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Dec 8th, 2020
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  1. # Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  2. # For custom heads:
  3. # @TEXTURE_VALUE@ - Example: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWViZDg1YjdmOWU2MjIyYjM5NTQ1MWFkYjQ2Yjc2YTYyZjdlOTVkYTZmYmY3ZWZlNzE1Yzc4MzQ1NTE0MCJ9fX0=@'
  4. items:
  5. # Items in players inventory
  6. arenasSelector:
  7. title: "&a&lАрены AmongUs"
  8. mat: CHEST
  9. colorSelector:
  10. title: "&a&lВыбрать цвет"
  11. mat: CHEST
  12. slot: 0
  13. leave:
  14. title: "&c&lВыйти из игры"
  15. mat: RED_BED
  16. slot: 8
  17. # report bodies item
  18. report:
  19. slot: 1
  20. mat: BARRIER # Can't report
  21. title: "&c&lРепорт" # Can't report
  22. # %value% Player's body
  23. # %value1% Player's body color name
  24. # %value2% Player's body color
  25. title2: "&c&lРепорт %value2%%value%" # Can report
  26. map:
  27. slot: 8
  28. title: "&fКарта"
  29. # When map is in offhand
  30. title2: "&fКарта"
  31. mat2: PAPER
  32. # Use item to use the closest thing around you (tasks, vents..)
  33. use:
  34. slot: 2
  35. mat: BARRIER
  36. title: "&c&lИспользовать"
  37. # Can use
  38. title2: "&a&lИспользовать"
  39. mat2: BOOK
  40. # kill players item
  41. kill:
  42. # %value% Kill cooldown
  43. slot: 0
  44. mat: WOODEN_SWORD # can't kill
  45. mat2: DIAMOND_SWORD # Can kill
  46. # %value% Kill cooldown TODO
  47. # Can't kill
  48. title: "&4&lУбить"
  49. lore:
  50. - "&cУдарьте игроков, чтобы убить их!"
  51. # Can kill
  52. title2: "&4&lУбить"
  53. lore2:
  54. - "&cУдарьте игроков, чтобы убить их!"
  55. # Sabotage items in imposters inventory
  56. sabotage_door:
  57. # %value% Door group location name
  58. # %value1% Cooldown time
  59. mat: BARRIER
  60. title: "&c&lДвери: %value%"
  61. lore:
  62. - '&e&lМожно использовать в: %value1%s'
  63. # Can sabotage
  64. mat2: IRON_DOOR
  65. title2: "&c&lДвери: %value%"
  66. lore2:
  67. - '&e&lНажмите, чтобы активировать'
  68. # %value% Sabotage name
  69. # %value1% Sabotage cooldown
  70. sabotage_reactor:
  71. slot: 27
  72. # Can't sabotage
  73. mat: BARRIER
  74. title: "&c&lСаботаж: %value%"
  75. lore:
  76. - '&e&lМожно использовать в: %value1%s'
  77. # Can sabotage
  78. mat2: GUNPOWDER
  79. title2: "&c&lСаботаж: %value%"
  80. lore2:
  81. - '&e&lНажмите, чтобы активировать'
  82. sabotage_oxygen:
  83. slot: 28
  84. mat: BARRIER
  85. title: "&c&lСаботаж: %value%"
  86. lore:
  87. - '&e&lМожно использовать в: %value1%'
  88. mat2: GLASS_BOTTLE
  89. title2: "&c&lСаботаж: %value%"
  90. lore2:
  91. - '&e&lНажмите, чтобы активировать'
  92. sabotage_comms:
  93. slot: 29
  94. mat: BARRIER
  95. title: "&c&lСаботаж: %value%"
  96. lore:
  97. - '&e&lМожно использовать в: %value1%s'
  98. mat2: REPEATER
  99. title2: "&c&lСаботаж: %value%"
  100. lore2:
  101. - '&e&lНажмите, чтобы активировать'
  102. sabotage_lights:
  103. slot: 30
  104. # Can't sabotage
  105. mat: BARRIER
  106. title: "&c&lСаботаж: %value%"
  107. lore:
  108. - '&e&lМожно использовать в: %value1%s'
  109. # Can sabotage
  110. mat2: TORCH
  111. title2: "&c&lСаботаж: %value%"
  112. lore2:
  113. - '&e&lНажмите, чтобы активировать'
  114. # -- Sabotage items end --
  115. vent_left:
  116. title: "&c&l<--"
  117. slot: 3
  118. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWRmNWMyZjg5M2JkM2Y4OWNhNDA3MDNkZWQzZTQyZGQwZmJkYmE2ZjY3NjhjODc4OWFmZGZmMWZhNzhiZjYifX19@'
  119. vent_leave:
  120. title: "&c&lВыйти из вентиляции"
  121. slot: 4
  122. mat: REDSTONE
  123. vent_right:
  124. title: "&c&l-->"
  125. slot: 5
  126. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJhZTg5ZTkyYWMzNjI2MzViYTNlOWZiN2MxMmI3ZGRkOWIzOGFkYjExZGY4YWExYWZmM2U1MWFjNDI4YTQifX19@'
  127. cameras_left:
  128. title: "&c&l<--"
  129. slot: 3
  130. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzU0YWFhYjM5NzY0NjQxZmY4NjI3OTMyZDJmZTFhNGNjY2VkOTY1Mzc1MDhkNGFiYzZjZDVmYmJiODc5MTMifX19@'
  131. cameras_leave:
  132. slot: 4
  133. title: "&c&lВыйти из камер"
  134. mat: REDSTONE
  135. cameras_right:
  136. title: "&c&l-->"
  137. slot: 5
  138. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjFkMGY4MmEyYTRjZGQ4NWY3OWY0ZDlkOTc5OGY5YzNhNWJjY2JlOWM3ZjJlMjdjNWZjODM2NjUxYThmM2Y0NSJ9fX0=@'
  139. vote: # Open meeting vote gui
  140. slot: 0
  141. mat: OAK_SIGN
  142. title: "&f&lГолос"
  143. # Items in custom gui
  144. arenasSelector_arena:
  145. mat: PAPER # Can't join
