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Crystal Chronicles a

Dec 20th, 2020
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  1.  
  2. Final Fantasy - Crystal Chronicles
  3.  
  4. Platform: GC
  5. Released:
  6. 08.08.2003 (J)
  7. 09.02.2004 (NA)
  8. 12.03.2004 (PAL)
  9.  
  10. Based on: PAL-version (DL-DOL-GCCP-EUR)
  11.  
  12.  
  13.  
  14. - A single save file takes 22 blocks of space. You can have up to 4 save
  15. files on one memory card.
  16. - The inventory has space for up to 64 items.
  17. - The selling price for items is 25%.
  18. - Hold down A to perform a Charge Attack. I recommend using it as your
  19. main source of damage. You can press B to cancel it. A Charge Attack
  20. will always make the enemy flinch unless they're immune to it.
  21. - There is no MP. Once you have the magicite, you can cast a spell as
  22. many times as you want. However, you will always lose all magicite upon
  23. exiting or completing a dungeon.
  24. - The Defend command makes your character invincible for a short period
  25. of time. It is important that you learn to use it well.
  26. - The game does not employ experience levels. Instead, your stats increase
  27. when you obtain Artifacts from completing dungeons. When you complete a
  28. dungeon, you can choose one Artifact to keep from the Artifacts you may
  29. have found in the dungeon and the Artifacts from one of the four possible
  30. sets. To have a chance of getting a better set, you need to score a certain
  31. amount of points. You always get points from killing enemies and picking up
  32. items, but there's also a third source of points that you can't see until
  33. you're at the results screen. Consequently, getting the fourth and best
  34. set is very unlikely. Even if you score high, the set is still chosen
  35. randomly.
  36. - After collecting myrrh from a dungeon, the dungeon will advance to
  37. the next Cycle once myrrh becomes available again. This happens after
  38. collecting myrrh from 4 other dungeons. Higher Cycles have tougher enemies
  39. and better items. Some small, new areas may also become available. The
  40. highest Cycle is 3.
  41. × The game doesn't explicitly tell you what cycle a dungeon is on. If
  42. the enemies go down easily, it's not likely to be Cycle 3. Even so,
  43. you may have to check some lists and compare the information with what
  44. you're seeing to tell for sure.
  45. - The chalice can protect you from elements and their related ailments.
  46. Eg. having a Water-elemental chalice will reduce damage from Ice and
  47. provide level 1 resistance to freezing.
  48. - The duration of status ailments may vary depending on the source and
  49. is not affected by status resistance.
  50. - Complete immunity to a status ailment requires level 2 resistance
  51. (with one piece of equipment giving you +1). Level 1 is (almost) never
  52. enough for bosses.
  53. - You can shake off an immobilizing status ailment (Freeze, Paralysis,
  54. Petrification) in less than a second by moving the analog stick.
  55.  
  56. - Regen: +1 HP every 36 seconds (innate).
  57. - Regen+: +1 HP every 6 seconds.
  58. - Miasma: -1 HP every 0,8 seconds.
  59. - Poison: -1 HP every 6 seconds for 24 seconds.
  60. - Burn: Defense down 25%, movement speed up for 5/6,5/10/13 seconds (10s
  61. for enemies).
  62. - Curse: All stats down 50% for 16/24 seconds.
  63. - Haste: Speed up 20% for 48 seconds.
  64. - Slow: Speed down for 6/10/12/16 seconds.
  65. - Stop: 5 seconds.
  66. - Charge attack: About 1 second.
  67. - Cure: 2,3 seconds (1,35 + 0,45 + 0,5).
  68.  
  69. - Regarding the PAL conversion, the resolution is optimized, while the
  70. speed isn't.
  71.  
  72. - When you start a new game, you'll be asked to name your village (Tipa
  73. by default).
  74. - Next, you'll be in the world map menu. I strongly suggest you have
  75. a look at the Options first. I myself turn off the position markers
  76. as well as the "music."
  77. - To create or switch a character, choose 'Set Out.' These are four
  78. different races you can choose from: Clavat, Lilty, Yuke and Selkie.
  79. I always go with the female Owl Head Selkie.
  80. - It is highly recommended that you choose the Alchemist as your father's
  81. profession. This is the only way you can get the scrolls for the
  82. "Greatest Weapon" and the Ring of Invincibility. I myself never really
  83. use either one, but I think they're nice to have in your collection.
  84. - After creating your main character, you'll want to create three dummy
  85. characters whose fathers have the professions of Blacksmith, Tailor and
  86. Merchant. You don't have to complete any dungeons with these characters.
  87. All you need to do is briefly switch to them at the beginning of each
  88. year and talk to their respective families.
  89. - The initial stats for the Selkie are: 8 HP, 7 Str, 6 Def, 12 Mag.
  90. - You'll start off with the Aura Racket, Travel Clothes, Old Belt, 200
  91. gil and a bunch of food items. Your main source of healing will be the
  92. Cure spell, so you should get rid of food as quickly as possible to save
  93. inventory space.
  94. - You should avoid selling items to the merchant in Tipa, as both the
  95. buying value and selling value are lower than normal.
  96.  
  97.  
  98.  
  99. --- Year 1 ---
  100.  
  101. - Can access River Belle Path, Marr's Pass, Mushroom Forest and the Mine
  102. of Cathuriges.
  103. - You can't access the character menu while on the world map.
  104. - Each town has a hidden item that respawns after collecting myrrh.
  105. There are 25 items in total and they're found in the same order regardless
  106. of where you pick them up. After finding all of them, it just loops and
  107. starts from the beginning again. During the first few years, you should
  108. try and collect as many of these items as you can just so you you'll
  109. get the 19th and 20th items as quickly as you can (Mythril and a Pressed
  110. Flower). Once you've completed one loop, you don't really have to bother
  111. anymore.
  112.  
  113.  
  114. River Belle Path C1
  115.  
  116. - The best way to take out enemies is to evade their attacks and then
  117. hit them with a Charge / Focus Attack. After an enemy attacks, they will
  118. spend a short amount of time inactive (ab. 2 seconds). This gives you
  119. a good opportunity to attack. The period of inactivity will be cancelled
  120. once the enemy is attacked.
  121. - The third hit of your combo has a chance of flinching the enemy.
  122. - Always set Cure to the last slot on your command list.
  123. - You should always have at least one Phoenix Down on your command list.
  124. When / if you die, it will automatically be used to revive you. You should
  125. get a decent supply of them (say, 10).
  126. - It's possible to set weapons into your command list, allowing you to
  127. switch to that weapon without going into the menu. You can also fuse
  128. the weapon with magicite to create a command for an elemental charge
  129. attack. These charge attacks are able to inflict ailments even on
  130. enemies with level 1 resistance. These attacks are slow, though, and
  131. difficult to use in heated battle. It doesn't help that you need Gravity
  132. and/or Holy in most dungeons.
  133. - While in the menu, you can use L and R to switch between sections.
  134. You can exit the menu by hitting Y (no need to use B).
  135. - The camera centers on the chalice. You'll often be running in blind
  136. as a result (except maybe when going north). You'll have to take baby
  137. steps to avoid running into an enemy's attack.
  138. - You'll just have to get used to Mog running out of stamina. At full
  139. stamina, he can carry the chalice at full speed for 36 seconds. He can
  140. fully regain his stamina in 12 seconds, but this requires that he's
  141. neither moving nor holding the chalice. If he's holding the chalice but
  142. not moving or moving without holding the chalice, he'll regain stamina
  143. at half speed. He'll recover his stamina when you move to another area.
  144. If you're carrying something other than the chalice, he can still run
  145. out of stamina, as he moves in short bursts rather than slowing down.
  146. If Mog is bothered by the temperature, he'll consume stamina at up to
  147. twice the usual rate. If Mog says it's "nice and cool," he'll consume
  148. stamina 33% faster. This seems to be the best you can get in the two
  149. hot dungeons. His performance will then gradually get worse as his hair
  150. grows back (33 -> 50 -> 66 -> 100). Reverse for cold areas.
  151. - When Mog isn't holding the chalice, he may cast low-level spells to
  152. help you in battle. The main purpose of these spells is to be used in
  153. elemental charge attacks. You can make him cast a specific spell by
  154. painting him a certain color. Either way, it's hard to take advantage
  155. of it since it's pretty slow.
  156. - You'll drop whatever you're carrying if you take damage.
  157. - Items lying on the ground will despawn when you move to another area.
  158.  
  159. - Don't miss the path along the river's north side after the first gate.
  160. - Get scrolls for the Bronze Armor and Bronze Belt. Since equipment can't
  161. be sold, you'll just have to destroy the old stuff.
  162. - You should repeat each dungeon in each cycle until you have at least
  163. all the set 1 Artifacts. In this case they are: Shuriken (01), Buckler (50),
  164. Dragon's Whisker (24), Moogle Pocket (61).
  165. - The Artifacts found in the dungeon take priority if it's a dungeon
  166. you're comfortable redoing. Try to get as many of the ones listed below
  167. as you can.
  168.  
  169. 1. Goblin Chieftan: Shuriken, Maneater, Green Beret, Double Axe
  170. 2. Chest: Buckler, Silver Spectacles
  171. 3. Goblin Chieftan: Dragon's Whisker, Silver Bracer, Mage Masher, Cat's Bell
  172. 4. Goblin Chieftan: Moogle Pocket
  173.  
  174. - When you're going for the Artifacts, there's no need to try and score
  175. high. Just get through the level as quickly as possible. If it's one of
  176. the Artifacts obtained from a chest or an enemy, you can just leave the
  177. dungeon and try again. You have four choices here:
  178. a. Walk back to the entrance
  179. b. Teleport out using an element spring.
  180. c. Death-warp.
  181. d. Reset.
  182. - At the end of each level, I suggest you destroy all the useless items
  183. you (may) have picked up (unless they're worth decent money).
  184.  
  185. Boss: Crab
  186. - This guy is nothing to worry about on C1. Just watch out for his
  187. Thundara in phase 3.
  188. - Don't forget to take advantage of Defend.
  189.  
  190. - There's no need to reply to any of the letters.
  191. - Don't forget to grab the new hidden items in towns.
  192. - Passing through a Miasma Stream requires that your chalice has a
  193. specific element.
  194.  
  195.  
  196. Marr's Pass
  197. - The Selkie merchant Ji Meon can be found here on odd years (ie. Year
  198. 1, 3, 5, etc.). Buy scrolls for the Warrior's Weapon and Iron Belt.
  199. You should get an Iron Armor scroll from your dad in Year 2. If not,
  200. you can just buy it.
  201. - You can easily get Iron from the Bomb at the beginning of the mine.
  202. You can just buy the Alloy (250 gil).
  203. - Talk to Cecil.
  204.  
  205.  
  206. Mushroom Forest C1
  207.  
  208. - Use Gravity to make flyers vulnerable (fuse two different elemental
  209. magicite). Otherwise, they'll take minimal damage. Small, flying enemies
  210. go down pretty easily even without it, though.
  211. - You can get Iron, Silver, Gold and Crystal Balls here. You only need
  212. Iron and Silver, though.
  213. - Set 1: Shuriken (01), Buckler (50), Dragon's Whisker (24),Earth Pendant (70)
  214.  
  215. 1. Chest: Buckler, Silver Spectacles
  216. 2. Chest: Mage Masher, Silver Bracer, Cat's Bell, Dragon's Whisker
  217. 3. Chest: Shuriken, Green Beret, Maneater, Double Axe
  218. 4. Chest: Moogle Pocket, Earth Pendant
  219.  
  220. - The fourth Artifact chest is easy to miss. After the second element
  221. spring, there's a mushroom on the north side that takes you to it.
  222.  
  223. Boss: Malboro
  224.  
  225.  
  226. Mine of Cathuriges C1
  227.  
  228. - You might get Iron Shards here, but you can eventually buy them.
  229. - No need to repeat this one. There's nothing here you can't get more
  230. easily somewhere else.
  231. - Set 1: Shuriken (01), Buckler (50), Dragon's Whisker (24),Earth Pendant (70)
  232.  
  233. Boss: Orc King
  234. - Once he's in critical condition, he'll start to power up for his
  235. self-destruct attack.
  236.  
  237. - After collecting myrrh from three dungeons, you'll be taken back to
  238. Tipa and you'll move on to the next year. Don't forget to return to
  239. the previous dungeon for any Set 1 Artifacts you might be missing.
  240.  
  241.  
  242.  
  243. --- Year 2 ---
  244.  
  245. - Gain access to: Goblin Wall, Alfitaria, Tida, Moschet Manor, Shella
  246. and the Veo Lu Sluice.
  247. - Talk to your family members with each of your four characters.
  248.  
  249.  
  250. Goblin Wall C1
  251.  
  252. - The Electric Jellyfish will shock you on contact. Use ranged attacks.
  253. - You might be able to get a Master's Weapon scroll from one of the
  254. later chests. It's much easier to get in cycle 2, but if you get it
  255. now, you'll be able to create the weapon a little earlier by using
  256. the Mythril you get as a hidden item.
  257. Either way, there's nothing else of potential interest found in the chests yet.
  258. - Set 1: Double Axe (03), Sparkling Bracer (52), Winged Cap (38),
  259. Earth Pendant (70)
  260.  
  261. Boss: Goblin King
  262. - Before you can reach the boss, you have to take out two sets of two
  263. Goblins. The boss will also have two Goblins as its back-up. These guys
  264. are actually more dangerous than the boss itself. They use spears, which
  265. will make you flinch, so if their attacks aren't synchronized, it can
  266. be very difficult to get an opening. Running away doesn't help much,
  267. since they chase you so quickly and relentlessly.
  268.  
  269.  
  270. Alfitaria
  271. - The Selkie merchant Gi Lubeh can be found here on even years (Year
  272. 2, 4, 6, etc.). He sells the same stuff as the one in Marr's Pass.
  273. - The blacksmith here can forge exotic armor.
  274.  
  275.  
  276. Tida C1
  277.  
  278. - Get a couple of Worm Antennas. You'll need a Gear, too. You have a
  279. chance of getting one from the first Skeleton Warrior.
  280. - In the second area, you need to use Fire to take out the webs that
  281. block your path. You can also do it by whacking at one of the pillars,
  282. but that takes too long. Either way, it'll quickly come back.
  283. - Set 1: Twisted Headband (21), Silver Spectacles (51), Dragon's Whisker (24),
  284. Chocobo Pocket (62)
  285.  
  286. Boss: Armstrong
  287.  
  288.  
  289. Shella
  290. - You need a Mark of Shella to enter. You can get one from the Gigan Toad
  291. near the first Artifact chest at Veo Lu Sluice. Once you're in, you can
  292. buy one for 50 gil.
  293. - Buy the following scrolls: Frost Craft, Lightning Craft, Clockwork,
  294. - You can craft accessories here. You should be able to get the Accurate
  295. Watch right away. Level 1 Slow resistance is enough to protect you from
  296. the Giant Crab's Slow bubbles. The only other case where level 1 resistance
  297. is enough at a boss is with the Cave Worm.
  298.  
  299.  
  300. Moschet Manor C1
  301.  
  302. - The level is pretty short, so you should repeat it until you have most
  303. if not all of the Artifacts from the chests. A single run takes about
  304. 10 minutes.
  305. - The symbols change every 10,8 seconds.
  306. - You need to kill all 10 Tonberry Chefs to make the boss appear.
  307. - Get the Fashion Kit scroll.
  308. - The Gargoyles don't like being close to you, so you'll definitely want
  309. to hit them with Gravity (get it from the southeast room). Not that you
  310. have to kill them. They drop Iron and Alloy. You could get some money
  311. by selling that.
  312. - Set 1: Flametongue (06), Buckler (50), Rune Staff (26), Chocobo Pocket (62)
  313.  
  314. 1. Chest: Sparkling Bracer, Helm of Arai
  315. 2. Chest: Faerie Ring, Winged Cap, Rune Staff, Wonder Wand
  316. 3. Chest: Shuriken, Ashura, Kaiser Knuckles, Flametongue
  317. 4. Coeurl: Chocobo Pocket, Earth Pendant
  318.  
  319. Boss: Gigas Lord (& Maggie)
  320. - Take care of Maggie first, as Jack is able to heal himself as long as
  321. she remains active (although, technically, it's possible to kill him
  322. without killing Maggie). Maggie isn't immune to flinching, so you can
  323. easily interrupt her casting.
  324. - With a Water-elemental chalice, you can just ignore Jack's freeze
  325. breath if he uses it while you're attacking Maggie.
  326. - His hooks are pretty fast, so get some distance before charging.
  327.  
  328.  
  329.  
  330. --- Year 3 ---
  331.  
  332. - Gain access to: Fields of Fum, Selepation Cave and Daemon's Court
  333. - You should be able to create the Master's Weapon soon. It has the
  334. Power Kick focus attack, which is pretty much ideal for normal enemies.
  335. For bosses (and enemies immune to flinch), you should stick to Dual Blast.
  336. - The Legendary Weapon is the strongest weapon with Power Kick, but
  337. it's only 3 points higher than the Master's Weapon, so there's no rush
  338. at all.
  339. - You can now start the Missing Prince55 side quest, although you can't
  340. complete it until Year 5. Completing it gives you 100 000 gil.
  341. 1. Talk to Knocfelna (a guard who wanders around) in Alfitaria.
  342. 2. Talk to the prince55 on Jegon's east bank.
  343. 3. Refresh and talk to Knocfelna on the east bank.
  344. 4. Talk to the prince55 and Knocfelna in the Fields of Fum.
  345.  
  346.  
  347. Veo Lu Sluice C1
  348.  
  349. - The Blizzard Ring can be set to a command slot and acts like a Blizzard
  350. magicite.
  351. - Repeat the dungeon until you get a Power Wristband (18) from the first
  352. Artifact chest. This is the easiest way to get it.
  353. - You may get these as well: Moon Pendant (71), Drill (49), Main Gauche (46).
  354. - Set 1: Ice Brand (07), Buckler (50), Silver Bracer (35), Blizzard Ring (66)
  355.  
