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patch for XBMC AE Latest build (27/2/2012)

mightymouse2045 Feb 28th, 2012 103 Never
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  1. --- /usr/src/media/XBMC_AE/xbmc/cores/AudioEngine/Sinks/AESinkALSA.cpp
  2. @@ -100,9 +100,6 @@
  3.    else
  4.      cardName.Empty();
  5.  
  6. -  if (device != "default" && !SoundDeviceExists(device))
  7. -    device = "default";
  8. -
  9.    if (AE_IS_RAW(format.m_dataFormat) || passthrough)
  10.    {
  11.      if (device == "default")
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