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- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown0">
- <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
- <Unknown unk04="32553" id0="726045E383E4A1A3" id1="726045E383E4A1A3" id2="726045E383E4A1A3" unk30="2" />
- <Creator timeStamp="50985300" onlineId="True" name="343 Industries" />
- <Modifier timeStamp="50985300" onlineId="True" name="343 Industries" />
- <Title>Oddball</Title>
- <Description>Hold the ball to earn points.</Description>
- <EngineIconIndex>3</EngineIconIndex>
- </Header>
- <Misc flags="TeamsEnabled, ResetPlayersOnNewRound, ResetMapOnNewRound" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="10" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1">
- <Promethean energyKill="3" energyTime="3" energyMedal="3" />
- </Prototype>
- <Respawning flags="InstantRespawnEnabled">
- <Times respawn="10" initialLoadoutSelection="0" minRespawn="5" />
- </Respawning>
- <Social teamChanging="1" flags="FriendlyFireEnabled, BetrayalBootingEnabled, Unknown2" />
- <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.45269775" />
- <entry key="MeleeDamageMultiplier" value="1.59919739" />
- </Modifiers>
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.75178528" />
- <entry key="ReloadSpeedModifier" value="1.75178528" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1">
- <Modifiers>
- <entry key="ShieldMultiplier" value="2.00204468" />
- <entry key="ShieldStunDuration" value="0" />
- <entry key="ShieldRechargeRate" value="4.999008" />
- <entry key="OvershieldRechargeRate" value="4.999008" />
- </Modifiers>
- </Damage>
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2">
- <Modifiers>
- <entry key="DamageResistance" value="1.59919739" />
- <entry key="OvershieldRechargeRate" value="-0.299087524" />
- </Modifiers>
- </Damage>
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
- <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
- <Name>
- <String>
- <English>Red Team</English>
- <Japanese>レッドチーム</Japanese>
- <German>Team Rot</German>
- <French>Équipe rouge</French>
- <Spanish>Equipo rojo</Spanish>
- <Mexican>Equipo rojo</Mexican>
- <Italian>Squadra rossa</Italian>
- <Korean>레드팀</Korean>
- <ChineseTrad>紅隊</ChineseTrad>
- <ChineseSimp>Red Team</ChineseSimp>
- <Portuguese>Equipe Vermelha</Portuguese>
- <Polish>Czerwona</Polish>
- <Russian>Красная команда</Russian>
- <Danish>Rødt hold</Danish>
- <Finnish>Punainen</Finnish>
- <Dutch>Rood team</Dutch>
- <Norwegian>Rødt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
- <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
- <Name>
- <String>
- <English>Blue Team</English>
- <Japanese>ブルーチーム</Japanese>
- <German>Team Blau</German>
- <French>Équipe bleue</French>
- <Spanish>Equipo azul</Spanish>
- <Mexican>Equipo azul</Mexican>
- <Italian>Squadra blu</Italian>
- <Korean>블루팀</Korean>
- <ChineseTrad>藍隊</ChineseTrad>
- <ChineseSimp>Blue Team</ChineseSimp>
- <Portuguese>Equipe Azul</Portuguese>
- <Polish>Niebieska</Polish>
- <Russian>Синяя команда</Russian>
- <Danish>Blåt hold</Danish>
- <Finnish>Sininen</Finnish>
- <Dutch>Blauw team</Dutch>
- <Norwegian>Blått lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
- <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
- <Name>
- <String>
- <English>Gold Team</English>
- <Japanese>ゴールドチーム</Japanese>
- <German>Team Gold</German>
- <French>Équipe or</French>
- <Spanish>Equipo dorado</Spanish>
- <Mexican>Equipo dorado</Mexican>
- <Italian>Squadra oro</Italian>
- <Korean>골드팀</Korean>
- <ChineseTrad>金隊</ChineseTrad>
- <ChineseSimp>Gold Team</ChineseSimp>
- <Portuguese>Equipe Dourada</Portuguese>
- <Polish>Złota</Polish>
- <Russian>Золотая команда</Russian>
- <Danish>Gyldent hold</Danish>
- <Finnish>Kultainen</Finnish>
- <Dutch>Gouden team</Dutch>
- <Norwegian>Gull-lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
- <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
- <Name>
- <String>
- <English>Green Team</English>
- <Japanese>グリーンチーム</Japanese>
- <German>Team Grün</German>
- <French>Équipe verte</French>
- <Spanish>Equipo verde</Spanish>
- <Mexican>Equipo verde</Mexican>
- <Italian>Squadra verde</Italian>
- <Korean>그린팀</Korean>
- <ChineseTrad>綠隊</ChineseTrad>
- <ChineseSimp>Green Team</ChineseSimp>
- <Portuguese>Equipe Verde</Portuguese>
- <Polish>Zielona</Polish>
- <Russian>Зеленая команда</Russian>
- <Danish>Grønt hold</Danish>
- <Finnish>Vihreä</Finnish>
- <Dutch>Groen team</Dutch>
- <Norwegian>Grønt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
- <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
- <Name>
- <String>
- <English>Purple Team</English>
- <Japanese>パープルチーム</Japanese>
- <German>Team Lila</German>
- <French>Équipe mauve</French>
- <Spanish>Equipo morado</Spanish>
- <Mexican>Equipo morado</Mexican>
- <Italian>Squadra viola</Italian>
- <Korean>퍼플팀</Korean>
- <ChineseTrad>紫隊</ChineseTrad>
- <ChineseSimp>Purple Team</ChineseSimp>
- <Portuguese>Equipe Roxa</Portuguese>
- <Polish>Fioletowa</Polish>
- <Russian>Фиолет. команда</Russian>
- <Danish>Lilla hold</Danish>
- <Finnish>Purppura</Finnish>
- <Dutch>Paars team</Dutch>
- <Norwegian>Lilla lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
- <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
- <Name>
- <String>
- <English>Lime Team</English>
- <Japanese>ライムチーム</Japanese>
- <German>Team Lindgrün</German>
- <French>Équipe citron</French>
- <Spanish>Equipo lima</Spanish>
- <Mexican>Equipo lima</Mexican>
- <Italian>Squadra lime</Italian>
- <Korean>라임팀</Korean>
- <ChineseTrad>草綠隊</ChineseTrad>
- <ChineseSimp>Lime Team</ChineseSimp>
- <Portuguese>Equipe Limão</Portuguese>
- <Polish>Limonkowa</Polish>
- <Russian>Лимонн. команда</Russian>
- <Danish>Limegrønt hold</Danish>
- <Finnish>Keltavihreä</Finnish>
- <Dutch>Limoen team</Dutch>
- <Norwegian>Limegult lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
- <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
- <Name>
- <String>
- <English>Orange Team</English>
- <Japanese>オレンジチーム</Japanese>
- <German>Team Orange</German>
- <French>Équipe orange</French>
- <Spanish>Equipo naranja</Spanish>
- <Mexican>Equipo naranja</Mexican>
- <Italian>Squadra arancione</Italian>
- <Korean>오렌지팀</Korean>
- <ChineseTrad>橘隊</ChineseTrad>
- <ChineseSimp>Orange Team</ChineseSimp>
- <Portuguese>Equipe Laranja</Portuguese>
- <Polish>Pomarańczowa</Polish>
- <Russian>Оранж. команда</Russian>
- <Danish>Orange hold</Danish>
- <Finnish>Oranssi</Finnish>
- <Dutch>Oranje team</Dutch>
- <Norwegian>Oransje lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
- <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
- <Name>
- <String>
- <English>Cyan Team</English>
- <Japanese>シアンチーム</Japanese>
- <German>Team Türkis</German>
- <French>Équipe cyan</French>
- <Spanish>Equipo cian</Spanish>
- <Mexican>Equipo cian</Mexican>
- <Italian>Squadra turchese</Italian>
- <Korean>시안팀</Korean>
- <ChineseTrad>碧藍隊</ChineseTrad>
- <ChineseSimp>Cyan Team</ChineseSimp>
- <Portuguese>Equipe Ciano</Portuguese>
- <Polish>Cyjanowa</Polish>
- <Russian>Голубая команда</Russian>
- <Danish>Cyan hold</Danish>
- <Finnish>Syaani</Finnish>
- <Dutch>Cyaan team</Dutch>
- <Norwegian>Cyan lag</Norwegian>
- </String>
- </Name>
- </Team>
- </Teams>
- <LoadoutPalettes flags="MapLoadoutsEnabled, Unknown1, Unknown2, PersonalLoadoutsEnabled">
- <Palette0 used="True">
- <entry flags="Enabled" nameIndex="59" armorAbility="4" />
- <entry flags="Enabled" nameIndex="60" armorAbility="7" />
- <entry flags="Enabled" nameIndex="62" armorAbility="1" />
- <entry />
- <entry />
- </Palette0>
- <Palette1 used="True">
- <entry flags="Enabled" nameIndex="59" armorAbility="4" />
- <entry flags="Enabled" nameIndex="60" armorAbility="7" />
- <entry flags="Enabled" nameIndex="62" armorAbility="1" />
- <entry />
- <entry />
- </Palette1>
- <Palette2 used="False" />
- <Palette3 used="False" />
- <Palette4 used="False" />
- <Palette5 used="False" />
- </LoadoutPalettes>
- <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="160" max="160" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="53FD" engineIcon="3" engineCategory="2" scoreToWinRound="200" unk1ACF2="False" unk1ACF3="True" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="team_spawn">
- <String>team_spawn</String>
- </String>
- <String name="ffa_spawn">
- <String>ffa_spawn</String>
- </String>
- <String name="BaseName">
- <English>Oddball</English>
- <Japanese>オッドボール</Japanese>
- <German>Oddball</German>
- <French>Crâne</French>
- <Spanish>Bola loca</Spanish>
- <Mexican>Bola loca</Mexican>
- <Italian>Teschio</Italian>
- <Korean>아드 볼</Korean>
- <ChineseTrad>保衛之王</ChineseTrad>
- <ChineseSimp>Oddball</ChineseSimp>
- <Portuguese>Bola Maluca</Portuguese>
- <Polish>Dziwak</Polish>
- <Russian>Мяч</Russian>
- <Danish>Oddball</Danish>
- <Finnish>Kallopallo</Finnish>
- <Dutch>Oddball</Dutch>
- <Norwegian>Oddball</Norwegian>
- </String>
- <String name="oddball">
- <String>oddball</String>
- </String>
- <String name="oddball_ball">
- <String>oddball_ball</String>
- </String>
- <String name="oddball_del">
- <String>oddball_del</String>
- </String>
- <String name="initial_drop">
- <String>initial_drop</String>
- </String>
- <String name="String7">
- <English>Game Style</English>
- <Japanese>ゲーム スタイル</Japanese>
- <German>Spielstil</German>
- <French>Style de jeu</French>
- <Spanish>Estilo de partida</Spanish>
- <Mexican>Estilo de partida</Mexican>
- <Italian>Stile di gioco</Italian>
- <Korean>게임 방식</Korean>
- <ChineseTrad>遊戲方式</ChineseTrad>
- <ChineseSimp>Game Style</ChineseSimp>
- <Portuguese>Estilo de Jogo</Portuguese>
- <Polish>Styl gry</Polish>
- <Russian>Стиль игры</Russian>
- <Danish>Spillestil</Danish>
- <Finnish>Pelityyli</Finnish>
- <Dutch>Gamestijl</Dutch>
- <Norwegian>Spillstil</Norwegian>
- </String>
- <String name="String8">
- <English>Governs underlying gameplay mechanics of the game.</English>
