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- ShadowEnigma's MPS rules for CTF, DOM, AND TDM.
- Rules with * next to it only apply in actual games and not a messing around/joke game.
- Brute:
- No restrictions.
- Ranger:
- Any use of Napalm Shot at any level will result in an immediate kick. No warnings will be given.
- You may not run Explosive Arrow above level 2.
- You will be warned once about using Heavy Arrows to run endlessly before getting kicked.
- Knight:
- You will be warned once about using Vengeance before being kicked.
- You will be warned once about Hilt Smash being above Level 3.
- Mage:
- You may not permanently trap using Ice Prison.
- Assassin:
- You will be warned once about using Evade or Recall before being kicked.
- You may not run Marked for Death or Silencing Arrow above level 1. Smoke Arrow is restricted to level 3.
- Tactics:
- Any use of proximity items for trolling (eg: bombing the flag in CTF or bombing a cap point EXCESSIVELY in DOM will result in 2 warnings, then a kick. For fun that the other person agrees to (ie: Dwarf Toss + Proximity) is okay and is not against the rules.
- Heavy Arrows is very difficult to catch and kill, and so I have deemed it an unfair strategy. You may RUN with the skill, but you DO HAVE TO FIGHT. You may NOT run endlessly with it.
- *You may not abuse the glitch allowing you to run while blocking. This includes Defensive Stance glitching, hitting while in Illusion, permanent Evade, etc.
- *You may only have 2 brutes and 2 knights per team. No more, no less.
- *You can only have ONE hold position knight or bloodlust brute per team.
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