsePower phase to DrawCard phase.
  1275. Legacy draws Take Down.
  1276. Went from Legacy's DrawCard phase to End phase.
  1277. Went from Legacy's End phase to Tachyon's Start phase.
  1278. HUD Goggles increased the action count of PlayCard by 1.
  1279. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1280. GameController plays Accelerated Assault.
  1281. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1282. Ambuscade made Ambuscade immune to damage.
  1283. Damage amount was 0, so no damage was dealt.
  1284. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  1285. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1286. Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
  1287. Personal Cloaking Device is now at -1 HP.
  1288. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  1289. GameController moved Personal Cloaking Device to the villain trash.
  1290. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  1291. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1292. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1293. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  1294. Reactive Plating is now at 9 HP.
  1295. Freedom Six Tachyon initiates 1 Melee damage to Velociraptor Pack.
  1296. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1297. Freedom Six Tachyon deals Velociraptor Pack 2 Melee damage.
  1298. Velociraptor Pack is now at -1 HP.
  1299. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  1300. GameController moved Velociraptor Pack to the environment trash.
  1301. GameController moved Accelerated Assault to Tachyon's trash.
  1302. GameController plays Supersonic Response.
  1303. Freedom Six Tachyon initiates 2 Melee damage to Reactive Plating.
  1304. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1305. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1306. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  1307. Reactive Plating is now at 7 HP.
  1308. GameController moved Supersonic Response to Tachyon's trash.
  1309. Went from Tachyon's PlayCard phase to UsePower phase.
  1310. Tachyon uses the power on Freedom Six Tachyon.
  1311. Legacy draws Lead from the Front.
  1312. Tachyon draws Blinding Speed.
  1313. Tempest draws Vicious Cyclone.
  1314. The Visionary draws Demoralization.
  1315. Void Guard The Idealist draws Bored Now.
  1316. Went from Tachyon's UsePower phase to DrawCard phase.
  1317. Tachyon draws Nimble Strike.
  1318. Went from Tachyon's DrawCard phase to End phase.
  1319. Went from Tachyon's End phase to Tempest's Start phase.
  1320. Went from Tempest's Start phase to PlayCard phase.
  1321. Went from Tempest's PlayCard phase to UsePower phase.
  1322. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1323. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1324. Tempest draws Ball Lightning.
  1325. Tempest draws Into the Stratosphere.
  1326. Went from Tempest's DrawCard phase to End phase.
  1327. Went from Tempest's End phase to The Visionary's Start phase.
  1328. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1329. Went from The Visionary's Start phase to PlayCard phase.
  1330. Went from The Visionary's PlayCard phase to UsePower phase.
  1331. The Visionary uses the power on Mass Levitation.
  1332. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1333. Went from The Visionary's UsePower phase to DrawCard phase.
  1334. The Visionary draws Mind Spike.
  1335. Went from The Visionary's DrawCard phase to End phase.
  1336. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1337. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1338. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1339. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1340. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1341. Void Guard The Idealist draws Bright Idea.
  1342. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1343. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1344. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1345. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1346. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1347. Went from Insula Primalis's Start phase to PlayCard phase.
  1348. GameController plays Obsidian Field.
  1349. Went from Insula Primalis's PlayCard phase to End phase.
  1350. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1351. Ambuscade was flipped to its front side.
  1352. Went from Ambuscade's Start phase to PlayCard phase.
  1353. GameController plays Custom Hand-Cannon.
  1354. Went from Ambuscade's PlayCard phase to End phase.
  1355. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  1356. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1357. Twist the Ether changes the damage type to Sonic.
  1358. Next Evolution made Freedom Five Legacy immune to damage.
  1359. Damage amount was 0, so no damage was dealt.
  1360. Ambuscade initiates 2 Projectile damage to The Idealist.
  1361. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1362. Twist the Ether changes the damage type to Sonic.
  1363. Next Evolution made Freedom Five Legacy immune to damage.
  1364. Damage amount was 0, so no damage was dealt.
  1365. Went from Ambuscade's End phase to Legacy's Start phase.
  1366. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1367. Went from Legacy's Start phase to PlayCard phase.
  1368. The Legacy Ring increased the action count of UsePower by 1.
  1369. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1370. Legacy uses the power on Next Evolution.
  1371. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1372. Went from Legacy's UsePower phase to DrawCard phase.
  1373. Legacy draws Bolster Allies.
  1374. Went from Legacy's DrawCard phase to End phase.
  1375. Went from Legacy's End phase to Tachyon's Start phase.
  1376. HUD Goggles increased the action count of PlayCard by 1.
  1377. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1378. Went from Tachyon's PlayCard phase to UsePower phase.
  1379. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1380. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1381. Tachyon draws Accelerated Assault.
