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Atlas Rises

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Aug 18th, 2017
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  1. No Man’s Sky Atlas Rises v1.3 patch notes
  2. GENERATION
  3.  
  4. Increased variety in weather, planet and structure names
  5. More base building parts have unique names
  6. Prevented trees spawning on sheer cliffs
  7. Improved object placement on slopes
  8. Improved grass placement and density
  9. Changed the default starting ship model
  10. Regenerated galaxy to remove differences between survival, normal and creative game modes
  11. Improved building distribution
  12. Increased distribution of heridium deposits
  13. Improved generation of beaches along shorelines
  14. Repositioned player bases to accommodate generation changes
  15.  
  16. EXPLORATION
  17.  
  18. Improved balance of hazards between planets
  19. Improved settings for hazard damage and strength
  20. Reduce cave hazard recharge times
  21. Added Shielding Shard to the starting player inventory
  22. Limited the depth at which buildings can spawn underwater
  23.  
  24. GAMEPLAY
  25.  
  26. More tech available in tech shops
  27. Balanced tech shop standing requirements
  28. Standing lights have a proper name when you interact with them
  29. Increased robustness of systems for locating buildings
  30. Increased number and types of objects which can be scanned
  31. Increased information available about scanned foliage and creatures
  32. Improved planet resource lists
  33. Craftable products now sorted by most recent use
  34. Improved differentiation of weapons
  35. Fixed pinning product recipes and technology guides
  36. Continued story unlocked through abandoned buildings
  37. Added interactions and dialogue options for many structures and characters
  38. Overhauled secondary character interactions
  39. Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.
  40.  
  41. TRADE AND FARMING
  42.  
  43. Alloys, farm products and new gas products now form separate branches of a larger craft tree
  44. Added new valuable higher tier craft products
  45. Added new harvester to harvest atmospheric gases
  46. Added new trade specific products
  47. Added new farmable “Star Bramble” plant
  48. Added larger 4 plant hydroponic tray
  49. Increased contrast between picked and unpicked resource plants to more easily tell them apart
  50. Balanced priced of alloys, farm products and gases
  51. Improved distributions of resources on planets
  52. Improved scan ranges for resources on planets
  53. Added scan markers on more smaller plutonium crystals to aid resource gathering
  54.  
  55. FREIGHTERS
  56.  
  57. Balanced freighter prices
  58. Fixed collision on freighter bridge
  59. Added freighter classes
  60. Added ability to warp in your freighter
  61. Fixed floating turrets on capital freighters
  62.  
  63. SPACE
  64.  
  65. Improved space heavy air
  66. Added requirement to scan planets in order to reveal their names
  67. Improved planet name display as you enter orbit
  68. Fix for massive carve radius when mining asteroids
  69.  
  70. GALACTIC MAP
  71.  
  72. Updated galactic map UI
  73. Improved galactic map controls
  74. Improved star names gathered in galaxy map flythrough
  75. Improved distribution of different coloured stars
  76. Added interstellar scan events
  77.  
  78. STARSHIPS
  79.  
  80. Added ability to summon your ship from the quick menu
  81. Refined ship reticules
  82. Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  83. Added new ship technology
  84. Balanced space combat
  85. Balanced ship weapons and technology
  86. Updated ship weapon projectile effects
  87. Updated ship hit direction markers
  88. Improved flare graphics on ships
  89. Improved loot containers dropped by AI ships
  90. Improved effects on damaged AI ships
  91. Balanced crashed ships broken slots and repair costs
  92. Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  93. Updated design of Atlas pass icons
  94. Added ability to look around the cockpit when landed
  95. Allowed player to remain in ship cockpit after landing
  96. Improved spawning and distribution of AI ships
  97. Improved ship altimeter
  98. Added in-ship communicator
  99. Added button prompt for ship zoom
  100. Fixed a bug where your ship could become invisible by visiting the galactic map
  101. Improved Pirate systems including the ability to negotiate or call in support
  102. Added low flight mode
  103. Improved landing code
  104.  
  105. UI
  106.  
  107. Divided options menu into several pages
  108. Revised Journey page
  109. New Gek, Korvax and Vy’keen medals
  110. New medals for the merchant, mercenary and explorer guilds
  111. Revised log page
  112. Fixed animation on markers as they are removed
  113. Improved binocular UI
  114. Updated journey milestone icons
  115. Overhauled discovery log
  116. Added cardinal directions to compass
  117. Added distance markers to compass
  118. Fix for “redeem content” showing twice on Steam menu
  119. New trade and product icons
  120. Revised combat ship markers
  121. Improved ship tracking arrows when flying away from targets
  122. Overhauled conversation interface
  123.  
  124. GRAPHICS
  125.  
  126. Improved HBAO filtering around edges
  127. Improved TAA handling of grass blade edges
  128. Introduced depth of field effect during interactions
  129. Added LOD meshes and imposters to various props
  130. Fixed texturing on the buildable door
  131. Reduced HBAO shimmer
  132. Reduced shadow acne
  133. Fixed artifacts with imposter shadows
  134. Improved double-sided normals for foliage
  135. Improved terrain texturing and texture blending
  136. Improved grass colour blending and integration with terrain
  137. Improved grass and leaf materials
  138. Improved colour palettes across several biomes
  139. Improved planet night skies
  140. Fixed z-fighting on small glowing plants
  141. Various graphics optimisations and fixes
  142. Visual improvements to Atlas stations
  143. Replaced all terrain textures with higher detail and quality variants
  144. Added new higher detail foliage variants to several biomes
  145. Upgraded textures on several cave props
  146.  
  147. AUDIO
  148.  
  149. Four new sets of soundscapes by 65 Days of Static
  150. Reworked space combat audio
  151. Reworked space explosions
  152. Added new ship weapon sounds
  153. Added weird biome soundscape
  154. Added new music and sound effects for story mode
  155. Lots of new UI sounds
  156. Minor mix changes and optimisations
  157.  
  158. LANGUAGE
  159.  
  160. Various minor language fixes and improvements
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