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FFd6 Scholar Homebrew

Apr 25th, 2013
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  1. Scholar
  2.  
  3. HP: 14
  4. MP: 6
  5. ACC: 0
  6. Avd: 4
  7. Skill Points: 26
  8.  
  9. Weapons: Arcane
  10. Armor: Light, Medium
  11. Magic School: White, Black
  12.  
  13. Spell Rank Levels Obtained
  14. Novice 1,1,2,2,3,5,7
  15. Intermediate 4,4,6,6,9,9
  16. Expert 8,8,10,10,12,14
  17.  
  18. Innate: Peep
  19.  
  20. With a standard action, the Scholar may learn the current HP of a single target OR learn the target's current elemental weaknesses and vulnerabilities. This does not tell you an enemy's elemental resistances, immunities, or absorbancies. As a slow action once per combat, the Scholar may either use Peep as a Group Target ability or to learn a single target's current HP, MP, elemental weaknesses, vulnerabilities, resistances, immunities, and absorbancies, as well as what items they have to steal or drop.
  21.  
  22. ---
  23.  
  24. Mixer
  25.  
  26. The Scholar gains the Alchemist equipment property.
  27.  
  28. Grimoire
  29.  
  30. The Scholar creates a Grimoire containing an extra Novice, Intermediate, and Expert spell of either the White or Black magic schools, chosen individually per spell. These extra spells are not inscribed into the Grimoire until the Scholar has learned spells of the prerequisite ranks upon leveling up. This ability may be taken up to three times, adding a different set of spells each time. Once per session for each time the Scholar has taken Grimoire, the Scholar may cast one of the spells contained in their Grimoire.
  31.  
  32. Storm Magic
  33.  
  34. As a standard action, the Scholar may enshroud a single ally with an elemental storm matching the element of any one elemental damage-dealing spell they know. The ally is treated as if they were in an Elemental Field for the purposes of their actions, and all damage they take from the opposed element to the elemental storm is reduced by 2 damage steps. Opposed elements are Fire/Ice, Water/Lightning, Earth/Wind, and Holy/Shadow. By spending 50% of their MP when using Storm Magic, the Scholar may instead target all allies, including themselves, with Storm Magic. The Scholar may only sustain one elemental storm at a time.
  35.  
  36. Helix Spell
  37.  
  38. Once per combat, the Scholar may double the MP cost of a spell that deals or heals damage as they cast it. If they do so, halve the numerical effect of the spell. For the next two rounds, at the beginning of the spell's targets' turns, they take the effect of the spell again, including the halved effect.
  39.  
  40. Words of Power
  41.  
  42. Three times a session, the Scholar may replace a Force or Finesse check with Negotiate, Perform or any Lore skill or replace any of the listed skill checks with another skill in the set.
  43.  
  44. Sublimation
  45.  
  46. As a standard action, the Scholar may reduce his maximum HP by 25%. The Scholar creates a shared font of MP equal to this value that may be used by any ally or himself. While Sublimation is active, the Scholar cannot receive healing or recover HP in any way. Sublimation may be dismissed as an instant action. When dismissed, all remaining MP in this font are returned to the Scholar as HP up to the value of actual HP they lost when first activating Sublimation.
  47.  
  48. Strategem Arts
  49.  
  50. The Scholar receives a number of Strategem Points per session equal to half their highest Lore skill. At the beginning of each combat, choose Light Art or Dark Art Strategem. Under the Light Art Strategem, the Scholar may spend these points to improve their White Magic spells; under the Dark Art Strategem, points may be spent on Black Magic. The chosen Strategem may be changed as a Slow action, once per combat. Strategem Points may be spent as follows, and only one expenditure of Strategem Points may be used at a time per spell (ie you may only choose one of the benefits and only apply it one time even if you have enough points to do so multiple times):
  51. 1 Point: Increase the damage or healing step of the spell by 1.
  52. 2 Points: Increase your force or finesse roll for the spell by 2.
  53. 3 Points: Cast the spell as a standard action instead of slow.
  54. 3 Points: Increase the duration of the spell by 50% for status effects.
  55.  
  56. Occult Acumen
  57.  
  58. Whenever you successfully inflict a status effect on or deal elemental damage to a target, you may roll an opposed Finesse check against it. On a success, you may choose to learn one of the following about the target: one elemental weakness, one elemental resistance/immunity/absorbency, one status vulnerability, or one combat ability. You choose the category, and the GM chooses what you learn.
  59.  
  60. Versatile Esoterica
  61.  
  62. As an instant action, the Scholar may give up use of one non-Limit once a session or once a combat ability to regain use of another one. A once a combat ability may not be sacrificed to regain use of a once a session ability, but the opposite may be done. You may only gain one additional use per ability each session.
  63.  
  64. Knowledge is Power
  65.  
  66. Once per combat as a standard action, or as an instant action after using Peep, the Scholar may choose one of the target's elemental resistances/immunities/absorbencies, status immunities or combat abilities and disable it for two rounds. This may not be done to remove Undying from a foe or make it vulnerable to Death or Petrify.
  67.  
  68. ---
  69.  
  70. Limit Abilities
  71.  
  72. Piercing Stare
  73.  
  74. Peep now dispels all positive effects on the affected target(s). Once a session when using Peep the Scholar may choose a single targeted foe and reduce its ARM or M. ARM to 0 for several (four) rounds.
  75.  
  76. Savant's Treatise
  77.  
  78. The Scholar may activate Savant's Treatise as an instant action once per session, choosing White or Black Magic. For the remainder of the game session, the Scholar may cast any spell in the chosen school of magic that is one rank higher than they normally have access to using the Scholar spell progression. The Scholar loses access to all spells in the unchosen school of magic with a tier higher than novice.
  79.  
  80. Truth
  81.  
  82. At the start of each session, roll 2d6. If the first die's roll is a 1 or a 6, reroll that die. On a 2, pick Black Magic. On a 3, pick White Magic. On a 4, pick Blue Magic. On a 5 pick Time Magic. If the second die is a 6, reroll that die. Your result equals the rank of magic you may select from. The Scholar may select one spell from the rank of magic that has been rolled, and may cast this spell for the remainder of the session as if they knew it. The character loses this spell at the start of the next session, and they must still pay the MP cost as normal when casting it.
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