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Oct 22nd, 2018
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  1. YCMD:bojatd(playerid, params[],help)
  2. {
  3. new colortd[450];
  4. if(UlogovanProvera[playerid] == 0) return SCM(playerid,-1,"[AG:RPG] | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
  5. if(sscanf(params, "s[30]", colortd)) return SCM(playerid,-1,"[AG:RPG] Boje ((crvena,roza,ljub,zuta,zelena,orange,default))");
  6. if(strcmp(colortd, "CRVENA", true) == 0)
  7. {
  8. TextDrawColor(AGamingTD[0], 0xFF0000FF);
  9. TextDrawShowForPlayer(playerid, AGamingTD[0]);
  10. TextDrawColor(AGamingTD[2], 0xFF0000FF);
  11. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  12. TextDrawColor(AGamingTD[3], 0xFF0000FF);
  13. TextDrawShowForPlayer(playerid, AGamingTD[3]);
  14. TextDrawColor(AGamingTD[4], 0xFF0000FF);
  15. TextDrawShowForPlayer(playerid, AGamingTD[4]);
  16. TextDrawColor(AGamingTD[6], 0xFF0000FF);
  17. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  18. TextDrawColor(AGamingTD[8], 0xFF0000FF);
  19. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  20. TextDrawColor(AGamingTD[9], 0xFF0000FF);
  21. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  22. TextDrawColor(AGamingTD[10], 0xFF0000FF);
  23. TextDrawShowForPlayer(playerid, AGamingTD[10]);
  24. TextDrawColor(AGamingTD[11], 0xFF0000FF);
  25. TextDrawShowForPlayer(playerid, AGamingTD[11]);
  26. TextDrawColor(AGamingTD[12], 0xFF0000FF);
  27. TextDrawShowForPlayer(playerid, AGamingTD[12]);
  28. TextDrawColor(AGamingTD[13], 0xFF0000FF);
  29. TextDrawShowForPlayer(playerid, AGamingTD[13]);
  30. TextDrawColor(AGamingTD[14], 0xFF0000FF);
  31. TextDrawShowForPlayer(playerid, AGamingTD[14]);
  32. TextDrawColor(AGamingTD[18], 0xFF0000FF);
  33. TextDrawShowForPlayer(playerid, AGamingTD[18]);
  34. TextDrawColor(AGamingTD[19], 0xFF0000FF);
  35. TextDrawShowForPlayer(playerid, AGamingTD[19]);
  36. TextDrawColor(AGamingTD[20], 0xFF0000FF);
  37. TextDrawShowForPlayer(playerid, AGamingTD[20]);
  38. TextDrawColor(AGamingTD[21], 0xFF0000FF);
  39. TextDrawShowForPlayer(playerid, AGamingTD[21]);
  40. TextDrawColor(AGamingTD[22], 0xFF0000FF);
  41. TextDrawShowForPlayer(playerid, AGamingTD[22]);
  42. TextDrawColor(AGamingTD[23], 0xFF0000FF);
  43. TextDrawShowForPlayer(playerid, AGamingTD[23]);
  44. TextDrawColor(AGamingTD[24], 0xFF0000FF);
  45. TextDrawShowForPlayer(playerid, AGamingTD[24]);
  46. TextDrawColor(AGamingTD[25], 0xFF0000FF);
  47. TextDrawShowForPlayer(playerid, AGamingTD[25]);
  48. TextDrawColor(AGamingTD[26], 0xFF0000FF);
  49. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  50. TextDrawColor(AGamingTD[27], 0xFF0000FF);
  51. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  52. TextDrawColor(AGamingTD[28], 0xFF0000FF);
  53. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  54. TextDrawColor(AGamingTD[29], 0xFF0000FF);
  55. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  56. TextDrawColor(AGamingTD[30], 0xFF0000FF);
  57. TextDrawShowForPlayer(playerid, AGamingTD[30]);
  58. TextDrawColor(AGamingTD[31], 0xFF0000FF);
  59. TextDrawShowForPlayer(playerid, AGamingTD[31]);
  60. TextDrawColor(AGamingTD[32], 0xFF0000FF);
  61. TextDrawShowForPlayer(playerid, AGamingTD[32]);
  62. TextDrawColor(AGamingTD[34], 0xFF0000FF);
  63. TextDrawShowForPlayer(playerid, AGamingTD[34]);
  64. TextDrawColor(AGamingTD[35], 0xFF0000FF);
  65. TextDrawShowForPlayer(playerid, AGamingTD[35]);
  66. TextDrawColor(AGamingTD[37], 0xFF0000FF);
  67. TextDrawShowForPlayer(playerid, AGamingTD[37]);
  68. TextDrawColor(AGamingTD[38], 0xFF0000FF);
  69. TextDrawShowForPlayer(playerid, AGamingTD[38]);
  70. TextDrawColor(AGamingTD[39], 0xFF0000FF);
  71. TextDrawShowForPlayer(playerid, AGamingTD[39]);
  72. TextDrawColor(AGamingTD[40], 0xFF0000FF);
  73. TextDrawShowForPlayer(playerid, AGamingTD[40]);
  74. TextDrawColor(AGamingTD[41], 0xFF0000FF);
  75. TextDrawShowForPlayer(playerid, AGamingTD[41]);
  76. TextDrawColor(AGamingTD[42], 0xFF0000FF);
  77. TextDrawShowForPlayer(playerid, AGamingTD[42]);
  78. TextDrawColor(AGamingTD[43], 0xFF0000FF);
  79. TextDrawShowForPlayer(playerid, AGamingTD[43]);
  80. TextDrawColor(AGamingTD[44], 0xFF0000FF);
  81. TextDrawShowForPlayer(playerid, AGamingTD[44]);
  82. TextDrawColor(AGamingTD[45], 0xFF0000FF);
  83. TextDrawShowForPlayer(playerid, AGamingTD[45]);
  84. TextDrawColor(AGamingTD[46], 0xFF0000FF);
  85. TextDrawShowForPlayer(playerid, AGamingTD[46]);
  86. TextDrawColor(AGamingTD[47], 0xFF0000FF);
  87. TextDrawShowForPlayer(playerid, AGamingTD[47]);
  88. TextDrawColor(AGamingTD[48], 0xFF0000FF);
  89. TextDrawShowForPlayer(playerid, AGamingTD[48]);
  90. TextDrawColor(AGamingTD[49], 0xFF0000FF);
  91. TextDrawShowForPlayer(playerid, AGamingTD[49]);
  92. TextDrawColor(AGamingTD[50], 0xFF0000FF);
  93. TextDrawShowForPlayer(playerid, AGamingTD[50]);
  94. TextDrawColor(AGamingTD[52], 0xFF0000FF);
  95. TextDrawShowForPlayer(playerid, AGamingTD[52]);
  96. TextDrawColor(AGamingTD[54], 0xFF0000FF);
  97. TextDrawShowForPlayer(playerid, AGamingTD[54]);
  98. TextDrawColor(AGamingTD[55], 0xFF0000FF);
  99. TextDrawShowForPlayer(playerid, AGamingTD[55]);
  100. TextDrawColor(AGamingTD[58], 0xFF0000FF);
  101. TextDrawShowForPlayer(playerid, AGamingTD[58]);
  102. TextDrawColor(AGamingTD[60], 0xFF0000FF);
  103. TextDrawShowForPlayer(playerid, AGamingTD[60]);
  104. TextDrawColor(AGamingTD[61], 0xFF0000FF);
  105. TextDrawShowForPlayer(playerid, AGamingTD[61]);
  106. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  107. }
  108. if(strcmp(colortd, "ROZA", true) == 0)
  109. {
  110. TextDrawColor(AGamingTD[0], 0xFF66FFAA);
  111. TextDrawShowForPlayer(playerid, AGamingTD[0]);
  112. TextDrawColor(AGamingTD[2], 0xFF66FFAA);
  113. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  114. TextDrawColor(AGamingTD[3], 0xFF66FFAA);
  115. TextDrawShowForPlayer(playerid, AGamingTD[3]);
  116. TextDrawColor(AGamingTD[4], 0xFF66FFAA);
  117. TextDrawShowForPlayer(playerid, AGamingTD[4]);
  118. TextDrawColor(AGamingTD[6], 0xFF66FFAA);
  119. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  120. TextDrawColor(AGamingTD[8], 0xFF66FFAA);
  121. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  122. TextDrawColor(AGamingTD[9], 0xFF66FFAA);
  123. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  124. TextDrawColor(AGamingTD[10], 0xFF66FFAA);
  125. TextDrawShowForPlayer(playerid, AGamingTD[10]);
  126. TextDrawColor(AGamingTD[11], 0xFF66FFAA);
  127. TextDrawShowForPlayer(playerid, AGamingTD[11]);
  128. TextDrawColor(AGamingTD[12], 0xFF66FFAA);
  129. TextDrawShowForPlayer(playerid, AGamingTD[12]);
  130. TextDrawColor(AGamingTD[13], 0xFF66FFAA);
  131. TextDrawShowForPlayer(playerid, AGamingTD[13]);
  132. TextDrawColor(AGamingTD[14], 0xFF66FFAA);
  133. TextDrawShowForPlayer(playerid, AGamingTD[14]);
  134. TextDrawColor(AGamingTD[18], 0xFF66FFAA);
  135. TextDrawShowForPlayer(playerid, AGamingTD[18]);
  136. TextDrawColor(AGamingTD[19], 0xFF66FFAA);
  137. TextDrawShowForPlayer(playerid, AGamingTD[19]);
  138. TextDrawColor(AGamingTD[20], 0xFF66FFAA);
  139. TextDrawShowForPlayer(playerid, AGamingTD[20]);
  140. TextDrawColor(AGamingTD[21], 0xFF66FFAA);
  141. TextDrawShowForPlayer(playerid, AGamingTD[21]);
  142. TextDrawColor(AGamingTD[22], 0xFF66FFAA);
  143. TextDrawShowForPlayer(playerid, AGamingTD[22]);
  144. TextDrawColor(AGamingTD[23], 0xFF66FFAA);
  145. TextDrawShowForPlayer(playerid, AGamingTD[23]);
  146. TextDrawColor(AGamingTD[24], 0xFF66FFAA);
  147. TextDrawShowForPlayer(playerid, AGamingTD[24]);
  148. TextDrawColor(AGamingTD[25], 0xFF66FFAA);
  149. TextDrawShowForPlayer(playerid, AGamingTD[25]);
  150. TextDrawColor(AGamingTD[26], 0xFF66FFAA);
  151. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  152. TextDrawColor(AGamingTD[27], 0xFF66FFAA);
  153. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  154. TextDrawColor(AGamingTD[28], 0xFF66FFAA);
  155. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  156. TextDrawColor(AGamingTD[29], 0xFF66FFAA);
  157. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  158. TextDrawColor(AGamingTD[30], 0xFF66FFAA);
  159. TextDrawShowForPlayer(playerid, AGamingTD[30]);
  160. TextDrawColor(AGamingTD[31], 0xFF66FFAA);
  161. TextDrawShowForPlayer(playerid, AGamingTD[31]);
  162. TextDrawColor(AGamingTD[32], 0xFF66FFAA);
  163. TextDrawShowForPlayer(playerid, AGamingTD[32]);
  164. TextDrawColor(AGamingTD[34], 0xFF66FFAA);
  165. TextDrawShowForPlayer(playerid, AGamingTD[34]);
  166. TextDrawColor(AGamingTD[35], 0xFF66FFAA);
  167. TextDrawShowForPlayer(playerid, AGamingTD[35]);
  168. TextDrawColor(AGamingTD[37], 0xFF66FFAA);
  169. TextDrawShowForPlayer(playerid, AGamingTD[37]);
  170. TextDrawColor(AGamingTD[38], 0xFF66FFAA);
  171. TextDrawShowForPlayer(playerid, AGamingTD[38]);
  172. TextDrawColor(AGamingTD[39], 0xFF66FFAA);
  173. TextDrawShowForPlayer(playerid, AGamingTD[39]);
  174. TextDrawColor(AGamingTD[40], 0xFF66FFAA);
  175. TextDrawShowForPlayer(playerid, AGamingTD[40]);
  176. TextDrawColor(AGamingTD[41], 0xFF66FFAA);
  177. TextDrawShowForPlayer(playerid, AGamingTD[41]);
  178. TextDrawColor(AGamingTD[42], 0xFF66FFAA);
  179. TextDrawShowForPlayer(playerid, AGamingTD[42]);
  180. TextDrawColor(AGamingTD[43], 0xFF66FFAA);
  181. TextDrawShowForPlayer(playerid, AGamingTD[43]);
  182. TextDrawColor(AGamingTD[44], 0xFF66FFAA);
  183. TextDrawShowForPlayer(playerid, AGamingTD[44]);
  184. TextDrawColor(AGamingTD[45], 0xFF66FFAA);
  185. TextDrawShowForPlayer(playerid, AGamingTD[45]);
  186. TextDrawColor(AGamingTD[46], 0xFF66FFAA);
  187. TextDrawShowForPlayer(playerid, AGamingTD[46]);
  188. TextDrawColor(AGamingTD[47], 0xFF66FFAA);
  189. TextDrawShowForPlayer(playerid, AGamingTD[47]);
  190. TextDrawColor(AGamingTD[48], 0xFF66FFAA);
  191. TextDrawShowForPlayer(playerid, AGamingTD[48]);
  192. TextDrawColor(AGamingTD[49], 0xFF66FFAA);
  193. TextDrawShowForPlayer(playerid, AGamingTD[49]);
  194. TextDrawColor(AGamingTD[50], 0xFF66FFAA);
  195. TextDrawShowForPlayer(playerid, AGamingTD[50]);
  196. TextDrawColor(AGamingTD[52], 0xFF66FFAA);
  197. TextDrawShowForPlayer(playerid, AGamingTD[52]);
  198. TextDrawColor(AGamingTD[54], 0xFF66FFAA);
  199. TextDrawShowForPlayer(playerid, AGamingTD[54]);
  200. TextDrawColor(AGamingTD[55], 0xFF66FFAA);
  201. TextDrawShowForPlayer(playerid, AGamingTD[55]);
  202. TextDrawColor(AGamingTD[58], 0xFF66FFAA);
  203. TextDrawShowForPlayer(playerid, AGamingTD[58]);
  204. TextDrawColor(AGamingTD[60], 0xFF66FFAA);
  205. TextDrawShowForPlayer(playerid, AGamingTD[60]);
  206. TextDrawColor(AGamingTD[61], 0xFF66FFAA);
  207. TextDrawShowForPlayer(playerid, AGamingTD[61]);
  208. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  209. }
  210. if(strcmp(colortd, "ZUTA", true) == 0)
  211. {
  212. TextDrawColor(AGamingTD[0], 0xFFAF00FF);
  213. TextDrawShowForPlayer(playerid, AGamingTD[0]);
  214. TextDrawColor(AGamingTD[2], 0xFFAF00FF);
  215. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  216. TextDrawColor(AGamingTD[3], 0xFFAF00FF);
  217. TextDrawShowForPlayer(playerid, AGamingTD[3]);
  218. TextDrawColor(AGamingTD[4], 0xFFAF00FF);
  219. TextDrawShowForPlayer(playerid, AGamingTD[4]);
  220. TextDrawColor(AGamingTD[6], 0xFFAF00FF);
  221. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  222. TextDrawColor(AGamingTD[8], 0xFFAF00FF);
  223. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  224. TextDrawColor(AGamingTD[9], 0xFFAF00FF);
  225. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  226. TextDrawColor(AGamingTD[10], 0xFFAF00FF);
  227. TextDrawShowForPlayer(playerid, AGamingTD[10]);
  228. TextDrawColor(AGamingTD[11], 0xFFAF00FF);
  229. TextDrawShowForPlayer(playerid, AGamingTD[11]);
  230. TextDrawColor(AGamingTD[12], 0xFFAF00FF);
  231. TextDrawShowForPlayer(playerid, AGamingTD[12]);
  232. TextDrawColor(AGamingTD[13], 0xFFAF00FF);
  233. TextDrawShowForPlayer(playerid, AGamingTD[13]);
  234. TextDrawColor(AGamingTD[14], 0xFFAF00FF);
  235. TextDrawShowForPlayer(playerid, AGamingTD[14]);
  236. TextDrawColor(AGamingTD[18], 0xFFAF00FF);
  237. TextDrawShowForPlayer(playerid, AGamingTD[18]);
  238. TextDrawColor(AGamingTD[19], 0xFFAF00FF);
  239. TextDrawShowForPlayer(playerid, AGamingTD[19]);
  240. TextDrawColor(AGamingTD[20], 0xFFAF00FF);
  241. TextDrawShowForPlayer(playerid, AGamingTD[20]);