  356. Boss: Golem
  357.  
  358.  
  359. Mine of Cathuriges C2
  360.  
  361. - You'll want to get MoC to C3, so you can get the Speed Talisman scroll.
  362. - You can get Mythril from the first chest, the chests in the second
  363. area, and some of the Cockatrices
  364. - This'll be your first encounter with ethereal enemies. You need to
  365. hit them with Holy (elemental + Life) to make them vulnerable.
  366. - The last Ogre might give you an Ogre's Fang. Not a big deal if you
  367. don't get one.
  368. - Set 1: Maneater (02), Buckler (50), Rune Bell (30), Earth Pendant (70).
  369.  
  370. - Catch the boat to cross the Jegon River.
  371.  
  372.  
  373. Fields of Fum
  374. - The Selkie merchant Gi Lubeh can be found here on odd years (Year
  375. 3, 5, 7, etc.).
  376.  
  377.  
  378. Selepation Cave C1
  379.  
  380. - The cave might seem difficult to navigate, but it's not really a maze
  381. at all. You can go around in a big circle and that's it.
  382. - You can get the following materials here: Mythril, Hard Shell,
  383. Gigas Claw, Thunderball, Cockatrice's Scale. I only needed Mythril and
  384. Thunderballs myself.
  385. - There are two Artifact chests outside, but you need to go through the
  386. cave to reach them. Get the Thunder Ring (67) from the other one. It'll
  387. usually give you a Moon Pendant (71), though,
  388. - The chest along the south edge of the cave may give a Master's Weapon,
  389. but it's easier to get one in Goblin Wall C2.
  390. - Set 1: Ogrekiller (09), Buckler (50), Dragon's Whisker (24),
  391. Chocobo Pocket (62).
  392.  
  393. Boss: Cave Worm
  394.  
  395.  
  396. --- Year 4 ---
  397.  
  398. - Gain access to: Mount Kilanda, Conall Curach and Rebena Te Ra
  399. - Hopefully, you can now buy Chilly Gel from the merchant in Tipa.
  400.  
  401.  
  402. Goblin Wall C2
  403.  
  404. - Not finishing the level yet. Just here to pick up some scrolls.
  405. - If you got an Ogre Fang (if you didn't get one in MoC C2, you could
  406. just go fetch one from Mt. Kilanda), you should pick up a Victorious
  407. Weapon scroll here (the strongest weapon with Dual Blast). You can get
  408. one from the lone chest on the second level (next to the moogle hole).
  409. You could also try and score a Lightning Belt in the second area. You
  410. can get it in Conall Curach too, though.
  411.  
  412.  
  413. Daemon's Court C1
  414.  
  415. - The two keys needed to reach the boss are dropped by random enemies.
  416. - There are ghosts here. You can get a Life magicite from one of the
  417. chests on the walkway around the middle structure. They've got flyers
  418. too, but you should just stick to Holy and not waste time messing with
  419. the fusions. While the Bees can stun you, they don't take many hits,
  420. and it's pretty easy to avoid their attacks.
  421. - Kill the Bomb, and you can access an additional area in Conall Curach
  422. (not really important).
  423. - Holy Water
  424. - Set 1: Loaded Dice (08), Buckler (50), Winged Cap (38), Chocobo Pocket (62)
  425.  
  426. Boss: Lizardman King
  427.  
  428.  
  429.  
  430. Conall Curach C1
  431.  
  432. - Gravity is the only thing that does more than minimal damage to Stone
  433. enemies. If you use it, you can only use it once, seeing as the damage
  434. is proportional to current HP. After that, you just have to hack away.
  435. They go down fairly fast even without Gravity, so you might want to
  436. stick to Holy (for the ethereal enemies). Once you have the Goblin
  437. Pocket, you can have both Gravity and Holy at the same time (if you
  438. don't mind dropping the Phoenix Down).
  439. - Chilly Gel, Toad Oil, Jagged Scythe, Orichalcum.
  440. - Victorious Weapon, Eternal Armor, Lightning Belt, Valiant Weapon.
  441. - Get the Cure Ring (68) from one of the chests in the second area. It
  442. may also give you the Star Pendant (72).
  443. - Set 1: Giant's Glove (23), Rat's Tail (59), Sage's Staff (28),
  444. Goblin Pocket (63)
  445.  
  446. Boss: Dragon Zombie
  447. - Your charge attacks can't reach him well, so just spam him with Holy.
  448.  
  449.  
  450. Rebena Te Ra C1
  451.  
