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- {"human" ;paste onto the very bottom of human.inc
- (define "step1"
- ;PREVENT CRASH
- {if not tagged "thats_it2"
- {tags add "thats_it2"}
- ;{delay 0.001 {tags remove "thats_it2"}}
- ;{spawn "explosion"}
- ;CHECK IF ALIVE
- {if not operatable
- ;VICTIM
- ;{talk "things_look_blue"}
- ;;;;;;;;;;;VICTIM END;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;KILLER within this bracket
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- {if effector {with_effector
- ;("health_damage" c(-75)) ;add health
- {if able "talk" ;kill enemy talk
- {talk "kill_enemy"}{able "talk" 0}{delay 5 7 {able "talk" 1}}
- }
- {damage_report "head" "<s(5)c(ffffff)>KILLED\nSOMEONE"}
- }}
- ;;;;;;;;;;;;;KILLER END;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- }
- }
- {tags remove "bullet_h"}
- {if not dead {tags remove "thats_it2"}}
- )
- {on "hit-light"
- ("step1")
- }
- {on "hit-heavy"
- ("step1")
- }
- {on "hit-scream"
- ("step1")
- }
- {on "die"
- ("step1")
- }
- }
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