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- # Discord -> Minecraft message
- #
- # DiscordToMinecraftChatMessageFormat: the format used when sending messages from Discord to Minecraft
- # DiscordToMinecraftChatMessageFormatNoRole: the format used when sending messages from Discord to Minecraft when the person doesn't have any roles
- #
- # Available placeholders:
- # %allroles%: all of the person's roles combined with DiscordToMinecraftAllRolesSeparator between them all
- # example: Owner | Developer | Boss man
- # %message%: message content
- # example: Hello!
- # %toprole%: person's highest ranking role
- # example: Owner
- # %toprolecolor%: approximate color of person's highest ranking role, definitions for this at DiscordChatChannelColorTranslations in config.yml
- # example: &4
- # %username%: person's name on Discord or their nickname if one is set
- # example: Notch
- # %channelname%: name of the channel that the message is coming from
- # example: server-chat
- #
- # DiscordToMinecraftAllRolesSeparator: the separator used in between roles in %allroles%
- #
- DiscordToMinecraftChatMessageFormat: "&bDiscord &r| %toprolecolor% %username% » %message%"
- DiscordToMinecraftChatMessageFormatNoRole: "[&bDiscord&r] %username% » %message%"
- DiscordToMinecraftAllRolesSeparator: " | "
- # Minecraft -> Discord message
- #
- # MinecraftChatToDiscordMessageFormat: the format used when sending messages from Minecraft to Discord
- # MinecraftChatToDiscordMessageFormatNoPrimaryGroup: used in place of MinecraftChatToDiscordMessageFormat
- # when no primary group for the player was found
- #
- # Available placeholders:
- # %username%: raw player username
- # example: jeb_
- # %displayname%: display name from things like nicknames
- # example: BigBossManJeb
- # %message%: message content
- # example: Hello!
- # %primarygroup%: the name of the user's primary group
- # %world%: name of world player is in
- # example: world
- # %worldalias%: alias of world player is in via Multiverse-Core
- # example: Mainland
- # %date%: current date & time
- # example: Sun Jan 1 15:30:45 PDT 2017
- # %channelname%: the name of the channel that the message was sent in, if the message was sent in a channel at all
- # example: Global
- # PlaceholderAPI placeholders are also supported
- #
- MinecraftChatToDiscordMessageFormat: "**%primarygroup%** %displayname% » %message%"
- MinecraftChatToDiscordMessageFormatNoPrimaryGroup: "%displayname% » %message%"
- # Chat channel plugin message
- # This is a special message that's only used when a supported chat channel plugin is hooked
- # It modifies what the message would be like in-game to include information related to the channel the message is from
- #
- # Available placeholders:
- # %channelcolor%: the color character corresponding to the channel
- # example: messages from the channel are in red, this would replace with the red color
- # %channelname%: the literal name of the channel, usually the name only the server sees internally
- # example: staff
- # %channelnickname%: the formal nickname of the channel, usually the name of the channel that players see
- # example: Staff
- # %message%: the message after processing through DiscordToMinecraftChatMessageFormat / DiscordToMinecraftChatMessageFormatNoRole
- # example: jeb_ > Hello from the server!
- #
- ChatChannelHookMessageFormat: "%channelcolor%[%channelnickname%]&r %message%"
- # Discord console channel message
- # This is the format used when sending a line from the console to the console channel, if enabled
- #
- # Available placeholders:
- # %date%: current date & time
- # example: Sun Jan 1 15:30:45 PDT 2017
- # %level%: message severity level
- # example: INFO, WARN, ERROR
- # %line%: line from the console
- # example: [DiscordSRV] Enabling DiscordSRV vX.Y
- #
- DiscordConsoleChannelFormat: "[%date% %level%] %line%"
- # Discord chat channel !c command error message
- # Used when an error occurs with permissions for the player to run the command, not an error running the command itself
- # This is sent as a PM to the user
- #
- # Available placeholders:
- # %user%: the name of the user that tried running the command
- # example: Notch
- # %error%: the reason for the error
- # example: no permission
- #
- DiscordChatChannelConsoleCommandNotifyErrorsFormat: "**%user%**, you tried running a command. Unfortunately, there was an error: %error%"
- # Discord chat channel player list command
- # Messages used for when someone runs the playerlist command in a chat channel
- #
- # DiscordChatChannelListCommandFormatOnlinePlayers: the message at the beginning of the list, before all of the player names
- # DiscordChatChannelListCommandFormatNoOnlinePlayers: used instead for when no players are online
- # DiscordChatChannelListCommandPlayerFormat: the format of how each player should appear in the list
- # Available placeholders:
- # %username%: raw player username
- # %displayname%: display name from things like nicknames
- # %primarygroup%: the name of the user's primary group
- # %world%: name of world player is in
- # %worldalias%: alias of world player is in via Multiverse-Core
- # DiscordChatChannelListCommandAllPlayersSeparator: the separator used in between players
- #
- DiscordChatChannelListCommandFormatOnlinePlayers: "**Online players (%playercount%):**"
- DiscordChatChannelListCommandFormatNoOnlinePlayers: "**No online players**"
- DiscordChatChannelListCommandPlayerFormat: "%displayname%"
- DiscordChatChannelListCommandAllPlayersSeparator: ", "
- # Minecraft -> Discord player join/leave messages
- #
