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Sabersense

BladeID ?

Dec 7th, 2023
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  1. /*
  2. ================== SABERSENSE LIGHTSABERS ==================
  3. Custom lightsaber configuration by Chris Carter
  4. ============================================================
  5.  
  6. Blade Style configuration file.
  7. With 12 colour change and modified SA-22C switches.
  8.  
  9. Styles with two tildes followed by a number in the end brackets
  10. have the default blade colour according to the following table:
  11.  
  12. 0 DeepSkyBlue
  13. 1 Blue
  14. 2 Cyan
  15. 3 DodgerBlue
  16. 4 Green
  17. 5 LightGreen
  18. 6 Red
  19. 7 Magenta
  20. 8 Pink
  21. 9 Yellow
  22. 10 Orange
  23. 11 White
  24.  
  25. ==========================================================
  26. =================== 1 BUTTON CONTROLS ====================
  27.  
  28. MAIN FUNCTIONS
  29. Activate blade Short click while OFF.
  30. Activate blade mute Double-click and hold while OFF.
  31. Deactivate blade Hold and wait until blade is off while ON.
  32.  
  33. FUNCTIONS WITH BLADE OFF
  34. Next preset Hold and release while OFF.
  35. Previous preset Hold and wait while OFF.
  36. Play Music Track Double click while OFF.
  37. Speak battery voltage Fast triple click while OFF.
  38. Enter/Exit VOLUME MENU Hold + clash while OFF.
  39. Volume down Hold and release while in VOLUME MENU.
  40. Volume up Click while in VOLUME MENU.
  41. Volume adjusts in increments per click.
  42. You must exit VOLUME MENU to resume using lightsaber normally.
  43.  
  44. FUNCTIONS WITH BLADE ON
  45. Blade lockup Hold + hit clash while ON.
  46. Blade tip drag Hold + hit clash while ON pointing the blade tip down
  47. Force (character quote) Hold + twist the hilt while ON (while pointing up).
  48. Lightning block Double click and hold while ON.
  49. Melt Hold + thrust forward clash while ON. (Selected fonts only).
  50. Blaster blocks Short click/double click/triple click while ON.
  51. Enter multi-blast mode Hold while swinging for one second and release
  52. To trigger blaster block, swing saber while in multi-blast mode.
  53. To exit, hold while swinging for one second and release.
  54. Enter Battle Mode Triple click and hold while ON.
  55.  
  56. COLOUR CHANGE FUNCTIONS WITH BLADE ON
  57. Enter COLOUR MENU Hold + twist the hilt while ON (pointing down - twist like motorcycle throttle).
  58. Three ascending beeps or announcement confirm you are in the COLOUR MENU.
  59. Cycle to next colour Rotate hilt whilst in COLOUR MENU until desired colour is reached.
  60. Exit COLOUR MENU Hold and wait.
  61. Three descending beeps or a spoken announcement confirm you are
  62. are exiting COLOUR MENU.
  63. You must exit COLOUR MENU to resume using lightsaber normally.
  64.  
  65. ****************************************************************
  66. */
  67.  
  68. #ifdef CONFIG_TOP
  69. #include "proffieboard_v2_config.h"
  70. #define NUM_BLADES 8
  71. #define NUM_BUTTONS 1
  72.  
  73. #define VOLUME 2000
  74. // Maximum volume that can be reached via Web USB.
  75.  
  76. #define BOOT_VOLUME 1200
  77. // Default volume at bootup.
  78. // Over-ridden once user adjusts volume due to SAVE_STATE.
  79.  
  80. const unsigned int maxLedsPerStrip = 144;
  81. #define CLASH_THRESHOLD_G 1.7
  82. #define ENABLE_AUDIO
  83. #define ENABLE_MOTION
  84. #define ENABLE_WS2811
  85. #define ENABLE_SD
  86. #define NO_REPEAT_RANDOM
  87. #define FEMALE_TALKIE_VOICE
  88. #define SAVE_STATE
  89. #define IDLE_OFF_TIME 30 * 60 * 1000
  90. // Minutes multiplied by seconds multiplied by milliseconds. (30 * 60 * 1000 = 30 minutes).
  91.  
  92.  
  93. // ------------ADDITIONAL CLASH CONTROL-----------------
  94. // #define AUDIO_CLASH_SUPPRESSION_LEVEL 10 // Disable if using next three defines
  95. // #define PROFFIEOS_MOTION_FREQUENCY 800 // Experimental define reverts to OS 5.x clash algorithm
  96. // #define PROFFIEOS_ACCELEROMETER_RANGE 4 // Experimental define reverts to OS 5.x clash algorithm
  97. // #define PROFFIEOS_DONT_USE_GYRO_FOR_CLASH // Experimental define reverts to OS 5.x clash algorithm
  98.  