  1382. Tachyon draws Quick Insight.
  1383. Went from Tachyon's DrawCard phase to End phase.
  1384. Went from Tachyon's End phase to Tempest's Start phase.
  1385. Went from Tempest's Start phase to PlayCard phase.
  1386. Went from Tempest's PlayCard phase to UsePower phase.
  1387. Tempest uses the power on Cleansing Downpour.
  1388. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 25.
  1389. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1390. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1391. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1392. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1393. Went from Tempest's UsePower phase to DrawCard phase.
  1394. Tempest draws Grievous Hail Storm.
  1395. Went from Tempest's DrawCard phase to End phase.
  1396. Went from Tempest's End phase to The Visionary's Start phase.
  1397. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1398. Went from The Visionary's Start phase to PlayCard phase.
  1399. Went from The Visionary's PlayCard phase to UsePower phase.
  1400. The Visionary uses the power on Mass Levitation.
  1401. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1402. Went from The Visionary's UsePower phase to DrawCard phase.
  1403. The Visionary draws Suggestion.
  1404. Went from The Visionary's DrawCard phase to End phase.
  1405. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1406. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1407. GameController plays Better Punching!.
  1408. The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
  1409. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1410. Obsidian Field increases the damage dealt by The Idealist by 1.
  1411. The Idealist deals Custom Hand-Cannon 3 Melee damage.
  1412. Custom Hand-Cannon is now at 2 HP.
  1413. Void Guard The Idealist uses the power on Giant Floaty Head.
  1414. Giant Floaty Head destroys Conceptualize!
  1415. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1416. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  1417. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1418. Void Guard The Idealist draws Conceptualize.
  1419. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1420. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1421. Giant Floaty Head destroys Karate Robot!
  1422. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1423. Better Punching! was moved under Giant Floaty Head.
  1424. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1425. Void Guard The Idealist uses the power on Giant Floaty Head.
  1426. Giant Floaty Head destroys Better Punching!!
  1427. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1428. Giant Floaty Head destroys Bright Idea!
  1429. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1430. Giant Floaty Head destroys Spark of Inspiration!
  1431. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1432. Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
  1433. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1434. Void Guard The Idealist draws Better Punching!.
  1435. Void Guard The Idealist draws Bright Idea.
  1436. Void Guard The Idealist draws Bright Idea.
  1437. Void Guard The Idealist draws Karate Robot.
  1438. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1439. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1440. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1441. Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1442. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1443. Giant Floaty Head destroys Karate Robot!
  1444. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1445. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Flying Stabby Knives.
  1446. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1447. Void Guard The Idealist draws Spark of Inspiration.
  1448. ***** LOADED UNDO FILE: undo-303-VoidGuardTheIdealist-Start *****
  1449. Possible achievement: Base_WinFullHP
  1450. Possible achievement: Base_CumulativeHeal, progress: 465
  1451. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1452. Possible achievement: Base_WinGame
  1453. Possible achievement: Base_LargeAttack
  1454. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1455. Possible achievement: Base_LastHeroStanding
  1456. Possible achievement: Base_NoPowers
  1457. Possible achievement: Base_NoCards
  1458. Possible achievement: Base_RedirectMany
  1459. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1460. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1461. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1462. GameController plays Better Punching!.
  1463. The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
  1464. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1465. Obsidian Field increases the damage dealt by The Idealist by 1.
  1466. The Idealist deals Custom Hand-Cannon 3 Melee damage.
  1467. Custom Hand-Cannon is now at 2 HP.
  1468. Void Guard The Idealist uses the power on Giant Floaty Head.
  1469. Giant Floaty Head destroys Conceptualize!
  1470. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1471. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  1472. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1473. Void Guard The Idealist draws Conceptualize.
  1474. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1475. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1476. Giant Floaty Head destroys Karate Robot!
  1477. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1478. Better Punching! was moved under Giant Floaty Head.
  1479. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1480. Void Guard The Idealist uses the power on Giant Floaty Head.
  1481. Giant Floaty Head destroys Better Punching!!
  1482. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1483. Giant Floaty Head destroys Bright Idea!
  1484. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1485. Giant Floaty Head destroys Spark of Inspiration!
  1486. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1487. Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
  1488. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1489. Void Guard The Idealist draws Better Punching!.
  1490. Void Guard The Idealist draws Bright Idea.
  1491. Void Guard The Idealist draws Bright Idea.
  1492. Void Guard The Idealist draws Karate Robot.
  1493. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1494. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1495. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1496. Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1497. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1498. Giant Floaty Head destroys Karate Robot!
  1499. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1500. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1501. Void Guard The Idealist draws Spark of Inspiration.
  1502. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1503. Strained Superego destroys Flying Stabby Knives!
