Advertisement
xth

WK Hard Water NO GOLD

xth
Jun 5th, 2019
306
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.57 KB | None | 0 0
  1. #const DLC_MANGROVESHALLOW 11
  2. #const DLC_MANGROVEFOREST 20
  3. #const KOTH 40
  4. #const SPECIALTREE 413
  5.  
  6. <PLAYER_SETUP>
  7.  
  8.  
  9.  
  10. random_placement
  11.  
  12. <LAND_GENERATION>
  13. base_terrain WATER
  14.  
  15. create_player_lands
  16. {
  17. terrain_type MED_WATER
  18. base_size 10
  19. number_of_tiles 0
  20. clumping_factor 15
  21. border_fuzziness 15
  22. other_zone_avoidance_distance 10
  23. set_zone_randomly
  24. if TINY_MAP
  25. top_border 17
  26. left_border 17
  27. right_border 17
  28. bottom_border 17
  29. else
  30. top_border 10
  31. left_border 10
  32. right_border 10
  33. bottom_border 10
  34. endif
  35. }
  36.  
  37.  
  38. create_land
  39. {
  40. terrain_type GRASS
  41. number_of_tiles 128
  42. land_position 99 99
  43. clumping_factor 99
  44. other_zone_avoidance_distance 10
  45. land_id 2
  46. base_size 8
  47. }
  48.  
  49. create_land
  50. {
  51. terrain_type GRASS
  52. number_of_tiles 128
  53. land_position 0 99
  54. clumping_factor 99
  55. other_zone_avoidance_distance 10
  56. land_id 3
  57. base_size 8
  58. }
  59.  
  60. create_land
  61. {
  62. terrain_type GRASS
  63. number_of_tiles 128
  64. land_position 99 0
  65. clumping_factor 99
  66. other_zone_avoidance_distance 10
  67. land_id 4
  68. base_size 8
  69. }
  70.  
  71. create_land
  72. {
  73. terrain_type GRASS
  74. number_of_tiles 128
  75. land_position 0 0
  76. clumping_factor 99
  77. other_zone_avoidance_distance 10
  78. land_id 5
  79. base_size 8
  80. }
  81. <TERRAIN_GENERATION>
  82.  
  83. /* THE DOCK TILE */
  84. create_terrain GRASS_SNOW
  85. {
  86. base_terrain MED_WATER
  87. land_percent 99
  88. spacing_to_other_terrain_types 9 /* base_size(N) - 1 */
  89. number_of_clumps 99
  90. }
  91.  
  92. create_terrain SHALLOW
  93. {
  94. base_terrain WATER
  95. land_percent 99
  96. spacing_to_other_terrain_types 10
  97. number_of_clumps 99
  98. }
  99.  
  100. create_terrain MED_WATER
  101. {
  102. base_terrain WATER
  103. spacing_to_other_terrain_types 1
  104. land_percent 99
  105. number_of_clumps 99
  106. }
  107.  
  108. create_terrain WATER
  109. {
  110. base_terrain MED_WATER
  111. land_percent 99
  112. spacing_to_other_terrain_types 0
  113. number_of_clumps 99
  114. }
  115.  
  116. create_terrain MED_WATER
  117. {
  118. base_terrain WATER
  119. spacing_to_other_terrain_types 4
  120. land_percent 99
  121. number_of_clumps 99
  122. }
  123.  
  124. create_terrain DLC_MANGROVESHALLOW
  125. {
  126. base_terrain MED_WATER
  127. land_percent 99
  128. number_of_clumps 99
  129. set_avoid_player_start_areas
  130. }
  131.  
  132. create_terrain DLC_MANGROVESHALLOW
  133. {
  134. base_terrain WATER
  135. land_percent 99
  136. number_of_clumps 99
  137. set_avoid_player_start_areas
  138. }
  139.  
  140. create_terrain WATER
  141. {
  142. base_terrain SHALLOW
  143. land_percent 99
  144. number_of_clumps 99
  145. }
  146.  
  147. /*
  148. create_terrain DLC_MANGROVEFOREST
  149. {
  150. base_terrain DLC_MANGROVESHALLOW
  151. land_percent 2
  152. number_of_clumps 16
  153. spacing_to_other_terrain_types 1
  154. }
  155.  
  156. create_terrain DLC_MANGROVEFOREST
  157. {
  158. base_terrain DLC_MANGROVESHALLOW
  159. land_percent 3
  160. number_of_clumps 75
  161. }
  162. */
  163.  
  164.  
  165.  
  166.  
  167. create_terrain DIRT
  168. {
  169. base_terrain GRASS
  170. land_percent 99
  171. number_of_clumps 99
  172. spacing_to_other_terrain_types 2
  173. }
  174.  
