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Kittdy2

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Dec 23rd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143.  
  144. -- Objects
  145.  
  146. local ScreenGui = Instance.new("ScreenGui")
  147. local TextBox = Instance.new("TextBox")
  148.  
  149.  
  150. function MoveSpawn(obj1,PLAYER)
  151. local playerpos = nil
  152. if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
  153. playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  154. end
  155. print(playerpos)
  156. for _,part in pairs (obj1:GetChildren()) do
  157. if part:IsA('BasePart') and playerpos then
  158. print('thefuck')
  159. print(playerpos)
  160. part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
  161. end
  162. end
  163. end
  164.  
  165. function ToHell(obj1)
  166. for i,v in pairs(obj1:GetChildren()) do
  167. v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
  168. end
  169. end
  170.  
  171. function MoveBy(obj1,AMNT)
  172. for i,v in pairs(obj1:GetChildren()) do
  173. if v:IsA('BasePart') then
  174. v.CFrame = v.CFrame + AMNT
  175. end
  176. end
  177. end
  178.  
  179. function MovePartBy(part,AMNT)
  180. part.CFrame = part.CFrame+AMNT
  181. end
  182.  
  183. -- Properties
  184.  
  185. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  186. ScreenGui.ResetOnSpawn = false
  187.  
  188. TextBox.Parent = ScreenGui
  189. TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
  190. TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
  191. TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
  192. TextBox.BorderSizePixel = 5
  193. TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
  194. TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
  195. TextBox.Font = Enum.Font.SourceSans
  196. TextBox.FontSize = Enum.FontSize.Size14
  197. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  198. TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
  199. TextBox.TextScaled = true
  200. TextBox.TextSize = 14
  201. TextBox.TextWrapped = true
  202.  
  203. TextBox.FocusLost:connect(function()
  204. for i,v in pairs(game.Players:GetChildren()) do
  205. if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
  206. local coru = coroutine.wrap(function()
  207. print('elevatoring '..v.Name)
  208. local plr = v
  209. -- 1 - Model
  210. local obj1 = Instance.new("Model")
  211. obj1.Parent = workspace
  212.  
  213. -- 2 - Part
  214. local obj2 = Instance.new("Part")
  215. obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
  216. obj2.Material = Enum.Material.Neon
  217. obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
  218. obj2.Anchored = true
  219. obj2.BrickColor = BrickColor.new("Maroon")
  220. obj2.Friction = 0.30000001192093
  221. obj2.Shape = Enum.PartType.Block
  222. obj2.Parent = obj1
  223.  
  224. -- 3 - Part
  225. local obj3 = Instance.new("Part")
  226. obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
  227. obj3.Material = Enum.Material.Foil
  228. obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
  229. obj3.Anchored = true
  230. obj3.BrickColor = BrickColor.new("Really black")
  231. obj3.Friction = 0.30000001192093
  232. obj3.Shape = Enum.PartType.Block
  233. obj3.Parent = obj1
  234.  
  235. -- 4 - Wedge
  236. local obj4 = Instance.new("WedgePart")
  237. obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  238. obj4.TopSurface = Enum.SurfaceType.Smooth
  239. obj4.Material = Enum.Material.Marble
  240. obj4.Size = Vector3.new(0.200000003, 1, 1)
  241. obj4.Anchored = true
  242. obj4.BrickColor = BrickColor.new("Maroon")
  243. obj4.Friction = 0.30000001192093
  244. obj4.Name = "Wedge"
  245. obj4.Parent = obj1
  246.  
  247. -- 5 - Part
  248. local obj5 = Instance.new("Part")
  249. obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  250. obj5.TopSurface = Enum.SurfaceType.Smooth
  251. obj5.BottomSurface = Enum.SurfaceType.Smooth
  252. obj5.Material = Enum.Material.Marble
  253. obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  254. obj5.Anchored = true
  255. obj5.BrickColor = BrickColor.new("Maroon")
  256. obj5.Friction = 0.30000001192093
  257. obj5.Shape = Enum.PartType.Block
  258. obj5.Parent = obj1
  259.  
  260. -- 6 - Part
  261. local obj6 = Instance.new("Part")
  262. obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
  263. obj6.Material = Enum.Material.Cobblestone
  264. obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
  265. obj6.Anchored = true
  266. obj6.BrickColor = BrickColor.new("Maroon")
  267. obj6.Friction = 0.30000001192093
  268. obj6.Shape = Enum.PartType.Block
  269. obj6.Parent = obj1
  270.  
  271. -- 7 - Part
  272. local obj7 = Instance.new("Part")
  273. obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
  274. obj7.Material = Enum.Material.Foil
  275. obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
  276. obj7.Anchored = true
  277. obj7.BrickColor = BrickColor.new("Really black")
  278. obj7.Friction = 0.30000001192093
  279. obj7.Shape = Enum.PartType.Block
  280. obj7.Parent = obj1
  281.  
  282. -- 8 - Part
  283. local obj8 = Instance.new("Part")
  284. obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
  285. obj8.Material = Enum.Material.Cobblestone
  286. obj8.Size = Vector3.new(20, 13, 0.200000003)
  287. obj8.Anchored = true
  288. obj8.BrickColor = BrickColor.new("Maroon")
  289. obj8.Friction = 0.30000001192093
  290. obj8.Shape = Enum.PartType.Block
  291. obj8.Parent = obj1
  292.  
  293. -- 9 - Part
  294. local obj9 = Instance.new("Part")
  295. obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
  296. obj9.Material = Enum.Material.Neon
  297. obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  298. obj9.Anchored = true
  299. obj9.BrickColor = BrickColor.new("Maroon")
  300. obj9.Friction = 0.30000001192093
  301. obj9.Shape = Enum.PartType.Block
  302. obj9.Parent = obj1
  303.  
  304. -- 10 - Part
  305. local obj10 = Instance.new("Part")
  306. obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
  307. obj10.TopSurface = Enum.SurfaceType.Smooth
  308. obj10.BottomSurface = Enum.SurfaceType.Smooth
  309. obj10.Material = Enum.Material.Wood
  310. obj10.Size = Vector3.new(20, 0.200000003, 20)
  311. obj10.Anchored = true
  312. obj10.BrickColor = BrickColor.new("Black")
  313. obj10.Friction = 0.30000001192093
  314. obj10.Shape = Enum.PartType.Block
  315. obj10.Parent = obj1
  316.  
  317. -- 11 - Wedge
  318. local obj11 = Instance.new("WedgePart")
  319. obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  320. obj11.TopSurface = Enum.SurfaceType.Smooth
  321. obj11.Material = Enum.Material.Marble
  322. obj11.Size = Vector3.new(0.200000003, 1, 1)
  323. obj11.BottomSurface = Enum.SurfaceType.Smooth
  324. obj11.Anchored = true
  325. obj11.BrickColor = BrickColor.new("Maroon")
  326. obj11.Friction = 0.30000001192093
  327. obj11.Name = "Wedge"
  328. obj11.Parent = obj1
  329.  
  330. -- 12 - Wedge
  331. local obj12 = Instance.new("WedgePart")
  332. obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  333. obj12.TopSurface = Enum.SurfaceType.Smooth
  334. obj12.Material = Enum.Material.Marble
  335. obj12.Size = Vector3.new(0.200000003, 1, 1)
  336. obj12.BottomSurface = Enum.SurfaceType.Smooth
  337. obj12.Anchored = true
  338. obj12.BrickColor = BrickColor.new("Maroon")
  339. obj12.Friction = 0.30000001192093
  340. obj12.Name = "Wedge"
  341. obj12.Parent = obj1
  342.  
  343. -- 13 - Part
  344. local obj13 = Instance.new("Part")
  345. obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  346. obj13.TopSurface = Enum.SurfaceType.Smooth
  347. obj13.BottomSurface = Enum.SurfaceType.Smooth
  348. obj13.Material = Enum.Material.Marble
  349. obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  350. obj13.Anchored = true
  351. obj13.BrickColor = BrickColor.new("Maroon")
  352. obj13.Friction = 0.30000001192093
  353. obj13.Shape = Enum.PartType.Block
  354. obj13.Parent = obj1
  355.  
  356. -- 14 - Wedge
  357. local obj14 = Instance.new("WedgePart")
  358. obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  359. obj14.TopSurface = Enum.SurfaceType.Smooth
  360. obj14.Material = Enum.Material.Marble
  361. obj14.Size = Vector3.new(0.200000003, 1, 1)
  362. obj14.Anchored = true
  363. obj14.BrickColor = BrickColor.new("Maroon")
  364. obj14.Friction = 0.30000001192093
  365. obj14.Name = "Wedge"
  366. obj14.Parent = obj1
  367.  
