Advertisement
Guest User

Untitled

a guest
Jan 16th, 2018
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.54 KB | None | 0 0
  1. ShadowEnigma's MPS rules for CTF, DOM, AND TDM.
  2. Rules with * next to it only apply in actual games and not a messing around/joke game.
  3.  
  4. Brute:
  5. No restrictions.
  6.  
  7. Ranger:
  8. Any use of Napalm Shot at any level will result in an immediate kick. No warnings will be given.
  9. You may not run Explosive Arrow above level 2.
  10. You will be warned once about using Heavy Arrows to run endlessly before getting kicked.
  11.  
  12. Knight:
  13. You will be warned once about using Vengeance before being kicked.
  14. You will be warned once about Hilt Smash being above Level 3.
  15.  
  16. Mage:
  17. You may not permanently trap using Ice Prison.
  18.  
  19. Assassin:
  20. You will be warned once about using Evade or Recall before being kicked.
  21. You may not run Marked for Death or Silencing Arrow above level 1. Smoke Arrow is restricted to level 3.
  22.  
  23. Tactics:
  24. Any use of proximity items for trolling (eg: bombing the flag in CTF or bombing a cap point EXCESSIVELY in DOM will result in 2 warnings, then a kick. For fun that the other person agrees to (ie: Dwarf Toss + Proximity) is okay and is not against the rules.
  25.  
  26. Heavy Arrows is very difficult to catch and kill, and so I have deemed it an unfair strategy. You may RUN with the skill, but you DO HAVE TO FIGHT. You may NOT run endlessly with it.
  27.  
  28. *You may not abuse the glitch allowing you to run while blocking. This includes Defensive Stance glitching, hitting while in Illusion, permanent Evade, etc.
  29.  
  30. *You may only have 2 brutes and 2 knights per team. No more, no less.
  31.  
  32. *You can only have ONE hold position knight or bloodlust brute per team.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement