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- Weapon Skill 500 750 1,000 2,500
- Ballistic Skill 250 500 750 1,000
- Strength 250 500 750 1,000
- Toughness 250 500 750 1,000
- Agility 500 750 1,000 2,500
- Intelligence 100 250 500 750
- Perception 100 250 500 750
- Willpower 100 250 500 750
- Fellowship 500 750 1,000 2,500
- Begin play with the following talents:
- -School of the Undefeated of the East: You retain memories of your training under Akebara Kasshu. Your fists now deal 1d10+S damage, and are not primitive. +1 to unarmed/natural attacks at every odd tier and +1 to Pen at every even tier.
- -Skills: Literacy (English/Japanese), Speak Language (Japanese/English), other skills pending on Prodigy/Manufactured/Memory mix
- Rank 1 Navigator Advances (0-999 XP)
- Advance Cost Type Prerequisites
- Skill Proficiency [3] 100
- Awareness 100
- Dodge 100
- Hardy 100 Talent T 40
- Sound Constitution 50
- Navigator 200
- -Can use Navigator Powers
- Rank 2 Navigator Advances (1000-1999 XP)
- Advance Cost Type Prerequisites
- Skill Proficiency [3] 100
- Skill Training 100
- Die Hard 200 Talent WP 40
- -If suffering from blood loss, you may roll twice to avoid death
- Resistance (Fear) 100
- Meditation 100
- -Roll Willpower. If uninterrupted for 10 minutes, remove 1 level of Fatigue
- Navigator Power 200
- Resistance (Psychic Techniques) 100
- Sound Constitution 50
- Rank 3 Navigator Advances (2000-3999 XP)
- Advance Cost Type Prerequisites
- Awareness +10 100 Skill Awareness
- Skill Proficiency [2] 100
- Skill Training [3] 100
- Foresight 200 Talent Int 30
- -Spend 10 minutes to study a problem, gain +10 on next Int check
- Jaded 100 WP 30
- Momentum 100
- Navigator Power 200
- Paranoia 100
- -+2 bonus on Initiative. GM may secretly test Per to notice threats.
- Deadeye Shot 200 Talent BS 30
- -Called Shot penalty is now -10 instead of -20
- Sound Constitution 50
- Rank 4 Navigator Advances (4000-6999 XP)
- Advance Cost Type Prerequisites
- Skill Proficiency 100
- Skill Training [2] 100
- Skill Mastery [2] 100
- Dodge +10 200 Skill Dodge
- Navigator Power 200
- Peer (___) 100 Talent Fel 30
- Resistance (Cold) 100
- Sound Constitution 50
- Catch Phrase 100
- Navigator Power 200
- Swift Attack 200 Talent WS 35
- -Make two attacks in melee as a Full Action
- Resistance (Heat) 100
- Strong Minded 300 WP 30, Resistance (Psychic Techniques)
- -May reroll failed WP tests to resist any Psychic Techniques with mental side effects
- Rank 5 Navigator Advances (7000-9999 xp)
- Advance Cost Type Prerequisites
- Skill Proficiency 100
- Skill Training [2] 100
- Skill Mastery [2] 100
- Awareness +20 200 Skill Awareness +10
- Blind Fighting 200 Per 30
- -Reduce all penalties for obscured vision by half.
- Navigator Power 200
- Resistance (Poison) 200
- Sound Constitution 50
- Crushing Blow 100 S 40
- -+2 to melee damage
- Fearless 200 Talent
- -Immune to Fear
- Iron Jaw 100 T 40
- -If Stunned, a successful T check allows effects to be ignored
- Rank 6 Navigator Advances
- Advance Cost Type Prerequisites
- Skill Proficiency 100
- Skill Training 100
- Skill Mastery 100
- Dodge +20 200 Skill Dodge +10
- Navigator Power 200
- Heightened Senses (Sight) 200
- -+10 to any test involving sight
- Marksman 200 Talent BS 35
- -No range penalties
- Sound Constitution (x2) 200
- Crack Shot 200 Talent BS 40
- -When ranged attack causes Critical Damage, increase by 2
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