  1504. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1505. ***** LOADED UNDO FILE: undo-303-VoidGuardTheIdealist-Start *****
  1506. Possible achievement: Base_WinFullHP
  1507. Possible achievement: Base_CumulativeHeal, progress: 465
  1508. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1509. Possible achievement: Base_WinGame
  1510. Possible achievement: Base_LargeAttack
  1511. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1512. Possible achievement: Base_LastHeroStanding
  1513. Possible achievement: Base_NoPowers
  1514. Possible achievement: Base_NoCards
  1515. Possible achievement: Base_RedirectMany
  1516. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1517. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1518. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1519. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1520. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1521. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1522. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1523. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1524. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1525. Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Karate Robot.
  1526. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1527. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1528. Went from Insula Primalis's Start phase to PlayCard phase.
  1529. GameController plays River of Lava.
  1530. Went from Insula Primalis's PlayCard phase to End phase.
  1531. River of Lava initiates 5 Fire damage to Freedom Five Legacy.
  1532. Danger Sense made Freedom Five Legacy immune to damage.
  1533. Damage amount was 0, so no damage was dealt.
  1534. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1535. Obsidian Field increases the damage dealt by River of Lava by 1.
  1536. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1537. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  1538. River of Lava deals Freedom Six Tachyon 1 Fire damage.
  1539. Freedom Six Tachyon is now at 27 HP.
  1540. River of Lava initiates 5 Fire damage to Tempest.
  1541. Obsidian Field increases the damage dealt by River of Lava by 1.
  1542. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1543. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  1544. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1545. Damage amount was 0, so no damage was dealt.
  1546. River of Lava initiates 5 Fire damage to The Visionary.
  1547. Obsidian Field increases the damage dealt by River of Lava by 1.
  1548. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  1549. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  1550. River of Lava deals The Visionary 1 Fire damage.
  1551. The Visionary is now at 25 HP.
  1552. River of Lava initiates 5 Fire damage to The Idealist.
  1553. Obsidian Field increases the damage dealt by River of Lava by 1.
  1554. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1555. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  1556. River of Lava deals The Idealist 1 Fire damage.
  1557. The Idealist is now at 23 HP.
  1558. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1559. Went from Ambuscade's Start phase to PlayCard phase.
  1560. GameController plays Snatch and Grab.
  1561. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  1562. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1563. Twist the Ether changes the damage type to Sonic.
  1564. Next Evolution made Freedom Five Legacy immune to damage.
  1565. Damage amount was 0, so no damage was dealt.
  1566. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1567. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1568. Twist the Ether changes the damage type to Sonic.
  1569. Next Evolution made Freedom Five Legacy immune to damage.
  1570. Damage amount was 0, so no damage was dealt.
  1571. GameController moved Snatch and Grab to the villain trash.
  1572. Went from Ambuscade's PlayCard phase to End phase.
  1573. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  1574. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1575. Twist the Ether changes the damage type to Sonic.
  1576. Next Evolution made Freedom Five Legacy immune to damage.
  1577. Damage amount was 0, so no damage was dealt.
  1578. Ambuscade initiates 2 Projectile damage to The Idealist.
  1579. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1580. Twist the Ether changes the damage type to Sonic.
  1581. Next Evolution made Freedom Five Legacy immune to damage.
  1582. Damage amount was 0, so no damage was dealt.
  1583. Went from Ambuscade's End phase to Legacy's Start phase.
  1584. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1585. Went from Legacy's Start phase to PlayCard phase.
  1586. The Legacy Ring increased the action count of UsePower by 1.
  1587. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1588. Legacy uses the power on Next Evolution.
  1589. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1590. Went from Legacy's UsePower phase to DrawCard phase.
  1591. Legacy draws Surge of Strength.
  1592. Went from Legacy's DrawCard phase to End phase.
  1593. Went from Legacy's End phase to Tachyon's Start phase.
  1594. HUD Goggles increased the action count of PlayCard by 1.
  1595. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1596. GameController plays Blinding Speed.
  1597. Blinding Speed destroys River of Lava!
  1598. GameController moved River of Lava to the environment trash.
  1599. GameController moved Blinding Speed to Tachyon's trash.
  1600. GameController plays Sonic Vortex.
  1601. Tachyon may select up to 16 targets.
  1602. Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
  1603. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1604. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1605. Freedom Six Tachyon deals Custom Hand-Cannon 5 Sonic damage.
  1606. Custom Hand-Cannon is now at 0 HP.
  1607. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  1608. GameController moved Custom Hand-Cannon to the villain trash.
  1609. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  1610. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1611. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1612. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1613. Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
  1614. Reactive Plating is now at 3 HP.
  1615. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1616. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1617. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1618. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  1619. Freedom Six Tachyon deals Ambuscade 4 Sonic damage.
  1620. Ambuscade is now at 44 HP.
  1621. Reactive Plating reacts!
  1622. Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
  1623. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1624. Obsidian Field increases the damage dealt by Reactive Plating by 1.
