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  1. # ---------------------------------------------------------------------------------------
  2. # Welcome to the main configuration of ChatControl PRO
  3. # ---------------------------------------------------------------------------------------
  4. #
  5. # For support and updates, visit the official site:
  6. # https://spigotmc.org/resources/10258
  7. # ---------------------------------------------------------------------------------------
  8. #
  9. # 1) COLOR CODES are supported with the '&' character, see
  10. # http://minecraftwiki.net/wiki/Formatting_codes
  11. # When you use them, omit the message with " " or ' '.
  12. #
  13. # 2) TO HIDE a message, set it to 'none'.
  14. #
  15. # 3) SPECIAL CHARACTERS (Unicode) require the file to be saved in UTF-8
  16. # encoding. Tested on Notepad++ (UTF-8 without BOM). WordPad on Windows is broken!
  17. #
  18. # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
  19. # NB: Use either a) quotes, b) write the JSON on a new line
  20. # or c) send a tellraw command in rules:
  21. #
  22. # a) Warn_Message: '[JSON] {"text": "Hello World"}'
  23. #
  24. # b) Example_Message: |-
  25. # [JSON]
  26. # {"text": "Hover Me","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
  27. #
  28. # c) then console tellraw {"text": "Hello world!"}
  29. #
  30. # 5) VARIABLES are described in 'variables/javascript.txt' file.
  31. # We support PlaceholderAPI for a greater amount of variables.
  32. #
  33. # 6) SOUND NAMES had changed as per Minecraft 1.9, see:
  34. # New names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  35. # Old names: https://goo.gl/ArzbZA
  36. #
  37. # PS: The information above applies for all plugin's files in ChatControl folder.
  38. #
  39. # !! Plugin messages (e.g. 'Please wait 2 seconds [...]') are stored in localization.
  40. # To customize it, create a file 'localization/messages_LOCALE.yml' in plugin's folder.
  41. # Replace LOCALE with your localization name found down in the 'Locale' key, and restart
  42. # the server. The file will be filled with all messages and kept in sync on updates.
  43. #
  44. # ---------------------------------------------------------------------------------------
  45.  
  46. # ---------------------------------------------------------------------------------------
  47. # Reduce impact of spamming bots
  48. # ---------------------------------------------------------------------------------------
  49. Anti_Bot:
  50.  
  51. Cooldown:
  52.  
  53. # How many seconds the player needs to wait before logging in again?
  54. Rejoin: 4
  55.  
  56. # How many seconds must the player wait after login to chat?
  57. Chat_After_Login: 1
  58.  
  59. # How many seconds must the player wait after login to run commands?
  60. Command_After_Login: 1
  61.  
  62. # Block chat until the player moves? They can still execute commands.
  63. Block_Chat_Until_Moved: true
  64.  
  65. # A list of commands to block until the player moves.
  66. # To disable, set to Block_Commands_Until_Moved: '[]'
  67. Block_Commands_Until_Moved:
  68. - /afk
  69. - /me
  70.  
  71. # If you have AuthMe, only display quit message if the player was logged in?
  72. # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  73. Show_Quit_Message_Only_If_Logged: true
  74.  
  75. # Player will be unable to place two signs with the same text.
  76. Block_Signs_With_Same_Text: true
  77.  
  78. # Prevent players with inappropriate names from entering the server.
  79. # Supports regular expressions. See rules/rules.txt for examples.
  80. Disallowed_Nicknames:
  81. - '(f+(\W|\d|_)*u+(\W|\d|_)*c+(\W|\d|_)*k+(\W|\d|_)*)'
  82. - bitch
  83. - asshole
  84.  
  85. # ---------------------------------------------------------------------------------------
  86. # Prevent messages written in BIG LETTERS
  87. # ---------------------------------------------------------------------------------------
  88. Anti_Caps:
  89. Enabled: true
  90. Enabled_In_Commands: false
  91.  
  92. # List of commands checked for capitalization. Requires 'Enabled_In_Commands' enabled.
  93. # [TIP] To enable anti-caps everywhere, set the list to - '/'
  94. Commands_To_Apply:
  95. - /msg
  96. - /tell
  97.  
  98. # How many warning points to give when the player triggers the filter?
  99. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  100. Points:
  101. Warn_Set: spam
  102.  
