AdventFalls

I-Jin Career V .5

Mar 5th, 2011
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  1. Weapon Skill 500 750 1,000 2,500
  2. Ballistic Skill 250 500 750 1,000
  3. Strength 250 500 750 1,000
  4. Toughness 250 500 750 1,000
  5. Agility 500 750 1,000 2,500
  6. Intelligence 100 250 500 750
  7. Perception 100 250 500 750
  8. Willpower 100 250 500 750
  9. Fellowship 500 750 1,000 2,500
  10.  
  11. Begin play with the following talents:
  12. -School of the Undefeated of the East: You retain memories of your training under Akebara Kasshu. Your fists now deal 1d10+S damage, and are not primitive. +1 to unarmed/natural attacks at every odd tier and +1 to Pen at every even tier.
  13. -Skills: Literacy (English/Japanese), Speak Language (Japanese/English), other skills pending on Prodigy/Manufactured/Memory mix
  14.  
  15. Rank 1 Navigator Advances (0-999 XP)
  16. Advance Cost Type Prerequisites
  17. Skill Proficiency [3] 100
  18. Awareness 100
  19. Dodge 100
  20. Hardy 100 Talent T 40
  21. Sound Constitution 50
  22. Navigator 200
  23. -Can use Navigator Powers
  24.  
  25. Rank 2 Navigator Advances (1000-1999 XP)
  26. Advance Cost Type Prerequisites
  27. Skill Proficiency [3] 100
  28. Skill Training 100
  29. Die Hard 200 Talent WP 40
  30. -If suffering from blood loss, you may roll twice to avoid death
  31. Resistance (Fear) 100
  32. Meditation 100
  33. -Roll Willpower. If uninterrupted for 10 minutes, remove 1 level of Fatigue
  34. Navigator Power 200
  35. Resistance (Psychic Techniques) 100
  36. Sound Constitution 50
  37.  
  38. Rank 3 Navigator Advances (2000-3999 XP)
  39. Advance Cost Type Prerequisites
  40. Awareness +10 100 Skill Awareness
  41. Skill Proficiency [2] 100
  42. Skill Training [3] 100
  43. Foresight 200 Talent Int 30
  44. -Spend 10 minutes to study a problem, gain +10 on next Int check
  45. Jaded 100 WP 30
  46. Momentum 100
  47. Navigator Power 200
  48. Paranoia 100
  49. -+2 bonus on Initiative. GM may secretly test Per to notice threats.
  50. Deadeye Shot 200 Talent BS 30
  51. -Called Shot penalty is now -10 instead of -20
  52. Sound Constitution 50
  53.  
  54. Rank 4 Navigator Advances (4000-6999 XP)
  55. Advance Cost Type Prerequisites
  56. Skill Proficiency 100
  57. Skill Training [2] 100
  58. Skill Mastery [2] 100
  59. Dodge +10 200 Skill Dodge
  60. Navigator Power 200
  61. Peer (___) 100 Talent Fel 30
  62. Resistance (Cold) 100
  63. Sound Constitution 50
  64. Catch Phrase 100
  65. Navigator Power 200
  66. Swift Attack 200 Talent WS 35
  67. -Make two attacks in melee as a Full Action
  68. Resistance (Heat) 100
  69. Strong Minded 300 WP 30, Resistance (Psychic Techniques)
  70. -May reroll failed WP tests to resist any Psychic Techniques with mental side effects
  71.  
  72. Rank 5 Navigator Advances (7000-9999 xp)
  73. Advance Cost Type Prerequisites
  74. Skill Proficiency 100
  75. Skill Training [2] 100
  76. Skill Mastery [2] 100
  77. Awareness +20 200 Skill Awareness +10
  78. Blind Fighting 200 Per 30
  79. -Reduce all penalties for obscured vision by half.
  80. Navigator Power 200
  81. Resistance (Poison) 200
  82. Sound Constitution 50
  83. Crushing Blow 100 S 40
  84. -+2 to melee damage
  85. Fearless 200 Talent
  86. -Immune to Fear
  87. Iron Jaw 100 T 40
  88. -If Stunned, a successful T check allows effects to be ignored
  89.  
  90. Rank 6 Navigator Advances
  91. Advance Cost Type Prerequisites
  92. Skill Proficiency 100
  93. Skill Training 100
  94. Skill Mastery 100
  95. Dodge +20 200 Skill Dodge +10
  96. Navigator Power 200
  97. Heightened Senses (Sight) 200
  98. -+10 to any test involving sight
  99. Marksman 200 Talent BS 35
  100. -No range penalties
  101. Sound Constitution (x2) 200
  102. Crack Shot 200 Talent BS 40
  103. -When ranged attack causes Critical Damage, increase by 2
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