  1625. Fortitude reduces the damage dealt to Freedom Five Legacy by Reactive Plating by 1.
  1626. Reactive Plating deals Freedom Five Legacy 2 Energy damage.
  1627. Freedom Five Legacy is now at 23 HP.
  1628. GameController moved Sonic Vortex to Tachyon's trash.
  1629. Went from Tachyon's PlayCard phase to UsePower phase.
  1630. Went from Tachyon's UsePower phase to DrawCard phase.
  1631. Tachyon draws Sucker Punch.
  1632. Went from Tachyon's DrawCard phase to End phase.
  1633. Went from Tachyon's End phase to Tempest's Start phase.
  1634. Went from Tempest's Start phase to PlayCard phase.
  1635. Went from Tempest's PlayCard phase to UsePower phase.
  1636. Tempest uses the power on Cleansing Downpour.
  1637. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 25.
  1638. Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  1639. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1640. Cleansing Downpour caused The Visionary to regain 1 HP, up to their maximum HP. HP is now 26.
  1641. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1642. Went from Tempest's UsePower phase to DrawCard phase.
  1643. Tempest draws Electrical Storm.
  1644. Went from Tempest's DrawCard phase to End phase.
  1645. Went from Tempest's End phase to The Visionary's Start phase.
  1646. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1647. Went from The Visionary's Start phase to PlayCard phase.
  1648. Went from The Visionary's PlayCard phase to UsePower phase.
  1649. The Visionary uses the power on Mass Levitation.
  1650. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1651. Went from The Visionary's UsePower phase to DrawCard phase.
  1652. The Visionary draws Prophetic Vision.
  1653. Went from The Visionary's DrawCard phase to End phase.
  1654. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1655. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1656. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1657. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1658. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1659. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1660. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1661. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1662. Strained Superego moved Bright Idea from under Karate Robot under Karate Robot.
  1663. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1664. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1665. Went from Insula Primalis's Start phase to PlayCard phase.
  1666. GameController plays Volcanic Eruption.
  1667. Went from Insula Primalis's PlayCard phase to End phase.
  1668. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1669. Went from Ambuscade's Start phase to PlayCard phase.
  1670. GameController plays Run and Gun.
  1671. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  1672. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1673. Twist the Ether changes the damage type to Sonic.
  1674. Next Evolution made Freedom Five Legacy immune to damage.
  1675. Damage amount was 0, so no damage was dealt.
  1676. Run and Gun moves 8 cards to the top of Ambuscade's Deck.
  1677. Ambuscade shuffles their the villain deck.
  1678. Run and Gun plays Vanish.
  1679. Vanish puts Personal Cloaking Device into play.
  1680. Ambuscade was flipped to its back side.
  1681. Ambuscade shuffles their the villain deck.
  1682. GameController moved Vanish to the villain trash.
  1683. GameController moved Run and Gun to the villain trash.
  1684. Went from Ambuscade's PlayCard phase to End phase.
  1685. Ambuscade initiates 4 Energy damage to The Idealist.
  1686. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1687. Twist the Ether changes the damage type to Sonic.
  1688. Next Evolution made Freedom Five Legacy immune to damage.
  1689. Damage amount was 0, so no damage was dealt.
  1690. Went from Ambuscade's End phase to Legacy's Start phase.
  1691. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1692. Went from Legacy's Start phase to PlayCard phase.
  1693. The Legacy Ring increased the action count of UsePower by 1.
  1694. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1695. Legacy uses the power on Next Evolution.
  1696. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1697. Went from Legacy's UsePower phase to DrawCard phase.
  1698. Legacy draws The Legacy Ring.
  1699. Went from Legacy's DrawCard phase to End phase.
  1700. Went from Legacy's End phase to Tachyon's Start phase.
  1701. Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
  1702. Volcanic Eruption destroys itself!
  1703. GameController moved Volcanic Eruption to the environment trash.
  1704. Went from Tachyon's Start phase to Tempest's Start phase.
  1705. Went from Tempest's Start phase to PlayCard phase.
  1706. Went from Tempest's PlayCard phase to UsePower phase.
  1707. Tempest uses the power on Cleansing Downpour.
  1708. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 27.
  1709. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1710. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1711. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1712. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1713. Went from Tempest's UsePower phase to DrawCard phase.
  1714. Tempest draws Chain Lightning.
  1715. Went from Tempest's DrawCard phase to End phase.
  1716. Went from Tempest's End phase to The Visionary's Start phase.
  1717. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1718. Went from The Visionary's Start phase to PlayCard phase.
  1719. GameController plays Cerebral Hemorrhage.
  1720. The Visionary initiates 2 Psychic damage to Reactive Plating.
  1721. Inspiring Presence increases the damage dealt by The Visionary by 1.
  1722. Obsidian Field increases the damage dealt by The Visionary by 1.
  1723. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  1724. The Visionary deals Reactive Plating 3 Psychic damage.
  1725. Reactive Plating is now at 0 HP.
  1726. The Visionary's Enlighten destroys Reactive Plating!
  1727. GameController moved Reactive Plating to the villain trash.
  1728. The Visionary initiates 2 Psychic damage to Personal Cloaking Device.
  1729. Inspiring Presence increases the damage dealt by The Visionary by 1.
  1730. Obsidian Field increases the damage dealt by The Visionary by 1.
  1731. The Visionary deals Personal Cloaking Device 4 Psychic damage.
  1732. Personal Cloaking Device is now at 5 HP.
  1733. The Visionary initiates 2 Psychic damage to Ambuscade.
  1734. Ambuscade made Ambuscade immune to damage.
  1735. Damage amount was 0, so no damage was dealt.
  1736. GameController moved Cerebral Hemorrhage to The Visionary's trash.
  1737. Went from The Visionary's PlayCard phase to UsePower phase.
  1738. The Visionary uses the power on Mass Levitation.
  1739. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1740. Went from The Visionary's UsePower phase to DrawCard phase.
  1741. The Visionary draws Prophetic Vision.
  1742. Went from The Visionary's DrawCard phase to End phase.
  1743. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1744. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1745. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1746. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1747. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1748. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1749. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1750. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1751. Strained Superego moved Better Punching! from under Karate Robot under Karate Robot.
  1752. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1753. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1754. Went from Insula Primalis's Start phase to PlayCard phase.
  1755. GameController plays Obsidian Field.
  1756. Went from Insula Primalis's PlayCard phase to End phase.
  1757. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1758. Went from Ambuscade's Start phase to PlayCard phase.
  1759. Ambuscade initiates 5 Energy damage to Freedom Six Tachyon.
  1760. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1761. Twist the Ether changes the damage type to Sonic.
  1762. Next Evolution made Freedom Five Legacy immune to damage.
  1763. Damage amount was 0, so no damage was dealt.
  1764. Rigged to Detonate was moved from the villain deck to the villain trash.
  1765. GameController plays Custom Hand-Cannon.
  1766. Went from Ambuscade's PlayCard phase to End phase.
  1767. Ambuscade initiates 4 Energy damage to The Idealist.
  1768. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1769. Twist the Ether changes the damage type to Sonic.
  1770. Next Evolution made Freedom Five Legacy immune to damage.
  1771. Damage amount was 0, so no damage was dealt.
  1772. Ambuscade initiates 2 Projectile damage to The Idealist.
  1773. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1774. Twist the Ether changes the damage type to Sonic.
  1775. Next Evolution made Freedom Five Legacy immune to damage.
  1776. Damage amount was 0, so no damage was dealt.
  1777. Went from Ambuscade's End phase to Legacy's Start phase.
  1778. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1779. Went from Legacy's Start phase to PlayCard phase.
  1780. The Legacy Ring increased the action count of UsePower by 1.
  1781. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1782. Legacy uses the power on Next Evolution.
  1783. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1784. Went from Legacy's UsePower phase to DrawCard phase.
  1785. Legacy draws Inspiring Presence.
  1786. Went from Legacy's DrawCard phase to End phase.
  1787. Legacy discards Flying Smash.
  1788. Obsidian Field moved Flying Smash from Legacy's hand to Legacy's trash.
  1789. Legacy discards Danger Sense.
  1790. Obsidian Field moved Danger Sense from Legacy's hand to Legacy's trash.
  1791. Obsidian Field destroys itself!
  1792. GameController moved Obsidian Field to the environment trash.
  1793. Legacy discards Heroic Interception.
  1794. Obsidian Field moved Heroic Interception from Legacy's hand to Legacy's trash.
  1795. Legacy discards Heroic Interception.
  1796. Obsidian Field moved Heroic Interception from Legacy's hand to Legacy's trash.
  1797. Obsidian Field destroys itself!
  1798. GameController moved Obsidian Field to the environment trash.
  1799. Went from Legacy's End phase to Tachyon's Start phase.
  1800. HUD Goggles increased the action count of PlayCard by 1.
  1801. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1802. Went from Tachyon's PlayCard phase to UsePower phase.
  1803. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1804. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1805. Tachyon draws Hypersonic Assault.
  1806. Tachyon draws Fleet of Foot.
  1807. Went from Tachyon's DrawCard phase to End phase.
  1808. Went from Tachyon's End phase to Tempest's Start phase.
  1809. Went from Tempest's Start phase to PlayCard phase.
  1810. Went from Tempest's PlayCard phase to UsePower phase.
  1811. Tempest uses the power on Cleansing Downpour.
  1812. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 29.
  1813. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1814. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1815. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1816. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1817. Went from Tempest's UsePower phase to DrawCard phase.
  1818. Tempest draws Localized Hurricane.
  1819. Went from Tempest's DrawCard phase to End phase.
  1820. Went from Tempest's End phase to The Visionary's Start phase.
  1821. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1822. Went from The Visionary's Start phase to PlayCard phase.
  1823. Went from The Visionary's PlayCard phase to UsePower phase.
  1824. The Visionary uses the power on Mass Levitation.
  1825. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1826. Went from The Visionary's UsePower phase to DrawCard phase.
