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- Aetherial Power
- A multi-tiered raid/clan quest with quite a hard boss.
- !!IMPORTANT!! This is much easier than Chronospace Fissure, so i'll be placing the base stats here, just multiply them by the number of players. !!IMPORTANT!!
- T3 and lower recommended.
- Players have their energy and hp fully restored after each fight, and dead players return.
- Wave 1: Solar Waste 2/4 reward
- 2x Solar Draconian
- These guys are your classic fire dragonkin, but with a twist: they gain more atk the more hp they lose.
- base stats: 50hp 7atk(will increase as HP gets lower) 1def 3speed
- Skills:
- Passive 1: gains 1 attack for every 3 HP lost.
- Passive 2: basic attacks have a 20% chance to burn for 1x#OfPlayers TD.
- 1-5: basic attack with current attack
- 6-7: Tail Swipe: basic attack at 1.5x attack
- 8-9: Fireball: see Fireball from Mage
- 10: Fire Swirl: deals 1x#OfPlayers TD to all players
- Wave 2: Lunar Beauty 3/6 reward
- 3x Lunar Dancers
- These guys are very beautiful to look at, and will awe their targets into uselessness repeatedly. Oh, and their attack decreases with their HP.
- base stats: 40hp 20atk 1def 5speed
- Skills:
- Passive 1: for every 3 hp the Lunar Dancer loses, it's attack lowers by one. That's why there's only 3.
- Passive 2: basic attacks have a 30% chance to stun for 1 round
- 1-5: basic attack
- 6: Moonlight: recovers 1/4th max HP
- 7: Awe-Inspiring Dance: stuns target for 1 round
- 8: Slowing Dance: decreases target's speed for 5 until the end of the wave
- 9: Rejuvenating Dance: heals an ally for 1/8th max HP
- 10: Graceful Dancing: increases an ally's speed by 10
- Wave 3: Aetherial Balance 10/10 reward
- 1x Lunar Dragon
- Paragons of beauty and grace, the Lunar Dragons are very powerful but their power decreases very quickly.
- 250hp 40atk 3def 6speed
- Skills:
- Passive 1: for every 2 hp the Lunar Dragon loses, he loses 1 atk. Min atk: 20x#OfPlayers
- Passive 2: basic attacks have a 70% chance to stun target for 1 round
- Passive 3: 5% max hp regen per turn
- Passive 4: for every 2 hp the Lunar Dragon gains, he gains 1 atk. Max atk: 40x#OfPlayers
- 1-10: basic attack
- 11: Awe-Inspiring Dance: stuns target for 2 turns
- 12: Slowing Dance: lowers target's speed by 10 until the end of the wave
- 13: Moonlight: restores 1/10th max hp
- 14: Rejuvenating Dance: restores the Solar Dragon
- 15: Stunning Dance: Stuns all players for 1 round
- 16: Rubbernecking Dance: lowers all players' speed by 10 until the end of the wave
- 17: Wind Dance: deals 1d10 TD to all players
- 18: Lunar Combo: Delivers an attack at 2x current atk
- 19: Lunar Strike: Calls down the power of the cosmos to deal a 1d20 TD attack to 1 player
- 20: Lunar Dance: The Lunar Dragon faints, but the Solar Dragon is fully healed, gets a 100x#OfPlayers HP boost, a 5x#OfPlayers atk boost, and a 2x#OfPlayers def boost. Any status effects are also removed.
- 1x Solar Dragon
- Paragons of strength and power, the Solar Dragons become more powerful the less HP they have.
- 150hp 0atk 3def 4speed
- Skills:
- Passive 1: For every 4 hp the Solar Dragon loses, he gains 1 atk
- Passive 2: for every 4 hp the Solar Dragon gains, he loses 1 atk
- Passive 3: 5% max hp loss every turn, removed by Lunar Dance.
- Passive 4: Basic attacks have a 70% chance to deal 1x#OfPlayers TD as well as their normal damage if they hit
- 1-5: basic attack
- 6-10: Fireball: deals 1x#OfPlayers TD to target
- 11-13: Fire Strike: attacks all players with a basic attack, Passive 4 applies
- 14-16: Solar Lance: a highly damaging lance of pure solar fire deals 10TD to target.
- 17-19: Solar Combo: Delivers an attack at 1.5x current atk, Passive 4 applies.
- 20: Solar Dance: deals 1d20 TD to all players, reduced to 1d10 by Lunar Dance
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