  175. create_terrain WATER
  176. {
  177. base_terrain GRASS
  178. land_percent 99
  179. number_of_clumps 99
  180. }
  181.  
  182. <OBJECTS_GENERATION>
  183. create_object TOWN_CENTER
  184. {
  185. set_place_for_every_player
  186. min_distance_to_players 0 /* do you still need min when you set max 0? */
  187. max_distance_to_players 0
  188. number_of_objects 1
  189. }
  190.  
  191. create_object SNOW_PINE_TREE
  192. {
  193. set_place_for_every_player
  194. min_distance_to_players 0
  195. max_distance_to_players 0
  196. number_of_objects 1
  197. set_gaia_object_only
  198. resource_delta 32668
  199. }
  200.  
  201. create_object VILLAGER
  202. {
  203. set_place_for_every_player
  204. min_distance_to_players 6
  205. max_distance_to_players 6
  206. }
  207.  
  208.  
  209. /* TC FISH */
  210. create_object MARLIN1
  211. {
  212. set_place_for_every_player
  213. min_distance_to_players 0
  214. max_distance_to_players 1
  215. number_of_objects 1
  216. set_gaia_object_only
  217. }
  218.  
  219.  
  220.  
  221.  
  222. /* ghld */
  223.  
  224. create_object GOLD
  225. {
  226. set_place_for_every_player
  227. number_of_objects 7
  228. set_tight_grouping
  229. set_gaia_object_only
  230. }
  231.  
  232. create_object STONE
  233. {
  234. set_place_for_every_player
  235. number_of_objects 5
  236. min_distance_to_players 12
  237. max_distance_to_players 20
  238. set_tight_grouping
  239. set_gaia_object_only
  240. }
  241.  
  242. /* food */
  243.  
  244. create_object DLC_WATERBUFFALO
  245. {
  246. number_of_objects 4
  247. set_place_for_every_player
  248. min_distance_to_players 9
  249. max_distance_to_players 18
  250. set_loose_grouping
  251. set_gaia_object_only
  252. }
  253.  
  254. /* NEAR FISH */
  255. create_object SALMON
  256. {
  257. terrain_to_place_on MED_WATER
  258. number_of_objects 5
  259. number_of_groups 4
  260. temp_min_distance_group_placement 30
  261. group_placement_radius 20
  262. set_gaia_object_only
  263. }
  264.  
  265.  
  266.  
  267.  
  268. /* 4 corner relics, should be almost last placed */
  269. create_object RELIC
  270. {
  271. number_of_objects 1
  272. place_on_specific_land_id 1
  273. min_distance_group_placement 25
  274. }
  275. create_object RELIC
  276. {
  277. number_of_objects 1
  278. place_on_specific_land_id 2
  279. min_distance_group_placement 25
  280. }
  281. create_object RELIC
  282. {
  283. number_of_objects 1
  284. place_on_specific_land_id 3
  285. min_distance_group_placement 25
  286. }
  287. create_object RELIC
  288. {
  289. number_of_objects 1
  290. place_on_specific_land_id 4
  291. min_distance_group_placement 25
  292. }
  293. /* The middleish relic */
  294. create_object RELIC
  295. {
  296. number_of_objects 1
  297. place_on_specific_land_id 5
  298. min_distance_to_players 10
  299. }
  300.  
  301. <CONNECTION_GENERATION>
  302. create_connect_all_players_land
  303. {
  304. replace_terrain WATER SHALLOW
  305. replace_terrain MED_WATER SHALLOW
  306. replace_terrain DEEP_WATER SHALLOW
  307. replace_terrain GRASS GRASS
  308. replace_terrain FOREST FOREST
  309. replace_terrain GRASS2 GRASS2
  310. replace_terrain GRASS3 GRASS3
  311. replace_terrain DIRT DIRT
  312. replace_terrain DIRT2 DIRT2
  313. replace_terrain DIRT3 DIRT3
  314. terrain_cost GRASS 1
  315. terrain_cost GRASS2 1
  316. terrain_cost GRASS3 1
  317. terrain_cost DIRT 1
  318. terrain_cost DIRT2 1
  319. terrain_cost DIRT3 1
  320. terrain_cost DESERT 15
  321. terrain_cost FOREST 15
  322. terrain_cost WATER 5
  323. terrain_cost ICE 1
  324. terrain_cost SHALLOW 15
  325. terrain_size SHALLOW 4 1
  326. terrain_cost DLC_MANGROVEFOREST 15
  327. replace_terrain DLC_MANGROVEFOREST DLC_MANGROVESHALLOW
  328. terrain_size DLC_MANGROVESHALLOW 3 1
  329.  
  330. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement