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Factorio Crash Log

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Sep 16th, 2018
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  1. 0.000 2018-09-16 20:49:36; Factorio 0.16.51 (build 36654, linux64, steam)
  2. 0.101 Operating system: Linux (LinuxMint 19)
  3. 0.101 Program arguments: "//SteamLibrary/SteamApps/common/Factorio/bin/x64/factorio"
  4. 0.101 Read data path: //SteamLibrary/SteamApps/common/Factorio/data
  5. 0.101 Write data path: //.factorio [52699/180854MB]
  6. 0.101 Binaries path: //SteamLibrary/SteamApps/common/Factorio/bin
  7. 0.120 System info: [CPU: AMD Phenom(tm) II X4 955 Processor, 4 cores, RAM: 16038 MB]
  8. 0.120 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
  9. 0.121 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  10. 0.140 Available display adapters: 1
  11. 0.141 [0]: resolution 1920x1200px at [0,0]
  12. 0.141 Create display on adapter 0. Size 1280x720 at position [310, 222].
  13. 0.518 Initialised OpenGL:[0] GeForce GTX 750 Ti/PCIe/SSE2; driver: 4.6.0 NVIDIA 396.54
  14. 0.519 Video memory size (dedicated/total available/current available): 2048/2048/1760 MB
  15. 0.565 Graphics settings preset: high
  16. 0.565 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
  17. 0.565 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
  18. 0.683 Loading mod core 0.0.0 (data.lua)
  19. 0.701 Loading mod base 0.16.51 (data.lua)
  20. 0.851 Loading mod base 0.16.51 (data-updates.lua)
  21. 0.918 Checksum for core: 840319042
  22. 0.918 Checksum of base: 3323233190
  23. 1.080 Loading sounds...
  24. 1.121 Info PlayerData.cpp:67: Local player-data.json unavailable
  25. 1.121 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1537047656
  26. 1.212 Loaded shader file //SteamLibrary/SteamApps/common/Factorio/data/core/graphics/shaders/game.glsl
  27. 1.212 Loaded shader file //SteamLibrary/SteamApps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
  28. 1.213 Loaded shader file //SteamLibrary/SteamApps/common/Factorio/data/core/graphics/shaders/alpha-mask.glsl
  29. 1.237 Initial atlas bitmap size is 16384
  30. 1.243 Created atlas bitmap 16384x5940 [none]
  31. 1.244 Created atlas bitmap 16384x847 [shadow]
  32. 1.245 Created atlas bitmap 16384x682 [decal]
  33. 1.245 Created atlas bitmap 8192x1492 [mipmap]
  34. 1.246 Created atlas bitmap 8192x800 [mipmap, smoke]
  35. 1.247 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
  36. 1.248 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
  37. 1.248 Created atlas bitmap 8192x238 [alpha-mask]
  38. 10.839 Sprites loaded
  39. 10.839 Convert atlas 8192x1492 to: mipmap
  40. 11.037 Convert atlas 8192x800 to: mipmap
  41. 11.134 Convert atlas 8192x2376 to: min-linear
  42. 11.450 Convert atlas 8192x1036 to: trilinear-filtering
  43. 11.594 Convert atlas 8192x238 to: alpha-mask
  44. 11.623 Custom inputs active: 0
  45. 11.692 Factorio initialised
  46. 15.682 Loading map ///.factorio/saves/_autosave2.zip: 10317286 bytes.
  47. 15.701 Loading Level.dat: 21091589 bytes.
  48. 15.706 Info Scenario.cpp:136: Map version 0.16.51-0
  49. 16.292 Loading script.dat: 176 bytes.