  99. // For more details visit:
  100. // https://crucible.hubbe.net/t/false-clashes-with-os7-7-still/3988/22
  101.  
  102.  
  103. // ------------OPTIONAL DEFINES-------------------------
  104. #define DYNAMIC_BLADE_LENGTH
  105. #define DYNAMIC_CLASH_THRESHOLD
  106. #define SAVE_CLASH_THRESHOLD
  107.  
  108. // #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
  109.  
  110. #define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>
  111. #define BLADE_ID_SCAN_MILLIS 1000
  112. #define BLADE_ID_TIMES 10
  113. // #define BLADE_DETECT_PIN blade3Pin
  114. #define SHARED_POWER_PINS
  115.  
  116. #define DISABLE_DIAGNOSTIC_COMMANDS
  117. // #define VERBOSE_SD_ERRORS
  118.  
  119. // #define FILTER_CUTOFF_FREQUENCY 100
  120. // #define FILTER_ORDER 8
  121.  
  122.  
  123. // ------------REQUIRED FOR BLUETOOTH MODULE------------
  124. // #define ENABLE_SERIAL
  125.  
  126.  
  127. // ------------REQUIRED FOR OLED MODULE-----------------
  128. // #define ENABLE_SSD1306
  129. // #define OLED_FLIP_180
  130. // #define PLI_OFF_TIME 30 * 1000
  131. // Controls how long battery display is shown on OLED after animations end.
  132. // Seconds multiplied by milliseconds. (30 * 1000 = 30 seconds).
  133.  
  134.  
  135. // ------------GESTURE CONTROLS-------------------------
  136. #define SA22C_TWIST_ON
  137. #define SA22C_TWIST_OFF
  138. // #define SA22C_STAB_ON
  139. // #define SA22C_THRUST_ON
  140. // #define SA22C_SWING_ON
  141. // #define SA22C_FORCE_PUSH
  142. #endif
  143.  
  144. // ------------PROP FILE (BUTTON CONTROLS) SELECTION----
  145. #ifdef CONFIG_PROP
  146. // #include "../props/saber_CC_OS7_2_button.h"
  147. #include "../props/saber_CC_OS7_1_button.h"
  148. // #include "../props/saber_CC_OS7_1_button_click.h"
  149. #endif
  150.  
  151.  
  152. // *************************************************************************
  153. /*
  154. #ifdef CONFIG_STYLES
  155. // ------------BLADE ID/BLADE PLUG CHARGING--------------
  156. // Use for BladeID with blade plug charging setup to keep FETs powered when charging.
  157. // Use ChargingStylePtr<BlackPower>(), for charging blade style.
  158.  
  159. class BlackPower {
  160. public:
  161. LayerRunResult run(BladeBase* base) {
  162. return LayerRunResult::UNKNOWN;
  163. }
  164. SimpleColor getColor(int led) {
  165. return SimpleColor(Color16(0,0,0));
  166. }
  167. };
  168.  
  169. // -------------BLUETOOTH/MOTOR ON/OFF DEFINES----------
  170. // using ON = Rgb<255,255,255>;
  171. // using OFF = Rgb<0,0,0>;
  172.  
  173. #endif
  174. */
  175. // *************************************************************************
  176.  
  177. #ifdef CONFIG_PRESETS
  178. Preset presets[] = {
  179.  
  180.  
  181. { "FontPrem/FthrANH;Shared/Vader;Shared/Function", "tracks/father_track1.wav",
  182. // Main Blade:
  183. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  184.  
  185. // Crystal Chamber:
  186. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>,Pulsing<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black,2300>>>>(),
  187.  
  188. // Plasma gate 1:
  189. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  190.  
  191. // Plasma gate 2:
  192. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  193.  
  194. // Emitter Back:
  195. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  196.  
  197. // 5mm Red LED:
  198. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  199.  
  200. // Proffie Micro LED:
  201. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  202.  
  203. // Duel Strips:
  204. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  205. "fatheranh"},
  206.  
  207.  
  208. // **************************
  209.  
  210.  
  211. { "FontPrem/FthrESB;Shared/Vader;Shared/Function", "tracks/father_track2.wav",
  212. // Main Blade:
  213. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1200>,TrWipeIn<1200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  214.  
  215. // Crystal Chamber:
  216. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  217.  
  218. // Plasma gate 1:
  219. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  220.  
  221. // Plasma gate 2:
  222. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  223.  
  224. // Emitter Back:
  225. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  226.  
  227. // 5mm Red LED:
  228. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  229.  
  230. // Proffie Micro LED:
  231. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  232.  
  233. // Duel Strips:
  234. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  235. "fatheresb"},
  236.  
  237.  