- <Japanese>ゲームのシステムを設定</Japanese>
- <German>Bestimmt die grundlegenden Gameplay-Mechanismen des Spiels.</German>
- <French>Détermine la jouabilité qui régit la partie.</French>
- <Spanish>Controla la mecánica de juego interna.</Spanish>
- <Mexican>Controla la mecánica de juego interna.</Mexican>
- <Italian>Controlla meccaniche di gioco secondarie.</Italian>
- <Korean>게임 플레이 방식을 결정합니다.</Korean>
- <ChineseTrad>主導遊戲背後的遊戲進行機制。</ChineseTrad>
- <ChineseSimp>Governs underlying gameplay mechanics of the game.</ChineseSimp>
- <Portuguese>Controla a mecânica da jogabilidade subjacente do jogo.</Portuguese>
- <Polish>Określa podstawową mechanikę gry.</Polish>
- <Russian>Управляет фундаментальной механикой игрового процесса.</Russian>
- <Danish>Dækker spillets underliggende spilmekanik.</Danish>
- <Finnish>Määrittää pelin pohjana olevan pelimekaniikan.</Finnish>
- <Dutch>Bepaalt de onderliggende gameplay van de game.</Dutch>
- <Norwegian>Styrer underliggende spillstilmekanismer i spillet.</Norwegian>
- </String>
- <String name="String9">
- <English>Standard</English>
- <Japanese>標準</Japanese>
- <German>Standard</German>
- <French>Standard</French>
- <Spanish>Estándar</Spanish>
- <Mexican>Estándar</Mexican>
- <Italian>Standard</Italian>
- <Korean>일반</Korean>
- <ChineseTrad>標準</ChineseTrad>
- <ChineseSimp>Standard</ChineseSimp>
- <Portuguese>Padrão</Portuguese>
- <Polish>Standardowy</Polish>
- <Russian>Стандартный</Russian>
- <Danish>Standard</Danish>
- <Finnish>Vakio</Finnish>
- <Dutch>Standaard</Dutch>
- <Norwegian>Vanlig</Norwegian>
- </String>
- <String name="String10">
- <String>
- </String>
- </String>
- <String name="String11">
- <English>Grifball</English>
- <Japanese>グリフボール</Japanese>
- <German>Grifball</German>
- <French>Grifball</French>
- <Spanish>Bola rápida</Spanish>
- <Mexican>Bola rápida</Mexican>
- <Italian>Palla fulminante</Italian>
- <Korean>그리프볼</Korean>
- <ChineseTrad>爆破專家</ChineseTrad>
- <ChineseSimp>Grifball</ChineseSimp>
- <Portuguese>Bola Veloz</Portuguese>
- <Polish>Szybka Piłka</Polish>
- <Russian>Грифбол</Russian>
- <Danish>Grifbold</Danish>
- <Finnish>Grif-pallo</Finnish>
- <Dutch>Plofbal</Dutch>
- <Norwegian>Grifball</Norwegian>
- </String>
- <String name="String12">
- <English>Ball Count</English>
- <Japanese>ボールの数</Japanese>
- <German>Ball-Anzahl</German>
- <French>Nombre de crânes</French>
- <Spanish>Número de bolas</Spanish>
- <Mexican>Número de bolas</Mexican>
- <Italian>Conteggio teschio</Italian>
- <Korean>볼 개수</Korean>
- <ChineseTrad>聖骸個數</ChineseTrad>
- <ChineseSimp>Ball Count</ChineseSimp>
- <Portuguese>Contagem de bolas</Portuguese>
- <Polish>Ilość piłek</Polish>
- <Russian>Число мячей</Russian>
- <Danish>Antal bolde</Danish>
- <Finnish>Pallojen määrä</Finnish>
- <Dutch>Aantal ballen</Dutch>
- <Norwegian>Baller</Norwegian>
- </String>
- <String name="String13">
- <English>The number of balls in play at any given time.</English>
- <Japanese>随時ゲーム中に存在するボールの数</Japanese>
- <German>Bestimmt, wie viele Bälle gleichzeitg im Spiel sein können.</German>
- <French>Nombre total de crânes en jeu.</French>
- <Spanish>El número de bolas en juego en cualquier momento dado.</Spanish>
- <Mexican>El número de bolas en juego en cualquier momento dado.</Mexican>
- <Italian>Il numero di teschi in gioco in un dato momento.</Italian>
- <Korean>플레이 중 동시에 나타나는 볼 개수입니다.</Korean>
- <ChineseTrad>遊戲中將出現的聖骸數量。</ChineseTrad>
- <ChineseSimp>The number of balls that can appear at any time.</ChineseSimp>
- <Portuguese>O número de bolas em jogo em qualquer momento.</Portuguese>
- <Polish>Ilość piłek w grze w danym momencie.</Polish>
- <Russian>Определяет, сколько мячей имеется в игре одновременно.</Russian>
- <Danish>Antallet af bolde i spil samtidig.</Danish>
- <Finnish>Yhdellä kertaa pelissä olevien pallojen määrä.</Finnish>
- <Dutch>Het aantal ballen dat tegelijkertijd in het spel kan zijn.</Dutch>
- <Norwegian>Antallet baller i spill til enhver tid.</Norwegian>
- </String>
- <String name="String14">
- <English>1 Ball</English>
- <Japanese>ボール x 1</Japanese>
- <German>1 Ball</German>
- <French>1 crâne</French>
- <Spanish>1 bola</Spanish>
- <Mexican>1 bola</Mexican>
- <Italian>1 teschio</Italian>
- <Korean>볼 1개</Korean>
- <ChineseTrad>1 個聖骸</ChineseTrad>
- <ChineseSimp>1 ball</ChineseSimp>
- <Portuguese>1 Bola</Portuguese>
- <Polish>1 piłka</Polish>
- <Russian>1 мяч</Russian>
- <Danish>1 bold</Danish>
- <Finnish>1 pallo</Finnish>
- <Dutch>1 bal</Dutch>
- <Norwegian>1 ball</Norwegian>
- </String>
- <String name="String15">
- <English>2 Balls</English>
- <Japanese>ボール x 2</Japanese>
- <German>2 Bälle</German>
- <French>2 crânes</French>
- <Spanish>2 bolas</Spanish>
- <Mexican>2 bolas</Mexican>
- <Italian>2 teschi</Italian>
- <Korean>볼 2개</Korean>
- <ChineseTrad>2 個聖骸</ChineseTrad>
- <ChineseSimp>2 balls</ChineseSimp>
- <Portuguese>2 Bolas</Portuguese>
- <Polish>2 piłki</Polish>
- <Russian>2 мяча</Russian>
- <Danish>2 bolde</Danish>
- <Finnish>2 palloa</Finnish>
- <Dutch>2 ballen</Dutch>
- <Norwegian>2 baller</Norwegian>
- </String>
- <String name="String16">
- <English>3 Balls</English>
- <Japanese>ボール x 3</Japanese>
- <German>3 Bälle</German>
- <French>3 crânes</French>
- <Spanish>3 bolas</Spanish>
- <Mexican>3 bolas</Mexican>
- <Italian>3 teschi</Italian>
- <Korean>볼 3개</Korean>
- <ChineseTrad>3 個聖骸</ChineseTrad>
- <ChineseSimp>3 balls</ChineseSimp>
- <Portuguese>3 Bolas</Portuguese>
- <Polish>3 piłki</Polish>
- <Russian>3 мяча</Russian>
- <Danish>3 bolde</Danish>
- <Finnish>3 palloa</Finnish>
- <Dutch>3 ballen</Dutch>
- <Norwegian>3 baller</Norwegian>
- </String>
- <String name="String17">
- <English>Ball Spawning</English>
- <Japanese>ボール復活方法</Japanese>
- <German>Ball-Spawn</German>
- <French>Apparition des crânes</French>
- <Spanish>Aparición de bolas</Spanish>
- <Mexican>Aparición de bolas</Mexican>
- <Italian>Rigenerazione teschio</Italian>
- <Korean>볼 재생성</Korean>
- <ChineseTrad>聖骸再生</ChineseTrad>
- <ChineseSimp>Ball Spawning</ChineseSimp>
- <Portuguese>Surgimento de Bolas</Portuguese>
- <Polish>Pojawianie się piłek</Polish>
- <Russian>Появление мячей</Russian>
- <Danish>Boldmaterialisering</Danish>
- <Finnish>Pallojen syntyminen</Finnish>
- <Dutch>Ballspawn</Dutch>
- <Norwegian>Ballutdeling</Norwegian>
- </String>
- <String name="String18">
- <English>The style of how the Oddballs spawn.</English>
- <Japanese>オッドボールが復活するスタイル</Japanese>
- <German>Bestimmt die Art und Weise, wie der Oddball spawnt.</German>
- <French>Le style d'apparition des crânes.</French>
- <Spanish>La forma en que aparecen las bolas locas.</Spanish>
- <Mexican>La forma en que aparecen las bolas locas.</Mexican>
- <Italian>Lo stile di rigenerazione dei teschi.</Italian>
- <Korean>아드 볼이 재생성되는 방식입니다.</Korean>
- <ChineseTrad>聖骸的再生方式。</ChineseTrad>
- <ChineseSimp>The style of how the oddballs spawn.</ChineseSimp>
- <Portuguese>O estilo do surgimento das Bolas Malucas.</Portuguese>
- <Polish>Styl, w jaki powstaje Dziwak.</Polish>
- <Russian>Стиль появления мячей.</Russian>
- <Danish>Den stil, Oddball-bolden materialiserer med.</Danish>
- <Finnish>Kallopallojen syntymisen tyyli.</Finnish>
- <Dutch>Hoe de Oddballs verschijnen.</Dutch>
- <Norwegian>Setter hvordan oddballen dukker opp.</Norwegian>
- </String>
- <String name="String19">
- <English>Random</English>
- <Japanese>ランダム</Japanese>
- <German>Zufällig</German>
- <French>Aléatoire</French>
- <Spanish>Aleatoria</Spanish>
- <Mexican>Aleatoria</Mexican>
- <Italian>Casuale</Italian>
- <Korean>무작위</Korean>
- <ChineseTrad>隨機</ChineseTrad>
- <ChineseSimp>Random</ChineseSimp>
- <Portuguese>Aleatório</Portuguese>
- <Polish>Losowo</Polish>
- <Russian>Случайн.</Russian>
- <Danish>Tilfældig</Danish>
- <Finnish>Satunnainen</Finnish>
- <Dutch>Willekeurig</Dutch>
- <Norwegian>Tilfeldig</Norwegian>
- </String>
- <String name="String20">
- <English>Progressive</English>
- <Japanese>順番</Japanese>
- <German>Fortlaufend</German>
- <French>Progressif</French>
- <Spanish>Progresiva</Spanish>
- <Mexican>Progresiva</Mexican>
- <Italian>Progressivo</Italian>
- <Korean>순차적</Korean>
- <ChineseTrad>漸進式</ChineseTrad>
- <Portuguese>Progressivo</Portuguese>
- <Polish>Progresywnie</Polish>
- <Russian>Прогрессивное</Russian>
- <Danish>Progressiv</Danish>
- <Finnish>Progressiivinen</Finnish>
- <Dutch>Progressief</Dutch>
- <Norwegian>Progressiv</Norwegian>
- </String>
- <String name="String21">
- <English>Static</English>
- <Japanese>固定</Japanese>
- <German>Statisch</German>
- <French>Statique</French>
- <Spanish>Estática</Spanish>
- <Mexican>Estática</Mexican>
- <Italian>Statico</Italian>
- <Korean>고정</Korean>
- <ChineseTrad>固定</ChineseTrad>
- <ChineseSimp>Static</ChineseSimp>
- <Portuguese>Estático</Portuguese>
- <Polish>Statycznie</Polish>
- <Russian>Статическое</Russian>
- <Danish>Statisk</Danish>
- <Finnish>Kiinteä</Finnish>
- <Dutch>Statisch</Dutch>
- <Norwegian>Statisk</Norwegian>
- </String>
- <String name="String22">
- <English>Carry Points</English>
- <Japanese>キャリー ポイント</Japanese>
- <German>Trägerpunkte</German>
- <French>Points de conservation</French>
- <Spanish>Puntos por transporte</Spanish>
- <Mexican>Puntos por transporte</Mexican>
- <Italian>Punti portatore</Italian>
- <Korean>운반 점수</Korean>
- <ChineseTrad>攜帶分數</ChineseTrad>
- <ChineseSimp>Carry Points</ChineseSimp>
- <Portuguese>Pontos de Transporte</Portuguese>
- <Polish>Punkty za niesienie</Polish>
- <Russian>Очки за ношение</Russian>
- <Danish>Bærerpoint</Danish>
- <Finnish>Kantamispisteet</Finnish>
- <Dutch>Draagpunten</Dutch>
- <Norwegian>Bærepoeng</Norwegian>
- </String>
- <String name="String23">
- <English>Points earned for every second a ball is held.</English>
- <Japanese>ボールを所有し続けることで 1 秒ごとに獲得できるポイント</Japanese>
- <German>Punkte für jede Sekunde, in der der Ball gehalten wird.</German>
- <French>Points gagnés pour chaque seconde de conservation du crâne</French>
- <Spanish>Puntos obtenidos por cada segundo que se sostenga la bola.</Spanish>