- # Available placeholders:
- # %message%: join message as seen in-game
- # %displayname%: display name from things like nicknames
- # %username%: raw player username
- # %date%: current date & time
- # PlaceholderAPI placeholders are also supported
- #
- MinecraftPlayerJoinMessageFormat: ":heavy_plus_sign: **%displayname% joined the server**"
- MinecraftPlayerFirstJoinMessageFormat: ":tada: **%displayname% joined the server for the first time**"
- MinecraftPlayerLeaveMessageFormat: ":heavy_minus_sign: **%displayname% left the server**"
- # Minecraft -> Discord player death messages
- #
- # Available placeholders:
- # %displayname%: display name from things like nicknames
- # %username%: raw player username
- # %deathmessage%: raw death message
- # %world%: the name of the world the user died in
- # %date%: current date & time
- # PlaceholderAPI placeholders are also supported
- #
- MinecraftPlayerDeathMessageFormat: ""
- # Minecraft -> Discord achievement messages
- #
- # Available placeholders:
- # %achievement%: message content
- # %displayname%: display name from things like nicknames
- # %username%: raw player username
- # %world%: the name of the world the user is in
- # %date%: current date & time
- # PlaceholderAPI placeholders are also supported
- #
- MinecraftPlayerAchievementMessagesFormat: ""
- # Channel topic updater messages
- # This is all the stuff related to automatically updating the chat or console channel's topics with server information
- #
- # ChannelTopicUpdater______ChannelTopicFormat: message to set the channel's topic to every X seconds
- # ChannelTopicUpdater______ChannelTopicAtShutdownFormat: message to set the channel's topic when the server shuts down
- #
- # Available placeholders:
- # %playercount%: current player count
- # %playermax%: maximum player count
- # %date%: current date
- # %totalplayers%: total amount of players to ever join the main world
- # %uptimemins%: amount of minutes since DiscordSRV has started
- # %uptimehours%: amount of hours since DiscordSRV has started
- # %motd%: motto of the day of the server
- # %serverversion%: server version such as Spigot-1.9
- # %freememory%: free memory of the JVM in MB
- # %usedmemory%: used memory of the JVM in MB
- # %totalmemory%: total memory of the JVM in MB
- # %maxmemory%: max memory of the JVM in MB
- # %freememorygb%: free memory of the JVM in GB
- # %usedmemorygb%: used memory of the JVM in GB
- # %totalmemorygb%: total memory of the JVM in GB
- # %maxmemorygb%: max memory of the JVM in GB
- # %tps%: average TPS of the server
- #
- ChannelTopicUpdaterChatChannelTopicFormat: "%playercount%/%playermax% players online | %totalplayers% unique players ever joined | Server online for %uptimemins% minutes | Last update: %date%"
- ChannelTopicUpdaterConsoleChannelTopicFormat: "TPS: %tps% | Mem: %usedmemorygb%GB used/%freememorygb%GB free/%maxmemorygb%GB max | %serverversion%"
- ChannelTopicUpdaterChatChannelTopicAtServerShutdownFormat: "Server is offline | %totalplayers% unique players ever joined"
- ChannelTopicUpdaterConsoleChannelTopicAtServerShutdownFormat: "Server is offline | %serverversion%"
- # Discord command message
- # This is the message sent to players when they run "/discord". It's recommended to leave command syntax as a part of this
- #
- DiscordCommandFormat: "&bJoin us on Discord at http://discord.gg/changethisinmessages.yml. For command help, do \"/discord ?\""
- # Server startup/shutdown messages
- # DiscordChatChannelServerStartupMessage: message to be sent when server starts; leave blank to disable
- # DiscordChatChannelServerShutdownMessage: message to be sent when server shuts down; leave blank to disable
- #
- DiscordChatChannelServerStartupMessage: ":white_check_mark: **Server has started**"
- DiscordChatChannelServerShutdownMessage: ":octagonal_sign: **Server has stopped**"
- # Server watchdog message
- #
- # The watchdog constantly monitors the last time your server performed a game tick
- # If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
- #
- # ServerWatchdogMessage: the message to be sent the the main chat channel.
- # you can @mention users by using "<@USERID>", i.e. "<@12345678901234567890>"
- # you can @mention roles by using "<@&ROLEID>", i.e. "<@&12345678901234567890>"; see console when discordsrv loads for role ids
- # you can @mention the owner of the server by using "%guildowner%"
- # you can put the date and time of the crash in the message by using %date%
- #
- ServerWatchdogMessage: "`%date%` %guildowner%, the server room is on :fire::bangbang:"
- # Account link messages
- # These are messages used when accounts are linked
- #
- # Available placeholders:
- # CodeGenerated: %code%: the code generated for the player to link their account with
- # %botname%: the name of the bot on Discord
- # DiscordAccountLinked: %name%: the name of the Minecraft player that the user's Discord account was linked to
- # %uuid%: the uuid of the Minecraft player that the user's Discord account was linked to
- # MinecraftAccountLinked: %id%: the discord id of the Discord user that the user's Minecraft account was linked to
- # %username%: the discord name of the Discord user that the user's Minecraft account was linked to
- #
- CodeGenerated: "Your link code is %code%. PM the bot on Discord (%botname%) containing just this code as the message to link your accounts."
- DiscordAccountLinked: "Your Discord account has been linked to %name% (%uuid%)"
- MinecraftAccountLinked: "&bYour UUID has been linked to Discord user %username% (%id%)"
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