JKMODz

HyperDrive v3.3.5.4 Config.yml

Apr 27th, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7.  
  8. Converters:
  9. # This toggles the essentials warp converter on startup. #
  10. Essentials Warp Converter: false
  11. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  12. Convert Warps In Current Plugins Folder: true
  13. # In order for this to work please add the file path to your Essentials Warp folder. #
  14. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  15. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  16. Essentials Warp Folder: ''
  17. # Should HyperDrive delete the essentials warp after it converts it? #
  18. Delete Essentials Warps: true
  19. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  20. Convert Delay: 5
  21. # How should the icons of these newly converted warps look? #
  22. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  23. # you must have admin access ingame and edit them within the menu they are located in.) #
  24. Icons:
  25. # What status should these newly converted warp take as? #
  26. # Current Statuses: [Public, Server, Private] #
  27. Status: 'Server'
  28.  
  29. Options:
  30. # What warps should be displayed when a player types /warp,warps,w list? #
  31. # (If it is none of these types you will be defaulted to type 0) #
  32. # (Remeber admins will see all warp at all times) #
  33. # Type 0 = shows only warps the player owns. #
  34. # Type 1 = Shows all the warps the player has access to. #
  35. # Type 2 = Shows only server warps. #
  36. Listing Type: 0
  37. # How long should the player have to wait in between page refreshs? (In Seconds) #
  38. # (This is to keep players from spamming the refresh button in menus.) #
  39. Refresh Cooldown: 3
  40. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  41. # (This is to keep players from spamming the view more button in menus.) #
  42. View More Cooldown: 3
  43. # How long should the player have to wait in between warps? (In Seconds) #
  44. Warp Cooldown: 15
  45. # How long should the player have to wait before actually teleporting? (In Seconds) #
  46. Warp Delay: 5
  47. # Should moving interrupt the player's teleportation? #
  48. Warp Movment Cancel: true
  49. # How many warps should a player be able to own by default? #
  50. Default Max Warps: 2
  51. Group Warping:
  52. # Should group warping be allowed? #
  53. Use Group Warping: true
  54. # What action should be performed to edit a warp? #
  55. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  56. Action: 'RIGHT_CLICK'
  57. # How should the action's format look in the lore? #
  58. Action Format: '&a[%action% To Group Warp]'
  59. # How many players can be teleported with the sender in a group warp? #
  60. Max Players: 3
  61. # When the owner invites a player to a group how long should the request time be in seocnds? #
  62. Request Time: 15
  63. Titles:
  64. # How should the delay title look? #
  65. Delay:
  66. # Should the delay message be a title or a basic chat message? #
  67. # (True = Title/False = Chat Message) #
  68. Use Title: true
  69. # What should the main title look like? #
  70. # (You may use the placeholder %time% in both the title and subtitle) #
  71. Title: '&eTeleport Commencing In...'
  72. # What should the subtitle look like? #
  73. # (You may use the placeholder %time% in both the title and subtitle) #
  74. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  75. # How long should the fade in be in seconds? #
  76. FadeIn: 1
  77. # How long should the display time in be in seconds? #
  78. Display Time: 3
  79. # How long should the fade out be in seconds? #
  80. FadeOut: 1
  81. # How should the warp title look? #
  82. Warp:
  83. # Should the warp message be a title or a basic chat message? #
  84. # (True = Title/False = Chat Message) #
  85. Use Title: true
  86. # What should the main title look like? #
  87. # (You may use the placeholder %time% in both the title and subtitle) #
  88. Title: '&eYou have been teleported'
  89. # What should the subtitle look like? #
  90. # (You may use the placeholder %time% in both the title and subtitle) #
  91. SubTitle: '&eto the &a%warp% &eWarp'
  92. # How long should the fade in be in seconds? #
  93. FadeIn: 1
  94. # How long should the display time in be in seconds? #
  95. Display Time: 3
  96. # How long should the fade out be in seconds? #
  97. FadeOut: 1
  98. # How should the cooldown title look? #
  99. Cooldown:
  100. # Should the cooldown message be a title or a basic chat message? #
  101. # (True = Title/False = Chat Message) #
  102. Use Title: true
  103. # What should the main title look like? #
  104. # (You may use the placeholder %time% in both the title and subtitle) #
  105. Title: '&cYou may not teleport'
  106. # What should the subtitle look like? #
  107. # (You may use the placeholder %time% in both the title and subtitle) #
  108. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  109. # How long should the fade in be in seconds? #
  110. FadeIn: 1
  111. # How long should the display time in be in seconds? #
  112. Display Time: 3
  113. # How long should the fade out be in seconds? #
  114. FadeOut: 1
  115. Icons:
  116. # Should menu warp icons contain line borders in the lore? #
  117. Use Lines: true
  118. # How should the lines look? #
  119. Line: '*-------------------------------------------*'
  120. # What color should these lines be? #
  121. Line Colors: '&e&m'
  122. # How should the action error format look? #
  123. # (This is used when a action can't be found in the config) #
  124. Action Error: '&c[Invalid Action]'
  125. # What should the default name color be of each warp icon? #
  126. Default Name Color: '&6'
  127. # What should the default description color be of each warp icon? #
  128. Default Description Color: '&7'
  129. # What should the default description be of each warp icon? #
  130. Default Description: 'You can change this description in the edit warps menu!'
  131. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  132. Default Enchanted: false
  133. # What should the default id be of each warp icon? #
  134. Default Id: 2
  135. # What should the default durability be of each warp icon? #
  136. Default Durability: 0
  137. # What should the default amount be of each warp icon? #
  138. Default Amount: 1
  139. # Should HyperDrive show the warp's coorinates in the lore? #
  140. Show Coords: true
  141. # Should HyperDrive show the warp's owners in the lore? #
  142. Show Owners: true
  143. # Should HyperDrive show the warp's creation date in the lore? #
  144. Show Creation Date: true
  145. # What color should the warp's coorinates option be? #
  146. Coords Option Color: '&e'
  147. # What color should the warp's coorinates value be? #
  148. Coords Value Color: '&6'
  149. # How should the owners format look in the lore? #
  150. Owners Format: '&7Owners: %owners%'
  151. # What color should the warp's creation date be? #
  152. Creation Date Color: '&a'
  153. # How should the price format look in the lore? #
  154. Price Format: '&7Price: &a$%amount%'
  155. # If the player has purchased this for his warp's icon this will be displayed. #
  156. Enchanted Status Active: '&7Status: &aACTIVE'
  157. # If the player has not purchased this for his warp's icon this will be displayed. #
  158. Enchanted Status InActive: '&7Status: &cINACTIVE'
  159. # What action should be performed to edit a warp? #
  160. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  161. Edit Action: 'SHIFT_CLICK'
  162. # How should the action's format look in the lore? #
  163. Edit Action Format: '&a[%action% To Edit]'
  164. # What action should be performed to cancel a warp in the warp shop? #
  165. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  166. Cancel Action: 'RIGHT_CLICK'
  167. # How should the action's format look in the lore? #
  168. Cancel Action Format: '&a[%action% To Cancel]'
  169. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  170. Cancel Revert Status: 'Public'
  171. # What action should be performed to buy a warp from the warp shop? #
  172. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  173. Buy Action: 'LEFT_CLICK'
  174. # How should the action's format look in the lore? #
  175. Buy Action Format: '&a[%action% To Buy]'
  176. Admin:
  177. # What action should be performed to edit a warp as a admin? (requires permission) #
  178. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  179. Edit Action: 'SHIFT_CLICK'
  180. # How should the action's format look in the lore? #
  181. Edit Action Format: '&c[%action% To Edit]'
  182. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  183. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  184. Cancel Action: 'RIGHT_CLICK'
  185. # How should the action's format look in the lore? #
  186. Cancel Action Format: '&c[%action% To Cancel]'
  187. Chat:
  188. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  189. Exit Text: 'Cancel'
  190. Filter:
  191. # What should the filtered word be replaced with? #
  192. Symbol: '*'
  193. # What should be filtered out of a warp name? #
  194. Name Filter:
  195. - 'fuck'
  196. - 'shit'
  197. - '!'
  198. - '.'
  199. - '?'
