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Oct 10th, 2013
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <GameVariant game="Halo4" engineType="Megalo">
  3. <Base flags="Unknown0">
  4. <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
  5. <Unknown unk04="32553" id0="726045E383E4A1A3" id1="726045E383E4A1A3" id2="726045E383E4A1A3" unk30="2" />
  6. <Creator timeStamp="50985300" onlineId="True" name="343 Industries" />
  7. <Modifier timeStamp="50985300" onlineId="True" name="343 Industries" />
  8. <Title>Oddball</Title>
  9. <Description>Hold the ball to earn points.</Description>
  10. <EngineIconIndex>3</EngineIconIndex>
  11. </Header>
  12. <Misc flags="TeamsEnabled, ResetPlayersOnNewRound, ResetMapOnNewRound" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
  13. <Round timeLimit="10" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
  14. </Misc>
  15. <Prototype mode="1">
  16. <Promethean energyKill="3" energyTime="3" energyMedal="3" />
  17. </Prototype>
  18. <Respawning flags="InstantRespawnEnabled">
  19. <Times respawn="10" initialLoadoutSelection="0" minRespawn="5" />
  20. </Respawning>
  21. <Social teamChanging="1" flags="FriendlyFireEnabled, BetrayalBootingEnabled, Unknown2" />
  22. <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
  23. <Powerups>
  24. <DamageBoost>
  25. <Base duration="30">
  26. <Weapons>
  27. <Modifiers>
  28. <entry key="DamageMultiplier" value="1.45269775" />
  29. <entry key="MeleeDamageMultiplier" value="1.59919739" />
  30. </Modifiers>
  31. </Weapons>
  32. <Appearance camo="1">
  33. <Effects looping="4" />
  34. </Appearance>
  35. </Base>
  36. </DamageBoost>
  37. <SpeedBoost>
  38. <Base duration="45">
  39. <Weapons>
  40. <Modifiers>
  41. <entry key="SwitchSpeedModifier" value="1.75178528" />
  42. <entry key="ReloadSpeedModifier" value="1.75178528" />
  43. </Modifiers>
  44. </Weapons>
  45. <Movement>
  46. <Modifiers>
  47. <entry key="Speed" value="1.50152588" />
  48. </Modifiers>
  49. </Movement>
  50. <Appearance>
  51. <Effects looping="3" />
  52. </Appearance>
  53. </Base>
  54. </SpeedBoost>
  55. <Overshield>
  56. <Base duration="1">
  57. <Damage powerupCancellation="1">
  58. <Modifiers>
  59. <entry key="ShieldMultiplier" value="2.00204468" />
  60. <entry key="ShieldStunDuration" value="0" />
  61. <entry key="ShieldRechargeRate" value="4.999008" />
  62. <entry key="OvershieldRechargeRate" value="4.999008" />
  63. </Modifiers>
  64. </Damage>
  65. </Base>
  66. <Runtime duration="120">
  67. <Damage powerupCancellation="2">
  68. <Modifiers>
  69. <entry key="DamageResistance" value="1.59919739" />
  70. <entry key="OvershieldRechargeRate" value="-0.299087524" />
  71. </Modifiers>
  72. </Damage>
  73. <Appearance>
  74. <Effects looping="2" />
  75. </Appearance>
  76. </Runtime>
  77. </Overshield>
  78. </Powerups>
  79. </MapOverrides>
  80. <Teams>
  81. <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  82. <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
  83. <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
  84. <Name>
  85. <String>
  86. <English>Red Team</English>
  87. <Japanese>レッドチーム</Japanese>
  88. <German>Team Rot</German>
  89. <French>Équipe rouge</French>
  90. <Spanish>Equipo rojo</Spanish>
  91. <Mexican>Equipo rojo</Mexican>
  92. <Italian>Squadra rossa</Italian>
  93. <Korean>레드팀</Korean>
  94. <ChineseTrad>紅隊</ChineseTrad>
  95. <ChineseSimp>Red Team</ChineseSimp>
  96. <Portuguese>Equipe Vermelha</Portuguese>
  97. <Polish>Czerwona</Polish>
  98. <Russian>Красная команда</Russian>
  99. <Danish>Rødt hold</Danish>
  100. <Finnish>Punainen</Finnish>
  101. <Dutch>Rood team</Dutch>
  102. <Norwegian>Rødt lag</Norwegian>
  103. </String>
  104. </Name>
  105. </Team>
  106. <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  107. <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
  108. <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
  109. <Name>
  110. <String>
  111. <English>Blue Team</English>
  112. <Japanese>ブルーチーム</Japanese>
  113. <German>Team Blau</German>
  114. <French>Équipe bleue</French>
  115. <Spanish>Equipo azul</Spanish>
  116. <Mexican>Equipo azul</Mexican>
  117. <Italian>Squadra blu</Italian>
  118. <Korean>블루팀</Korean>
  119. <ChineseTrad>藍隊</ChineseTrad>
  120. <ChineseSimp>Blue Team</ChineseSimp>
  121. <Portuguese>Equipe Azul</Portuguese>
  122. <Polish>Niebieska</Polish>
  123. <Russian>Синяя команда</Russian>
  124. <Danish>Blåt hold</Danish>
  125. <Finnish>Sininen</Finnish>
  126. <Dutch>Blauw team</Dutch>
  127. <Norwegian>Blått lag</Norwegian>
  128. </String>
  129. </Name>
  130. </Team>
  131. <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  132. <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
  133. <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
  134. <Name>
  135. <String>
  136. <English>Gold Team</English>
  137. <Japanese>ゴールドチーム</Japanese>
  138. <German>Team Gold</German>
  139. <French>Équipe or</French>
  140. <Spanish>Equipo dorado</Spanish>
  141. <Mexican>Equipo dorado</Mexican>
  142. <Italian>Squadra oro</Italian>
  143. <Korean>골드팀</Korean>
  144. <ChineseTrad>金隊</ChineseTrad>
  145. <ChineseSimp>Gold Team</ChineseSimp>
  146. <Portuguese>Equipe Dourada</Portuguese>
  147. <Polish>Złota</Polish>
  148. <Russian>Золотая команда</Russian>
  149. <Danish>Gyldent hold</Danish>
  150. <Finnish>Kultainen</Finnish>
  151. <Dutch>Gouden team</Dutch>
  152. <Norwegian>Gull-lag</Norwegian>
  153. </String>
  154. </Name>
  155. </Team>
  156. <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  157. <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
  158. <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
  159. <Name>
  160. <String>
  161. <English>Green Team</English>
  162. <Japanese>グリーンチーム</Japanese>
  163. <German>Team Grün</German>
  164. <French>Équipe verte</French>
  165. <Spanish>Equipo verde</Spanish>
  166. <Mexican>Equipo verde</Mexican>
  167. <Italian>Squadra verde</Italian>
  168. <Korean>그린팀</Korean>
  169. <ChineseTrad>綠隊</ChineseTrad>
  170. <ChineseSimp>Green Team</ChineseSimp>
  171. <Portuguese>Equipe Verde</Portuguese>
  172. <Polish>Zielona</Polish>
  173. <Russian>Зеленая команда</Russian>
  174. <Danish>Grønt hold</Danish>
  175. <Finnish>Vihreä</Finnish>
  176. <Dutch>Groen team</Dutch>
  177. <Norwegian>Grønt lag</Norwegian>
  178. </String>
  179. </Name>
  180. </Team>
  181. <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  182. <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
  183. <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
  184. <Name>
  185. <String>
  186. <English>Purple Team</English>
  187. <Japanese>パープルチーム</Japanese>
  188. <German>Team Lila</German>
  189. <French>Équipe mauve</French>
  190. <Spanish>Equipo morado</Spanish>
  191. <Mexican>Equipo morado</Mexican>
  192. <Italian>Squadra viola</Italian>
  193. <Korean>퍼플팀</Korean>
  194. <ChineseTrad>紫隊</ChineseTrad>
  195. <ChineseSimp>Purple Team</ChineseSimp>
  196. <Portuguese>Equipe Roxa</Portuguese>
  197. <Polish>Fioletowa</Polish>
  198. <Russian>Фиолет. команда</Russian>
  199. <Danish>Lilla hold</Danish>
  200. <Finnish>Purppura</Finnish>
  201. <Dutch>Paars team</Dutch>
  202. <Norwegian>Lilla lag</Norwegian>
  203. </String>
  204. </Name>
  205. </Team>
  206. <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  207. <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
  208. <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
  209. <Name>
  210. <String>
  211. <English>Lime Team</English>
  212. <Japanese>ライムチーム</Japanese>
  213. <German>Team Lindgrün</German>
  214. <French>Équipe citron</French>
  215. <Spanish>Equipo lima</Spanish>
  216. <Mexican>Equipo lima</Mexican>
  217. <Italian>Squadra lime</Italian>
  218. <Korean>라임팀</Korean>
  219. <ChineseTrad>草綠隊</ChineseTrad>
  220. <ChineseSimp>Lime Team</ChineseSimp>
  221. <Portuguese>Equipe Limão</Portuguese>
  222. <Polish>Limonkowa</Polish>
  223. <Russian>Лимонн. команда</Russian>
  224. <Danish>Limegrønt hold</Danish>
  225. <Finnish>Keltavihreä</Finnish>
  226. <Dutch>Limoen team</Dutch>
  227. <Norwegian>Limegult lag</Norwegian>
  228. </String>
  229. </Name>
  230. </Team>
  231. <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  232. <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
  233. <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
  234. <Name>
  235. <String>
  236. <English>Orange Team</English>
  237. <Japanese>オレンジチーム</Japanese>
  238. <German>Team Orange</German>
  239. <French>Équipe orange</French>
  240. <Spanish>Equipo naranja</Spanish>
  241. <Mexican>Equipo naranja</Mexican>
  242. <Italian>Squadra arancione</Italian>
  243. <Korean>오렌지팀</Korean>
  244. <ChineseTrad>橘隊</ChineseTrad>
  245. <ChineseSimp>Orange Team</ChineseSimp>
  246. <Portuguese>Equipe Laranja</Portuguese>
  247. <Polish>Pomarańczowa</Polish>
  248. <Russian>Оранж. команда</Russian>
  249. <Danish>Orange hold</Danish>
  250. <Finnish>Oranssi</Finnish>
  251. <Dutch>Oranje team</Dutch>
  252. <Norwegian>Oransje lag</Norwegian>
  253. </String>
  254. </Name>
  255. </Team>
  256. <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
  257. <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
  258. <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
  259. <Name>
  260. <String>
  261. <English>Cyan Team</English>
  262. <Japanese>シアンチーム</Japanese>
  263. <German>Team Türkis</German>
  264. <French>Équipe cyan</French>
  265. <Spanish>Equipo cian</Spanish>
  266. <Mexican>Equipo cian</Mexican>
  267. <Italian>Squadra turchese</Italian>
  268. <Korean>시안팀</Korean>
  269. <ChineseTrad>碧藍隊</ChineseTrad>
  270. <ChineseSimp>Cyan Team</ChineseSimp>
  271. <Portuguese>Equipe Ciano</Portuguese>
  272. <Polish>Cyjanowa</Polish>
  273. <Russian>Голубая команда</Russian>
  274. <Danish>Cyan hold</Danish>
  275. <Finnish>Syaani</Finnish>
  276. <Dutch>Cyaan team</Dutch>
  277. <Norwegian>Cyan lag</Norwegian>
  278. </String>
  279. </Name>
  280. </Team>
  281. </Teams>
  282. <LoadoutPalettes flags="MapLoadoutsEnabled, Unknown1, Unknown2, PersonalLoadoutsEnabled">
  283. <Palette0 used="True">
  284. <entry flags="Enabled" nameIndex="59" armorAbility="4" />
  285. <entry flags="Enabled" nameIndex="60" armorAbility="7" />
  286. <entry flags="Enabled" nameIndex="62" armorAbility="1" />
  287. <entry />
  288. <entry />
  289. </Palette0>
  290. <Palette1 used="True">
  291. <entry flags="Enabled" nameIndex="59" armorAbility="4" />
  292. <entry flags="Enabled" nameIndex="60" armorAbility="7" />
  293. <entry flags="Enabled" nameIndex="62" armorAbility="1" />
  294. <entry />
  295. <entry />
  296. </Palette1>
  297. <Palette2 used="False" />
  298. <Palette3 used="False" />
  299. <Palette4 used="False" />
  300. <Palette5 used="False" />
  301. </LoadoutPalettes>
  302. <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
  303. <DropSets initial="initial_drop" />
  304. <InfinityResupplyTime min="160" max="160" />
  305. </Ordnance>
  306. </Base>
  307. <Megalo encoding="103" version="53FD" engineIcon="3" engineCategory="2" scoreToWinRound="200" unk1ACF2="False" unk1ACF3="True" unk1ACF4="True">
  308. <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
  309. <StringTable baseNameIndex="BaseName">
  310. <String name="team_spawn">
  311. <String>team_spawn</String>
  312. </String>
  313. <String name="ffa_spawn">
  314. <String>ffa_spawn</String>
  315. </String>
  316. <String name="BaseName">
  317. <English>Oddball</English>
  318. <Japanese>オッドボール</Japanese>
  319. <German>Oddball</German>
  320. <French>Crâne</French>
  321. <Spanish>Bola loca</Spanish>
  322. <Mexican>Bola loca</Mexican>
  323. <Italian>Teschio</Italian>
  324. <Korean>아드 볼</Korean>
  325. <ChineseTrad>保衛之王</ChineseTrad>
  326. <ChineseSimp>Oddball</ChineseSimp>
  327. <Portuguese>Bola Maluca</Portuguese>
  328. <Polish>Dziwak</Polish>
  329. <Russian>Мяч</Russian>
  330. <Danish>Oddball</Danish>
  331. <Finnish>Kallopallo</Finnish>
  332. <Dutch>Oddball</Dutch>
  333. <Norwegian>Oddball</Norwegian>
  334. </String>
  335. <String name="oddball">
  336. <String>oddball</String>
  337. </String>
  338. <String name="oddball_ball">
  339. <String>oddball_ball</String>
  340. </String>
  341. <String name="oddball_del">
  342. <String>oddball_del</String>
  343. </String>
  344. <String name="initial_drop">
  345. <String>initial_drop</String>
  346. </String>
  347. <String name="String7">
  348. <English>Game Style</English>
  349. <Japanese>ゲーム スタイル</Japanese>
  350. <German>Spielstil</German>
  351. <French>Style de jeu</French>
  352. <Spanish>Estilo de partida</Spanish>
  353. <Mexican>Estilo de partida</Mexican>
  354. <Italian>Stile di gioco</Italian>
  355. <Korean>게임 방식</Korean>
  356. <ChineseTrad>遊戲方式</ChineseTrad>
  357. <ChineseSimp>Game Style</ChineseSimp>
  358. <Portuguese>Estilo de Jogo</Portuguese>
  359. <Polish>Styl gry</Polish>
  360. <Russian>Стиль игры</Russian>
  361. <Danish>Spillestil</Danish>
  362. <Finnish>Pelityyli</Finnish>
  363. <Dutch>Gamestijl</Dutch>
  364. <Norwegian>Spillstil</Norwegian>
  365. </String>
  366. <String name="String8">
  367. <English>Governs underlying gameplay mechanics of the game.</English>
  368. <Japanese>ゲームのシステムを設定</Japanese>
  369. <German>Bestimmt die grundlegenden Gameplay-Mechanismen des Spiels.</German>
  370. <French>Détermine la jouabilité qui régit la partie.</French>
  371. <Spanish>Controla la mecánica de juego interna.</Spanish>
  372. <Mexican>Controla la mecánica de juego interna.</Mexican>
  373. <Italian>Controlla meccaniche di gioco secondarie.</Italian>
  374. <Korean>게임 플레이 방식을 결정합니다.</Korean>
  375. <ChineseTrad>主導遊戲背後的遊戲進行機制。</ChineseTrad>
  376. <ChineseSimp>Governs underlying gameplay mechanics of the game.</ChineseSimp>
  377. <Portuguese>Controla a mecânica da jogabilidade subjacente do jogo.</Portuguese>
  378. <Polish>Określa podstawową mechanikę gry.</Polish>
  379. <Russian>Управляет фундаментальной механикой игрового процесса.</Russian>
  380. <Danish>Dækker spillets underliggende spilmekanik.</Danish>
  381. <Finnish>Määrittää pelin pohjana olevan pelimekaniikan.</Finnish>
  382. <Dutch>Bepaalt de onderliggende gameplay van de game.</Dutch>
  383. <Norwegian>Styrer underliggende spillstilmekanismer i spillet.</Norwegian>
  384. </String>
  385. <String name="String9">
  386. <English>Standard</English>
  387. <Japanese>標準</Japanese>
  388. <German>Standard</German>
  389. <French>Standard</French>
  390. <Spanish>Estándar</Spanish>
  391. <Mexican>Estándar</Mexican>
  392. <Italian>Standard</Italian>
  393. <Korean>일반</Korean>
  394. <ChineseTrad>標準</ChineseTrad>
  395. <ChineseSimp>Standard</ChineseSimp>
  396. <Portuguese>Padrão</Portuguese>
  397. <Polish>Standardowy</Polish>
  398. <Russian>Стандартный</Russian>
  399. <Danish>Standard</Danish>
  400. <Finnish>Vakio</Finnish>
  401. <Dutch>Standaard</Dutch>
  402. <Norwegian>Vanlig</Norwegian>
  403. </String>
  404. <String name="String10">
  405. <String>
  406. </String>
  407. </String>
  408. <String name="String11">
  409. <English>Grifball</English>
  410. <Japanese>グリフボール</Japanese>
  411. <German>Grifball</German>
  412. <French>Grifball</French>
  413. <Spanish>Bola rápida</Spanish>
  414. <Mexican>Bola rápida</Mexican>
  415. <Italian>Palla fulminante</Italian>
  416. <Korean>그리프볼</Korean>
  417. <ChineseTrad>爆破專家</ChineseTrad>
  418. <ChineseSimp>Grifball</ChineseSimp>
  419. <Portuguese>Bola Veloz</Portuguese>
  420. <Polish>Szybka Piłka</Polish>
  421. <Russian>Грифбол</Russian>
  422. <Danish>Grifbold</Danish>
  423. <Finnish>Grif-pallo</Finnish>
  424. <Dutch>Plofbal</Dutch>
  425. <Norwegian>Grifball</Norwegian>
  426. </String>
  427. <String name="String12">
  428. <English>Ball Count</English>
  429. <Japanese>ボールの数</Japanese>
  430. <German>Ball-Anzahl</German>
  431. <French>Nombre de crânes</French>
  432. <Spanish>Número de bolas</Spanish>
  433. <Mexican>Número de bolas</Mexican>
  434. <Italian>Conteggio teschio</Italian>
  435. <Korean>볼 개수</Korean>
  436. <ChineseTrad>聖骸個數</ChineseTrad>
  437. <ChineseSimp>Ball Count</ChineseSimp>
  438. <Portuguese>Contagem de bolas</Portuguese>
  439. <Polish>Ilość piłek</Polish>
  440. <Russian>Число мячей</Russian>
  441. <Danish>Antal bolde</Danish>
  442. <Finnish>Pallojen määrä</Finnish>
  443. <Dutch>Aantal ballen</Dutch>
  444. <Norwegian>Baller</Norwegian>
  445. </String>
  446. <String name="String13">
  447. <English>The number of balls in play at any given time.</English>
  448. <Japanese>随時ゲーム中に存在するボールの数</Japanese>
  449. <German>Bestimmt, wie viele Bälle gleichzeitg im Spiel sein können.</German>
  450. <French>Nombre total de crânes en jeu.</French>
  451. <Spanish>El número de bolas en juego en cualquier momento dado.</Spanish>
  452. <Mexican>El número de bolas en juego en cualquier momento dado.</Mexican>
  453. <Italian>Il numero di teschi in gioco in un dato momento.</Italian>
  454. <Korean>플레이 중 동시에 나타나는 볼 개수입니다.</Korean>
  455. <ChineseTrad>遊戲中將出現的聖骸數量。</ChineseTrad>
  456. <ChineseSimp>The number of balls that can appear at any time.</ChineseSimp>
  457. <Portuguese>O número de bolas em jogo em qualquer momento.</Portuguese>
  458. <Polish>Ilość piłek w grze w danym momencie.</Polish>
  459. <Russian>Определяет, сколько мячей имеется в игре одновременно.</Russian>
  460. <Danish>Antallet af bolde i spil samtidig.</Danish>
  461. <Finnish>Yhdellä kertaa pelissä olevien pallojen määrä.</Finnish>
  462. <Dutch>Het aantal ballen dat tegelijkertijd in het spel kan zijn.</Dutch>
  463. <Norwegian>Antallet baller i spill til enhver tid.</Norwegian>
  464. </String>
  465. <String name="String14">
  466. <English>1 Ball</English>
  467. <Japanese>ボール x 1</Japanese>
  468. <German>1 Ball</German>
  469. <French>1 crâne</French>
  470. <Spanish>1 bola</Spanish>
  471. <Mexican>1 bola</Mexican>
  472. <Italian>1 teschio</Italian>
  473. <Korean>볼 1개</Korean>
  474. <ChineseTrad>1 個聖骸</ChineseTrad>
  475. <ChineseSimp>1 ball</ChineseSimp>
  476. <Portuguese>1 Bola</Portuguese>
  477. <Polish>1 piłka</Polish>
  478. <Russian>1 мяч</Russian>
  479. <Danish>1 bold</Danish>
  480. <Finnish>1 pallo</Finnish>
  481. <Dutch>1 bal</Dutch>
  482. <Norwegian>1 ball</Norwegian>
  483. </String>
  484. <String name="String15">
  485. <English>2 Balls</English>
  486. <Japanese>ボール x 2</Japanese>
  487. <German>2 Bälle</German>
  488. <French>2 crânes</French>
  489. <Spanish>2 bolas</Spanish>
  490. <Mexican>2 bolas</Mexican>
  491. <Italian>2 teschi</Italian>
  492. <Korean>볼 2개</Korean>
  493. <ChineseTrad>2 個聖骸</ChineseTrad>
  494. <ChineseSimp>2 balls</ChineseSimp>
  495. <Portuguese>2 Bolas</Portuguese>
  496. <Polish>2 piłki</Polish>
  497. <Russian>2 мяча</Russian>
  498. <Danish>2 bolde</Danish>
  499. <Finnish>2 palloa</Finnish>
  500. <Dutch>2 ballen</Dutch>
  501. <Norwegian>2 baller</Norwegian>
  502. </String>
  503. <String name="String16">
  504. <English>3 Balls</English>
  505. <Japanese>ボール x 3</Japanese>
  506. <German>3 Bälle</German>
  507. <French>3 crânes</French>
  508. <Spanish>3 bolas</Spanish>
  509. <Mexican>3 bolas</Mexican>
  510. <Italian>3 teschi</Italian>
  511. <Korean>볼 3개</Korean>
  512. <ChineseTrad>3 個聖骸</ChineseTrad>
  513. <ChineseSimp>3 balls</ChineseSimp>
  514. <Portuguese>3 Bolas</Portuguese>
  515. <Polish>3 piłki</Polish>
  516. <Russian>3 мяча</Russian>
  517. <Danish>3 bolde</Danish>
  518. <Finnish>3 palloa</Finnish>
  519. <Dutch>3 ballen</Dutch>
  520. <Norwegian>3 baller</Norwegian>
  521. </String>
  522. <String name="String17">
  523. <English>Ball Spawning</English>
  524. <Japanese>ボール復活方法</Japanese>
  525. <German>Ball-Spawn</German>
  526. <French>Apparition des crânes</French>
  527. <Spanish>Aparición de bolas</Spanish>
  528. <Mexican>Aparición de bolas</Mexican>
  529. <Italian>Rigenerazione teschio</Italian>
  530. <Korean>볼 재생성</Korean>
  531. <ChineseTrad>聖骸再生</ChineseTrad>
  532. <ChineseSimp>Ball Spawning</ChineseSimp>
  533. <Portuguese>Surgimento de Bolas</Portuguese>
  534. <Polish>Pojawianie się piłek</Polish>
  535. <Russian>Появление мячей</Russian>
  536. <Danish>Boldmaterialisering</Danish>
  537. <Finnish>Pallojen syntyminen</Finnish>
  538. <Dutch>Ballspawn</Dutch>
  539. <Norwegian>Ballutdeling</Norwegian>
  540. </String>
  541. <String name="String18">
  542. <English>The style of how the Oddballs spawn.</English>
  543. <Japanese>オッドボールが復活するスタイル</Japanese>
  544. <German>Bestimmt die Art und Weise, wie der Oddball spawnt.</German>
  545. <French>Le style d'apparition des crânes.</French>
  546. <Spanish>La forma en que aparecen las bolas locas.</Spanish>
  547. <Mexican>La forma en que aparecen las bolas locas.</Mexican>
  548. <Italian>Lo stile di rigenerazione dei teschi.</Italian>
  549. <Korean>아드 볼이 재생성되는 방식입니다.</Korean>
  550. <ChineseTrad>聖骸的再生方式。</ChineseTrad>
  551. <ChineseSimp>The style of how the oddballs spawn.</ChineseSimp>
  552. <Portuguese>O estilo do surgimento das Bolas Malucas.</Portuguese>
  553. <Polish>Styl, w jaki powstaje Dziwak.</Polish>
  554. <Russian>Стиль появления мячей.</Russian>
  555. <Danish>Den stil, Oddball-bolden materialiserer med.</Danish>
  556. <Finnish>Kallopallojen syntymisen tyyli.</Finnish>
  557. <Dutch>Hoe de Oddballs verschijnen.</Dutch>
  558. <Norwegian>Setter hvordan oddballen dukker opp.</Norwegian>
  559. </String>
  560. <String name="String19">
  561. <English>Random</English>
  562. <Japanese>ランダム</Japanese>
  563. <German>Zufällig</German>
  564. <French>Aléatoire</French>
  565. <Spanish>Aleatoria</Spanish>
  566. <Mexican>Aleatoria</Mexican>
  567. <Italian>Casuale</Italian>
  568. <Korean>무작위</Korean>
  569. <ChineseTrad>隨機</ChineseTrad>
  570. <ChineseSimp>Random</ChineseSimp>
  571. <Portuguese>Aleatório</Portuguese>
  572. <Polish>Losowo</Polish>
  573. <Russian>Случайн.</Russian>
  574. <Danish>Tilfældig</Danish>
  575. <Finnish>Satunnainen</Finnish>
  576. <Dutch>Willekeurig</Dutch>
  577. <Norwegian>Tilfeldig</Norwegian>
  578. </String>
  579. <String name="String20">
  580. <English>Progressive</English>
  581. <Japanese>順番</Japanese>
  582. <German>Fortlaufend</German>
  583. <French>Progressif</French>
  584. <Spanish>Progresiva</Spanish>
  585. <Mexican>Progresiva</Mexican>
  586. <Italian>Progressivo</Italian>
  587. <Korean>순차적</Korean>
  588. <ChineseTrad>漸進式</ChineseTrad>
  589. <Portuguese>Progressivo</Portuguese>
  590. <Polish>Progresywnie</Polish>
  591. <Russian>Прогрессивное</Russian>
  592. <Danish>Progressiv</Danish>
  593. <Finnish>Progressiivinen</Finnish>
  594. <Dutch>Progressief</Dutch>
  595. <Norwegian>Progressiv</Norwegian>
  596. </String>
  597. <String name="String21">
  598. <English>Static</English>
  599. <Japanese>固定</Japanese>
  600. <German>Statisch</German>
  601. <French>Statique</French>
  602. <Spanish>Estática</Spanish>
  603. <Mexican>Estática</Mexican>
  604. <Italian>Statico</Italian>
  605. <Korean>고정</Korean>
  606. <ChineseTrad>固定</ChineseTrad>
  607. <ChineseSimp>Static</ChineseSimp>
  608. <Portuguese>Estático</Portuguese>
  609. <Polish>Statycznie</Polish>
  610. <Russian>Статическое</Russian>
  611. <Danish>Statisk</Danish>
  612. <Finnish>Kiinteä</Finnish>
  613. <Dutch>Statisch</Dutch>
  614. <Norwegian>Statisk</Norwegian>
  615. </String>
  616. <String name="String22">
  617. <English>Carry Points</English>
  618. <Japanese>キャリー ポイント</Japanese>
  619. <German>Trägerpunkte</German>
  620. <French>Points de conservation</French>
  621. <Spanish>Puntos por transporte</Spanish>
  622. <Mexican>Puntos por transporte</Mexican>
  623. <Italian>Punti portatore</Italian>
  624. <Korean>운반 점수</Korean>
  625. <ChineseTrad>攜帶分數</ChineseTrad>
  626. <ChineseSimp>Carry Points</ChineseSimp>
  627. <Portuguese>Pontos de Transporte</Portuguese>
  628. <Polish>Punkty za niesienie</Polish>
  629. <Russian>Очки за ношение</Russian>
  630. <Danish>Bærerpoint</Danish>
  631. <Finnish>Kantamispisteet</Finnish>
  632. <Dutch>Draagpunten</Dutch>
  633. <Norwegian>Bærepoeng</Norwegian>
  634. </String>
  635. <String name="String23">
  636. <English>Points earned for every second a ball is held.</English>
  637. <Japanese>ボールを所有し続けることで 1 秒ごとに獲得できるポイント</Japanese>
  638. <German>Punkte für jede Sekunde, in der der Ball gehalten wird.</German>
  639. <French>Points gagnés pour chaque seconde de conservation du crâne</French>
  640. <Spanish>Puntos obtenidos por cada segundo que se sostenga la bola.</Spanish>
  641. <Mexican>Puntos obtenidos por cada segundo que se sostenga la bola.</Mexican>
  642. <Italian>Punti ottenuti per ogni secondo di possesso palla.</Italian>
  643. <Korean>볼을 들고 있을 때 1초마다 받는 점수입니다.</Korean>
  644. <ChineseTrad>攜帶聖骸時每秒都會獲得的分數。</ChineseTrad>
  645. <ChineseSimp>Points earned for every second a ball is held.</ChineseSimp>
  646. <Portuguese>Pontos obtidos em cada segundo que uma bola é carregada.</Portuguese>
  647. <Polish>Za każdą sekundę, w której jest się w posiadaniu piłki, zdobywa się punkty.</Polish>
  648. <Russian>Очки, получаемые за каждую секунду ношения мяча.</Russian>
  649. <Danish>Point modtaget for hvert sekund, bolden bæres.</Danish>
  650. <Finnish>Jokaisesta pallon pitämisen sekunnista saadut pisteet.</Finnish>
  651. <Dutch>Punten verdiend voor elke seconde dat een bal wordt vastgehouden.</Dutch>
  652. <Norwegian>Poeng tjent for hvert sekund ballen er holdt.</Norwegian>
  653. </String>
  654. <String name="String24">
  655. <English>No Points</English>
  656. <Japanese>ポイントなし</Japanese>
  657. <German>Keine Punkte</German>
  658. <French>Aucun point</French>
  659. <Spanish>Ningún punto</Spanish>
  660. <Mexican>Ningún punto</Mexican>
  661. <Italian>Nessun punto</Italian>
  662. <Korean>점수 없음</Korean>
  663. <ChineseTrad>沒有分數</ChineseTrad>
  664. <ChineseSimp>no points</ChineseSimp>
  665. <Portuguese>Sem Pontos</Portuguese>
  666. <Polish>Bez punktów</Polish>
  667. <Russian>Нет очков</Russian>
  668. <Danish>Ingen point</Danish>
  669. <Finnish>Ei pisteitä</Finnish>
  670. <Dutch>Geen punten</Dutch>
  671. <Norwegian>Ingen poeng</Norwegian>
  672. </String>
  673. <String name="String25">
  674. <English>1 Point</English>
  675. <Japanese>1 ポイント</Japanese>
  676. <German>1 Punkt</German>
  677. <French>1 point</French>
  678. <Spanish>1 punto</Spanish>
  679. <Mexican>1 punto</Mexican>
  680. <Italian>1 punto</Italian>
  681. <Korean>1점</Korean>
  682. <ChineseTrad>1 分</ChineseTrad>
  683. <ChineseSimp>1 point</ChineseSimp>
  684. <Portuguese>1 Ponto</Portuguese>
  685. <Polish>1 pkt</Polish>
  686. <Russian>1 очко</Russian>
  687. <Danish>1 point</Danish>
  688. <Finnish>1 piste</Finnish>
  689. <Dutch>1 punt</Dutch>
  690. <Norwegian>1 poeng</Norwegian>
  691. </String>
  692. <String name="String26">
  693. <English>2 Points</English>
  694. <Japanese>2 ポイント</Japanese>
  695. <German>2 Punkte</German>
  696. <French>2 points</French>
  697. <Spanish>2 puntos</Spanish>
  698. <Mexican>2 puntos</Mexican>
  699. <Italian>2 punti</Italian>
  700. <Korean>2점</Korean>
  701. <ChineseTrad>2 分</ChineseTrad>
  702. <ChineseSimp>2 points</ChineseSimp>
  703. <Portuguese>2 Pontos</Portuguese>
  704. <Polish>2 pkt</Polish>
  705. <Russian>2 очка</Russian>
  706. <Danish>2 point</Danish>
  707. <Finnish>2 pistettä</Finnish>
  708. <Dutch>2 punten</Dutch>
  709. <Norwegian>2 poeng</Norwegian>
  710. </String>
  711. <String name="String27">
  712. <English>3 Points</English>
  713. <Japanese>3 ポイント</Japanese>
  714. <German>3 Punkte</German>
  715. <French>3 points</French>
  716. <Spanish>3 puntos</Spanish>
  717. <Mexican>3 puntos</Mexican>
  718. <Italian>3 punti</Italian>
  719. <Korean>3점</Korean>
  720. <ChineseTrad>3 分</ChineseTrad>
  721. <ChineseSimp>3 points</ChineseSimp>
  722. <Portuguese>3 Pontos</Portuguese>
  723. <Polish>3 pkt</Polish>
  724. <Russian>3 очка</Russian>
  725. <Danish>3 point</Danish>
  726. <Finnish>3 pistettä</Finnish>
  727. <Dutch>3 punten</Dutch>
  728. <Norwegian>3 poeng</Norwegian>
  729. </String>
  730. <String name="String28">
  731. <English>5 Points</English>
  732. <Japanese>5 ポイント</Japanese>
  733. <German>5 Punkte</German>
  734. <French>5 points</French>
  735. <Spanish>5 puntos</Spanish>
  736. <Mexican>5 puntos</Mexican>
  737. <Italian>5 punti</Italian>
  738. <Korean>5점</Korean>
  739. <ChineseTrad>5 分</ChineseTrad>
  740. <ChineseSimp>5 points</ChineseSimp>
  741. <Portuguese>5 Pontos</Portuguese>
  742. <Polish>5 pkt</Polish>
  743. <Russian>5 очков</Russian>
  744. <Danish>5 point</Danish>
  745. <Finnish>5 pistettä</Finnish>
  746. <Dutch>5 punten</Dutch>
  747. <Norwegian>5 poeng</Norwegian>
  748. </String>
  749. <String name="String29">
  750. <English>10 Points</English>
  751. <Japanese>10 ポイント</Japanese>
  752. <German>10 Punkte</German>
  753. <French>10 points</French>
  754. <Spanish>10 puntos</Spanish>
  755. <Mexican>10 puntos</Mexican>
  756. <Italian>10 punti</Italian>
  757. <Korean>10점</Korean>
  758. <ChineseTrad>10 分</ChineseTrad>
  759. <ChineseSimp>10 points</ChineseSimp>
  760. <Portuguese>10 Pontos</Portuguese>
  761. <Polish>10 pkt</Polish>
  762. <Russian>10 очков</Russian>
  763. <Danish>10 point</Danish>
  764. <Finnish>10 pistettä</Finnish>
  765. <Dutch>10 punten</Dutch>
  766. <Norwegian>10 poeng</Norwegian>
  767. </String>
  768. <String name="String30">
  769. <English>Oddball Kill Points</English>
  770. <Japanese>オッドボール キル ポイント</Japanese>
  771. <German>Oddball-Abschusspunkte</German>
  772. <French>Points de frag de crâne</French>
  773. <Spanish>Puntos por abatidos con bola loca</Spanish>
  774. <Mexican>Puntos por abatidos con bola loca</Mexican>
  775. <Italian>Punti uccisione teschio</Italian>
  776. <Korean>아드 볼 처치 점수</Korean>
  777. <ChineseTrad>保衛之王擊殺分數</ChineseTrad>
  778. <ChineseSimp>Oddball Kill Points</ChineseSimp>
  779. <Portuguese>Pontos de Abate de Bola Maluca</Portuguese>
  780. <Polish>Punkty za zabicie Dziwakiem</Polish>
  781. <Russian>Очки за убийства мячом</Russian>
  782. <Danish>Oddball-drabspoint</Danish>
  783. <Finnish>Kallopallotappopisteet</Finnish>
  784. <Dutch>Oddball-killpunten</Dutch>
  785. <Norwegian>Oddball-killpoeng</Norwegian>
  786. </String>
  787. <String name="String31">
  788. <English>Points earned by the carrier for kills with an Oddball.</English>
  789. <Japanese>オッドボールの所有者が敵を倒すと獲得できるポイント</Japanese>
  790. <German>Bestimmt, wie viele Punkte der Träger für einen Abschuss mit dem Oddball erhält.</German>
  791. <French>Points obtenus par le porteur pour un frag de crâne.</French>
  792. <Spanish>Puntos obtenidos por el portador por matar con una bola loca.</Spanish>
  793. <Mexican>Puntos obtenidos por el portador por matar con una bola loca.</Mexican>
  794. <Italian>Punti ottenibili dal portatore per le uccisioni con il teschio.</Italian>
  795. <Korean>운반자가 아드 볼로 적을 처치했을 때 받는 점수입니다.</Korean>
  796. <ChineseTrad>聖骸攜帶者使用聖骸殺敵時所獲得的分數。</ChineseTrad>
  797. <ChineseSimp>Points earned by the carrier for kills with an Oddball.</ChineseSimp>
  798. <Portuguese>Pontos obtidos pelo transportador por abates com uma Bola Maluca.</Portuguese>
  799. <Polish>Punkty zdobywane przez niosącego za zabitych Dziwakiem.</Polish>
  800. <Russian>Очки, которые зарабатывает носитель за убийства мячом.</Russian>
  801. <Danish>Point optjent af bæreren for drab med en Oddball.</Danish>
  802. <Finnish>Kantajan saamat pisteet kallopallolla tekemästään taposta.</Finnish>
  803. <Dutch>Punten verdiend door de drager voor kills met een Oddball.</Dutch>
  804. <Norwegian>Poeng tjent av en bærer for å få kills med en oddball.</Norwegian>
  805. </String>
  806. <String name="String32">
  807. <English>15 Points</English>
  808. <Japanese>15 ポイント</Japanese>
  809. <German>15 Punkte</German>
  810. <French>15 points</French>
  811. <Spanish>15 puntos</Spanish>
  812. <Mexican>15 puntos</Mexican>
  813. <Italian>15 punti</Italian>
  814. <Korean>15점</Korean>
  815. <ChineseTrad>15 分</ChineseTrad>
  816. <ChineseSimp>15 points</ChineseSimp>
  817. <Portuguese>15 Pontos</Portuguese>
  818. <Polish>15 pkt</Polish>
  819. <Russian>15 очков</Russian>
  820. <Danish>15 point</Danish>
  821. <Finnish>15 pistettä</Finnish>
  822. <Dutch>15 punten</Dutch>
  823. <Norwegian>15 poeng</Norwegian>
  824. </String>
  825. <String name="String33">
  826. <English>20 Points</English>
  827. <Japanese>20 ポイント</Japanese>
  828. <German>20 Punkte</German>
  829. <French>20 points</French>
  830. <Spanish>20 puntos</Spanish>
  831. <Mexican>20 puntos</Mexican>
  832. <Italian>20 punti</Italian>
  833. <Korean>20점</Korean>
  834. <ChineseTrad>20 分</ChineseTrad>
  835. <ChineseSimp>20 points</ChineseSimp>
  836. <Portuguese>20 Pontos</Portuguese>
  837. <Polish>20 pkt</Polish>
  838. <Russian>20 очков</Russian>
  839. <Danish>20 point</Danish>
  840. <Finnish>20 pistettä</Finnish>
  841. <Dutch>20 punten</Dutch>
  842. <Norwegian>20 poeng</Norwegian>
  843. </String>
  844. <String name="String34">
  845. <English>25 Points</English>
  846. <Japanese>25 ポイント</Japanese>
  847. <German>25 Punkte</German>
  848. <French>25 points</French>
  849. <Spanish>25 puntos</Spanish>
  850. <Mexican>25 puntos</Mexican>
  851. <Italian>25 punti</Italian>
  852. <Korean>25점</Korean>
  853. <ChineseTrad>25 分</ChineseTrad>
  854. <ChineseSimp>25 points</ChineseSimp>
  855. <Portuguese>25 Pontos</Portuguese>
  856. <Polish>25 pkt</Polish>
  857. <Russian>25 очков</Russian>
  858. <Danish>25 point</Danish>
  859. <Finnish>25 pistettä</Finnish>
  860. <Dutch>25 punten</Dutch>
  861. <Norwegian>25 poeng</Norwegian>
  862. </String>
  863. <String name="String35">
  864. <English>50 Points</English>
  865. <Japanese>50 ポイント</Japanese>
  866. <German>50 Punkte</German>
  867. <French>50 points</French>
  868. <Spanish>50 puntos</Spanish>
  869. <Mexican>50 puntos</Mexican>
  870. <Italian>50 punti</Italian>
  871. <Korean>50점</Korean>
  872. <ChineseTrad>50 分</ChineseTrad>
  873. <ChineseSimp>50 points</ChineseSimp>
  874. <Portuguese>50 Pontos</Portuguese>
  875. <Polish>50 pkt</Polish>
  876. <Russian>50 очков</Russian>
  877. <Danish>50 point</Danish>
  878. <Finnish>50 pistettä</Finnish>
  879. <Dutch>50 punten</Dutch>
  880. <Norwegian>50 poeng</Norwegian>
  881. </String>
  882. <String name="String36">
  883. <English>Carrier Kill Points</English>
  884. <Japanese>キャリア キル ポイント</Japanese>
  885. <German>Träger-Abschusspunkte</German>
  886. <French>Points de frag du porteur</French>
  887. <Spanish>Puntos por portador abatido</Spanish>
  888. <Mexican>Puntos por portador abatido</Mexican>
  889. <Italian>Punti uccisione portatore</Italian>
  890. <Korean>운반자 처치 점수</Korean>
  891. <ChineseTrad>攜帶者擊殺分數</ChineseTrad>
  892. <ChineseSimp>Carrier Kill Points</ChineseSimp>
  893. <Portuguese>Pontos de Abate do Transportador</Portuguese>
  894. <Polish>Punkty za zabicie niosącego</Polish>
  895. <Russian>Очки за убийство несущего</Russian>
  896. <Danish>Bærer-drabspoint</Danish>
  897. <Finnish>Kantajatappopisteet</Finnish>
  898. <Dutch>Drager-killpunten</Dutch>
  899. <Norwegian>Bærer-killpoeng</Norwegian>
  900. </String>
  901. <String name="String37">
  902. <English>Points earned for killing an Oddball carrier.</English>
  903. <Japanese>オッドボールの所有者を倒すと獲得できるポイント</Japanese>
  904. <German>Bestimmt, wie viele Punkte man für den Abschuss eines Oddball-Trägers erhält.</German>
  905. <French>Points obtenus pour le frag d'un porteur de crâne.</French>
  906. <Spanish>Puntos obtenidos por matar a un portador de la bola loca.</Spanish>
  907. <Mexican>Puntos obtenidos por matar a un portador de la bola loca.</Mexican>
  908. <Italian>Punti ottenuti per l'uccisione del portatore del teschio.</Italian>
  909. <Korean>아드 볼 운반자를 처치했을 때 받는 점수입니다.</Korean>
  910. <ChineseTrad>殺死聖骸攜帶者時所獲得的分數。</ChineseTrad>
  911. <ChineseSimp>Points earned for killing an Oddball carrier.</ChineseSimp>
  912. <Portuguese>Pontos obtidos por matar um transportador de Bola Maluca.</Portuguese>
  913. <Polish>Punkty za zabicie niosącego Dziwaka.</Polish>
  914. <Russian>Очки, получаемые за убийство несущего мяч.</Russian>
  915. <Danish>Point optjent for at dræbe en boldbærer.</Danish>
  916. <Finnish>Kallopallon kantajan tappamisesta saadut pisteet.</Finnish>
  917. <Dutch>Punten verdiend voor het doden van een Oddball-drager.</Dutch>
  918. <Norwegian>Poeng tjent for å drepe en oddball-bærer</Norwegian>
  919. </String>
  920. <String name="String38">
  921. <English>Automatic Pickup</English>
  922. <Japanese>オート ピックアップ</Japanese>
  923. <German>Automatische Aufnahme</German>
  924. <French>Ramassage automatique</French>
  925. <Spanish>Recogida automática</Spanish>
  926. <Mexican>Recogida automática</Mexican>
  927. <Italian>Raccolta automatica</Italian>
  928. <Korean>자동 획득</Korean>
  929. <ChineseTrad>自動撿起</ChineseTrad>
  930. <ChineseSimp>Automatic Pickup</ChineseSimp>
  931. <Portuguese>Pegada Automática</Portuguese>
  932. <Polish>Automatyczne podniesienie</Polish>
  933. <Russian>Автоматическое поднятие</Russian>
  934. <Danish>Automatisk opsamling</Danish>
  935. <Finnish>Automaattinen poiminta</Finnish>
  936. <Dutch>Automatisch oppakken</Dutch>
  937. <Norwegian>Plukk opp automatisk</Norwegian>
  938. </String>
  939. <String name="String39">
  940. <English>Players near a ball will automatically pick it up.</English>
  941. <Japanese>ボールの近くにいるプレイヤーは自動的にボールを拾う</Japanese>
  942. <German>Spieler in der Nähe des Balls nehmen ihn automatisch auf.</German>
  943. <French>Les joueurs ramassent automatiquement le crâne en passant à côté.</French>
  944. <Spanish>Los jugadores cerca de la bola la recogerán automáticamente.</Spanish>
  945. <Mexican>Los jugadores cerca de la bola la recogerán automáticamente.</Mexican>
  946. <Italian>I giocatori vicino a un teschio lo raccoglieranno automaticamente.</Italian>
  947. <Korean>볼이 가까이에 있으면 자동으로 획득합니다.</Korean>
  948. <ChineseTrad>靠近聖骸的玩家將自動撿起聖骸。</ChineseTrad>
  949. <ChineseSimp>Players near a ball will automatically pick it up.</ChineseSimp>
  950. <Portuguese>Jogadores próximos de uma bola pegam a bola automaticamente.</Portuguese>
  951. <Polish>Gracze blisko piłki podniosą ją automatycznie.</Polish>
  952. <Russian>Игроки рядом с мячом автоматически поднимают его.</Russian>
  953. <Danish>Spillere nær en bold vil automatisk samle den op.</Danish>
  954. <Finnish>Palloa lähellä oleva pelaaja poimii pallon automaattisesti.</Finnish>
  955. <Dutch>Spelers in de buurt van de bal pakken hem automatisch op.</Dutch>
  956. <Norwegian>Spillere i nærheten av ballen vil plukke den opp automatisk.</Norwegian>
  957. </String>
  958. <String name="String40">
  959. <English>Disabled</English>
  960. <Japanese>オフ</Japanese>
  961. <German>Deaktiviert</German>
  962. <French>Désactivé(e)</French>
  963. <Spanish>Desact.</Spanish>
  964. <Mexican>Desact.</Mexican>
  965. <Italian>No</Italian>
  966. <Korean>끄기</Korean>
  967. <ChineseTrad>停用</ChineseTrad>
  968. <ChineseSimp>Disabled</ChineseSimp>
  969. <Portuguese>Desat.</Portuguese>
  970. <Polish>Wyłączone</Polish>
  971. <Russian>Откл.</Russian>
  972. <Danish>Deaktiveret</Danish>
  973. <Finnish>Pois käytöstä</Finnish>
  974. <Dutch>Uitgeschakeld</Dutch>
  975. <Norwegian>Deaktivert</Norwegian>
  976. </String>
  977. <String name="String41">
  978. <English>Enabled</English>
  979. <Japanese>オン</Japanese>
  980. <German>Aktiviert</German>
  981. <French>Activé(e)</French>
  982. <Spanish>Activ.</Spanish>
  983. <Mexican>Activ.</Mexican>
  984. <Italian>Sì</Italian>
  985. <Korean>켜기</Korean>
  986. <ChineseTrad>啟用</ChineseTrad>
  987. <ChineseSimp>Enabled</ChineseSimp>
  988. <Portuguese>Habilitado</Portuguese>
  989. <Polish>Włączone</Polish>
  990. <Russian>Вкл.</Russian>
  991. <Danish>Aktiveret</Danish>
  992. <Finnish>Käytössä</Finnish>
  993. <Dutch>Ingeschakeld</Dutch>
  994. <Norwegian>Aktivert</Norwegian>
  995. </String>
  996. <String name="String42">
  997. <English>Hot Potato Timer</English>
  998. <Japanese>爆発タイマー</Japanese>
  999. <German>Explosionstimer</German>
  1000. <French>Bref délai d'explosion</French>
  1001. <Spanish>Temporizador de patata caliente</Spanish>
  1002. <Mexican>Temporizador de patata caliente</Mexican>
  1003. <Italian>Timer patata bollente</Italian>
  1004. <Korean>고정 폭발 시간</Korean>
  1005. <ChineseTrad>燙手山芋計時器</ChineseTrad>
  1006. <ChineseSimp>Hot Potato Timer</ChineseSimp>
  1007. <Portuguese>Timer Batata Quente</Portuguese>
  1008. <Polish>Zegar gorącego kartofla</Polish>
  1009. <Russian>Таймер 'Обжигающий картофель'</Russian>
  1010. <Danish>Varm kartoffel-timer</Danish>
  1011. <Finnish>Kuuma peruna -ajastin</Finnish>
  1012. <Dutch>Bomtijd</Dutch>
  1013. <Norwegian>Nedtelling for kokt egg</Norwegian>
  1014. </String>
  1015. <String name="String43">
  1016. <English>The ball explodes if held by a player for this long.</English>
  1017. <Japanese>プレイヤーが持ったボールが爆発するまでの時間</Japanese>
  1018. <German>Der Ball explodiert, wenn er so lange von einem Spieler gehalten wird.</German>
  1019. <French>Le crâne explose après ce délai de conservation aux mains d'un même joueur.</French>
  1020. <Spanish>La bola explota si el jugador la sostiene durante este tiempo.</Spanish>
  1021. <Mexican>La bola explota si el jugador la sostiene durante este tiempo.</Mexican>
  1022. <Italian>Il teschio esplode se trasportato da un giocatore per il tempo specificato.</Italian>
  1023. <Korean>플레이어가 특정 시간 동안 볼을 들고 있으면 폭발합니다.</Korean>
  1024. <ChineseTrad>玩家一旦攜帶聖骸超過這個時間,聖骸就會爆炸。</ChineseTrad>
  1025. <ChineseSimp>A ball explodes if held this long by one player.</ChineseSimp>
  1026. <Portuguese>A bola explode se ficar este período com um jogador.</Portuguese>
  1027. <Polish>Piłka eksploduje, jeśli jest trzymana przez gracza zbyt długo.</Polish>
  1028. <Russian>Мяч взрывается, если слишком долго находится в руках у игрока.</Russian>
  1029. <Danish>Bolden eksploderer, hvis en spiller bærer den så længe.</Danish>
  1030. <Finnish>Pallo räjähtää, jos pelaaja pitää sitä tämän ajan.</Finnish>
  1031. <Dutch>De bal ontploft als een speler hem zo lang vasthoudt.</Dutch>
  1032. <Norwegian>Ballen eksploderer om en spiller holder den for lenge.</Norwegian>
  1033. </String>
  1034. <String name="String44">
  1035. <English>3 Seconds</English>
  1036. <Japanese>3 秒</Japanese>
  1037. <German>3 Sekunden</German>
  1038. <French>3 secondes</French>
  1039. <Spanish>3 segundos</Spanish>
  1040. <Mexican>3 segundos</Mexican>
  1041. <Italian>3 secondi</Italian>
  1042. <Korean>3초</Korean>
  1043. <ChineseTrad>3 秒</ChineseTrad>
  1044. <ChineseSimp>3 seconds</ChineseSimp>
  1045. <Portuguese>3 segundos</Portuguese>
  1046. <Polish>3 sekundy</Polish>
  1047. <Russian>3 секунды</Russian>
  1048. <Danish>Tre sekunder</Danish>
  1049. <Finnish>3 sekuntia</Finnish>
  1050. <Dutch>3 seconden</Dutch>
  1051. <Norwegian>3 sekunder</Norwegian>
  1052. </String>
  1053. <String name="String45">
  1054. <English>5 Seconds</English>
  1055. <Japanese>5 秒</Japanese>
  1056. <German>5 Sekunden</German>
  1057. <French>5 secondes</French>
  1058. <Spanish>5 segundos</Spanish>
  1059. <Mexican>5 segundos</Mexican>
  1060. <Italian>5 secondi</Italian>
  1061. <Korean>5초</Korean>
  1062. <ChineseTrad>5 秒</ChineseTrad>
  1063. <ChineseSimp>5 seconds</ChineseSimp>
  1064. <Portuguese>5 segundos</Portuguese>
  1065. <Polish>5 sekund</Polish>
  1066. <Russian>5 секунд</Russian>
  1067. <Danish>Fem sekunder</Danish>
  1068. <Finnish>5 sekuntia</Finnish>
  1069. <Dutch>5 seconden</Dutch>
  1070. <Norwegian>5 sekunder</Norwegian>
  1071. </String>
  1072. <String name="String46">
  1073. <English>7 Seconds</English>
  1074. <Japanese>7 秒</Japanese>
  1075. <German>7 Sekunden</German>
  1076. <French>7 secondes</French>
  1077. <Spanish>7 segundos</Spanish>
  1078. <Mexican>7 segundos</Mexican>
  1079. <Italian>7 secondi</Italian>
  1080. <Korean>7초</Korean>
  1081. <ChineseTrad>7 秒</ChineseTrad>
  1082. <ChineseSimp>7 seconds</ChineseSimp>
  1083. <Portuguese>7 segundos</Portuguese>
  1084. <Polish>7 sekund</Polish>
  1085. <Russian>7 секунд</Russian>
  1086. <Danish>7 sekunder</Danish>
  1087. <Finnish>7 sekuntia</Finnish>
  1088. <Dutch>7 seconden</Dutch>
  1089. <Norwegian>7 sekunder</Norwegian>
  1090. </String>
  1091. <String name="String47">
  1092. <English>10 Seconds</English>
  1093. <Japanese>10 秒</Japanese>
  1094. <German>10 Sekunden</German>
  1095. <French>10 secondes</French>
  1096. <Spanish>10 segundos</Spanish>
  1097. <Mexican>10 segundos</Mexican>
  1098. <Italian>10 secondi</Italian>
  1099. <Korean>10초</Korean>
  1100. <ChineseTrad>10 秒</ChineseTrad>
  1101. <ChineseSimp>10 seconds</ChineseSimp>
  1102. <Portuguese>10 segundos</Portuguese>
  1103. <Polish>10 sekund</Polish>
  1104. <Russian>10 секунд</Russian>
  1105. <Danish>10 sekunder</Danish>
  1106. <Finnish>10 sekuntia</Finnish>
  1107. <Dutch>10 seconden</Dutch>
  1108. <Norwegian>10 sekunder</Norwegian>
  1109. </String>
  1110. <String name="String48">
  1111. <English>15 Seconds</English>
  1112. <Japanese>15 秒</Japanese>
  1113. <German>15 Sekunden</German>
  1114. <French>15 secondes</French>
  1115. <Spanish>15 segundos</Spanish>
  1116. <Mexican>15 segundos</Mexican>
  1117. <Italian>15 secondi</Italian>
  1118. <Korean>15초</Korean>
  1119. <ChineseTrad>15 秒</ChineseTrad>
  1120. <ChineseSimp>15 seconds</ChineseSimp>
  1121. <Portuguese>15 segundos</Portuguese>
  1122. <Polish>15 sekund</Polish>
  1123. <Russian>15 секунд</Russian>
  1124. <Danish>15 sekunder</Danish>
  1125. <Finnish>15 sekuntia</Finnish>
  1126. <Dutch>15 seconden</Dutch>
  1127. <Norwegian>15 sekunder</Norwegian>
  1128. </String>
  1129. <String name="String49">
  1130. <English>30 Seconds</English>
  1131. <Japanese>30 秒</Japanese>
  1132. <German>30 Sekunden</German>
  1133. <French>30 secondes</French>
  1134. <Spanish>30 segundos</Spanish>
  1135. <Mexican>30 segundos</Mexican>
  1136. <Italian>30 secondi</Italian>
  1137. <Korean>30초</Korean>
  1138. <ChineseTrad>30 秒</ChineseTrad>
  1139. <ChineseSimp>30 seconds</ChineseSimp>
  1140. <Portuguese>30 segundos</Portuguese>
  1141. <Polish>30 sekund</Polish>
  1142. <Russian>30 секунд</Russian>
  1143. <Danish>30 sekunder</Danish>
  1144. <Finnish>30 sekuntia</Finnish>
  1145. <Dutch>30 seconden</Dutch>
  1146. <Norwegian>30 sekunder</Norwegian>
  1147. </String>
  1148. <String name="String50">
  1149. <English>1 Minute</English>
  1150. <Japanese>1 分</Japanese>
  1151. <German>1 Minute</German>
  1152. <French>1 minute</French>
  1153. <Spanish>1 minuto</Spanish>
  1154. <Mexican>1 minuto</Mexican>
  1155. <Italian>1 minuto</Italian>
  1156. <Korean>1분</Korean>
  1157. <ChineseTrad>1 分鐘</ChineseTrad>
  1158. <ChineseSimp>1 minute</ChineseSimp>
  1159. <Portuguese>1 minuto</Portuguese>
  1160. <Polish>1 minuta</Polish>
  1161. <Russian>1 минута</Russian>
  1162. <Danish>Et minut</Danish>
  1163. <Finnish>1 minuutti</Finnish>
  1164. <Dutch>1 minuut</Dutch>
  1165. <Norwegian>1 minutt</Norwegian>
  1166. </String>
  1167. <String name="String51">
  1168. <English>90 Seconds</English>
  1169. <Japanese>90 秒</Japanese>
  1170. <German>90 Sekunden</German>
  1171. <French>90 secondes</French>
  1172. <Spanish>90 segundos</Spanish>
  1173. <Mexican>90 segundos</Mexican>
  1174. <Italian>90 secondi</Italian>
  1175. <Korean>90초</Korean>
  1176. <ChineseTrad>90 秒</ChineseTrad>
  1177. <ChineseSimp>90 seconds</ChineseSimp>
  1178. <Portuguese>90 segundos</Portuguese>
  1179. <Polish>90 sekund</Polish>
  1180. <Russian>90 секунд</Russian>
  1181. <Danish>90 sekunder</Danish>
  1182. <Finnish>90 sekuntia</Finnish>
  1183. <Dutch>90 seconden</Dutch>
  1184. <Norwegian>90 sekunder</Norwegian>
  1185. </String>
  1186. <String name="String52">
  1187. <English>2 Minutes</English>
  1188. <Japanese>2 分</Japanese>
  1189. <German>2 Minuten</German>
  1190. <French>2 minutes</French>
  1191. <Spanish>2 minutos</Spanish>
  1192. <Mexican>2 minutos</Mexican>
  1193. <Italian>2 minuti</Italian>
  1194. <Korean>2분</Korean>
  1195. <ChineseTrad>2 分鐘</ChineseTrad>
  1196. <ChineseSimp>2 minutes</ChineseSimp>
  1197. <Portuguese>2 minutos</Portuguese>
  1198. <Polish>2 minuty</Polish>
  1199. <Russian>2 минуты</Russian>
  1200. <Danish>To minutter</Danish>
  1201. <Finnish>2 minuuttia</Finnish>
  1202. <Dutch>2 minuten</Dutch>
  1203. <Norwegian>2 minutter</Norwegian>
  1204. </String>
  1205. <String name="String53">
  1206. <English>Random Potato Timer</English>
  1207. <Japanese>ランダム爆発タイマー</Japanese>
  1208. <German>Zufälliger Explosionstimer</German>
  1209. <French>Délai d'explosion aléatoire</French>
  1210. <Spanish>Temporizador de patata aleatoria</Spanish>
  1211. <Mexican>Temporizador de patata aleatoria</Mexican>