  242. TextDrawColor(AGamingTD[21], 0xFFAF00FF);
  243. TextDrawShowForPlayer(playerid, AGamingTD[21]);
  244. TextDrawColor(AGamingTD[22], 0xFFAF00FF);
  245. TextDrawShowForPlayer(playerid, AGamingTD[22]);
  246. TextDrawColor(AGamingTD[23], 0xFFAF00FF);
  247. TextDrawShowForPlayer(playerid, AGamingTD[23]);
  248. TextDrawColor(AGamingTD[24], 0xFFAF00FF);
  249. TextDrawShowForPlayer(playerid, AGamingTD[24]);
  250. TextDrawColor(AGamingTD[25], 0xFFAF00FF);
  251. TextDrawShowForPlayer(playerid, AGamingTD[25]);
  252. TextDrawColor(AGamingTD[26], 0xFFAF00FF);
  253. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  254. TextDrawColor(AGamingTD[27], 0xFFAF00FF);
  255. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  256. TextDrawColor(AGamingTD[28], 0xFFAF00FF);
  257. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  258. TextDrawColor(AGamingTD[29], 0xFFAF00FF);
  259. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  260. TextDrawColor(AGamingTD[30], 0xFFAF00FF);
  261. TextDrawShowForPlayer(playerid, AGamingTD[30]);
  262. TextDrawColor(AGamingTD[31], 0xFFAF00FF);
  263. TextDrawShowForPlayer(playerid, AGamingTD[31]);
  264. TextDrawColor(AGamingTD[32], 0xFFAF00FF);
  265. TextDrawShowForPlayer(playerid, AGamingTD[32]);
  266. TextDrawColor(AGamingTD[34], 0xFFAF00FF);
  267. TextDrawShowForPlayer(playerid, AGamingTD[34]);
  268. TextDrawColor(AGamingTD[35], 0xFFAF00FF);
  269. TextDrawShowForPlayer(playerid, AGamingTD[35]);
  270. TextDrawColor(AGamingTD[37], 0xFFAF00FF);
  271. TextDrawShowForPlayer(playerid, AGamingTD[37]);
  272. TextDrawColor(AGamingTD[38], 0xFFAF00FF);
  273. TextDrawShowForPlayer(playerid, AGamingTD[38]);
  274. TextDrawColor(AGamingTD[39], 0xFFAF00FF);
  275. TextDrawShowForPlayer(playerid, AGamingTD[39]);
  276. TextDrawColor(AGamingTD[40], 0xFFAF00FF);
  277. TextDrawShowForPlayer(playerid, AGamingTD[40]);
  278. TextDrawColor(AGamingTD[41], 0xFFAF00FF);
  279. TextDrawShowForPlayer(playerid, AGamingTD[41]);
  280. TextDrawColor(AGamingTD[42], 0xFFAF00FF);
  281. TextDrawShowForPlayer(playerid, AGamingTD[42]);
  282. TextDrawColor(AGamingTD[43], 0xFFAF00FF);
  283. TextDrawShowForPlayer(playerid, AGamingTD[43]);
  284. TextDrawColor(AGamingTD[44], 0xFFAF00FF);
  285. TextDrawShowForPlayer(playerid, AGamingTD[44]);
  286. TextDrawColor(AGamingTD[45], 0xFFAF00FF);
  287. TextDrawShowForPlayer(playerid, AGamingTD[45]);
  288. TextDrawColor(AGamingTD[46], 0xFFAF00FF);
  289. TextDrawShowForPlayer(playerid, AGamingTD[46]);
  290. TextDrawColor(AGamingTD[47], 0xFFAF00FF);
  291. TextDrawShowForPlayer(playerid, AGamingTD[47]);
  292. TextDrawColor(AGamingTD[48], 0xFFAF00FF);
  293. TextDrawShowForPlayer(playerid, AGamingTD[48]);
  294. TextDrawColor(AGamingTD[49], 0xFFAF00FF);
  295. TextDrawShowForPlayer(playerid, AGamingTD[49]);
  296. TextDrawColor(AGamingTD[50], 0xFFAF00FF);
  297. TextDrawShowForPlayer(playerid, AGamingTD[50]);
  298. TextDrawColor(AGamingTD[52], 0xFFAF00FF);
  299. TextDrawShowForPlayer(playerid, AGamingTD[52]);
  300. TextDrawColor(AGamingTD[54], 0xFFAF00FF);
  301. TextDrawShowForPlayer(playerid, AGamingTD[54]);
  302. TextDrawColor(AGamingTD[55], 0xFFAF00FF);
  303. TextDrawShowForPlayer(playerid, AGamingTD[55]);
  304. TextDrawColor(AGamingTD[58], 0xFFAF00FF);
  305. TextDrawShowForPlayer(playerid, AGamingTD[58]);
  306. TextDrawColor(AGamingTD[60], 0xFFAF00FF);
  307. TextDrawShowForPlayer(playerid, AGamingTD[60]);
  308. TextDrawColor(AGamingTD[61], 0xFFAF00FF);
  309. TextDrawShowForPlayer(playerid, AGamingTD[61]);
  310. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  311. }
  312. if(strcmp(colortd, "ZELENA", true) == 0)
  313. {
  314. TextDrawColor(AGamingTD[0], 0x33A542FF);
  315. TextDrawShowForPlayer(playerid, AGamingTD[0]);
  316. TextDrawColor(AGamingTD[2], 0x33A542FF);
  317. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  318. TextDrawColor(AGamingTD[3], 0x33A542FF);
  319. TextDrawShowForPlayer(playerid, AGamingTD[3]);
  320. TextDrawColor(AGamingTD[4], 0x33A542FF);
  321. TextDrawShowForPlayer(playerid, AGamingTD[4]);
  322. TextDrawColor(AGamingTD[6], 0x33A542FF);