  368. -- 15 - Part
  369. local obj15 = Instance.new("Part")
  370. obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
  371. obj15.Material = Enum.Material.Cobblestone
  372. obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
  373. obj15.Anchored = true
  374. obj15.BrickColor = BrickColor.new("Maroon")
  375. obj15.Friction = 0.30000001192093
  376. obj15.Shape = Enum.PartType.Block
  377. obj15.Parent = obj1
  378.  
  379. -- 16 - Part
  380. local obj16 = Instance.new("Part")
  381. obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
  382. obj16.Material = Enum.Material.Neon
  383. obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  384. obj16.Anchored = true
  385. obj16.BrickColor = BrickColor.new("Maroon")
  386. obj16.Friction = 0.30000001192093
  387. obj16.Shape = Enum.PartType.Block
  388. obj16.Parent = obj1
  389.  
  390. -- 17 - Part
  391. local obj17 = Instance.new("Part")
  392. obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
  393. obj17.Material = Enum.Material.Cobblestone
  394. obj17.Size = Vector3.new(20, 13, 0.200000003)
  395. obj17.Anchored = true
  396. obj17.BrickColor = BrickColor.new("Maroon")
  397. obj17.Friction = 0.30000001192093
  398. obj17.Shape = Enum.PartType.Block
  399. obj17.Parent = obj1
  400.  
  401. -- 18 - Part
  402. local obj18 = Instance.new("Part")
  403. obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
  404. obj18.Material = Enum.Material.Cobblestone
  405. obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
  406. obj18.Anchored = true
  407. obj18.BrickColor = BrickColor.new("Maroon")
  408. obj18.Friction = 0.30000001192093
  409. obj18.Shape = Enum.PartType.Block
  410. obj18.Parent = obj1
  411.  
  412. -- 19 - Part
  413. local obj19 = Instance.new("Part")
  414. obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
  415. obj19.Material = Enum.Material.Cobblestone
  416. obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
  417. obj19.Anchored = true
  418. obj19.BrickColor = BrickColor.new("Maroon")
  419. obj19.Friction = 0.30000001192093
  420. obj19.Shape = Enum.PartType.Block
  421. obj19.Parent = obj1
  422.  
  423. -- 20 - Part
  424. local obj20 = Instance.new("Part")
  425. obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
  426. obj20.Material = Enum.Material.Foil
  427. obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
  428. obj20.Anchored = true
  429. obj20.BrickColor = BrickColor.new("Really black")
  430. obj20.Friction = 0.30000001192093
  431. obj20.Shape = Enum.PartType.Block
  432. obj20.Parent = obj1
  433.  
  434. -- 21 - Door1
  435. local obj21 = Instance.new("Part")
  436. obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
  437. obj21.Material = Enum.Material.Granite
  438. obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  439. obj21.Anchored = true
  440. obj21.BrickColor = BrickColor.new("Really black")
  441. obj21.Friction = 0.30000001192093
  442. obj21.Shape = Enum.PartType.Block
  443. obj21.Name = "Door1"
  444. obj21.Parent = obj1
  445.  
  446. -- 22 - Part
  447. local obj22 = Instance.new("Part")
  448. obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
  449. obj22.TopSurface = Enum.SurfaceType.Smooth
  450. obj22.BottomSurface = Enum.SurfaceType.Smooth
  451. obj22.Material = Enum.Material.Wood
  452. obj22.Size = Vector3.new(20, 0.200000003, 20)
  453. obj22.Anchored = true
  454. obj22.BrickColor = BrickColor.new("Black")
  455. obj22.Friction = 0.30000001192093
  456. obj22.Shape = Enum.PartType.Block
  457. obj22.Parent = obj1
  458.  
  459. -- 23 - Wedge
  460. local obj23 = Instance.new("WedgePart")
  461. obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  462. obj23.TopSurface = Enum.SurfaceType.Smooth
  463. obj23.Material = Enum.Material.Marble
  464. obj23.Size = Vector3.new(0.200000003, 1, 1)
  465. obj23.BottomSurface = Enum.SurfaceType.Smooth
  466. obj23.Anchored = true
  467. obj23.BrickColor = BrickColor.new("Maroon")
  468. obj23.Friction = 0.30000001192093
  469. obj23.Name = "Wedge"
  470. obj23.Parent = obj1
  471.  
  472. -- 24 - Wedge
  473. local obj24 = Instance.new("WedgePart")
  474. obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  475. obj24.TopSurface = Enum.SurfaceType.Smooth
  476. obj24.Material = Enum.Material.Marble
  477. obj24.Size = Vector3.new(0.200000003, 1, 1)
  478. obj24.BottomSurface = Enum.SurfaceType.Smooth
  479. obj24.Anchored = true
  480. obj24.BrickColor = BrickColor.new("Maroon")
  481. obj24.Friction = 0.30000001192093
  482. obj24.Name = "Wedge"
  483. obj24.Parent = obj1
  484.  
  485. -- 25 - Wedge
  486. local obj25 = Instance.new("WedgePart")
  487. obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  488. obj25.TopSurface = Enum.SurfaceType.Smooth
  489. obj25.Material = Enum.Material.Marble
  490. obj25.Size = Vector3.new(0.200000003, 1, 1)
  491. obj25.Anchored = true
  492. obj25.BrickColor = BrickColor.new("Maroon")
  493. obj25.Friction = 0.30000001192093
  494. obj25.Name = "Wedge"
  495. obj25.Parent = obj1
  496.  
  497. -- 26 - Part
  498. local obj26 = Instance.new("Part")
  499. obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  500. obj26.TopSurface = Enum.SurfaceType.Smooth
  501. obj26.BottomSurface = Enum.SurfaceType.Smooth
  502. obj26.Material = Enum.Material.Marble
  503. obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  504. obj26.Anchored = true
  505. obj26.BrickColor = BrickColor.new("Maroon")
  506. obj26.Friction = 0.30000001192093
  507. obj26.Shape = Enum.PartType.Block
  508. obj26.Parent = obj1
  509.  
  510. -- 27 - Part
  511. local obj27 = Instance.new("Part")
  512. obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  513. obj27.TopSurface = Enum.SurfaceType.Smooth
  514. obj27.BottomSurface = Enum.SurfaceType.Smooth
  515. obj27.Material = Enum.Material.Marble
  516. obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  517. obj27.Anchored = true
  518. obj27.BrickColor = BrickColor.new("Maroon")
  519. obj27.Friction = 0.30000001192093
  520. obj27.Shape = Enum.PartType.Block
  521. obj27.Parent = obj1
  522.  
  523. -- 28 - Door2
  524. local obj28 = Instance.new("Part")
  525. obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
  526. obj28.Material = Enum.Material.Granite
  527. obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  528. obj28.Anchored = true
  529. obj28.BrickColor = BrickColor.new("Really black")
  530. obj28.Friction = 0.30000001192093
  531. obj28.Shape = Enum.PartType.Block
  532. obj28.Name = "Door2"
  533. obj28.Parent = obj1
  534.  
  535. -- 29 - Wedge
  536. local obj29 = Instance.new("WedgePart")
  537. obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  538. obj29.TopSurface = Enum.SurfaceType.Smooth
  539. obj29.Material = Enum.Material.Marble
  540. obj29.Size = Vector3.new(0.200000003, 1, 1)
  541. obj29.Anchored = true
  542. obj29.BrickColor = BrickColor.new("Maroon")
  543. obj29.Friction = 0.30000001192093
  544. obj29.Name = "Wedge"
  545. obj29.Parent = obj1
  546.  
  547. -- 30 - Wedge
  548. local obj30 = Instance.new("WedgePart")
  549. obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
  550. obj30.TopSurface = Enum.SurfaceType.Smooth
  551. obj30.Material = Enum.Material.Marble
  552. obj30.Size = Vector3.new(0.200000003, 1, 1)
  553. obj30.BottomSurface = Enum.SurfaceType.Smooth
  554. obj30.Anchored = true
  555. obj30.BrickColor = BrickColor.new("Really black")
  556. obj30.Friction = 0.30000001192093
  557. obj30.Name = "Wedge"
  558. obj30.Parent = obj1
  559.  
  560. -- 31 - Part
  561. local obj31 = Instance.new("Part")
  562. obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
  563. obj31.TopSurface = Enum.SurfaceType.Smooth
  564. obj31.BottomSurface = Enum.SurfaceType.Smooth
  565. obj31.Material = Enum.Material.Marble
  566. obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  567. obj31.Anchored = true
  568. obj31.BrickColor = BrickColor.new("Really black")
  569. obj31.Friction = 0.30000001192093
  570. obj31.Shape = Enum.PartType.Block
  571. obj31.Parent = obj1
  572.  
  573. -- 32 - Wedge
  574. local obj32 = Instance.new("WedgePart")
  575. obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  576. obj32.TopSurface = Enum.SurfaceType.Smooth
  577. obj32.Material = Enum.Material.Marble
  578. obj32.Size = Vector3.new(0.200000003, 1, 1)
  579. obj32.Anchored = true
  580. obj32.BrickColor = BrickColor.new("Really black")
  581. obj32.Friction = 0.30000001192093
  582. obj32.Name = "Wedge"
  583. obj32.Parent = obj1
  584.  
  585. -- 33 - Part
  586. local obj33 = Instance.new("Part")
  587. obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
  588. obj33.TopSurface = Enum.SurfaceType.Smooth
  589. obj33.BottomSurface = Enum.SurfaceType.Smooth
  590. obj33.Material = Enum.Material.Concrete
  591. obj33.Size = Vector3.new(20, 0.200000003, 20)
  592. obj33.Anchored = true
  593. obj33.BrickColor = BrickColor.new("Maroon")
  594. obj33.Friction = 0.30000001192093
  595. obj33.Shape = Enum.PartType.Block
  596. obj33.Parent = obj1
  597.  
  598. -- 34 - Wedge
  599. local obj34 = Instance.new("WedgePart")
  600. obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  601. obj34.TopSurface = Enum.SurfaceType.Smooth
  602. obj34.Material = Enum.Material.Marble
  603. obj34.Size = Vector3.new(0.200000003, 1, 1)
  604. obj34.Anchored = true
  605. obj34.BrickColor = BrickColor.new("Really black")
  606. obj34.Friction = 0.30000001192093
  607. obj34.Name = "Wedge"
  608. obj34.Parent = obj1
  609.  
  610. -- 35 - Part
  611. local obj35 = Instance.new("Part")
  612. obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
  613. obj35.TopSurface = Enum.SurfaceType.Smooth
  614. obj35.BottomSurface = Enum.SurfaceType.Smooth
  615. obj35.Material = Enum.Material.Marble
  616. obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  617. obj35.Anchored = true
  618. obj35.BrickColor = BrickColor.new("Really black")
  619. obj35.Friction = 0.30000001192093
  620. obj35.Shape = Enum.PartType.Block
  621. obj35.Parent = obj1
  622.  
  623. -- 36 - Wedge
  624. local obj36 = Instance.new("WedgePart")
  625. obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  626. obj36.TopSurface = Enum.SurfaceType.Smooth
  627. obj36.Material = Enum.Material.Marble
  628. obj36.Size = Vector3.new(0.200000003, 1, 1)
  629. obj36.BottomSurface = Enum.SurfaceType.Smooth
  630. obj36.Anchored = true
  631. obj36.BrickColor = BrickColor.new("Really black")
  632. obj36.Friction = 0.30000001192093
  633. obj36.Name = "Wedge"
  634. obj36.Parent = obj1
  635.  
  636. -- 2 - HANDS
  637. local hand = Instance.new("Part")
  638. hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
  639. hand.FormFactor = Enum.FormFactor.Symmetric
  640. hand.TopSurface = Enum.SurfaceType.Weld
  641. hand.BottomSurface = Enum.SurfaceType.Weld
  642. hand.Material = Enum.Material.Neon
  643. hand.Size = Vector3.new(8, 9, 2)
  644. hand.Anchored = true
  645. hand.BrickColor = BrickColor.new("Really black")
  646. hand.Friction = 0.30000001192093
  647. hand.Shape = Enum.PartType.Block
  648. hand.Name = "HANDS"
  649. hand.CanCollide = false
  650. hand.Parent = obj1
  651.  
  652. -- 3 - Mesh
  653. local handmesh = Instance.new("SpecialMesh")
  654. handmesh.MeshType = Enum.MeshType.FileMesh
  655. handmesh.Scale = Vector3.new(2, 2, 2)
  656. handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
  657. handmesh.Parent = hand
  658.  
  659. -- 4 - Realistic Stone Fist
  660. local fist = Instance.new("Part")
  661. fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
  662. fist.Transparency = 1
  663. fist.Material = Enum.Material.Neon
  664. fist.Size = Vector3.new(6, 6, 6)
  665. fist.Anchored = true
  666. fist.CanCollide = false
  667. fist.BrickColor = BrickColor.new("Really black")
  668. fist.Friction = 0.30000001192093
  669. fist.Shape = Enum.PartType.Block
  670. fist.Name = "Realistic Stone Fist"
  671. fist.Parent = obj1
  672.  
  673. -- 5 - Mesh
  674. local fistmesh = Instance.new("SpecialMesh")
  675. fistmesh.MeshType = Enum.MeshType.FileMesh
  676. fistmesh.Scale = Vector3.new(15, 15, 15)
  677. fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
  678. fistmesh.Parent = fist
  679.  
