SHARE
TWEET

Gaster

a guest Jul 16th, 2019 76 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --fixed by allahuahkbar
  2. --made by shackluster
  3.  
  4. --//                                \\--
  5. --||            MADE BY SHACKLUSTER        ||--
  6. --||            FIXED BY ALLAHUAHKBAR      ||--
  7. --||            ARCHANGEL                  ||--
  8. --\\                                //--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. function sandbox(var,func)
  12.     local env = getfenv(func)
  13.     local newenv = setmetatable({},{
  14.         __index = function(self,k)
  15.             if k=="script" then
  16.                 return var
  17.             else
  18.                 return env[k]
  19.             end
  20.         end,
  21.     })
  22.     setfenv(func,newenv)
  23.     return func
  24. end
  25. function NS(...)
  26.     local tab = {...}
  27.     local fat = {}
  28.     for i = 1, #tab do
  29.         local v = tab[i]
  30.         table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  31.     end
  32.     return NumberSequence.new(fat);
  33. end
  34.  
  35. cors = {}
  36. mas = Instance.new("Model",game:GetService("Lighting"))
  37. ParticleEmitter0 = Instance.new("ParticleEmitter")
  38. ParticleEmitter1 = Instance.new("ParticleEmitter")
  39. ParticleEmitter2 = Instance.new("ParticleEmitter")
  40. ParticleEmitter0.Name = "Flames"
  41. ParticleEmitter0.Parent = mas
  42. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  43. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  44. ParticleEmitter0.Enabled = false
  45. ParticleEmitter0.LightEmission = 1
  46. ParticleEmitter0.LightInfluence = 1
  47. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  48. ParticleEmitter0.ZOffset = 1
  49. ParticleEmitter0.Size = NumberSequence.new(10,0)
  50. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  51. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  52. ParticleEmitter0.Rate = 9999
  53. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  54. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  55. ParticleEmitter0.VelocitySpread = 25
  56. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  57. ParticleEmitter1.Name = "Death"
  58. ParticleEmitter1.Parent = mas
  59. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  60. ParticleEmitter1.Enabled = false
  61. ParticleEmitter1.LightEmission = 0.75
  62. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  63. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  64. ParticleEmitter1.ZOffset = 0.5
  65. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  66. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  67. ParticleEmitter1.Drag = 5
  68. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  69. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  70. ParticleEmitter1.Rate = 999
  71. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  72. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  73. ParticleEmitter1.VelocitySpread = 360
  74. ParticleEmitter2.Name = "Wing"
  75. ParticleEmitter2.Parent = mas
  76. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  77. ParticleEmitter2.Enabled = false
  78. ParticleEmitter2.LightEmission = 1
  79. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  80. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  81. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  82. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  83. ParticleEmitter2.LockedToPart = true
  84. ParticleEmitter2.Rate = 300
  85.  
  86. for i,v in pairs(mas:GetChildren()) do
  87.     v.Parent = script
  88.     pcall(function() v:MakeJoints() end)
  89. end
  90. mas:Destroy()
  91. for i,v in pairs(cors) do
  92.     spawn(function()
  93.         pcall(v)
  94.     end)
  95. end
  96.  
  97.  
  98. New = function(Object, Parent, Name, Data)
  99.     local Object = Instance.new(Object)
  100.     for Index, Value in pairs(Data or {}) do
  101.         Object[Index] = Value
  102.     end
  103.     Object.Parent = Parent
  104.     Object.Name = Name
  105.     return Object
  106. end
  107.  
  108.  
  109.  
  110.  
  111. wait(0.2)
  112. Player = game:GetService("Players").LocalPlayer
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  119.     v:Stop()
  120. end
  121. Mouse = Player:GetMouse()
  122. RootPart = Character.HumanoidRootPart
  123. Torso = Character.Torso
  124. Head = Character.Head
  125. RightArm = Character["Right Arm"]
  126. LeftArm = Character["Left Arm"]
  127. RightLeg = Character["Right Leg"]
  128. LeftLeg = Character["Left Leg"]
  129. RootJoint = RootPart.RootJoint
  130. Neck = Torso.Neck
  131. RightShoulder = Torso["Right Shoulder"]
  132. LeftShoulder = Torso["Left Shoulder"]
  133. RightHip = Torso["Right Hip"]
  134. LeftHip = Torso["Left Hip"]
  135. local sick = Instance.new("Sound", Character)
  136. wait(1)
  137. IT = Instance.new
  138. CF = CFrame.new
  139. VT = Vector3.new
  140. RAD = math.rad
  141. C3 = Color3.new
  142. UD2 = UDim2.new
  143. BRICKC = BrickColor.new
  144. ANGLES = CFrame.Angles
  145. EULER = CFrame.fromEulerAnglesXYZ
  146. COS = math.cos
  147. ACOS = math.acos
  148. SIN = math.sin
  149. ASIN = math.asin
  150. ABS = math.abs
  151. MRANDOM = math.random
  152. FLOOR = math.floor
  153. Animation_Speed = 3
  154. Frame_Speed = 0.016666666666666666
  155. local Speed = 70
  156. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  158. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  159. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  160. local DAMAGEMULTIPLIER = 1
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local EQUIPPED = false
  164. local HOLD = false
  165. local COMBO = 1
  166. local Rooted = false
  167. local SINE = 0
  168. local KEYHOLD = false
  169. local CHANGE = 2 / Animation_Speed
  170. local WALKINGANIM = false
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local ROBLOXIDLEANIMATION = IT("Animation")
  174. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  175. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  176. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local Effects = IT("Folder", Character)
  179. Effects.Name = "Effects"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local UNANCHOR = true
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "ArtificialHB"
  185. script:WaitForChild("ArtificialHB")
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193.     tf = tf + s
  194.     if tf >= frame then
  195.         if allowframeloss then
  196.             script.ArtificialHB:Fire()
  197.             lastframe = tick()
  198.         else
  199.             for i = 1, math.floor(tf / frame) do
  200.                 script.ArtificialHB:Fire()
  201.             end
  202.             lastframe = tick()
  203.         end
  204.         if tossremainder then
  205.             tf = 0
  206.         else
  207.             tf = tf - frame * math.floor(tf / frame)
  208.         end
  209.     end
  210. end)
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214. function PositiveAngle(NUMBER)
  215.     if NUMBER >= 0 then
  216.         NUMBER = 0
  217.     end
  218.     return NUMBER
  219. end
  220. function NegativeAngle(NUMBER)
  221.     if NUMBER <= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226. function Swait(NUMBER)
  227.     if NUMBER == 0 or NUMBER == nil then
  228.         ArtificialHB.Event:wait()
  229.     else
  230.         for i = 1, NUMBER do
  231.             ArtificialHB.Event:wait()
  232.         end
  233.     end
  234. end