  323. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  324. TextDrawColor(AGamingTD[8], 0x33A542FF);
  325. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  326. TextDrawColor(AGamingTD[9], 0x33A542FF);
  327. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  328. TextDrawColor(AGamingTD[10], 0x33A542FF);
  329. TextDrawShowForPlayer(playerid, AGamingTD[10]);
  330. TextDrawColor(AGamingTD[11], 0x33A542FF);
  331. TextDrawShowForPlayer(playerid, AGamingTD[11]);
  332. TextDrawColor(AGamingTD[12], 0x33A542FF);
  333. TextDrawShowForPlayer(playerid, AGamingTD[12]);
  334. TextDrawColor(AGamingTD[13], 0x33A542FF);
  335. TextDrawShowForPlayer(playerid, AGamingTD[13]);
  336. TextDrawColor(AGamingTD[14], 0x33A542FF);
  337. TextDrawShowForPlayer(playerid, AGamingTD[14]);
  338. TextDrawColor(AGamingTD[18], 0x33A542FF);
  339. TextDrawShowForPlayer(playerid, AGamingTD[18]);
  340. TextDrawColor(AGamingTD[19], 0x33A542FF);
  341. TextDrawShowForPlayer(playerid, AGamingTD[19]);
  342. TextDrawColor(AGamingTD[20], 0x33A542FF);
  343. TextDrawShowForPlayer(playerid, AGamingTD[20]);
  344. TextDrawColor(AGamingTD[21], 0x33A542FF);
  345. TextDrawShowForPlayer(playerid, AGamingTD[21]);
  346. TextDrawColor(AGamingTD[22], 0x33A542FF);
  347. TextDrawShowForPlayer(playerid, AGamingTD[22]);
  348. TextDrawColor(AGamingTD[23], 0x33A542FF);
  349. TextDrawShowForPlayer(playerid, AGamingTD[23]);
  350. TextDrawColor(AGamingTD[24], 0x33A542FF);
  351. TextDrawShowForPlayer(playerid, AGamingTD[24]);
  352. TextDrawColor(AGamingTD[25], 0x33A542FF);
  353. TextDrawShowForPlayer(playerid, AGamingTD[25]);
  354. TextDrawColor(AGamingTD[26], 0x33A542FF);
  355. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  356. TextDrawColor(AGamingTD[27], 0x33A542FF);
  357. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  358. TextDrawColor(AGamingTD[28], 0x33A542FF);
  359. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  360. TextDrawColor(AGamingTD[29], 0x33A542FF);
  361. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  362. TextDrawColor(AGamingTD[30], 0x33A542FF);
  363. TextDrawShowForPlayer(playerid, AGamingTD[30]);
  364. TextDrawColor(AGamingTD[31], 0x33A542FF);
  365. TextDrawShowForPlayer(playerid, AGamingTD[31]);
  366. TextDrawColor(AGamingTD[32], 0x33A542FF);
  367. TextDrawShowForPlayer(playerid, AGamingTD[32]);
  368. TextDrawColor(AGamingTD[34], 0x33A542FF);
  369. TextDrawShowForPlayer(playerid, AGamingTD[34]);
  370. TextDrawColor(AGamingTD[35], 0x33A542FF);
  371. TextDrawShowForPlayer(playerid, AGamingTD[35]);
  372. TextDrawColor(AGamingTD[37], 0x33A542FF);
  373. TextDrawShowForPlayer(playerid, AGamingTD[37]);
  374. TextDrawColor(AGamingTD[38], 0x33A542FF);
  375. TextDrawShowForPlayer(playerid, AGamingTD[38]);
  376. TextDrawColor(AGamingTD[39], 0x33A542FF);
  377. TextDrawShowForPlayer(playerid, AGamingTD[39]);
  378. TextDrawColor(AGamingTD[40], 0x33A542FF);
  379. TextDrawShowForPlayer(playerid, AGamingTD[40]);
  380. TextDrawColor(AGamingTD[41], 0x33A542FF);
  381. TextDrawShowForPlayer(playerid, AGamingTD[41]);
  382. TextDrawColor(AGamingTD[42], 0x33A542FF);
  383. TextDrawShowForPlayer(playerid, AGamingTD[42]);
  384. TextDrawColor(AGamingTD[43], 0x33A542FF);
  385. TextDrawShowForPlayer(playerid, AGamingTD[43]);
  386. TextDrawColor(AGamingTD[44], 0x33A542FF);
  387. TextDrawShowForPlayer(playerid, AGamingTD[44]);
  388. TextDrawColor(AGamingTD[45], 0x33A542FF);
  389. TextDrawShowForPlayer(playerid, AGamingTD[45]);
  390. TextDrawColor(AGamingTD[46], 0x33A542FF);
  391. TextDrawShowForPlayer(playerid, AGamingTD[46]);
  392. TextDrawColor(AGamingTD[47], 0x33A542FF);
  393. TextDrawShowForPlayer(playerid, AGamingTD[47]);
  394. TextDrawColor(AGamingTD[48], 0x33A542FF);
  395. TextDrawShowForPlayer(playerid, AGamingTD[48]);
  396. TextDrawColor(AGamingTD[49], 0x33A542FF);
  397. TextDrawShowForPlayer(playerid, AGamingTD[49]);
  398. TextDrawColor(AGamingTD[50], 0x33A542FF);
  399. TextDrawShowForPlayer(playerid, AGamingTD[50]);
  400. TextDrawColor(AGamingTD[52], 0x33A542FF);
  401. TextDrawShowForPlayer(playerid, AGamingTD[52]);
  402. TextDrawColor(AGamingTD[54], 0x33A542FF);