  1827. The Visionary draws Suggestion.
  1828. Went from The Visionary's DrawCard phase to End phase.
  1829. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1830. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1831. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1832. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1833. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1834. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1835. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1836. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1837. Strained Superego moved Conceptualize from under Giant Floaty Head under Giant Floaty Head.
  1838. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1839. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1840. Went from Insula Primalis's Start phase to PlayCard phase.
  1841. ***** LOADED UNDO FILE: undo-394-VoidGuardTheIdealist-UsePower *****
  1842. Possible achievement: Base_WinFullHP
  1843. Possible achievement: Base_CumulativeHeal, progress: 469.5
  1844. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1845. Possible achievement: Base_WinGame
  1846. Possible achievement: Base_LargeAttack
  1847. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1848. Possible achievement: Base_LastHeroStanding
  1849. Possible achievement: Base_NoPowers
  1850. Possible achievement: Base_NoCards
  1851. Possible achievement: Base_RedirectMany
  1852. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1853. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1854. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1855. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1856. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1857. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1858. Strained Superego moved Conceptualize from under Giant Floaty Head under Karate Robot.
  1859. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1860. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1861. ***** LOADED UNDO FILE: undo-393-VoidGuardTheIdealist-PlayCard *****
  1862. Possible achievement: Base_WinFullHP
  1863. Possible achievement: Base_CumulativeHeal, progress: 469.5
  1864. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1865. Possible achievement: Base_WinGame
  1866. Possible achievement: Base_LargeAttack
  1867. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1868. Possible achievement: Base_LastHeroStanding
  1869. Possible achievement: Base_NoPowers
  1870. Possible achievement: Base_NoCards
  1871. Possible achievement: Base_RedirectMany
  1872. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1873. GameController plays Better Punching!.
  1874. The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
  1875. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1876. The Idealist deals Custom Hand-Cannon 2 Melee damage.
  1877. Custom Hand-Cannon is now at 3 HP.
  1878. Void Guard The Idealist uses the power on Giant Floaty Head.
  1879. Giant Floaty Head destroys Conceptualize!
  1880. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1881. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  1882. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1883. Void Guard The Idealist draws Conceptualize.
  1884. Giant Floaty Head destroys Surge of Strength!
  1885. GameController moved Surge of Strength to Legacy's trash.
  1886. Better Punching! was moved under Flying Stabby Knives.
  1887. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1888. Void Guard The Idealist uses the power on Giant Floaty Head.
  1889. Giant Floaty Head destroys Bright Idea!
  1890. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1891. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  1892. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1893. Void Guard The Idealist draws Bright Idea.
  1894. Giant Floaty Head destroys Mental Divergence!
  1895. GameController moved Mental Divergence to The Visionary's trash.
  1896. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1897. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1898. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1899. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1900. Void Guard The Idealist uses the power on Karate Robot.
  1901. Karate Robot destroys Better Punching!!
  1902. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1903. Karate Robot destroys Better Punching!!
  1904. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1905. Karate Robot destroys Better Punching!!
  1906. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1907. Karate Robot destroys Bright Idea!
  1908. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1909. Karate Robot destroys Hedgy Hogs!
  1910. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1911. Karate Robot destroys Monster of Id!
  1912. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1913. Karate Robot destroys Sound Beating!
  1914. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1915. Karate Robot destroys Spark of Inspiration!
  1916. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1917. Karate Robot destroys Spark of Inspiration!
  1918. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1919. The Idealist initiates 10 Melee damage to Custom Hand-Cannon.
  1920. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1921. The Idealist deals Custom Hand-Cannon 11 Melee damage.
  1922. Custom Hand-Cannon is now at -8 HP.
  1923. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  1924. GameController moved Custom Hand-Cannon to the villain trash.
  1925. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1926. ***** LOADED UNDO FILE: undo-392-VoidGuardTheIdealist-Start *****
  1927. Possible achievement: Base_WinFullHP
  1928. Possible achievement: Base_CumulativeHeal, progress: 469.5
  1929. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1930. Possible achievement: Base_WinGame
  1931. Possible achievement: Base_LargeAttack
  1932. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1933. Possible achievement: Base_LastHeroStanding
  1934. Possible achievement: Base_NoPowers
  1935. Possible achievement: Base_NoCards
  1936. Possible achievement: Base_RedirectMany
  1937. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1938. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1939. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1940. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1941. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1942. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1943. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1944. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1945. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1946. Strained Superego moved Conceptualize from under Giant Floaty Head under Karate Robot.
  1947. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1948. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1949. Went from Insula Primalis's Start phase to PlayCard phase.
  1950. GameController plays Pterodactyl Thief.
  1951. Went from Insula Primalis's PlayCard phase to End phase.
  1952. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1953. Went from Ambuscade's Start phase to PlayCard phase.
