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- Except for the elemental choices, any given weapon listed here is also best in slot for damage.
- The elemental choices lose out to maxed out Kjarr weapons from Kulve Taroth. Sometimes by a little, sometimes a lot.
- Shooting for these if Safi is available while KT is not is perfectly understandable.
- You should compare to the KT list (https://pastebin.com/KiXEMUxh) to see which ones are only a bit better to know which ones you can just run Safi with.
- As there are NOT different versions of similar attribute weapons like there were with KT, I will simply list the secondary characteristic to look for.
- Meaning a given status, or an element. Also going to list my choice awakening setup for said weapon(s).
- The order for awakenings doesn't matter. Just get them in whatever order you feel you need them in.
- GS: Blast, and Sleep. It comes down to whether you prefer explosion procs or big wakeups.
- Sharpness-V, Sharpness-V, Attack-VI, Attack-V, Attack-V
- LS: Blast
- Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
- SnS: Blast, Poison (if target is 3-star weak), Sleep (if party has heavy wakeup hitter), Paralysis (if full party)
- Attack-VI, Attack-V, Attack-V, Sharpness-V, Sharpness-V
- DB: Get one of each element. Note: The KT Kjarr options are all better.
- Element-VI, Element-V, Element-V, Element-V, Element-V
- Hammer: Blast, and Sleep. Same as Greatsword.
- Attack-VI, Attack-V, Attack-V, Sharpness-V, Sharpness-V
- HH: Blast, and one of each element. Blast only beats Element here if the target's element zones are low (ex. Ruinerg).
- Blast: Attack-VI, Attack-V, Attack-V, Attack-V, Attack Melody-Any (Whichever songlist you want of the four.)
- Element: Element-VI, Element-V, Element-V, Element-V, Attack Melody-Any (Whichever songlist you want of the four.)
- Lance: Get one of each element.
- Teostra Essence, Attack-V, Attack-VI, Sharpness-V, Sharpness-V (For Safi+MT builds)
- Sharpness-V, Sharpness-V, Attack-V, Attack-V, Attack-VI (Otherwise.)
- GL: Paralysis (Normal), Blast (Wide), Any (Long)
- Norm: Sharpness-V, Zorah Essence, Attack-VI, Attack-V, Shelling Normal-II
- Wide: Sharpness-V, Zorah Essence, Attack-VI, Attack-V, Shelling Wide-II
- Long: Shelling Long-II, choose the rest based on what will give your build more slots and/or sharpness
- SA: Blast, also Para (but it requires a Safi+MT set to compete)
- Blast: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
- Para: Teostra Essence, Attack-VI, Attack-V, Attack-V, Attack-V (For Safi+MT builds)
- CB: For Impact CBs get Blast. For Element CBs, all but Ice. Note: The KT Kjarr elemental weapons are all better.
- Impact: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
- Impact: Attack-VI, Attack-V, Attack-V, Attack-V, Teostra Essence (for Safi+MT builds & Zorah builds)
- Element: Element-VI, Element-V, Element-V, Element-V, Element-V (for Safi 5 builds & TCE builds)
- Element: Element-VI, Element-V, Element-V, Element-V, Teostra Essence (for Safi+MT builds & SafiVelk builds)
- IG: Blast, and one of each element. Same as Hunting Horn. Element requires a Saft+MT build.
- Blast: Attack-VI, Attack-V, Attack-V, Sharpness-V, Sharpness-V
- Element: Teostra Essence, Attack-V, Attack-VI, Sharpness-V, Sharpness-V (For Safi+MT builds)
- LBG: Drakshot, Aquashot, Frostshot, Boltshot, Hellshot
- Drakshot: Normal Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V (For Rapid Fire Normal 2s)
- Aquashot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Recoil Suppressor (For Water shots)
- Frostshot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Ice shots)
- Boltshot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Thunder shots)
- Hellshot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Fire shots)
- Alternative Builds:
- Aquashot: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V (For Sticky 3 spam)
- Drakshot: Spread Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V (BiS Spread 3, but slow reload)
- Frostshot: Spread Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Spread 2, weaker than Drakshot and Garuga though)
- Aquashot: Pierce Capacity-III, Attack-V, Attack-V, Nargacuga Essence, Recoil Suppressor (BiS Pierce 3, but slow reload)
- Boltshot: Pierce Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Pierce 2, weaker than Aquashot though)
- HBG: Burstcannon (Spread), Snipecannon (Pierce), Rapidcannon (Normal)
- Burst: Spread Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V
- Snipe: Pierce Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V
- Rapid: Normal Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V
- Bow: Blast (requires Safi 5), and one of each element. Note: In some cases KT is better, see the KT list.
- Blast: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
- Element: Element-VI, Element-V, Element-V, Element-V, Element-V
- And we're done.
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