  103. # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
  104. Amount: 4 * ({capsPercentage} / 2)
  105.  
  106. # Allow player names to be spelled in caps? Disable if having performance issues (especially on large servers).
  107. Ignore_Usernames: false
  108.  
  109. Min_Message_Length: 5
  110. Min_Caps_Percentage: 50
  111. Min_Caps_In_A_Row: 5
  112. Whitelist:
  113. - OMG
  114. - LOL
  115. - WTF
  116. - WOW
  117. - ROFL
  118.  
  119. # ---------------------------------------------------------------------------------------
  120. # Prevent flooding the chat with junk / repetitive messages
  121. # ---------------------------------------------------------------------------------------
  122. Anti_Spam:
  123.  
  124. # This section applies for both commands and messages.
  125. #
  126. # Similarity check compares player's message to their last one(s),
  127. # and prevents sending the same or similar message(s) multiple times.
  128. Similarity_Check:
  129.  
  130. # If running a non-english server, disable to improve the check.
  131. Ignore_Special_Characters: true
  132.  
  133. Ignore_Duplicate_Characters: false
  134.  
  135. # Ignore first and second argument in commands. Makes check less annoying in
  136. # messages of type "/tell <player> message", where "/tell" and "<player>" are ignored.
  137. Ignore_First_Arguments_In_Commands: true
  138.  
  139. # Anti-spam section for commands.
  140. Commands:
  141.  
  142. # How many seconds the player must wait till their next command? Set to 0 to disable.
  143. Delay_Between_Commands: 2
  144.  
  145. # Warning points.
  146. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  147. Delay_Points:
  148. Warn_Set: fastmessages
  149.  
  150. # The {delay} is the delay between the current and last command in seconds.
  151. Amount: 3 - {delay}
  152.  
  153. # Block the command if it is similar to the previous one, in percent.
  154. # Set to 0 or 100 to disable.
  155. Similar_Percentage_Block: 80
  156.  
  157. # Warning points.
  158. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  159. Similarity_Points:
  160. Warn_Set: spam
  161. Amount: 4 * ({similarityPercentage} / 2)
  162. # If enabled, *ONLY* the commands listed in the whitelist will be checked.
  163. Whitelist_Works_Like_Blacklist: false
  164. # Commands that the player can run them multiple times after each other.
  165. Whitelist_Similarity:
  166. - tell
  167. - pm
  168. - t
  169. - w
  170. - r
  171. # Commands that the player is not forced to wait before executing them next time.
  172. Whitelist_Delay:
  173. - spawn
  174. - hello
  175.  
  176. # Commands to handle as chat.
  177. # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
  178. Handle_As_Chat:
  179. - me
  180.  
  181. # Anti-spam section for messages.
  182. Chat:
  183.  
  184. # How many seconds must the player wait between their next message? Set to 0 to disable.
  185. Delay_Between_Messages: 1
  186.  
  187. # Warning points.
  188. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  189. Delay_Points:
  190. Warn_Set: fastmessages
  191.  
  192. # The {delay} is the delay between the current and last message (in seconds)
  193. Amount: 3 - {delay}
  194.  
  195. # Block repetitive messages if they are similar to the previous one, in percent.
  196. # Set to 0 or 100 to disable.
  197. Similar_Percentage_Block: 80
  198.  
  199. # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
  200. # <player> t
  201. # <player> lol
  202. # <player> t
  203. # <player> lol
  204. Similarity_Message_Check_Count: 2
  205.  
  206. # Warning points.
  207. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  208. Similarity_Points:
  209. Warn_Set: spam
  210. Amount: 4 * ({similarityPercentage} / 2)
  211.  
  212. # A message that starts with the following will be ignored from the similarity check.
  213. Whitelist_Similarity:
  214. - hello
  215. - hey
  216.  
  217. # A message that starts with the following will be ignored from the delay check.
  218. Whitelist_Delay:
  219. - test
  220.  
  221. # ---------------------------------------------------------------------------------------
  222. # Format the chat and correct player's grammar.
  223. # See chat.yml for creating chat and channel formats.
  224. # ---------------------------------------------------------------------------------------
  225. Chat:
  226.  
  227. # Alternative 1: The channel system. Channels are multiple 'chatting rooms', in which players
  228. # can chat together, preventing all messages to appear on the main chat.