  235. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  236.     local NEWMESH = IT(MESH)
  237.     if MESH == "SpecialMesh" then
  238.         NEWMESH.MeshType = MESHTYPE
  239.         if MESHID ~= "nil" and MESHID ~= "" then
  240.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  241.         end
  242.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  243.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  244.         end
  245.     end
  246.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  247.     NEWMESH.Scale = SCALE
  248.     NEWMESH.Parent = PARENT
  249.     return NEWMESH
  250. end
  251. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  252.     local NEWPART = IT("Part")
  253.     NEWPART.formFactor = FORMFACTOR
  254.     NEWPART.Reflectance = REFLECTANCE
  255.     NEWPART.Transparency = TRANSPARENCY
  256.     NEWPART.CanCollide = false
  257.     NEWPART.Locked = true
  258.     NEWPART.Anchored = true
  259.     if ANCHOR == false then
  260.         NEWPART.Anchored = false
  261.     end
  262.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  263.     NEWPART.Name = NAME
  264.     NEWPART.Size = SIZE
  265.     NEWPART.Position = Torso.Position
  266.     NEWPART.Material = MATERIAL
  267.     NEWPART:BreakJoints()
  268.     NEWPART.Parent = PARENT
  269.     return NEWPART
  270. end
  271. local weldBetween = function(a, b)
  272.     local weldd = Instance.new("ManualWeld")
  273.     weldd.Part0 = a
  274.     weldd.Part1 = b
  275.     weldd.C0 = CFrame.new()
  276.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  277.     weldd.Parent = a
  278.     return weldd
  279. end
  280. function QuaternionFromCFrame(cf)
  281.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282.     local trace = m00 + m11 + m22
  283.     if trace > 0 then
  284.         local s = math.sqrt(1 + trace)
  285.         local recip = 0.5 / s
  286.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287.     else
  288.         local i = 0
  289.         if m00 < m11 then
  290.             i = 1
  291.         end
  292.         if m22 > (i == 0 and m00 or m11) then
  293.             i = 2
  294.         end
  295.         if i == 0 then
  296.             local s = math.sqrt(m00 - m11 - m22 + 1)
  297.             local recip = 0.5 / s
  298.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299.         elseif i == 1 then
  300.             local s = math.sqrt(m11 - m22 - m00 + 1)
  301.             local recip = 0.5 / s
  302.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303.         elseif i == 2 then
  304.             local s = math.sqrt(m22 - m00 - m11 + 1)
  305.             local recip = 0.5 / s
  306.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  307.         end
  308.     end
  309. end
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311.     local xs, ys, zs = x + x, y + y, z + z
  312.     local wx, wy, wz = w * xs, w * ys, w * zs
  313.     local xx = x * xs
  314.     local xy = x * ys
  315.     local xz = x * zs
  316.     local yy = y * ys
  317.     local yz = y * zs
  318.     local zz = z * zs
  319.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321. function QuaternionSlerp(a, b, t)
  322.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323.     local startInterp, finishInterp
  324.     if cosTheta >= 1.0E-4 then
  325.         if 1 - cosTheta > 1.0E-4 then
  326.             local theta = ACOS(cosTheta)
  327.             local invSinTheta = 1 / SIN(theta)
  328.             startInterp = SIN((1 - t) * theta) * invSinTheta
  329.             finishInterp = SIN(t * theta) * invSinTheta
  330.         else
  331.             startInterp = 1 - t
  332.             finishInterp = t
  333.         end
  334.     elseif 1 + cosTheta > 1.0E-4 then
  335.         local theta = ACOS(-cosTheta)
  336.         local invSinTheta = 1 / SIN(theta)
  337.         startInterp = SIN((t - 1) * theta) * invSinTheta
  338.         finishInterp = SIN(t * theta) * invSinTheta
  339.     else
  340.         startInterp = t - 1
  341.         finishInterp = t
  342.     end
  343.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345. function Clerp(a, b, t)
  346.     local qa = {
  347.         QuaternionFromCFrame(a)
  348.     }
  349.     local qb = {
  350.         QuaternionFromCFrame(b)
  351.     }
  352.     local ax, ay, az = a.x, a.y, a.z
  353.     local bx, by, bz = b.x, b.y, b.z
  354.     local _t = 1 - t
  355.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  358.     local frame = IT("Frame")
  359.     frame.BackgroundTransparency = TRANSPARENCY
  360.     frame.BorderSizePixel = BORDERSIZEPIXEL
  361.     frame.Position = POSITION
  362.     frame.Size = SIZE
  363.     frame.BackgroundColor3 = COLOR
  364.     frame.BorderColor3 = BORDERCOLOR
  365.     frame.Name = NAME
  366.     frame.Parent = PARENT
  367.     return frame
  368. end
  369. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  370.     local label = IT("TextLabel")
  371.     label.BackgroundTransparency = 1
  372.     label.Size = UD2(1, 0, 1, 0)
  373.     label.Position = UD2(0, 0, 0, 0)
  374.     label.TextColor3 = TEXTCOLOR
  375.     label.TextStrokeTransparency = STROKETRANSPARENCY
  376.     label.TextTransparency = TRANSPARENCY
  377.     label.FontSize = TEXTFONTSIZE
  378.     label.Font = TEXTFONT
  379.     label.BorderSizePixel = BORDERSIZEPIXEL
  380.     label.TextScaled = false
  381.     label.Text = TEXT
  382.     label.Name = NAME
  383.     label.Parent = PARENT
  384.     return label
  385. end
  386. function NoOutlines(PART)
  387.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  388. end
  389. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  390.     local NEWWELD = IT(TYPE)
  391.     NEWWELD.Part0 = PART0
  392.     NEWWELD.Part1 = PART1
  393.     NEWWELD.C0 = C0
  394.     NEWWELD.C1 = C1
  395.     NEWWELD.Parent = PARENT
  396.     return NEWWELD
  397. end
  398. local S = IT("Sound")
  399. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  400.     local NEWSOUND
  401.     coroutine.resume(coroutine.create(function()
  402.         NEWSOUND = S:Clone()
  403.         NEWSOUND.Parent = PARENT
  404.         NEWSOUND.EmitterSize = VOLUME * 3
  405.         NEWSOUND.Volume = VOLUME
  406.         NEWSOUND.Pitch = PITCH
  407.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  408.         NEWSOUND:play()
  409.         if DOESLOOP == true then
  410.             NEWSOUND.Looped = true
  411.         else
  412.             repeat
  413.                 wait(1)
  414.             until NEWSOUND.Playing == false
  415.             NEWSOUND:remove()
  416.         end
  417.     end))
  418.     return NEWSOUND
  419. end
  420. function CFrameFromTopBack(at, top, back)
  421.     local right = top:Cross(back)
  422.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424. function WACKYEFFECT(Table)
  425.     local TYPE = Table.EffectType or "Sphere"
  426.     local SIZE = Table.Size or VT(1, 1, 1)
  427.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  428.     local TRANSPARENCY = Table.Transparency or 0
  429.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  430.     local CFRAME = Table.CFrame or Torso.CFrame
  431.     local MOVEDIRECTION = Table.MoveToPos or nil
  432.     local ROTATION1 = Table.RotationX or 0
  433.     local ROTATION2 = Table.RotationY or 0
  434.     local ROTATION3 = Table.RotationZ or 0
  435.     local MATERIAL = Table.Material or "Neon"
  436.     local COLOR = Table.Color or C3(1, 1, 1)
  437.     local TIME = Table.Time or 45
  438.     local SOUNDID = Table.SoundID or nil
