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InTesting

House V1

Nov 10th, 2020
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  1. -- Converted to script using a superior plugin created by a noob named NopeUsername
  2. local functions = {}
  3. function sandbox(var,func)
  4.     local env = getfenv(func)
  5.     local newenv = setmetatable({},{
  6.         __index = function(self,k)
  7.             if k == "script" then
  8.                 return var
  9.             else
  10.                 return env[k]
  11.             end
  12.         end,
  13.     })
  14.     setfenv(func,newenv)
  15.     return func
  16. end
  17.  
  18. if workspace:FindFirstChild("House Version 1") then
  19.     workspace:FindFirstChild("House Version 1"):Destroy()
  20. end
  21.  
  22. function BuildHouse()
  23.     local mas = Instance.new("Model", game:GetService("Lighting"))
  24.     -- DECLARING VARIABLES"
  25.    
  26.     local HouseVersion1 = Instance.new("Model")
  27.     local KillParts = Instance.new("Model")
  28.     local Part1 = Instance.new("Part")
  29.     local Part1_1 = Instance.new("Part")
  30.     local Part1_2 = Instance.new("Part")
  31.     local Part1_3 = Instance.new("Part")
  32.     local Part1_4 = Instance.new("Part")
  33.     local Couch = Instance.new("Model")
  34.     local Part = Instance.new("Part")
  35.     local Part_1 = Instance.new("Part")
  36.     local Part_2 = Instance.new("Part")
  37.     local Part_3 = Instance.new("Part")
  38.     local Part_4 = Instance.new("Part")
  39.     local Part_5 = Instance.new("Part")
  40.     local Part_6 = Instance.new("Part")
  41.     local Part_7 = Instance.new("Part")
  42.     local Part_8 = Instance.new("Part")
  43.     local Part_9 = Instance.new("Part")
  44.     local Part_10 = Instance.new("Part")
  45.     local Part_11 = Instance.new("Part")
  46.     local Part_12 = Instance.new("Part")
  47.     local Part_13 = Instance.new("Part")
  48.     local Part_14 = Instance.new("Part")
  49.     local Part_15 = Instance.new("Part")
  50.     local Roof = Instance.new("Model")
  51.     local Part_16 = Instance.new("Part")
  52.     local Part_17 = Instance.new("Part")
  53.     local Part_18 = Instance.new("Part")
  54.     local Part_19 = Instance.new("Part")
  55.     local ParttoWedgeStrongJoint = Instance.new("ManualWeld")
  56.     local Wedge = Instance.new("WedgePart")
  57.     local Wedge_1 = Instance.new("WedgePart")
  58.     local Wedge_2 = Instance.new("WedgePart")
  59.     local WedgetoWedgeStrongJoint = Instance.new("ManualWeld")
  60.     local Wedge_3 = Instance.new("WedgePart")
  61.     local Wedge_4 = Instance.new("WedgePart")
  62.     local Wood = Instance.new("Model")
  63.     local Part_20 = Instance.new("Part")
  64.     local Part_21 = Instance.new("Part")
  65.     local Part_22 = Instance.new("Part")
  66.     local Part_23 = Instance.new("Part")
  67.     local Part_24 = Instance.new("Part")
  68.     local ParttoWedgeStrongJoint_1 = Instance.new("ManualWeld")
  69.     local Part_25 = Instance.new("Part")
  70.     local Part_26 = Instance.new("Part")
  71.     local Part_27 = Instance.new("Part")
  72.     local Part_28 = Instance.new("Part")
  73.     local Part_29 = Instance.new("Part")
  74.     local Part_30 = Instance.new("Part")
  75.     local ParttoWedgeStrongJoint_2 = Instance.new("ManualWeld")
  76.     local Part_31 = Instance.new("Part")
  77.     local Part_32 = Instance.new("Part")
  78.     local Part_33 = Instance.new("Part")
  79.     local Part_34 = Instance.new("Part")
  80.     local Wedge_5 = Instance.new("WedgePart")
  81.     local Window = Instance.new("Model")
  82.     local Part_35 = Instance.new("Part")
  83.     local Part_36 = Instance.new("Part")
  84.     local Sign = Instance.new("Model")
  85.     local Part_37 = Instance.new("Part")
  86.     local SurfaceGui = Instance.new("SurfaceGui")
  87.     local TextLabel = Instance.new("TextLabel")
  88.     local TVAndLight = Instance.new("Model")
  89.     local Part_38 = Instance.new("Part")
  90.     local Part_39 = Instance.new("Part")
  91.     local Part_40 = Instance.new("Part")
  92.     local Part_41 = Instance.new("Part")
  93.     local Light = Instance.new("Part")
  94.     local SurfaceLight = Instance.new("SurfaceLight")
  95.     local Door = Instance.new("Model")
  96.     local Part_42 = Instance.new("Part")
  97.     local Ladder = Instance.new("Model")
  98.     local Truss = Instance.new("TrussPart")
  99.     local Truss_1 = Instance.new("TrussPart")
  100.     local Truss_2 = Instance.new("TrussPart")
  101.     local Truss_3 = Instance.new("TrussPart")
  102.    
  103.     -- SETTING PROPERTIES
  104.    