  1212. <Italian>Timer patata bollente casuale</Italian>
  1213. <Korean>무작위 폭발 시간</Korean>
  1214. <ChineseTrad>隨機燙手山芋計時器</ChineseTrad>
  1215. <ChineseSimp>Random Potato Timer</ChineseSimp>
  1216. <Portuguese>Timer de Batata Aleatório</Portuguese>
  1217. <Polish>Losowy zegar kartofla</Polish>
  1218. <Russian>Произвольный таймер 'Сюрприз'</Russian>
  1219. <Danish>Tilfældig kartoffel-timer</Danish>
  1220. <Finnish>Satunnainen kuuma peruna</Finnish>
  1221. <Dutch>Willekeurige bomtijd</Dutch>
  1222. <Norwegian>Tilfeldig nedtelling for kokt egg</Norwegian>
  1223. </String>
  1224. <String name="String54">
  1225. <English>Randomly delays the ball's explosion by up to this amount.</English>
  1226. <Japanese>ボールが爆発するまでの時間の上限を設定</Japanese>
  1227. <German>Verzögert die Ballexplosion zufällig um die angegebene Dauer.</German>
  1228. <French>Rallonge aléatoirement le délai d'explosion du crâne de cette durée.</French>
  1229. <Spanish>Retrasa al azar la explosión de la bola hasta este tiempo.</Spanish>
  1230. <Mexican>Retrasa al azar la explosión de la bola hasta este tiempo.</Mexican>
  1231. <Italian>Ritarda in maniera casuale l'esplosione del teschio fino a questo valore.</Italian>
  1232. <Korean>볼의 폭발 시간을 무작위로 일정량 연장합니다.</Korean>
  1233. <ChineseTrad>隨機延遲聖骸爆炸的時間,最多不超過這個時間。</ChineseTrad>
  1234. <ChineseSimp>Delays a ball's explosion by up to this long.</ChineseSimp>
  1235. <Portuguese>Atrasa a explosão de uma bola aleatoriamente em até este valor.</Portuguese>
  1236. <Polish>Losowo opóźnia eksplozję piłki do tej wartości.</Polish>
  1237. <Russian>До взрыва мяча осуществляется произвольная задержка вплоть до этого значения.</Russian>
  1238. <Danish>Forsinker boldens eksplosion tilfældigt op til denne tid.</Danish>
  1239. <Finnish>Viivyttää pallon räjähtämistä satunnaisesti enintään tämän ajan.</Finnish>
  1240. <Dutch>Vertraagt het ontploffen van de bal zo lang; willekeurig.</Dutch>
  1241. <Norwegian>Tilfeldig utsetter en balls eksplosjonstid med opp til så mye.</Norwegian>
  1242. </String>
  1243. <String name="String55">
  1244. <English>Carrier Visibility</English>
  1245. <Japanese>キャリア マーカー</Japanese>
  1246. <German>Träger-Sichtbarkeit</German>
  1247. <French>Visibilité du porteur</French>
  1248. <Spanish>Visibilidad del portador</Spanish>
  1249. <Mexican>Visibilidad del portador</Mexican>
  1250. <Italian>Visibilità portatore</Italian>
  1251. <Korean>운반자 표시</Korean>
  1252. <ChineseTrad>攜帶者曝光度</ChineseTrad>
  1253. <ChineseSimp>Carrier Visibility</ChineseSimp>
  1254. <Portuguese>Visibilidade do Transportador</Portuguese>
  1255. <Polish>Widoczność niosącego</Polish>
  1256. <Russian>Видимость носителя</Russian>
  1257. <Danish>Bærer-synlighed</Danish>
  1258. <Finnish>Kantajan näkyminen</Finnish>
  1259. <Dutch>Zichtbaarheid drager</Dutch>
  1260. <Norwegian>Bærersynlighet</Norwegian>
  1261. </String>
  1262. <String name="String56">
  1263. <English>Whether a visible marker points to the Oddball carriers.</English>
  1264. <Japanese>オッドボールの所有者の位置をマーカーで表示するかどうかを設定</Japanese>
  1265. <German>Bestimmt, ob ein sichtbarer Wegpunkt zum Oddball-Träger zeigt.</German>
  1266. <French>Apparition ou non d'un repère sur les porteurs de crâne.</French>
  1267. <Spanish>Si un marcador visible señala a los portadores de la bola loca.</Spanish>
  1268. <Mexican>Si un marcador visible señala a los portadores de la bola loca.</Mexican>
  1269. <Italian>Determina se un indicatore visibile punta ai portatori del teschio.</Italian>
  1270. <Korean>아드 볼 운반자를 마커에 표시하는 방식입니다.</Korean>
  1271. <ChineseTrad>是否標出聖骸攜帶者。</ChineseTrad>
  1272. <ChineseSimp>Whether a visible waypoint appears on Oddball carriers.</ChineseSimp>
  1273. <Portuguese>Se um marcador visível aponta para os transportadores de Bola Maluca.</Portuguese>
  1274. <Polish>Określa, czy niosący dziwaka są oznaczeni widocznym markerem.</Polish>
  1275. <Russian>При включении над носителями мяча появляется специальный маркер.</Russian>
  1276. <Danish>Angiver, om boldbærere har synlige markeringspunkter.</Danish>
  1277. <Finnish>Määrittää, näkyvätkö kallopallon kantajat erillisen merkinnän avulla.</Finnish>
  1278. <Dutch>Of er een zichtbare markering wijst naar de Oddball-dragers.</Dutch>
  1279. <Norwegian>Om en synlig markør peker mot Oddball-bæreren.</Norwegian>
  1280. </String>
  1281. <String name="String57">
  1282. <English>Ball Carrier Traits</English>
  1283. <Japanese>ボール キャリア オプション</Japanese>
  1284. <German>Ballträger-Eigenschaften</German>
  1285. <French>Caract. du porteur de crâne</French>
  1286. <Spanish>Características del portador de la bola</Spanish>
  1287. <Mexican>Características del portador de la bola</Mexican>
  1288. <Italian>Elementi portatore teschio</Italian>
  1289. <Korean>볼 운반자 특성</Korean>
  1290. <ChineseTrad>聖骸攜帶者能力</ChineseTrad>
  1291. <ChineseSimp>Ball Carrier Traits</ChineseSimp>
  1292. <Portuguese>Caract. do carregador de bola</Portuguese>
  1293. <Polish>Cechy niosącego piłkę</Polish>
  1294. <Russian>Способности носителя мяча</Russian>
  1295. <Danish>Egenskaber for boldbærer</Danish>
  1296. <Finnish>Pallonkantajan piirteet</Finnish>
  1297. <Dutch>Kenmerken Oddball-drager</Dutch>
  1298. <Norwegian>Ballbærertrekk</Norwegian>
  1299. </String>
  1300. <String name="String58">
  1301. <English>Applied when a player is carrying an Oddball. Overrides all but powerups.</English>
  1302. <Japanese>オッドボールの所有者に適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
  1303. <German>Gelten für Spieler, die den Oddball tragen. Setzen alles außer Extras außer Kraft.</German>
  1304. <French>Attribuées au joueur portant le crâne. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
  1305. <Spanish>Se aplican cuando un jugador lleva una bola loca. Anulan todo menos las mejoras.</Spanish>
  1306. <Mexican>Se aplican cuando un jugador lleva una bola loca. Anulan todo menos las mejoras.</Mexican>
  1307. <Italian>Si applica quando un giocatore sta portando il teschio. Ignora tutto eccetto i potenziamenti.</Italian>
  1308. <Korean>아드 볼을 운반하는 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
  1309. <ChineseTrad>正在攜帶聖骸的玩家所具有的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
  1310. <ChineseSimp>Applied when a player is carrying an Oddball. Overrides all but powerups.</ChineseSimp>
  1311. <Portuguese>Aplicado quando um jogador está carregando uma Bola Maluca. Substitui tudo, menos otimizações.</Portuguese>
  1312. <Polish>Mają zastosowanie, kiedy gracz niesie Dziwaka. Nadpisuje wszystko prócz bonusów.</Polish>
  1313. <Russian>Действуют в отношении игрока, несущего мяч. Перекрывают все, кроме усилений.</Russian>
  1314. <Danish>Anvendes, når en spiller bærer en bold. Tilsidesætter alt, undtagen forbedringer.</Danish>
  1315. <Finnish>Käytetään, kun pelaaja kantaa kallopalloa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
  1316. <Dutch>Kenmerken die gelden wanneer een speler een Oddball draagt. Vervangt alles behalve powerups.</Dutch>
  1317. <Norwegian>Gjelder mens en spiller bærer en oddball. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
  1318. </String>
  1319. <String name="String59">
  1320. <English>Time Carried</English>
  1321. <Japanese>保有時間</Japanese>
  1322. <German>Tragezeit</German>
  1323. <French>Conservation</French>
  1324. <Spanish>Posesión</Spanish>
  1325. <Mexican>Posesión</Mexican>
  1326. <Italian>Tempo portatore</Italian>
  1327. <Korean>운반 시간</Korean>
  1328. <ChineseTrad>攜帶聖骸的時間</ChineseTrad>
  1329. <ChineseSimp>Time Carried</ChineseSimp>
  1330. <Portuguese>T. com bola</Portuguese>
  1331. <Polish>Czas niesienia</Polish>
  1332. <Russian>Время ношения</Russian>
  1333. <Danish>Tid båret</Danish>
  1334. <Finnish>Kantamisen aika</Finnish>
  1335. <Dutch>Draagtijd</Dutch>
  1336. <Norwegian>Tid bært</Norwegian>
  1337. </String>
  1338. <String name="String60">
  1339. <English>Score Earned</English>
  1340. <Japanese>獲得スコア</Japanese>
  1341. <German>Erhaltene Punktzahl</German>
  1342. <French>Score</French>
  1343. <Spanish>Puntuación obtenida</Spanish>
  1344. <Mexican>Puntuación obtenida</Mexican>
  1345. <Italian>Punteggio ottenuto</Italian>
  1346. <Korean>획득 점수</Korean>
  1347. <ChineseTrad>獲得的分數</ChineseTrad>
  1348. <ChineseSimp>Score Earned</ChineseSimp>
  1349. <Portuguese>Pontuação Obtida</Portuguese>
  1350. <Polish>Zdobyty wynik</Polish>
  1351. <Russian>Полученные очки</Russian>
  1352. <Danish>Score optjent</Danish>
  1353. <Finnish>Ansaitut pisteet</Finnish>
  1354. <Dutch>Verdiende score</Dutch>
  1355. <Norwegian>Poeng tjent</Norwegian>
  1356. </String>
  1357. <String name="String61">
  1358. <English>Carrier Kills</English>
  1359. <Japanese>キャリア
  1360. キル</Japanese>
  1361. <German>Abschüsse:
  1362. Träger</German>
  1363. <French>Frags du porteur</French>
  1364. <Spanish>Portadores abatidos</Spanish>
  1365. <Mexican>Portadores abatidos</Mexican>
  1366. <Italian>Uccisioni portatore</Italian>
  1367. <Korean>운반자 사살</Korean>
  1368. <ChineseTrad>攜聖骸者擊殺數</ChineseTrad>
  1369. <ChineseSimp>Carrier Kills</ChineseSimp>
  1370. <Portuguese>Abates de Transportador</Portuguese>
  1371. <Polish>Zabici niosący</Polish>
  1372. <Russian>Убийств носителей</Russian>
  1373. <Danish>Bærerdrab</Danish>
  1374. <Finnish>Kantajatapot</Finnish>
  1375. <Dutch>Drager-kills</Dutch>
  1376. <Norwegian>Bærerkills</Norwegian>
  1377. </String>
  1378. <String name="String62">
  1379. <English>Ball Kills</English>
  1380. <Japanese>ボール キル</Japanese>
  1381. <German>Abschüsse:
  1382. Ball</German>
  1383. <French>Frags de crâne</French>
  1384. <Spanish>Abatidos con bola</Spanish>
  1385. <Mexican>Abatidos con bola</Mexican>
  1386. <Italian>Uccisioni palla</Italian>
  1387. <Korean>볼 사살</Korean>
  1388. <ChineseTrad>用聖骸殺敵數</ChineseTrad>
  1389. <ChineseSimp>Ball Kills</ChineseSimp>
  1390. <Portuguese>Abates de Bola</Portuguese>
  1391. <Polish>Zabici piłką</Polish>
  1392. <Russian>Убийств мячом</Russian>
  1393. <Danish>Bolddrab</Danish>
  1394. <Finnish>Pallotapot</Finnish>
  1395. <Dutch>Bal-kills</Dutch>
  1396. <Norwegian>Ball-kills</Norwegian>
  1397. </String>
  1398. </StringTable>
  1399. <DescString>
  1400. <String>
  1401. <English>Hold the ball to earn points.</English>
  1402. <Japanese>ボールをキープしてポイントを獲得</Japanese>
  1403. <German>Haben Sie den Ball im Besitz, um zu punkten.</German>
  1404. <French>Conservez le crâne pour gagner des points.</French>
  1405. <Spanish>Conserva la bola para ganar puntos.</Spanish>
  1406. <Mexican>Conserva la bola para ganar puntos.</Mexican>
  1407. <Italian>Mantieni il teschio in tuo possesso per ottenere punti.</Italian>
  1408. <Korean>볼을 차지해서 점수를 얻으십시오.</Korean>
  1409. <ChineseTrad>守住聖骸即可獲得分數。</ChineseTrad>
  1410. <ChineseSimp>Hold the ball to earn points.</ChineseSimp>
  1411. <Portuguese>Controle a bola para ganhar pontos.</Portuguese>
  1412. <Polish>Zdobywaj punkty, utrzymując się przy piłce.</Polish>
  1413. <Russian>Держите мяч, чтобы зарабатывать очки.</Russian>
  1414. <Danish>Hold bolden for at tjene point.</Danish>
  1415. <Finnish>Ansaitse pisteitä pitämällä palloa.</Finnish>
  1416. <Dutch>Houd de bal vast om punten te verdienen.</Dutch>
  1417. <Norwegian>Hold ballen for å få poeng.</Norwegian>
  1418. </String>
  1419. </DescString>
  1420. <CategoryString>
  1421. <String>
  1422. <English>Oddball</English>
  1423. <Japanese>オッドボール</Japanese>
  1424. <German>Oddball</German>
  1425. <French>Crâne</French>
  1426. <Spanish>Bola loca</Spanish>
  1427. <Mexican>Bola loca</Mexican>
  1428. <Italian>Teschio</Italian>
  1429. <Korean>아드 볼</Korean>
  1430. <ChineseTrad>保衛之王</ChineseTrad>
  1431. <ChineseSimp>Oddball</ChineseSimp>
  1432. <Portuguese>Bola Maluca</Portuguese>
  1433. <Polish>Dziwak</Polish>
  1434. <Russian>Мяч</Russian>
  1435. <Danish>Oddball</Danish>
  1436. <Finnish>Kallopallo</Finnish>
  1437. <Dutch>Oddball</Dutch>
  1438. <Norwegian>Oddball</Norwegian>
  1439. </String>
  1440. </CategoryString>
  1441. <PlayerTraits>
  1442. <entry nameIndex="String57" descIndex="String58" name="Ball Carrier Traits" runtime="True">
  1443. <Traits>
  1444. <Weapons>
  1445. <Equipment usage="1" />
  1446. </Weapons>
  1447. <Movement>
  1448. <Usage vehicles="2" sprint="1" />
  1449. </Movement>
  1450. <Appearance>
  1451. <Effects death="1" />
  1452. </Appearance>
  1453. </Traits>
  1454. </entry>
  1455. </PlayerTraits>
  1456. <UserDefinedOptions>
  1457. <entry nameIndex="String7" descIndex="String8" name="Game Style" valueIndex="0">
  1458. <Values defaultIndex="0">
  1459. <entry nameIndex="String9" descIndex="String10" value="1" />
  1460. <entry nameIndex="String11" descIndex="String10" value="2" />
  1461. </Values>
  1462. </entry>
  1463. <entry nameIndex="String12" descIndex="String13" name="Ball Count" valueIndex="0">
  1464. <Values defaultIndex="0">
  1465. <entry nameIndex="String14" descIndex="String10" value="1" />
  1466. <entry nameIndex="String15" descIndex="String10" value="2" />
  1467. <entry nameIndex="String16" descIndex="String10" value="3" />
  1468. </Values>
  1469. </entry>
  1470. <entry nameIndex="String17" descIndex="String18" name="Ball Spawning" valueIndex="0">
  1471. <Values defaultIndex="0">
  1472. <entry nameIndex="String19" descIndex="String10" value="3" />
  1473. <entry nameIndex="String20" descIndex="String10" value="2" />
  1474. <entry nameIndex="String21" descIndex="String10" value="1" />
  1475. </Values>
  1476. </entry>
  1477. <entry nameIndex="String22" descIndex="String23" name="Carry Points" valueIndex="2">
  1478. <Values defaultIndex="2">
  1479. <entry nameIndex="String24" descIndex="String10" value="-1" />
  1480. <entry nameIndex="String25" descIndex="String10" value="1" />
  1481. <entry nameIndex="String26" descIndex="String10" value="2" />
  1482. <entry nameIndex="String27" descIndex="String10" value="3" />
  1483. <entry nameIndex="String28" descIndex="String10" value="5" />
  1484. <entry nameIndex="String29" descIndex="String10" value="10" />
  1485. </Values>
  1486. </entry>
  1487. <entry nameIndex="String30" descIndex="String31" name="Oddball Kill Points" valueIndex="0">
  1488. <Values defaultIndex="0">
  1489. <entry nameIndex="String24" descIndex="String10" value="-1" />
  1490. <entry nameIndex="String25" descIndex="String10" value="1" />
  1491. <entry nameIndex="String26" descIndex="String10" value="2" />
  1492. <entry nameIndex="String27" descIndex="String10" value="3" />
  1493. <entry nameIndex="String28" descIndex="String10" value="5" />
  1494. <entry nameIndex="String29" descIndex="String10" value="10" />
  1495. <entry nameIndex="String32" descIndex="String10" value="15" />
  1496. <entry nameIndex="String33" descIndex="String10" value="20" />
  1497. <entry nameIndex="String34" descIndex="String10" value="25" />
  1498. <entry nameIndex="String35" descIndex="String10" value="50" />
  1499. </Values>
  1500. </entry>
  1501. <entry nameIndex="String36" descIndex="String37" name="Carrier Kill Points" valueIndex="0">
  1502. <Values defaultIndex="0">
  1503. <entry nameIndex="String24" descIndex="String10" value="-1" />
  1504. <entry nameIndex="String25" descIndex="String10" value="1" />
  1505. <entry nameIndex="String26" descIndex="String10" value="2" />
  1506. <entry nameIndex="String27" descIndex="String10" value="3" />
  1507. <entry nameIndex="String28" descIndex="String10" value="5" />
  1508. <entry nameIndex="String29" descIndex="String10" value="10" />
  1509. <entry nameIndex="String32" descIndex="String10" value="15" />
  1510. <entry nameIndex="String33" descIndex="String10" value="20" />
  1511. <entry nameIndex="String34" descIndex="String10" value="25" />
  1512. <entry nameIndex="String35" descIndex="String10" value="50" />
  1513. </Values>
  1514. </entry>
  1515. <entry nameIndex="String38" descIndex="String39" name="Automatic Pickup" valueIndex="1">
  1516. <Values defaultIndex="1">
  1517. <entry nameIndex="String40" descIndex="String10" value="-1" />
  1518. <entry nameIndex="String41" descIndex="String10" value="1" />
  1519. </Values>
  1520. </entry>
  1521. <entry nameIndex="String42" descIndex="String43" name="Hot Potato Timer" valueIndex="0">
  1522. <Values defaultIndex="0">
  1523. <entry nameIndex="String40" descIndex="String10" value="-1" />
  1524. <entry nameIndex="String44" descIndex="String10" value="3" />
  1525. <entry nameIndex="String45" descIndex="String10" value="5" />
  1526. <entry nameIndex="String46" descIndex="String10" value="7" />
  1527. <entry nameIndex="String47" descIndex="String10" value="10" />
  1528. <entry nameIndex="String48" descIndex="String10" value="15" />
  1529. <entry nameIndex="String49" descIndex="String10" value="30" />
  1530. <entry nameIndex="String50" descIndex="String10" value="60" />
  1531. <entry nameIndex="String51" descIndex="String10" value="90" />
  1532. <entry nameIndex="String52" descIndex="String10" value="120" />
  1533. </Values>
  1534. </entry>
  1535. <entry nameIndex="String53" descIndex="String54" name="Random Potato Timer" valueIndex="0">
  1536. <Values defaultIndex="0">
  1537. <entry nameIndex="String40" descIndex="String10" value="-1" />
  1538. <entry nameIndex="String44" descIndex="String10" value="3" />
  1539. <entry nameIndex="String45" descIndex="String10" value="5" />
  1540. <entry nameIndex="String46" descIndex="String10" value="7" />
  1541. <entry nameIndex="String47" descIndex="String10" value="10" />
  1542. <entry nameIndex="String48" descIndex="String10" value="15" />
  1543. <entry nameIndex="String49" descIndex="String10" value="30" />
  1544. <entry nameIndex="String50" descIndex="String10" value="60" />
  1545. <entry nameIndex="String51" descIndex="String10" value="90" />
  1546. <entry nameIndex="String52" descIndex="String10" value="120" />
  1547. </Values>
  1548. </entry>
  1549. <entry nameIndex="String55" descIndex="String56" name="Carrier Visibility" valueIndex="1">
  1550. <Values defaultIndex="1">
  1551. <entry nameIndex="String40" descIndex="String10" value="-1" />
  1552. <entry nameIndex="String41" descIndex="String10" value="1" />
  1553. </Values>
  1554. </entry>
  1555. </UserDefinedOptions>
  1556. <PlayerRatingParams flag="False">
  1557. <Param>1</Param>
  1558. <Param>1</Param>
  1559. <Param>1</Param>
  1560. <Param>1</Param>
  1561. <Param>0.33</Param>
  1562. <Param>1</Param>
  1563. <Param>1000</Param>
  1564. <Param>1000</Param>
  1565. <Param>0.96</Param>
  1566. <Param>0</Param>
  1567. <Param>0</Param>
  1568. <Param>0</Param>
  1569. <Param>0</Param>
  1570. <Param>0</Param>
  1571. <Param>0</Param>
  1572. </PlayerRatingParams>
  1573. <EngineOptions>
  1574. <Disabled>
  1575. <Option>658</Option>
  1576. </Disabled>
  1577. </EngineOptions>
  1578. <UserOptions>
  1579. <Hidden>
  1580. <Option>Game Style</Option>
  1581. </Hidden>
  1582. </UserOptions>
  1583. <Loadouts>
  1584. <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  1585. <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  1586. <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  1587. <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  1588. <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  1589. <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  1590. </Loadouts>
  1591. <WeaponTuning>
  1592. <OneBarrelWeapons>
  1593. <WarthogGunner_Gauss>
  1594. <Value6>14.0004559</Value6>
  1595. <Value7>11.9996414</Value7>
  1596. <Value10>11.9996414</Value10>
  1597. <Value11>9.999781</Value11>
  1598. </WarthogGunner_Gauss>
  1599. </OneBarrelWeapons>
  1600. </WeaponTuning>
  1601. </Megalo>
  1602. <MegaloScript version="0" dbVersion="0">
  1603. <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
  1604. <IDs NextCondID="163" NextActionID="387" NextValueID="1243" NextTrigID="39" NextVirtualTriggerID="82" />
  1605. <ObjectTypeReferences>
  1606. <Ref>ball</Ref>
  1607. <Ref>stand</Ref>
  1608. <Ref>destination</Ref>
  1609. <Ref>odd_falloff_respawn</Ref>
  1610. </ObjectTypeReferences>
  1611. <Statistics>
  1612. <Stat nameIndex="String59" format="Time" sortOrder="1" grouping="0" name="Time Carried" isScoreToWin="True" />
  1613. <Stat nameIndex="String60" format="Numeric" sortOrder="1" grouping="0" name="Score Earned" />
  1614. <Stat nameIndex="String61" format="Numeric" sortOrder="1" grouping="0" name="Carrier Kills" />
  1615. <Stat nameIndex="String62" format="Numeric" sortOrder="1" grouping="0" name="Ball Kills" />
  1616. </Statistics>
  1617. <ObjectFilters>
  1618. <Filter labelIndex="team_spawn" name="team_spawn" />
  1619. <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
  1620. <Filter labelIndex="oddball" name="oddball" />
  1621. <Filter labelIndex="oddball_ball" name="oddball_ball" min="1" />
  1622. <Filter labelIndex="oddball_del" name="oddball_del" />
  1623. <Filter name="ObjectFilter_ball" params="ObjectType">
  1624. <ObjectType>ball</ObjectType>
  1625. </Filter>
  1626. </ObjectFilters>
  1627. <GameObjectFilters>
  1628. <Filter type="CandySpawner" labelIndex="oddball_del" name="oddball_del" />
  1629. </GameObjectFilters>
  1630. <GlobalVariables>
  1631. <Numeric>
  1632. <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
  1633. <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">999</Var>
  1634. <Var networkState="LowPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
  1635. <Var networkState="LowPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
  1636. <Var networkState="HighPriority" name="GlobalNumeric4" varRefType="Int16">0</Var>
  1637. <Var networkState="HighPriority" name="GlobalNumeric5" varRefType="Int16">0</Var>
  1638. <Var networkState="HighPriority" name="GlobalNumeric6" varRefType="Int16">0</Var>
  1639. </Numeric>
  1640. <Timers>
  1641. <Var name="GlobalTimer0" varRefType="Int16">2</Var>
  1642. <Var name="GlobalTimer1" varRefType="Int16">20</Var>
  1643. </Timers>
  1644. </GlobalVariables>
  1645. <PlayerVariables>
  1646. <Numeric>
  1647. <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var>
  1648. <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
  1649. <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
  1650. <Var networkState="LowPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
  1651. <Var networkState="LowPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
  1652. </Numeric>
  1653. <Timers>
  1654. <Var name="PlayerTimer0" varRefType="Int16">1</Var>
  1655. <Var name="PlayerTimer1" varRefType="Int16">1</Var>
  1656. <Var name="PlayerTimer2" varRefType="Int16">0</Var>
  1657. </Timers>
  1658. <Objects>
  1659. <Var networkState="HighPriority" name="PlayerObject0" />
  1660. </Objects>
  1661. </PlayerVariables>
  1662. <ObjectVariables>
  1663. <Numeric>
  1664. <Var networkState="HighPriority" name="ObjectNumeric0" varRefType="Int16">0</Var>
  1665. <Var networkState="HighPriority" name="ObjectNumeric1" varRefType="Int16">0</Var>
  1666. <Var networkState="HighPriority" name="ObjectNumeric2" varRefType="Int16">0</Var>
  1667. <Var networkState="HighPriority" name="ObjectNumeric3" varRefType="Int16">30</Var>
  1668. <Var networkState="LowPriority" name="ObjectNumeric4" varRefType="Int16">0</Var>
  1669. <Var networkState="HighPriority" name="ObjectNumeric5" varRefType="Int16">0</Var>
  1670. </Numeric>
  1671. <Timers>
  1672. <Var name="ObjectTimer0" varRefType="Int16">30</Var>
  1673. <Var name="ObjectTimerHotPotatoTimer" varRefType="UserDefinedOption">Hot Potato Timer</Var>
  1674. <Var name="ObjectTimer2" varRefType="Int16">1</Var>
  1675. <Var name="ObjectTimer3" varRefType="Int16">1</Var>
  1676. </Timers>
  1677. <Teams>
  1678. <Var networkState="HighPriority" name="ObjectTeam0">NONE</Var>
  1679. </Teams>
  1680. <Players>
  1681. <Var networkState="HighPriority" name="ObjectPlayer0" />
  1682. <Var networkState="HighPriority" name="ObjectPlayer1" />
  1683. </Players>
  1684. <Objects>
  1685. <Var networkState="HighPriority" name="ObjectObject0" />
  1686. </Objects>
  1687. </ObjectVariables>
  1688. <Values />
  1689. <Triggers>
  1690. <Trigger execMode="OnEachPlayer" name="Trigger0">
  1691. <Elements>
  1692. <E type="Action" name="ActivateTrigger">
  1693. <Param type="TriggerReference">
  1694. <T type="Trigger" trigType="Subroutine" name="Trigger0_Subroutine1">
  1695. <Elements>
  1696. <E type="Condition" name="PlayerIsElite" unionGroupID="-2">
  1697. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  1698. </E>
