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- #debug 10
- var storage haversack
- var buy large chest
- var container chest
- var trash basket
- Start:
- Buy.Chest:
- put buy %buy
- waitforre ^You decide to purchase the chest
- Open.Chest:
- put open my %container
- waitforre ^The large chest feels momentarily heavier as you open it.
- Coins:
- put get coin
- matchre Coins ^You pick up
- matchre Gems ^What were you|^I could not find
- matchwait
- Gems:
- put fill my pouch with my %container
- waitforre ^You open your
- Materials:
- put inv my %container
- matchre Nugget nugget
- matchre Lump lump
- matchre Fragment fragment
- matchre Shard shard
- matchre Tear tear
- matchre Bar bar
- matchre Drop.That.Sack ^There's nothing inside
- matchre Store.That.Sack INVENTORY HELP
- matchwait
- ##################
- ##### Metals #####
- ##################
- Shard:
- var get shard
- goto Get
- Lump:
- var get lump
- goto Get
- Fragment:
- var get fragment
- goto Get
- Nugget:
- var get nugget
- goto Get
- Bar:
- var get bar
- goto Get
- Tear:
- var get tear
- goto Get
- ##########################
- Get:
- put get my %get from my %container
- pause .5
- if ("$lefthand" != "Empty") then put #echo >Log Green *Earned a $lefthand
- pause .1
- put put my %get in %storage
- pause .5
- goto Materials
- Store.That.Sack:
- put put sack in my %storage
- pause .5
- put stow my %container
- pause .5
- goto Start
- Drop.That.Sack:
- pause .5
- put put my %container in %trash
- pause .5
- if ("$lefthand" != "Empty") then put stow left
- pause .2
- if ("$righthand" != "Empty") then put stow
- goto Start
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