  146. mat2: DIAMOND # Can join
  147. # %value% The arena name
  148. # %value1% Arena current players
  149. # %value2% Maximum players
  150. # %value3% State color: waiting - green, starting - blue, running - red, finishing - yellow
  151. # %value4% Arena current state
  152. title: "&6&l%value%"
  153. lore:
  154. - '&a&lИгроков: &f%value1%/%value2%'
  155. - '&e'
  156. - '%value3%%value4%'
  157. - '&e'
  158. - '&e&lНажмите, чтобы присоединиться'
  159. arenasSelector_border:
  160. mat: BLUE_STAINED_GLASS_PANE
  161. # Select color inventory
  162. colorSelector_color:
  163. # %value% Color's name
  164. # %value1% Color's chat color
  165. title: "&f&l%value%"
  166. lore:
  167. - "&e[Нажмите, чтобы выбрать]"
  168. # Color is taken
  169. title2: "&f&l%value%"
  170. lore2:
  171. - "&cЦвет взят"
  172. # Emergency meeting button inventory
  173. meetingButton_button:
  174. # Can't click btn
  175. mat: RED_STAINED_GLASS
  176. title: "&c&l✘"
  177. # Can click btn
  178. mat2: RED_CONCRETE
  179. title2: "&c&lПозвать на встречу"
  180. meetingButton_info:
  181. # %value% Player name
  182. # %value1% Player's meetings left
  183. # %value2% Emergency meeting cooldown
  184. mat: PAPER
  185. title: "&fЧлен экипажа %value% имеет"
  186. lore:
  187. - "&f%value1%"
  188. - "&fОстались экстренных встреч"
  189. # During crises
  190. mat2: PAPER
  191. title2: "&fЭкстренные голосования не могут"
  192. lore2:
  193. - "&fбыть во время саботажа"
  194. # Meetings cooldown
  195. mat3: PAPER
  196. title3: "&fЧлены экипажа должны ждать"
  197. lore3:
  198. - "&f%value2%s"
  199. - "&fДо следующего экстернного голосования"
  200. # Vote in meetings inventory
  201. voting_calledMeeting: # Shows next to the player who called the meeting
  202. # %value% Player who called meeting
  203. mat: PAPER
  204. title: "%value% Вызвал это голосование."
  205. lore: []
  206. voting_player: # When this player can vote
  207. # %value% Player's name
  208. # %value1% Player's color
  209. # %value2% Player's color name eg (blue, red)
  210. # %value3% Color red (If this player is an imposter this value will be "&4")
  211. title: "%value3%&l%value%"
  212. lore:
  213. - "&f%value2%"
  214. - "&e[Нажмите, чтобы проголосовать]"
  215. # Player voted
  216. title2: "%value3%&l%value%"
  217. lore2:
  218. - "&f%value2%"
  219. - "&f&lVoted"
  220. - "&e[Нажмите, чтобы проголосовать]"
  221. # Player is dead
  222. title3: "%value3%&l&m%value%"
  223. lore3:
  224. - "&f%value2%"
  225. - "&7&lМертв"
  226. voting_player_cantVote: # When this player can't vote or is a ghost
  227. # %value% Player's name
  228. # %value1% Player's color
  229. # %value2% Player's color name eg (blue, red)
  230. # %value3% Color red (If this player is an imposter this value will be "&4")
  231. title: "%value3%&l%value%"
  232. lore:
  233. - "&f%value2%"
  234. # Player voted
  235. title2: "%value3%&l%value%"
  236. lore2:
  237. - "&f%value2%"
  238. - "&f&lVoted"
  239. # Player is dead
  240. title3: "%value3%&l&m%value%"
  241. lore3:
  242. - "&f%value2%"
  243. - "&7&lDead"
  244. voting_player_dead:
  245. # Items next to player's head to indicate that this player is dead
  246. # %value% Player
  247. mat: RED_STAINED_GLASS_PANE
  248. title: " "
  249. lore: []
  250. voting_player_voted:
  251. # Items next to player's head to indicate that this player has voted
  252. # %value% Player
  253. mat: LIME_STAINED_GLASS_PANE
  254. title: " "
  255. lore: []
  256. voting_vote_accept:
  257. # %value% Player
  258. mat: LIME_STAINED_GLASS_PANE
  259. title: "&a&l✔"
  260. lore: []
  261. # For skip button
  262. mat2: LIME_STAINED_GLASS_PANE
  263. title2: "&a&l✔"
  264. lore2: []
  265. voting_vote_cancel:
  266. # %value% Player
  267. mat: RED_STAINED_GLASS_PANE
  268. title: "&c&l✘"
  269. lore: []
  270. # For skip button
  271. mat2: RED_STAINED_GLASS_PANE
  272. title2: "&c&l✘"
  273. lore2: []
  274. voting_skip: # Skip button
  275. slot: 45
  276. mat: BARRIER
  277. title: "Пропустить"
  278. lore:
  279. - "&e[Нажмите, чтобы проголосовать]"
  280. # When showing voting results
  281. mat2: BARRIER
  282. title2: "Skipped"
  283. # When player can't vote
  284. mat3: BARRIER
  285. title3: "Пропустить"
  286. voting_info:
  287. slot: 53
  288. # %value% Time
  289. # %value1% Color red (If timer is smaller than 10 this will be "&c")
  290. mat: OAK_SIGN
  291. title: "%value1%&lГолосование начинается %value%s"
  292. lore: []
  293. # Voting ends in...
  294. mat2: OAK_SIGN
  295. title2: "%value1%&lГолосование заканчивается %value%s"
  296. lore2: []
  297. # Proceeding in...
  298. mat3: OAK_SIGN
  299. title3: "%value1%&lПродолжение %value%s"
  300. lore3: []
  301. voting_fill:
  302. # Can't vote
  303. mat: BLACK_STAINED_GLASS_PANE
  304. # Can vote
  305. mat2: BLUE_STAINED_GLASS_PANE
  306. # Wiring task inventory
  307. wiring_cable:
  308. # %value% Wire color
  309. # %value1% Wire color name
  310. # Cable not connected
  311. title: "%value%&l:"
  312. lore: []
  313. # Cable connected
  314. title2: "%value%&l-"
  315. lore2: []
  316. wiring_cableMiddle:
  317. # %value% Wire color
  318. title: "%value%&l---"
  319. lore: []
  320. wiring_info:
  321. mat: OAK_SIGN
  322. title: "&fКак сделать:"
  323. lore:
  324. - "&fПодключите каждый цветной провод с левой стороны"
  325. - "&fК соответствующему цвету с правой стороны"
  326. # Unlock manifolds task inventory
  327. unlockManifolds_info:
  328. mat: OAK_SIGN
  329. title: "&fКак сделать:"
  330. lore:
  331. - "&fЩелкните квадраты в правильном порядке"
  332. unlockManifolds_square1:
  333. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWViZDg1YjdmOWU2MjIyYjM5NTQ1MWFkYjQ2Yjc2YTYyZjdlOTVkYTZmYmY3ZWZlNzE1Yzc4MzQ1NTE0MCJ9fX0=@'
  334. title: "&f&l1"
  335. # Square is completed
  336. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0=@'
  337. title2: "&a&l1"
  338. # Player clicked on the wrong square
  339. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19@'
  340. title3: "&c&l1"
  341. unlockManifolds_square2:
  342. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTAyZWJhODNhNmE5NTM5MTdmMWQ5OTFiYjM3OWIzNmU3ZmYwNGE0OTZkMTdmNTQyNGQwNGFhMTJlZmJhYiJ9fX0=@'
  343. title: "&f&l2"
  344. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19@'
  345. title2: "&a&l2"
  346. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0=@'
  347. title3: "&c&l2"
  348. unlockManifolds_square3:
  349. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTFmZjUyZDE1ZTdhNzc1OGIwM2M2ZmE4NjFhY2JjZTkzYWU1NjYyZjc1NzgyNjE1NDBiMzkyZGU0MTU3YjI5In19fQ==@'
  350. title: "&f&l3"
  351. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0=@'
  352. title2: "&a&l3"
  353. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ==@'
  354. title3: "&c&l3"
  355. unlockManifolds_square4:
  356. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg0YjYzZDg0OGRjYmNmMDYxZTY0MmY2OTdiNDZkNTk5YTk0MmUzNmU3ODUzNDdlZmVjOTUzNGNjNzZkOGE2NiJ9fX0=@'
  357. title: "&f&l4"
  358. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5MzhjNTM4NGY3MTRlNTViZWU0Y2NhODY2YjcyODNiOTVkNjllZWQzZDJjIn19fQ==@'
  359. title2: "&a&l4"
  360. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTViYzQyYzY5ODQ2YzNkYTk1MzFhYzdkYmEyYjU1MzYzZjhmOTQ3MjU3NmUxN2Q0MjNiN2E5YjgxYzkxNTEifX19@'
  361. title3: "&c&l4"
  362. unlockManifolds_square5:
  363. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWQzYzU0ZTlmMTJjZDk4NDQ5ZGRkYTA2ODliZWMxNzliZDU4ZTM0ZmNmOTFkODU4MDlhOWY5NmM2OGZlIn19fQ==@'
  364. title: "&f&l5"
  365. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5YzZhNDVlMzM2MzVkY2ZjMmE5NTZkYmQ0ZDJlNTU3MmIwZDM4ODkxYjM1NCJ9fX0=@'
  366. title2: "&a&l5"
  367. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzZjU2NWE4ODkyOGVlNWE5ZDY4NDNkOTgyZDc4ZWFlNmI0MWQ5MDc3ZjJhMWU1MjZhZjg2N2Q3OGZiIn19fQ==@'
  368. title3: "&c&l5"
  369. unlockManifolds_square6:
  370. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk4NGI5MjVjM2NjMzhjZmFjYWZiYTc1M2ViZDFhMzllYTYzZjkyNzMxMGFlZTM4MGUyNzBmZTJjMjgxOCJ9fX0=@'
  371. title: "&f&l6"
  372. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY2UzMzdhZWZiMjgxNzc0Mzc3ZGI3MjMzNzI5N2RlMjU4YjRjY2E2ZmJhNCJ9fX0=@'
  373. title2: "&a&l6"
  374. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzVkYTFjYjZjNGMyMzcxMDIyNGI0ZjRlOGQ2ZmZjZjhiNGI1NWY3ZmU4OTFjMTIwNGFmNzQ4NWNmMjUyYTFkOCJ9fX0=@'
  375. title3: "&c&l6"
  376. unlockManifolds_square7:
  377. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmY5YjYzNTYyNDEzNmU0MThhNjM2YjZiZjI4ZTU5ZDE3ZjcxMzc2M2Y4MmRhZjQ1MzY3NjcwNGJlMGU0NjU4MSJ9fX0=@'
  378. title: "&f&l7"
  379. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExYWM2ZDFjNGFkOTEzMTQ4MGYyZWUyMDVmZDRhODVhYjI0MTdhZjdmNmJkOTAifX19@'
  380. title2: "&a&l7"
  381. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWY0ZTdhNWNmNWI1YTRkMmZmNGZiMDQzM2IxYTY4NzUxYWExMmU5YTAyMWQzOTE4ZTkyZTIxOWE5NTNiIn19fQ==@'
  382. title3: "&c&l7"
  383. unlockManifolds_square8:
  384. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2M0ODU2ZDRmZTVhOTljNzIzNTM3NWQzYjM1OWViMTkxNDI2ODQzNTU1ZTZkYTQ4OGU5ZmQ1ZjgzN2JlNTVhIn19fQ==@'
  385. title: "&f&l8"
  386. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM2RjYWZhOWI4OGYyODhlZGU5Y2ViZGI1MmExNTllMzExMGU2YjgxMThlIn19fQ==@'
  387. title2: "&a&l8"
  388. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY4MzQ0MGM2NDQ3YzE5NWFhZjc2NGUyN2ExMjU5MjE5ZTkxYzZkOGFiNmJkODlhMTFjYThkMmNjNzk5ZmE4In19fQ==@'
  389. title3: "&c&l8"
  390. unlockManifolds_square9:
  391. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjU4NzFkZDg4MjdlYTc0ODk2YzcxMmYzODI2ZWZkODA2ZmQxZjQ5ZDE0OTI2ZDA2MzVhM2JlNmI5Y2YzYiJ9fX0=@'
  392. title: "&f&l9"
  393. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyOTZhZDVhZGY2ZDlkNTc0NGEwNDE1ZGM2MWM0NzVhNmRmYTYyODU4MTQwNTIifX19@'
  394. title2: "&a&l9"
  395. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg5NzdhZGVkZmE2YzgxYTY3ZjgyNWVhMzdjNGQ1YWE5MGRmZTNjMmE3MmRkOTg3OTFmNDUyMWUxZGEzNiJ9fX0=@'
  396. title3: "&c&l9"
  397. unlockManifolds_square10:
  398. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWU4NTIwZjc2ZmZlNmE2YjUwZGE5ZGJmZWFkZTRlNjQyN2M0YzIxZDY0ZTYyNjBlOWE4NWI0M2M2NmM3MiJ9fX0=@'
  399. title: "&f&l10"
  400. mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGJmNjhjNzMxMDg3NTI2N2VlYzJhYzVhYTZjZGIzYTkxZjIyZDU5OThhMzgwYTRjZWM5MmFhZmFmNmQ3MCJ9fX0=@'
  401. title2: "&a&l10"
  402. mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjU5ODdmNDNmZjU3ZDRkYWJhYTJkMmNlYjlmMDFmYzZlZTQ2ZGIxNjJhNWUxMmRmZGJiNTdmZDQ2ODEzMmI4In19fQ==@'
  403. title3: "&c&l10"
  404. # Download data task inventory
  405. downloadData_left:
  406. # %value% Location downloaded from (Location name)
  407. mat: OAK_SIGN
  408. title: "&l%value%"
  409. lore: []
  410. downloadData_progress:
  411. # Items in the middle
  412. mat: WHITE_STAINED_GLASS_PANE
  413. title: " "
  414. # Progress done
  415. mat2: LIME_STAINED_GLASS_PANE
  416. title2: " "
  417. downloadData_right:
  418. mat: OAK_SIGN
  419. title: "&lМой планшет"
  420. lore: []
  421. downloadData_start:
  422. mat: REDSTONE
  423. title: "&lDownload"
  424. lore: []
  425. # %value% estimated times from messages.yml
  426. mat2: REDSTONE
  427. title2: "%value%"
  428. lore2: []
  429. downloadData_info:
  430. mat: BLACK_STAINED_GLASS_PANE
  431. title: " "
  432. # Upload data task inventory
  433. uploadData_left:
  434. mat: OAK_SIGN
  435. title: "&lМой планшет"
  436. lore: []
  437. uploadData_progress:
  438. mat: WHITE_STAINED_GLASS_PANE
  439. title: " "
  440. mat2: LIME_STAINED_GLASS_PANE
  441. title2: " "
  442. uploadData_right:
  443. mat: OAK_SIGN
  444. title: "&lШтаб-квартира"
  445. lore: []
  446. uploadData_start:
  447. mat: REDSTONE
  448. title: "&lЗагрузить"
  449. lore: []
  450. # %value% estimated times from messages.yml
  451. mat2: REDSTONE
  452. title2: "%value%"
  453. lore2: []
  454. uploadData_info:
  455. mat: BLACK_STAINED_GLASS_PANE
  456. title: " "
  457. # Divert power task inventory
  458. divertPower_topLocation:
  459. # Location name in the top row
  460. # %value% Location name
  461. mat: GRAY_CONCRETE
  462. title: "%value%"
  463. divertPower_lever:
  464. mat: TORCH
  465. title: " "
  466. divertPower_activeLever:
  467. mat: REDSTONE_TORCH
  468. title2: "&f&lКликните сюда"
  469. # When lever is clicked
  470. mat2: REDSTONE_TORCH
  471. title2: " "
  472. divertPower_fillBetween:
  473. mat: WHITE_STAINED_GLASS_PANE
  474. title: " "
  475. # When lever is clicked and this is above lever
  476. mat2: LIGHT_BLUE_STAINED_GLASS_PANE
  477. title2: "&lClick here"
  478. divertPower_info:
  479. mat: OAK_SIGN
  480. title: "&fКак сделать:"
  481. lore:
  482. - "&fПереместите факел из красного камня на 1 блок вверх"
  483. # Accept diverted power task inventory
  484. acceptDivertedPower_line:
  485. mat: YELLOW_CONCRETE
  486. title: " "
  487. mat2: WHITE_CONCRETE
  488. title2: " "
  489. acceptDivertedPower_switch:
  490. mat: LIGHT_GRAY_CONCRETE
  491. title2: "&f&lКликните сюда"
  492. # Middle item
  493. mat2: GRAY_CONCRETE
  494. title2: "&f&lКликните сюда"
  495. acceptDivertedPower_switchActive:
  496. mat: LIGHT_GRAY_CONCRETE
  497. title: " "
  498. # Middle item
  499. mat2: GRAY_CONCRETE
  500. title2: " "
  501. acceptDivertedPower_info:
  502. mat: OAK_SIGN
  503. title: "&fКак использовать:"
  504. lore:
  505. - "&fНажмите переключатель посередине"
  506. # Prime shields task inventory
  507. primeShields_square:
  508. mat: WHITE_CONCRETE
  509. title: " "
  510. lore: []
  511. mat2: RED_CONCRETE
  512. title2: " "
  513. lore2: []
  514. primeShields_info:
  515. mat: OAK_SIGN
  516. title: "&fКак сделать:"
  517. lore:
  518. - "&fClick the red squares"
  519. # Calibrate distributor task inventory
  520. calibrateDistributor_circle:
  521. mat: YELLOW_CONCRETE
  522. title: " "
  523. mat2: BLUE_CONCRETE
  524. title2: " "
  525. mat3: LIGHT_BLUE_CONCRETE
  526. title3: " "
  527. calibrateDistributor_circleMiddle:
  528. mat: LIGHT_GRAY_CONCRETE
  529. title: " "
  530. calibrateDistributor_cursor: # Spining thing
  531. mat: RED_CONCRETE
  532. title: "&lКликните сюда"
  533. calibrateDistributor_middle: # Between circle and button
  534. mat: GRAY_CONCRETE
  535. title: " "
  536. calibrateDistributor_button:
  537. mat: LIGHT_GRAY_CONCRETE
  538. title: "&lКликните сюда"
  539. calibrateDistributor_bar: # Above button
  540. mat: YELLOW_CONCRETE
  541. title: " "
  542. mat2: BLUE_CONCRETE
  543. title2: " "
  544. mat3: LIGHT_BLUE_CONCRETE
  545. title3: " "
  546. calibrateDistributor_info:
  547. mat: OAK_SIGN
  548. title: "&fКак использовать:"
  549. lore:
  550. - "&fНажмите кнопку, когда вращается узел и"
  551. - "&fДостигает самой правой точки"
  552. - "&fЕсть 3 этапа"
  553. - "&fЕсли вы ошиблись, необходимо перезапустить"
  554. # Empty garbage task inventory
  555. emptyGarbage_garbage:
  556. mat: DEAD_BUSH
  557. title: " "
  558. mat2: AIR
  559. title2: " "
  560. emptyGarbage_lever:
  561. mat: WHITE_CONCRETE
  562. title: "&lКликните сюда"
  563. mat2: WHITE_CONCRETE
  564. title2: "&lВыполняется..."
  565. emptyGarbage_leverTop:
  566. mat: RED_CONCRETE
  567. title: " "
  568. mat2: BLACK_STAINED_GLASS_PANE
  569. title2: " "
  570. emptyGarbage_leverBottom:
  571. mat: RED_CONCRETE
  572. title: " "
  573. mat2: BLACK_STAINED_GLASS_PANE
  574. title2: " "
  575. emptyGarbage_info:
  576. mat: OAK_SIGN
  577. title: "&fКак сделать:"
  578. lore:
  579. - "&fНажмите переключатель"
  580. - "&fИ подождите, пока мусор сойдет"
  581. # Refuel task inventory
  582. refuel_fuel:
  583. mat: YELLOW_CONCRETE
  584. title: " "
  585. mat2: AIR
  586. refuel_button:
  587. mat: LIGHT_GRAY_CONCRETE
  588. title: "&lКликните сюда"
  589. mat2: LIGHT_GRAY_CONCRETE
  590. title2: "&lВыполняется..."
  591. refuel_isRunning: # Is running indicator
  592. # Not running
  593. mat: RED_STAINED_GLASS
  594. title: " "
  595. # Refuel running
  596. mat2: RED_CONCRETE
  597. title2: " "
  598. refuel_isDone: # Is done indicator
  599. # Not done
  600. mat: LIME_STAINED_GLASS
  601. title: " "
  602. # Refuel done
  603. mat2: LIME_CONCRETE
  604. title2: " "
  605. refuel_info:
  606. mat: OAK_SIGN
  607. title: "&fКак сделать:"
  608. lore:
  609. - "&fНажмите кнопку справа"
  610. - "&fИ подождите, пока банка заполнится"
  611. # Fuel task inventory
  612. fuel_fuel:
  613. mat: YELLOW_CONCRETE
  614. title: " "
  615. mat2: AIR
  616. fuel_button:
  617. mat: LIGHT_GRAY_CONCRETE
  618. title: "&lКликните сюда"
  619. mat2: LIGHT_GRAY_CONCRETE
  620. title2: "&lВыполняется..."
  621. fuel_isRunning: # Is running indicator
  622. # Not running
  623. mat: RED_STAINED_GLASS
  624. title: " "
  625. # Refuel running
  626. mat2: RED_CONCRETE
  627. title2: " "
  628. fuel_isDone: # Is done indicator
  629. # Not done
  630. mat: LIME_STAINED_GLASS
  631. title: " "
  632. # Refuel done
  633. mat2: LIME_CONCRETE
  634. title2: " "
  635. fuel_info:
  636. mat: OAK_SIGN
  637. title: "&fКак сделать:"
  638. lore:
  639. - "&fНажмите кнопку справа"
  640. # Clean o2 filter task inventory
  641. cleanO2_leaf:
  642. mat: DEAD_BUSH
  643. title: "&lЛист"
  644. mat2: AIR
  645. title2: " "
  646. cleanO2_info:
  647. mat: OAK_SIGN
  648. title: "&lКак сделать:"
  649. lore:
  650. - "&fЩелкните все листья, чтобы завершить"
  651. # Inspect sample task
  652. inspectSample_tube:
  653. title: "&fТрубка"
  654. # Timer running
  655. title2: "&fТрубка"
  656. # This glass is the anomaly
  657. title3: "&clАномалия"
  658. inspectSample_selectButton:
  659. mat: LIGHT_GRAY_CONCRETE
  660. title: " "
  661. # Timer running
  662. mat2: LIGHT_GRAY_CONCRETE
  663. title2: " "
  664. # Timer done
  665. mat3: LIME_CONCRETE
  666. title3: "&lВыберите эту трубку"
  667. inspectSample_startButton:
  668. mat: LIME_CONCRETE
  669. title: "&a&lНажмите здесь, чтобы начать"
  670. # Timer running
  671. mat2: BLACK_STAINED_GLASS_PANE
  672. # Timer done
  673. mat3: BLACK_STAINED_GLASS_PANE
  674. inspectSample_bottomETA:
  675. # %value% Seconds left
  676. mat: OAK_SIGN
  677. title: "&a&lнажмите, чтобы начать -->"
  678. # Timer running
  679. mat2: OAK_SIGN
  680. title2: "&f&lВАМ НЕ НУЖНО ЖДАТЬ"
  681. lore2:
  682. - "&e&lВремя: %value%"
  683. # Timer done
  684. mat3: OAK_SIGN
  685. title3: "&a&lВыберите аномалию"
  686. inspectSample_info:
  687. mat: OAK_SIGN
  688. title: "Как сделать:"
  689. lore:
  690. - "&fНажмите зеленую кнопку запуска"
  691. - "&fПодождите 60 секунд (Вы можете оставить задачу)"
  692. - "&fВыберите КРАСНУЮ трубку, нажав на"
  693. - "&fЗеленую кнопку под трубкой"
  694. - "&fЕсли вы выбрали не ту трубку"
  695. - "&fВы должны снова подождать 60 секунд"
  696. # Start reactor task inventory
  697. startReactor_square:
  698. mat: GRAY_CONCRETE
  699. title: " "
  700. # When you can't click square
  701. mat2: LIGHT_GRAY_CONCRETE
  702. title2: " "
  703. # When square is played / clicked
  704. mat3: LIGHT_BLUE_CONCRETE
  705. title3: " "
  706. startReactor_squareWrong:
  707. mat: RED_CONCRETE
  708. title: " "
  709. startReactor_progressIndicator:
  710. mat: LIGHT_GRAY_CONCRETE
  711. title: " "
  712. mat2: LIME_CONCRETE
  713. title2: " "
  714. startReactor_info:
  715. mat: BLACK_STAINED_GLASS_PANE
  716. title: " "
  717. # Medbay scan task inventory
  718. scan_infoId:
  719. # %value% Player's id
  720. # %value1% (Number varies in the place you joined the game)
  721. mat: OAK_SIGN
  722. title: "&f&lID: %value%%value1%"
  723. scan_infoHeight:
  724. # %value% Player's height
  725. mat: OAK_SIGN
  726. title: "&f&lВЫСОТА: %value%"
  727. scan_infoWeight:
  728. # %value% Player's weight
  729. mat: OAK_SIGN
  730. title: "&f&lВЕС: %value%lb"
  731. scan_infoColor:
  732. # %value% Player's color name
  733. mat: OAK_SIGN
  734. title: "&f&lЦВЕТ: %value%"
  735. scan_infoBloodType:
  736. # %value% Player's blood type
  737. mat: OAK_SIGN
  738. title: "&f&lГРУППА КРОВИ: %value%"
  739. scan_progress:
  740. mat: BLACK_CONCRETE
  741. title: " "
  742. mat2: LIME_CONCRETE
  743. title2: " "
  744. scan_seconds:
  745. # %value% Seconds left
  746. mat: OAK_SIGN
  747. title: "&f&lСканирование завершиться через %value%"
  748. # Scan done
  749. mat2: OAK_SIGN
  750. title2: "&f&lСканирование завершено"
  751. scan_info:
  752. mat: BLACK_STAINED_GLASS_PANE
  753. title: " "
  754. scan_queue_info:
  755. # %value% Player waiting for
  756. # %value1% Player waiting for color
  757. # %value2% Player waiting for color name
  758. mat: OAK_SIGN
  759. title: "&f&lОжидать: %value%"
  760. # Clear asteroids task inventory
  761. clearAsteroids_asteroid:
  762. mat: COBBLESTONE
  763. title: " "
  764. clearAsteroids_background:
  765. mat: GREEN_STAINED_GLASS_PANE
  766. title: " "
  767. clearAsteroids_destroyed:
  768. # %value% Asteroids destroyed
  769. mat: PAPER
  770. title: "&f&lDESTROYED: %value%"
  771. clearAsteroids_info:
  772. mat: OAK_SIGN
  773. title: "&fКак сделать:"
  774. lore:
  775. - "&fУничтожьте 20 астероидов"
  776. # Swipe card task inventory
  777. swipeCard_card:
  778. mat: MUSIC_DISC_STAL
  779. title: "&9&lCard"
  780. # Card clicked
  781. mat2: MUSIC_DISC_STAL
  782. title2: "&9&lКарта"
  783. swipeCard_box:
  784. mat: JUKEBOX
  785. title: "&9&lКартридер"
  786. swipeCard_info:
  787. mat: BLACK_STAINED_GLASS_PANE
  788. title: " "
  789. # Lights sabotage inventory
  790. lightsSabotage_switch:
  791. mat: GREEN_CONCRETE
  792. title: "&c&l✘"
  793. lore: []
  794. mat2: LIME_CONCRETE
  795. title2: "&a✔"
  796. lore2: []
  797. lightsSabotage_info:
  798. mat: BLACK_STAINED_GLASS_PANE
  799. title: " "
  800. # Reactor sabotage inventory
  801. reactorSabotage_topItem:
  802. mat: PAPER
  803. title: "&c&lНАЖМИТЕ, ЧТОБЫ ОСТАНОВИТЬ РАСПЛАВЛЕНИЕ"
  804. lore: []
  805. # Waiting for second user
  806. mat2: PAPER
  807. title2: "&9&lОЖИДАНИЕ ВТОРОГО ИСПОЛЬЗОВАНИЯR"
  808. lore2: []
  809. # Reactor finished
  810. mat3: PAPER
  811. title3: "&a&lРЕАКТОР СТАБИЛИЗИРОВАН"
  812. lore3: []
  813. reactorSabotage_hand:
  814. mat: RED_CONCRETE
  815. title: " "
  816. lore: []
  817. # Waiting for second user
  818. mat2: LIGHT_BLUE_CONCRETE
  819. title2: " "
  820. lore2: []
  821. # Reactor normal
  822. mat3: LIGHT_BLUE_CONCRETE
  823. title3: " "
  824. lore3: []
  825. reactorSabotage_info:
  826. mat: OAK_SIGN
  827. title: "&fКак сделать:"
  828. lore:
  829. - "&fЩелкните красный бетон"
  830. - "&fИ ждите второго игрока"
  831. # Sabotage communications inventory
  832. commsSabotage_insideCube:
  833. # Outer circle
  834. mat: GRAY_CONCRETE
  835. title: " "
  836. lore: []
  837. # Middle slot inside circle
  838. mat2: WHITE_CONCRETE
  839. title2: " "
  840. lore2: []
  841. commsSabotage_handle:
  842. mat: REDSTONE
  843. title: "&l⬌"
  844. lore: []
  845. # Handle active
  846. mat2: REDSTONE
  847. title2: "&l⬌"
  848. lore2: []
  849. commsSabotage_outerCube:
  850. mat: WHITE_STAINED_GLASS_PANE
  851. title: " "
  852. lore: []
  853. # When this item is active
  854. # (Handle can move to this position)
  855. mat2: BLUE_STAINED_GLASS_PANE
  856. title2: " "
  857. lore2: []
  858. commsSabotage_info:
  859. mat: OAK_SIGN
  860. title: "Как использовать:"
  861. lore:
  862. - "&fЩелкните элемент красного камня и переместите его влево или вправо"
  863. - "&fПока вы не достигнете правильного места"
  864. # Oxygen sabotage inventory
  865. oxygenSabotage_cancel: # Cancel button
  866. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmViNTg4YjIxYTZmOThhZDFmZjRlMDg1YzU1MmRjYjA1MGVmYzljYWI0MjdmNDYwNDhmMThmYzgwMzQ3NWY3In19fQ==@'
  867. title: "&c&l✘"
  868. oxygenSabotage_accept: # Accept button
  869. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=@'
  870. title: "&a&l✔"
  871. oxygenSabotage_info: # Accept button
  872. mat: OAK_SIGN
  873. title: "&fКак сделать:"
  874. lore:
  875. - "&fВведите число, указанное в заголовке"
  876. - "&fНажмите ✔, чтобы отправить"
  877. - "&fЩелкните ✘, чтобы очистить"
  878. oxygenSabotage_code: # Show code typed by the player
  879. # %value% Number
  880. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc5YTQ2NTE4M2EzYmE2M2ZlNmFlMjcyYmMxYmYxY2QxNWYyYzIwOWViYmZjYzVjNTIxYjk1MTQ2ODJhNDMifX19@'
  881. title: "&l%value%"
  882. oxygenSabotage_button0:
  883. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmQ2ODM0M2JkMGIxMjlkZTkzY2M4ZDNiYmEzYjk3YTJmYWE3YWRlMzhkOGE2ZTJiODY0Y2Q4NjhjZmFiIn19fQ==@'
  884. title: "&l0"
  885. oxygenSabotage_button1:
  886. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDJhNmYwZTg0ZGFlZmM4YjIxYWE5OTQxNWIxNmVkNWZkYWE2ZDhkYzBjM2NkNTkxZjQ5Y2E4MzJiNTc1In19fQ==@'
  887. title: "&l1"
  888. oxygenSabotage_button2:
  889. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTZmYWI5OTFkMDgzOTkzY2I4M2U0YmNmNDRhMGI2Y2VmYWM2NDdkNDE4OWVlOWNiODIzZTljYzE1NzFlMzgifX19@'
  890. title: "&l2"
  891. oxygenSabotage_button3:
  892. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2QzMTliOTM0M2YxN2EzNTYzNmJjYmMyNmI4MTk2MjVhOTMzM2RlMzczNjExMWYyZTkzMjgyN2M4ZTc0OSJ9fX0=@'
  893. title: "&l3"
  894. oxygenSabotage_button4:
  895. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDE5OGQ1NjIxNjE1NjExNDI2NTk3M2MyNThmNTdmYzc5ZDI0NmJiNjVlM2M3N2JiZTgzMTJlZTM1ZGI2In19fQ==@'
  896. title: "&l4"
  897. oxygenSabotage_button5:
  898. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2ZiOTFiYjk3NzQ5ZDZhNmVlZDQ0NDlkMjNhZWEyODRkYzRkZTZjMzgxOGVlYTVjN2UxNDlkZGRhNmY3YzkifX19@'
  899. title: "&l5"
  900. oxygenSabotage_button6:
  901. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWM2MTNmODBhNTU0OTE4YzdhYjJjZDRhMjc4NzUyZjE1MTQxMmE0NGE3M2Q3YTI4NmQ2MWQ0NWJlNGVhYWUxIn19fQ==@'
  902. title: "&l6"
  903. oxygenSabotage_button7:
  904. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWUxOThmZDgzMWNiNjFmMzkyN2YyMWNmOGE3NDYzYWY1ZWEzYzdlNDNiZDNlOGVjN2QyOTQ4NjMxY2NlODc5In19fQ==@'
  905. title: "&l7"
  906. oxygenSabotage_button8:
  907. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODRhZDEyYzJmMjFhMTk3MmYzZDJmMzgxZWQwNWE2Y2MwODg0ODlmY2ZkZjY4YTcxM2IzODc0ODJmZTkxZTIifX19@'
  908. title: "&l8"
  909. oxygenSabotage_button9:
  910. mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWY3YWEwZDk3OTgzY2Q2N2RmYjY3YjdkOWQ5YzY0MWJjOWFhMzRkOTY2MzJmMzcyZDI2ZmVlMTlmNzFmOGI3In19fQ==@'
  911. title: "&l9"
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