  1699. <E type="Action" name="SetLoadoutPalette">
  1700. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  1701. <Param type="LoadoutPaletteReference">2</Param>
  1702. </E>
  1703. </Elements>
  1704. </T>
  1705. </Param>
  1706. </E>
  1707. <E type="Action" name="ActivateTrigger">
  1708. <Param type="TriggerReference">
  1709. <T type="Trigger" trigType="Subroutine" name="Trigger0_Subroutine2">
  1710. <Elements>
  1711. <E type="Condition" name="PlayerIsElite" unionGroupID="-2" invert="True">
  1712. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  1713. </E>
  1714. <E type="Action" name="SetLoadoutPalette">
  1715. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  1716. <Param type="LoadoutPaletteReference">1</Param>
  1717. </E>
  1718. </Elements>
  1719. </T>
  1720. </Param>
  1721. </E>
  1722. </Elements>
  1723. </Trigger>
  1724. <Trigger name="Trigger3">
  1725. <Elements>
  1726. <E type="Condition" name="Comparison" unionGroupID="-2">
  1727. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  1728. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1729. <Param type="ComparisonType">Equal</Param>
  1730. </E>
  1731. <E type="Action" name="ActivateTrigger">
  1732. <Param type="TriggerReference">
  1733. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger3_Subroutine4" objectFilter="ffa_spawn">
  1734. <Elements>
  1735. <E type="Action" name="DeleteObject">
  1736. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  1737. </E>
  1738. </Elements>
  1739. </T>
  1740. </Param>
  1741. </E>
  1742. </Elements>
  1743. </Trigger>
  1744. <Trigger name="Trigger5">
  1745. <Elements>
  1746. <E type="Condition" name="Comparison" unionGroupID="-2">
  1747. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  1748. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1749. <Param type="ComparisonType">Equal</Param>
  1750. </E>
  1751. <E type="Action" name="ActivateTrigger">
  1752. <Param type="TriggerReference">
  1753. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger5_Subroutine6" objectFilter="team_spawn">
  1754. <Elements>
  1755. <E type="Action" name="DeleteObject">
  1756. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  1757. </E>
  1758. </Elements>
  1759. </T>
  1760. </Param>
  1761. </E>
  1762. </Elements>
  1763. </Trigger>
  1764. <Trigger trigType="Pregame" name="PregameTrigger">
  1765. <Elements>
  1766. <E type="Action" name="VariableOperation">
  1767. <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
  1768. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1769. <Param type="OperationType">Set</Param>
  1770. </E>
  1771. </Elements>
  1772. </Trigger>
  1773. <Trigger trigType="HostMigration" name="HostMigrationTrigger">
  1774. <Elements>
  1775. <E type="Condition" name="Comparison" unionGroupID="-2">
  1776. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  1777. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1778. <Param type="ComparisonType">Equal</Param>
  1779. </E>
  1780. <E type="Action" name="AutomaticScoringEnabled">
  1781. <Param type="Bool">False</Param>
  1782. </E>
  1783. </Elements>
  1784. </Trigger>
  1785. <Trigger trigType="Initialization" name="InitializationTrigger">
  1786. <Elements>
  1787. <E type="Action" name="SetRandomOrdnanceEnabled">
  1788. <Param type="Bool">True</Param>
  1789. </E>
  1790. <E type="Action" name="Branch">
  1791. <Param type="VirtualTrigger">
  1792. <VT type="VirtualTrigger">
  1793. <E type="Condition" name="Comparison" unionGroupID="-2">
  1794. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  1795. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1796. <Param type="ComparisonType">Equal</Param>
  1797. </E>
  1798. <E type="Action" name="AutomaticScoringEnabled">
  1799. <Param type="Bool">False</Param>
  1800. </E>
  1801. </VT>
  1802. </Param>
  1803. </E>
  1804. <E type="Action" name="ActivateTrigger">
  1805. <Param type="TriggerReference">
  1806. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="InitializationTrigger_Subroutine10" objectFilter="oddball_ball">
  1807. <Elements>
  1808. <E type="Action" name="VariableOperation">
  1809. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
  1810. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  1811. <Param type="OperationType">Set</Param>
  1812. </E>
  1813. </Elements>
  1814. </T>
  1815. </Param>
  1816. </E>
  1817. <E type="Action" name="ActivateTrigger">
  1818. <Param type="TriggerReference">
  1819. <T type="Trigger" trigType="Subroutine" execMode="OnGameObjectFilter" name="InitializationTrigger_Subroutine11">
  1820. <GameObject type="CandySpawner" filter="oddball_del" />
  1821. <Elements>
  1822. <E type="Action" name="Action137">
  1823. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.GameObject" />
  1824. <Param type="Bool">False</Param>
  1825. <Param type="Bool">False</Param>
  1826. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="NONE" />
  1827. </E>
  1828. </Elements>
  1829. </T>
  1830. </Param>
  1831. </E>
  1832. </Elements>
  1833. </Trigger>
  1834. <Trigger name="Trigger12">
  1835. <Elements>
  1836. <E type="Condition" name="Comparison" unionGroupID="-2">
  1837. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  1838. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  1839. <Param type="ComparisonType">Equal</Param>
  1840. </E>
  1841. <E type="Action" name="TimerTick">
  1842. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer0</Param>
  1843. <Param type="UInt5">5</Param>
  1844. </E>
  1845. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  1846. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer0</Param>
  1847. </E>
  1848. <E type="Action" name="VariableOperation">
  1849. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  1850. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  1851. <Param type="OperationType">Set</Param>
  1852. </E>
  1853. </Elements>
  1854. </Trigger>
  1855. <Trigger name="Trigger13">
  1856. <Elements>
  1857. <E type="Condition" name="Comparison" unionGroupID="-2">
  1858. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  1859. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  1860. <Param type="ComparisonType">Equal</Param>
  1861. </E>
  1862. <E type="Action" name="ActivateTrigger">
  1863. <Param type="TriggerReference">
  1864. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger13_Subroutine14" objectFilter="oddball_ball">
  1865. <Elements>
  1866. <E type="Action" name="VariableOperation">
  1867. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
  1868. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1869. <Param type="OperationType">Set</Param>
  1870. </E>
  1871. <E type="Action" name="VariableOperation">
  1872. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  1873. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  1874. <Param type="OperationType">Set</Param>
  1875. </E>
  1876. <E type="Action" name="ActivateTrigger">
  1877. <Param type="TriggerReference">
  1878. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger13_Subroutine14_Subroutine15" objectFilter="ObjectFilter_ball">
  1879. <Elements>
  1880. <E type="Condition" name="ObjectIsInBoundary" unionGroupID="-2">
  1881. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  1882. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  1883. </E>
  1884. <E type="Action" name="VariableOperation">
  1885. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric1</Param>
  1886. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1887. <Param type="OperationType">Set</Param>
  1888. </E>
  1889. <E type="Condition" name="Comparison" unionGroupID="-2">
  1890. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric0</Param>
  1891. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1892. <Param type="ComparisonType">Equal</Param>
  1893. </E>
  1894. <E type="Action" name="ResetTimer">
  1895. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="Iterator.Object">ObjectTimer0</Param>
  1896. </E>
  1897. </Elements>
  1898. </T>
  1899. </Param>
  1900. </E>
  1901. </Elements>
  1902. </T>
  1903. </Param>
  1904. </E>
  1905. </Elements>
  1906. </Trigger>
  1907. <Trigger name="Trigger16">
  1908. <Elements>
  1909. <E type="Action" name="VariableOperation">
  1910. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  1911. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1912. <Param type="OperationType">Set</Param>
  1913. </E>
  1914. <E type="Action" name="ActivateTrigger">
  1915. <Param type="TriggerReference">
  1916. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger16_Subroutine17" objectFilter="ObjectFilter_ball">
  1917. <Elements>
  1918. <E type="Action" name="VariableOperation">
  1919. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  1920. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1921. <Param type="OperationType">Add</Param>
  1922. </E>
  1923. </Elements>
  1924. </T>
  1925. </Param>
  1926. </E>
  1927. </Elements>
  1928. </Trigger>
  1929. <Trigger name="Trigger18">
  1930. <Elements>
  1931. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  1932. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  1933. </E>
  1934. <E type="Action" name="VariableOperation">
  1935. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  1936. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1937. <Param type="OperationType">Set</Param>
  1938. </E>
  1939. <E type="Action" name="ResetTimer">
  1940. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  1941. </E>
  1942. <E type="Action" name="TimerTick">
  1943. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  1944. <Param type="UInt5">0</Param>
  1945. </E>
  1946. </Elements>
  1947. </Trigger>
  1948. <Trigger name="Trigger19">
  1949. <Elements>
  1950. <E type="Condition" name="Comparison" unionGroupID="-2">
  1951. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  1952. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  1953. <Param type="ComparisonType">Equal</Param>
  1954. </E>
  1955. <E type="Condition" name="Comparison" unionGroupID="-2">
  1956. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  1957. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Count</Param>
  1958. <Param type="ComparisonType">LessThan</Param>
  1959. </E>
  1960. <E type="Action" name="VariableOperation">
  1961. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  1962. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  1963. <Param type="OperationType">Set</Param>
  1964. </E>
  1965. <E type="Action" name="Branch">
  1966. <Param type="VirtualTrigger">
  1967. <VT type="VirtualTrigger">
  1968. <E type="Action" name="Branch">
  1969. <Param type="VirtualTrigger">
  1970. <VT type="VirtualTrigger">
  1971. <E type="Condition" name="Comparison" unionGroupID="-2">
  1972. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Spawning</Param>
  1973. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1974. <Param type="ComparisonType">Equal</Param>
  1975. </E>
  1976. <E type="Condition" name="Comparison" unionGroupID="-3">
  1977. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  1978. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1979. <Param type="ComparisonType">Equal</Param>
  1980. </E>
  1981. <E type="Action" name="VariableOperation">
  1982. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1983. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
  1984. <Param type="OperationType">Set</Param>
  1985. </E>
  1986. <E type="Action" name="ActivateTrigger">
  1987. <Param type="TriggerReference">
  1988. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" objectFilter="oddball_ball">
  1989. <Elements>
  1990. <E type="Condition" name="Comparison" unionGroupID="-2">
  1991. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric1</Param>
  1992. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1993. <Param type="ComparisonType">Equal</Param>
  1994. </E>
  1995. <E type="Condition" name="Comparison" unionGroupID="-2">
  1996. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  1997. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1998. <Param type="ComparisonType">LessThan</Param>
  1999. </E>
  2000. <E type="Action" name="VariableOperation">
  2001. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2002. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  2003. <Param type="OperationType">Set</Param>
  2004. </E>
  2005. <E type="Action" name="VariableOperation">
  2006. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2007. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  2008. <Param type="OperationType">Set</Param>
  2009. </E>
  2010. </Elements>
  2011. </T>
  2012. </Param>
  2013. </E>
  2014. <E type="Action" name="VariableOperation">
  2015. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2016. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="ObjectScratch0" />
  2017. <Param type="OperationType">Set</Param>
  2018. </E>
  2019. <E type="Condition" name="Comparison" unionGroupID="-2">
  2020. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  2021. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2022. <Param type="ComparisonType">Equal</Param>
  2023. </E>
  2024. <E type="Action" name="VariableOperation">
  2025. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  2026. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2027. <Param type="OperationType">Set</Param>
  2028. </E>
  2029. </VT>
  2030. </Param>
  2031. </E>
  2032. <E type="Action" name="Branch">
  2033. <Param type="VirtualTrigger">
  2034. <VT type="VirtualTrigger">
  2035. <E type="Condition" name="Comparison" unionGroupID="-2">
  2036. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2037. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2038. <Param type="ComparisonType">Equal</Param>
  2039. </E>
  2040. <E type="Condition" name="Comparison" unionGroupID="-2">
  2041. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Spawning</Param>
  2042. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2043. <Param type="ComparisonType">Equal</Param>
  2044. </E>
  2045. <E type="Action" name="VariableOperation">
  2046. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2047. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
  2048. <Param type="OperationType">Set</Param>
  2049. </E>
  2050. <E type="Action" name="VariableOperation">
  2051. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2052. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
  2053. <Param type="OperationType">Set</Param>
  2054. </E>
  2055. <E type="Action" name="VariableOperation">
  2056. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2057. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2058. <Param type="OperationType">Set</Param>
  2059. </E>
  2060. <E type="Action" name="VariableOperation">
  2061. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
  2062. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2063. <Param type="OperationType">Set</Param>
  2064. </E>
  2065. <E type="Action" name="ActivateTrigger">
  2066. <Param type="TriggerReference">
  2067. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" objectFilter="oddball_ball">
  2068. <Elements>
  2069. <E type="Action" name="Branch">
  2070. <Param type="VirtualTrigger">
  2071. <VT type="VirtualTrigger">
  2072. <E type="Condition" name="Comparison" unionGroupID="-2">
  2073. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  2074. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2075. <Param type="ComparisonType">GreaterThan</Param>
  2076. </E>
  2077. <E type="Condition" name="Comparison" unionGroupID="-2">
  2078. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  2079. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2080. <Param type="ComparisonType">LessThan</Param>
  2081. </E>
  2082. <E type="Action" name="VariableOperation">
  2083. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2084. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  2085. <Param type="OperationType">Set</Param>
  2086. </E>
  2087. <E type="Action" name="VariableOperation">
  2088. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2089. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  2090. <Param type="OperationType">Set</Param>
  2091. </E>
  2092. </VT>
  2093. </Param>
  2094. </E>
  2095. <E type="Action" name="Branch">
  2096. <Param type="VirtualTrigger">
  2097. <VT type="VirtualTrigger">
  2098. <E type="Condition" name="Comparison" unionGroupID="-2">
  2099. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  2100. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2101. <Param type="ComparisonType">LessThan</Param>
  2102. </E>
  2103. <E type="Action" name="VariableOperation">
  2104. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2105. <Param type="VarReference" varRefKind="Custom" varRefType="SpawnSequence" dataType="Iterator.Object" />
  2106. <Param type="OperationType">Set</Param>
  2107. </E>
  2108. <E type="Action" name="VariableOperation">
  2109. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
  2110. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  2111. <Param type="OperationType">Set</Param>
  2112. </E>
  2113. </VT>
  2114. </Param>
  2115. </E>
  2116. </Elements>
  2117. </T>
  2118. </Param>
  2119. </E>
  2120. <E type="Action" name="Branch">
  2121. <Param type="VirtualTrigger">
  2122. <VT type="VirtualTrigger">
  2123. <E type="Condition" name="Comparison" unionGroupID="-2">
  2124. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2125. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">999</Param>
  2126. <Param type="ComparisonType">Equal</Param>
  2127. </E>
  2128. <E type="Action" name="VariableOperation">
  2129. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2130. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2131. <Param type="OperationType">Set</Param>
  2132. </E>
  2133. <E type="Action" name="VariableOperation">
  2134. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2135. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
  2136. <Param type="OperationType">Set</Param>
  2137. </E>
  2138. </VT>
  2139. </Param>
  2140. </E>
  2141. <E type="Action" name="VariableOperation">
  2142. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2143. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2144. <Param type="OperationType">Set</Param>
  2145. </E>
  2146. <E type="Action" name="VariableOperation">
  2147. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2148. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2149. <Param type="OperationType">Set</Param>
  2150. </E>
  2151. </VT>
  2152. </Param>
  2153. </E>
  2154. <E type="Action" name="Branch">
  2155. <Param type="VirtualTrigger">
  2156. <VT type="VirtualTrigger">
  2157. <E type="Condition" name="Comparison" unionGroupID="-2">
  2158. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2159. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2160. <Param type="ComparisonType">Equal</Param>
  2161. </E>
  2162. <E type="Condition" name="Comparison" unionGroupID="-2">
  2163. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Spawning</Param>
  2164. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2165. <Param type="ComparisonType">Equal</Param>
  2166. </E>
  2167. <E type="Action" name="ObjectFindRandom">
  2168. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="NONE" />
  2169. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2170. <Param type="ObjectFilterIndex">oddball_ball</Param>
  2171. </E>
  2172. </VT>
  2173. </Param>
  2174. </E>
  2175. </VT>
  2176. </Param>
  2177. </E>
  2178. <E type="Condition" name="Comparison" unionGroupID="-2">
  2179. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2180. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2181. <Param type="ComparisonType">NotEqual</Param>
  2182. </E>
  2183. <E type="Condition" name="Comparison" unionGroupID="-2">
  2184. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric1</Param>
  2185. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2186. <Param type="ComparisonType">Equal</Param>
  2187. </E>
  2188. <E type="Action" name="VariableOperation">
  2189. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2190. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2191. <Param type="OperationType">Set</Param>
  2192. </E>
  2193. <E type="Action" name="CreateObject">
  2194. <Param type="ObjectTypeIndex">ball</Param>
  2195. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2196. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2197. <Param type="ObjectFilterIndex">NONE</Param>
  2198. <Param type="CreateObjectFlags">NeverGarbage</Param>
  2199. <Param type="UInt24">5</Param>
  2200. <Param type="NameIndex">NONE</Param>
  2201. </E>
  2202. <E type="Action" name="VariableOperation">
  2203. <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch1" />
  2204. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamNeutral" />
  2205. <Param type="OperationType">Set</Param>
  2206. </E>
  2207. <E type="Action" name="ObjectSetActive">
  2208. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2209. <Param type="CustomReference" varRefType="Int16">1</Param>
  2210. </E>
  2211. <E type="Action" name="Branch">
  2212. <Param type="VirtualTrigger">
  2213. <VT type="VirtualTrigger">
  2214. <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
  2215. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2216. <Param type="ObjectTypeIndex">destination</Param>
  2217. </E>
  2218. <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
  2219. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2220. <Param type="ObjectTypeIndex">stand</Param>
  2221. </E>
  2222. <E type="Action" name="AttachObject">
  2223. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2224. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2225. <Param type="UInt24">1</Param>
  2226. <Param type="Bool">False</Param>
  2227. </E>
  2228. </VT>
  2229. </Param>
  2230. </E>
  2231. <E type="Action" name="Branch">
  2232. <Param type="VirtualTrigger">
  2233. <VT type="VirtualTrigger">
  2234. <E type="Condition" name="Comparison" unionGroupID="-2">
  2235. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hot Potato Timer</Param>
  2236. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
  2237. <Param type="ComparisonType">NotEqual</Param>
  2238. </E>
  2239. <E type="Condition" name="Comparison" unionGroupID="-2">
  2240. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Random Potato Timer</Param>
  2241. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
  2242. <Param type="ComparisonType">NotEqual</Param>
  2243. </E>
  2244. <E type="Action" name="VariableOperation">
  2245. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2246. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2247. <Param type="OperationType">Set</Param>
  2248. </E>
  2249. <E type="Action" name="RandomNumeric">
  2250. <Param type="CustomReference" varRefType="UserDefinedOption">Random Potato Timer</Param>
  2251. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  2252. </E>
  2253. <E type="Action" name="VariableOperation">
  2254. <Param type="VarReference" varRefKind="Timer" varRefType="Object.TimerVar" dataType="ObjectScratch1">ObjectTimerHotPotatoTimer</Param>
  2255. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2256. <Param type="OperationType">Add</Param>
  2257. </E>
  2258. </VT>
  2259. </Param>
  2260. </E>
  2261. <E type="Action" name="CreateObject">
  2262. <Param type="ObjectTypeIndex">odd_falloff_respawn</Param>
  2263. <Param type="ObjectReference" varRefType="Object.ObjectVar" dataType="ObjectScratch1">ObjectObject0</Param>
  2264. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2265. <Param type="ObjectFilterIndex">NONE</Param>
  2266. <Param type="CreateObjectFlags">NeverGarbage</Param>
  2267. <Param type="UInt24">0</Param>
  2268. <Param type="NameIndex">NONE</Param>
  2269. </E>
  2270. <E type="Action" name="VariableOperation">
  2271. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
  2272. <Param type="VarReference" varRefKind="Object" varRefType="Object.ObjectVar" dataType="ObjectScratch1">ObjectObject0</Param>
  2273. <Param type="OperationType">Set</Param>
  2274. </E>
  2275. <E type="Action" name="VariableOperation">
  2276. <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch2" />
  2277. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamNeutral" />
  2278. <Param type="OperationType">Set</Param>
  2279. </E>
  2280. <E type="Action" name="ObjectSetBoundary">
  2281. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
  2282. <Param type="Shape" shapeType="Cylinder">
  2283. <Radius varRefType="Int16">300</Radius>
  2284. <Top varRefType="Int16">60</Top>
  2285. <Bottom varRefType="Int16">60</Bottom>
  2286. </Param>
  2287. </E>
  2288. <E type="Action" name="AttachObject">
  2289. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch2" />
  2290. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2291. <Param type="UInt24">0</Param>
  2292. <Param type="Bool">False</Param>
  2293. </E>
  2294. <E type="Action" name="ObjectSetNavpoint">
  2295. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2296. <Param type="NameIndex">navpoint_oddball_player</Param>
  2297. </E>
  2298. <E type="Action" name="ObjectSetNavpointVisibility">
  2299. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2300. <Param type="EntityFilter" filterType="Any" />
  2301. </E>
  2302. <E type="Action" name="ObjectSetNavpointIcon">
  2303. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2304. <Param type="NavpointIconData" navpointIconIndex="7" />
  2305. </E>
  2306. <E type="Action" name="ObjectSetPriority">
  2307. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2308. <Param type="NetworkPriority">High</Param>
  2309. </E>
  2310. <E type="Action" name="VariableOperation">
  2311. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric1</Param>
  2312. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2313. <Param type="OperationType">Set</Param>
  2314. </E>
  2315. <E type="Action" name="VariableOperation">
  2316. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch1">ObjectNumeric0</Param>
  2317. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2318. <Param type="OperationType">Set</Param>
  2319. </E>
  2320. <E type="Action" name="VariableOperation">
  2321. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2322. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2323. <Param type="OperationType">Add</Param>
  2324. </E>
  2325. <E type="Action" name="SubmitIncident">
  2326. <Param type="IncidentId">oddball_new_ball_ff</Param>
  2327. <Param type="TargetVar" targetType="None" />
  2328. <Param type="TargetVar" targetType="None" />
  2329. </E>
  2330. <E type="Action" name="WeaponPickupPriority">
  2331. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2332. <Param type="PickupPriority">HoldAction</Param>
  2333. </E>
  2334. <E type="Action" name="Branch">
  2335. <Param type="VirtualTrigger">
  2336. <VT type="VirtualTrigger">
  2337. <E type="Condition" name="Comparison" unionGroupID="-2">
  2338. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Automatic Pickup</Param>
  2339. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2340. <Param type="ComparisonType">Equal</Param>
  2341. </E>
  2342. <E type="Action" name="WeaponPickupPriority">
  2343. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch1" />
  2344. <Param type="PickupPriority">Automatic</Param>
  2345. </E>
  2346. </VT>
  2347. </Param>
  2348. </E>
  2349. </Elements>
  2350. </Trigger>
  2351. <Trigger name="Trigger22">
  2352. <Elements>
  2353. <E type="Action" name="ActivateTrigger">
  2354. <Param type="TriggerReference">
  2355. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger22_Subroutine23">
  2356. <Elements>
  2357. <E type="Action" name="VariableOperation">
  2358. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  2359. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2360. <Param type="OperationType">Set</Param>
  2361. </E>
  2362. <E type="Action" name="TimerTick">
  2363. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
  2364. <Param type="UInt5">0</Param>
  2365. </E>
  2366. <E type="Action" name="ObjectSetNavpoint">
  2367. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  2368. <Param type="NameIndex">default</Param>
  2369. </E>
  2370. <E type="Action" name="ObjectNavpointBlip">
  2371. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  2372. <Param type="Bool">False</Param>
  2373. </E>
  2374. <E type="Action" name="ObjectSetPriority">
  2375. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  2376. <Param type="NetworkPriority">Low</Param>
  2377. </E>
  2378. <E type="Action" name="ObjectSetNavpointVisibility">
  2379. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  2380. <Param type="EntityFilter" filterType="NoOne" />
  2381. </E>
  2382. <E type="Action" name="ObjectSetNavpointIcon">
  2383. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  2384. <Param type="NavpointIconData" />
  2385. </E>
  2386. </Elements>
  2387. </T>
  2388. </Param>
  2389. </E>
  2390. <E type="Action" name="ActivateTrigger">
  2391. <Param type="TriggerReference">
  2392. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger22_Subroutine24" objectFilter="ObjectFilter_ball">
  2393. <Elements>
  2394. <E type="Action" name="VariableOperation">
  2395. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2396. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  2397. <Param type="OperationType">Set</Param>
  2398. </E>
  2399. <E type="Action" name="VariableOperation">
  2400. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2401. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2402. <Param type="OperationType">Set</Param>
  2403. </E>
  2404. <E type="Action" name="VariableOperation">
  2405. <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch0" />
  2406. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamNeutral" />
  2407. <Param type="OperationType">Set</Param>
  2408. </E>
  2409. <E type="Action" name="ObjectSetNavpoint">
  2410. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2411. <Param type="NameIndex">navpoint_oddball_player</Param>
  2412. </E>
  2413. <E type="Action" name="ObjectSetPriority">
  2414. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2415. <Param type="NetworkPriority">High</Param>
  2416. </E>
  2417. <E type="Action" name="ObjectSetNavpointVisibility">
  2418. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2419. <Param type="EntityFilter" filterType="Any" />
  2420. </E>
  2421. <E type="Action" name="WeaponPickupPriority">
  2422. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2423. <Param type="PickupPriority">HoldAction</Param>
  2424. </E>
  2425. <E type="Action" name="Branch">
  2426. <Param type="VirtualTrigger">
  2427. <VT type="VirtualTrigger">
  2428. <E type="Condition" name="Comparison" unionGroupID="-2">
  2429. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Automatic Pickup</Param>
  2430. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2431. <Param type="ComparisonType">Equal</Param>
  2432. </E>
  2433. <E type="Action" name="WeaponPickupPriority">
  2434. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2435. <Param type="PickupPriority">Automatic</Param>
  2436. </E>
  2437. </VT>
  2438. </Param>
  2439. </E>
  2440. <E type="Action" name="VariableOperation">
  2441. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2442. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2443. <Param type="OperationType">Set</Param>
  2444. </E>
  2445. <E type="Action" name="ItemGetOwnerPlayer">
  2446. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2447. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2448. </E>
  2449. <E type="Action" name="Branch">
  2450. <Param type="VirtualTrigger">
  2451. <VT type="VirtualTrigger">
  2452. <E type="Condition" name="Comparison" unionGroupID="-2">
  2453. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2454. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2455. <Param type="ComparisonType">Equal</Param>
  2456. </E>
  2457. <E type="Condition" name="Comparison" unionGroupID="-2">
  2458. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2459. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2460. <Param type="ComparisonType">NotEqual</Param>
  2461. </E>
  2462. <E type="Action" name="Branch">
  2463. <Param type="VirtualTrigger">
  2464. <VT type="VirtualTrigger">
  2465. <E type="Condition" name="Comparison" unionGroupID="-2">
  2466. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2467. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  2468. <Param type="ComparisonType">Equal</Param>
  2469. </E>
  2470. <E type="Condition" name="Comparison" unionGroupID="-2">
  2471. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
  2472. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2473. <Param type="ComparisonType">NotEqual</Param>
  2474. </E>
  2475. <E type="Action" name="VariableOperation">
  2476. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
  2477. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2478. <Param type="OperationType">Set</Param>
  2479. </E>
  2480. </VT>
  2481. </Param>
  2482. </E>
  2483. <E type="Action" name="VariableOperation">
  2484. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2485. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  2486. <Param type="OperationType">Set</Param>
  2487. </E>
  2488. <E type="Action" name="Branch">
  2489. <Param type="VirtualTrigger">
  2490. <VT type="VirtualTrigger">
  2491. <E type="Condition" name="Comparison" unionGroupID="-2">
  2492. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
  2493. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2494. <Param type="ComparisonType">Equal</Param>
  2495. </E>
  2496. <E type="Condition" name="Condition24" unionGroupID="-2">
  2497. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2498. </E>
  2499. <E type="Action" name="VariableOperation">
  2500. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
  2501. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2502. <Param type="OperationType">Set</Param>
  2503. </E>
  2504. </VT>
  2505. </Param>
  2506. </E>
  2507. </VT>
  2508. </Param>
  2509. </E>
  2510. <E type="Action" name="Branch">
  2511. <Param type="VirtualTrigger">
  2512. <VT type="VirtualTrigger">
  2513. <E type="Condition" name="Comparison" unionGroupID="-2">
  2514. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2515. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2516. <Param type="ComparisonType">NotEqual</Param>
  2517. </E>
  2518. <E type="Action" name="VariableOperation">
  2519. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2520. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  2521. <Param type="OperationType">Set</Param>
  2522. </E>
  2523. <E type="Action" name="VariableOperation">
  2524. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch0">PlayerObject0</Param>
  2525. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2526. <Param type="OperationType">Set</Param>
  2527. </E>
  2528. <E type="Action" name="VariableOperation">
  2529. <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="ObjectScratch0" />
  2530. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2531. <Param type="OperationType">Set</Param>
  2532. </E>
  2533. <E type="Action" name="ResetTimer">
  2534. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  2535. </E>
  2536. <E type="Action" name="ResetTimer">
  2537. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2538. </E>
  2539. <E type="Action" name="ApplyPlayerTraits">
  2540. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2541. <Param type="PlayerTraitsReference">Ball Carrier Traits</Param>
  2542. </E>
  2543. <E type="Action" name="Branch">
  2544. <Param type="VirtualTrigger">
  2545. <VT type="VirtualTrigger">
  2546. <E type="Condition" name="Comparison" unionGroupID="-2">
  2547. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
  2548. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2549. <Param type="ComparisonType">Equal</Param>
  2550. </E>
  2551. <E type="Condition" name="Comparison" unionGroupID="-2">
  2552. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
  2553. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2554. <Param type="ComparisonType">NotEqual</Param>
  2555. </E>
  2556. <E type="Action" name="VariableOperation">
  2557. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2558. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2559. <Param type="OperationType">Set</Param>
  2560. </E>
  2561. <E type="Action" name="DistanceBetweenObjects">
  2562. <Param type="ObjectReference" varRefType="Object.PlayerVar.SlaveObject" dataType="ObjectScratch0">ObjectPlayer1</Param>
  2563. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2564. <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
  2565. <Param type="Bool">False</Param>
  2566. </E>
  2567. <E type="Action" name="VariableOperation">
  2568. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2569. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
  2570. <Param type="OperationType">Set</Param>
  2571. </E>
  2572. <E type="Action" name="Branch">
  2573. <Param type="VirtualTrigger">
  2574. <VT type="VirtualTrigger">
  2575. <E type="Condition" name="Comparison" unionGroupID="-2">
  2576. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2577. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2578. <Param type="ComparisonType">Equal</Param>
  2579. </E>
  2580. <E type="Condition" name="Comparison" unionGroupID="-2">
  2581. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  2582. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2583. <Param type="ComparisonType">Equal</Param>
  2584. </E>
  2585. <E type="Condition" name="Comparison" unionGroupID="-2">
  2586. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2587. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">48</Param>
  2588. <Param type="ComparisonType">GreaterThan</Param>
  2589. </E>
  2590. <E type="Action" name="SubmitIncident">
  2591. <Param type="IncidentId">oddball_medal_15m_pass</Param>
  2592. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2593. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2594. </E>
  2595. <E type="Action" name="SubmitIncident">
  2596. <Param type="IncidentId">oddball_medal_15m_catch</Param>
  2597. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2598. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2599. </E>
  2600. </VT>
  2601. </Param>
  2602. </E>
  2603. <E type="Action" name="Branch">
  2604. <Param type="VirtualTrigger">
  2605. <VT type="VirtualTrigger">
  2606. <E type="Condition" name="Comparison" unionGroupID="-2">
  2607. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2608. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2609. <Param type="ComparisonType">Equal</Param>
  2610. </E>
  2611. <E type="Condition" name="Comparison" unionGroupID="-2">
  2612. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  2613. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2614. <Param type="ComparisonType">Equal</Param>
  2615. </E>
  2616. <E type="Condition" name="Comparison" unionGroupID="-2">
  2617. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2618. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">48</Param>
  2619. <Param type="ComparisonType">LessThanEqual</Param>
  2620. </E>
  2621. <E type="Action" name="SubmitIncident">
  2622. <Param type="IncidentId">oddball_medal_catch</Param>
  2623. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2624. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2625. </E>
  2626. </VT>
  2627. </Param>
  2628. </E>
  2629. <E type="Action" name="Branch">
  2630. <Param type="VirtualTrigger">
  2631. <VT type="VirtualTrigger">
  2632. <E type="Condition" name="Comparison" unionGroupID="-2">
  2633. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2634. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2635. <Param type="ComparisonType">Equal</Param>
  2636. </E>
  2637. <E type="Condition" name="Comparison" unionGroupID="-3">
  2638. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  2639. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2640. <Param type="ComparisonType">NotEqual</Param>
  2641. </E>
  2642. <E type="Action" name="SubmitIncident">
  2643. <Param type="IncidentId">oddball_medal_intercept_enemy_pass</Param>
  2644. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2645. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2646. </E>
  2647. </VT>
  2648. </Param>
  2649. </E>
  2650. <E type="Action" name="VariableOperation">
  2651. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric4</Param>
  2652. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2653. <Param type="OperationType">Set</Param>
  2654. </E>
  2655. </VT>
  2656. </Param>
  2657. </E>
  2658. <E type="Action" name="Branch">
  2659. <Param type="VirtualTrigger">
  2660. <VT type="VirtualTrigger">
  2661. <E type="Condition" name="Comparison" unionGroupID="-2">
  2662. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2663. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
  2664. <Param type="ComparisonType">NotEqual</Param>
  2665. </E>
  2666. <E type="Action" name="VariableOperation">
  2667. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer1</Param>
  2668. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2669. <Param type="OperationType">Set</Param>
  2670. </E>
  2671. </VT>
  2672. </Param>
  2673. </E>
  2674. <E type="Action" name="TimerTick">
  2675. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer1</Param>
  2676. <Param type="UInt5">5</Param>
  2677. </E>
  2678. <E type="Action" name="Branch">
  2679. <Param type="VirtualTrigger">
  2680. <VT type="VirtualTrigger">
  2681. <E type="Condition" name="Comparison" unionGroupID="-2">
  2682. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carrier Visibility</Param>
  2683. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2684. <Param type="ComparisonType">Equal</Param>
  2685. </E>
  2686. <E type="Action" name="ObjectSetNavpoint">
  2687. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2688. <Param type="NameIndex">navpoint_oddball_player</Param>
  2689. </E>
  2690. <E type="Action" name="ObjectNavpointBlip">
  2691. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2692. <Param type="Bool">True</Param>
  2693. </E>
  2694. <E type="Action" name="ObjectSetPriority">
  2695. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2696. <Param type="NetworkPriority">High</Param>
  2697. </E>
  2698. <E type="Action" name="ActivateTrigger">
  2699. <Param type="TriggerReference">
  2700. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  2701. <Elements>
  2702. <E type="Action" name="ObjectSetNavpointVisibility">
  2703. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2704. <Param type="EntityFilter" filterType="PlayerMask">
  2705. <Player varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2706. <AddOrRemove varRefType="Int16">0</AddOrRemove>
  2707. </Param>
  2708. </E>
  2709. <E type="Condition" name="Comparison" unionGroupID="-2">
  2710. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  2711. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  2712. <Param type="ComparisonType">Equal</Param>
  2713. </E>
  2714. <E type="Action" name="ObjectSetNavpointVisibility">
  2715. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2716. <Param type="EntityFilter" filterType="PlayerMask">
  2717. <Player varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2718. <AddOrRemove varRefType="Int16">1</AddOrRemove>
  2719. </Param>
  2720. </E>
  2721. </Elements>
  2722. </T>
  2723. </Param>
  2724. </E>
  2725. </VT>
  2726. </Param>
  2727. </E>
  2728. </VT>
  2729. </Param>
  2730. </E>
  2731. <E type="Action" name="Branch">
  2732. <Param type="VirtualTrigger">
  2733. <VT type="VirtualTrigger">
  2734. <E type="Condition" name="Comparison" unionGroupID="-2">
  2735. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hot Potato Timer</Param>
  2736. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
  2737. <Param type="ComparisonType">NotEqual</Param>
  2738. </E>
  2739. <E type="Condition" name="Comparison" unionGroupID="-2">
  2740. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2741. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  2742. <Param type="ComparisonType">Equal</Param>
  2743. </E>
  2744. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  2745. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimerHotPotatoTimer</Param>
  2746. </E>
  2747. <E type="Action" name="ResetTimer">
  2748. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimerHotPotatoTimer</Param>
  2749. </E>
  2750. <E type="Action" name="ObjectSetActive">
  2751. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2752. <Param type="CustomReference" varRefType="Int16">0</Param>
  2753. </E>
  2754. <E type="Action" name="ObjectSetNavpointVisibility">
  2755. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2756. <Param type="EntityFilter" filterType="None" />
  2757. </E>
  2758. <E type="Action" name="ObjectSetNavpointIcon">
  2759. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2760. <Param type="NavpointIconData" />
  2761. </E>
  2762. <E type="Action" name="ObjectSetNavpointVisibility">
  2763. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2764. <Param type="EntityFilter" filterType="None" />
  2765. </E>
  2766. <E type="Action" name="ObjectSetNavpointIcon">
  2767. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2768. <Param type="NavpointIconData" />
  2769. </E>
  2770. <E type="Action" name="SubmitIncident">
  2771. <Param type="IncidentId">oddball_ball_blewup_ff</Param>
  2772. <Param type="TargetVar" targetType="None" />
  2773. <Param type="TargetVar" targetType="None" />
  2774. </E>
  2775. <E type="Action" name="PlayerSetHudBanner">
  2776. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2777. <Param type="NameIndex32">NONE</Param>
  2778. </E>
  2779. <E type="Action" name="ObjectHide">
  2780. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2781. <Param type="Bool">True</Param>
  2782. </E>
  2783. <E type="Action" name="ObjectKillInstantly">
  2784. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2785. <Param type="Bool">False</Param>
  2786. </E>
  2787. <E type="Action" name="ObjectKillInstantly">
  2788. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2789. <Param type="Bool">False</Param>
  2790. </E>
  2791. </VT>
  2792. </Param>
  2793. </E>
  2794. <E type="Action" name="Branch">
  2795. <Param type="VirtualTrigger">
  2796. <VT type="VirtualTrigger">
  2797. <E type="Condition" name="Comparison" unionGroupID="-2">
  2798. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2799. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  2800. <Param type="ComparisonType">Equal</Param>
  2801. </E>
  2802. <E type="Condition" name="Comparison" unionGroupID="-2">
  2803. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2804. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  2805. <Param type="ComparisonType">NotEqual</Param>
  2806. </E>
  2807. <E type="Action" name="VariableOperation">
  2808. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
  2809. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2810. <Param type="OperationType">Set</Param>
  2811. </E>
  2812. <E type="Action" name="TimerTick">
  2813. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2814. <Param type="UInt5">0</Param>
  2815. </E>
  2816. <E type="Action" name="ResetTimer">
  2817. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2818. </E>
  2819. </VT>
  2820. </Param>
  2821. </E>
  2822. <E type="Action" name="Branch">
  2823. <Param type="VirtualTrigger">
  2824. <VT type="VirtualTrigger">
  2825. <E type="Condition" name="Comparison" unionGroupID="-2">
  2826. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric0</Param>
  2827. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  2828. <Param type="ComparisonType">Equal</Param>
  2829. </E>
  2830. <E type="Action" name="TimerTick">
  2831. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  2832. <Param type="UInt5">5</Param>
  2833. </E>
  2834. <E type="Action" name="ObjectSetNavpointDisplayTimer">
  2835. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2836. <Param type="Object.Timer">ObjectTimer0</Param>
  2837. </E>
  2838. <E type="Action" name="Branch">
  2839. <Param type="VirtualTrigger">
  2840. <VT type="VirtualTrigger">
  2841. <E type="Condition" name="Comparison" unionGroupID="-2">
  2842. <Param type="VarReference" varRefKind="Timer" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  2843. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
  2844. <Param type="ComparisonType">LessThan</Param>
  2845. </E>
  2846. <E type="Action" name="ObjectSetNavpoint">
  2847. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
  2848. <Param type="NameIndex">navpoint_oddball_player</Param>
  2849. </E>
  2850. <E type="Action" name="ObjectSetPriority">
  2851. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2852. <Param type="NetworkPriority">Type3</Param>
  2853. </E>
  2854. </VT>
  2855. </Param>
  2856. </E>
  2857. <E type="Action" name="VariableOperation">
  2858. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2859. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2860. <Param type="OperationType">Set</Param>
  2861. </E>
  2862. <E type="Action" name="Branch">
  2863. <Param type="VirtualTrigger">
  2864. <VT type="VirtualTrigger">
  2865. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  2866. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  2867. </E>
  2868. <E type="Action" name="VariableOperation">
  2869. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2870. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2871. <Param type="OperationType">Set</Param>
  2872. </E>
  2873. </VT>
  2874. </Param>
  2875. </E>
  2876. <E type="Action" name="Branch">
  2877. <Param type="VirtualTrigger">
  2878. <VT type="VirtualTrigger">
  2879. <E type="Condition" name="TimerIsZero" unionGroupID="-2" invert="True">
  2880. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  2881. </E>
  2882. <E type="Action" name="Branch">
  2883. <Param type="VirtualTrigger">
  2884. <VT type="VirtualTrigger">
  2885. <E type="Condition" name="ObjectIsOutOfBounds" unionGroupID="-2" invert="True">
  2886. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2887. </E>
  2888. <E type="Action" name="VariableOperation">
  2889. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
  2890. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2891. <Param type="OperationType">Set</Param>
  2892. </E>
  2893. <E type="Action" name="TimerTick">
  2894. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2895. <Param type="UInt5">0</Param>
  2896. </E>
  2897. <E type="Action" name="ResetTimer">
  2898. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2899. </E>
  2900. </VT>
  2901. </Param>
  2902. </E>
  2903. <E type="Condition" name="ObjectIsOutOfBounds" unionGroupID="-2">
  2904. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2905. </E>
  2906. <E type="Action" name="Branch">
  2907. <Param type="VirtualTrigger">
  2908. <VT type="VirtualTrigger">
  2909. <E type="Action" name="VariableOperation">
  2910. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2911. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2912. <Param type="OperationType">Set</Param>
  2913. </E>
  2914. <E type="Action" name="VariableOperation">
  2915. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2916. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2917. <Param type="OperationType">Set</Param>
  2918. </E>
  2919. <E type="Action" name="Action168">
  2920. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2921. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  2922. <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
  2923. </E>
  2924. <E type="Action" name="Branch">
  2925. <Param type="VirtualTrigger">
  2926. <VT type="VirtualTrigger">
  2927. <E type="Condition" name="Comparison" unionGroupID="-2">
  2928. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2929. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2930. <Param type="ComparisonType">Equal</Param>
  2931. </E>
  2932. <E type="Condition" name="Comparison" unionGroupID="-2">
  2933. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2934. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2935. <Param type="ComparisonType">Equal</Param>
  2936. </E>
  2937. <E type="Action" name="TimerTick">
  2938. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2939. <Param type="UInt5">5</Param>
  2940. </E>
  2941. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  2942. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer3</Param>
  2943. </E>
  2944. <E type="Action" name="VariableOperation">
  2945. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
  2946. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2947. <Param type="OperationType">Add</Param>
  2948. </E>
  2949. <E type="Condition" name="Comparison" unionGroupID="-2">
  2950. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="ObjectScratch0">ObjectNumeric2</Param>
  2951. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2952. <Param type="ComparisonType">GreaterThan</Param>
  2953. </E>
  2954. <E type="Action" name="VariableOperation">
  2955. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2956. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2957. <Param type="OperationType">Set</Param>
  2958. </E>
  2959. </VT>
  2960. </Param>
  2961. </E>
  2962. <E type="Action" name="Branch">
  2963. <Param type="VirtualTrigger">
  2964. <VT type="VirtualTrigger">
  2965. <E type="Condition" name="Comparison" unionGroupID="-2">
  2966. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2967. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2968. <Param type="ComparisonType">Equal</Param>
  2969. </E>
  2970. <E type="Action" name="VariableOperation">
  2971. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2972. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2973. <Param type="OperationType">Set</Param>
  2974. </E>
  2975. </VT>
  2976. </Param>
  2977. </E>
  2978. </VT>
  2979. </Param>
  2980. </E>
  2981. </VT>
  2982. </Param>
  2983. </E>
  2984. <E type="Condition" name="Comparison" unionGroupID="-2">
  2985. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2986. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2987. <Param type="ComparisonType">Equal</Param>
  2988. </E>
  2989. <E type="Action" name="SubmitIncident">
  2990. <Param type="IncidentId">oddball_reset</Param>
  2991. <Param type="TargetVar" targetType="None" />
  2992. <Param type="TargetVar" targetType="None" />
  2993. </E>
  2994. <E type="Action" name="ResetTimer">
  2995. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  2996. </E>
  2997. <E type="Action" name="ObjectSetNavpointVisibility">
  2998. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  2999. <Param type="EntityFilter" filterType="None" />
  3000. </E>
  3001. <E type="Action" name="ObjectSetNavpointIcon">
  3002. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3003. <Param type="NavpointIconData" />
  3004. </E>
  3005. <E type="Action" name="DeleteObject">
  3006. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3007. </E>
  3008. <E type="Action" name="PlayerSetHudBanner">
  3009. <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer0</Param>
  3010. <Param type="NameIndex32">NONE</Param>
  3011. </E>
  3012. </VT>
  3013. </Param>
  3014. </E>
  3015. </Elements>
  3016. </T>
  3017. </Param>
  3018. </E>
  3019. </Elements>
  3020. </Trigger>
  3021. <Trigger execMode="OnObjectFilter" name="Trigger26" objectFilter="ObjectFilter_ball">
  3022. <Elements>
  3023. <E type="Action" name="VariableOperation">
  3024. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3025. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3026. <Param type="OperationType">Set</Param>
  3027. </E>
  3028. <E type="Action" name="VariableOperation">
  3029. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3030. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3031. <Param type="OperationType">Set</Param>
  3032. </E>
  3033. <E type="Action" name="ItemGetOwnerPlayer">
  3034. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  3035. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3036. </E>
  3037. <E type="Action" name="Branch">
  3038. <Param type="VirtualTrigger">
  3039. <VT type="VirtualTrigger">
  3040. <E type="Action" name="Branch">
  3041. <Param type="VirtualTrigger">
  3042. <VT type="VirtualTrigger">
  3043. <E type="Condition" name="Comparison" unionGroupID="-2">
  3044. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3045. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3046. <Param type="ComparisonType">NotEqual</Param>
  3047. </E>
  3048. <E type="Condition" name="Comparison" unionGroupID="-2">
  3049. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3050. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3051. <Param type="ComparisonType">Equal</Param>
  3052. </E>
  3053. <E type="Action" name="PlayerSetHudBanner">
  3054. <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3055. <Param type="NameIndex32">NONE</Param>
  3056. </E>
  3057. <E type="Action" name="VariableOperation">
  3058. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3059. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3060. <Param type="OperationType">Set</Param>
  3061. </E>
  3062. <E type="Action" name="VariableOperation">
  3063. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric1</Param>
  3064. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3065. <Param type="OperationType">Set</Param>
  3066. </E>
  3067. </VT>
  3068. </Param>
  3069. </E>
  3070. <E type="Action" name="Branch">
  3071. <Param type="VirtualTrigger">
  3072. <VT type="VirtualTrigger">
  3073. <E type="Condition" name="Comparison" unionGroupID="-2">
  3074. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3075. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3076. <Param type="ComparisonType">NotEqual</Param>
  3077. </E>
  3078. <E type="Action" name="ResetTimer">
  3079. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
  3080. </E>
  3081. <E type="Action" name="TimerTick">
  3082. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
  3083. <Param type="UInt5">0</Param>
  3084. </E>
  3085. <E type="Action" name="Branch">
  3086. <Param type="VirtualTrigger">
  3087. <VT type="VirtualTrigger">
  3088. <E type="Condition" name="Comparison" unionGroupID="-2">
  3089. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
  3090. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3091. <Param type="ComparisonType">Equal</Param>
  3092. </E>
  3093. <E type="Action" name="PlayerSetHudBanner">
  3094. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3095. <Param type="NameIndex32">oddball_banner_you_have_ball</Param>
  3096. </E>
  3097. <E type="Action" name="SubmitIncident">
  3098. <Param type="IncidentId">oddball_you_have_ball_banner_ff</Param>
  3099. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3100. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3101. </E>
  3102. <E type="Action" name="VariableOperation">
  3103. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
  3104. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3105. <Param type="OperationType">Set</Param>
  3106. </E>
  3107. </VT>
  3108. </Param>
  3109. </E>
  3110. <E type="Condition" name="Comparison" unionGroupID="-2">
  3111. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3112. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3113. <Param type="ComparisonType">NotEqual</Param>
  3114. </E>
  3115. <E type="Action" name="Branch">
  3116. <Param type="VirtualTrigger">
  3117. <VT type="VirtualTrigger">
  3118. <E type="Condition" name="Comparison" unionGroupID="-2">
  3119. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  3120. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3121. <Param type="ComparisonType">Equal</Param>
  3122. </E>
  3123. <E type="Action" name="VariableOperation">
  3124. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  3125. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3126. <Param type="OperationType">Set</Param>
  3127. </E>
  3128. <E type="Action" name="SubmitIncident">
  3129. <Param type="IncidentId">oddball_medal_first_carrier</Param>
  3130. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3131. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3132. </E>
  3133. </VT>
  3134. </Param>
  3135. </E>
  3136. <E type="Action" name="Branch">
  3137. <Param type="VirtualTrigger">
  3138. <VT type="VirtualTrigger">
  3139. <E type="Condition" name="Comparison" unionGroupID="-2">
  3140. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3141. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3142. <Param type="ComparisonType">Equal</Param>
  3143. </E>
  3144. <E type="Action" name="VariableOperation">
  3145. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
  3146. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  3147. <Param type="OperationType">Set</Param>
  3148. </E>
  3149. <E type="Action" name="Branch">
  3150. <Param type="VirtualTrigger">
  3151. <VT type="VirtualTrigger">
  3152. <E type="Condition" name="Comparison" unionGroupID="-2">
  3153. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3154. <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3155. <Param type="ComparisonType">NotEqual</Param>
  3156. </E>
  3157. <E type="Action" name="SubmitIncident">
  3158. <Param type="IncidentId">oddball_pickup_ff</Param>
  3159. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3160. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3161. </E>
  3162. <E type="Action" name="SubmitIncident">
  3163. <Param type="IncidentId">oddball_enemy_pickup_ff</Param>
  3164. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3165. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3166. </E>
  3167. </VT>
  3168. </Param>
  3169. </E>
  3170. <E type="Action" name="Branch">
  3171. <Param type="VirtualTrigger">
  3172. <VT type="VirtualTrigger">
  3173. <E type="Condition" name="Comparison" unionGroupID="-2">
  3174. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3175. <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3176. <Param type="ComparisonType">Equal</Param>
  3177. </E>
  3178. <E type="Condition" name="Comparison" unionGroupID="-2">
  3179. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3180. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3181. <Param type="ComparisonType">NotEqual</Param>
  3182. </E>
  3183. <E type="Action" name="SubmitIncident">
  3184. <Param type="IncidentId">oddball_pickup_ff</Param>
  3185. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3186. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3187. </E>
  3188. </VT>
  3189. </Param>
  3190. </E>
  3191. <E type="Action" name="VariableOperation">
  3192. <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3193. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3194. <Param type="OperationType">Set</Param>
  3195. </E>
  3196. <E type="Action" name="VariableOperation">
  3197. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3198. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3199. <Param type="OperationType">Set</Param>
  3200. </E>
  3201. </VT>
  3202. </Param>
  3203. </E>
  3204. </VT>
  3205. </Param>
  3206. </E>
  3207. <E type="Action" name="Branch">
  3208. <Param type="VirtualTrigger">
  3209. <VT type="VirtualTrigger">
  3210. <E type="Condition" name="Comparison" unionGroupID="-2">
  3211. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3212. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3213. <Param type="ComparisonType">Equal</Param>
  3214. </E>
  3215. <E type="Condition" name="Comparison" unionGroupID="-2">
  3216. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
  3217. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  3218. <Param type="ComparisonType">NotEqual</Param>
  3219. </E>
  3220. <E type="Action" name="TimerTick">
  3221. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
  3222. <Param type="UInt5">7</Param>
  3223. </E>
  3224. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  3225. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
  3226. </E>
  3227. <E type="Action" name="ResetTimer">
  3228. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
  3229. </E>
  3230. <E type="Action" name="TimerTick">
  3231. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer2</Param>
  3232. <Param type="UInt5">0</Param>
  3233. </E>
  3234. <E type="Action" name="VariableOperation">
  3235. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3236. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3237. <Param type="OperationType">Set</Param>
  3238. </E>
  3239. <E type="Action" name="Branch">
  3240. <Param type="VirtualTrigger">
  3241. <VT type="VirtualTrigger">
  3242. <E type="Condition" name="Comparison" unionGroupID="-2">
  3243. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3244. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3245. <Param type="ComparisonType">Equal</Param>
  3246. </E>
  3247. <E type="Condition" name="Comparison" unionGroupID="-2">
  3248. <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3249. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
  3250. <Param type="ComparisonType">NotEqual</Param>
  3251. </E>
  3252. <E type="Condition" name="Comparison" unionGroupID="-2">
  3253. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3254. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3255. <Param type="ComparisonType">NotEqual</Param>
  3256. </E>
  3257. <E type="Action" name="Branch">
  3258. <Param type="VirtualTrigger">
  3259. <VT type="VirtualTrigger">
  3260. <E type="Condition" name="Comparison" unionGroupID="-2">
  3261. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  3262. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3263. <Param type="ComparisonType">Equal</Param>
  3264. </E>
  3265. <E type="Action" name="SubmitIncident">
  3266. <Param type="IncidentId">oddball_drop_ff</Param>
  3267. <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3268. <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3269. </E>
  3270. <E type="Action" name="SubmitIncident">
  3271. <Param type="IncidentId">oddball_drop_enemy_ff</Param>
  3272. <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3273. <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3274. </E>
  3275. </VT>
  3276. </Param>
  3277. </E>
  3278. <E type="Action" name="Branch">
  3279. <Param type="VirtualTrigger">
  3280. <VT type="VirtualTrigger">
  3281. <E type="Condition" name="Comparison" unionGroupID="-2">
  3282. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  3283. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3284. <Param type="ComparisonType">NotEqual</Param>
  3285. </E>
  3286. <E type="Action" name="SubmitIncident">
  3287. <Param type="IncidentId">oddball_throw_ff</Param>
  3288. <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3289. <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3290. </E>
  3291. <E type="Action" name="SubmitIncident">
  3292. <Param type="IncidentId">oddball_throw_enemy_ff</Param>
  3293. <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3294. <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3295. </E>
  3296. </VT>
  3297. </Param>
  3298. </E>
  3299. <E type="Action" name="VariableOperation">
  3300. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
  3301. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  3302. <Param type="OperationType">Set</Param>
  3303. </E>
  3304. <E type="Action" name="VariableOperation">
  3305. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  3306. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3307. <Param type="OperationType">Set</Param>
  3308. </E>
  3309. <E type="Action" name="VariableOperation">
  3310. <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3311. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3312. <Param type="OperationType">Set</Param>
  3313. </E>
  3314. <E type="Action" name="VariableOperation">
  3315. <Param type="VarReference" varRefKind="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3316. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
  3317. <Param type="OperationType">Set</Param>
  3318. </E>
  3319. </VT>
  3320. </Param>
  3321. </E>
  3322. <E type="Action" name="Branch">
  3323. <Param type="VirtualTrigger">
  3324. <VT type="VirtualTrigger">
  3325. <E type="Condition" name="Comparison" unionGroupID="-2">
  3326. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3327. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3328. <Param type="ComparisonType">Equal</Param>
  3329. </E>
  3330. <E type="Action" name="Branch">
  3331. <Param type="VirtualTrigger">
  3332. <VT type="VirtualTrigger">
  3333. <E type="Condition" name="Comparison" unionGroupID="-2">
  3334. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  3335. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3336. <Param type="ComparisonType">Equal</Param>
  3337. </E>
  3338. <E type="Action" name="SubmitIncident">
  3339. <Param type="IncidentId">oddball_drop_enemy_ff</Param>
  3340. <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3341. <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3342. </E>
  3343. </VT>
  3344. </Param>
  3345. </E>
  3346. <E type="Action" name="Branch">
  3347. <Param type="VirtualTrigger">
  3348. <VT type="VirtualTrigger">
  3349. <E type="Condition" name="Comparison" unionGroupID="-2">
  3350. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  3351. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3352. <Param type="ComparisonType">NotEqual</Param>
  3353. </E>
  3354. <E type="Action" name="SubmitIncident">
  3355. <Param type="IncidentId">oddball_throw_enemy_ff</Param>
  3356. <Param type="TargetVar" targetType="Team" varRefType="Object.TeamVar" dataType="Iterator.Object">ObjectTeam0</Param>
  3357. <Param type="TargetVar" targetType="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer0</Param>
  3358. </E>
  3359. </VT>
  3360. </Param>
  3361. </E>
  3362. <E type="Action" name="VariableOperation">
  3363. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  3364. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3365. <Param type="OperationType">Set</Param>
  3366. </E>
  3367. <E type="Action" name="VariableOperation">
  3368. <Param type="VarReference" varRefKind="Custom" varRefType="Object.NumericVar" dataType="Iterator.Object">ObjectNumeric3</Param>
  3369. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  3370. <Param type="OperationType">Set</Param>
  3371. </E>
  3372. </VT>
  3373. </Param>
  3374. </E>
  3375. </VT>
  3376. </Param>
  3377. </E>
  3378. </VT>
  3379. </Param>
  3380. </E>
  3381. </Elements>
  3382. </Trigger>
  3383. <Trigger execMode="OnEachPlayer" name="Trigger27">
  3384. <Elements>
  3385. <E type="Action" name="Branch">
  3386. <Param type="VirtualTrigger">
  3387. <VT type="VirtualTrigger">
  3388. <E type="Condition" name="Comparison" unionGroupID="-2">
  3389. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  3390. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  3391. <Param type="ComparisonType">NotEqual</Param>
  3392. </E>
  3393. <E type="Action" name="VariableOperation">
  3394. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  3395. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3396. <Param type="OperationType">Set</Param>
  3397. </E>
  3398. <E type="Action" name="TimerTick">
  3399. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3400. <Param type="UInt5">18</Param>
  3401. </E>
  3402. <E type="Action" name="Branch">
  3403. <Param type="VirtualTrigger">
  3404. <VT type="VirtualTrigger">
  3405. <E type="Condition" name="Comparison" unionGroupID="-2">
  3406. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3407. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  3408. <Param type="ComparisonType">LessThan</Param>
  3409. </E>
  3410. <E type="Condition" name="Comparison" unionGroupID="-2">
  3411. <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3412. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  3413. <Param type="ComparisonType">GreaterThan</Param>
  3414. </E>
  3415. <E type="Action" name="SubmitIncident">