  229. #
  230. # [NOTICE] Enabling channels disables chat formatter.
  231. #
  232. # [TIP] To automatically put player into certain channel when they join, give them
  233. # 'chatcontrol.channel.{channel}.autojoin' permission (replace {channel} with the channel name)
  234. # NB: Player can only join one channel at once! If you have multiple permissions,
  235. # the first found will be applied and the others ignored.
  236. #
  237. # [TIP 2] To automatically make player spy a channel when they join, give them
  238. # 'chatcontrol.channel.{channel}.autospy' permission (replace {channel} with the channel name)
  239. # PS: You can specify multiple channels to spy.
  240. Channels:
  241. Enabled: true
  242.  
  243. Notify_On_Join: true
  244.  
  245. # [NOTICE] Advanced users only. If false, removes receivers from AsyncPlayerChatEvent.
  246. # Otherwise, cancels the event. Used for compatibility reasons with third party plugins.
  247. Cancel_Event: false
  248.  
  249. # If Cancel_Event is false, then you can adjust the console message here:
  250. # For performance's sake, only the following variables are accepted:
  251. # {player}, {world}, {channel} and {message} for the message (which is already formatted)
  252. Console_Format: '&8[{channel}] &7{message}'
  253.  
  254. # Alternative 2: The standard chat formatter.
  255. Formatter:
  256. Enabled: false
  257.  
  258. # The default chat format applied over all worlds.
  259. Format: Example_Format
  260.  
  261. # Only works when writing to global chat and ranged mode is enabled, more info below.
  262. Global_Format: Global_Chat
  263.  
  264. # Format used in ranged mode when player with 'chatcontrol.chat.spy' permission receives
  265. # a message that he normally shouldn't see (because it's outside their range).
  266. # [TIP] To spy on private messages (e.g. /tell or /mail), use /spy feature.
  267. Spy_Chat_Format: Spy_Format
  268.  
  269. # Used in "/chc ach" command which sends staff chat messages.
  270. Admin_Chat_Format: Admin_Chat
  271.  
  272. # [NOTICE] You must have BungeeCords support enabled to use this.
  273. # Used in "/chc global" command which sends messages over bungee.
  274. Bungee_Chat_Format: Bungee_Chat
  275.  
  276. # If enabled, player's message will only be sent to players within the specified distance below.
  277. # [TIP] If you want per world chat, give everyone 'chatcontrol.chat.overrideranged' permission.
  278. Range:
  279. Enabled: false
  280. Distance: 100.0
  281.  
  282. # Worlds that shares the same chat.
  283. # [NOTICE] Other worlds ignore distance specified above, and every player in the other world will see sender's message.
  284. Linked_Worlds:
  285. normal:
  286. - world
  287. - world_nether
  288. skyland:
  289. - skyland
  290. - skyland_nether
  291.  
  292. Grammar:
  293.  
  294. # Punctualize every sentence (insert a dot at the end).
  295. Insert_Dot:
  296. Enabled: true
  297. Min_Message_Length: 5
  298.  
  299. # Capitalize sentences (make the first letter uppercased).
  300. Capitalize:
  301. Enabled: true
  302. Min_Message_Length: 5
  303.  
  304. # ---------------------------------------------------------------------------------------
  305. # Remove all messages from the chat with the "/chc clear" command.
  306. # ---------------------------------------------------------------------------------------
  307. Clear:
  308. Broadcast: true
  309. Do_Not_Clear_For_Staff: true
  310.  
  311. # Amount of blank lines to be printed to the console.
  312. Console_Lines_To_Clear: 300
  313.  
  314. # ---------------------------------------------------------------------------------------
  315. # Stop people from writing to chat with the "/chc mute" command.
  316. # ---------------------------------------------------------------------------------------
  317. Mute:
  318. Broadcast: true
  319.  
  320. # Deny following actions while the chat is muted.
  321. Prevent:
  322. Writing_Books: false
  323. Placing_Signs: true
  324.  
  325. # Hide following messages while the chat is muted.
  326. Silence:
  327. Join_Messages: true
  328. Quit_Messages: true
  329. Death_Messages: true
  330.  
  331. Disabled_Commands_During_Mute:
  332. - me
  333. - tell
  334. - msg
  335. - r
  336. - w
  337.  
  338. # ---------------------------------------------------------------------------------------
  339. # Announce important messages with the "/chc announce" command.
  340. # You can customize the format in localization.
  341. # ---------------------------------------------------------------------------------------
  342. Announcer:
  343. Log_To_Console: true
  344. Ignore_Self: false
  345.  
  346. # Broadcast also over BungeeCords? (if Bungee is enabled)
  347. Bungee: true
  348.  
  349. # Usage: <bukkitSoundName>, <volume>, <pitch>
  350. # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
  351. Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
  352.  
  353. # ---------------------------------------------------------------------------------------
  354. # Send messages to staff with the "/chc ach" command.
  355. # ---------------------------------------------------------------------------------------
  356. Admin_Chat:
  357. Log_To_Console: true
  358.  
  359. # Write to logs/admin-chat.txt ?
  360. Write_To_File: true
  361.  
  362. # ---------------------------------------------------------------------------------------
  363. # Send messages over Bungee with the "/chc global" command.
  364. # ---------------------------------------------------------------------------------------
  365. Bungee_Chat:
  366.  
  367. # Enable bungee chat for players after login automatically. They can turn it off with '/chc g switch'
  368. Enabled_By_Default: false
  369.  
  370. Log_To_Console: true
  371.  
  372. # Write to logs/bungee-chat.txt ?
  373. Write_To_File: true
  374.  
  375. # -----------------------------------------------------------------------------------------------
  376. # Private messages allow you to secretly message another player without everyone else seeing.
  377. # There are currently following commands: /tell and /reply
  378. # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
  379. # -----------------------------------------------------------------------------------------------
  380. Private_Messages:
  381. Enabled: false
  382.  
  383. Bungee: false
  384.  
  385. Aliases:
  386. Tell: [msg, t, whisper]
  387. Reply: [r]
  388.  
  389. # You can configure the formats in chat.yml file.
  390. Format_Sender: Private_Message_Sender
  391.  
  392. Format_Receiver: Private_Message_Receiver
  393.  
  394. # ---------------------------------------------------------------------------------------
  395. # Features involving packets that require ProtocolLib.
  396. # ---------------------------------------------------------------------------------------
  397. Packets:
  398.  
  399. # Enable all features that require ProtocolLib
  400. # e.g. packet rules, tab complete
  401. Enabled: true
  402.  
  403. # Prevent using TAB to complete a message. Tab completing may reveal server information.
  404. Tab_Complete:
  405. Disable: true
  406.  
  407. # Allow completion in messages?
  408. Disable_Only_In_Commands: true
  409.  
  410. # Allow if the message/command contains space (' ') ?
  411. Allow_When_Message_Has_Space: false
  412.  
  413. # Allow when the message length is above specific number.
  414. # Not recommended as it might still reveal your server setup.
  415. Allow_When_Length_Above: 0
  416.  
  417. # ---------------------------------------------------------------------------------------
  418. # Most popular feature of ChatControl: Rules are user-defined filter that catch messages
  419. # based on regular expressions. See "rules/" folder for configuration and examples.
  420. # ---------------------------------------------------------------------------------------
  421. Rules:
  422. Check_Chat: true
  423. Check_Commands: true
  424.  
  425. # Check chat against rules/packets.txt? Can catch messages from server itself, or even other plugins.
  426. Check_Packets: true
  427.  
  428. Signs:
  429. Check: true
  430.  
  431. # Prevent the sign creation?
  432. Block_On_Rule_Violation: true
  433.  
  434. # Drop as an item?
  435. Drop_Sign: true
  436.  
  437. Books:
  438. Check: true
  439.  
  440. # Replace the title if a rule changes it? If false, denies creation.
  441. Replace_Title: true
  442.  
  443. # Replace pages if a rule changes them? If false, denies creation.
  444. Replace_Pages: true
  445.  
  446. Items:
  447. Check_Anvil: true
  448.  
  449. # Replace item name if a rule changes it? If false, denies creation.
  450. Replace_Name: true
  451.  
  452. # Let players choose which messages (caught be a rule) they want to see.
  453. # This can for example be used to allow players toggle if they want to see swears.
  454. # [TIP] Read ChatControl's Wiki for a better explanation: https://github.com/kangarko/ChatControl/wiki
  455. Chat_Ignorer:
  456. Enabled: false
  457.  