  1954. Ambuscade initiates 5 Energy damage to Freedom Five Legacy.
  1955. Twist the Ether changes the damage type to Sonic.
  1956. Next Evolution made Freedom Five Legacy immune to damage.
  1957. Damage amount was 0, so no damage was dealt.
  1958. Rigged to Detonate was moved from the villain deck to the villain trash.
  1959. GameController plays Quick Stim-Patch.
  1960. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 49.
  1961. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  1962. Ambuscade shuffles their the villain deck.
  1963. Quick Stim-Patch plays Rigged to Detonate.
  1964. Rigged to Detonate was moved to the bottom of the villain deck.
  1965. Ambuscade shuffles their the villain deck.
  1966. GameController moved Quick Stim-Patch to the villain trash.
  1967. Went from Ambuscade's PlayCard phase to End phase.
  1968. Ambuscade initiates 4 Energy damage to The Idealist.
  1969. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1970. Twist the Ether changes the damage type to Sonic.
  1971. Next Evolution made Freedom Five Legacy immune to damage.
  1972. Damage amount was 0, so no damage was dealt.
  1973. Ambuscade initiates 2 Projectile damage to The Idealist.
  1974. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1975. Twist the Ether changes the damage type to Sonic.
  1976. Next Evolution made Freedom Five Legacy immune to damage.
  1977. Damage amount was 0, so no damage was dealt.
  1978. Went from Ambuscade's End phase to Legacy's Start phase.
  1979. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1980. Went from Legacy's Start phase to PlayCard phase.
  1981. The Legacy Ring increased the action count of UsePower by 1.
  1982. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1983. Legacy uses the power on Next Evolution.
  1984. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  1985. Went from Legacy's UsePower phase to DrawCard phase.
  1986. Legacy draws Danger Sense.
  1987. Went from Legacy's DrawCard phase to End phase.
  1988. Went from Legacy's End phase to Tachyon's Start phase.
  1989. HUD Goggles increased the action count of PlayCard by 1.
  1990. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1991. GameController plays Accelerated Assault.
  1992. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1993. Ambuscade made Ambuscade immune to damage.
  1994. Damage amount was 0, so no damage was dealt.
  1995. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  1996. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1997. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  1998. Custom Hand-Cannon is now at 3 HP.
  1999. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  2000. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2001. Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
  2002. Personal Cloaking Device is now at 3 HP.
  2003. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  2004. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2005. Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
  2006. Pterodactyl Thief is now at 3 HP.
  2007. GameController moved Accelerated Assault to Tachyon's trash.
  2008. GameController plays Fleet of Foot.
  2009. Legacy draws Superhuman Durability.
  2010. Tachyon draws HUD Goggles.
  2011. Tempest draws Electrical Storm.
  2012. The Visionary draws Precognition.
  2013. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2014. Fleet of Foot plays Nimble Strike.
  2015. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  2016. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2017. Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
  2018. Pterodactyl Thief is now at 1 HP.
  2019. Tachyon draws Lightspeed Barrage.
  2020. GameController moved Nimble Strike to Tachyon's trash.
  2021. GameController moved Fleet of Foot to Tachyon's trash.
  2022. Went from Tachyon's PlayCard phase to UsePower phase.
  2023. Went from Tachyon's UsePower phase to DrawCard phase.
  2024. Went from Tachyon's DrawCard phase to End phase.
  2025. Went from Tachyon's End phase to Tempest's Start phase.
  2026. Went from Tempest's Start phase to PlayCard phase.
  2027. GameController plays Chain Lightning.
  2028. Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
  2029. Inspiring Presence increases the damage dealt by Tempest by 1.
  2030. Tempest deals Custom Hand-Cannon 5 Lightning damage.
  2031. Custom Hand-Cannon is now at -2 HP.
  2032. Tempest's Squall destroys Custom Hand-Cannon!
  2033. GameController moved Custom Hand-Cannon to the villain trash.
  2034. Tempest initiates 3 Lightning damage to Personal Cloaking Device.
  2035. Inspiring Presence increases the damage dealt by Tempest by 1.
  2036. Tempest deals Personal Cloaking Device 4 Lightning damage.
  2037. Personal Cloaking Device is now at -1 HP.
  2038. Tempest's Squall destroys Personal Cloaking Device!
  2039. GameController moved Personal Cloaking Device to the villain trash.
  2040. Tempest initiates 2 Lightning damage to Pterodactyl Thief.
  2041. Inspiring Presence increases the damage dealt by Tempest by 1.
  2042. Tempest deals Pterodactyl Thief 3 Lightning damage.
  2043. Pterodactyl Thief is now at -2 HP.
  2044. Tempest's Squall destroys Pterodactyl Thief!
  2045. GameController moved Pterodactyl Thief to the environment trash.
  2046. GameController moved Chain Lightning to Tempest's trash.
  2047. Went from Tempest's PlayCard phase to UsePower phase.
  2048. Went from Tempest's UsePower phase to DrawCard phase.
  2049. Tempest draws Aquatic Correspondence.
  2050. Went from Tempest's DrawCard phase to End phase.
  2051. Went from Tempest's End phase to The Visionary's Start phase.
  2052. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2053. Went from The Visionary's Start phase to PlayCard phase.
  2054. Went from The Visionary's PlayCard phase to UsePower phase.
  2055. The Visionary uses the power on Mass Levitation.
  2056. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2057. Went from The Visionary's UsePower phase to DrawCard phase.
  2058. The Visionary draws Mental Divergence.
  2059. Went from The Visionary's DrawCard phase to End phase.
  2060. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  2061. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2062. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2063. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2064. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2065. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2066. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2067. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2068. Strained Superego moved Bright Idea from under Giant Floaty Head under Karate Robot.
  2069. Void Guard The Idealist uses the power on Karate Robot.
  2070. Karate Robot destroys Better Punching!!
  2071. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2072. Karate Robot destroys Better Punching!!
  2073. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2074. Karate Robot destroys Bright Idea!
  2075. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2076. Karate Robot destroys Bright Idea!
  2077. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2078. Karate Robot destroys Conceptualize!
  2079. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2080. Karate Robot destroys Hedgy Hogs!
  2081. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2082. Karate Robot destroys Monster of Id!
  2083. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  2084. Karate Robot destroys Sound Beating!
  2085. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2086. Karate Robot destroys Spark of Inspiration!
  2087. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2088. Karate Robot destroys Spark of Inspiration!
  2089. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2090. The Idealist initiates 11 Melee damage to Ambuscade.
  2091. Ambuscade made Ambuscade immune to damage.
  2092. Damage amount was 0, so no damage was dealt.
  2093. The Idealist initiates 11 Psychic damage to Ambuscade.
  2094. Ambuscade made Ambuscade immune to damage.
  2095. Damage amount was 0, so no damage was dealt.
  2096. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  2097. Went from Insula Primalis's Start phase to PlayCard phase.
  2098. GameController plays Pterodactyl Thief.
  2099. Went from Insula Primalis's PlayCard phase to End phase.
  2100. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2101. Ambuscade was flipped to its front side.
  2102. Went from Ambuscade's Start phase to PlayCard phase.
  2103. GameController plays Sonic Mine.
  2104. Went from Ambuscade's PlayCard phase to End phase.
  2105. Ambuscade initiates 4 Projectile damage to Freedom Five Legacy.
  2106. Twist the Ether changes the damage type to Sonic.
  2107. Next Evolution made Freedom Five Legacy immune to damage.
  2108. Damage amount was 0, so no damage was dealt.
  2109. Went from Ambuscade's End phase to Legacy's Start phase.
  2110. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  2111. Went from Legacy's Start phase to PlayCard phase.
  2112. GameController plays Back-Fist Strike.
  2113. Freedom Five Legacy initiates 4 Melee damage to Ambuscade.
  2114. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  2115. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  2116. Freedom Five Legacy deals Ambuscade 6 Melee damage.
  2117. Ambuscade is now at 43 HP.
  2118. GameController moved Back-Fist Strike to Legacy's trash.
  2119. The Legacy Ring increased the action count of UsePower by 1.
  2120. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2121. Legacy uses the power on Motivational Charge.
  2122. Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
  2123. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  2124. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  2125. Freedom Five Legacy deals Ambuscade 4 Melee damage.
  2126. Ambuscade is now at 39 HP.
  2127. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 30.
  2128. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2129. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  2130. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  2131. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  2132. Legacy uses the power on Next Evolution.
  2133. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  2134. Went from Legacy's UsePower phase to DrawCard phase.
  2135. Legacy draws Heroic Interception.
  2136. Went from Legacy's DrawCard phase to End phase.
  2137. Went from Legacy's End phase to Tachyon's Start phase.
  2138. HUD Goggles increased the action count of PlayCard by 1.
  2139. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2140. GameController plays Lightning Reflexes.
  2141. Lightning Reflexes plays Lightning Reflexes.
  2142. Lightning Reflexes plays Lightspeed Barrage.
  2143. Freedom Six Tachyon initiates 19 Melee damage to Ambuscade.
  2144. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2145. Freedom Six Tachyon deals Ambuscade 20 Melee damage.
  2146. Ambuscade is now at 19 HP.
  2147. GameController moved Lightspeed Barrage to Tachyon's trash.
  2148. Lightning Reflexes plays Lightspeed Barrage.
  2149. Freedom Six Tachyon initiates 19 Melee damage to Ambuscade.
  2150. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2151. Freedom Six Tachyon deals Ambuscade 20 Melee damage.
  2152. Ambuscade is now at -1 HP.
  2153. Freedom Five Legacy, Freedom Six Tachyon, Tempest, The Visionary and The Idealist all defeated Ambuscade! Congratulations!
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