  3416. <Param type="IncidentId">oddball_medal_carry_30seconds</Param>
  3417. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3418. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3419. </E>
  3420. <E type="Action" name="VariableOperation">
  3421. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3422. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  3423. <Param type="OperationType">Set</Param>
  3424. </E>
  3425. </VT>
  3426. </Param>
  3427. </E>
  3428. <E type="Action" name="Branch">
  3429. <Param type="VirtualTrigger">
  3430. <VT type="VirtualTrigger">
  3431. <E type="Condition" name="Comparison" unionGroupID="-2">
  3432. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3433. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  3434. <Param type="ComparisonType">LessThan</Param>
  3435. </E>
  3436. <E type="Condition" name="Comparison" unionGroupID="-2">
  3437. <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3438. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  3439. <Param type="ComparisonType">GreaterThan</Param>
  3440. </E>
  3441. <E type="Action" name="SubmitIncident">
  3442. <Param type="IncidentId">oddball_medal_carry_2min</Param>
  3443. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3444. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3445. </E>
  3446. <E type="Action" name="VariableOperation">
  3447. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3448. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  3449. <Param type="OperationType">Set</Param>
  3450. </E>
  3451. </VT>
  3452. </Param>
  3453. </E>
  3454. <E type="Action" name="Branch">
  3455. <Param type="VirtualTrigger">
  3456. <VT type="VirtualTrigger">
  3457. <E type="Condition" name="Comparison" unionGroupID="-2">
  3458. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3459. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  3460. <Param type="ComparisonType">LessThan</Param>
  3461. </E>
  3462. <E type="Condition" name="Comparison" unionGroupID="-2">
  3463. <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3464. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  3465. <Param type="ComparisonType">GreaterThan</Param>
  3466. </E>
  3467. <E type="Action" name="SubmitIncident">
  3468. <Param type="IncidentId">oddball_medal_carry_5min</Param>
  3469. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3470. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3471. </E>
  3472. <E type="Action" name="VariableOperation">
  3473. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3474. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">30</Param>
  3475. <Param type="OperationType">Set</Param>
  3476. </E>
  3477. </VT>
  3478. </Param>
  3479. </E>
  3480. <E type="Action" name="Branch">
  3481. <Param type="VirtualTrigger">
  3482. <VT type="VirtualTrigger">
  3483. <E type="Condition" name="Comparison" unionGroupID="-2">
  3484. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3485. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">45</Param>
  3486. <Param type="ComparisonType">LessThan</Param>
  3487. </E>
  3488. <E type="Condition" name="Comparison" unionGroupID="-2">
  3489. <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3490. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">45</Param>
  3491. <Param type="ComparisonType">GreaterThan</Param>
  3492. </E>
  3493. <E type="Action" name="SubmitIncident">
  3494. <Param type="IncidentId">oddball_medal_carry_long</Param>
  3495. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3496. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3497. </E>
  3498. <E type="Action" name="VariableOperation">
  3499. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3500. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">45</Param>
  3501. <Param type="OperationType">Set</Param>
  3502. </E>
  3503. </VT>
  3504. </Param>
  3505. </E>
  3506. <E type="Action" name="Branch">
  3507. <Param type="VirtualTrigger">
  3508. <VT type="VirtualTrigger">
  3509. <E type="Condition" name="Comparison" unionGroupID="-2">
  3510. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3511. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  3512. <Param type="ComparisonType">LessThan</Param>
  3513. </E>
  3514. <E type="Condition" name="Comparison" unionGroupID="-2">
  3515. <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3516. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  3517. <Param type="ComparisonType">GreaterThan</Param>
  3518. </E>
  3519. <E type="Action" name="SubmitIncident">
  3520. <Param type="IncidentId">oddball_medal_carry_vlong</Param>
  3521. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3522. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3523. </E>
  3524. <E type="Action" name="VariableOperation">
  3525. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3526. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  3527. <Param type="OperationType">Set</Param>
  3528. </E>
  3529. </VT>
  3530. </Param>
  3531. </E>
  3532. </VT>
  3533. </Param>
  3534. </E>
  3535. <E type="Action" name="Branch">
  3536. <Param type="VirtualTrigger">
  3537. <VT type="VirtualTrigger">
  3538. <E type="Condition" name="Comparison" unionGroupID="-2">
  3539. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  3540. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  3541. <Param type="ComparisonType">Equal</Param>
  3542. </E>
  3543. <E type="Action" name="ResetTimer">
  3544. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3545. </E>
  3546. <E type="Action" name="TimerTick">
  3547. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
  3548. <Param type="UInt5">0</Param>
  3549. </E>
  3550. <E type="Action" name="VariableOperation">
  3551. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3552. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3553. <Param type="OperationType">Set</Param>
  3554. </E>
  3555. <E type="Condition" name="Comparison" unionGroupID="-2">
  3556. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  3557. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3558. <Param type="ComparisonType">Equal</Param>
  3559. </E>
  3560. <E type="Action" name="TimerTick">
  3561. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  3562. <Param type="UInt5">5</Param>
  3563. </E>
  3564. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  3565. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  3566. </E>
  3567. <E type="Action" name="VariableOperation">
  3568. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  3569. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3570. <Param type="OperationType">Set</Param>
  3571. </E>
  3572. <E type="Action" name="ResetTimer">
  3573. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  3574. </E>
  3575. </VT>
  3576. </Param>
  3577. </E>
  3578. </Elements>
  3579. </Trigger>
  3580. <Trigger name="Trigger28">
  3581. <Elements>
  3582. <E type="Action" name="ActivateTrigger">
  3583. <Param type="TriggerReference">
  3584. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger28_Subroutine29">
  3585. <Elements>
  3586. <E type="Action" name="VariableOperation">
  3587. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3588. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3589. <Param type="OperationType">Set</Param>
  3590. </E>
  3591. <E type="Action" name="VariableOperation">
  3592. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3593. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3594. <Param type="OperationType">Set</Param>
  3595. </E>
  3596. <E type="Action" name="ActivateTrigger">
  3597. <Param type="TriggerReference">
  3598. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger28_Subroutine29_Subroutine30">
  3599. <Elements>
  3600. <E type="Condition" name="Comparison" unionGroupID="-2">
  3601. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  3602. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3603. <Param type="ComparisonType">Equal</Param>
  3604. </E>
  3605. <E type="Condition" name="Comparison" unionGroupID="-3">
  3606. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3607. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3608. <Param type="ComparisonType">Equal</Param>
  3609. </E>
  3610. <E type="Condition" name="Comparison" unionGroupID="-2">
  3611. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  3612. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  3613. <Param type="ComparisonType">NotEqual</Param>
  3614. </E>
  3615. <E type="Condition" name="Comparison" unionGroupID="-2">
  3616. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3617. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3618. <Param type="ComparisonType">Equal</Param>
  3619. </E>
  3620. <E type="Action" name="VariableOperation">
  3621. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3622. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3623. <Param type="OperationType">Set</Param>
  3624. </E>
  3625. </Elements>
  3626. </T>
  3627. </Param>
  3628. </E>
  3629. <E type="Action" name="ActivateTrigger">
  3630. <Param type="TriggerReference">
  3631. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger28_Subroutine29_Subroutine31">
  3632. <Elements>
  3633. <E type="Condition" name="Comparison" unionGroupID="-2">
  3634. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3635. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3636. <Param type="ComparisonType">Equal</Param>
  3637. </E>
  3638. <E type="Condition" name="Comparison" unionGroupID="-3">
  3639. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  3640. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3641. <Param type="ComparisonType">NotEqual</Param>
  3642. </E>
  3643. <E type="Condition" name="Comparison" unionGroupID="-2">
  3644. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  3645. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  3646. <Param type="ComparisonType">NotEqual</Param>
  3647. </E>
  3648. <E type="Condition" name="Comparison" unionGroupID="-2">
  3649. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3650. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3651. <Param type="ComparisonType">NotEqual</Param>
  3652. </E>
  3653. <E type="Action" name="Branch">
  3654. <Param type="VirtualTrigger">
  3655. <VT type="VirtualTrigger">
  3656. <E type="Condition" name="Comparison" unionGroupID="-2">
  3657. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3658. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3659. <Param type="ComparisonType">Equal</Param>
  3660. </E>
  3661. <E type="Action" name="VariableOperation">
  3662. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3663. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3664. <Param type="OperationType">Set</Param>
  3665. </E>
  3666. </VT>
  3667. </Param>
  3668. </E>
  3669. <E type="Action" name="Branch">
  3670. <Param type="VirtualTrigger">
  3671. <VT type="VirtualTrigger">
  3672. <E type="Condition" name="Comparison" unionGroupID="-2">
  3673. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3674. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3675. <Param type="ComparisonType">Equal</Param>
  3676. </E>
  3677. <E type="Action" name="VariableOperation">
  3678. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3679. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3680. <Param type="OperationType">Set</Param>
  3681. </E>
  3682. </VT>
  3683. </Param>
  3684. </E>
  3685. </Elements>
  3686. </T>
  3687. </Param>
  3688. </E>
  3689. </Elements>
  3690. </T>
  3691. </Param>
  3692. </E>
  3693. </Elements>
  3694. </Trigger>
  3695. <Trigger execMode="OnEachPlayer" name="Trigger32">
  3696. <Elements>
  3697. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  3698. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
  3699. </E>
  3700. <E type="Condition" name="Comparison" unionGroupID="-2">
  3701. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  3702. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3703. <Param type="ComparisonType">Equal</Param>
  3704. </E>
  3705. <E type="Action" name="VariableOperation">
  3706. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Time Carried</Param>
  3707. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3708. <Param type="OperationType">Add</Param>
  3709. </E>
  3710. <E type="Action" name="Branch">
  3711. <Param type="VirtualTrigger">
  3712. <VT type="VirtualTrigger">
  3713. <E type="Condition" name="Comparison" unionGroupID="-2">
  3714. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
  3715. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3716. <Param type="ComparisonType">GreaterThan</Param>
  3717. </E>
  3718. <E type="Action" name="Branch">
  3719. <Param type="VirtualTrigger">
  3720. <VT type="VirtualTrigger">
  3721. <E type="Condition" name="Comparison" unionGroupID="-2">
  3722. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3723. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3724. <Param type="ComparisonType">Equal</Param>
  3725. </E>
  3726. <E type="Action" name="Branch">
  3727. <Param type="VirtualTrigger">
  3728. <VT type="VirtualTrigger">
  3729. <E type="Action" name="VariableOperation">
  3730. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  3731. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  3732. <Param type="OperationType">Set</Param>
  3733. </E>
  3734. <E type="Action" name="VariableOperation">
  3735. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3736. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  3737. <Param type="OperationType">Set</Param>
  3738. </E>
  3739. <E type="Action" name="VariableOperation">
  3740. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3741. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
  3742. <Param type="OperationType">Add</Param>
  3743. </E>
  3744. <E type="Condition" name="Comparison" unionGroupID="-2">
  3745. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3746. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3747. <Param type="ComparisonType">GreaterThanEqual</Param>
  3748. </E>
  3749. </VT>
  3750. </Param>
  3751. </E>
  3752. <E type="Action" name="ModifyScore">
  3753. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  3754. <Param type="OperationType">Add</Param>
  3755. <Param type="CustomReference" varRefType="UserDefinedOption">Carry Points</Param>
  3756. </E>
  3757. <E type="Action" name="VariableOperation">
  3758. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Score Earned</Param>
  3759. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
  3760. <Param type="OperationType">Add</Param>
  3761. </E>
  3762. </VT>
  3763. </Param>
  3764. </E>
  3765. <E type="Action" name="Branch">
  3766. <Param type="VirtualTrigger">
  3767. <VT type="VirtualTrigger">
  3768. <E type="Condition" name="Comparison" unionGroupID="-2">
  3769. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3770. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3771. <Param type="ComparisonType">Equal</Param>
  3772. </E>
  3773. <E type="Action" name="Branch">
  3774. <Param type="VirtualTrigger">
  3775. <VT type="VirtualTrigger">
  3776. <E type="Action" name="VariableOperation">
  3777. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3778. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  3779. <Param type="OperationType">Set</Param>
  3780. </E>
  3781. <E type="Action" name="VariableOperation">
  3782. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3783. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
  3784. <Param type="OperationType">Add</Param>
  3785. </E>
  3786. <E type="Condition" name="Comparison" unionGroupID="-2">
  3787. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3788. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3789. <Param type="ComparisonType">GreaterThanEqual</Param>
  3790. </E>
  3791. </VT>
  3792. </Param>
  3793. </E>
  3794. <E type="Action" name="ModifyScore">
  3795. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3796. <Param type="OperationType">Add</Param>
  3797. <Param type="CustomReference" varRefType="UserDefinedOption">Carry Points</Param>
  3798. </E>
  3799. <E type="Action" name="VariableOperation">
  3800. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Score Earned</Param>
  3801. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Carry Points</Param>
  3802. <Param type="OperationType">Add</Param>
  3803. </E>
  3804. </VT>
  3805. </Param>
  3806. </E>
  3807. <E type="Action" name="Branch">
  3808. <Param type="VirtualTrigger">
  3809. <VT type="VirtualTrigger">
  3810. <E type="Condition" name="Comparison" unionGroupID="-2">
  3811. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3812. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3813. <Param type="ComparisonType">GreaterThan</Param>
  3814. </E>
  3815. <E type="Condition" name="Comparison" unionGroupID="-2">
  3816. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  3817. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3818. <Param type="ComparisonType">Equal</Param>
  3819. </E>
  3820. <E type="Action" name="Branch">
  3821. <Param type="VirtualTrigger">
  3822. <VT type="VirtualTrigger">
  3823. <E type="Condition" name="Comparison" unionGroupID="-2">
  3824. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3825. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3826. <Param type="ComparisonType">Equal</Param>
  3827. </E>
  3828. <E type="Action" name="ActivateTrigger">
  3829. <Param type="TriggerReference">
  3830. <T type="Trigger" trigType="Subroutine" execMode="OnEachTeam">
  3831. <Elements>
  3832. <E type="Condition" name="TeamHasPlayers" unionGroupID="-2">
  3833. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  3834. </E>
  3835. <E type="Action" name="VariableOperation">
  3836. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3837. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3838. <Param type="OperationType">Set</Param>
  3839. </E>
  3840. <E type="Action" name="VariableOperation">
  3841. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3842. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  3843. <Param type="OperationType">Divide</Param>
  3844. </E>
  3845. <E type="Action" name="VariableOperation">
  3846. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3847. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3848. <Param type="OperationType">Multiply</Param>
  3849. </E>
  3850. <E type="Condition" name="Comparison" unionGroupID="-2">
  3851. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  3852. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3853. <Param type="ComparisonType">GreaterThan</Param>
  3854. </E>
  3855. <E type="Action" name="SubmitIncident">
  3856. <Param type="IncidentId">oddball_close_to_win</Param>
  3857. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  3858. <Param type="TargetVar" targetType="None" />
  3859. </E>
  3860. <E type="Action" name="VariableOperation">
  3861. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  3862. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3863. <Param type="OperationType">Set</Param>
  3864. </E>
  3865. <E type="Action" name="DisableJoinInProgress">
  3866. <Param type="Bool">True</Param>
  3867. </E>
  3868. </Elements>
  3869. </T>
  3870. </Param>
  3871. </E>
  3872. </VT>
  3873. </Param>
  3874. </E>
  3875. <E type="Action" name="Branch">
  3876. <Param type="VirtualTrigger">
  3877. <VT type="VirtualTrigger">
  3878. <E type="Condition" name="Comparison" unionGroupID="-2">
  3879. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3880. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3881. <Param type="ComparisonType">Equal</Param>
  3882. </E>
  3883. <E type="Action" name="ActivateTrigger">
  3884. <Param type="TriggerReference">
  3885. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3886. <Elements>
  3887. <E type="Condition" name="PlayerIsAlive?" unionGroupID="-2">
  3888. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3889. </E>
  3890. <E type="Action" name="VariableOperation">
  3891. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3892. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3893. <Param type="OperationType">Set</Param>
  3894. </E>
  3895. <E type="Action" name="VariableOperation">
  3896. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3897. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  3898. <Param type="OperationType">Divide</Param>
  3899. </E>
  3900. <E type="Action" name="VariableOperation">
  3901. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3902. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3903. <Param type="OperationType">Multiply</Param>
  3904. </E>
  3905. <E type="Condition" name="Comparison" unionGroupID="-2">
  3906. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  3907. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3908. <Param type="ComparisonType">GreaterThan</Param>
  3909. </E>
  3910. <E type="Action" name="SubmitIncident">
  3911. <Param type="IncidentId">oddball_close_to_win</Param>
  3912. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3913. <Param type="TargetVar" targetType="None" />
  3914. </E>
  3915. <E type="Action" name="VariableOperation">
  3916. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  3917. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3918. <Param type="OperationType">Set</Param>
  3919. </E>
  3920. <E type="Action" name="DisableJoinInProgress">
  3921. <Param type="Bool">True</Param>
  3922. </E>
  3923. </Elements>
  3924. </T>
  3925. </Param>
  3926. </E>
  3927. </VT>
  3928. </Param>
  3929. </E>
  3930. </VT>
  3931. </Param>
  3932. </E>
  3933. </VT>
  3934. </Param>
  3935. </E>
  3936. <E type="Action" name="Branch">
  3937. <Param type="VirtualTrigger">
  3938. <VT type="VirtualTrigger">
  3939. <E type="Condition" name="Comparison" unionGroupID="-2">
  3940. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hot Potato Timer</Param>
  3941. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
  3942. <Param type="ComparisonType">NotEqual</Param>
  3943. </E>
  3944. <E type="Action" name="VariableOperation">
  3945. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  3946. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  3947. <Param type="OperationType">Set</Param>
  3948. </E>
  3949. <E type="Action" name="VariableOperation">
  3950. <Param type="VarReference" varRefKind="Timer" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimerHotPotatoTimer</Param>
  3951. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3952. <Param type="OperationType">Subtract</Param>
  3953. </E>
  3954. </VT>
  3955. </Param>
  3956. </E>
  3957. <E type="Action" name="ResetTimer">
  3958. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
  3959. </E>
  3960. </Elements>
  3961. </Trigger>
  3962. <Trigger trigType="Incident" name="IncidentTrigger">
  3963. <Elements>
  3964. <E type="Action" name="Branch">
  3965. <Param type="VirtualTrigger">
  3966. <VT type="VirtualTrigger">
  3967. <E type="Condition" name="Incident" unionGroupID="-2">
  3968. <Param type="IncidentIdRef">player_activated</Param>
  3969. </E>
  3970. <E type="Action" name="VariableOperation">
  3971. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3972. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3973. <Param type="OperationType">Set</Param>
  3974. </E>
  3975. <E type="Action" name="IncidentGetCausePlayer">
  3976. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3977. </E>
  3978. <E type="Action" name="SubmitIncident">
  3979. <Param type="IncidentId">oddball_game_start</Param>
  3980. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3981. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3982. </E>
  3983. </VT>
  3984. </Param>
  3985. </E>
  3986. <E type="Action" name="Branch">
  3987. <Param type="VirtualTrigger">
  3988. <VT type="VirtualTrigger">
  3989. <E type="Condition" name="Incident" unionGroupID="-2">
  3990. <Param type="IncidentIdRef">player_spawn</Param>
  3991. </E>
  3992. <E type="Action" name="VariableOperation">