  105.     HouseVersion1.Name = "House Version 1"
  106.     KillParts.Name = "KillParts"
  107.     Part1.CanCollide = false
  108.     Part1.TopSurface = Enum.SurfaceType.Smooth
  109.     Part1.Color = Color3.new(1, 0, 0)
  110.     Part1.CFrame = CFrame.new(-8, 1.5, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  111.     Part1.Transparency = 1
  112.     Part1.Name = "Part_1"
  113.     Part1.Material = Enum.Material.Brick
  114.     Part1.Size = Vector3.new(2, 1, 7)
  115.     Part1.Anchored = true
  116.     Part1.BrickColor = BrickColor.new("Really red")
  117.     Part1.Position = Vector3.new(-8, 1.5, -15.5)
  118.     Part1.BottomSurface = Enum.SurfaceType.Smooth
  119.     Part1_1.CanCollide = false
  120.     Part1_1.TopSurface = Enum.SurfaceType.Smooth
  121.     Part1_1.Color = Color3.new(1, 0, 0)
  122.     Part1_1.CFrame = CFrame.new(-10.5, 1.5, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  123.     Part1_1.Transparency = 1
  124.     Part1_1.Name = "Part_1"
  125.     Part1_1.Material = Enum.Material.Brick
  126.     Part1_1.Size = Vector3.new(7, 1, 2)
  127.     Part1_1.Anchored = true
  128.     Part1_1.BrickColor = BrickColor.new("Really red")
  129.     Part1_1.Position = Vector3.new(-10.5, 1.5, -13)
  130.     Part1_1.BottomSurface = Enum.SurfaceType.Smooth
  131.     Part1_2.CanCollide = false
  132.     Part1_2.TopSurface = Enum.SurfaceType.Smooth
  133.     Part1_2.Color = Color3.new(1, 0, 0)
  134.     Part1_2.CFrame = CFrame.new(-13, 1.5, -10, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  135.     Part1_2.Transparency = 1
  136.     Part1_2.Name = "Part_1"
  137.     Part1_2.Material = Enum.Material.Brick
  138.     Part1_2.Size = Vector3.new(2, 1, 14)
  139.     Part1_2.Anchored = true
  140.     Part1_2.BrickColor = BrickColor.new("Really red")
  141.     Part1_2.Position = Vector3.new(-13, 1.5, -10)
  142.     Part1_2.BottomSurface = Enum.SurfaceType.Smooth
  143.     Part1_3.CanCollide = false
  144.     Part1_3.TopSurface = Enum.SurfaceType.Smooth
  145.     Part1_3.Color = Color3.new(1, 0, 0)
  146.     Part1_3.CFrame = CFrame.new(-10.5, 2.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  147.     Part1_3.Transparency = 1
  148.     Part1_3.Name = "Part_1"
  149.     Part1_3.Material = Enum.Material.Brick
  150.     Part1_3.Size = Vector3.new(7, 3, 6)
  151.     Part1_3.Anchored = true
  152.     Part1_3.BrickColor = BrickColor.new("Really red")
  153.     Part1_3.Position = Vector3.new(-10.5, 2.5, -6)
  154.     Part1_3.BottomSurface = Enum.SurfaceType.Smooth
  155.     Part1_4.CanCollide = false
  156.     Part1_4.TopSurface = Enum.SurfaceType.Smooth
  157.     Part1_4.Color = Color3.new(1, 0, 0)
  158.     Part1_4.CFrame = CFrame.new(-13, 5, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  159.     Part1_4.Transparency = 1
  160.     Part1_4.Name = "Part_1"
  161.     Part1_4.Material = Enum.Material.Brick
  162.     Part1_4.Size = Vector3.new(2, 8, 4)
  163.     Part1_4.Anchored = true
  164.     Part1_4.BrickColor = BrickColor.new("Really red")
  165.     Part1_4.Position = Vector3.new(-13, 5, -17)
  166.     Part1_4.BottomSurface = Enum.SurfaceType.Smooth
  167.     Couch.Name = "Couch"
  168.     Part.Orientation = Vector3.new(0, 0, 90)
  169.     Part.TopSurface = Enum.SurfaceType.Smooth
  170.     Part.Color = Color3.new(1, 0, 0)
  171.     Part.CFrame = CFrame.new(-8.5, 2.5, -9.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  172.     Part.Material = Enum.Material.Glass
  173.     Part.Size = Vector3.new(1, 1, 1)
  174.     Part.Anchored = true
  175.     Part.Rotation = Vector3.new(0, 0, 90)
  176.     Part.BrickColor = BrickColor.new("Really red")
  177.     Part.Position = Vector3.new(-8.5, 2.5, -9.5)
  178.     Part.Shape = Enum.PartType.Ball
  179.     Part.BottomSurface = Enum.SurfaceType.Smooth
  180.     Part_1.Orientation = Vector3.new(0, 0, 90)
  181.     Part_1.TopSurface = Enum.SurfaceType.Smooth
  182.     Part_1.Color = Color3.new(1, 0, 0)
  183.     Part_1.CFrame = CFrame.new(-8.5, 1.75, -9.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  184.     Part_1.Material = Enum.Material.Glass
  185.     Part_1.Size = Vector3.new(1.5, 1, 1)
  186.     Part_1.Anchored = true
  187.     Part_1.Rotation = Vector3.new(0, 0, 90)
  188.     Part_1.BrickColor = BrickColor.new("Really red")
  189.     Part_1.Position = Vector3.new(-8.5, 1.75, -9.5)
  190.     Part_1.Shape = Enum.PartType.Cylinder
  191.     Part_1.BottomSurface = Enum.SurfaceType.Smooth
  192.     Part_2.Orientation = Vector3.new(90, -90, 0)
  193.     Part_2.TopSurface = Enum.SurfaceType.Smooth
  194.     Part_2.Color = Color3.new(1, 0, 0)
  195.     Part_2.CFrame = CFrame.new(-8.5, 1.5, -6, 0, -1, 0, 0, 0, -1, 1, 0, 0)
  196.     Part_2.Material = Enum.Material.Glass
  197.     Part_2.Size = Vector3.new(7, 1, 1)
  198.     Part_2.Anchored = true
  199.     Part_2.Rotation = Vector3.new(90, 0, 90)
  200.     Part_2.BrickColor = BrickColor.new("Really red")
  201.     Part_2.Position = Vector3.new(-8.5, 1.5, -6)
  202.     Part_2.Shape = Enum.PartType.Cylinder
  203.     Part_2.BottomSurface = Enum.SurfaceType.Smooth
  204.     Part_3.TopSurface = Enum.SurfaceType.Smooth
  205.     Part_3.Color = Color3.new(1, 0, 0)
  206.     Part_3.CFrame = CFrame.new(-7.5, 2.5, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  207.     Part_3.Material = Enum.Material.Glass
  208.     Part_3.Size = Vector3.new(2, 1, 1)
  209.     Part_3.Anchored = true
  210.     Part_3.BrickColor = BrickColor.new("Really red")
  211.     Part_3.Position = Vector3.new(-7.5, 2.5, -9.5)
  212.     Part_3.Shape = Enum.PartType.Cylinder
  213.     Part_3.BottomSurface = Enum.SurfaceType.Smooth
  214.     Part_4.TopSurface = Enum.SurfaceType.Smooth
  215.     Part_4.Color = Color3.new(1, 0, 0)
  216.     Part_4.CFrame = CFrame.new(-7.5, 2.25, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  217.     Part_4.Material = Enum.Material.Glass
