Systemeth

Safi Weapons of Worth

Jul 13th, 2020 (edited)
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  1. Except for the elemental choices, any given weapon listed here is also best in slot for damage.
  2. The elemental choices lose out to maxed out Kjarr weapons from Kulve Taroth. Sometimes by a little, sometimes a lot.
  3. Shooting for these if Safi is available while KT is not is perfectly understandable.
  4. You should compare to the KT list (https://pastebin.com/KiXEMUxh) to see which ones are only a bit better to know which ones you can just run Safi with.
  5.  
  6. As there are NOT different versions of similar attribute weapons like there were with KT, I will simply list the secondary characteristic to look for.
  7. Meaning a given status, or an element. Also going to list my choice awakening setup for said weapon(s).
  8. The order for awakenings doesn't matter. Just get them in whatever order you feel you need them in.
  9.  
  10. GS: Blast, and Sleep. It comes down to whether you prefer explosion procs or big wakeups.
  11. Sharpness-V, Sharpness-V, Attack-VI, Attack-V, Attack-V
  12.  
  13. LS: Blast
  14. Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
  15.  
  16. SnS: Blast, Poison (if target is 3-star weak), Sleep (if party has heavy wakeup hitter), Paralysis (if full party)
  17. Attack-VI, Attack-V, Attack-V, Sharpness-V, Sharpness-V
  18.  
  19. DB: Get one of each element. Note: The KT Kjarr options are all better.
  20. Element-VI, Element-V, Element-V, Element-V, Element-V
  21.  
  22. Hammer: Blast, and Sleep. Same as Greatsword.
  23. Attack-VI, Attack-V, Attack-V, Sharpness-V, Sharpness-V
  24.  
  25. HH: Blast, and one of each element. Blast only beats Element here if the target's element zones are low (ex. Ruinerg).
  26. Blast: Attack-VI, Attack-V, Attack-V, Attack-V, Attack Melody-Any (Whichever songlist you want of the four.)
  27. Element: Element-VI, Element-V, Element-V, Element-V, Attack Melody-Any (Whichever songlist you want of the four.)
  28.  
  29. Lance: Get one of each element.
  30. Teostra Essence, Attack-V, Attack-VI, Sharpness-V, Sharpness-V (For Safi+MT builds)
  31. Sharpness-V, Sharpness-V, Attack-V, Attack-V, Attack-VI (Otherwise.)
  32.  
  33. GL: Paralysis (Normal), Blast (Wide), Any (Long)
  34. Norm: Sharpness-V, Zorah Essence, Attack-VI, Attack-V, Shelling Normal-II
  35. Wide: Sharpness-V, Zorah Essence, Attack-VI, Attack-V, Shelling Wide-II
  36. Long: Shelling Long-II, choose the rest based on what will give your build more slots and/or sharpness
  37.  
  38. SA: Blast, also Para (but it requires a Safi+MT set to compete)
  39. Blast: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
  40. Para: Teostra Essence, Attack-VI, Attack-V, Attack-V, Attack-V (For Safi+MT builds)
  41.  
  42. CB: For Impact CBs get Blast. For Element CBs, all but Ice. Note: The KT Kjarr elemental weapons are all better.
  43. Impact: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
  44. Impact: Attack-VI, Attack-V, Attack-V, Attack-V, Teostra Essence (for Safi+MT builds & Zorah builds)
  45. Element: Element-VI, Element-V, Element-V, Element-V, Element-V (for Safi 5 builds & TCE builds)
  46. Element: Element-VI, Element-V, Element-V, Element-V, Teostra Essence (for Safi+MT builds & SafiVelk builds)
  47.  
  48. IG: Blast, and one of each element. Same as Hunting Horn. Element requires a Saft+MT build.
  49. Blast: Attack-VI, Attack-V, Attack-V, Sharpness-V, Sharpness-V
  50. Element: Teostra Essence, Attack-V, Attack-VI, Sharpness-V, Sharpness-V (For Safi+MT builds)
  51.  
  52. LBG: Drakshot, Aquashot, Frostshot, Boltshot, Hellshot
  53. Drakshot: Normal Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V (For Rapid Fire Normal 2s)
  54. Aquashot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Recoil Suppressor (For Water shots)
  55. Frostshot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Ice shots)
  56. Boltshot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Thunder shots)
  57. Hellshot: Elemental Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Fire shots)
  58.  
  59. Alternative Builds:
  60. Aquashot: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V (For Sticky 3 spam)
  61. Drakshot: Spread Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V (BiS Spread 3, but slow reload)
  62. Frostshot: Spread Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Spread 2, weaker than Drakshot and Garuga though)
  63. Aquashot: Pierce Capacity-III, Attack-V, Attack-V, Nargacuga Essence, Recoil Suppressor (BiS Pierce 3, but slow reload)
  64. Boltshot: Pierce Capacity-III, Attack-V, Attack-V, Attack-V, Attack-V (For Pierce 2, weaker than Aquashot though)
  65.  
  66. HBG: Burstcannon (Spread), Snipecannon (Pierce), Rapidcannon (Normal)
  67. Burst: Spread Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V
  68. Snipe: Pierce Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V
  69. Rapid: Normal Capacity-III, Recoil Suppressor, Attack-V, Attack-V, Attack-V
  70.  
  71. Bow: Blast (requires Safi 5), and one of each element. Note: In some cases KT is better, see the KT list.
  72. Blast: Attack-VI, Attack-V, Attack-V, Attack-V, Attack-V
  73. Element: Element-VI, Element-V, Element-V, Element-V, Element-V
  74.  
  75.  
  76. And we're done.
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