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- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- Instance.new("ForceField", char)
- function die()
- plr = game.Players.LocalPlayer
- char = plr.Character
- local ex = Instance.new("Part", game.Workspace)
- local mesh = Instance.new("SpecialMesh", ex)
- ex.CanCollide = false
- ex.CFrame = char.Torso.CFrame - Vector3.new(0, 3, 0)
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- ex.BrickColor = BrickColor.new("Gold")
- ex.Anchored = true
- mesh.Scale = Vector3.new(10,10,10)
- ex.Size = Vector3.new(4,1,4)
- local ringpart = Instance.new("Part", game.Workspace)
- local ringmesh = Instance.new("SpecialMesh", ringpart)
- ringmesh.Scale = Vector3.new(10,10,10)
- ringmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ringpart.CanCollide = false
- ringpart.CFrame = char.Torso.CFrame - Vector3.new(0,-3,0)
- ringpart.Material = Enum.Material.Neon
- ringpart.Anchored = true
- ringpart.BrickColor = BrickColor.new("Really red")
- ringpart.Size = Vector3.new(4,1,4)
- for i=1, 600 do
- mesh.Scale = mesh.Scale + Vector3.new(1,1,1)
- wait(0.01)
- ex.Transparency = ex.Transparency + 0.01
- ex.Orientation = ex.Orientation + Vector3.new(0,10,0)
- ringmesh.Scale = mesh.Scale + Vector3.new(1,1,1)
- ringpart.Transparency = ringpart.Transparency + 0.01
- ringpart.CFrame = ringpart.CFrame * CFrame.fromEulerAnglesXYZ(0.3,0,0)
- end
- ringmesh:Destroy()
- ringpart:Destroy()
- mesh:Destroy()
- ex:Destroy()
- end
- mouse.Button1Down:connect(die)
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