  218.     Part_4.Size = Vector3.new(2, 0.5, 1)
  219.     Part_4.Anchored = true
  220.     Part_4.BrickColor = BrickColor.new("Really red")
  221.     Part_4.Position = Vector3.new(-7.5, 2.25, -9.5)
  222.     Part_4.BottomSurface = Enum.SurfaceType.Smooth
  223.     Part_5.TopSurface = Enum.SurfaceType.Smooth
  224.     Part_5.Color = Color3.new(1, 0, 0)
  225.     Part_5.CFrame = CFrame.new(-7.5, 1.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  226.     Part_5.Material = Enum.Material.Glass
  227.     Part_5.Size = Vector3.new(2, 1, 8)
  228.     Part_5.Anchored = true
  229.     Part_5.BrickColor = BrickColor.new("Really red")
  230.     Part_5.Position = Vector3.new(-7.5, 1.5, -6)
  231.     Part_5.BottomSurface = Enum.SurfaceType.Smooth
  232.     Part_6.Orientation = Vector3.new(0, 0, 90)
  233.     Part_6.TopSurface = Enum.SurfaceType.Smooth
  234.     Part_6.Color = Color3.new(1, 0, 0)
  235.     Part_6.CFrame = CFrame.new(-6.5, 2.25, -9.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  236.     Part_6.Material = Enum.Material.Glass
  237.     Part_6.Size = Vector3.new(2.5, 1, 1)
  238.     Part_6.Anchored = true
  239.     Part_6.Rotation = Vector3.new(0, 0, 90)
  240.     Part_6.BrickColor = BrickColor.new("Really red")
  241.     Part_6.Position = Vector3.new(-6.5, 2.25, -9.5)
  242.     Part_6.Shape = Enum.PartType.Cylinder
  243.     Part_6.BottomSurface = Enum.SurfaceType.Smooth
  244.     Part_7.Orientation = Vector3.new(0, 0, 90)
  245.     Part_7.TopSurface = Enum.SurfaceType.Smooth
  246.     Part_7.Color = Color3.new(1, 0, 0)
  247.     Part_7.CFrame = CFrame.new(-8.5, 2.5, -2.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  248.     Part_7.Material = Enum.Material.Glass
  249.     Part_7.Size = Vector3.new(1, 1, 1)
  250.     Part_7.Anchored = true
  251.     Part_7.Rotation = Vector3.new(0, 0, 90)
  252.     Part_7.BrickColor = BrickColor.new("Really red")
  253.     Part_7.Position = Vector3.new(-8.5, 2.5, -2.5)
  254.     Part_7.Shape = Enum.PartType.Ball
  255.     Part_7.BottomSurface = Enum.SurfaceType.Smooth
  256.     Part_8.Orientation = Vector3.new(0, 0, 90)
  257.     Part_8.TopSurface = Enum.SurfaceType.Smooth
  258.     Part_8.Color = Color3.new(1, 0, 0)
  259.     Part_8.CFrame = CFrame.new(-8.5, 1.75, -2.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  260.     Part_8.Material = Enum.Material.Glass
  261.     Part_8.Size = Vector3.new(1.5, 1, 1)
  262.     Part_8.Anchored = true
  263.     Part_8.Rotation = Vector3.new(0, 0, 90)
  264.     Part_8.BrickColor = BrickColor.new("Really red")
  265.     Part_8.Position = Vector3.new(-8.5, 1.75, -2.5)
  266.     Part_8.Shape = Enum.PartType.Cylinder
  267.     Part_8.BottomSurface = Enum.SurfaceType.Smooth
  268.     Part_9.TopSurface = Enum.SurfaceType.Smooth
  269.     Part_9.Color = Color3.new(1, 0, 0)
  270.     Part_9.CFrame = CFrame.new(-7.5, 2.25, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  271.     Part_9.Material = Enum.Material.Glass
  272.     Part_9.Size = Vector3.new(2, 0.5, 1)
  273.     Part_9.Anchored = true
  274.     Part_9.BrickColor = BrickColor.new("Really red")
  275.     Part_9.Position = Vector3.new(-7.5, 2.25, -2.5)
  276.     Part_9.BottomSurface = Enum.SurfaceType.Smooth
  277.     Part_10.TopSurface = Enum.SurfaceType.Smooth
  278.     Part_10.Color = Color3.new(1, 0, 0)
  279.     Part_10.CFrame = CFrame.new(-7.5, 2.5, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  280.     Part_10.Material = Enum.Material.Glass
  281.     Part_10.Size = Vector3.new(2, 1, 1)
  282.     Part_10.Anchored = true
  283.     Part_10.BrickColor = BrickColor.new("Really red")
  284.     Part_10.Position = Vector3.new(-7.5, 2.5, -2.5)
  285.     Part_10.Shape = Enum.PartType.Cylinder
  286.     Part_10.BottomSurface = Enum.SurfaceType.Smooth
  287.     Part_11.TopSurface = Enum.SurfaceType.Smooth
  288.     Part_11.Color = Color3.new(1, 0, 0)
  289.     Part_11.CFrame = CFrame.new(-6.5, 2.25, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  290.     Part_11.Material = Enum.Material.Glass
  291.     Part_11.Size = Vector3.new(1, 2.5, 7)
  292.     Part_11.Anchored = true
  293.     Part_11.BrickColor = BrickColor.new("Really red")
  294.     Part_11.Position = Vector3.new(-6.5, 2.25, -6)
  295.     Part_11.BottomSurface = Enum.SurfaceType.Smooth
  296.     Part_12.Orientation = Vector3.new(-90, 90, 0)
  297.     Part_12.TopSurface = Enum.SurfaceType.Smooth
  298.     Part_12.Color = Color3.new(1, 0, 0)
  299.     Part_12.CFrame = CFrame.new(-6.5, 3.5, -6, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  300.     Part_12.Material = Enum.Material.Glass
  301.     Part_12.Size = Vector3.new(7, 1, 1)
  302.     Part_12.Anchored = true
  303.     Part_12.Rotation = Vector3.new(-90, 0, 90)
  304.     Part_12.BrickColor = BrickColor.new("Really red")
  305.     Part_12.Position = Vector3.new(-6.5, 3.5, -6)
  306.     Part_12.Shape = Enum.PartType.Cylinder
  307.     Part_12.BottomSurface = Enum.SurfaceType.Smooth
  308.     Part_13.Orientation = Vector3.new(-90, 90, 0)
  309.     Part_13.TopSurface = Enum.SurfaceType.Smooth
  310.     Part_13.Color = Color3.new(1, 0, 0)
  311.     Part_13.CFrame = CFrame.new(-6.5, 3.5, -9.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  312.     Part_13.Material = Enum.Material.Glass
  313.     Part_13.Size = Vector3.new(1, 1, 1)
  314.     Part_13.Anchored = true
  315.     Part_13.Rotation = Vector3.new(-90, 0, 90)
  316.     Part_13.BrickColor = BrickColor.new("Really red")
  317.     Part_13.Position = Vector3.new(-6.5, 3.5, -9.5)
  318.     Part_13.Shape = Enum.PartType.Ball
  319.     Part_13.BottomSurface = Enum.SurfaceType.Smooth
  320.     Part_14.Orientation = Vector3.new(-90, 90, 0)
  321.     Part_14.TopSurface = Enum.SurfaceType.Smooth
  322.     Part_14.Color = Color3.new(1, 0, 0)
  323.     Part_14.CFrame = CFrame.new(-6.5, 3.5, -2.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  324.     Part_14.Material = Enum.Material.Glass