- <Mexican>Puntos obtenidos por cada segundo que se sostenga la bola.</Mexican>
- <Italian>Punti ottenuti per ogni secondo di possesso palla.</Italian>
- <Korean>볼을 들고 있을 때 1초마다 받는 점수입니다.</Korean>
- <ChineseTrad>攜帶聖骸時每秒都會獲得的分數。</ChineseTrad>
- <ChineseSimp>Points earned for every second a ball is held.</ChineseSimp>
- <Portuguese>Pontos obtidos em cada segundo que uma bola é carregada.</Portuguese>
- <Polish>Za każdą sekundę, w której jest się w posiadaniu piłki, zdobywa się punkty.</Polish>
- <Russian>Очки, получаемые за каждую секунду ношения мяча.</Russian>
- <Danish>Point modtaget for hvert sekund, bolden bæres.</Danish>
- <Finnish>Jokaisesta pallon pitämisen sekunnista saadut pisteet.</Finnish>
- <Dutch>Punten verdiend voor elke seconde dat een bal wordt vastgehouden.</Dutch>
- <Norwegian>Poeng tjent for hvert sekund ballen er holdt.</Norwegian>
- </String>
- <String name="String24">
- <English>No Points</English>
- <Japanese>ポイントなし</Japanese>
- <German>Keine Punkte</German>
- <French>Aucun point</French>
- <Spanish>Ningún punto</Spanish>
- <Mexican>Ningún punto</Mexican>
- <Italian>Nessun punto</Italian>
- <Korean>점수 없음</Korean>
- <ChineseTrad>沒有分數</ChineseTrad>
- <ChineseSimp>no points</ChineseSimp>
- <Portuguese>Sem Pontos</Portuguese>
- <Polish>Bez punktów</Polish>
- <Russian>Нет очков</Russian>
- <Danish>Ingen point</Danish>
- <Finnish>Ei pisteitä</Finnish>
- <Dutch>Geen punten</Dutch>
- <Norwegian>Ingen poeng</Norwegian>
- </String>
- <String name="String25">
- <English>1 Point</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkt</German>
- <French>1 point</French>
- <Spanish>1 punto</Spanish>
- <Mexican>1 punto</Mexican>
- <Italian>1 punto</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <ChineseSimp>1 point</ChineseSimp>
- <Portuguese>1 Ponto</Portuguese>
- <Polish>1 pkt</Polish>
- <Russian>1 очко</Russian>
- <Danish>1 point</Danish>
- <Finnish>1 piste</Finnish>
- <Dutch>1 punt</Dutch>
- <Norwegian>1 poeng</Norwegian>
- </String>
- <String name="String26">
- <English>2 Points</English>
- <Japanese>2 ポイント</Japanese>
- <German>2 Punkte</German>
- <French>2 points</French>
- <Spanish>2 puntos</Spanish>
- <Mexican>2 puntos</Mexican>
- <Italian>2 punti</Italian>
- <Korean>2점</Korean>
- <ChineseTrad>2 分</ChineseTrad>
- <ChineseSimp>2 points</ChineseSimp>
- <Portuguese>2 Pontos</Portuguese>
- <Polish>2 pkt</Polish>
- <Russian>2 очка</Russian>
- <Danish>2 point</Danish>
- <Finnish>2 pistettä</Finnish>
- <Dutch>2 punten</Dutch>
- <Norwegian>2 poeng</Norwegian>
- </String>
- <String name="String27">
- <English>3 Points</English>
- <Japanese>3 ポイント</Japanese>
- <German>3 Punkte</German>
- <French>3 points</French>
- <Spanish>3 puntos</Spanish>
- <Mexican>3 puntos</Mexican>
- <Italian>3 punti</Italian>
- <Korean>3점</Korean>
- <ChineseTrad>3 分</ChineseTrad>
- <ChineseSimp>3 points</ChineseSimp>
- <Portuguese>3 Pontos</Portuguese>
- <Polish>3 pkt</Polish>
- <Russian>3 очка</Russian>
- <Danish>3 point</Danish>
- <Finnish>3 pistettä</Finnish>
- <Dutch>3 punten</Dutch>
- <Norwegian>3 poeng</Norwegian>
- </String>
- <String name="String28">
- <English>5 Points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <ChineseSimp>5 points</ChineseSimp>
- <Portuguese>5 Pontos</Portuguese>
- <Polish>5 pkt</Polish>
- <Russian>5 очков</Russian>
- <Danish>5 point</Danish>
- <Finnish>5 pistettä</Finnish>
- <Dutch>5 punten</Dutch>
- <Norwegian>5 poeng</Norwegian>
- </String>
- <String name="String29">
- <English>10 Points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <ChineseSimp>10 points</ChineseSimp>
- <Portuguese>10 Pontos</Portuguese>
- <Polish>10 pkt</Polish>
- <Russian>10 очков</Russian>
- <Danish>10 point</Danish>
- <Finnish>10 pistettä</Finnish>
- <Dutch>10 punten</Dutch>
- <Norwegian>10 poeng</Norwegian>
- </String>
- <String name="String30">
- <English>Oddball Kill Points</English>
- <Japanese>オッドボール キル ポイント</Japanese>
- <German>Oddball-Abschusspunkte</German>
- <French>Points de frag de crâne</French>
- <Spanish>Puntos por abatidos con bola loca</Spanish>
- <Mexican>Puntos por abatidos con bola loca</Mexican>
- <Italian>Punti uccisione teschio</Italian>
- <Korean>아드 볼 처치 점수</Korean>
- <ChineseTrad>保衛之王擊殺分數</ChineseTrad>
- <ChineseSimp>Oddball Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate de Bola Maluca</Portuguese>
- <Polish>Punkty za zabicie Dziwakiem</Polish>
- <Russian>Очки за убийства мячом</Russian>
- <Danish>Oddball-drabspoint</Danish>
- <Finnish>Kallopallotappopisteet</Finnish>
- <Dutch>Oddball-killpunten</Dutch>
- <Norwegian>Oddball-killpoeng</Norwegian>
- </String>
- <String name="String31">
- <English>Points earned by the carrier for kills with an Oddball.</English>
- <Japanese>オッドボールの所有者が敵を倒すと獲得できるポイント</Japanese>
- <German>Bestimmt, wie viele Punkte der Träger für einen Abschuss mit dem Oddball erhält.</German>
- <French>Points obtenus par le porteur pour un frag de crâne.</French>
- <Spanish>Puntos obtenidos por el portador por matar con una bola loca.</Spanish>
- <Mexican>Puntos obtenidos por el portador por matar con una bola loca.</Mexican>
- <Italian>Punti ottenibili dal portatore per le uccisioni con il teschio.</Italian>
- <Korean>운반자가 아드 볼로 적을 처치했을 때 받는 점수입니다.</Korean>
- <ChineseTrad>聖骸攜帶者使用聖骸殺敵時所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points earned by the carrier for kills with an Oddball.</ChineseSimp>
- <Portuguese>Pontos obtidos pelo transportador por abates com uma Bola Maluca.</Portuguese>
- <Polish>Punkty zdobywane przez niosącego za zabitych Dziwakiem.</Polish>
- <Russian>Очки, которые зарабатывает носитель за убийства мячом.</Russian>
- <Danish>Point optjent af bæreren for drab med en Oddball.</Danish>
- <Finnish>Kantajan saamat pisteet kallopallolla tekemästään taposta.</Finnish>
- <Dutch>Punten verdiend door de drager voor kills met een Oddball.</Dutch>
- <Norwegian>Poeng tjent av en bærer for å få kills med en oddball.</Norwegian>
- </String>
- <String name="String32">
- <English>15 Points</English>
- <Japanese>15 ポイント</Japanese>
- <German>15 Punkte</German>
- <French>15 points</French>
- <Spanish>15 puntos</Spanish>
- <Mexican>15 puntos</Mexican>
- <Italian>15 punti</Italian>
- <Korean>15점</Korean>
- <ChineseTrad>15 分</ChineseTrad>
- <ChineseSimp>15 points</ChineseSimp>
- <Portuguese>15 Pontos</Portuguese>
- <Polish>15 pkt</Polish>
- <Russian>15 очков</Russian>
- <Danish>15 point</Danish>
- <Finnish>15 pistettä</Finnish>
- <Dutch>15 punten</Dutch>
- <Norwegian>15 poeng</Norwegian>
- </String>
- <String name="String33">
- <English>20 Points</English>
- <Japanese>20 ポイント</Japanese>
- <German>20 Punkte</German>
- <French>20 points</French>
- <Spanish>20 puntos</Spanish>
- <Mexican>20 puntos</Mexican>
- <Italian>20 punti</Italian>
- <Korean>20점</Korean>
- <ChineseTrad>20 分</ChineseTrad>
- <ChineseSimp>20 points</ChineseSimp>
- <Portuguese>20 Pontos</Portuguese>
- <Polish>20 pkt</Polish>
- <Russian>20 очков</Russian>
- <Danish>20 point</Danish>
- <Finnish>20 pistettä</Finnish>
- <Dutch>20 punten</Dutch>
- <Norwegian>20 poeng</Norwegian>
- </String>
- <String name="String34">
- <English>25 Points</English>
- <Japanese>25 ポイント</Japanese>
- <German>25 Punkte</German>
- <French>25 points</French>
- <Spanish>25 puntos</Spanish>
- <Mexican>25 puntos</Mexican>
- <Italian>25 punti</Italian>
- <Korean>25점</Korean>
- <ChineseTrad>25 分</ChineseTrad>
- <ChineseSimp>25 points</ChineseSimp>
- <Portuguese>25 Pontos</Portuguese>
- <Polish>25 pkt</Polish>
- <Russian>25 очков</Russian>
- <Danish>25 point</Danish>
- <Finnish>25 pistettä</Finnish>
- <Dutch>25 punten</Dutch>
- <Norwegian>25 poeng</Norwegian>
- </String>
- <String name="String35">
- <English>50 Points</English>
- <Japanese>50 ポイント</Japanese>
- <German>50 Punkte</German>
- <French>50 points</French>
- <Spanish>50 puntos</Spanish>
- <Mexican>50 puntos</Mexican>
- <Italian>50 punti</Italian>
- <Korean>50점</Korean>
- <ChineseTrad>50 分</ChineseTrad>
- <ChineseSimp>50 points</ChineseSimp>
- <Portuguese>50 Pontos</Portuguese>
- <Polish>50 pkt</Polish>
- <Russian>50 очков</Russian>
- <Danish>50 point</Danish>
- <Finnish>50 pistettä</Finnish>
- <Dutch>50 punten</Dutch>
- <Norwegian>50 poeng</Norwegian>
- </String>
- <String name="String36">
- <English>Carrier Kill Points</English>
- <Japanese>キャリア キル ポイント</Japanese>
- <German>Träger-Abschusspunkte</German>
- <French>Points de frag du porteur</French>
- <Spanish>Puntos por portador abatido</Spanish>
- <Mexican>Puntos por portador abatido</Mexican>
- <Italian>Punti uccisione portatore</Italian>
- <Korean>운반자 처치 점수</Korean>
- <ChineseTrad>攜帶者擊殺分數</ChineseTrad>
- <ChineseSimp>Carrier Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate do Transportador</Portuguese>
- <Polish>Punkty za zabicie niosącego</Polish>
- <Russian>Очки за убийство несущего</Russian>
- <Danish>Bærer-drabspoint</Danish>
- <Finnish>Kantajatappopisteet</Finnish>
- <Dutch>Drager-killpunten</Dutch>
- <Norwegian>Bærer-killpoeng</Norwegian>
- </String>
- <String name="String37">
- <English>Points earned for killing an Oddball carrier.</English>
- <Japanese>オッドボールの所有者を倒すと獲得できるポイント</Japanese>
- <German>Bestimmt, wie viele Punkte man für den Abschuss eines Oddball-Trägers erhält.</German>
- <French>Points obtenus pour le frag d'un porteur de crâne.</French>
- <Spanish>Puntos obtenidos por matar a un portador de la bola loca.</Spanish>
- <Mexican>Puntos obtenidos por matar a un portador de la bola loca.</Mexican>
- <Italian>Punti ottenuti per l'uccisione del portatore del teschio.</Italian>
- <Korean>아드 볼 운반자를 처치했을 때 받는 점수입니다.</Korean>
- <ChineseTrad>殺死聖骸攜帶者時所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points earned for killing an Oddball carrier.</ChineseSimp>
- <Portuguese>Pontos obtidos por matar um transportador de Bola Maluca.</Portuguese>
- <Polish>Punkty za zabicie niosącego Dziwaka.</Polish>
- <Russian>Очки, получаемые за убийство несущего мяч.</Russian>
- <Danish>Point optjent for at dræbe en boldbærer.</Danish>
- <Finnish>Kallopallon kantajan tappamisesta saadut pisteet.</Finnish>
- <Dutch>Punten verdiend voor het doden van een Oddball-drager.</Dutch>
- <Norwegian>Poeng tjent for å drepe en oddball-bærer</Norwegian>
- </String>
- <String name="String38">
- <English>Automatic Pickup</English>
- <Japanese>オート ピックアップ</Japanese>
- <German>Automatische Aufnahme</German>
- <French>Ramassage automatique</French>
- <Spanish>Recogida automática</Spanish>
- <Mexican>Recogida automática</Mexican>
- <Italian>Raccolta automatica</Italian>
- <Korean>자동 획득</Korean>
- <ChineseTrad>自動撿起</ChineseTrad>
- <ChineseSimp>Automatic Pickup</ChineseSimp>
- <Portuguese>Pegada Automática</Portuguese>
- <Polish>Automatyczne podniesienie</Polish>
- <Russian>Автоматическое поднятие</Russian>
- <Danish>Automatisk opsamling</Danish>
- <Finnish>Automaattinen poiminta</Finnish>
- <Dutch>Automatisch oppakken</Dutch>
- <Norwegian>Plukk opp automatisk</Norwegian>
- </String>
- <String name="String39">
- <English>Players near a ball will automatically pick it up.</English>
- <Japanese>ボールの近くにいるプレイヤーは自動的にボールを拾う</Japanese>
- <German>Spieler in der Nähe des Balls nehmen ihn automatisch auf.</German>
- <French>Les joueurs ramassent automatiquement le crâne en passant à côté.</French>
- <Spanish>Los jugadores cerca de la bola la recogerán automáticamente.</Spanish>
- <Mexican>Los jugadores cerca de la bola la recogerán automáticamente.</Mexican>
- <Italian>I giocatori vicino a un teschio lo raccoglieranno automaticamente.</Italian>
- <Korean>볼이 가까이에 있으면 자동으로 획득합니다.</Korean>
- <ChineseTrad>靠近聖骸的玩家將自動撿起聖骸。</ChineseTrad>
- <ChineseSimp>Players near a ball will automatically pick it up.</ChineseSimp>
- <Portuguese>Jogadores próximos de uma bola pegam a bola automaticamente.</Portuguese>
- <Polish>Gracze blisko piłki podniosą ją automatycznie.</Polish>
- <Russian>Игроки рядом с мячом автоматически поднимают его.</Russian>
- <Danish>Spillere nær en bold vil automatisk samle den op.</Danish>
- <Finnish>Palloa lähellä oleva pelaaja poimii pallon automaattisesti.</Finnish>
- <Dutch>Spelers in de buurt van de bal pakken hem automatisch op.</Dutch>
- <Norwegian>Spillere i nærheten av ballen vil plukke den opp automatisk.</Norwegian>
- </String>
- <String name="String40">
- <English>Disabled</English>
- <Japanese>オフ</Japanese>
- <German>Deaktiviert</German>
- <French>Désactivé(e)</French>
- <Spanish>Desact.</Spanish>
- <Mexican>Desact.</Mexican>
- <Italian>No</Italian>
- <Korean>끄기</Korean>
- <ChineseTrad>停用</ChineseTrad>
- <ChineseSimp>Disabled</ChineseSimp>
- <Portuguese>Desat.</Portuguese>
- <Polish>Wyłączone</Polish>
- <Russian>Откл.</Russian>
- <Danish>Deaktiveret</Danish>
- <Finnish>Pois käytöstä</Finnish>
- <Dutch>Uitgeschakeld</Dutch>
- <Norwegian>Deaktivert</Norwegian>
- </String>
- <String name="String41">
- <English>Enabled</English>
- <Japanese>オン</Japanese>
- <German>Aktiviert</German>
- <French>Activé(e)</French>
- <Spanish>Activ.</Spanish>
- <Mexican>Activ.</Mexican>
- <Italian>Sì</Italian>
- <Korean>켜기</Korean>
- <ChineseTrad>啟用</ChineseTrad>
- <ChineseSimp>Enabled</ChineseSimp>
- <Portuguese>Habilitado</Portuguese>
- <Polish>Włączone</Polish>
- <Russian>Вкл.</Russian>
- <Danish>Aktiveret</Danish>
- <Finnish>Käytössä</Finnish>
- <Dutch>Ingeschakeld</Dutch>
- <Norwegian>Aktivert</Norwegian>
- </String>
- <String name="String42">
- <English>Hot Potato Timer</English>
- <Japanese>爆発タイマー</Japanese>
- <German>Explosionstimer</German>
- <French>Bref délai d'explosion</French>
- <Spanish>Temporizador de patata caliente</Spanish>
- <Mexican>Temporizador de patata caliente</Mexican>
- <Italian>Timer patata bollente</Italian>
- <Korean>고정 폭발 시간</Korean>
- <ChineseTrad>燙手山芋計時器</ChineseTrad>
- <ChineseSimp>Hot Potato Timer</ChineseSimp>
- <Portuguese>Timer Batata Quente</Portuguese>
- <Polish>Zegar gorącego kartofla</Polish>
- <Russian>Таймер 'Обжигающий картофель'</Russian>
- <Danish>Varm kartoffel-timer</Danish>
- <Finnish>Kuuma peruna -ajastin</Finnish>
- <Dutch>Bomtijd</Dutch>
- <Norwegian>Nedtelling for kokt egg</Norwegian>
- </String>
- <String name="String43">
- <English>The ball explodes if held by a player for this long.</English>
- <Japanese>プレイヤーが持ったボールが爆発するまでの時間</Japanese>
- <German>Der Ball explodiert, wenn er so lange von einem Spieler gehalten wird.</German>
- <French>Le crâne explose après ce délai de conservation aux mains d'un même joueur.</French>
- <Spanish>La bola explota si el jugador la sostiene durante este tiempo.</Spanish>
- <Mexican>La bola explota si el jugador la sostiene durante este tiempo.</Mexican>
- <Italian>Il teschio esplode se trasportato da un giocatore per il tempo specificato.</Italian>
- <Korean>플레이어가 특정 시간 동안 볼을 들고 있으면 폭발합니다.</Korean>
- <ChineseTrad>玩家一旦攜帶聖骸超過這個時間,聖骸就會爆炸。</ChineseTrad>
- <ChineseSimp>A ball explodes if held this long by one player.</ChineseSimp>
- <Portuguese>A bola explode se ficar este período com um jogador.</Portuguese>
- <Polish>Piłka eksploduje, jeśli jest trzymana przez gracza zbyt długo.</Polish>
- <Russian>Мяч взрывается, если слишком долго находится в руках у игрока.</Russian>
- <Danish>Bolden eksploderer, hvis en spiller bærer den så længe.</Danish>
- <Finnish>Pallo räjähtää, jos pelaaja pitää sitä tämän ajan.</Finnish>
- <Dutch>De bal ontploft als een speler hem zo lang vasthoudt.</Dutch>
- <Norwegian>Ballen eksploderer om en spiller holder den for lenge.</Norwegian>
- </String>
- <String name="String44">
- <English>3 Seconds</English>
- <Japanese>3 秒</Japanese>
- <German>3 Sekunden</German>
- <French>3 secondes</French>
- <Spanish>3 segundos</Spanish>
- <Mexican>3 segundos</Mexican>
- <Italian>3 secondi</Italian>
- <Korean>3초</Korean>
- <ChineseTrad>3 秒</ChineseTrad>
- <ChineseSimp>3 seconds</ChineseSimp>
- <Portuguese>3 segundos</Portuguese>
- <Polish>3 sekundy</Polish>
- <Russian>3 секунды</Russian>
- <Danish>Tre sekunder</Danish>
- <Finnish>3 sekuntia</Finnish>
- <Dutch>3 seconden</Dutch>
- <Norwegian>3 sekunder</Norwegian>
- </String>
- <String name="String45">
- <English>5 Seconds</English>
- <Japanese>5 秒</Japanese>
- <German>5 Sekunden</German>
- <French>5 secondes</French>
- <Spanish>5 segundos</Spanish>
- <Mexican>5 segundos</Mexican>
- <Italian>5 secondi</Italian>
- <Korean>5초</Korean>
- <ChineseTrad>5 秒</ChineseTrad>
- <ChineseSimp>5 seconds</ChineseSimp>
- <Portuguese>5 segundos</Portuguese>
- <Polish>5 sekund</Polish>
- <Russian>5 секунд</Russian>
- <Danish>Fem sekunder</Danish>
- <Finnish>5 sekuntia</Finnish>
- <Dutch>5 seconden</Dutch>
- <Norwegian>5 sekunder</Norwegian>
- </String>
- <String name="String46">
- <English>7 Seconds</English>
- <Japanese>7 秒</Japanese>
- <German>7 Sekunden</German>
- <French>7 secondes</French>
- <Spanish>7 segundos</Spanish>
- <Mexican>7 segundos</Mexican>
- <Italian>7 secondi</Italian>
- <Korean>7초</Korean>
- <ChineseTrad>7 秒</ChineseTrad>
- <ChineseSimp>7 seconds</ChineseSimp>
- <Portuguese>7 segundos</Portuguese>
- <Polish>7 sekund</Polish>
- <Russian>7 секунд</Russian>
- <Danish>7 sekunder</Danish>
- <Finnish>7 sekuntia</Finnish>
- <Dutch>7 seconden</Dutch>
- <Norwegian>7 sekunder</Norwegian>
- </String>
- <String name="String47">
- <English>10 Seconds</English>
- <Japanese>10 秒</Japanese>
- <German>10 Sekunden</German>
- <French>10 secondes</French>
- <Spanish>10 segundos</Spanish>
- <Mexican>10 segundos</Mexican>
- <Italian>10 secondi</Italian>
- <Korean>10초</Korean>
- <ChineseTrad>10 秒</ChineseTrad>
- <ChineseSimp>10 seconds</ChineseSimp>
- <Portuguese>10 segundos</Portuguese>
- <Polish>10 sekund</Polish>
- <Russian>10 секунд</Russian>
- <Danish>10 sekunder</Danish>
- <Finnish>10 sekuntia</Finnish>
- <Dutch>10 seconden</Dutch>
- <Norwegian>10 sekunder</Norwegian>
- </String>
- <String name="String48">
- <English>15 Seconds</English>
- <Japanese>15 秒</Japanese>
- <German>15 Sekunden</German>
- <French>15 secondes</French>
- <Spanish>15 segundos</Spanish>
- <Mexican>15 segundos</Mexican>
- <Italian>15 secondi</Italian>
- <Korean>15초</Korean>
- <ChineseTrad>15 秒</ChineseTrad>
- <ChineseSimp>15 seconds</ChineseSimp>
- <Portuguese>15 segundos</Portuguese>
- <Polish>15 sekund</Polish>
- <Russian>15 секунд</Russian>
- <Danish>15 sekunder</Danish>
- <Finnish>15 sekuntia</Finnish>
- <Dutch>15 seconden</Dutch>
- <Norwegian>15 sekunder</Norwegian>
- </String>
- <String name="String49">
- <English>30 Seconds</English>
- <Japanese>30 秒</Japanese>
- <German>30 Sekunden</German>
- <French>30 secondes</French>
- <Spanish>30 segundos</Spanish>
- <Mexican>30 segundos</Mexican>
- <Italian>30 secondi</Italian>
- <Korean>30초</Korean>
- <ChineseTrad>30 秒</ChineseTrad>
- <ChineseSimp>30 seconds</ChineseSimp>
- <Portuguese>30 segundos</Portuguese>
- <Polish>30 sekund</Polish>
- <Russian>30 секунд</Russian>
- <Danish>30 sekunder</Danish>
- <Finnish>30 sekuntia</Finnish>
- <Dutch>30 seconden</Dutch>
- <Norwegian>30 sekunder</Norwegian>
- </String>
- <String name="String50">
- <English>1 Minute</English>
- <Japanese>1 分</Japanese>
- <German>1 Minute</German>
- <French>1 minute</French>
- <Spanish>1 minuto</Spanish>
- <Mexican>1 minuto</Mexican>
- <Italian>1 minuto</Italian>
- <Korean>1분</Korean>
- <ChineseTrad>1 分鐘</ChineseTrad>
- <ChineseSimp>1 minute</ChineseSimp>
- <Portuguese>1 minuto</Portuguese>
- <Polish>1 minuta</Polish>
- <Russian>1 минута</Russian>
- <Danish>Et minut</Danish>
- <Finnish>1 minuutti</Finnish>
- <Dutch>1 minuut</Dutch>
- <Norwegian>1 minutt</Norwegian>
- </String>
- <String name="String51">
- <English>90 Seconds</English>
- <Japanese>90 秒</Japanese>
- <German>90 Sekunden</German>
- <French>90 secondes</French>
- <Spanish>90 segundos</Spanish>
- <Mexican>90 segundos</Mexican>
- <Italian>90 secondi</Italian>
- <Korean>90초</Korean>
- <ChineseTrad>90 秒</ChineseTrad>
- <ChineseSimp>90 seconds</ChineseSimp>
- <Portuguese>90 segundos</Portuguese>
- <Polish>90 sekund</Polish>
- <Russian>90 секунд</Russian>
- <Danish>90 sekunder</Danish>
- <Finnish>90 sekuntia</Finnish>
- <Dutch>90 seconden</Dutch>
- <Norwegian>90 sekunder</Norwegian>
- </String>
- <String name="String52">
- <English>2 Minutes</English>
- <Japanese>2 分</Japanese>
- <German>2 Minuten</German>
- <French>2 minutes</French>
- <Spanish>2 minutos</Spanish>
- <Mexican>2 minutos</Mexican>
- <Italian>2 minuti</Italian>
- <Korean>2분</Korean>
- <ChineseTrad>2 分鐘</ChineseTrad>
- <ChineseSimp>2 minutes</ChineseSimp>
- <Portuguese>2 minutos</Portuguese>
- <Polish>2 minuty</Polish>
- <Russian>2 минуты</Russian>
- <Danish>To minutter</Danish>
- <Finnish>2 minuuttia</Finnish>
- <Dutch>2 minuten</Dutch>
- <Norwegian>2 minutter</Norwegian>
- </String>
- <String name="String53">
- <English>Random Potato Timer</English>
- <Japanese>ランダム爆発タイマー</Japanese>
- <German>Zufälliger Explosionstimer</German>
- <French>Délai d'explosion aléatoire</French>
- <Spanish>Temporizador de patata aleatoria</Spanish>
- <Mexican>Temporizador de patata aleatoria</Mexican>
- <Italian>Timer patata bollente casuale</Italian>
- <Korean>무작위 폭발 시간</Korean>
- <ChineseTrad>隨機燙手山芋計時器</ChineseTrad>
- <ChineseSimp>Random Potato Timer</ChineseSimp>
- <Portuguese>Timer de Batata Aleatório</Portuguese>
- <Polish>Losowy zegar kartofla</Polish>
- <Russian>Произвольный таймер 'Сюрприз'</Russian>
- <Danish>Tilfældig kartoffel-timer</Danish>
- <Finnish>Satunnainen kuuma peruna</Finnish>
- <Dutch>Willekeurige bomtijd</Dutch>
- <Norwegian>Tilfeldig nedtelling for kokt egg</Norwegian>
- </String>
- <String name="String54">
- <English>Randomly delays the ball's explosion by up to this amount.</English>
- <Japanese>ボールが爆発するまでの時間の上限を設定</Japanese>
- <German>Verzögert die Ballexplosion zufällig um die angegebene Dauer.</German>
- <French>Rallonge aléatoirement le délai d'explosion du crâne de cette durée.</French>
- <Spanish>Retrasa al azar la explosión de la bola hasta este tiempo.</Spanish>
- <Mexican>Retrasa al azar la explosión de la bola hasta este tiempo.</Mexican>
- <Italian>Ritarda in maniera casuale l'esplosione del teschio fino a questo valore.</Italian>
- <Korean>볼의 폭발 시간을 무작위로 일정량 연장합니다.</Korean>
- <ChineseTrad>隨機延遲聖骸爆炸的時間,最多不超過這個時間。</ChineseTrad>
- <ChineseSimp>Delays a ball's explosion by up to this long.</ChineseSimp>
- <Portuguese>Atrasa a explosão de uma bola aleatoriamente em até este valor.</Portuguese>
- <Polish>Losowo opóźnia eksplozję piłki do tej wartości.</Polish>
- <Russian>До взрыва мяча осуществляется произвольная задержка вплоть до этого значения.</Russian>
- <Danish>Forsinker boldens eksplosion tilfældigt op til denne tid.</Danish>
- <Finnish>Viivyttää pallon räjähtämistä satunnaisesti enintään tämän ajan.</Finnish>
- <Dutch>Vertraagt het ontploffen van de bal zo lang; willekeurig.</Dutch>
- <Norwegian>Tilfeldig utsetter en balls eksplosjonstid med opp til så mye.</Norwegian>
- </String>
- <String name="String55">
- <English>Carrier Visibility</English>
- <Japanese>キャリア マーカー</Japanese>
- <German>Träger-Sichtbarkeit</German>
- <French>Visibilité du porteur</French>
- <Spanish>Visibilidad del portador</Spanish>
- <Mexican>Visibilidad del portador</Mexican>
- <Italian>Visibilità portatore</Italian>
- <Korean>운반자 표시</Korean>
- <ChineseTrad>攜帶者曝光度</ChineseTrad>
- <ChineseSimp>Carrier Visibility</ChineseSimp>
- <Portuguese>Visibilidade do Transportador</Portuguese>
- <Polish>Widoczność niosącego</Polish>
- <Russian>Видимость носителя</Russian>
- <Danish>Bærer-synlighed</Danish>
- <Finnish>Kantajan näkyminen</Finnish>
- <Dutch>Zichtbaarheid drager</Dutch>
- <Norwegian>Bærersynlighet</Norwegian>
- </String>
- <String name="String56">
- <English>Whether a visible marker points to the Oddball carriers.</English>
- <Japanese>オッドボールの所有者の位置をマーカーで表示するかどうかを設定</Japanese>
- <German>Bestimmt, ob ein sichtbarer Wegpunkt zum Oddball-Träger zeigt.</German>
- <French>Apparition ou non d'un repère sur les porteurs de crâne.</French>
- <Spanish>Si un marcador visible señala a los portadores de la bola loca.</Spanish>
- <Mexican>Si un marcador visible señala a los portadores de la bola loca.</Mexican>
- <Italian>Determina se un indicatore visibile punta ai portatori del teschio.</Italian>
- <Korean>아드 볼 운반자를 마커에 표시하는 방식입니다.</Korean>
- <ChineseTrad>是否標出聖骸攜帶者。</ChineseTrad>
- <ChineseSimp>Whether a visible waypoint appears on Oddball carriers.</ChineseSimp>
- <Portuguese>Se um marcador visível aponta para os transportadores de Bola Maluca.</Portuguese>
- <Polish>Określa, czy niosący dziwaka są oznaczeni widocznym markerem.</Polish>
- <Russian>При включении над носителями мяча появляется специальный маркер.</Russian>
- <Danish>Angiver, om boldbærere har synlige markeringspunkter.</Danish>
- <Finnish>Määrittää, näkyvätkö kallopallon kantajat erillisen merkinnän avulla.</Finnish>
- <Dutch>Of er een zichtbare markering wijst naar de Oddball-dragers.</Dutch>
- <Norwegian>Om en synlig markør peker mot Oddball-bæreren.</Norwegian>
- </String>
- <String name="String57">
- <English>Ball Carrier Traits</English>
- <Japanese>ボール キャリア オプション</Japanese>
- <German>Ballträger-Eigenschaften</German>
- <French>Caract. du porteur de crâne</French>
- <Spanish>Características del portador de la bola</Spanish>
- <Mexican>Características del portador de la bola</Mexican>
- <Italian>Elementi portatore teschio</Italian>
- <Korean>볼 운반자 특성</Korean>
- <ChineseTrad>聖骸攜帶者能力</ChineseTrad>
- <ChineseSimp>Ball Carrier Traits</ChineseSimp>
- <Portuguese>Caract. do carregador de bola</Portuguese>
- <Polish>Cechy niosącego piłkę</Polish>
- <Russian>Способности носителя мяча</Russian>
- <Danish>Egenskaber for boldbærer</Danish>
- <Finnish>Pallonkantajan piirteet</Finnish>
- <Dutch>Kenmerken Oddball-drager</Dutch>
- <Norwegian>Ballbærertrekk</Norwegian>
- </String>
- <String name="String58">
- <English>Applied when a player is carrying an Oddball. Overrides all but powerups.</English>
- <Japanese>オッドボールの所有者に適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für Spieler, die den Oddball tragen. Setzen alles außer Extras außer Kraft.</German>
- <French>Attribuées au joueur portant le crâne. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
- <Spanish>Se aplican cuando un jugador lleva una bola loca. Anulan todo menos las mejoras.</Spanish>
- <Mexican>Se aplican cuando un jugador lleva una bola loca. Anulan todo menos las mejoras.</Mexican>
- <Italian>Si applica quando un giocatore sta portando il teschio. Ignora tutto eccetto i potenziamenti.</Italian>
- <Korean>아드 볼을 운반하는 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>正在攜帶聖骸的玩家所具有的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Applied when a player is carrying an Oddball. Overrides all but powerups.</ChineseSimp>
- <Portuguese>Aplicado quando um jogador está carregando uma Bola Maluca. Substitui tudo, menos otimizações.</Portuguese>
- <Polish>Mają zastosowanie, kiedy gracz niesie Dziwaka. Nadpisuje wszystko prócz bonusów.</Polish>
- <Russian>Действуют в отношении игрока, несущего мяч. Перекрывают все, кроме усилений.</Russian>
- <Danish>Anvendes, når en spiller bærer en bold. Tilsidesætter alt, undtagen forbedringer.</Danish>
- <Finnish>Käytetään, kun pelaaja kantaa kallopalloa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
- <Dutch>Kenmerken die gelden wanneer een speler een Oddball draagt. Vervangt alles behalve powerups.</Dutch>
- <Norwegian>Gjelder mens en spiller bærer en oddball. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
- </String>
- <String name="String59">
- <English>Time Carried</English>
- <Japanese>保有時間</Japanese>
- <German>Tragezeit</German>
- <French>Conservation</French>
- <Spanish>Posesión</Spanish>
- <Mexican>Posesión</Mexican>
- <Italian>Tempo portatore</Italian>
- <Korean>운반 시간</Korean>
- <ChineseTrad>攜帶聖骸的時間</ChineseTrad>
- <ChineseSimp>Time Carried</ChineseSimp>
- <Portuguese>T. com bola</Portuguese>
- <Polish>Czas niesienia</Polish>
- <Russian>Время ношения</Russian>
- <Danish>Tid båret</Danish>
- <Finnish>Kantamisen aika</Finnish>
- <Dutch>Draagtijd</Dutch>
- <Norwegian>Tid bært</Norwegian>
- </String>
- <String name="String60">
- <English>Score Earned</English>
- <Japanese>獲得スコア</Japanese>
- <German>Erhaltene Punktzahl</German>
- <French>Score</French>
- <Spanish>Puntuación obtenida</Spanish>
- <Mexican>Puntuación obtenida</Mexican>
- <Italian>Punteggio ottenuto</Italian>
- <Korean>획득 점수</Korean>
- <ChineseTrad>獲得的分數</ChineseTrad>
- <ChineseSimp>Score Earned</ChineseSimp>
- <Portuguese>Pontuação Obtida</Portuguese>
- <Polish>Zdobyty wynik</Polish>
- <Russian>Полученные очки</Russian>
- <Danish>Score optjent</Danish>
- <Finnish>Ansaitut pisteet</Finnish>
- <Dutch>Verdiende score</Dutch>
- <Norwegian>Poeng tjent</Norwegian>
- </String>
- <String name="String61">
- <English>Carrier Kills</English>
- <Japanese>キャリア
- キル</Japanese>
- <German>Abschüsse:
- Träger</German>
- <French>Frags du porteur</French>
- <Spanish>Portadores abatidos</Spanish>
- <Mexican>Portadores abatidos</Mexican>
- <Italian>Uccisioni portatore</Italian>
- <Korean>운반자 사살</Korean>
- <ChineseTrad>攜聖骸者擊殺數</ChineseTrad>
- <ChineseSimp>Carrier Kills</ChineseSimp>
- <Portuguese>Abates de Transportador</Portuguese>
- <Polish>Zabici niosący</Polish>
- <Russian>Убийств носителей</Russian>
- <Danish>Bærerdrab</Danish>
- <Finnish>Kantajatapot</Finnish>
- <Dutch>Drager-kills</Dutch>
- <Norwegian>Bærerkills</Norwegian>
- </String>
- <String name="String62">
- <English>Ball Kills</English>
- <Japanese>ボール キル</Japanese>
- <German>Abschüsse:
- Ball</German>
- <French>Frags de crâne</French>
- <Spanish>Abatidos con bola</Spanish>
- <Mexican>Abatidos con bola</Mexican>
- <Italian>Uccisioni palla</Italian>
- <Korean>볼 사살</Korean>
- <ChineseTrad>用聖骸殺敵數</ChineseTrad>
- <ChineseSimp>Ball Kills</ChineseSimp>
- <Portuguese>Abates de Bola</Portuguese>
- <Polish>Zabici piłką</Polish>
- <Russian>Убийств мячом</Russian>
- <Danish>Bolddrab</Danish>
- <Finnish>Pallotapot</Finnish>
- <Dutch>Bal-kills</Dutch>
- <Norwegian>Ball-kills</Norwegian>
- </String>
- </StringTable>
- <DescString>
- <String>
- <English>Hold the ball to earn points.</English>
- <Japanese>ボールをキープしてポイントを獲得</Japanese>
- <German>Haben Sie den Ball im Besitz, um zu punkten.</German>
- <French>Conservez le crâne pour gagner des points.</French>
- <Spanish>Conserva la bola para ganar puntos.</Spanish>
- <Mexican>Conserva la bola para ganar puntos.</Mexican>
- <Italian>Mantieni il teschio in tuo possesso per ottenere punti.</Italian>
- <Korean>볼을 차지해서 점수를 얻으십시오.</Korean>
- <ChineseTrad>守住聖骸即可獲得分數。</ChineseTrad>
- <ChineseSimp>Hold the ball to earn points.</ChineseSimp>
- <Portuguese>Controle a bola para ganhar pontos.</Portuguese>
- <Polish>Zdobywaj punkty, utrzymując się przy piłce.</Polish>
- <Russian>Держите мяч, чтобы зарабатывать очки.</Russian>
- <Danish>Hold bolden for at tjene point.</Danish>
- <Finnish>Ansaitse pisteitä pitämällä palloa.</Finnish>
- <Dutch>Houd de bal vast om punten te verdienen.</Dutch>
- <Norwegian>Hold ballen for å få poeng.</Norwegian>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <English>Oddball</English>
- <Japanese>オッドボール</Japanese>
- <German>Oddball</German>
- <French>Crâne</French>
- <Spanish>Bola loca</Spanish>
- <Mexican>Bola loca</Mexican>
- <Italian>Teschio</Italian>
- <Korean>아드 볼</Korean>
- <ChineseTrad>保衛之王</ChineseTrad>
- <ChineseSimp>Oddball</ChineseSimp>
- <Portuguese>Bola Maluca</Portuguese>
- <Polish>Dziwak</Polish>
- <Russian>Мяч</Russian>
- <Danish>Oddball</Danish>
- <Finnish>Kallopallo</Finnish>
- <Dutch>Oddball</Dutch>
- <Norwegian>Oddball</Norwegian>
- </String>
- </CategoryString>
- <PlayerTraits>
- <entry nameIndex="String57" descIndex="String58" name="Ball Carrier Traits" runtime="True">
- <Traits>
- <Weapons>
- <Equipment usage="1" />
- </Weapons>
- <Movement>
- <Usage vehicles="2" sprint="1" />
- </Movement>
- <Appearance>
- <Effects death="1" />
- </Appearance>
- </Traits>
- </entry>
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="String7" descIndex="String8" name="Game Style" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String9" descIndex="String10" value="1" />
- <entry nameIndex="String11" descIndex="String10" value="2" />
- </Values>
- </entry>
- <entry nameIndex="String12" descIndex="String13" name="Ball Count" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String14" descIndex="String10" value="1" />
- <entry nameIndex="String15" descIndex="String10" value="2" />
- <entry nameIndex="String16" descIndex="String10" value="3" />
- </Values>
- </entry>
- <entry nameIndex="String17" descIndex="String18" name="Ball Spawning" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String19" descIndex="String10" value="3" />
- <entry nameIndex="String20" descIndex="String10" value="2" />
- <entry nameIndex="String21" descIndex="String10" value="1" />
- </Values>
- </entry>
- <entry nameIndex="String22" descIndex="String23" name="Carry Points" valueIndex="2">
- <Values defaultIndex="2">
- <entry nameIndex="String24" descIndex="String10" value="-1" />
- <entry nameIndex="String25" descIndex="String10" value="1" />
- <entry nameIndex="String26" descIndex="String10" value="2" />
- <entry nameIndex="String27" descIndex="String10" value="3" />
- <entry nameIndex="String28" descIndex="String10" value="5" />
- <entry nameIndex="String29" descIndex="String10" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String30" descIndex="String31" name="Oddball Kill Points" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String24" descIndex="String10" value="-1" />
- <entry nameIndex="String25" descIndex="String10" value="1" />
- <entry nameIndex="String26" descIndex="String10" value="2" />
- <entry nameIndex="String27" descIndex="String10" value="3" />
- <entry nameIndex="String28" descIndex="String10" value="5" />
- <entry nameIndex="String29" descIndex="String10" value="10" />
- <entry nameIndex="String32" descIndex="String10" value="15" />
- <entry nameIndex="String33" descIndex="String10" value="20" />
- <entry nameIndex="String34" descIndex="String10" value="25" />
- <entry nameIndex="String35" descIndex="String10" value="50" />
- </Values>
- </entry>
- <entry nameIndex="String36" descIndex="String37" name="Carrier Kill Points" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String24" descIndex="String10" value="-1" />
- <entry nameIndex="String25" descIndex="String10" value="1" />
- <entry nameIndex="String26" descIndex="String10" value="2" />
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- <entry nameIndex="String35" descIndex="String10" value="50" />
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- </entry>
- <entry nameIndex="String38" descIndex="String39" name="Automatic Pickup" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String40" descIndex="String10" value="-1" />
- <entry nameIndex="String41" descIndex="String10" value="1" />
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- </entry>
- <entry nameIndex="String42" descIndex="String43" name="Hot Potato Timer" valueIndex="0">
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- <entry nameIndex="String52" descIndex="String10" value="120" />
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- </entry>
- <entry nameIndex="String53" descIndex="String54" name="Random Potato Timer" valueIndex="0">
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- </entry>
- <entry nameIndex="String55" descIndex="String56" name="Carrier Visibility" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String40" descIndex="String10" value="-1" />
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- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Disabled>
- <Option>658</Option>
- </Disabled>
- </EngineOptions>
- <UserOptions>
- <Hidden>
- <Option>Game Style</Option>
- </Hidden>
- </UserOptions>
- <Loadouts>
- <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
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- <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- </Loadouts>
- <WeaponTuning>
- <OneBarrelWeapons>
- <WarthogGunner_Gauss>
- <Value6>14.0004559</Value6>
- <Value7>11.9996414</Value7>
- <Value10>11.9996414</Value10>
- <Value11>9.999781</Value11>
- </WarthogGunner_Gauss>
- </OneBarrelWeapons>
- </WeaponTuning>
- </Megalo>
- <MegaloScript version="0" dbVersion="0">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <IDs NextCondID="163" NextActionID="387" NextValueID="1243" NextTrigID="39" NextVirtualTriggerID="82" />
- <ObjectTypeReferences>
- <Ref>ball</Ref>
- <Ref>stand</Ref>
- <Ref>destination</Ref>
- <Ref>odd_falloff_respawn</Ref>
- </ObjectTypeReferences>
- <Statistics>
- <Stat nameIndex="String59" format="Time" sortOrder="1" grouping="0" name="Time Carried" isScoreToWin="True" />
- <Stat nameIndex="String60" format="Numeric" sortOrder="1" grouping="0" name="Score Earned" />
- <Stat nameIndex="String61" format="Numeric" sortOrder="1" grouping="0" name="Carrier Kills" />
- <Stat nameIndex="String62" format="Numeric" sortOrder="1" grouping="0" name="Ball Kills" />
- </Statistics>
- <ObjectFilters>
- <Filter labelIndex="team_spawn" name="team_spawn" />
- <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
- <Filter labelIndex="oddball" name="oddball" />
- <Filter labelIndex="oddball_ball" name="oddball_ball" min="1" />
- <Filter labelIndex="oddball_del" name="oddball_del" />
- <Filter name="ObjectFilter_ball" params="ObjectType">
- <ObjectType>ball</ObjectType>
- </Filter>
- </ObjectFilters>
- <GameObjectFilters>
- <Filter type="CandySpawner" labelIndex="oddball_del" name="oddball_del" />
- </GameObjectFilters>
- <GlobalVariables>
- <Numeric>
- <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">999</Var>
- <Var networkState="LowPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric4" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric5" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric6" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="GlobalTimer0" varRefType="Int16">2</Var>
- <Var name="GlobalTimer1" varRefType="Int16">20</Var>
- </Timers>
- </GlobalVariables>
- <PlayerVariables>
- <Numeric>
- <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="PlayerTimer0" varRefType="Int16">1</Var>
- <Var name="PlayerTimer1" varRefType="Int16">1</Var>
- <Var name="PlayerTimer2" varRefType="Int16">0</Var>
- </Timers>
- <Objects>
- <Var networkState="HighPriority" name="PlayerObject0" />
- </Objects>
- </PlayerVariables>
- <ObjectVariables>
- <Numeric>
- <Var networkState="HighPriority" name="ObjectNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="ObjectNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="ObjectNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="ObjectNumeric3" varRefType="Int16">30</Var>
- <Var networkState="LowPriority" name="ObjectNumeric4" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="ObjectNumeric5" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="ObjectTimer0" varRefType="Int16">30</Var>
- <Var name="ObjectTimerHotPotatoTimer" varRefType="UserDefinedOption">Hot Potato Timer</Var>
- <Var name="ObjectTimer2" varRefType="Int16">1</Var>
- <Var name="ObjectTimer3" varRefType="Int16">1</Var>
- </Timers>
- <Teams>
- <Var networkState="HighPriority" name="ObjectTeam0">NONE</Var>
- </Teams>
- <Players>
- <Var networkState="HighPriority" name="ObjectPlayer0" />
- <Var networkState="HighPriority" name="ObjectPlayer1" />
- </Players>
- <Objects>
- <Var networkState="HighPriority" name="ObjectObject0" />
- </Objects>
- </ObjectVariables>
- <Values />
- <Triggers>
- <Trigger execMode="OnEachPlayer" name="Trigger0">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger0_Subroutine1">
- <Elements>
- <E type="Condition" name="PlayerIsElite" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">2</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger0_Subroutine2">
- <Elements>
- <E type="Condition" name="PlayerIsElite" unionGroupID="-2" invert="True">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
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- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger3">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger3_Subroutine4" objectFilter="ffa_spawn">
- <Elements>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger5">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger5_Subroutine6" objectFilter="team_spawn">
- <Elements>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
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- </Param>
- </E>
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- </Trigger>
- <Trigger trigType="Pregame" name="PregameTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="HostMigration" name="HostMigrationTrigger">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Initialization" name="InitializationTrigger">
- <Elements>
- <E type="Action" name="SetRandomOrdnanceEnabled">
- <Param type="Bool">True</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="InitializationTrigger_Subroutine10" objectFilter="oddball_ball">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnGameObjectFilter" name="InitializationTrigger_Subroutine11">
- <GameObject type="CandySpawner" filter="oddball_del" />
- <Elements>
- <E type="Action" name="Action137">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.GameObject" />
- <Param type="Bool">False</Param>
- <Param type="Bool">False</Param>
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger12">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger13">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger13_Subroutine14" objectFilter="oddball_ball">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger13_Subroutine14_Subroutine15" objectFilter="ObjectFilter_ball">
- <Elements>
- <E type="Condition" name="ObjectIsInBoundary" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="Iterator.Object">ObjectTimer0</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger16">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger16_Subroutine17" objectFilter="ObjectFilter_ball">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
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- </Trigger>
- <Trigger name="Trigger18">
- <Elements>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- <Param type="UInt5">0</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger19">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Count</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Spawning</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" objectFilter="oddball_ball">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="ObjectScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Spawning</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" objectFilter="oddball_ball">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Spawning</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectFindRandom">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectFilterIndex">oddball_ball</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">ball</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="UInt24">5</Param>
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamNeutral" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectSetActive">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">destination</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">stand</Param>
- </E>
- <E type="Action" name="AttachObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="UInt24">1</Param>
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hot Potato Timer</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Random Potato Timer</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="RandomNumeric">
- <Param type="CustomReference" varRefType="UserDefinedOption">Random Potato Timer</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Object.TimerVar" dataType="ObjectScratch1">ObjectTimerHotPotatoTimer</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">odd_falloff_respawn</Param>
- <Param type="ObjectReference" varRefType="Object.ObjectVar" dataType="ObjectScratch1">ObjectObject0</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="UInt24">0</Param>
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
- <Param type="VarReference" varRefKind="Object" varRefType="Object.ObjectVar" dataType="ObjectScratch1">ObjectObject0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch2" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamNeutral" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectSetBoundary">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
- <Param type="Shape" shapeType="Cylinder">
- <Radius varRefType="Int16">300</Radius>
- <Top varRefType="Int16">60</Top>
- <Bottom varRefType="Int16">60</Bottom>
- </Param>
- </E>
- <E type="Action" name="AttachObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="UInt24">0</Param>
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="NameIndex">navpoint_oddball_player</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="EntityFilter" filterType="Any" />
- </E>
- <E type="Action" name="ObjectSetNavpointIcon">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="NavpointIconData" navpointIconIndex="7" />
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="NetworkPriority">High</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch1">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_new_ball_ff</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="WeaponPickupPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="PickupPriority">HoldAction</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Automatic Pickup</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="WeaponPickupPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
- <Param type="PickupPriority">Automatic</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger22">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger22_Subroutine23">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NameIndex">default</Param>
- </E>
- <E type="Action" name="ObjectNavpointBlip">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NetworkPriority">Low</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="EntityFilter" filterType="NoOne" />
- </E>
- <E type="Action" name="ObjectSetNavpointIcon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NavpointIconData" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger22_Subroutine24" objectFilter="ObjectFilter_ball">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamNeutral" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="NameIndex">navpoint_oddball_player</Param>
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="NetworkPriority">High</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="EntityFilter" filterType="Any" />
- </E>
- <E type="Action" name="WeaponPickupPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="PickupPriority">HoldAction</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Automatic Pickup</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="WeaponPickupPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="PickupPriority">Automatic</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ItemGetOwnerPlayer">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Condition24" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch0">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerTraitsReference">Ball Carrier Traits</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="DistanceBetweenObjects">
- <Param type="ObjectReference" varRefType="Object.PlayerVar.SlaveObject" dataType="ObjectScratch0">ObjectPlayer1</Param>
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">48</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_15m_pass</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_15m_catch</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">48</Param>
- <Param type="ComparisonType">LessThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_catch</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_intercept_enemy_pass</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer1</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carrier Visibility</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="NameIndex">navpoint_oddball_player</Param>
- </E>
- <E type="Action" name="ObjectNavpointBlip">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="Bool">True</Param>
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="NetworkPriority">High</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="EntityFilter" filterType="PlayerMask">
- <Player varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <AddOrRemove varRefType="Int16">0</AddOrRemove>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="EntityFilter" filterType="PlayerMask">
- <Player varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <AddOrRemove varRefType="Int16">1</AddOrRemove>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hot Potato Timer</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimerHotPotatoTimer</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimerHotPotatoTimer</Param>
- </E>
- <E type="Action" name="ObjectSetActive">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="CustomReference" varRefType="Int16">0</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="EntityFilter" filterType="None" />
- </E>
- <E type="Action" name="ObjectSetNavpointIcon">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="NavpointIconData" />
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="EntityFilter" filterType="None" />
- </E>
- <E type="Action" name="ObjectSetNavpointIcon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="NavpointIconData" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_ball_blewup_ff</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="NameIndex32">NONE</Param>