  403. TextDrawShowForPlayer(playerid, AGamingTD[54]);
  404. TextDrawColor(AGamingTD[55], 0x33A542FF);
  405. TextDrawShowForPlayer(playerid, AGamingTD[55]);
  406. TextDrawColor(AGamingTD[58], 0x33A542FF);
  407. TextDrawShowForPlayer(playerid, AGamingTD[58]);
  408. TextDrawColor(AGamingTD[60], 0x33A542FF);
  409. TextDrawShowForPlayer(playerid, AGamingTD[60]);
  410. TextDrawColor(AGamingTD[61], 0x33A542FF);
  411. TextDrawShowForPlayer(playerid, AGamingTD[61]);
  412. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  413. }
  414. if(strcmp(colortd, "LJUB", true) == 0)
  415. {
  416. TextDrawColor(AGamingTD[0], 0x8700FFFF);
  417. TextDrawShowForPlayer(playerid, AGamingTD[0]);
  418. TextDrawColor(AGamingTD[2], 0x8700FFFF);
  419. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  420. TextDrawColor(AGamingTD[3], 0x8700FFFF);
  421. TextDrawShowForPlayer(playerid, AGamingTD[3]);
  422. TextDrawColor(AGamingTD[4], 0x8700FFFF);
  423. TextDrawShowForPlayer(playerid, AGamingTD[4]);
  424. TextDrawColor(AGamingTD[6], 0x8700FFFF);
  425. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  426. TextDrawColor(AGamingTD[8], 0x8700FFFF);
  427. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  428. TextDrawColor(AGamingTD[9], 0x8700FFFF);
  429. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  430. TextDrawColor(AGamingTD[10], 0x8700FFFF);
  431. TextDrawShowForPlayer(playerid, AGamingTD[10]);
  432. TextDrawColor(AGamingTD[11], 0x8700FFFF);
  433. TextDrawShowForPlayer(playerid, AGamingTD[11]);
  434. TextDrawColor(AGamingTD[12], 0x8700FFFF);
  435. TextDrawShowForPlayer(playerid, AGamingTD[12]);
  436. TextDrawColor(AGamingTD[13], 0x8700FFFF);
  437. TextDrawShowForPlayer(playerid, AGamingTD[13]);
  438. TextDrawColor(AGamingTD[14], 0x8700FFFF);
  439. TextDrawShowForPlayer(playerid, AGamingTD[14]);
  440. TextDrawColor(AGamingTD[18], 0x8700FFFF);
  441. TextDrawShowForPlayer(playerid, AGamingTD[18]);
  442. TextDrawColor(AGamingTD[19], 0x8700FFFF);
  443. TextDrawShowForPlayer(playerid, AGamingTD[19]);
  444. TextDrawColor(AGamingTD[20], 0x8700FFFF);
  445. TextDrawShowForPlayer(playerid, AGamingTD[20]);
  446. TextDrawColor(AGamingTD[21], 0x8700FFFF);
  447. TextDrawShowForPlayer(playerid, AGamingTD[21]);
  448. TextDrawColor(AGamingTD[22], 0x8700FFFF);
  449. TextDrawShowForPlayer(playerid, AGamingTD[22]);
  450. TextDrawColor(AGamingTD[23], 0x8700FFFF);
  451. TextDrawShowForPlayer(playerid, AGamingTD[23]);
  452. TextDrawColor(AGamingTD[24], 0x8700FFFF);
  453. TextDrawShowForPlayer(playerid, AGamingTD[24]);
  454. TextDrawColor(AGamingTD[25], 0x8700FFFF);
  455. TextDrawShowForPlayer(playerid, AGamingTD[25]);
  456. TextDrawColor(AGamingTD[26], 0x8700FFFF);
  457. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  458. TextDrawColor(AGamingTD[27], 0x8700FFFF);
  459. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  460. TextDrawColor(AGamingTD[28], 0x8700FFFF);
  461. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  462. TextDrawColor(AGamingTD[29], 0x8700FFFF);
  463. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  464. TextDrawColor(AGamingTD[30], 0x8700FFFF);
  465. TextDrawShowForPlayer(playerid, AGamingTD[30]);
  466. TextDrawColor(AGamingTD[31], 0x8700FFFF);
  467. TextDrawShowForPlayer(playerid, AGamingTD[31]);
  468. TextDrawColor(AGamingTD[32], 0x8700FFFF);
  469. TextDrawShowForPlayer(playerid, AGamingTD[32]);
  470. TextDrawColor(AGamingTD[34], 0x8700FFFF);
  471. TextDrawShowForPlayer(playerid, AGamingTD[34]);
  472. TextDrawColor(AGamingTD[35], 0x8700FFFF);
  473. TextDrawShowForPlayer(playerid, AGamingTD[35]);
  474. TextDrawColor(AGamingTD[37], 0x8700FFFF);
  475. TextDrawShowForPlayer(playerid, AGamingTD[37]);
  476. TextDrawColor(AGamingTD[38], 0x8700FFFF);
  477. TextDrawShowForPlayer(playerid, AGamingTD[38]);
  478. TextDrawColor(AGamingTD[39], 0x8700FFFF);
  479. TextDrawShowForPlayer(playerid, AGamingTD[39]);
  480. TextDrawColor(AGamingTD[40], 0x8700FFFF);
  481. TextDrawShowForPlayer(playerid, AGamingTD[40]);
  482. TextDrawColor(AGamingTD[41], 0x8700FFFF);
  483. TextDrawShowForPlayer(playerid, AGamingTD[41]);