  325.     Part_14.Size = Vector3.new(1, 1, 1)
  326.     Part_14.Anchored = true
  327.     Part_14.Rotation = Vector3.new(-90, 0, 90)
  328.     Part_14.BrickColor = BrickColor.new("Really red")
  329.     Part_14.Position = Vector3.new(-6.5, 3.5, -2.5)
  330.     Part_14.Shape = Enum.PartType.Ball
  331.     Part_14.BottomSurface = Enum.SurfaceType.Smooth
  332.     Part_15.Orientation = Vector3.new(0, 0, 90)
  333.     Part_15.TopSurface = Enum.SurfaceType.Smooth
  334.     Part_15.Color = Color3.new(1, 0, 0)
  335.     Part_15.CFrame = CFrame.new(-6.5, 2.25, -2.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  336.     Part_15.Material = Enum.Material.Glass
  337.     Part_15.Size = Vector3.new(2.5, 1, 1)
  338.     Part_15.Anchored = true
  339.     Part_15.Rotation = Vector3.new(0, 0, 90)
  340.     Part_15.BrickColor = BrickColor.new("Really red")
  341.     Part_15.Position = Vector3.new(-6.5, 2.25, -2.5)
  342.     Part_15.Shape = Enum.PartType.Cylinder
  343.     Part_15.BottomSurface = Enum.SurfaceType.Smooth
  344.     Roof.Name = "Roof"
  345.     Part_16.TopSurface = Enum.SurfaceType.Smooth
  346.     Part_16.Color = Color3.new(1, 0, 0)
  347.     Part_16.CFrame = CFrame.new(-15.5, 11, -16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  348.     Part_16.Material = Enum.Material.Brick
  349.     Part_16.Size = Vector3.new(1, 6, 10)
  350.     Part_16.Anchored = true
  351.     Part_16.BrickColor = BrickColor.new("Really red")
  352.     Part_16.Position = Vector3.new(-15.5, 11, -16)
  353.     Part_16.BottomSurface = Enum.SurfaceType.Smooth
  354.     Part_17.TopSurface = Enum.SurfaceType.Smooth
  355.     Part_17.Color = Color3.new(1, 0, 0)
  356.     Part_17.CFrame = CFrame.new(-10.5, 11, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357.     Part_17.Material = Enum.Material.Brick
  358.     Part_17.Size = Vector3.new(11, 6, 10)
  359.     Part_17.Anchored = true
  360.     Part_17.BrickColor = BrickColor.new("Really red")
  361.     Part_17.Position = Vector3.new(-10.5, 11, -6)
  362.     Part_17.BottomSurface = Enum.SurfaceType.Smooth
  363.     Part_18.TopSurface = Enum.SurfaceType.Smooth
  364.     Part_18.Color = Color3.new(1, 0, 0)
  365.     Part_18.CFrame = CFrame.new(-7.5, 9.5, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  366.     Part_18.Material = Enum.Material.Brick
  367.     Part_18.Size = Vector3.new(5, 3, 5)
  368.     Part_18.Anchored = true
  369.     Part_18.BrickColor = BrickColor.new("Really red")
  370.     Part_18.Position = Vector3.new(-7.5, 9.5, -13.5)
  371.     Part_18.BottomSurface = Enum.SurfaceType.Smooth
  372.     Part_19.TopSurface = Enum.SurfaceType.Smooth
  373.     Part_19.Color = Color3.new(1, 0, 0)
  374.     Part_19.CFrame = CFrame.new(-10.5, 11, -16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  375.     Part_19.Material = Enum.Material.Brick
  376.     Part_19.Size = Vector3.new(1, 6, 10)
  377.     Part_19.Anchored = true
  378.     Part_19.BrickColor = BrickColor.new("Really red")
  379.     Part_19.Position = Vector3.new(-10.5, 11, -16)
  380.     Part_19.BottomSurface = Enum.SurfaceType.Smooth
  381.     ParttoWedgeStrongJoint.Part1 = Wedge
  382.     ParttoWedgeStrongJoint.Name = "Part-to-Wedge Strong Joint"
  383.     ParttoWedgeStrongJoint.C1 = CFrame.new(-2, -1.55000687, 7.40499496, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  384.     ParttoWedgeStrongJoint.C0 = CFrame.new(0.5, -3, 5, -0, 0, 1, 0, 1, 0, -1, 0, -0)
  385.     ParttoWedgeStrongJoint.Part0 = Part_19
  386.     Wedge.Color = Color3.new(1, 0, 0)
  387.     Wedge.BottomSurface = Enum.SurfaceType.Smooth
  388.     Wedge.Material = Enum.Material.Brick
  389.     Wedge.Size = Vector3.new(4, 3.0999989509583, 5.1900014877319)
  390.     Wedge.Anchored = true
  391.     Wedge.BrickColor = BrickColor.new("Really red")
  392.     Wedge.Position = Vector3.new(-8, 9.5500068664551, -18.4049949646)
  393.     Wedge.CFrame = CFrame.new(-8, 9.55000687, -18.404995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  394.     Wedge_1.Color = Color3.new(1, 0, 0)
  395.     Wedge_1.BottomSurface = Enum.SurfaceType.Smooth
  396.     Wedge_1.Material = Enum.Material.Brick
  397.     Wedge_1.Size = Vector3.new(5, 3, 5)
  398.     Wedge_1.Anchored = true
  399.     Wedge_1.BrickColor = BrickColor.new("Really red")
  400.     Wedge_1.Position = Vector3.new(-7.5, 12.5, -13.5)
  401.     Wedge_1.CFrame = CFrame.new(-7.5, 12.5, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  402.     Wedge_2.Color = Color3.new(1, 0, 0)
  403.     Wedge_2.BottomSurface = Enum.SurfaceType.Smooth
  404.     Wedge_2.Material = Enum.Material.Brick
  405.     Wedge_2.Size = Vector3.new(1, 3, 5)
  406.     Wedge_2.Anchored = true
  407.     Wedge_2.BrickColor = BrickColor.new("Really red")
  408.     Wedge_2.Position = Vector3.new(-5.5, 9.5, -18.5)
  409.     Wedge_2.CFrame = CFrame.new(-5.5, 9.5, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  410.     WedgetoWedgeStrongJoint.Part1 = Wedge
  411.     WedgetoWedgeStrongJoint.Name = "Wedge-to-Wedge Strong Joint"
  412.     WedgetoWedgeStrongJoint.C1 = CFrame.new(2, -1.55000687, 2.40499496, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  413.     WedgetoWedgeStrongJoint.C0 = CFrame.new(-0.5, -1.5, 2.5, 0, 0, -1, -0, 1, -0, 1, 0, 0)
  414.     WedgetoWedgeStrongJoint.Part0 = Wedge_2
  415.     Wedge_3.Orientation = Vector3.new(0, 180, 0)
  416.     Wedge_3.Color = Color3.new(1, 0, 0)
  417.     Wedge_3.BottomSurface = Enum.SurfaceType.Smooth
  418.     Wedge_3.Material = Enum.Material.Brick
  419.     Wedge_3.Size = Vector3.new(6, 6, 10)
  420.     Wedge_3.Anchored = true
  421.     Wedge_3.Rotation = Vector3.new(-180, 0, -180)
  422.     Wedge_3.BrickColor = BrickColor.new("Really red")
  423.     Wedge_3.Position = Vector3.new(-13, 17.041666030884, -6.0833320617676)