  458. # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
  459. # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
  460. Sets:
  461.  
  462. # This is an example set where all possible settings are used (currently just one).
  463. # Only players with permission 'chatcontrol.ignoreset.exampleSet' will be able to toggle this set for themselves.
  464. # You do not need to specify any parameters
  465. #exampleSet:
  466. # # Do not ignore by default. Player has to use "/chc ignore exampleSet" to make it effective for them.
  467. # # Default value: false
  468. # Ignored_By_Default: false
  469.  
  470. # This is an example of a *complete* ignore set. You do not need to specify more than that!
  471. swear:
  472. # ---------------------------------------------------------------------------------------
  473. # Remove unwanted messages from the console.
  474. # ---------------------------------------------------------------------------------------
  475. Console_Filter:
  476. Enabled: false
  477.  
  478. # Save messages that were caught and hidden to logs/console.txt?
  479. Log: false
  480.  
  481. # Remove certain messages from console.
  482. # Does not need to be whole message, just a part of the message you want to block.
  483. Filter_Console_Messages:
  484. - Reached end of stream for
  485. - Connection reset
  486. # The following is commented out as it causes issues with Multicraft.
  487. # If you don't use Multicraft you can comment them out to lower console spam.
  488. #- UUID of player
  489. #- lost connection
  490.  
  491. # ---------------------------------------------------------------------------------------
  492. # Play a sound to a player that has been mentioned.
  493. # This is ignored if the player's name is in caps or other unnatural capitalisation.
  494. # ---------------------------------------------------------------------------------------
  495. Sound_Notify:
  496. Enabled: true
  497.  
  498. # The time before a player receives the sound notify again.
  499. Cooldown_Seconds: 10
  500.  
  501. # [NOTICE] Requires Essentials.
  502. Notify_Only_When_Afk: true
  503.  
  504. # Play a sound only when someone writes following character before player's name.
  505. # Example: 'Hello @kangarko, are you there?'
  506. # Set to 'none' to always mention.
  507. Notify_Only_If_Prefixed_With: '@'
  508.  
  509. # Format: bukkit_sound_name, volume (float), pitch (float)
  510. # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
  511. Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
  512.  
  513. # The name of the called player will be colored according to the following.
  514. # Set to none to disable.
  515. Color: '&a'
  516.  
  517. Enabled_In_Commands:
  518. - msg
  519. - tell
  520. - t
  521. - w
  522. - r
  523.  
  524. # ---------------------------------------------------------------------------------------
  525. # Set different settings for people with certain permissions.
  526. # ---------------------------------------------------------------------------------------
  527. Groups:
  528. Enabled: false
  529.  
  530. Group_List:
  531.  
  532. # Example usage with all keys listed. Here, give the player 'chatcontrol.group.example_group' to put him into the group.
  533. # If you do not specify a key, the default will be used (from this file globally).
  534. # [NOTICE] If you are an OP, negate that permission for yourself, else it applies to you, too!
  535. #example_group:
  536. # # How much time to wait before their next message in seconds?
  537. # Message_Delay: 0
  538. #
  539. # # How much time to wait before their next command in seconds?
  540. # Command_Delay: 5
  541. #
  542. # # How many seconds must the player wait to log in again after logging out?
  543. # Rejoin_Delay: 0
  544. #
  545. # # How many seconds must the player wait to chat after logging in?
  546. # Chat_After_Login: 0
  547. #
  548. # # How many seconds must the player wait to run commands after logging in?
  549. # Command_After_Login: 0
  550. #
  551. # # Custom chat format for them.
  552. # Interactive_Format: Admin_Chat_Format
  553. #
  554. # # Custom global chat format for them, if ranged chat is enabled.
  555. # Interactive_Global_Format: Admin_Global_Format
  556.  
  557. vip:
  558. Message_Delay: 0
  559. Command_Delay: 0
  560.  
  561. # ---------------------------------------------------------------------------------------
  562. # Give player warning points for violating rules/actions.
  563. # ---------------------------------------------------------------------------------------
  564. Points:
  565. Enabled: false
  566.  
  567. # Shall the last action be repeated until the reset task gets scheduled?
  568. Repeat_Last_Action: true
  569.  
  570. # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  571. Smart_Warnings: true
  572.  
  573. # Once upon a time, players' points are subtracted.