  50. 16.295 Checksum for script ///.factorio/temp/currently-playing/control.lua: 950616531
  51. 29.913 Error CrashHandler.cpp:522: Received SIGSEGV
  52. Factorio crashed. Generating symbolized stacktrace, please wait ...
  53. Raw stacktrace: 0x961898, 0xa81ebd, 0x9a9f01, 0x9aa338, 0x9aa389, 0x137f228, 0x12890, 0x4ad032, 0x9b366c, 0x9c7546, 0xc599dc, 0xc5a012, 0xc5a47c, 0xc6cb49, 0xc71d70, 0x965bf5, 0x150b65f, 0x76db, 0
  54. 36.304 Warning Logger.cpp:494: Symbols.size() == 26, usedSize == 18
  55. #0 0x0000000000a81ebd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/7/bits/unique_ptr.h:147
  56. #1 0x00000000009a9f01 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/7/bits/unique_ptr.h:337
  57. #2 0x00000000009aa338 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/7/bits/unique_ptr.h:331
  58. #3 0x00000000009aa389 in Logger::flush() at /tmp/factorio-build-W6I4O6/src/Util/Logger.cpp:533
  59. #4 0x000000000137f228 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-W6I4O6/src/Util/Logger.cpp:521
  60. #5 0x0000000000012890 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-W6I4O6/src/Util/CrashHandler.cpp:173
  61. #6 0x00000000004ad032 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-W6I4O6/src/Util/CrashHandler.cpp:525
  62. #7 0x00000000009b366c in CrashHandler::firstChanceHandler(int, void*, void*) at /tmp/factorio-build-W6I4O6/src/Util/CrashHandler.cpp:604
  63. #8 0x00000000009c7546 in google_breakpad::ExceptionHandler::SignalHandler(int, siginfo_t*, void*) at ??:?
  64. #9 0x0000000000c599dc in ?? at ??:0
  65. #10 0x0000000000c5a012 in FixedPointNumberTemplate<int, 8u>::operator-(FixedPointNumberTemplate<int, 8u> const&) const at /tmp/factorio-build-W6I4O6/src/Util/FixedPointNumber.hpp:72
  66. #11 0x0000000000c5a47c in TransportLine::unsquash(FixedPointNumberTemplate<int, 8u>) at /tmp/factorio-build-W6I4O6/src/Entity/TransportLine.cpp:337
  67. #12 0x0000000000c6cb49 in TransportLine::move(unsigned int, TransportLine*, TransportLine*, SplitterMovementResult&, bool) at /tmp/factorio-build-W6I4O6/src/Entity/TransportLine.cpp:228
  68. #13 0x0000000000c71d70 in TransportLine::update(unsigned int, unsigned int) at /tmp/factorio-build-W6I4O6/src/Entity/TransportLine.cpp:195
  69. #14 0x0000000000965bf5 in TransportLineManager::update(unsigned int) at /tmp/factorio-build-W6I4O6/src/Entity/TransportLineManager.cpp:69
  70. #15 0x000000000150b65f in Map::update() at /tmp/factorio-build-W6I4O6/src/Map/Map.cpp:1355
  71. #16 0x00000000000076db in Game::update() at /tmp/factorio-build-W6I4O6/src/Game.cpp:163
  72. #17 (nil) in Scenario::update() at /tmp/factorio-build-W6I4O6/src/Scenario/Scenario.cpp:883
  73. #18 (nil) in Scenario::updateStep() at /tmp/factorio-build-W6I4O6/src/Scenario/Scenario.cpp:789
  74. #19 0x00007fa0415a1c30 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-W6I4O6/src/MainLoop.cpp:1007
  75. #20 0x00007fa03ba18710 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-W6I4O6/src/MainLoop.cpp:874
  76. #21 0x0000000000000008 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/7/bits/std_function.h:514
  77. #22 0x0000000000000007 in WorkerThread::loop() at /tmp/factorio-build-W6I4O6/src/Util/WorkerThread.cpp:36
  78. #23 0x000000000000001b in execute_native_thread_routine at convert_UTF.c:?
  79. #24 0x00007fa0415a1b30 in ?? at ??:0
  80. #25 0x00007fa0415a1c58 in ?? at ??:0
  81. Stack trace logging done
  82. 42.907 Warning Logger.cpp:494: Symbols.size() == 21, usedSize == 17
  83. 42.907 Error CrashHandler.cpp:174: Map tick at moment of crash: 9594755
  84. 42.907 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  85. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  86. 42.907 Uploading log file
  87. 43.033 Info CrashHandler.cpp:617: Wrote minidump to ///.factorio/factorio-dump-current.dmp
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