  200. # What should be filtered out of a warp's description? #
  201. Description Filter:
  202. - 'fuck'
  203. - 'shit'
  204. # What ids should be banned from being used as a warp icon? #
  205. Id Filter:
  206. - 0
  207. - 11
  208. - 10
  209. Sounds:
  210. # Sound after teleporting. #
  211. Warp:
  212. Enabled: true
  213. # What sound should be played? #
  214. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  215. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  216. # These values modify the sound's volume. #
  217. Pitch: 1
  218. Volume: 1
  219. # Sound when clicking in the menus. #
  220. Menu:
  221. Enabled: true
  222. # What sound should be played? #
  223. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  224. Sound: 'BLOCK_NOTE_PLING'
  225. # These values modify the sound's volume. #
  226. Pitch: 1
  227. volume: 1
  228. Animation:
  229. # Animation/Effect while teleport is commencing. #
  230. Delay:
  231. Enabled: true
  232. # What particle animation template would you like to use? #
  233. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  234. Type: 1
  235. # What should it's radius be? #
  236. Radius: 0.4
  237. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  238. Ratio: 16
  239. # How many particles should be displayed per tick? #
  240. Amount: 1
  241. # How long should this animation last in seconds? #
  242. Duration: 5
  243. # What should this animation's height be? #
  244. # (Only works with type 2) #
  245. Height: 2
  246. # What Particle would you like this animation to be made up of? #
  247. # (Type /hd particles in console or in-game to view a list of particles.) #
  248. Particle: 'CLOUD'
  249. # Animation/Effect after teleporting. #
  250. Warp:
  251. Enabled: true
  252. # What particle animation template would you like to use? #
  253. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  254. Type: 0
  255. # What should it's radius be? #
  256. Radius: 1.5
  257. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  258. Ratio: 12
  259. # How many particles should be displayed per tick? #
  260. Amount: 1
  261. # How long should this animation last in seconds? #
  262. Duration: 0.5
  263. # What should this animation's height be? #
  264. # (Only works with type 2) #
  265. Height: 2
  266. # What Particle would you like this animation to be made up of? #
  267. # (Type /hd particles in console or in-game to view a list of particles.) #
  268. Particle: 'SPELL_WITCH'
  269. # Animation/Effect while teleport is commencing for a group warp. #
  270. Group Warp Delay:
  271. Enabled: true
  272. # What particle animation template would you like to use? #
  273. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  274. Type: 4
  275. # What should it's radius be? #
  276. Radius: 5
  277. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  278. Ratio: 16
  279. # How many particles should be displayed per tick? #
  280. Amount: 1
  281. # How long should this animation last in seconds? #
  282. Duration: 5
  283. # What should this animation's height be? #
  284. # (Only works with type 2) #
  285. Height: 2
  286. # What Particle would you like this animation to be made up of? #
  287. # (Type /hd particles in console or in-game to view a list of particles.) #
  288. Particle: 'CLOUD'
  289. # Animation/Effect after a group warp teleport. #
  290. Group Warp:
  291. Enabled: true
  292. # What particle animation template would you like to use? #
  293. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  294. Type: 0
  295. # What should it's radius be? #
  296. Radius: 3
  297. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  298. Ratio: 12
  299. # How many particles should be displayed per tick? #
  300. Amount: 1
  301. # How long should this animation last in seconds? #
  302. Duration: 0.5
  303. # What should this animation's height be? #
  304. # (Only works with type 2) #
  305. Height: 2
  306. # What Particle would you like this animation to be made up of? #
  307. # (Type /hd particles in console or in-game to view a list of particles.) #
  308. Particle: 'SPELL_WITCH'
  309. Prices:
  310. Use Economy: true
  311. # These are all of your prices for each action that a player can do. #
  312. Max Sell Price: 1000000
  313. Min Sell Price: 0
  314. Sell Fee: 50
  315. Create Warp: 150
  316. Delete Warp: 100
  317. Change Name: 80
  318. Change Id: 50
  319. Enchanted Price: 200
  320. Change Description: 100
  321. Change Description Color: 50
  322. Change Name Color: 50
  323. Change Amount: 35
  324. Change Status: 100
  325. Add Owner: 150
  326. Remove Owner: 150
  327. Give Ownership: 200
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