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- #const DLC_MANGROVESHALLOW 11
- #const DLC_MANGROVEFOREST 20
- #const KOTH 40
- #const SPECIALTREE 413
- <PLAYER_SETUP>
- random_placement
- <LAND_GENERATION>
- base_terrain WATER
- create_player_lands
- {
- terrain_type MED_WATER
- base_size 10
- number_of_tiles 0
- clumping_factor 15
- border_fuzziness 15
- other_zone_avoidance_distance 10
- set_zone_randomly
- if TINY_MAP
- top_border 17
- left_border 17
- right_border 17
- bottom_border 17
- else
- top_border 10
- left_border 10
- right_border 10
- bottom_border 10
- endif
- }
- create_land
- {
- terrain_type GRASS
- number_of_tiles 128
- land_position 99 99
- clumping_factor 99
- other_zone_avoidance_distance 10
- land_id 2
- base_size 8
- }
- create_land
- {
- terrain_type GRASS
- number_of_tiles 128
- land_position 0 99
- clumping_factor 99
- other_zone_avoidance_distance 10
- land_id 3
- base_size 8
- }
- create_land
- {
- terrain_type GRASS
- number_of_tiles 128
- land_position 99 0
- clumping_factor 99
- other_zone_avoidance_distance 10
- land_id 4
- base_size 8
- }
- create_land
- {
- terrain_type GRASS
- number_of_tiles 128
- land_position 0 0
- clumping_factor 99
- other_zone_avoidance_distance 10
- land_id 5
- base_size 8
- }
- <TERRAIN_GENERATION>
- /* THE DOCK TILE */
- create_terrain GRASS_SNOW
- {
- base_terrain MED_WATER
- land_percent 99
- spacing_to_other_terrain_types 9 /* base_size(N) - 1 */
- number_of_clumps 99
- }
- create_terrain SHALLOW
- {
- base_terrain WATER
- land_percent 99
- spacing_to_other_terrain_types 10
- number_of_clumps 99
- }
- create_terrain MED_WATER
- {
- base_terrain WATER
- spacing_to_other_terrain_types 1
- land_percent 99
- number_of_clumps 99
- }
- create_terrain WATER
- {
- base_terrain MED_WATER
- land_percent 99
- spacing_to_other_terrain_types 0
- number_of_clumps 99
- }
- create_terrain MED_WATER
- {
- base_terrain WATER
- spacing_to_other_terrain_types 4
- land_percent 99
- number_of_clumps 99
- }
- create_terrain DLC_MANGROVESHALLOW
- {
- base_terrain MED_WATER
- land_percent 99
- number_of_clumps 99
- set_avoid_player_start_areas
- }
- create_terrain DLC_MANGROVESHALLOW
- {
- base_terrain WATER
- land_percent 99
- number_of_clumps 99
- set_avoid_player_start_areas
- }
- create_terrain WATER
- {
- base_terrain SHALLOW
- land_percent 99
- number_of_clumps 99
- }
- /*
- create_terrain DLC_MANGROVEFOREST
- {
- base_terrain DLC_MANGROVESHALLOW
- land_percent 2
- number_of_clumps 16
- spacing_to_other_terrain_types 1
- }
- create_terrain DLC_MANGROVEFOREST
- {
- base_terrain DLC_MANGROVESHALLOW
- land_percent 3
- number_of_clumps 75
- }
- */
- create_terrain DIRT
- {
- base_terrain GRASS
- land_percent 99
- number_of_clumps 99
- spacing_to_other_terrain_types 2
- }
- create_terrain WATER
- {
- base_terrain GRASS
- land_percent 99
- number_of_clumps 99
- }
- <OBJECTS_GENERATION>
- create_object TOWN_CENTER
- {
- set_place_for_every_player
- min_distance_to_players 0 /* do you still need min when you set max 0? */
- max_distance_to_players 0
- number_of_objects 1
- }
- create_object SNOW_PINE_TREE
- {
- set_place_for_every_player
- min_distance_to_players 0
- max_distance_to_players 0
- number_of_objects 1
- set_gaia_object_only
- resource_delta 32668
- }
- create_object VILLAGER
- {
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
- /* TC FISH */
- create_object MARLIN1
- {
- set_place_for_every_player
- min_distance_to_players 0
- max_distance_to_players 1
- number_of_objects 1
- set_gaia_object_only
- }
- /* ghld */
- create_object GOLD
- {
- set_place_for_every_player
- number_of_objects 7
- set_tight_grouping
- set_gaia_object_only
- }
- create_object STONE
- {
- set_place_for_every_player
- number_of_objects 5
- min_distance_to_players 12
- max_distance_to_players 20
- set_tight_grouping
- set_gaia_object_only
- }
- /* food */
- create_object DLC_WATERBUFFALO
- {
- number_of_objects 4
- set_place_for_every_player
- min_distance_to_players 9
- max_distance_to_players 18
- set_loose_grouping
- set_gaia_object_only
- }
- /* NEAR FISH */
- create_object SALMON
- {
- terrain_to_place_on MED_WATER
- number_of_objects 5
- number_of_groups 4
- temp_min_distance_group_placement 30
- group_placement_radius 20
- set_gaia_object_only
- }
- /* 4 corner relics, should be almost last placed */
- create_object RELIC
- {
- number_of_objects 1
- place_on_specific_land_id 1
- min_distance_group_placement 25
- }
- create_object RELIC
- {
- number_of_objects 1
- place_on_specific_land_id 2
- min_distance_group_placement 25
- }
- create_object RELIC
- {
- number_of_objects 1
- place_on_specific_land_id 3
- min_distance_group_placement 25
- }
- create_object RELIC
- {
- number_of_objects 1
- place_on_specific_land_id 4
- min_distance_group_placement 25
- }
- /* The middleish relic */
- create_object RELIC
- {
- number_of_objects 1
- place_on_specific_land_id 5
- min_distance_to_players 10
- }
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- replace_terrain WATER SHALLOW
- replace_terrain MED_WATER SHALLOW
- replace_terrain DEEP_WATER SHALLOW
- replace_terrain GRASS GRASS
- replace_terrain FOREST FOREST
- replace_terrain GRASS2 GRASS2
- replace_terrain GRASS3 GRASS3
- replace_terrain DIRT DIRT
- replace_terrain DIRT2 DIRT2
- replace_terrain DIRT3 DIRT3
- terrain_cost GRASS 1
- terrain_cost GRASS2 1
- terrain_cost GRASS3 1
- terrain_cost DIRT 1
- terrain_cost DIRT2 1
- terrain_cost DIRT3 1
- terrain_cost DESERT 15
- terrain_cost FOREST 15
- terrain_cost WATER 5
- terrain_cost ICE 1
- terrain_cost SHALLOW 15
- terrain_size SHALLOW 4 1
- terrain_cost DLC_MANGROVEFOREST 15
- replace_terrain DLC_MANGROVEFOREST DLC_MANGROVESHALLOW
- terrain_size DLC_MANGROVESHALLOW 3 1
- }
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