  424.     Wedge_3.CFrame = CFrame.new(-13, 17.041666, -6.08333206, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  425.     Wedge_4.Color = Color3.new(1, 0, 0)
  426.     Wedge_4.BottomSurface = Enum.SurfaceType.Smooth
  427.     Wedge_4.Material = Enum.Material.Brick
  428.     Wedge_4.Size = Vector3.new(6, 6, 10)
  429.     Wedge_4.Anchored = true
  430.     Wedge_4.BrickColor = BrickColor.new("Really red")
  431.     Wedge_4.Position = Vector3.new(-13, 17.041666030884, -16.083332061768)
  432.     Wedge_4.CFrame = CFrame.new(-13, 17.041666, -16.0833321, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  433.     Wood.Name = "Wood"
  434.     Part_20.TopSurface = Enum.SurfaceType.Smooth
  435.     Part_20.Color = Color3.new(0.886275, 0.607843, 0.25098)
  436.     Part_20.CFrame = CFrame.new(-10.5, 7.5, -16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  437.     Part_20.Material = Enum.Material.WoodPlanks
  438.     Part_20.Size = Vector3.new(1, 1, 10)
  439.     Part_20.Anchored = true
  440.     Part_20.BrickColor = BrickColor.new("Br. yellowish orange")
  441.     Part_20.Position = Vector3.new(-10.5, 7.5, -16)
  442.     Part_20.BottomSurface = Enum.SurfaceType.Smooth
  443.     Part_21.TopSurface = Enum.SurfaceType.Smooth
  444.     Part_21.Color = Color3.new(0.886275, 0.607843, 0.25098)
  445.     Part_21.CFrame = CFrame.new(-10.5, 0.5, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  446.     Part_21.Material = Enum.Material.WoodPlanks
  447.     Part_21.Size = Vector3.new(11, 1, 20)
  448.     Part_21.Anchored = true
  449.     Part_21.BrickColor = BrickColor.new("Br. yellowish orange")
  450.     Part_21.Position = Vector3.new(-10.5, 0.5, -11)
  451.     Part_21.BottomSurface = Enum.SurfaceType.Smooth
  452.     Part_22.TopSurface = Enum.SurfaceType.Smooth
  453.     Part_22.Color = Color3.new(0.886275, 0.607843, 0.25098)
  454.     Part_22.CFrame = CFrame.new(-15.5, 4.5, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  455.     Part_22.Material = Enum.Material.WoodPlanks
  456.     Part_22.Size = Vector3.new(1, 7, 20)
  457.     Part_22.Anchored = true
  458.     Part_22.BrickColor = BrickColor.new("Br. yellowish orange")
  459.     Part_22.Position = Vector3.new(-15.5, 4.5, -11)
  460.     Part_22.BottomSurface = Enum.SurfaceType.Smooth
  461.     Part_23.TopSurface = Enum.SurfaceType.Smooth
  462.     Part_23.Color = Color3.new(0.886275, 0.607843, 0.25098)
  463.     Part_23.CFrame = CFrame.new(-13, 4.53500032, -19, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  464.     Part_23.Material = Enum.Material.WoodPlanks
  465.     Part_23.Size = Vector3.new(4, 7.0700006484985, 4)
  466.     Part_23.Anchored = true
  467.     Part_23.BrickColor = BrickColor.new("Br. yellowish orange")
  468.     Part_23.Position = Vector3.new(-13, 4.5350003242493, -19)
  469.     Part_23.BottomSurface = Enum.SurfaceType.Smooth
  470.     Part_24.TopSurface = Enum.SurfaceType.Smooth
  471.     Part_24.Color = Color3.new(0.886275, 0.607843, 0.25098)
  472.     Part_24.CFrame = CFrame.new(-8, 7.5, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  473.     Part_24.Material = Enum.Material.WoodPlanks
  474.     Part_24.Size = Vector3.new(4, 1, 5)
  475.     Part_24.Anchored = true
  476.     Part_24.BrickColor = BrickColor.new("Br. yellowish orange")
  477.     Part_24.Position = Vector3.new(-8, 7.5, -13.5)
  478.     Part_24.BottomSurface = Enum.SurfaceType.Smooth
  479.     ParttoWedgeStrongJoint_1.Part1 = Wedge
  480.     ParttoWedgeStrongJoint_1.Name = "Part-to-Wedge Strong Joint"
  481.     ParttoWedgeStrongJoint_1.C1 = CFrame.new(-2, -1.55000687, 7.40499496, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  482.     ParttoWedgeStrongJoint_1.C0 = CFrame.new(-2, 0.5, 2.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  483.     ParttoWedgeStrongJoint_1.Part0 = Part_24
  484.     Part_25.TopSurface = Enum.SurfaceType.Smooth
  485.     Part_25.Color = Color3.new(0.886275, 0.607843, 0.25098)
  486.     Part_25.CFrame = CFrame.new(-5.5, 4, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  487.     Part_25.Material = Enum.Material.WoodPlanks
  488.     Part_25.Size = Vector3.new(1, 6, 6)
  489.     Part_25.Anchored = true
  490.     Part_25.BrickColor = BrickColor.new("Br. yellowish orange")
  491.     Part_25.Position = Vector3.new(-5.5, 4, -13)
  492.     Part_25.BottomSurface = Enum.SurfaceType.Smooth
  493.     Part_26.TopSurface = Enum.SurfaceType.Smooth
  494.     Part_26.Color = Color3.new(0.886275, 0.607843, 0.25098)
  495.     Part_26.CFrame = CFrame.new(-5.5, 2.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  496.     Part_26.Material = Enum.Material.WoodPlanks
  497.     Part_26.Size = Vector3.new(1, 3, 8)
  498.     Part_26.Anchored = true
  499.     Part_26.BrickColor = BrickColor.new("Br. yellowish orange")
  500.     Part_26.Position = Vector3.new(-5.5, 2.5, -6)
  501.     Part_26.BottomSurface = Enum.SurfaceType.Smooth
  502.     Part_27.TopSurface = Enum.SurfaceType.Smooth
  503.     Part_27.Color = Color3.new(0.886275, 0.607843, 0.25098)
  504.     Part_27.CFrame = CFrame.new(-10, 4, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  505.     Part_27.Material = Enum.Material.WoodPlanks
  506.     Part_27.Size = Vector3.new(10, 6, 1)
  507.     Part_27.Anchored = true
  508.     Part_27.BrickColor = BrickColor.new("Br. yellowish orange")
  509.     Part_27.Position = Vector3.new(-10, 4, -20.5)
  510.     Part_27.BottomSurface = Enum.SurfaceType.Smooth
  511.     Part_28.TopSurface = Enum.SurfaceType.Smooth
  512.     Part_28.Color = Color3.new(0.886275, 0.607843, 0.25098)
  513.     Part_28.CFrame = CFrame.new(-10, 4.5, -1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  514.     Part_28.Material = Enum.Material.WoodPlanks
  515.     Part_28.Size = Vector3.new(10, 7, 1)
  516.     Part_28.Anchored = true
  517.     Part_28.BrickColor = BrickColor.new("Br. yellowish orange")
  518.     Part_28.Position = Vector3.new(-10, 4.5, -1.5)