- </E>
- <E type="Action" name="ObjectHide">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Bool">True</Param>
- </E>
- <E type="Action" name="ObjectKillInstantly">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="ObjectKillInstantly">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointDisplayTimer">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Object.Timer">ObjectTimer0</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="NameIndex">navpoint_oddball_player</Param>
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="NetworkPriority">Type3</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="TimerIsZero" unionGroupID="-2" invert="True">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsOutOfBounds" unionGroupID="-2" invert="True">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="ObjectIsOutOfBounds" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Action168">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_reset</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="EntityFilter" filterType="None" />
- </E>
- <E type="Action" name="ObjectSetNavpointIcon">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="NavpointIconData" />
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer0</Param>
- <Param type="NameIndex32">NONE</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger26" objectFilter="ObjectFilter_ball">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ItemGetOwnerPlayer">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="NameIndex32">NONE</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="NameIndex32">oddball_banner_you_have_ball</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_you_have_ball_banner_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_first_carrier</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_pickup_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_enemy_pickup_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_pickup_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
- <Param type="UInt5">7</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_drop_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_drop_enemy_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_throw_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_throw_enemy_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_drop_enemy_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_throw_enemy_ff</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
- <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger27">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="UInt5">18</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_carry_30seconds</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_carry_2min</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_carry_5min</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">45</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">45</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_carry_long</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">45</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_carry_vlong</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger28">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger28_Subroutine29">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger28_Subroutine29_Subroutine30">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger28_Subroutine29_Subroutine31">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger32">
- <Elements>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Time Carried</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Carry Points</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Score Earned</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Carry Points</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Score Earned</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachTeam">
- <Elements>
- <E type="Condition" name="TeamHasPlayers" unionGroupID="-2">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_close_to_win</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="DisableJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="PlayerIsAlive?" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_close_to_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="DisableJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hot Potato Timer</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimerHotPotatoTimer</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_game_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="NameIndex32">NONE</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_oddball_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">game_over_lose</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">game_over_tie</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_oddball</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch1">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_ballcarrier_kill_assist</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">finishing_move_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch0">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_carrier_assassinated_other</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch1">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch1">PlayerTimer2</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch1">PlayerTimer2</Param>
- <Param type="UInt5">0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_medal_kill_ballcarrier</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">oddball_carrier_died</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Carrier Kills</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch0">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Ball Kills</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Count</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">gained_lead</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">lost_lead</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">tied_leader</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">suppress_lead_notification</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- <Param type="UInt5">5</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">gained_team_lead</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">lost_team_lead</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">tied_team_leader</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCauseTeam">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectTeam">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">suppress_lead_notification</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
- <Param type="UInt5">5</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">minutes_remaining_3</Param>
- </E>
- <E type="Action" name="DisableJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger36">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ItemGetOwnerPlayer">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">NONE</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger37">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger38" objectFilter="oddball_del">
- <Elements>
- <E type="Action" name="PlayerSpawnLocationSetFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="EntityFilter" filterType="None" />
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="BonusPointsTrigger">
- <Elements>
- <!-- Go through each score zone -->
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="BonusPointsTrigger_EnumScoreZonesVarCheck" objectFilter="oddball_scorezone">
- <Elements>
- <!-- Check if current player's biped is *NOT* inside the boundaries -->
- <!-- To make the condition inverted, add invert="True" to the condition -->
- <E type="Condition" name="ObjectIsInBoundary" unionGroupID="-2" invert="True">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <!-- Reset PlayerNumeric0 to 0 -->
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <!-- Store current player's weapon to scratch (temp) object variable 0 -->
- <E type="Action" name="PlayerGetWeapon">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">True</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <!-- Checks if the object stored in scratch object variable 0 is the oddball -->
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">ball</Param>
- </E>
- <!-- If the above condition is true, activate this subroutine trigger. -->
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="BonusPointsTrigger_EnumScoreZonesTrigger" objectFilter="oddball_scorezone">
- <Elements>
- <!-- Is current player's biped inside the boundaries? -->
- <E type="Condition" name="ObjectIsInBoundary" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <!-- Is PlayerNumeric0 not equal to 1? -->
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <!-- Award 50 pts to the current player -->
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">50</Param>
- </E>
- <E type="Action" name="SubmitIncident"> <!--Then preform these actions to reset the ball-->
- <Param type="IncidentId">oddball_reset</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="EntityFilter" filterType="None" />
- </E>
- <E type="Action" name="ObjectSetNavpointIcon">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="NavpointIconData" />
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer0</Param>
- <Param type="NameIndex32">NONE</Param>
- </E> <!-- / -->
- <!-- Set PlayerNumeric0 to 1 -->
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <Initialization>InitializationTrigger</Initialization>
- <HostMigration>HostMigrationTrigger</HostMigration>
- <Pregame>PregameTrigger</Pregame>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
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