  238. // **************************
  239.  
  240.  
  241. { "FontPrem/FthrROTJ;Shared/Vader;Shared/Function", "tracks/father_track3.wav",
  242. // Main Blade:
  243. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<1100>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  244.  
  245. // Crystal Chamber:
  246. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>,Pulsing<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black,2300>>>>(),
  247.  
  248. // Plasma gate 1:
  249. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  250.  
  251. // Plasma gate 2:
  252. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  253.  
  254. // Emitter Back:
  255. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  256.  
  257. // 5mm Red LED:
  258. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  259.  
  260. // Proffie Micro LED:
  261. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  262.  
  263. // Duel Strips:
  264. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  265. "fatherrotj"},
  266.  
  267.  
  268. // **************************
  269.  
  270.  
  271. { "FontPrem/FthrR1;Shared/Vader;Shared/Function", "tracks/father_track4.wav",
  272. // Main Blade:
  273. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<400>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  274.  
  275. // Crystal Chamber:
  276. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  277.  
  278.  
  279. // Crystal Chamber, Front:
  280. // Plasma gate 1:
  281. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  282.  
  283. // Plasma gate 2:
  284. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  285.  
  286. // Emitter Back:
  287. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  288.  
  289. // 5mm Red LED:
  290. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  291.  
  292. // Proffie Micro LED:
  293. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  294.  
  295. // Duel Strips:
  296. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  297. "fatherr1"},
  298.  
  299.  
  300. // **************************
  301. // **************************
  302. // **************************
  303.  
  304.  
  305. { "FontStd1/KbrGrflx;Shared/Random;Shared/Function", "tracks/endtitle.wav",
  306. // Crystal cooling effect.
  307. // Main Blade:
  308. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,RandomL<ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  309.  
  310. // Crystal Chamber:
  311. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<Black>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<700>,Int<1100>>,Pulsing<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,Black,2800>>>>(),
  312.  
  313. // Plasma gate 1:
  314. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  315.  
  316. // Plasma gate 2:
  317. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  318.  
  319. // Emitter Back:
  320. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  321.  
  322. // 5mm Red LED:
  323. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  324.  
  325. // Proffie Micro LED:
  326. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  327.  
  328. // Duel Strips:
  329. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  330. "graflex"},
  331.  
  332.  
  333. // ****************
  334.  
  335.  
  336. { "FontStd1/KbrLkeH;Shared/Random;Shared/Function", "tracks/jeditext.wav",
  337. // Localized Lockup and crystal cooling effect with sound.
  338. // Main Blade:
  339. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  340.  
  341. // Crystal Chamber:
  342. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeIn<1000>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 3"),
  343.  
  344. // Plasma gate 1:
  345. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  346.  
  347. // Plasma gate 2:
  348. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  349.  
  350. // Emitter Back:
  351. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  352.  
  353. // 5mm Red LED:
  354. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  355.  
  356. // Proffie Micro LED:
  357. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  358.  
  359. // Duel Strips:
  360. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 3"),
  361. "luke"},
  362.  
  363.  
  364. // ****************
  365.  
  366.  
  367. { "FontStd1/SmthJedi;Shared/Random;Shared/Function", "tracks/quigonn.wav",
  368. // Main Blade:
  369. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  370.  
  371. // Crystal Chamber:
  372. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  373.  
  374. // Plasma gate 1:
  375. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  376.  
  377. // Plasma gate 2:
  378. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  379.  
  380. // Emitter Back:
  381. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  382.  
  383. // 5mm Red LED:
  384. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  385.  
  386. // Proffie Micro LED:
  387. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  388.  
  389. // Duel Strips:
  390. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  391. "smoothjedi"},
  392.  
  393.  
  394. // ****************
  395.  
  396.  
  397. { "FontStd1/DarkSide;Shared/Vader;Shared/Function", "tracks/vader.wav",
  398. // Pulsing 'off' crystal.
  399. // Main Blade:
  400. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  401.  
  402. // Crystal Chamber:
  403. StylePtr<InOutHelper<SimpleClash<Lockup<BlastFadeout<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Black>,ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,600,1100,Pulsing<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>,Black,4000>>>(),
  404.  
  405. // Plasma gate 1:
  406. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  407.  
  408. // Plasma gate 2:
  409. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  410.  
  411. // Emitter Back:
  412. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  413.  
  414. // 5mm Red LED:
  415. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  416.  
  417. // Proffie Micro LED:
  418. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  419.  
  420. // Duel Strips:
  421. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  422. "darkside"},
  423.  
  424.  
  425. // ****************
  426.  
  427.  
  428. { "FontStd1/KbrRain;Shared/Thunder;Shared/Function", "tracks/thunder.wav",
  429. // Localized clash and lockup.