  519.     Part_28.BottomSurface = Enum.SurfaceType.Smooth
  520.     Part_29.TopSurface = Enum.SurfaceType.Smooth
  521.     Part_29.Color = Color3.new(0.886275, 0.607843, 0.25098)
  522.     Part_29.CFrame = CFrame.new(-8.5, 4.5, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  523.     Part_29.Material = Enum.Material.WoodPlanks
  524.     Part_29.Size = Vector3.new(5, 7, 1)
  525.     Part_29.Anchored = true
  526.     Part_29.BrickColor = BrickColor.new("Br. yellowish orange")
  527.     Part_29.Position = Vector3.new(-8.5, 4.5, -10.5)
  528.     Part_29.BottomSurface = Enum.SurfaceType.Smooth
  529.     Part_30.TopSurface = Enum.SurfaceType.Smooth
  530.     Part_30.Color = Color3.new(0.886275, 0.607843, 0.25098)
  531.     Part_30.CFrame = CFrame.new(-7.5, 7.5, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  532.     Part_30.Material = Enum.Material.WoodPlanks
  533.     Part_30.Size = Vector3.new(5, 1, 1)
  534.     Part_30.Anchored = true
  535.     Part_30.BrickColor = BrickColor.new("Br. yellowish orange")
  536.     Part_30.Position = Vector3.new(-7.5, 7.5, -20.5)
  537.     Part_30.BottomSurface = Enum.SurfaceType.Smooth
  538.     ParttoWedgeStrongJoint_2.Part1 = Wedge
  539.     ParttoWedgeStrongJoint_2.Name = "Part-to-Wedge Strong Joint"
  540.     ParttoWedgeStrongJoint_2.C1 = CFrame.new(-2, -1.55000687, -1.59500504, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  541.     ParttoWedgeStrongJoint_2.C0 = CFrame.new(-2.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  542.     ParttoWedgeStrongJoint_2.Part0 = Part_30
  543.     Part_31.TopSurface = Enum.SurfaceType.Smooth
  544.     Part_31.Color = Color3.new(0.886275, 0.607843, 0.25098)
  545.     Part_31.CFrame = CFrame.new(-10.5, 4, -17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  546.     Part_31.Material = Enum.Material.WoodPlanks
  547.     Part_31.Size = Vector3.new(1, 6, 5)
  548.     Part_31.Anchored = true
  549.     Part_31.BrickColor = BrickColor.new("Br. yellowish orange")
  550.     Part_31.Position = Vector3.new(-10.5, 4, -17.5)
  551.     Part_31.BottomSurface = Enum.SurfaceType.Smooth
  552.     Part_32.TopSurface = Enum.SurfaceType.Smooth
  553.     Part_32.Color = Color3.new(0.886275, 0.607843, 0.25098)
  554.     Part_32.CFrame = CFrame.new(-5.5, 6.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  555.     Part_32.Material = Enum.Material.WoodPlanks
  556.     Part_32.Size = Vector3.new(1, 1, 8)
  557.     Part_32.Anchored = true
  558.     Part_32.BrickColor = BrickColor.new("Br. yellowish orange")
  559.     Part_32.Position = Vector3.new(-5.5, 6.5, -6)
  560.     Part_32.BottomSurface = Enum.SurfaceType.Smooth
  561.     Part_33.TopSurface = Enum.SurfaceType.Smooth
  562.     Part_33.Color = Color3.new(0.886275, 0.607843, 0.25098)
  563.     Part_33.CFrame = CFrame.new(-13, 9.03999996, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  564.     Part_33.Material = Enum.Material.WoodPlanks
  565.     Part_33.Size = Vector3.new(4, 2, 1)
  566.     Part_33.Anchored = true
  567.     Part_33.BrickColor = BrickColor.new("Br. yellowish orange")
  568.     Part_33.Position = Vector3.new(-13, 9.039999961853, -20.5)
  569.     Part_33.BottomSurface = Enum.SurfaceType.Smooth
  570.     Part_34.TopSurface = Enum.SurfaceType.Smooth
  571.     Part_34.Color = Color3.new(0.886275, 0.607843, 0.25098)
  572.     Part_34.CFrame = CFrame.new(-5.5, 7.5, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  573.     Part_34.Material = Enum.Material.WoodPlanks
  574.     Part_34.Size = Vector3.new(1, 1, 18)
  575.     Part_34.Anchored = true
  576.     Part_34.BrickColor = BrickColor.new("Br. yellowish orange")
  577.     Part_34.Position = Vector3.new(-5.5, 7.5, -11)
  578.     Part_34.BottomSurface = Enum.SurfaceType.Smooth
  579.     Wedge_5.Orientation = Vector3.new(0, -90, 0)
  580.     Wedge_5.Color = Color3.new(0.886275, 0.607843, 0.25098)
  581.     Wedge_5.BottomSurface = Enum.SurfaceType.Smooth
  582.     Wedge_5.Material = Enum.Material.WoodPlanks
  583.     Wedge_5.Size = Vector3.new(4, 1, 2)
  584.     Wedge_5.Anchored = true
  585.     Wedge_5.Rotation = Vector3.new(0, -90, 0)
  586.     Wedge_5.BrickColor = BrickColor.new("Br. yellowish orange")
  587.     Wedge_5.Position = Vector3.new(-4, 0.5, -18)
  588.     Wedge_5.CFrame = CFrame.new(-4, 0.5, -18, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  589.     Window.Name = "Window"
  590.     Part_35.TopSurface = Enum.SurfaceType.Smooth
  591.     Part_35.Color = Color3.new(0.501961, 0.733333, 0.858824)
  592.     Part_35.CFrame = CFrame.new(-5.5, 5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  593.     Part_35.Transparency = 0.69999998807907
  594.     Part_35.Material = Enum.Material.WoodPlanks
  595.     Part_35.Size = Vector3.new(1, 2, 8)
  596.     Part_35.Anchored = true
  597.     Part_35.BrickColor = BrickColor.new("Pastel Blue")
  598.     Part_35.Position = Vector3.new(-5.5, 5, -6)
  599.     Part_35.BottomSurface = Enum.SurfaceType.Smooth
  600.     Part_36.TopSurface = Enum.SurfaceType.Smooth
  601.     Part_36.Color = Color3.new(0.501961, 0.733333, 0.858824)
  602.     Part_36.CFrame = CFrame.new(-13, 12.04, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  603.     Part_36.Transparency = 0.69999998807907
  604.     Part_36.Material = Enum.Material.WoodPlanks
  605.     Part_36.Size = Vector3.new(4, 4, 1)
  606.     Part_36.Anchored = true
  607.     Part_36.BrickColor = BrickColor.new("Pastel Blue")
  608.     Part_36.Position = Vector3.new(-13, 12.039999961853, -20.5)
  609.     Part_36.BottomSurface = Enum.SurfaceType.Smooth
  610.     Sign.Name = "Sign"
  611.     Part_37.TopSurface = Enum.SurfaceType.Smooth
  612.     Part_37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  613.     Part_37.CFrame = CFrame.new(-4.875, 5.0250001, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  614.     Part_37.Material = Enum.Material.Neon