  452. - This level can easily lead to quite a bit of frustration if you don't
  453. know what you're supposed to do. The boss is in the pyramid right in front
  454. of you when you begin. To open the door, you need to circle around and
  455. step on the switch at the top.
  456. - There are two lock pedestals in the first area: one east of the pyramid,
  457. one northwest. A bat near the northwest lock will drop a keystone. You
  458. can drag it all the way to the east lock to gain access to the first
  459. (and basically only) Artifact chest, but that's really all there is
  460. (there's also another keystone that you can use on the remaining lock).
  461. - In the second area, you'll find these pillars that you need to hit
  462. with a spell of a specific element then a physical attack. One of the
  463. barriers has two of these pillars that you need to disable within a
  464. short amount of time. This is technically possible to do in single player,
  465. but it's very tricky and, as such, hardly worth the effort.
  466. - In the second area, you'll also find these panels on the ground that
  467. light up when you step on them. To proceed, you need to get hit by a
  468. spell of a specific element while standing on one.
  469. - The puzzle with the moving platforms can't be done in single player.
  470. - Set 1: Mjöllnir (12), Main Gauche (46), Sage's Staff (28), Star Pendant (72)
  471. × You only need to get Mjöllnir. You can get the other ones more easily
  472. (relatively speaking) at Lynari Desert.
  473.  
  474. Boss: Lich
  475. - He's invincible until you hit the two pillars with a spell.
  476. - Again, charge attacks don't work too well, so just spam Holy.
  477.  
  478.  
  479.  
  480. --- Year 5 ---
  481.  
  482. - Gain access to: Leuda, Lynari Desert and Mount Vellenge.
  483. - The Jegon River has dried up. Tristan is now at Port Tipa and can take
  484. you to Mount Kilanda and Leuda.
  485. - Before you go to Leuda, choose Mount Kilanda without actually going
  486. there to hear about Kilanda Sulphur. When you choose Leuda afterwards,
  487. you'll also hear about the Cactus Flower. Deliver these two items to
  488. Tristan, and you'll be able ride for half the price.
  489.  
  490.  
  491. Leuda
  492. - Talk to Leu Tipa.
  493. - Here you can buy the following scrolls: Valiant Weapon, Mighty Weapon,
  494. Victorious Weapon.
  495. - Give Mog a haircut at the moogle house.
  496.  
  497.  
  498. Lynari Desert C1
  499.  
  500. - Zu's Beak, Needle, Eternal Armor
  501. - To get the Holy spring, you need to follow these steps:
  502. 1. Cast Thunder on one of the cacti north.
  503. 2. Cast Gravity on the little hut northeast.
  504. 3. Cast Fire on the mushroom-shaped rock east.
  505. 4. Cast Blizzard on the three rocks north from smallest to largest.
  506. 5. Cast Holy on the flower northwest from the entrance.
  507. - Each of the objects (except for the flower) can be examined with B,
  508. so try that if you're not sure you've found the right thing. Number 3
  509. (the rock that resembles a mushroom) is particularly tricky, since you
  510. can't actually get close enough to touch it.
  511. - The Holy element doesn't protect you from any elements, but it allows
  512. you to pass any miasma stream, including the one that you need to pass in
  513. order to reach the final dungeon.
  514. - Set 1: Masquerade (13), Main Gauche (46),Sage's Staff (28),Star Pendant (72)
  515.  
  516. Boss: Antlion
  517.  
  518.  
  519. Mine of Cathuriges C3
  520. - Just here to pick up the scroll for the Speed Talisman (Secrets of Speed).
  521.  
  522.  
  523. Mount Kilanda C1
  524.  
  525. - If you miss with the pots, the platforms will eventually rise on their own.
  526. - Ogre's Fang
  527. - Set 1: Engetsurin (10), Drill (49), Book of Light (27), Moon Pendant (71).
  528.  
  529. Boss: Iron Giant
  530.  
  531.  
  532. Tida C2
  533. - If you talked to both Cecil in Marr's Pass and Leu Tipa in Leuda, you
  534. should find a letter inside the tree at the beginning of the 2nd area.
  535. - If you'd rather not finish the level yet, you'll just have to walk
  536. out. It's not far.
  537. - Show the letter to both Cecil and Leu Tipa.
  538. - Return to check on the tree. After this, you can buy new items in
  539. Leuda (such as Lightning Armor).
  540.  
  541.  
  542. Veo Lu Sluice C2
  543.  
  544. - You can temporarily access some new areas.
  545. - You need to cast Life on the 6 pumpflowers. Once you've done that, you
  546. can cross the Jegon River again.
  547. - Scrolls: Frost Armor, Frost Belt (both 100%).
