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- float gravity = .3;
- sf::Event event;
- while (window.isOpen())
- {
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- window.close();
- if (event.type == sf::Event::KeyPressed)
- {
- if (event.key.code == sf::Keyboard::Space)
- {
- velocity.y = -8;
- }
- if (event.key.code == sf::Keyboard::Right)
- {
- velocity.x = 3;
- }
- else if (event.key.code == sf::Keyboard::Left)
- {
- velocity.x = -3;
- }
- }
- }
- if (player.getPosition().y >= height / 2)
- {
- player.setPosition(player.getPosition().x, height / 2);
- }
- else
- {
- velocity.y += gravity;
- }
- window.clear(sf::Color::White); //Clear
- player.move(velocity);
- window.draw(player);
- window.display(); //Display
- }
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