  680.  
  681. if plr.Character then
  682. function thatstuff()
  683. MoveSpawn(obj1,plr.Character)
  684. if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  685. plr.Character.Torso.Anchored = true
  686. elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  687. plr.Character.UpperTorso.Anchored = true
  688. end
  689. local thing = Instance.new('Part',workspace)
  690. thing.Size = Vector3.new(0.2,0.2,0.2)
  691. thing.Material = Enum.Material.Neon
  692. thing.BrickColor = BrickColor.new('Really red')
  693. local plrpos = nil
  694. thing.Anchored=true
  695. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  696. if plr.Character:FindFirstChildOfClass('Humanoid') then
  697. plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
  698. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  699. end
  700. if plrpos then
  701. thing.CFrame = thing.CFrame - plrpos
  702. end
  703. local flame = Instance.new('ParticleEmitter',thing)
  704. flame.Texture = 'rbxassetid://743419909'
  705. flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
  706. flame.LightEmission = 1
  707. flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
  708. flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
  709. flame.Lifetime = NumberRange.new(0.5,1)
  710. flame.Rate = 10000
  711. flame.VelocityInheritance = 1
  712. flame.VelocitySpread = 15
  713. flame.Speed = NumberRange.new(10)
  714. for i=1,120 do
  715. if thing then
  716. thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
  717. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  718. if plr.Character:FindFirstChildOfClass('Humanoid') then
  719. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  720. end
  721. if plrpos then
  722. thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
  723. end
  724.  
  725. wait()
  726. end
  727. end
  728. for i=1,51 do
  729. MoveBy(obj1,Vector3.new(0,0.4,0))
  730. wait()
  731. end
  732. local sound = Instance.new('Sound',obj21)
  733. sound.SoundId = 'rbxassetid://138169063'
  734. sound.Volume = 1
  735. sound:Play()
  736. wait(1)
  737. for i=1,50 do
  738. MovePartBy(obj21,Vector3.new(0,0,0.1))
  739. MovePartBy(obj28,Vector3.new(0,0,-0.1))
  740. wait()
  741. end
  742. wait(0.5)
  743. for i=1,100 do
  744. MovePartBy(hand,Vector3.new(-0.1,0,0))
  745. wait()
  746. end
  747. hand.Transparency = 1
  748. fist.Transparency = 0
  749. wait(0.5)
  750. for i=1,75 do
  751. MovePartBy(fist,Vector3.new(0.2,0,0))
  752. if plr.Character:FindFirstChild('Torso') then
  753. MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
  754. end
  755. wait()
  756. end
  757. local sound = Instance.new('Sound',obj21)
  758. sound.SoundId = 'rbxassetid://178555466'
  759. sound.Volume = 1
  760. sound:Play()
  761. for i=1,50 do
  762. MovePartBy(obj21,Vector3.new(0,0,-0.1))
  763. MovePartBy(obj28,Vector3.new(0,0,0.1))
  764. wait()
  765. end
  766. for i=1,10 do
  767. fist.Transparency = i/10
  768. wait()
  769. end
  770. wait(1)
  771. for i=1,51 do
  772. MoveBy(obj1,Vector3.new(0,-0.4,0))
  773. if plr.Character:FindFirstChild('Torso') then
  774. MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
  775. end
  776. wait()
  777. end
  778. ToHell(obj1)
  779. if plr.Character:FindFirstChild('Torso') then
  780. plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
  781. plr.Character.Torso.Anchored = false
  782. end
  783. local cf = thing.CFrame
  784. for i=1,120 do
  785. if thing then
  786. thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
  787. thing.CFrame = cf
  788. wait()
  789. end
  790. end
  791. if thing then
  792. thing:Destroy()
  793. end
  794. if plr.Character:FindFirstChildOfClass('Humanoid') then
  795. plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
  796. end
  797. for i=1,100 do
  798. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  799. wait()
  800. end
  801. if plr.Character:FindFirstChildOfClass('Humanoid') then
  802. plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
  803. end
  804. for i=1,15 do
  805. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  806. wait()
  807. end
  808. wait(10)
  809. if obj1 then
  810. obj1:Destroy()
  811. end
  812. end
  813. local success, message = pcall(thatstuff)
  814. if success == false then
  815. print("An error occurred: "..message..". Removing the elevator for this player.")
  816. obj1:Destroy()
  817. end
  818. end
  819.  
  820.  
  821. end)
  822. coru()
  823. end--33
  824. end
  825. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  826. end)
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