  615.     Part_37.Size = Vector3.new(0.25, 5.25, 5.5)
  616.     Part_37.Anchored = true
  617.     Part_37.BrickColor = BrickColor.new("Really black")
  618.     Part_37.Position = Vector3.new(-4.875, 5.0250000953674, -13)
  619.     Part_37.BottomSurface = Enum.SurfaceType.Smooth
  620.     SurfaceGui.Face = Enum.NormalId.Right
  621.     SurfaceGui.LightInfluence = 1
  622.     SurfaceGui.ClipsDescendants = true
  623.     SurfaceGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  624.     TextLabel.TextWrapped = true
  625.     TextLabel.TextScaled = true
  626.     TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  627.     TextLabel.TextSize = 14
  628.     TextLabel.Size = UDim2.new(1, 0, 1, 0)
  629.     TextLabel.TextColor3 = Color3.new(1, 1, 1)
  630.     TextLabel.Text = "R15 Avatars Only."
  631.     TextLabel.Font = Enum.Font.SourceSans
  632.     TextLabel.BackgroundTransparency = 1
  633.     TVAndLight.Name = "TVAndLight"
  634.     Part_38.TopSurface = Enum.SurfaceType.Smooth
  635.     Part_38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  636.     Part_38.CFrame = CFrame.new(-14.4500008, 4.75, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  637.     Part_38.Size = Vector3.new(0.10000000149012, 5.2999992370605, 7.7999992370605)
  638.     Part_38.Anchored = true
  639.     Part_38.BrickColor = BrickColor.new("Really black")
  640.     Part_38.Position = Vector3.new(-14.450000762939, 4.75, -6.5)
  641.     Part_38.BottomSurface = Enum.SurfaceType.Smooth
  642.     Part_39.TopSurface = Enum.SurfaceType.Smooth
  643.     Part_39.Color = Color3.new(0.972549, 0.972549, 0.972549)
  644.     Part_39.CFrame = CFrame.new(-14.75, 4.75, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  645.     Part_39.Size = Vector3.new(0.5, 5.5, 8)
  646.     Part_39.Anchored = true
  647.     Part_39.BrickColor = BrickColor.new("Institutional white")
  648.     Part_39.Position = Vector3.new(-14.75, 4.75, -6.5)
  649.     Part_39.BottomSurface = Enum.SurfaceType.Smooth
  650.     Part_40.TopSurface = Enum.SurfaceType.Smooth
  651.     Part_40.Color = Color3.new(0.972549, 0.972549, 0.972549)
  652.     Part_40.CFrame = CFrame.new(-14.75, 1.75, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  653.     Part_40.Size = Vector3.new(0.5, 0.5, 0.5)
  654.     Part_40.Anchored = true
  655.     Part_40.BrickColor = BrickColor.new("Institutional white")
  656.     Part_40.Position = Vector3.new(-14.75, 1.75, -6.5)
  657.     Part_40.BottomSurface = Enum.SurfaceType.Smooth
  658.     Part_41.TopSurface = Enum.SurfaceType.Smooth
  659.     Part_41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  660.     Part_41.CFrame = CFrame.new(-14.75, 1.25, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  661.     Part_41.Size = Vector3.new(0.5, 0.5, 7)
  662.     Part_41.Anchored = true
  663.     Part_41.BrickColor = BrickColor.new("Institutional white")
  664.     Part_41.Position = Vector3.new(-14.75, 1.25, -6.5)
  665.     Part_41.BottomSurface = Enum.SurfaceType.Smooth
  666.     Light.Orientation = Vector3.new(0, -90, 90)
  667.     Light.TopSurface = Enum.SurfaceType.Smooth
  668.     Light.Color = Color3.new(0.929412, 0.917647, 0.917647)
  669.     Light.CFrame = CFrame.new(-10, 8.125, -6, 0, 0, -1, 1, 0, 0, 0, -1, 0)
  670.     Light.Name = "Light"
  671.     Light.Material = Enum.Material.Metal
  672.     Light.Size = Vector3.new(0.75, 1.5, 1.5)
  673.     Light.Anchored = true
  674.     Light.Rotation = Vector3.new(-90, -90, 0)
  675.     Light.BrickColor = BrickColor.new("Lily white")
  676.     Light.Position = Vector3.new(-10, 8.125, -6)
  677.     Light.Shape = Enum.PartType.Cylinder
  678.     Light.BottomSurface = Enum.SurfaceType.Smooth
  679.     SurfaceLight.Shadows = true
  680.     SurfaceLight.Face = Enum.NormalId.Left
  681.     SurfaceLight.Brightness = 10
  682.     Door.Name = "Door"
  683.     Part_42.CanCollide = false
  684.     Part_42.TopSurface = Enum.SurfaceType.Smooth
  685.     Part_42.Color = Color3.new(0.854902, 0.521569, 0.254902)
  686.     Part_42.CFrame = CFrame.new(-5.5, 4, -18, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687.     Part_42.Material = Enum.Material.WoodPlanks
  688.     Part_42.Size = Vector3.new(1, 6, 4)
  689.     Part_42.Anchored = true
  690.     Part_42.BrickColor = BrickColor.new("Bright orange")
  691.     Part_42.Position = Vector3.new(-5.5, 4, -18)
  692.     Part_42.BottomSurface = Enum.SurfaceType.Smooth
  693.     Ladder.Name = "Ladder"
  694.     Truss.CanCollide = false
  695.     Truss.LeftSurface = Enum.SurfaceType.Smooth
  696.     Truss.TopSurface = Enum.SurfaceType.Smooth
  697.     Truss.BottomSurface = Enum.SurfaceType.Smooth
  698.     Truss.Color = Color3.new(0.886275, 0.607843, 0.25098)
  699.     Truss.BackSurface = Enum.SurfaceType.Smooth
  700.     Truss.FrontSurface = Enum.SurfaceType.Smooth
  701.     Truss.Material = Enum.Material.Brick
  702.     Truss.BrickColor = BrickColor.new("Br. yellowish orange")
  703.     Truss.Anchored = true
  704.     Truss.RightSurface = Enum.SurfaceType.Smooth
  705.     Truss.Position = Vector3.new(-13, 1, -17)
  706.     Truss.CFrame = CFrame.new(-13, 1, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  707.     Truss_1.LeftSurface = Enum.SurfaceType.Smooth
  708.     Truss_1.TopSurface = Enum.SurfaceType.Smooth
  709.     Truss_1.BottomSurface = Enum.SurfaceType.Smooth
  710.     Truss_1.Color = Color3.new(0.886275, 0.607843, 0.25098)
  711.     Truss_1.BackSurface = Enum.SurfaceType.Smooth
  712.     Truss_1.FrontSurface = Enum.SurfaceType.Smooth
  713.     Truss_1.Material = Enum.Material.Brick
  714.     Truss_1.BrickColor = BrickColor.new("Br. yellowish orange")
  715.     Truss_1.Anchored = true
  716.     Truss_1.RightSurface = Enum.SurfaceType.Smooth
  717.     Truss_1.Position = Vector3.new(-13, 3, -17)
  718.     Truss_1.CFrame = CFrame.new(-13, 3, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  719.     Truss_2.LeftSurface = Enum.SurfaceType.Smooth
  720.     Truss_2.TopSurface = Enum.SurfaceType.Smooth
  721.     Truss_2.BottomSurface = Enum.SurfaceType.Smooth
  722.     Truss_2.Color = Color3.new(0.886275, 0.607843, 0.25098)
  723.     Truss_2.BackSurface = Enum.SurfaceType.Smooth
  724.     Truss_2.FrontSurface = Enum.SurfaceType.Smooth
  725.     Truss_2.Material = Enum.Material.Brick
  726.     Truss_2.BrickColor = BrickColor.new("Br. yellowish orange")
  727.     Truss_2.Anchored = true
  728.     Truss_2.RightSurface = Enum.SurfaceType.Smooth
  729.     Truss_2.Position = Vector3.new(-13, 5, -17)
  730.     Truss_2.CFrame = CFrame.new(-13, 5, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  731.     Truss_3.LeftSurface = Enum.SurfaceType.Smooth
  732.     Truss_3.TopSurface = Enum.SurfaceType.Smooth
  733.     Truss_3.BottomSurface = Enum.SurfaceType.Smooth
  734.     Truss_3.Color = Color3.new(0.886275, 0.607843, 0.25098)
  735.     Truss_3.BackSurface = Enum.SurfaceType.Smooth
  736.     Truss_3.FrontSurface = Enum.SurfaceType.Smooth
  737.     Truss_3.Material = Enum.Material.Brick
  738.     Truss_3.BrickColor = BrickColor.new("Br. yellowish orange")
  739.     Truss_3.Anchored = true
  740.     Truss_3.RightSurface = Enum.SurfaceType.Smooth
  741.     Truss_3.Position = Vector3.new(-13, 7, -17)
  742.     Truss_3.CFrame = CFrame.new(-13, 7, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  743.    
  744.    