  484. TextDrawColor(AGamingTD[42], 0x8700FFFF);
  485. TextDrawShowForPlayer(playerid, AGamingTD[42]);
  486. TextDrawColor(AGamingTD[43], 0x8700FFFF);
  487. TextDrawShowForPlayer(playerid, AGamingTD[43]);
  488. TextDrawColor(AGamingTD[44], 0x8700FFFF);
  489. TextDrawShowForPlayer(playerid, AGamingTD[44]);
  490. TextDrawColor(AGamingTD[45], 0x8700FFFF);
  491. TextDrawShowForPlayer(playerid, AGamingTD[45]);
  492. TextDrawColor(AGamingTD[46], 0x8700FFFF);
  493. TextDrawShowForPlayer(playerid, AGamingTD[46]);
  494. TextDrawColor(AGamingTD[47], 0x8700FFFF);
  495. TextDrawShowForPlayer(playerid, AGamingTD[47]);
  496. TextDrawColor(AGamingTD[48], 0x8700FFFF);
  497. TextDrawShowForPlayer(playerid, AGamingTD[48]);
  498. TextDrawColor(AGamingTD[49], 0x8700FFFF);
  499. TextDrawShowForPlayer(playerid, AGamingTD[49]);
  500. TextDrawColor(AGamingTD[50], 0x8700FFFF);
  501. TextDrawShowForPlayer(playerid, AGamingTD[50]);
  502. TextDrawColor(AGamingTD[52], 0x8700FFFF);
  503. TextDrawShowForPlayer(playerid, AGamingTD[52]);
  504. TextDrawColor(AGamingTD[54], 0x8700FFFF);
  505. TextDrawShowForPlayer(playerid, AGamingTD[54]);
  506. TextDrawColor(AGamingTD[55], 0x8700FFFF);
  507. TextDrawShowForPlayer(playerid, AGamingTD[55]);
  508. TextDrawColor(AGamingTD[58], 0x8700FFFF);
  509. TextDrawShowForPlayer(playerid, AGamingTD[58]);
  510. TextDrawColor(AGamingTD[60], 0x8700FFFF);
  511. TextDrawShowForPlayer(playerid, AGamingTD[60]);
  512. TextDrawColor(AGamingTD[61], 0x8700FFFF);
  513. TextDrawShowForPlayer(playerid, AGamingTD[61]);
  514. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  515. }
  516. if(strcmp(colortd, "ORANGE", true) == 0)
  517. {
  518. TextDrawColor(AGamingTD[0], 0xFF4500FF);
  519. TextDrawShowForPlayer(playerid, AGamingTD[0]);
  520. TextDrawColor(AGamingTD[2], 0xFF4500FF);
  521. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  522. TextDrawColor(AGamingTD[3], 0xFF4500FF);
  523. TextDrawShowForPlayer(playerid, AGamingTD[3]);
  524. TextDrawColor(AGamingTD[4], 0xFF4500FF);
  525. TextDrawShowForPlayer(playerid, AGamingTD[4]);
  526. TextDrawColor(AGamingTD[6], 0xFF4500FF);
  527. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  528. TextDrawColor(AGamingTD[8], 0xFF4500FF);
  529. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  530. TextDrawColor(AGamingTD[9], 0xFF4500FF);
  531. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  532. TextDrawColor(AGamingTD[10], 0xFF4500FF);
  533. TextDrawShowForPlayer(playerid, AGamingTD[10]);
  534. TextDrawColor(AGamingTD[11], 0xFF4500FF);
  535. TextDrawShowForPlayer(playerid, AGamingTD[11]);
  536. TextDrawColor(AGamingTD[12], 0xFF4500FF);
  537. TextDrawShowForPlayer(playerid, AGamingTD[12]);
  538. TextDrawColor(AGamingTD[13], 0xFF4500FF);
  539. TextDrawShowForPlayer(playerid, AGamingTD[13]);
  540. TextDrawColor(AGamingTD[14], 0xFF4500FF);
  541. TextDrawShowForPlayer(playerid, AGamingTD[14]);
  542. TextDrawColor(AGamingTD[18], 0xFF4500FF);
  543. TextDrawShowForPlayer(playerid, AGamingTD[18]);
  544. TextDrawColor(AGamingTD[19], 0xFF4500FF);
  545. TextDrawShowForPlayer(playerid, AGamingTD[19]);
  546. TextDrawColor(AGamingTD[20], 0xFF4500FF);
  547. TextDrawShowForPlayer(playerid, AGamingTD[20]);
  548. TextDrawColor(AGamingTD[21], 0xFF4500FF);
  549. TextDrawShowForPlayer(playerid, AGamingTD[21]);
  550. TextDrawColor(AGamingTD[22], 0xFF4500FF);
  551. TextDrawShowForPlayer(playerid, AGamingTD[22]);
  552. TextDrawColor(AGamingTD[23], 0xFF4500FF);
  553. TextDrawShowForPlayer(playerid, AGamingTD[23]);
  554. TextDrawColor(AGamingTD[24], 0xFF4500FF);
  555. TextDrawShowForPlayer(playerid, AGamingTD[24]);
  556. TextDrawColor(AGamingTD[25], 0xFF4500FF);
  557. TextDrawShowForPlayer(playerid, AGamingTD[25]);
  558. TextDrawColor(AGamingTD[26], 0xFF4500FF);
  559. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  560. TextDrawColor(AGamingTD[27], 0xFF4500FF);
  561. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  562. TextDrawColor(AGamingTD[28], 0xFF4500FF);
  563. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  564. TextDrawColor(AGamingTD[29], 0xFF4500FF);