  3993. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3994. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3995. <Param type="OperationType">Set</Param>
  3996. </E>
  3997. <E type="Action" name="IncidentGetCausePlayer">
  3998. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3999. </E>
  4000. <E type="Action" name="PlayerSetHudBanner">
  4001. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4002. <Param type="NameIndex32">NONE</Param>
  4003. </E>
  4004. <E type="Action" name="VariableOperation">
  4005. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
  4006. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4007. <Param type="OperationType">Set</Param>
  4008. </E>
  4009. <E type="Action" name="Branch">
  4010. <Param type="VirtualTrigger">
  4011. <VT type="VirtualTrigger">
  4012. <E type="Condition" name="Comparison" unionGroupID="-2">
  4013. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  4014. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4015. <Param type="ComparisonType">Equal</Param>
  4016. </E>
  4017. <E type="Action" name="VariableOperation">
  4018. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  4019. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
  4020. <Param type="OperationType">Set</Param>
  4021. </E>
  4022. </VT>
  4023. </Param>
  4024. </E>
  4025. </VT>
  4026. </Param>
  4027. </E>
  4028. <E type="Action" name="Branch">
  4029. <Param type="VirtualTrigger">
  4030. <VT type="VirtualTrigger">
  4031. <E type="Condition" name="Incident" unionGroupID="-2">
  4032. <Param type="IncidentIdRef">game_over_win</Param>
  4033. </E>
  4034. <E type="Action" name="VariableOperation">
  4035. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4036. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4037. <Param type="OperationType">Set</Param>
  4038. </E>
  4039. <E type="Action" name="IncidentGetCausePlayer">
  4040. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4041. </E>
  4042. <E type="Action" name="SubmitIncident">
  4043. <Param type="IncidentId">game_complete_oddball_win</Param>
  4044. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4045. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4046. </E>
  4047. </VT>
  4048. </Param>
  4049. </E>
  4050. <E type="Action" name="Branch">
  4051. <Param type="VirtualTrigger">
  4052. <VT type="VirtualTrigger">
  4053. <E type="Condition" name="Incident" unionGroupID="-2">
  4054. <Param type="IncidentIdRef">game_over_lose</Param>
  4055. </E>
  4056. <E type="Condition" name="Incident" unionGroupID="-3">
  4057. <Param type="IncidentIdRef">game_over_tie</Param>
  4058. </E>
  4059. <E type="Action" name="VariableOperation">
  4060. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4061. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4062. <Param type="OperationType">Set</Param>
  4063. </E>
  4064. <E type="Action" name="IncidentGetCausePlayer">
  4065. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4066. </E>
  4067. <E type="Action" name="SubmitIncident">
  4068. <Param type="IncidentId">game_complete_oddball</Param>
  4069. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4070. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4071. </E>
  4072. </VT>
  4073. </Param>
  4074. </E>
  4075. <E type="Action" name="Branch">
  4076. <Param type="VirtualTrigger">
  4077. <VT type="VirtualTrigger">
  4078. <E type="Condition" name="Incident" unionGroupID="-2">
  4079. <Param type="IncidentIdRef">assist</Param>
  4080. </E>
  4081. <E type="Action" name="VariableOperation">
  4082. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4083. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4084. <Param type="OperationType">Set</Param>
  4085. </E>
  4086. <E type="Action" name="VariableOperation">
  4087. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4088. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4089. <Param type="OperationType">Set</Param>
  4090. </E>
  4091. <E type="Action" name="IncidentGetCausePlayer">
  4092. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4093. </E>
  4094. <E type="Action" name="IncidentGetEffectPlayer">
  4095. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4096. </E>
  4097. <E type="Condition" name="Comparison" unionGroupID="-2">
  4098. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch1">PlayerObject0</Param>
  4099. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  4100. <Param type="ComparisonType">NotEqual</Param>
  4101. </E>
  4102. <E type="Action" name="SubmitIncident">
  4103. <Param type="IncidentId">oddball_medal_ballcarrier_kill_assist</Param>
  4104. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4105. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4106. </E>
  4107. </VT>
  4108. </Param>
  4109. </E>
  4110. <E type="Action" name="Branch">
  4111. <Param type="VirtualTrigger">
  4112. <VT type="VirtualTrigger">
  4113. <E type="Condition" name="Incident" unionGroupID="-2">
  4114. <Param type="IncidentIdRef">finishing_move_kill</Param>
  4115. </E>
  4116. <E type="Action" name="VariableOperation">
  4117. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4118. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4119. <Param type="OperationType">Set</Param>
  4120. </E>
  4121. <E type="Action" name="VariableOperation">
  4122. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4123. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4124. <Param type="OperationType">Set</Param>
  4125. </E>
  4126. <E type="Action" name="IncidentGetCausePlayer">
  4127. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4128. </E>
  4129. <E type="Action" name="IncidentGetEffectPlayer">
  4130. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4131. </E>
  4132. <E type="Condition" name="Comparison" unionGroupID="-2">
  4133. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch0">PlayerObject0</Param>
  4134. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  4135. <Param type="ComparisonType">NotEqual</Param>
  4136. </E>
  4137. <E type="Action" name="SubmitIncident">
  4138. <Param type="IncidentId">oddball_carrier_assassinated_other</Param>
  4139. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4140. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4141. </E>
  4142. </VT>
  4143. </Param>
  4144. </E>
  4145. <E type="Action" name="Branch">
  4146. <Param type="VirtualTrigger">
  4147. <VT type="VirtualTrigger">
  4148. <E type="Condition" name="Incident" unionGroupID="-2">
  4149. <Param type="IncidentIdRef">kill</Param>
  4150. </E>
  4151. <E type="Action" name="VariableOperation">
  4152. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4153. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4154. <Param type="OperationType">Set</Param>
  4155. </E>
  4156. <E type="Action" name="VariableOperation">
  4157. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4158. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4159. <Param type="OperationType">Set</Param>
  4160. </E>
  4161. <E type="Action" name="IncidentGetCausePlayer">
  4162. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4163. </E>
  4164. <E type="Action" name="IncidentGetEffectPlayer">
  4165. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4166. </E>
  4167. <E type="Action" name="Branch">
  4168. <Param type="VirtualTrigger">
  4169. <VT type="VirtualTrigger">
  4170. <E type="Condition" name="Comparison" unionGroupID="-2">
  4171. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch1">PlayerObject0</Param>
  4172. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  4173. <Param type="ComparisonType">NotEqual</Param>
  4174. </E>
  4175. <E type="Action" name="ResetTimer">
  4176. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch1">PlayerTimer2</Param>
  4177. </E>
  4178. <E type="Action" name="TimerTick">
  4179. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch1">PlayerTimer2</Param>
  4180. <Param type="UInt5">0</Param>
  4181. </E>
  4182. <E type="Action" name="VariableOperation">
  4183. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric3</Param>
  4184. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4185. <Param type="OperationType">Set</Param>
  4186. </E>
  4187. <E type="Action" name="SubmitIncident">
  4188. <Param type="IncidentId">oddball_medal_kill_ballcarrier</Param>
  4189. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4190. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4191. </E>
  4192. <E type="Action" name="SubmitIncident">
  4193. <Param type="IncidentId">oddball_carrier_died</Param>
  4194. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4195. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4196. </E>
  4197. <E type="Action" name="VariableOperation">
  4198. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  4199. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  4200. <Param type="OperationType">Set</Param>
  4201. </E>
  4202. <E type="Action" name="VariableOperation">
  4203. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Carrier Kills</Param>
  4204. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4205. <Param type="OperationType">Add</Param>
  4206. </E>
  4207. </VT>
  4208. </Param>
  4209. </E>
  4210. <E type="Action" name="Branch">
  4211. <Param type="VirtualTrigger">
  4212. <VT type="VirtualTrigger">
  4213. <E type="Condition" name="Comparison" unionGroupID="-2">
  4214. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="PlayerScratch0">PlayerObject0</Param>
  4215. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  4216. <Param type="ComparisonType">NotEqual</Param>
  4217. </E>
  4218. <E type="Action" name="VariableOperation">
  4219. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Ball Kills</Param>
  4220. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4221. <Param type="OperationType">Add</Param>
  4222. </E>
  4223. </VT>
  4224. </Param>
  4225. </E>
  4226. </VT>
  4227. </Param>
  4228. </E>
  4229. <E type="Action" name="Branch">
  4230. <Param type="VirtualTrigger">
  4231. <VT type="VirtualTrigger">
  4232. <E type="Condition" name="Comparison" unionGroupID="-2">
  4233. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ball Count</Param>
  4234. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4235. <Param type="ComparisonType">GreaterThan</Param>
  4236. </E>
  4237. <E type="Action" name="Branch">
  4238. <Param type="VirtualTrigger">
  4239. <VT type="VirtualTrigger">
  4240. <E type="Condition" name="Incident" unionGroupID="-2">
  4241. <Param type="IncidentIdRef">gained_lead</Param>
  4242. </E>
  4243. <E type="Condition" name="Incident" unionGroupID="-3">
  4244. <Param type="IncidentIdRef">lost_lead</Param>
  4245. </E>
  4246. <E type="Condition" name="Incident" unionGroupID="-3">
  4247. <Param type="IncidentIdRef">tied_leader</Param>
  4248. </E>
  4249. <E type="Action" name="Branch">
  4250. <Param type="VirtualTrigger">
  4251. <VT type="VirtualTrigger">
  4252. <E type="Condition" name="Comparison" unionGroupID="-2">
  4253. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  4254. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4255. <Param type="ComparisonType">Equal</Param>
  4256. </E>
  4257. <E type="Action" name="VariableOperation">
  4258. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4259. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4260. <Param type="OperationType">Set</Param>
  4261. </E>
  4262. <E type="Action" name="VariableOperation">
  4263. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4264. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4265. <Param type="OperationType">Set</Param>
  4266. </E>
  4267. <E type="Action" name="IncidentGetCausePlayer">
  4268. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4269. </E>
  4270. <E type="Action" name="IncidentGetEffectPlayer">
  4271. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4272. </E>
  4273. <E type="Action" name="SubmitIncident">
  4274. <Param type="IncidentId">suppress_lead_notification</Param>
  4275. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4276. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  4277. </E>
  4278. </VT>
  4279. </Param>
  4280. </E>
  4281. <E type="Condition" name="Comparison" unionGroupID="-2">
  4282. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  4283. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4284. <Param type="ComparisonType">Equal</Param>
  4285. </E>
  4286. <E type="Action" name="VariableOperation">
  4287. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  4288. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4289. <Param type="OperationType">Set</Param>
  4290. </E>
  4291. <E type="Action" name="ResetTimer">
  4292. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  4293. </E>
  4294. <E type="Action" name="TimerTick">
  4295. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  4296. <Param type="UInt5">5</Param>
  4297. </E>
  4298. </VT>
  4299. </Param>
  4300. </E>
  4301. <E type="Action" name="Branch">
  4302. <Param type="VirtualTrigger">
  4303. <VT type="VirtualTrigger">
  4304. <E type="Condition" name="Incident" unionGroupID="-2">
  4305. <Param type="IncidentIdRef">gained_team_lead</Param>
  4306. </E>
  4307. <E type="Condition" name="Incident" unionGroupID="-3">
  4308. <Param type="IncidentIdRef">lost_team_lead</Param>
  4309. </E>
  4310. <E type="Condition" name="Incident" unionGroupID="-3">
  4311. <Param type="IncidentIdRef">tied_team_leader</Param>
  4312. </E>
  4313. <E type="Action" name="Branch">
  4314. <Param type="VirtualTrigger">
  4315. <VT type="VirtualTrigger">
  4316. <E type="Condition" name="Comparison" unionGroupID="-2">
  4317. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  4318. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4319. <Param type="ComparisonType">Equal</Param>
  4320. </E>
  4321. <E type="Action" name="VariableOperation">
  4322. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  4323. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
  4324. <Param type="OperationType">Set</Param>
  4325. </E>
  4326. <E type="Action" name="VariableOperation">
  4327. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
  4328. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="NONE" />
  4329. <Param type="OperationType">Set</Param>
  4330. </E>
  4331. <E type="Action" name="IncidentGetCauseTeam">
  4332. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  4333. </E>
  4334. <E type="Action" name="IncidentGetEffectTeam">
  4335. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
  4336. </E>
  4337. <E type="Action" name="SubmitIncident">
  4338. <Param type="IncidentId">suppress_lead_notification</Param>
  4339. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  4340. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
  4341. </E>
  4342. </VT>
  4343. </Param>
  4344. </E>
  4345. <E type="Condition" name="Comparison" unionGroupID="-2">
  4346. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  4347. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4348. <Param type="ComparisonType">Equal</Param>
  4349. </E>
  4350. <E type="Action" name="VariableOperation">
  4351. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
  4352. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4353. <Param type="OperationType">Set</Param>
  4354. </E>
  4355. <E type="Action" name="ResetTimer">
  4356. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  4357. </E>
  4358. <E type="Action" name="TimerTick">
  4359. <Param type="TimerReference" varRefType="Global.TimerVar">GlobalTimer1</Param>
  4360. <Param type="UInt5">5</Param>
  4361. </E>
  4362. </VT>
  4363. </Param>
  4364. </E>
  4365. </VT>
  4366. </Param>
  4367. </E>
  4368. <E type="Action" name="Branch">
  4369. <Param type="VirtualTrigger">
  4370. <VT type="VirtualTrigger">
  4371. <E type="Condition" name="Incident" unionGroupID="-2">
  4372. <Param type="IncidentIdRef">minutes_remaining_3</Param>
  4373. </E>
  4374. <E type="Action" name="DisableJoinInProgress">
  4375. <Param type="Bool">True</Param>
  4376. </E>
  4377. </VT>
  4378. </Param>
  4379. </E>
  4380. </Elements>
  4381. </Trigger>
  4382. <Trigger execMode="OnEachPlayer" name="Trigger36">
  4383. <Elements>
  4384. <E type="Action" name="VariableOperation">
  4385. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4386. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4387. <Param type="OperationType">Set</Param>
  4388. </E>
  4389. <E type="Action" name="VariableOperation">
  4390. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4391. <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
  4392. <Param type="OperationType">Set</Param>
  4393. </E>
  4394. <E type="Action" name="VariableOperation">
  4395. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4396. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4397. <Param type="OperationType">Set</Param>
  4398. </E>
  4399. <E type="Action" name="Branch">
  4400. <Param type="VirtualTrigger">
  4401. <VT type="VirtualTrigger">
  4402. <E type="Condition" name="Comparison" unionGroupID="-2">
  4403. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4404. <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
  4405. <Param type="ComparisonType">NotEqual</Param>
  4406. </E>
  4407. <E type="Action" name="ItemGetOwnerPlayer">
  4408. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4409. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4410. </E>
  4411. <E type="Condition" name="Comparison" unionGroupID="-2">
  4412. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  4413. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4414. <Param type="ComparisonType">Equal</Param>
  4415. </E>
  4416. <E type="Action" name="VariableOperation">
  4417. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4418. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4419. <Param type="OperationType">Set</Param>
  4420. </E>
  4421. </VT>
  4422. </Param>
  4423. </E>
  4424. <E type="Condition" name="Comparison" unionGroupID="-2">
  4425. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4426. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4427. <Param type="ComparisonType">Equal</Param>
  4428. </E>
  4429. <E type="Action" name="VariableOperation">
  4430. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
  4431. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4432. <Param type="OperationType">Set</Param>
  4433. </E>
  4434. <E type="Action" name="PlayerSetHudBanner">
  4435. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4436. <Param type="NameIndex32">NONE</Param>
  4437. </E>
  4438. </Elements>
  4439. </Trigger>
  4440. <Trigger name="Trigger37">
  4441. <Elements>
  4442. <E type="Condition" name="Comparison" unionGroupID="-2">
  4443. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  4444. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4445. <Param type="ComparisonType">GreaterThan</Param>
  4446. </E>
  4447. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  4448. <Param type="TimerReference" varRefType="RoundTime" />
  4449. </E>
  4450. <E type="Action" name="EndRoundWithWinner" />
  4451. </Elements>
  4452. </Trigger>
  4453. <Trigger execMode="OnObjectFilter" name="Trigger38" objectFilter="oddball_del">
  4454. <Elements>
  4455. <E type="Action" name="PlayerSpawnLocationSetFilter">
  4456. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4457. <Param type="EntityFilter" filterType="None" />
  4458. </E>
  4459. <E type="Action" name="DeleteObject">
  4460. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4461. </E>
  4462. </Elements>
  4463. </Trigger>
  4464. <Trigger execMode="OnEachPlayer" name="BonusPointsTrigger">
  4465. <Elements>
  4466. <!-- Go through each score zone -->
  4467. <E type="Action" name="ActivateTrigger">
  4468. <Param type="TriggerReference">
  4469. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="BonusPointsTrigger_EnumScoreZonesVarCheck" objectFilter="oddball_scorezone">
  4470. <Elements>
  4471. <!-- Check if current player's biped is *NOT* inside the boundaries -->
  4472. <!-- To make the condition inverted, add invert="True" to the condition -->
  4473. <E type="Condition" name="ObjectIsInBoundary" unionGroupID="-2" invert="True">
  4474. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  4475. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4476. </E>
  4477. <!-- Reset PlayerNumeric0 to 0 -->
  4478. <E type="Action" name="VariableOperation">
  4479. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  4480. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4481. <Param type="OperationType">Set</Param>
  4482. </E>
  4483. </Elements>
  4484. </T>
  4485. </Param>
  4486. </E>
  4487. <!-- Store current player's weapon to scratch (temp) object variable 0 -->
  4488. <E type="Action" name="PlayerGetWeapon">
  4489. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4490. <Param type="Bool">True</Param>
  4491. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4492. </E>
  4493. <!-- Checks if the object stored in scratch object variable 0 is the oddball -->
  4494. <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
  4495. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4496. <Param type="ObjectTypeIndex">ball</Param>
  4497. </E>
  4498. <!-- If the above condition is true, activate this subroutine trigger. -->
  4499. <E type="Action" name="ActivateTrigger">
  4500. <Param type="TriggerReference">
  4501. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="BonusPointsTrigger_EnumScoreZonesTrigger" objectFilter="oddball_scorezone">
  4502. <Elements>
  4503. <!-- Is current player's biped inside the boundaries? -->
  4504. <E type="Condition" name="ObjectIsInBoundary" unionGroupID="-2">
  4505. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  4506. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  4507. </E>
  4508. <!-- Is PlayerNumeric0 not equal to 1? -->
  4509. <E type="Condition" name="Comparison" unionGroupID="-2">
  4510. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  4511. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4512. <Param type="ComparisonType">NotEqual</Param>
  4513. </E>
  4514. <!-- Award 50 pts to the current player -->
  4515. <E type="Action" name="ModifyScore">
  4516. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4517. <Param type="OperationType">Add</Param>
  4518. <Param type="CustomReference" varRefType="Int16">50</Param>
  4519. </E>
  4520. <E type="Action" name="SubmitIncident"> <!--Then preform these actions to reset the ball-->
  4521. <Param type="IncidentId">oddball_reset</Param>
  4522. <Param type="TargetVar" targetType="None" />
  4523. <Param type="TargetVar" targetType="None" />
  4524. </E>
  4525. <E type="Action" name="ResetTimer">
  4526. <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>
  4527. </E>
  4528. <E type="Action" name="ObjectSetNavpointVisibility">
  4529. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4530. <Param type="EntityFilter" filterType="None" />
  4531. </E>
  4532. <E type="Action" name="ObjectSetNavpointIcon">
  4533. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4534. <Param type="NavpointIconData" />
  4535. </E>
  4536. <E type="Action" name="DeleteObject">
  4537. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
  4538. </E>
  4539. <E type="Action" name="PlayerSetHudBanner">
  4540. <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer0</Param>
  4541. <Param type="NameIndex32">NONE</Param>
  4542. </E> <!-- / -->
  4543. <!-- Set PlayerNumeric0 to 1 -->
  4544. <E type="Action" name="VariableOperation">
  4545. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  4546. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4547. <Param type="OperationType">Set</Param>
  4548. </E>
  4549. </Elements>
  4550. </T>
  4551. </Param>
  4552. </E>
  4553. </Elements>
  4554. </Trigger>
  4555. </Triggers>
  4556. <EntryPoints>
  4557. <Initialization>InitializationTrigger</Initialization>
  4558. <HostMigration>HostMigrationTrigger</HostMigration>
  4559. <Pregame>PregameTrigger</Pregame>
  4560. <Incident>IncidentTrigger</Incident>
  4561. </EntryPoints>
  4562. </MegaloScript>
  4563. </GameVariant>
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