  430. // Main Blade:
  431. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,SparkleL<ColorChange<TrInstant,White,White,White,White,Red,White,White,Blue,Red,Blue,Blue,White>,90>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Blue,Yellow,Blue,Blue,Blue,Red,Red>,320>,LockupL<BrownNoiseFlicker<HumpFlicker<White,Black,70>,White,180>,RandomFlicker<White,SteelBlue>,Bump<Int<16384>,Int<24000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<Yellow,SteelBlue,25,20>,280,100>,InOutHelperL<InOutFuncX<Int<450>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  432.  
  433. // Crystal Chamber:
  434. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 1"),
  435.  
  436. // Plasma gate 1:
  437. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  438.  
  439. // Plasma gate 2:
  440. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  441.  
  442. // Emitter Back:
  443. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  444.  
  445. // 5mm Red LED:
  446. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  447.  
  448. // Proffie Micro LED:
  449. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  450.  
  451. // Duel Strips:
  452. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 1"),
  453. "rainlight"},
  454.  
  455.  
  456. // ****************
  457.  
  458.  
  459. { "FontStd1/RainDark;Shared/Thunder;Shared/Function", "tracks/thunder.wav",
  460. // Main Blade:
  461. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,SparkleL<ColorChange<TrInstant,White,Blue,Blue,Red,Blue,Blue,White,White,Red,White,Red,Red>,150,1200>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LockupL<RandomFlicker<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black>,RandomFlicker<SteelBlue,White>>,SimpleClashL<Strobe<Yellow,Black,15,1>,150>,InOutHelperL<InOutFuncX<Int<300>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  462.  
  463. // Crystal Chamber:
  464. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  465.  
  466. // Plasma gate 1:
  467. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  468.  
  469. // Plasma gate 2:
  470. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  471.  
  472. // Emitter Back:
  473. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  474.  
  475. // 5mm Red LED:
  476. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  477.  
  478. // Proffie Micro LED:
  479. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  480.  
  481. // Duel Strips:
  482. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  483. "raindark"},
  484.  
  485.  
  486. // ****************
  487.  
  488.  
  489. { "FontStd1/Unstable;Shared/Kylo;Shared/Function", "tracks/kylo.wav",
  490. // Unstable with crystal cool down effect.
  491. // Main Blade:
  492. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  493.  
  494. // Crystal Chamber:
  495. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  496.  
  497. // Plasma gate 1:
  498. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  499.  
  500. // Plasma gate 2:
  501. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  502.  
  503. // Emitter Back:
  504. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  505.  
  506. // 5mm Red LED:
  507. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  508.  
  509. // Proffie Micro LED:
  510. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  511.  
  512. // Duel Strips:
  513. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  514. "unstable"},
  515.  
  516.  
  517. // ****************
  518.  
  519.  
  520. { "FontStd1/Rey;Shared/Rey;Shared/Function", "tracks/anewhome.wav",
  521. // Main Blade:
  522. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  523.  
  524. // Crystal Chamber:
  525. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  526.  
  527. // Plasma gate 1:
  528. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  529.  
  530. // Plasma gate 2:
  531. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  532.  
  533. // Emitter Back:
  534. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  535.  
  536. // 5mm Red LED:
  537. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  538.  
  539. // Proffie Micro LED:
  540. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  541.  
  542. // Duel Strips:
  543. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  544. "rey"},
  545.  
  546.  
  547. // ****************
  548.  
  549.  
  550. { "FontStd1/KbrEmpr;Shared/Palptine;Shared/Function", "tracks/emperor.wav",
  551. // Main Blade:
  552. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1400>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  553.  
  554. // Crystal Chamber:
  555. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  556.  
  557. // Plasma gate 1:
  558. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  559.  
  560. // Plasma gate 2:
  561. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  562.  
  563. // Emitter Back:
  564. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  565.  
  566. // 5mm Red LED:
  567. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  568.  
  569. // Proffie Micro LED:
  570. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  571.  
  572. // Duel Strips:
  573. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  574. "emperor"},
  575.  
  576.  
  577. // ****************
  578.  
  579.  
  580. { "FontStd1/KbrQuiGn;Shared/QuiGonn;Shared/Function", "tracks/maul.wav",
  581. // Main Blade:
  582. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  583.  
  584. // Crystal Chamber:
  585. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  586.  
  587. // Plasma gate 1:
  588. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  589.  
  590. // Plasma gate 2:
  591. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  592.  
  593. // Emitter Back:
  594. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  595.  
  596. // 5mm Red LED:
  597. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  598.  
  599. // Proffie Micro LED:
  600. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  601.  
  602. // Duel Strips:
  603. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  604. "quigonn"},
  605.  
  606.  
  607. // ****************
  608.  
  609.  
  610. { "FontStd1/KbrMaceP;Shared/Windu;Shared/Function", "tracks/trail.wav",
  611. // Main Blade:
  612. StylePtr<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<800>,TrWipeIn<1050>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  613.  
  614. // Crystal Chamber:
  615. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 7"),
  616.  
  617. // Plasma gate 1:
  618. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  619.  
  620. // Plasma gate 2:
  621. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  622.  
  623. // Emitter Back:
  624. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  625.  
  626. // 5mm Red LED:
  627. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  628.  
  629. // Proffie Micro LED:
  630. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  631.  
  632. // Duel Strips:
  633. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  634. "macep"},
  635.  
  636.  
  637. // ****************
  638.  
  639.  
  640. { "FontStd1/KbrMace;Shared/Windu;Shared/Function", "tracks/windu.wav",
  641. // Main Blade:
  642. StylePtr<Layers<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,RandomL<ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1050>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  643.  
  644. // Crystal Chamber:
  645. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<RandomFlicker<RandomFlicker<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>,ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,800,1050,Pulsing<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>,Black,3000>>>(),
  646.  
  647. // Plasma gate 1:
  648. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  649.  
  650. // Plasma gate 2:
  651. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  652.  
  653. // Emitter Back:
  654. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  655.  
  656. // 5mm Red LED:
  657. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  658.  
  659. // Proffie Micro LED:
  660. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  661.  
  662. // Duel Strips:
  663. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 7"),
  664. "mace"},
  665.  
  666.  
  667. // ****************
  668.  
  669.  
  670. { "FontStd1/TthCrstl;Shared/Random;Shared/Function", "tracks/march.wav",
  671. // Main Blade:
  672. StylePtr<Layers<Layers<ColorChange<TrInstant,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta>,RandomL<ColorChange<TrInstant,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<500>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  673.  
  674. // Crystal Chamber:
  675. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 8"),
  676.  
  677. // Plasma gate 1:
  678. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  679.  
  680. // Plasma gate 2:
  681. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  682.  
  683. // Emitter Back:
  684. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  685.  
  686. // 5mm Red LED:
  687. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  688.  
  689. // Proffie Micro LED:
  690. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  691.  
  692. // Duel Strips:
  693. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 8"),
  694. "crystal"},
  695.  
  696.  
  697. // ****************
  698.  
  699.  
  700. { "FontStd2/RgueCmdr;Shared/Random;Shared/Function", "tracks/TheBoldOne.wav",
  701. // Main Blade:
  702. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  703.  
  704. // Crystal Chamber:
  705. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  706.  
  707. // Plasma gate 1:
  708. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  709.  
  710. // Plasma gate 2:
  711. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  712.  
  713. // Emitter Back:
  714. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  715.  
  716. // 5mm Red LED:
  717. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  718.  
  719. // Proffie Micro LED:
  720. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  721.  
  722. // Duel Strips:
  723. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  724. "rogue"},
  725.  
  726.  
  727. // ****************
  728.  
  729.  
  730. { "FontStd2/Ancient;Shared/Random;Shared/Function", "tracks/piano.wav",
  731. // Main Blade:
  732. StylePtr<Layers<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<Black>,RandomL<Black>>,OriginalBlastL<RandomFlicker<Magenta,Blue>>,LockupL<RandomFlicker<Strobe<SeaShell,Blue,15,1>,Blue>,RandomFlicker<OrangeRed,White>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<Blue,White,15,5>,400>,InOutHelperL<InOutFuncX<Int<300>,Int<600>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  733.  
  734. // Crystal Chamber:
  735. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 10"),
  736.  
  737. // Plasma gate 1:
  738. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  739.  
  740. // Plasma gate 2:
  741. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  742.  
  743. // Emitter Back:
  744. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  745.  
  746. // 5mm Red LED:
  747. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  748.  
  749. // Proffie Micro LED:
  750. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  751.  
  752. // Duel Strips:
  753. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  754. "ancient"},
  755.  
  756.  
  757. // ****************
  758.  
  759.  
  760. { "FontStd2/ReturnP;Shared/Palptine;Shared/Function", "tracks/Order66.wav",
  761. // Main Blade:
  762. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  763.  
  764. // Crystal Chamber:
  765. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  766.  
  767. // Plasma gate 1:
  768. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  769.  
  770. // Plasma gate 2:
  771. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  772.  
  773. // Emitter Back:
  774. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  775.  
  776. // 5mm Red LED:
  777. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  778.  
  779. // Proffie Micro LED:
  780. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  781.  
  782. // Duel Strips:
  783. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  784. "returnp"},
  785.  
  786.  
  787. // ****************
  788.  
  789.  
  790. { "FontStd2/Return;Shared/Palptine;Shared/Function", "tracks/Order66.wav",
  791. // Main Blade:
  792. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  793.  
  794. // Crystal Chamber:
  795. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  796.  
  797. // Plasma gate 1:
  798. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  799.  
  800. // Plasma gate 2:
  801. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  802.  
  803. // Emitter Back:
  804. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  805.  
  806. // 5mm Red LED:
  807. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  808.  
  809. // Proffie Micro LED:
  810. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  811.  
  812. // Duel Strips:
  813. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  814. "return"},
  815.  
  816.  
  817. // ****************
  818.  
  819.  
  820. { "FontStd2/SmthGrey;Shared/Random;Shared/Function", "tracks/medley1.wav",
  821. // Main Blade:
  822. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  823.  
  824. // Crystal Chamber:
  825. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 3"),
  826.  
  827. // Plasma gate 1:
  828. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  829.  
  830. // Plasma gate 2:
  831. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  832.  
  833. // Emitter Back:
  834. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  835.  
  836. // 5mm Red LED:
  837. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  838.  
  839. // Proffie Micro LED:
  840. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  841.  
  842. // Duel Strips:
  843. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 3"),
  844. "smoothgrey"},
  845.  
  846.  
  847. // ****************
  848.  
  849.  
  850. { "FontStd2/KbrRmote;Shared/Random;Shared/Function", "tracks/deathstar.wav",
  851. // Main Blade:
  852. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  853.  
  854. // Crystal Chamber:
  855. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  856.  
  857. // Plasma gate 1:
  858. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  859.  
  860. // Plasma gate 2:
  861. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  862.  
  863. // Emitter Back:
  864. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  865.  
  866. // 5mm Red LED:
  867. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  868.  
  869. // Proffie Micro LED:
  870. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  871.  
  872. // Duel Strips:
  873. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  874. "remote"},
  875.  
  876.  
  877. // ****************
  878.  
  879.  
  880. { "FontStd2/KbrTmple;Shared/Random;Shared/Function", "tracks/snoke.wav",
  881. // Main Blade:
  882. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<600>,Int<700>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  883.  
  884. // Crystal Chamber:
  885. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  886.  
  887. // Plasma gate 1:
  888. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  889.  
  890. // Plasma gate 2:
  891. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  892.  
  893. // Emitter Back:
  894. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  895.  
  896. // 5mm Red LED:
  897. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  898.  
  899. // Proffie Micro LED:
  900. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  901.  
  902. // Duel Strips:
  903. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  904. "temple"},
  905.  
  906.  
  907. // ****************
  908.  
  909.  
  910. { "Spare1;Shared/Spare1;Shared/Function", "tracks/sparea.wav",
  911. // Crystal cool down effect.
  912. // Main Blade:
  913. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  914.  
  915. // Crystal Chamber:
  916. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  917.  
  918. // Plasma gate 1:
  919. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  920.  
  921. // Plasma gate 2:
  922. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  923.  
  924. // Emitter Back:
  925. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  926.  
  927. // 5mm Red LED:
  928. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  929.  
  930. // Proffie Micro LED:
  931. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  932.  
  933. // Duel Strips:
  934. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  935. "spare1"},
  936.  
  937.  
  938. // ****************
  939.  
  940. { "Spare2;Shared/Spare2;Shared/Function", "tracks/spareb.wav",
  941. // Crystal cool down effect.
  942. // Main Blade:
  943. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  944.  
  945. // Crystal Chamber:
  946. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  947.  
  948. // Plasma gate 1:
  949. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  950.  
  951. // Plasma gate 2:
  952. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  953.  
  954. // Emitter Back:
  955. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  956.  
  957. // 5mm Red LED:
  958. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  959.  
  960. // Proffie Micro LED:
  961. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  962.  
  963. // Duel Strips:
  964. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  965. "spare2"},
  966.  
  967.  
  968. // ****************
  969.  
  970. { "Spare3;Shared/Spare3;Shared/Function", "tracks/sparec.wav",
  971. // Crystal cool down effect.
  972. // Main Blade:
  973. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  974.  
  975. // Crystal Chamber:
  976. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 2"),
  977.  
  978. // Plasma gate 1:
  979. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  980.  
  981. // Plasma gate 2:
  982. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  983.  
  984. // Emitter Back:
  985. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  986.  
  987. // 5mm Red LED:
  988. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  989.  
  990. // Proffie Micro LED:
  991. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  992.  
  993. // Duel Strips:
  994. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 2"),
  995. "spare3"},
  996.  
  997.  
  998. // ****************
  999.  
  1000.  
  1001. { "FontStd2/Rainbow;Shared/Random;Shared/Function", "tracks/Cantina.wav",
  1002. // Main Blade:
  1003. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1004.  
  1005. // Crystal Chamber:
  1006. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>,Pulsing<Black,Black,3000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  1007.  
  1008. // Plasma gate 1:
  1009. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  1010.  
  1011. // Plasma gate 2:
  1012. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  1013.  
  1014. // Emitter Back:
  1015. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  1016.  
  1017. // 5mm Red LED:
  1018. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  1019.  
  1020. // Proffie Micro LED:
  1021. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1022.  
  1023. // Duel Strips:
  1024. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 11"),
  1025. "rainbow"},
  1026.  
  1027.  
  1028. // ****************
  1029. // ****************
  1030. // ****************
  1031.  
  1032.  
  1033. { "FontStd2/DsplyTsy;Shared/Random;Shared/Function", "tracks/jedi.wav",
  1034. // Main Blade:
  1035. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,White>,RandomFlicker<Blue,White>>,White>,300,800,ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>(),
  1036.  
  1037. // Crystal Chamber:
  1038. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<Black>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<700>,Int<1100>>,Pulsing<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,Black,2800>>>>(),
  1039.  
  1040. // Plasma gate 1:
  1041. StylePtr<Layers<Layers<White,StrobeL<Black,Int<20>,Int<25>>>,InOutTrL<TrFade<100>,TrConcat<TrFade<100>,Black,TrDelay<8000>>,Blinking<Rgb<0,0,120>,Black,3000,500>>>>(),
  1042.  
  1043. // Plasma gate 2:
  1044. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  1045.  
  1046. // Emitter Back:
  1047. StylePtr<IgnitionDelay<3000,Layers<Rgb<180,20,0>,InOutTrL<TrConcat<TrFade<5000>,Rgb<2,0,0>,TrFade<4000>,Rgb<30,4,0>,TrFade<4000>,Rgb<80,10,0>,TrFade<3000>>,TrConcat<TrFade<1000>,Rgb<80,10,0>,TrFade<1500>,Rgb<40,4,0>,TrFade<2000>,Rgb<5,0,0>,TrFade<2500>>>>>>(),
  1048.  
  1049. // 5mm Red LED:
  1050. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  1051.  
  1052. // Proffie Micro LED:
  1053. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1054.  
  1055. // Duel Strips:
  1056. StylePtr<Layers<Layers<ColorCycle<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,0,1,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,20,150,100>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>,Cylon<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,30,ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,34,62>>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,17,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<55,62,62>>,10,15,1>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  1057. "display"},
  1058.  
  1059.  
  1060. // ****************
  1061.  
  1062.  
  1063. { "FontStd2/Diagnstc;Shared/Random;Shared/Function", "tracks/trail.wav",
  1064. // Full range of colours.
  1065. // Main Blade:
  1066. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1067.  
  1068. // Crystal Chamber:
  1069. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1070.  
  1071. // Plasma gate 1:
  1072. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1073.  
  1074. // Plasma gate 2:
  1075. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1076.  
  1077. // Emitter Back:
  1078. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1079.  
  1080. // 5mm Red LED:
  1081. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  1082.  
  1083. // Proffie Micro LED:
  1084. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1085.  
  1086. // Duel Strips:
  1087. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  1088. "diagnostic"},
  1089.  
  1090.  
  1091. // ****************
  1092.  
  1093.  
  1094. { "FontStd2/Battery;Shared/Random;Shared/Function", "tracks/rey.wav",
  1095. // Main Blade:
  1096. &style_charging,
  1097.  
  1098. // Crystal Chamber:
  1099. &style_charging,
  1100.  
  1101. // Plasma gate 1:
  1102. &style_charging,
  1103.  
  1104. // Plasma gate 2:
  1105. &style_charging,
  1106.  
  1107. // Emitter Back:
  1108. &style_charging,
  1109.  
  1110. // 5mm Red LED:
  1111. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2900,500>>>>(),
  1112.  
  1113. // Proffie Micro LED:
  1114. StylePtr<Layers<Layers<Black,BlinkingL<Rgb<140,140,140>,Int<700>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<140,140,140>,1500,500>>>>(),
  1115.  
  1116. // Duel Strips:
  1117. &style_charging,
  1118. "battery"},
  1119.  
  1120. };
  1121.  
  1122. // *************************************************************************
  1123.  
  1124. Preset charging[] = {
  1125.  
  1126. { "FontStd2/Charger;Shared/Random;Shared/Function", "tracks/endtitle.wav",
  1127. // Main Blade:
  1128. ChargingStylePtr<InOutHelper<Black,300,300,Pulsing<Black,Black,3000>>>(),
  1129.  
  1130. // Crystal Chamber:
  1131. ChargingStylePtr<Blinking<Red,Blue,2600,500>>(),
  1132.  