  745.     -- PARENTING
  746.     HouseVersion1.Parent = mas
  747.     KillParts.Parent = HouseVersion1
  748.     Part1.Parent = KillParts
  749.     Part1_1.Parent = KillParts
  750.     Part1_2.Parent = KillParts
  751.     Part1_3.Parent = KillParts
  752.     Part1_4.Parent = KillParts
  753.     Couch.Parent = HouseVersion1
  754.     Part.Parent = Couch
  755.     Part_1.Parent = Couch
  756.     Part_2.Parent = Couch
  757.     Part_3.Parent = Couch
  758.     Part_4.Parent = Couch
  759.     Part_5.Parent = Couch
  760.     Part_6.Parent = Couch
  761.     Part_7.Parent = Couch
  762.     Part_8.Parent = Couch
  763.     Part_9.Parent = Couch
  764.     Part_10.Parent = Couch
  765.     Part_11.Parent = Couch
  766.     Part_12.Parent = Couch
  767.     Part_13.Parent = Couch
  768.     Part_14.Parent = Couch
  769.     Part_15.Parent = Couch
  770.     Roof.Parent = HouseVersion1
  771.     Part_16.Parent = Roof
  772.     Part_17.Parent = Roof
  773.     Part_18.Parent = Roof
  774.     Part_19.Parent = Roof
  775.     ParttoWedgeStrongJoint.Parent = Part_19
  776.     Wedge.Parent = Roof
  777.     Wedge_1.Parent = Roof
  778.     Wedge_2.Parent = Roof
  779.     WedgetoWedgeStrongJoint.Parent = Wedge_2
  780.     Wedge_3.Parent = Roof
  781.     Wedge_4.Parent = Roof
  782.     Wood.Parent = HouseVersion1
  783.     Part_20.Parent = Wood
  784.     Part_21.Parent = Wood
  785.     Part_22.Parent = Wood
  786.     Part_23.Parent = Wood
  787.     Part_24.Parent = Wood
  788.     ParttoWedgeStrongJoint_1.Parent = Part_24
  789.     Part_25.Parent = Wood
  790.     Part_26.Parent = Wood
  791.     Part_27.Parent = Wood
  792.     Part_28.Parent = Wood
  793.     Part_29.Parent = Wood
  794.     Part_30.Parent = Wood
  795.     ParttoWedgeStrongJoint_2.Parent = Part_30
  796.     Part_31.Parent = Wood
  797.     Part_32.Parent = Wood
  798.     Part_33.Parent = Wood
  799.     Part_34.Parent = Wood
  800.     Wedge_5.Parent = Wood
  801.     Window.Parent = HouseVersion1
  802.     Part_35.Parent = Window
  803.     Part_36.Parent = Window
  804.     Sign.Parent = HouseVersion1
  805.     Part_37.Parent = Sign
  806.     SurfaceGui.Parent = Part_37
  807.     TextLabel.Parent = SurfaceGui
  808.     TVAndLight.Parent = HouseVersion1
  809.     Part_38.Parent = TVAndLight
  810.     Part_39.Parent = TVAndLight
  811.     Part_40.Parent = TVAndLight
  812.     Part_41.Parent = TVAndLight
  813.     Light.Parent = TVAndLight
  814.     SurfaceLight.Parent = Light
  815.     Door.Parent = HouseVersion1
  816.     Part_42.Parent = Door
  817.     Ladder.Parent = HouseVersion1
  818.     Truss.Parent = Ladder
  819.     Truss_1.Parent = Ladder
  820.     Truss_2.Parent = Ladder
  821.     Truss_3.Parent = Ladder
  822.    
  823.    
  824.    
  825.    
  826.    
  827.    
  828.     for i,v in ipairs(functions) do
  829.         spawn(function()
  830.             pcall(v)
  831.         end)
  832.     end
  833.    
  834.     for i,v in ipairs(mas:GetChildren()) do
  835.         v.Parent = workspace
  836.         pcall(function()
  837.             v:MakeJoints()
  838.         end)
  839.     end
  840.     mas:Destroy()
  841.  
  842.     return HouseVersion1
  843. end
  844.  
  845.  
  846. local PhysicsService = game:GetService("PhysicsService")
  847. local GroupName = "DoorGroup!!!"
  848.  
  849. local succ,err = pcall(function()
  850.     return PhysicsService:GetCollisionGroupId(GroupName)
  851. end)
  852.  
  853. if not succ then
  854.     local Group = PhysicsService:CreateCollisionGroup(GroupName)
  855.     PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false)
  856. end
  857.  
  858. local Whitelisted = {
  859.     "SoftlockedUnderZero",
  860.     "NopeUsername"
  861. }
  862.  
  863. function IsWhitelisted(Who)
  864.     for _,v in ipairs(Whitelisted) do
  865.         if v == Who.Name then
  866.             return true
  867.         end
  868.     end
  869.    
  870.     return false
  871. end
  872.  
  873. function Houseify()
  874.     local house = BuildHouse()
  875.     local Door = house:WaitForChild("Door"):WaitForChild("Part")
  876.     PhysicsService:SetPartCollisionGroup(Door, GroupName)
  877.    
  878.     Door.Touched:Connect(function(Hit)
  879.         local Humanoid = Hit.Parent:FindFirstChildOfClass("Humanoid")
  880.        
  881.         if Humanoid then
  882.             local Char = Humanoid.Parent
  883.            
  884.             if Humanoid.RigType == Enum.HumanoidRigType.R6 and IsWhitelisted(Char) then
  885.                
  886.                 for _,v in ipairs(Char:GetDescendants()) do
  887.                     if v:IsA("BasePart") then
  888.                         PhysicsService:SetPartCollisionGroup(v, GroupName)
  889.                     end
  890.                 end
  891.            
  892.             elseif Humanoid.RigType == Enum.HumanoidRigType.R6 and not IsWhitelisted(Char) then
  893.                
  894.                 Char:BreakJoints()
  895.                
  896.             end
  897.         end
  898.     end)
  899. end
  900.  
  901. Houseify()
  902. workspace.ChildRemoved:Connect(function(C)
  903.     if C.Name == "House Version 1" then
  904.         Houseify()
  905.     end
  906. end)
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