  548. - Set 1: Fang Charm (20), Elven Mantle (55), Cat's Bell (36),Moon Pendant (71)
  549.  
  550. - Once the river is back, you can finish the missing princces quest.
  551. 5. Talk to the prince55 and Knocfelna in Leuda.
  552. 6. Refresh and do it again. A slow scene will then play, very slowly
  553. (because... fuck you?)
  554. 7.
  555.  
  556.  
  557. --- Year 6 ---
  558.  
  559. River Belle Path C2
  560.  
  561. - Set 1: Double Axe (03), Buckler (50), Kris (40), Iron.
  562.  
  563.  
  564. Mushroom Forest C2
  565.  
  566. - You can now access a new area.
  567. - Set 1: Maneater (02), Buckler (50), Sage's Staff (28), Earth Pendant (70).
  568.  
  569.  
  570. Goblin Wall C2
  571.  
  572. - You can now access new areas.
  573. - Cerberus's Fang, Diamond Ore (Ghost).
  574. - Lightning Belt, Time Armor.
  575. × The chest that may give you the Time Armor scroll is on the middle
  576. level of the second area.
  577. - Set 1: Ashura (04), Arai Helm (54), Faerie Ring (37), Moogle Pocket (61).
  578.  
  579.  
  580.  
  581. --- Year 7 ---
  582.  
  583. Moschet Manor C2
  584.  
  585. - Set 1: Fang Charm (20), Black Hood (53), Book of Light (27),
  586. Moon Pendant (71).
  587.  
  588.  
  589. Tida C2
  590.  
  591. - Set 1: Maneater (02), Elven Mantle (55), Silver Bracer (35),
  592. Chocobo Pocket (62).
  593.  
  594.  
  595. Mount Kilanda C2
  596.  
  597. - If you only need the Fire Ring, there's no need for a haircut.
  598. - Set 1: Green Beret (19), Main Gauche (46), Silver Bracer (35),Fire Ring (65)
  599.  
  600.  
  601.  
  602. --- Year 8 ---
  603.  
  604. Selepation Cave C2
  605.  
  606. - Set 1: Kaiser Knuckles (05), Sparkling Bracer (52), Mage Masher (25),
  607. Moon Pendant (71).
  608.  
  609.  
  610. Daemon's Court C2
  611.  
  612. - Set 1: Maneater (02), Rat's Tail (59), Candy Ring (39), Chocobo Pocket (62).
  613.  
  614.  
  615. Conall Curach C2
  616.  
  617. - Scrolls: Pure Armor, Pure Belt.
  618. - Set 1: Ice Brand (07), Wonder Bangle (56), Wonder Wand (29),
  619. Star Pendant (72).
  620.  
  621.  
  622.  
  623. --- Year 9 ---
  624.  
  625. Rebena Te Ra C2
  626.  
  627. - Set 1: Ice Brand (07), Chicken Knife (47), Wonder Wand (29),
  628. Star Pendant (72).
  629.  
  630.  
  631. Lynari Desert C2
  632.  
  633. - Set 1: Ice Brand (07), Chicken Knife (47), Wonder Wand (29),
  634. Goblin Pocket (63).
  635.  
  636.  
  637. - I suggest you don't try to get any of the Set 4 exclusive items. I'm
  638. sure you'll get a few, but don't bother repeating any level just for them.
  639. The odds are so bad, it's just not worth the time and effort.
  640.  
  641.  
  642. River Belle Path C3
  643.  
  644. - Set 1: Loaded Dice (08), Wonder Bangle (56), Mage's Staff (31), Mythril.
  645. - The boss can now cast Thundaga, which you won't be able to evade if
  646. you're under Slow. With level 2 Thunder resistance, you can easily just
  647. tank it.
  648.  
  649.  
  650. --- Year 10 ---
  651.  
  652. Goblin Wall C3
  653.  
  654. - Scrolls: Pure Armor, Pure Belt.
  655. - Set 1: Mjöllnir (12), Arai Helm (54), Red Slippers (41), Ancient Potion.
  656.  
  657.  
  658. Mushroom Forest C3
  659.  
  660. - You can now access a new area.
  661. - Set 1: Sasuke's Blade (11), Wonder Bangle (56), Cat's Bell (36),
  662. Ancient Potion.
  663.  
  664.  
  665. Mine of Cathuriges C3
  666.  
  667. - Scrolls: Secrets of Speed (2 chests, 1st area), Lightning Armor
  668. (Thunder Bomb, 3rd area)
  669. - Set 1: Sasuke's Blade (11), Wonder Bangle (56), Cat's Bell (36),
  670. Legendary Weapon scroll.
  671.  
  672.  
  673. --- Year 11 ---
  674.  
  675. Moschet Manor C3
  676.  
  677. - Scroll: Ladies' Accessories (Flower Bracer).
  678. - Get Noah's Lute (32) from the Magic chest.
  679. - Set 1: Ice Brand (07), Sage's Staff (28), Chocobo Pocket (62),
  680. Moon Pendant (71).
  681.  
  682.  
  683. Tida C3
  684.  
  685. - Set 1: Flametongue (06), Giant's Glove (23), Wonder Bangle (56),
  686. Ancient Potion.
  687.  
  688.  
  689. Veo Lu Sluice C3
  690.  
  691. - Get the Onion Sword (17) from the first Artifact chest.
  692. - Set 1: Heavy Armband (22), Rat's Tail (59), Wonder Wand (29),
  693. Moon Pendant (71).
  694.  
  695.  
  696. --- Year 12 ---
  697.  
  698. Selepation Cave C3
  699.  
  700. - Set 1: Sasuke's Blade (11), Black Hood (53), Kris (40), Diamond Armor scroll
  701.  
  702.  
  703. Daemon's Court C3
  704.  
  705. - Get the Ultima Tome (34) from the chest on the east wall.
  706. - Set 1: Giant's Glove (23), Wonder Bangle (56), Rune Bell (30),
  707. Moon Pendant (71).
  708.  
  709.  
  710. Mount Kilanda C3
  711.  
  712. - Set 1: Mjöllnir (12), Chicken Knife (47),Red Slippers (41),Star Pendant (72)
  713.  
  714.  
  715.  
  716. --- Year 13 ---
  717.  
  718. Conall Curach C3
  719.  
  720. - Set 1: Ogrekiller (09), Teddy Bear (60), Gold Hairpin (43),Star Pendant (72)
  721.  
  722.  
  723. Rebena Te Ra C3
  724.  
  725. - Set 1: Masquerade (13), Elven Mantle (55), Kris (40), Star Pendant (72).
  726.  
  727.  
  728. Lynari Desert C3
  729.  
  730. - Set 1: Loaded Dice (08), Elven Mantle (55), Dark Matter (42),
  731. Hero's Weapon scroll.
  732.  
  733.  
  734.  
  735. --- Year 14 ---
  736.  
  737. - You should now have at least all the Artifacts that are not Cycle 3
  738. Set 4 exclusive (Set 3 in one case). That would be 61 Artifacts total,
  739. with 12 missing.
  740.  
  741. River Belle Path | Save the Queen (Def +4)
  742. Mushroom Forest | -
  743. Goblin Wall | Galatyn (Mag +7)
  744. Mine of Cathuriges | Ultimate Pocket (s3), Murasame (s4)(Str+4), Orc Belt(s3)
  745. Moschet Manor | Gekkabijin (Str +5)
  746. Tida | Brigandology scroll
  747. Veo Lu Sluice | Taotie Motif (Mag +7), Green Sphere (s3)
  748. Selepation Cave | Protect Ring (Def +4), Wind Crystal (s3)
  749. Daemon's Court | Aegis (Def +5)
  750. Mount Kilanda | Masamune (Str +5)
  751. Conall Curach | Life Ring, Lunar Weapon scroll (s3)
  752. Rebena Te Ra | Ribbon (Mag +9)
  753. Lynari Desert | Sun Pendant, Desert Fang (s3)
  754.  
  755.  
  756.  
  757. Mount Vellenge
  758.  
  759. - Better pack some extra Phoenix Downs.
  760.  
  761. Boss: Meteor Parasite (Phase 1)
  762. - The phases are divided between thirds of its health.
  763. - The Tentacles respawn after 30 seconds.
  764.  
  765. Boss: Meteor Parasite (Phase 2)
  766. - The Tentacles respawn after only about 20 seconds.
  767.  
  768. Boss: Meteor Parasite (Phase 3)
  769. - The Tentacles respawn after 35 seconds.
  770.  
  771. - Mog and the Chalice will not be present after this.
  772. - There will be quite a bit of dialog. Nothing can be skipped. It doesn't
  773. really matter if you answer the five questions right. If you die during
  774. one of the battles, you won't lose any progress.
  775.  
  776. Boss: Raem
  777. - Once both of the two goons have been killed, Raem can make them respawn
  778. at almost any time. Try to take out the left one without attracting
  779. the right one.
  780.  
  781. Boss: Raem 2
  782. - If you cast Cure on one of the memories, it'll turn into a special
  783. magicite that can be used once to cast a random high-level spell. It
  784. also grants you invincibility that lasts for about a minute.
  785.  
  786. End of file.
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