  1133. // Plasma gate 1:
  1134. ChargingStylePtr<Black>(),
  1135.  
  1136. // Plasma gate 2:
  1137. ChargingStylePtr<Black>(),
  1138.  
  1139. // Emitter Back:
  1140. ChargingStylePtr<Black>(),
  1141.  
  1142. // 5mm Red LED:
  1143. ChargingStylePtr<Black>(),
  1144.  
  1145. // Proffie Micro LED:
  1146. ChargingStylePtr<Black>(),
  1147.  
  1148. // Duel Strips:
  1149. ChargingStylePtr<Black>(),
  1150. "charging"},
  1151.  
  1152. };
  1153.  
  1154.  
  1155.  
  1156. // *************************************************************************
  1157.  
  1158. template<int milliohms = 100000>
  1159. struct RedLED {
  1160. static constexpr float MaxAmps = 0.02;
  1161. static constexpr float MaxVolts = 2.1;
  1162. static constexpr float P2Amps = 0.01;
  1163. static constexpr float P2Volts = 1.8;
  1164. static constexpr float R = milliohms / 1000.0;
  1165. // LED color
  1166. static const int Red = 255;
  1167. static const int Green = 0;
  1168. static const int Blue = 0;
  1169. };
  1170.  
  1171. // 3mm Blue
  1172. template<int milliohms = 47000>
  1173. struct BlueLED {
  1174. static constexpr float MaxAmps = 0.02;
  1175. static constexpr float MaxVolts = 3.1;
  1176. static constexpr float P2Amps = 0.01;
  1177. static constexpr float P2Volts = 3.05;
  1178. static constexpr float R = milliohms / 1000.0;
  1179. // LED color
  1180. static const int Red = 255;
  1181. static const int Green = 255;
  1182. static const int Blue = 255;
  1183. };
  1184.  
  1185.  
  1186.  
  1187. // *************************************************************************
  1188. // KR V2 pixel strip blade lengths:
  1189. // 88cm = 132 pixels.
  1190. // 82cm = 122 pixels.
  1191. // 72cm = 108 pixels.
  1192.  
  1193.  
  1194. BladeConfig blades[] = {
  1195. { 84,
  1196. // Main Blade:
  1197. WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  1198. // Crystal Chamber:
  1199. WS281XBladePtr<1, blade4Pin, Color8::RGB, PowerPINS<bladePowerPin4>>(),
  1200. // Plasma gate 1:
  1201. SubBlade (0, 0, WS281XBladePtr<3, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4>>()),
  1202. // Plasma gate 2:
  1203. SubBlade(1, 1, NULL),
  1204. // Emitter Back:
  1205. SubBlade(2, 2, NULL),
  1206. // 5mm Red LED:
  1207. SimpleBladePtr<RedLED<100000>, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
  1208. // Proffie Micro LED:
  1209. SimpleBladePtr<BlueLED<47000>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
  1210. // Duel Strips:
  1211. SubBladeReverse (0, 3, WS281XBladePtr<4, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin5>>()),
  1212. CONFIGARRAY(presets), "bldesave"} ,
  1213.  
  1214.  
  1215. // Use for blade plug charging.
  1216. // Main blade must be data 1.
  1217. { 53,
  1218. // Main Blade:
  1219. WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  1220. // Crystal Chamber:
  1221. WS281XBladePtr<1, blade4Pin, Color8::RGB, PowerPINS<bladePowerPin4>>(),
  1222. // Plasma gate 1:
  1223. SubBlade (0, 0, WS281XBladePtr<3, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4>>()),
  1224. // Plasma gate 2:
  1225. SubBlade(1, 1, NULL),
  1226. // Emitter Back:
  1227. SubBlade(2, 2, NULL),
  1228. // 5mm Red LED:
  1229. SimpleBladePtr<RedLED<100000>, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
  1230. // Proffie Micro LED:
  1231. SimpleBladePtr<BlueLED<47000>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(),
  1232. // Duel Strips:
  1233. SubBladeReverse (0, 3, WS281XBladePtr<4, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin5>>()),
  1234. CONFIGARRAY(charging), "chgsave"}
  1235.  
  1236.  
  1237. };
  1238. #endif
  1239.  
  1240. // *************************************************************************
  1241. #ifdef CONFIG_BUTTONS
  1242.  
  1243. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  1244. // Button AuxButton(BUTTON_AUX, auxPin, "aux");
  1245.  
  1246. // If you need the buttons to short to Batt+ or 3.3 Volt
  1247. // instead of Ground, use these:
  1248. // PullDownButton PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  1249. // PullDownButton Button AuxButton(BUTTON_AUX, auxPin, "aux");
  1250.  
  1251. #endif
  1252.  
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