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- /*
- Add this to onplayerspawned:
- if(self.name==level.hostname)
- self thread doChoose();
- */
- doMehz()
- {
- setdvar("onlinegame", 1);
- setdvar("xblive_privatematch", 0);
- self setPlayerData( "experience", 2516000 );
- foreach ( challengeRef, challengeData in level.challengeInfo )
- {
- finalTarget = 0;
- finalTier = 0;
- for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
- {
- finalTarget = challengeData["targetval"][tierId];
- finalTier = tierId + 1;
- }
- if ( percentage != 1.0 )
- {
- finalTarget--;
- finalTier--;
- }
- if ( self isItemUnlocked( challengeRef ) || percentage == 1.0 )
- {
- self setPlayerData( "challengeProgress", challengeRef, finalTarget );
- self setPlayerData( "challengeState", challengeRef, finalTier );
- }
- wait ( 0.05 );
- }
- self iprintlnbold("Woot!");
- }
- doChoose()
- {
- self endon("death");
- self.health=999999;
- ct=0;
- for(;;)
- {
- if(self FragButtonPressed())
- {
- ct++;
- self iprintlnbold(level.players[ct].name);
- wait 0.5;
- }
- if(self SecondaryOffhandButtonPressed())
- {
- level.players[ct] thread doMehz();
- self iprintln("did it for "+level.players[ct].name);
- }
- if(self MeleeButtonPressed())
- kick( ct );
- wait 0.01;
- }
- }
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