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- local spriteSheet = sprite.newSpriteSheetFromData( "spritesheets/bunnyearflop.png", require("bunnyearflop").getSpriteSheetData() )
- local spriteSet = sprite.newSpriteSet(spriteSheet, 1, 16)
- local seq = sprite.add( spriteSet, "bunny", 1, 16, 1000)
- local bunny = sprite.newSprite()
- bunny:prepare(seq) <-I tried with and without this
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