  574. Reset_Task:
  575.  
  576. # The delay between taking points in seconds. Set 0 to only reset points on plugin or server reload.
  577. # [TIP] If this is disabled, enable Repeat_Last_Action
  578. Repeat_Every_Seconds: 20
  579.  
  580. # How much points to take from different sets
  581. # If you do not specify, no points will be taken
  582. Remove_Points_Amount:
  583. global: 5
  584. spam: 1
  585.  
  586. # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
  587. Warn_Sets:
  588.  
  589. # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  590. # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  591. global:
  592.  
  593. # Specify the commands to execute if the player reaches a specific amount of points. Can be multiple commands.
  594. # Use operator "warn" to send the message directly to the player.
  595. 5:
  596. - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
  597. 15:
  598. - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
  599. #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
  600. 30:
  601. - "kick {player} &cKicked for breaking the rules"
  602.  
  603. swear:
  604. 4:
  605. - "warn &cYou have received first warning for swearing."
  606. 6:
  607. - "warn &cPlease do not swear, otherwise an action will be taken!"
  608. 8:
  609. - "kick {player} &cInappropriate language (last warning)"
  610. 20:
  611. - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
  612.  
  613. spam:
  614. 6:
  615. - "warn &cPlease do not act like spammer."
  616. 10:
  617. - "warn &cPlease do not spam, otherwise you will be banned."
  618. 12:
  619. - "kick {player} &cSpamming the chat (last warning)"
  620. 26:
  621. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  622.  
  623. fastmessages:
  624. 6:
  625. - "warn &cPlease slow down chat messages."
  626. 10:
  627. - "warn &cSlow down chat, otherwise you will be banned."
  628. 14:
  629. - "kick {player} &cSlow down chat (last warning)"
  630. 30:
  631. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  632.  
  633. # ---------------------------------------------------------------------------------------
  634. # A variable (placeholder) is a string in brackets {}, which is replaced by
  635. # the actual data. Example: {player} is replaced with the player name.
  636. #
  637. # [NOTICE] See global/variables.txt file for more information and variables.
  638. # ---------------------------------------------------------------------------------------
  639. Variables:
  640.  
  641. # Create own placeholders using JavaScript to get properties from any plugin and even server.
  642. Custom_Enabled: false
  643.  
  644. # If Vault is present, enforce player's prefix/suffix to contain them from each of their group.
  645. # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
  646. Vault:
  647. Multi_Prefix: false
  648. Multi_Suffix: false
  649.  
  650. # -----------------------------------------------------------------------------------------
  651. # Save chat communication to see what happened in chat while you were offline.
  652. # -----------------------------------------------------------------------------------------
  653. Writer:
  654.  
  655. # Write chat messages to logs/chat.txt?
  656. Save_Chat_Communication: true
  657.  
  658. Ignore_Players:
  659. - ignoredAdmin
  660.  
  661. # Commands that will be saved along with chat messages.
  662. Write_Commands:
  663. - me
  664. - msg
  665. - m
  666. - tell
  667. - t
  668. - reply
  669. - r
  670. - mail
  671.  
  672. # -----------------------------------------------------------------------------------------
  673. # Welcome players to the server with Message of The Day
  674. # -----------------------------------------------------------------------------------------
  675. Motd:
  676. Enabled: false
  677.  
  678. # How long to wait before displaying after login? Used to avoid covering by other messages.
  679. Delay_Ticks: 2
  680.  
  681. # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
  682. Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
  683.  
  684. Message:
  685. - '&8*--------------------------------------------------*'
  686. - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
  687. - '\n'
  688. - '&6Version: &f{nms_version} &7/&f 31.12.2016'
  689. - '&6Changelog:'
  690. - ' &7- &fAdded ChatControl Pro plugin'
  691. - '\n'
  692. - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
  693. - '&8*--------------------------------------------------*'
  694.  
  695.  
  696. # -----------------------------------------------------------------------------------------
  697. # Spying allows to see others' commands, including content of private messages.
  698. # -----------------------------------------------------------------------------------------
  699. Spy:
  700. Prefix: '&8&o[&4&oSpying {player}&8&o] &7'
  701.  
  702. # Notify users on other servers about others' commands?
  703. Bungee: false
  704.  
  705. # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
  706. # If false, ONLY commands below are to be monitored.
  707. Command_List_Works_Like_Blacklist: false
  708.  
  709. Command_List:
  710. - /tell
  711. - /msg
  712. - /t
  713. - /whisper
  714. - /r
  715. - /reply
  716.  
  717. # -------------------------------------------------------------------------------------------
  718. # Integration with BungeeCords
  719. # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
  720. # -------------------------------------------------------------------------------------------
  721. BungeeCords:
  722. Enabled: false
  723.  
  724. Enabled_In:
  725. Rule_Alerts: true
  726. Handler_Alerts: true
  727. Admin_Chat: true
  728.  
  729. # The prefix used in front of all messages coming from other servers.
  730. Prefix: "&5[Bungee/{server_name}] &7"
  731.  
  732. # -------------------------------------------------------------------------------------------
  733. # MySQL connection allows to store same information over multiple servers.
  734. # -------------------------------------------------------------------------------------------
  735. MySQL:
  736. Enabled: false
  737.  
  738. Enabled_In:
  739.  
  740. # Store in which channel player was, when they logged out?
  741. Channels: true
  742.  
  743. # Store warning points for players.
  744. Points: true
  745.  
  746. Connection:
  747. Host: 'localhost'
  748. Database: 'minecraft'
  749. Port: '3306'
  750. User: ''
  751. Password: ''
  752.  
  753. # ----------------------------------------------------------------------------------------
  754. # Advanced: Affects the order in which we format and check the chat. No need to touch.
  755. # Read https://github.com/kangarko/ChatControl/wiki/Pro-Information#common-pro-issues
  756. #
  757. # Known plugins which require changing priority of Formatter: FactionsChat, BanManager and WorldGuard.
  758. # You need to find the correct combination for your server yourself. Restart after each change.
  759. # ----------------------------------------------------------------------------------------
  760. Listener_Priority:
  761.  
  762. # Used for formatting or channels. Should have the last say, meaning highest priority.
  763. Formatter: NORMAL
  764.  
  765. # Used for checking a message against duplication, time or rules.
  766. Checker: NORMAL
  767.  
  768. # Handle characters with accents internally as without the accents (e.g. รก goes to a)?
  769. # Makes rules and anti-spam more effective on non-english servers.
  770. Translate_Diacritical_Marks: true
  771.  
  772. # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
  773. Regex_Timeout_Milis: 100
  774.  
  775. # [TIP] Read the bottom of the header of this file for advice on customizing localizations.
  776. # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), pt (portugese), hu (hungarian), fr (french), nl (dutch) and cn (chinese)
  777. Locale: en
  778.  
  779. # Time of some plugin's operations is measured. Set 0 to disable.
  780. # Print a message to the console if they take over the specified amount of time in milliseconds.
  781. Log_Lag_Over_Milis: 100
  782.  
  783. # Print the 'Rule match' messages into the console?
  784. # You can hide rules from appearing individually with "dont verbose" operator.
  785. Verbose_Rules: true
  786.  
  787. # Make the startup messages less intrusive. Disable if having issues.
  788. Silent_Startup: false
  789.  
  790. # Remove colors from checked messages to prevent bypasses of rules.
  791. # Disable if you wish to retain colors in the message after it's replaced by a rule.
  792. Regex_Strip_Colors: true
  793.  
  794. # Plugin saves player data, such as their last message or command for anti-spam to use.
  795. # Should the data be reset on player quit? Recommended in lobbies (on bungee), but not elsewhere.
  796. Reset_Cache_On_Quit: false
  797.  
  798. # Set to true if the \n operator does not work for you.
  799. # Before that, please ensure you've saved the file in an encoding that supports new line operator.
  800. Enforce_New_Line: false
  801.  
  802. # The server name used in {server_name} variable. By default, the 'server-name' property from server.properties is used.
  803. # It is mainly used for BungeeCords integration. Colors are supported.
  804. Server_Name: default
  805.  
  806. # Notifies about new versions.
  807. Check_Updates: true
  808.  
  809. # Prints info to the console about various events/configurations.
  810. # [TIP] Don't be afraid to enable it - it helps you understand how plugin sees what
  811. # you have configured, thus enabling you to solve issues by yourself with a glance.
  812. Debug: false
  813.  
  814. # Do not change this value, otherwise it will corrupt your plugin installation!
  815. Version: 17
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