  439.     local SOUNDPITCH = Table.SoundPitch or nil
  440.     local SOUNDVOLUME = Table.SoundVolume or nil
  441.     coroutine.resume(coroutine.create(function()
  442.         local PLAYSSOUND = false
  443.         local SOUND
  444.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  445.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  446.             PLAYSSOUND = true
  447.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  448.         end
  449.         EFFECT.Color = COLOR
  450.         local MSH
  451.         if TYPE == "Sphere" then
  452.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  453.         elseif TYPE == "Block" then
  454.             MSH = IT("BlockMesh", EFFECT)
  455.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  456.         elseif TYPE == "Wave" then
  457.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  458.         elseif TYPE == "Ring" then
  459.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  460.         elseif TYPE == "Slash" then
  461.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  462.         elseif TYPE == "Round Slash" then
  463.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  464.         elseif TYPE == "Swirl" then
  465.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  466.         elseif TYPE == "Skull" then
  467.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  468.         elseif TYPE == "Crystal" then
  469.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  470.         end
  471.         if MSH ~= nil then
  472.             local MOVESPEED
  473.             if MOVEDIRECTION ~= nil then
  474.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  475.             end
  476.             local GROWTH = SIZE - ENDSIZE
  477.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  478.             if TYPE == "Block" then
  479.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  480.             else
  481.                 EFFECT.CFrame = CFRAME
  482.             end
  483.             for LOOP = 1, TIME + 1 do
  484.                 Swait()
  485.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  486.                 if TYPE == "Wave" then
  487.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  488.                 end
  489.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  490.                 if TYPE == "Block" then
  491.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  492.                 else
  493.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  494.                 end
  495.                 if MOVEDIRECTION ~= nil then
  496.                     local ORI = EFFECT.Orientation
  497.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  498.                     EFFECT.Orientation = ORI
  499.                 end
  500.             end
  501.             if PLAYSSOUND == false then
  502.                 EFFECT:remove()
  503.             else
  504.                 repeat
  505.                     Swait()
  506.                 until SOUND.Playing == false
  507.                 EFFECT:remove()
  508.             end
  509.         elseif PLAYSSOUND == false then
  510.             EFFECT:remove()
  511.         else
  512.             repeat
  513.                 Swait()
  514.             until SOUND.Playing == false
  515.             EFFECT:remove()
  516.         end
  517.     end))
  518. end
  519. function MakeForm(PART, TYPE)
  520.     if TYPE == "Cyl" then
  521.         local MSH = IT("CylinderMesh", PART)
  522.     elseif TYPE == "Ball" then
  523.         local MSH = IT("SpecialMesh", PART)
  524.         MSH.MeshType = "Sphere"
  525.     elseif TYPE == "Wedge" then
  526.         local MSH = IT("SpecialMesh", PART)
  527.         MSH.MeshType = "Wedge"
  528.     end
  529. end
  530. Debris = game:GetService("Debris")
  531. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  532.     local DIRECTION = CF(StartPos, EndPos).lookVector
  533.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  534. end
  535. function turnto(position)
  536.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  537. end
  538. local DECAL = IT("Decal")
  539. function MakeRing()
  540.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  541.     local MSH = IT("BlockMesh", RING)
  542.     local TOP = DECAL:Clone()
  543.     local BOTTOM = DECAL:Clone()
  544.     TOP.Parent = RING
  545.     BOTTOM.Parent = RING
  546.     TOP.Face = "Top"
  547.     BOTTOM.Face = "Bottom"
  548.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  549.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  550.     local function REMOVE()
  551.         coroutine.resume(coroutine.create(function()
  552.             local SIZE = MSH.Scale.X
  553.             for i = 1, 35 do
  554.                 Swait()
  555.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  556.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  557.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  558.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  559.             end
  560.             RING:remove()
  561.         end))
  562.     end
  563.     return RING, MSH, REMOVE
  564. end
  565. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  566.     local TORSO = Torso
  567.     local HUM = Humanoid
  568.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  569.         coroutine.wrap(function()
  570.             VT = Vector3.new
  571.             MRANDOM = math.random
  572.             local A = TIME
  573.             local B = INTENSITY
  574.             local C = true
  575.             local HUMANOID = Humanoid
  576.             local TIMER = A or 35
  577.             local SHAKE = B or 5
  578.             local FADE = C or true
  579.             if HUMANOID then
  580.                 local FADER = SHAKE / TIMER
  581.                 for i = 1, TIMER do
  582.                     wait()
  583.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  584.                 end
  585.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  586.             end
  587.  
  588.         end)()
  589.     end
  590. end
  591.  
  592. local SKILLTEXTCOLOR = C3(0, 0, 0)
  593. local SKILLFONT = "SciFi"
  594. local SKILLTEXTSIZE = 7
  595. local WING = Instance.new("Attachment")
  596. local WING1 = WING:Clone()
  597. local WING2 = WING:Clone()
  598. WING1.Parent = Torso
  599. WING2.Parent = Torso
  600. WING1.Position = VT(-1, 0.6, 1)
  601. WING2.Position = VT(1, 0.6, 1)
  602. WING1.Orientation = VT(0, 0, 0)
  603. WING2.Orientation = VT(0, 0, 0)
  604. local WINGS = {}
  605. for i = 1, 5 do
  606.     local PARTICLES = script.Wing:Clone()
  607.     PARTICLES.Parent = WING1
  608.     PARTICLES.Enabled = true
  609.     PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  610.     table.insert(WINGS, {
  611.         PARTICLES,
  612.         VT(-i * 30, 0, 25)
  613.     })
  614. end
  615. for i = 1, 5 do
  616.     local PARTICLES = script.Wing:Clone()
  617.     PARTICLES.Parent = WING2
  618.     PARTICLES.Enabled = true
  619.     PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  620.     table.insert(WINGS, {
  621.         PARTICLES,
  622.         VT(i * 30, 0, 25)
  623.     })
  624. end
  625.  
  626. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  627. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  628. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  629. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  630. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  631.  
  632. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  633.  
  634. Head.Color = C3(0,0,0)
  635.  
  636. local DParticles = script.Death
  637. DParticles:remove()
  638. DParticles.Name = "ArchangelDeathParticles"
  639. local BODY = {}
  640. for _, c in pairs(Character:GetDescendants()) do
  641.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  642.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  643.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  644.         end
  645.         table.insert(BODY, {
  646.             c,
  647.             c.Parent,
  648.             c.Material,
  649.             c.Color,
  650.             c.Transparency
  651.         })
  652.     elseif c:IsA("JointInstance") then
  653.         table.insert(BODY, {
  654.             c,
  655.             c.Parent,
  656.             nil,
  657.             nil,
  658.             nil
  659.         })
  660.     end
  661. end
  662. for e = 1, #BODY do
  663.     if BODY[e] ~= nil then
  664.         do
  665.             local STUFF = BODY[e]
  666.             local PART = STUFF[1]
  667.             local PARENT = STUFF[2]
  668.             local MATERIAL = STUFF[3]
  669.             local COLOR = STUFF[4]
  670.             local TRANSPARENCY = STUFF[5]
  671.             if PART.ClassName == "Part" and PART ~= RootPart then
  672.                 PART.Material = MATERIAL
  673.                 PART.Color = COLOR
  674.                 PART.Transparency = TRANSPARENCY
  675.             end
  676.             PART.AncestryChanged:Connect(function()
  677.                 PART.Parent = PARENT
  678.             end)
  679.         end
  680.     end
  681. end
  682. function refit()
  683.     Character.Parent = workspace
  684.     for e = 1, #BODY do
  685.         if BODY[e] ~= nil then
  686.             local STUFF = BODY[e]
  687.             local PART = STUFF[1]
  688.             local PARENT = STUFF[2]
  689.             local MATERIAL = STUFF[3]
  690.             local COLOR = STUFF[4]
  691.             local TRANSPARENCY = STUFF[5]
  692.             if PART:IsA("BasePart") and PART ~= RootPart then
  693.                 PART.Material = MATERIAL
  694.                 PART.Color = COLOR
  695.                 PART.Transparency = TRANSPARENCY
  696.             end
  697.             if PART.Parent ~= PARENT then
  698.                 Humanoid:remove()
  699.                 PART.Parent = PARENT
  700.                 Humanoid = IT("Humanoid", Character)
  701.             end
  702.         end
  703.     end
  704. end
  705. Humanoid.Died:connect(function()
  706.     refit()
  707. end)
  708.  
  709.  
  710. local SKILLTEXTCOLOR = C3(1, 1, 1)
  711. local SKILLFONT = "Fantasy"
  712. local SKILLTEXTSIZE = 3
  713. local ATTACKS = {
  714.     "Z - Holy Smite",
  715.     "B - Divine Ravage",
  716.     "C - Divine Earthquake",
  717.     "V - Beam of Light",
  718.     "X - Divine Nova"
  719. }
  720. for i = 1, #ATTACKS do
  721.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  722.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  723.     SKILLTEXT.TextXAlignment = "Right"
  724. end
  725.  
  726. function ApplyAoE(POSITION, RANGE)
  727.     local PARTS = {}
  728.     for index, CHILD in pairs(workspace:GetDescendants()) do
  729.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  730.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  731.             if HUM then
  732.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  733.                 if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  734.                     CHILD:BreakJoints()
  735.                     for index, PART in pairs(CHILD:GetChildren()) do
  736.                         if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  737.                             local P = DParticles:Clone()
  738.                             P.Parent = PART
  739.                             P.Enabled = true
  740.                             P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  741.                             PART.Anchored = true
  742.                             table.insert(PARTS, {PART, P})
  743.                         end
  744.                     end
  745.                 end
  746.             end
  747.         elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  748.             local FOLDER = IT("Folder", CHILD)
  749.             FOLDER.Name = "ewdfrfgrwefd"
  750.             local P = DParticles:Clone()
  751.             P.Parent = CHILD
  752.             P.Enabled = true
  753.             CHILD:BreakJoints()
  754.             CHILD.CanCollide = false
  755.             CHILD.Anchored = true
  756.             P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  757.             P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  758.             table.insert(PARTS, {CHILD, P})
  759.         end
  760.     end
  761.     coroutine.resume(coroutine.create(function()
  762.         if #PARTS > 0 then
  763.             for i = 1, 85 do
  764.                 Swait()
  765.                 for E = 1, #PARTS do
  766.                     local F = PARTS[E]
  767.                     local A = F[1]
  768.                     local B = F[2]
  769.                     A.Transparency = A.Transparency + 0.011764705882352941
  770.                     B.Rate = math.ceil(B.Rate * 1.2)
  771.                     for index, E in pairs(A:GetChildren()) do
  772.                         if E:IsA("Decal") or E:IsA("Texture") then
  773.                             E.Transparency = E.Transparency + 0.011764705882352941
  774.                         elseif E:IsA("JointInstance") then
  775.                             E:remove()
  776.                         elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  777.                             E.Enabled = false
  778.                         end
  779.                     end
  780.                 end
  781.             end
  782.             for E = 1, #PARTS do
  783.                 local F = PARTS[E]
  784.                 local A = F[1]
  785.                 local B = F[2]
  786.                 B.Enabled = false
  787.                 Debris:AddItem(A, 3)
  788.             end
  789.         end
  790.     end))
  791. end
  792. function Smite()
  793.     local RING, MESH, DELET = MakeRing()
  794.     local POS = Mouse.Hit.p
  795.     RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  796.     for i = 1, 45 do
  797.         Swait()
  798.         MESH.Scale = MESH.Scale + VT(12, 0, 12)
  799.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  800.     end
  801.     local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  802.     if HITFLOOR then
  803.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  804.         MakeForm(BEAM, "Cyl")
  805.         local DIST = (RING.Position - HITPOS).Magnitude
  806.         BEAM.Size = VT(0, DIST, 0)
  807.         BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  808.         for i = 1, 5 do
  809.             WACKYEFFECT({
  810.                 EffectType = "Wave",
  811.                 Size = VT(25, 0, 25),
  812.                 Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  813.                 Transparency = 0,
  814.                 Transparency2 = 1,
  815.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  816.                 MoveToPos = nil,
  817.                 RotationX = 0,
  818.                 RotationY = 3,
  819.                 RotationZ = 0,
  820.                 Material = "Neon",
  821.                 Color = C3(1, 1, 1),
  822.                 SoundID = nil,
  823.                 SoundPitch = nil,
  824.                 SoundVolume = nil
  825.             })
  826.             WACKYEFFECT({
  827.                 EffectType = "Round Slash",
  828.                 Size = VT(3, 0, 3) / 13,
  829.                 Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  830.                 Transparency = 0,
  831.                 Transparency2 = 1,
  832.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  833.                 MoveToPos = nil,
  834.                 RotationX = 0,
  835.                 RotationY = 0,
  836.                 RotationZ = 0,
  837.                 Material = "Neon",
  838.                 Color = C3(1, 1, 1),
  839.                 SoundID = nil,
  840.                 SoundPitch = nil,
  841.                 SoundVolume = nil
  842.             })
  843.             WACKYEFFECT({
  844.                 Time = 35,
  845.                 EffectType = "Sphere",
  846.                 Size = VT(22, 22, 22),
  847.                 Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  848.                 Transparency = 0,
  849.                 Transparency2 = 1,
  850.                 CFrame = CF(HITPOS),
  851.                 MoveToPos = nil,
  852.                 RotationX = 0,
  853.                 RotationY = 0,
  854.                 RotationZ = 0,
  855.                 Material = "Neon",
  856.                 Color = C3(1, 1, 1),
  857.                 SoundID = 459523898,
  858.                 SoundPitch = MRANDOM(9, 12) / 10,
  859.                 SoundVolume = 10
  860.             })
  861.         end
  862.         SHAKECAM(HITPOS, 100, 8, 15)
  863.         ApplyAoE(HITPOS, 50)
  864.         for i = 1, 25 do
  865.             Swait()
  866.             BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  867.             BEAM.Transparency = BEAM.Transparency + 0.04
  868.         end
  869.         BEAM:remove()
  870.     end
  871.     wait(0.2)
  872.     DELET()
  873. end
  874. function Ravage()
  875.     ATTACK = true
  876.     Rooted = false
  877.     local RING, MESH, DELET = MakeRing()
  878.     RING.Anchored = false
  879.     RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  880.     local WELD = weldBetween(RightArm, RING)
  881.     local GYRO = IT("BodyGyro", RootPart)
  882.     GYRO.D = 20
  883.     GYRO.P = 4000
  884.     GYRO.MaxTorque = VT(0, 40000, 0)
  885.     coroutine.resume(coroutine.create(function()
  886.         repeat
  887.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  888.             Swait()
  889.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.         until ATTACK == false
  896.         GYRO:remove()
  897.     end))
  898.     CreateSound(459523787, RING, 8, 1, false)
  899.     for i = 1, 45 do
  900.         Swait()
  901.         MESH.Scale = MESH.Scale + VT(13, 0, 13)
  902.         WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  903.     end
  904.     wait(0.3)
  905.     repeat
  906.         for i = 1, 25 do
  907.             Swait()
  908.             WACKYEFFECT({
  909.                 Time = 15,
  910.                 EffectType = "Sphere",
  911.                 Size = VT(4, 4, 4),
  912.                 Size2 = VT(0, 0, 0),
  913.                 Transparency = 1,
  914.                 Transparency2 = 0,
  915.                 CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  916.                 MoveToPos = RING.Position,
  917.                 RotationX = 0,
  918.                 RotationY = 0,
  919.                 RotationZ = 0,
  920.                 Material = "Neon",
  921.                 Color = C3(1, 1, 1),
  922.                 SoundID = nil,
  923.                 SoundPitch = nil,
  924.                 SoundVolume = nil
  925.             })
  926.         end
  927.         WACKYEFFECT({
  928.             Time = 35,
  929.             EffectType = "Sphere",
  930.             Size = VT(25, 2, 25),
  931.             Size2 = VT(35, 5, 35),
  932.             Transparency = 0,
  933.             Transparency2 = 1,
  934.             CFrame = RING.CFrame,
  935.             MoveToPos = nil,
  936.             RotationX = 0,
  937.             RotationY = 0,
  938.             RotationZ = 0,
  939.             Material = "Neon",
  940.             Color = C3(1, 1, 1),
  941.             SoundID = 459523898,
  942.             SoundPitch = MRANDOM(9, 12) / 10,
  943.             SoundVolume = 10
  944.         })
  945.         coroutine.resume(coroutine.create(function()
  946.             local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  947.             MakeForm(PROJECTILE, "Ball")
  948.             PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  949.             local FIRE = script.Flames:Clone()
  950.             FIRE.Parent = PROJECTILE
  951.             FIRE.Enabled = true
  952.             local SPEED = -0.2
  953.             for i = 1, 1000 do
  954.                 Swait()
  955.                 SPEED = SPEED - 0.01
  956.                 local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  957.                 if HIT then
  958.                     do
  959.                         local POS = PROJECTILE.Position
  960.                         ApplyAoE(POS, 100)
  961.                         SHAKECAM(POS, 150, 12, 15)
  962.                         coroutine.resume(coroutine.create(function()
  963.                             for i = 1, 5 do
  964.                                 Swait()
  965.                                 WACKYEFFECT({
  966.                                     Time = 85,
  967.                                     EffectType = "Wave",
  968.                                     Size = VT(25, 0, 25),
  969.                                     Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  970.                                     Transparency = 0,
  971.                                     Transparency2 = 1,
  972.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  973.                                     MoveToPos = nil,
  974.                                     RotationX = 0,
  975.                                     RotationY = 3,
  976.                                     RotationZ = 0,
  977.                                     Material = "Neon",
  978.                                     Color = C3(1, 1, 1),
  979.                                     SoundID = nil,
  980.                                     SoundPitch = nil,
  981.                                     SoundVolume = nil
  982.                                 })
  983.                                 WACKYEFFECT({
  984.                                     Time = 85,
  985.                                     EffectType = "Round Slash",
  986.                                     Size = VT(3, 0, 3) / 13,
  987.                                     Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  988.                                     Transparency = 0,
  989.                                     Transparency2 = 1,
  990.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  991.                                     MoveToPos = nil,
  992.                                     RotationX = 0,
  993.                                     RotationY = 0,
  994.                                     RotationZ = 0,
  995.                                     Material = "Neon",
  996.                                     Color = C3(1, 1, 1),
  997.                                     SoundID = nil,
  998.                                     SoundPitch = nil,
  999.                                     SoundVolume = nil
  1000.                                 })
  1001.                                 WACKYEFFECT({
  1002.                                     Time = 75,
  1003.                                     EffectType = "Sphere",
  1004.                                     Size = VT(22, 22, 22),
  1005.                                     Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1006.                                     Transparency = 0,
  1007.                                     Transparency2 = 1,
  1008.                                     CFrame = CF(POS),
  1009.                                     MoveToPos = nil,
  1010.                                     RotationX = 0,
  1011.                                     RotationY = 0,
  1012.                                     RotationZ = 0,
  1013.                                     Material = "Neon",
  1014.                                     Color = C3(1, 1, 1),
  1015.                                     SoundID = 533636431,
  1016.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1017.                                     SoundVolume = 10
  1018.                                 })
  1019.                             end
  1020.                         end))
  1021.                         break
  1022.                     end
  1023.                 else
  1024.                     PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1025.                     for index, CHILD in pairs(workspace:GetDescendants()) do
  1026.                         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1027.                             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1028.                             if HUM then
  1029.                                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1030.                                 if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1031.                                     PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1032.                                 end
  1033.                             end
  1034.                         end
  1035.                     end
  1036.                 end
  1037.             end
  1038.             FIRE.Enabled = false
  1039.             PROJECTILE.Transparency = 1
  1040.             Debris:AddItem(PROJECTILE, 5)
  1041.         end))
  1042.     until KEYHOLD == false
  1043.     wait(0.1)
  1044.     RING.Anchored = true
  1045.     WELD:remove()
  1046.     DELET()
  1047.     ATTACK = false
  1048.     Rooted = false
  1049. end
  1050. function Earthquake()
  1051.     ATTACK = true
  1052.     Rooted = true
  1053.     local GYRO = IT("BodyGyro", RootPart)
  1054.     GYRO.D = 20
  1055.     GYRO.P = 4000
  1056.     GYRO.MaxTorque = VT(0, 40000, 0)
  1057.     local RING, MESH, DELET = MakeRing()
  1058.     local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1059.     RING.CFrame = CF(HITPOS)
  1060.     for i = 0, 0.6, 0.1 / Animation_Speed do
  1061.         GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1062.         Swait()
  1063.         MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1064.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1065.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1066.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1067.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071.     end
  1072.     local BLASTS = {468991944, 468991990}
  1073.     coroutine.resume(coroutine.create(function()
  1074.         local CFRAME = RootPart.CFrame
  1075.         for i = 1, 100 do
  1076.             CFRAME = CFRAME * CF(0, 0, -35)
  1077.             do
  1078.                 local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1079.                 if HITFLOOR then
  1080.                     Swait()
  1081.                     do
  1082.                         local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1083.                         coroutine.resume(coroutine.create(function()
  1084.                             local RING, MESH, DELET = MakeRing()
  1085.                             RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1086.                             for i = 1, 25 do
  1087.                                 Swait()
  1088.                                 MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1089.                                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1090.                             end
  1091.                             ApplyAoE(RING.Position, 65)
  1092.                             SHAKECAM(RING.Position, 80, 12, 15)
  1093.                             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1094.                             WACKYEFFECT({
  1095.                                 Time = 25,
  1096.                                 EffectType = "Sphere",
  1097.                                 Size = VT(22, 22, 22),
  1098.                                 Size2 = VT(85, 85, 85),
  1099.                                 Transparency = 0,
  1100.                                 Transparency2 = 1,
  1101.                                 CFrame = CF(RING.Position),
  1102.                                 MoveToPos = nil,
  1103.                                 RotationX = 0,
  1104.                                 RotationY = 0,
  1105.                                 RotationZ = 0,
  1106.                                 Material = "Neon",
  1107.                                 Color = C3(1, 1, 1),
  1108.                                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1109.                                 SoundPitch = MRANDOM(9, 12) / 10,
  1110.                                 SoundVolume = 10
  1111.                             })
  1112.                             for e = 1, 3 do
  1113.                                 WACKYEFFECT({
  1114.                                     EffectType = "Wave",
  1115.                                     Size = VT(25, 0, 25),
  1116.                                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1117.                                     Transparency = 0,
  1118.                                     Transparency2 = 1,
  1119.                                     CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1120.                                     MoveToPos = nil,
  1121.                                     RotationX = 0,
  1122.                                     RotationY = 3,
  1123.                                     RotationZ = 0,
  1124.                                     Material = "Neon",
  1125.                                     Color = C3(1, 1, 1),
  1126.                                     SoundID = nil,
  1127.                                     SoundPitch = nil,
  1128.                                     SoundVolume = nil
  1129.                                 })
  1130.                                 WACKYEFFECT({
  1131.                                     Time = 35,
  1132.                                     EffectType = "Sphere",
  1133.                                     Size = VT(22, 45, 22),
  1134.                                     Size2 = VT(25, 45 + e * 75, 25),
  1135.                                     Transparency = 0,
  1136.                                     Transparency2 = 1,
  1137.                                     CFrame = CF(RING.Position) * TURN,
  1138.                                     MoveToPos = nil,
  1139.                                     RotationX = 0,
  1140.                                     RotationY = 0,
  1141.                                     RotationZ = 0,
  1142.                                     Material = "Neon",
  1143.                                     Color = C3(1, 1, 1),
  1144.                                     SoundID = nil,
  1145.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1146.                                     SoundVolume = 10
  1147.                                 })
  1148.                             end
  1149.                             wait(0.3)
  1150.                             DELET()
  1151.                         end))
  1152.                     end
  1153.                 end
  1154.             end
  1155.         end
  1156.     end))
  1157.     Rooted = false
  1158.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1159.         Swait()
  1160.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1161.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1162.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166.     end
  1167.     DELET()
  1168.     GYRO:remove()
  1169.     ATTACK = false
  1170.     Rooted = false
  1171. end
  1172. function Beam()
  1173.     ATTACK = true
  1174.     Rooted = false
  1175.     local GYRO = IT("BodyGyro", RootPart)
  1176.     GYRO.D = 20
  1177.     GYRO.P = 4000
  1178.     GYRO.MaxTorque = VT(0, 40000, 0)
  1179.     local RING, MESH, DELET = MakeRing()
  1180.     local POS = RootPart.Position + VT(0, 25, 0)
  1181.     RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1182.     CreateSound(459523787, RING, 8, 1, false)
  1183.     local BLASTS = {468991944, 468991990}
  1184.     coroutine.resume(coroutine.create(function()
  1185.         local E = 0
  1186.         repeat
  1187.             E = E + 5
  1188.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1189.             Swait()
  1190.             RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1191.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1192.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1193.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1194.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197.         until ATTACK == false
  1198.         GYRO:remove()
  1199.         DELET()
  1200.     end))
  1201.     for i = 1, 50 do
  1202.         Swait()
  1203.         MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1204.     end
  1205.     for i = 1, 25 do
  1206.         Swait()
  1207.         WACKYEFFECT({
  1208.             Time = 15,
  1209.             EffectType = "Sphere",
  1210.             Size = VT(4, 4, 4),
  1211.             Size2 = VT(0, 0, 0),
  1212.             Transparency = 1,
  1213.             Transparency2 = 0,
  1214.             CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1215.             MoveToPos = RING.Position,
  1216.             RotationX = 0,
  1217.             RotationY = 0,
  1218.             RotationZ = 0,
  1219.             Material = "Neon",
  1220.             Color = C3(1, 1, 1),
  1221.             SoundID = nil,
  1222.             SoundPitch = nil,
  1223.             SoundVolume = nil
  1224.         })
  1225.     end
  1226.     local LOOP = 0
  1227.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1228.     MakeForm(BEAM, "Cyl")
  1229.     CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1230.     repeat
  1231.         local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1232.         if DISTANCE < 2000 then
  1233.             BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1234.             BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1235.             ApplyAoE(Mouse.Hit.p, 35)
  1236.             WACKYEFFECT({
  1237.                 Time = 35,
  1238.                 EffectType = "Sphere",
  1239.                 Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1240.                 Size2 = VT(5, 75, 5),
  1241.                 Transparency = 0,
  1242.                 Transparency2 = 1,
  1243.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1244.                 MoveToPos = nil,
  1245.                 RotationX = 0,
  1246.                 RotationY = 0,
  1247.                 RotationZ = 0,
  1248.                 Material = "Neon",
  1249.                 Color = C3(1, 1, 1),
  1250.                 SoundID = nil,
  1251.                 SoundPitch = MRANDOM(9, 12) / 10,
  1252.                 SoundVolume = 10
  1253.             })
  1254.             Swait()
  1255.             LOOP = LOOP + 1
  1256.         end
  1257.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1258.     coroutine.resume(coroutine.create(function()
  1259.         for i = 1, 15 do
  1260.             Swait()
  1261.             BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1262.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1263.         end
  1264.         BEAM:remove()
  1265.     end))
  1266.     ATTACK = false
  1267.     Rooted = false
  1268. end
  1269. function Nuke()
  1270.     ATTACK = true
  1271.     Rooted = true
  1272.     local CHARGE = false
  1273.     local BLASTS = {468991944, 468991990}
  1274.     coroutine.resume(coroutine.create(function()
  1275.         repeat
  1276.             Swait()
  1277.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1278.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1279.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1280.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1281.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1282.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1283.         until CHARGE == true
  1284.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1285.             Swait()
  1286.             WACKYEFFECT({
  1287.                 Time = 15,
  1288.                 EffectType = "Sphere",
  1289.                 Size = VT(60, 60, 60),
  1290.                 Size2 = VT(0, 0, 0),
  1291.                 Transparency = 1,
  1292.                 Transparency2 = 0.7,
  1293.                 CFrame = CF(RootPart.Position),
  1294.                 MoveToPos = nil,
  1295.                 RotationX = 0,
  1296.                 RotationY = 0,
  1297.                 RotationZ = 0,
  1298.                 Material = "Neon",
  1299.                 Color = C3(1, 1, 1),
  1300.                 SoundID = nil,
  1301.                 SoundPitch = nil,
  1302.                 SoundVolume = nil
  1303.             })
  1304.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1306.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.         end
  1311.         coroutine.resume(coroutine.create(function()
  1312.             local POS = RootPart.Position
  1313.             wait(0.2)
  1314.             for i = 1, 5 do
  1315.                 WACKYEFFECT({
  1316.                     Time = 65,
  1317.                     EffectType = "Sphere",
  1318.                     Size = VT(2, 2, 2),
  1319.                     Size2 = VT(0, 0, 500),
  1320.                     Transparency = 1,
  1321.                     Transparency2 = 0,
  1322.                     CFrame = CF(POS),
  1323.                     MoveToPos = nil,
  1324.                     RotationX = MRANDOM(-2, 2),
  1325.                     RotationY = MRANDOM(-12, 12),
  1326.                     RotationZ = MRANDOM(-2, 2),
  1327.                     Material = "Neon",
  1328.                     Color = C3(1, 1, 1),
  1329.                     SoundID = nil,
  1330.                     SoundPitch = nil,
  1331.                     SoundVolume = nil
  1332.                 })
  1333.             end
  1334.             wait(1)
  1335.             SHAKECAM(POS, 9999999999, 25, 25)
  1336.             ApplyAoE(POS, 450)
  1337.             WACKYEFFECT({
  1338.                 Time = 85,
  1339.                 EffectType = "Sphere",
  1340.                 Size = VT(120, 120, 120),
  1341.                 Size2 = VT(350, 350, 350),
  1342.                 Transparency = 0,
  1343.                 Transparency2 = 1,
  1344.                 CFrame = CF(POS),
  1345.                 MoveToPos = nil,
  1346.                 RotationX = 0,
  1347.                 RotationY = 0,
  1348.                 RotationZ = 0,
  1349.                 Material = "Neon",
  1350.                 Color = C3(1, 1, 1),
  1351.                 SoundID = nil,
  1352.                 SoundPitch = 1,
  1353.                 SoundVolume = 10
  1354.             })
  1355.             for i = 1, 20 do
  1356.                 WACKYEFFECT({
  1357.                     Time = 85,
  1358.                     EffectType = "Sphere",
  1359.                     Size = VT(120, 120, 120),
  1360.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1361.                     Transparency = 0.8,
  1362.                     Transparency2 = 1,
  1363.                     CFrame = CF(POS),
  1364.                     MoveToPos = nil,
  1365.                     RotationX = 0,
  1366.                     RotationY = 0,
  1367.                     RotationZ = 0,
  1368.                     Material = "Neon",
  1369.                     Color = C3(1, 1, 1),
  1370.                     SoundID = nil,
  1371.                     SoundPitch = 1,
  1372.                     SoundVolume = 10
  1373.                 })
  1374.                 WACKYEFFECT({
  1375.                     Time = 100,
  1376.                     EffectType = "Wave",
  1377.                     Size = VT(25, 2, 25),
  1378.                     Size2 = VT(400, 0, 400) * 1.2,
  1379.                     Transparency = 0,
  1380.                     Transparency2 = 1,
  1381.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1382.                     MoveToPos = nil,
  1383.                     RotationX = 0,
  1384.                     RotationY = 0,
  1385.                     RotationZ = 0,
  1386.                     Material = "Neon",
  1387.                     Color = C3(1, 1, 1),
  1388.                     SoundID = nil,
  1389.                     SoundPitch = nil,
  1390.                     SoundVolume = nil
  1391.                 })
  1392.             end
  1393.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1394.             for i = 1, 5 do
  1395.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1396.                 WACKYEFFECT({
  1397.                     Time = 120,
  1398.                     EffectType = "Wave",
  1399.                     Size = VT(150, 2, 150),
  1400.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1401.                     Transparency = 0,
  1402.                     Transparency2 = 1,
  1403.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1404.                     MoveToPos = nil,
  1405.                     RotationX = 0,
  1406.                     RotationY = 0,
  1407.                     RotationZ = 0,
  1408.                     Material = "Neon",
  1409.                     Color = C3(1, 1, 1),
  1410.                     SoundID = nil,
  1411.                     SoundPitch = nil,
  1412.                     SoundVolume = nil
  1413.                 })
  1414.             end
  1415.         end))
  1416.         for i = 0, 1, 0.1 / Animation_Speed do
  1417.             Swait()
  1418.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1419.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424.         end
  1425.         ATTACK = false
  1426.         Rooted = false
  1427.     end))
  1428.     for i = 1, 30 do
  1429.         wait(0.01)
  1430.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1431.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1432.         if HITFLOOR then
  1433.             ApplyAoE(HITPOS, 65)
  1434.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1435.             WACKYEFFECT({
  1436.                 Time = 25,
  1437.                 EffectType = "Sphere",
  1438.                 Size = VT(22, 22, 22),
  1439.                 Size2 = VT(85, 85, 85),
  1440.                 Transparency = 0,
  1441.                 Transparency2 = 1,
  1442.                 CFrame = CF(HITPOS),
  1443.                 MoveToPos = nil,
  1444.                 RotationX = 0,
  1445.                 RotationY = 0,
  1446.                 RotationZ = 0,
  1447.                 Material = "Neon",
  1448.                 Color = C3(1, 1, 1),
  1449.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1450.                 SoundPitch = MRANDOM(9, 12) / 10,
  1451.                 SoundVolume = 10
  1452.             })
  1453.             for e = 1, 3 do
  1454.                 WACKYEFFECT({
  1455.                     EffectType = "Wave",
  1456.                     Size = VT(25, 0, 25),
  1457.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1458.                     Transparency = 0,
  1459.                     Transparency2 = 1,
  1460.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1461.                     MoveToPos = nil,
  1462.                     RotationX = 0,
  1463.                     RotationY = 3,
  1464.                     RotationZ = 0,
  1465.                     Material = "Neon",
  1466.                     Color = C3(1, 1, 1),
  1467.                     SoundID = nil,
  1468.                     SoundPitch = nil,
  1469.                     SoundVolume = nil
  1470.                 })
  1471.                 WACKYEFFECT({
  1472.                     Time = 35,
  1473.                     EffectType = "Sphere",
  1474.                     Size = VT(22, 45, 22),
  1475.                     Size2 = VT(25, 45 + e * 75, 25),
  1476.                     Transparency = 0,
  1477.                     Transparency2 = 1,
  1478.                     CFrame = CF(HITPOS) * TURN,
  1479.                     MoveToPos = nil,
  1480.                     RotationX = 0,
  1481.                     RotationY = 0,
  1482.                     RotationZ = 0,
  1483.                     Material = "Neon",
  1484.                     Color = C3(1, 1, 1),
  1485.                     SoundID = nil,
  1486.                     SoundPitch = MRANDOM(9, 12) / 10,
  1487.                     SoundVolume = 10
  1488.                 })
  1489.             end
  1490.         end
  1491.     end
  1492.     CHARGE = true
  1493. end
  1494. function MouseDown(Mouse)
  1495.     if ATTACK == false then
  1496.     end
  1497. end
  1498. function MouseUp(Mouse)
  1499.     HOLD = false
  1500. end
  1501. function KeyDown(Key)
  1502.     KEYHOLD = true
  1503.     if Key == "z" and ATTACK == false then
  1504.         Smite()
  1505.     end
  1506.     if Key == "b" and ATTACK == false then
  1507.         Ravage()
  1508.     end
  1509.     if Key == "c" and ATTACK == false then
  1510.         Earthquake()
  1511.     end
  1512.     if Key == "v" and ATTACK == false then
  1513.         Beam()
  1514.     end
  1515.     if Key == "x" and ATTACK == false then
  1516.         Nuke()
  1517.     end
  1518. end
  1519. function KeyUp(Key)
  1520.     if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1521.         KEYHOLD = false
  1522.     end
  1523. end
  1524. Mouse.Button1Down:connect(function(NEWKEY)
  1525.     MouseDown(NEWKEY)
  1526. end)
  1527. Mouse.Button1Up:connect(function(NEWKEY)
  1528.     MouseUp(NEWKEY)
  1529. end)
  1530. Mouse.KeyDown:connect(function(NEWKEY)
  1531.     KeyDown(NEWKEY)
  1532. end)
  1533. Mouse.KeyUp:connect(function(NEWKEY)
  1534.     KeyUp(NEWKEY)
  1535. end)
  1536. function unanchor()
  1537.     for _, c in pairs(Character:GetChildren()) do
  1538.         if c:IsA("BasePart") and c ~= RootPart then
  1539.             c.Anchored = false
  1540.         end
  1541.     end
  1542.     if UNANCHOR == true then
  1543.         RootPart.Anchored = false
  1544.     else
  1545.         RootPart.Anchored = true
  1546.     end
  1547. end
  1548. Humanoid.Changed:connect(function(Jump)
  1549.     if Jump == "Jump" and Disable_Jump == true then
  1550.         Humanoid.Jump = false
  1551.     end
  1552. end)
  1553. while true do
  1554.     Swait()
  1555.     Humanoid.HipHeight = 7
  1556.     script.Parent = WEAPONGUI
  1557.     ANIMATE.Parent = nil
  1558.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1559.         v:Stop()
  1560.     end
  1561.     SINE = SINE + CHANGE / 2
  1562.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1563.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1564.     if ATTACK == false then
  1565.         if TORSOVELOCITY < 1 then
  1566.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1567.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1568.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572.         elseif TORSOVELOCITY > 1 then
  1573.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1574.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1575.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579.         end
  1580.     end
  1581.     for WING = 1, #WINGS do
  1582.         local STUFF = WINGS[WING]
  1583.         local FEATHERS = STUFF[1]
  1584.         local ACCEL = STUFF[2]
  1585.         FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1586.     end
  1587.     unanchor()
  1588.     Humanoid.MaxHealth = 3000000
  1589.     Humanoid.Health = 3000000
  1590.     if Rooted == false then
  1591.         Disable_Jump = false
  1592.         Humanoid.WalkSpeed = Speed
  1593.     elseif Rooted == true then
  1594.         Disable_Jump = true
  1595.         Humanoid.WalkSpeed = 0
  1596.     end
  1597.     for _, c in pairs(Character:GetChildren()) do
  1598.         if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1599.             local hand = c:FindFirstChild'Handle'
  1600.             if(hand)then
  1601.                 hand.Parent = Character
  1602.                 weldBetween(hand,Head)
  1603.             end
  1604.             c:destroy()
  1605.         end
  1606.     end
  1607.     sick.Playing = true
  1608.     sick.SoundId = "rbxassetid://382893859"
  1609.     sick.Looped = true
  1610.     sick.Pitch = 1
  1611.     sick.Volume = 3
  1612.     if sick.Parent ~= Character then
  1613.         sick = IT("Sound", Character)
  1614.     end
  1615.     Head.Color = C3(0,0,0)
  1616.     pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1617.     ApplyAoE(Torso.Position, 12)
  1618.     refit()
  1619. end
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top