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  1. state = global.rain_start_state
  2. i = 0
  3. while i < map_width()
  4. {
  5.     a = 0
  6.     hit_ceiling = 0
  7.     while a < map_height() and hit_ceiling = 0
  8.     {
  9.         if collision_line(i,a+state,i,a+state+20,Obstacle, true, true) == 1
  10.         {
  11.             hit_ceiling = 1
  12.         }
  13.         draw_line_width_color(i, a+state, i, a+state+10, 1, c_aqua, c_aqua)
  14.         a += 20
  15.     }
  16.    
  17.     i += 20
  18.     state += 10
  19.    
  20.     if state == 20
  21.     {
  22.         state = 0
  23.     }
  24. }
  25. if global.rain_counter == 16
  26. {
  27.     global.rain_start_state += 10
  28.     if global.rain_start_state == 20
  29.     {
  30.         global.rain_start_state = 0
  31.     }
  32.     global.rain_counter = 0
  33. }
  34. else
  35. {
  36.     global.rain_counter += 1
  37. }
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