  565. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  566. TextDrawColor(AGamingTD[30], 0xFF4500FF);
  567. TextDrawShowForPlayer(playerid, AGamingTD[30]);
  568. TextDrawColor(AGamingTD[31], 0xFF4500FF);
  569. TextDrawShowForPlayer(playerid, AGamingTD[31]);
  570. TextDrawColor(AGamingTD[32], 0xFF4500FF);
  571. TextDrawShowForPlayer(playerid, AGamingTD[32]);
  572. TextDrawColor(AGamingTD[34], 0xFF4500FF);
  573. TextDrawShowForPlayer(playerid, AGamingTD[34]);
  574. TextDrawColor(AGamingTD[35], 0xFF4500FF);
  575. TextDrawShowForPlayer(playerid, AGamingTD[35]);
  576. TextDrawColor(AGamingTD[37], 0xFF4500FF);
  577. TextDrawShowForPlayer(playerid, AGamingTD[37]);
  578. TextDrawColor(AGamingTD[38], 0xFF4500FF);
  579. TextDrawShowForPlayer(playerid, AGamingTD[38]);
  580. TextDrawColor(AGamingTD[39], 0xFF4500FF);
  581. TextDrawShowForPlayer(playerid, AGamingTD[39]);
  582. TextDrawColor(AGamingTD[40], 0xFF4500FF);
  583. TextDrawShowForPlayer(playerid, AGamingTD[40]);
  584. TextDrawColor(AGamingTD[41], 0xFF4500FF);
  585. TextDrawShowForPlayer(playerid, AGamingTD[41]);
  586. TextDrawColor(AGamingTD[42], 0xFF4500FF);
  587. TextDrawShowForPlayer(playerid, AGamingTD[42]);
  588. TextDrawColor(AGamingTD[43], 0xFF4500FF);
  589. TextDrawShowForPlayer(playerid, AGamingTD[43]);
  590. TextDrawColor(AGamingTD[44], 0xFF4500FF);
  591. TextDrawShowForPlayer(playerid, AGamingTD[44]);
  592. TextDrawColor(AGamingTD[45], 0xFF4500FF);
  593. TextDrawShowForPlayer(playerid, AGamingTD[45]);
  594. TextDrawColor(AGamingTD[46], 0xFF4500FF);
  595. TextDrawShowForPlayer(playerid, AGamingTD[46]);
  596. TextDrawColor(AGamingTD[47], 0xFF4500FF);
  597. TextDrawShowForPlayer(playerid, AGamingTD[47]);
  598. TextDrawColor(AGamingTD[48], 0xFF4500FF);
  599. TextDrawShowForPlayer(playerid, AGamingTD[48]);
  600. TextDrawColor(AGamingTD[49], 0xFF4500FF);
  601. TextDrawShowForPlayer(playerid, AGamingTD[49]);
  602. TextDrawColor(AGamingTD[50], 0xFF4500FF);
  603. TextDrawShowForPlayer(playerid, AGamingTD[50]);
  604. TextDrawColor(AGamingTD[52], 0xFF4500FF);
  605. TextDrawShowForPlayer(playerid, AGamingTD[52]);
  606. TextDrawColor(AGamingTD[54], 0xFF4500FF);
  607. TextDrawShowForPlayer(playerid, AGamingTD[54]);
  608. TextDrawColor(AGamingTD[55], 0xFF4500FF);
  609. TextDrawShowForPlayer(playerid, AGamingTD[55]);
  610. TextDrawColor(AGamingTD[58], 0xFF4500FF);
  611. TextDrawShowForPlayer(playerid, AGamingTD[58]);
  612. TextDrawColor(AGamingTD[60], 0xFF4500FF);
  613. TextDrawShowForPlayer(playerid, AGamingTD[60]);
  614. TextDrawColor(AGamingTD[61], 0xFF4500FF);
  615. TextDrawShowForPlayer(playerid, AGamingTD[61]);
  616. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  617. }
  618. if(strcmp(colortd, "DEFAULT", true) == 0)
  619. {
  620. TextDrawColor(AGamingTD[1], 255);
  621. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  622. TextDrawColor(AGamingTD[2], 226951167);
  623. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  624. TextDrawColor(AGamingTD[6], 226951167);
  625. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  626. TextDrawColor(AGamingTD[7], 255);
  627. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  628. TextDrawColor(AGamingTD[8], 226951167);
  629. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  630. TextDrawColor(AGamingTD[9], 226951167);
  631. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  632. TextDrawColor(AGamingTD[15], 255);
  633. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  634. TextDrawColor(AGamingTD[26], 226951167);
  635. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  636. TextDrawColor(AGamingTD[27], 226951167);
  637. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  638. TextDrawColor(AGamingTD[28], 226951167);
  639. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  640. TextDrawColor(AGamingTD[29], 226951167);
  641. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  642. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  643. }
  644. else return SCM(playerid, -1, "Uneli ste pogresno ime boje!");
  645. return 1;
  646. }
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