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- #maskinen
- every 2 second:
- loop all players:
- if loop-player has permission "chef.sk":
- if inventory name of current inventory of loop-player contains "Maskine":
- add {penge.upgrade.%loop-player%}*{upgrades.%loop-player%} to loop-player's balance
- #Upgrade
- command /upgrade1:
- trigger:
- if player has permission "chef.sk":
- if player's balance is greater or equal to {pris.upgrade.%player%}:
- remove {pris.upgrade.%player%} from player's balance
- add 1 to {upgrades.%player%}
- wait 3 ticks
- add {pris.upgrade.%player%} to {pris.upgrade.%player%}
- message "Du opgraderde din maskine"
- else:
- message "du har ikke nok penge"
- #bare lige noget
- on join:
- if {penge.upgrade.%player%} is not set:
- set {penge.upgrade.%player%} to 1
- if {upgrades.%player%} is not set:
- set {upgrades.%player%} to 1
- if {pris.upgrade.%player%} is not set:
- set {pris.upgrade.%player%} to 50000
- command /resetmaskine:
- trigger:
- set {penge.upgrade.%player%} to 1
- set {upgrades.%player%} to 1
- set {pris.upgrade.%player%} to 50000
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