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- var endPosition : Vector3 =Vector3 (0.0, 0.5, -5);
- var lerpSpeed : float = 0.1;
- private var startPosition : Vector3;
- private var startTime : float;
- function Start () {
- startPosition = transform.position;
- startTime = Time.time;
- }
- function Update () {
- transform.position = Vector3.Lerp(startPosition, endPosition, lerpSpeed * Time.time - startTime);
- }
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