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๐Ÿ’  (2.24.0) All New Sync Grids

Aug 25th, 2022 (edited)
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  1. Trainer : Scottie/Bettie (MC) - Mesprit (Genderless)
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Sp. Atk 5
  9. Sp. Atk 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Sp. Atk 5
  19. Sp. Atk 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. HP 10
  34. HP 10
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37.  
  38. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  39. Unbending
  40. Defense cannot be lowered.
  41. Color Grid: ๐ŸŸจ Yellow
  42. 1 or more adjacent tiles must be activated
  43.  
  44. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  45. Defense 5
  46. Defense 5
  47. Color Grid: ๐ŸŸฆ Blue
  48. 1 or more adjacent tiles must be activated
  49.  
  50. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  51. Sp. Def 5
  52. Sp. Def 5
  53. Color Grid: ๐ŸŸฆ Blue
  54. 1 or more adjacent tiles must be activated
  55.  
  56. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  57. Confusion: Power 4
  58. Confusion: Power โ†‘ 4
  59. Color Grid: ๐ŸŸฉ Green
  60. 1 or more adjacent tiles must be activated
  61.  
  62. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  63. Confusion: Power 4
  64. Confusion: Power โ†‘ 4
  65. Color Grid: ๐ŸŸฉ Green
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 2 or higher
  68.  
  69. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  70. Speed 5
  71. Speed 5
  72. Color Grid: ๐ŸŸฆ Blue
  73. 1 or more adjacent tiles must be activated
  74.  
  75. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  76. Confusion: Move Gauge Refresh 3
  77. Move: Confusion Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  78. Color Grid: ๐ŸŸฅ Red
  79. 1 or more adjacent tiles must be activated
  80. Move level must be 2 or higher
  81.  
  82. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  83. Confusion: Aggravation 4
  84. Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  85. Color Grid: ๐ŸŸฅ Red
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 3 or higher
  88.  
  89. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  90. Toughen Up 3
  91. Has a chance (40%) of raising the userโ€™s Defense by one stat rank when it is hit by an attack move.
  92. Color Grid: ๐ŸŸจ Yellow
  93. 1 or more adjacent tiles must be activated
  94. Move level must be 2 or higher
  95.  
  96. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  97. Confusion: Team Fast-Track 4
  98. Move: Confusion Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  99. Color Grid: ๐ŸŸฅ Red
  100. 1 or more adjacent tiles must be activated
  101. Move level must be 3 or higher
  102.  
  103. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  104. Stalwart
  105. Sp. Def cannot be lowered.
  106. Color Grid: ๐ŸŸจ Yellow
  107. 1 or more adjacent tiles must be activated
  108.  
  109. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  110. Sp. Atk 5
  111. Sp. Atk 5
  112. Color Grid: ๐ŸŸฆ Blue
  113. 1 or more adjacent tiles must be activated
  114.  
  115. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  116. HP 10
  117. HP 10
  118. Color Grid: ๐ŸŸฆ Blue
  119. 1 or more adjacent tiles must be activated
  120.  
  121. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  122. Defense 5
  123. Defense 5
  124. Color Grid: ๐ŸŸฆ Blue
  125. 1 or more adjacent tiles must be activated
  126.  
  127. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  128. Sp. Def 10
  129. Sp. Def 10
  130. Color Grid: ๐ŸŸฆ Blue
  131. 1 or more adjacent tiles must be activated
  132. Move level must be 2 or higher
  133.  
  134. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  135. Precognition 1
  136. Quickly charges the userโ€™s move gauge when the terrain is Psychic Terrain.
  137. Color Grid: ๐ŸŸจ Yellow
  138. 1 or more adjacent tiles must be activated
  139. Move level must be 2 or higher
  140.  
  141. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  142. Light Screen: Move Gauge Refresh 3
  143. Move: Light Screen Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  144. Color Grid: ๐ŸŸฅ Red
  145. 1 or more adjacent tiles must be activated
  146. Move level must be 2 or higher
  147.  
  148. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  149. Light Screen: MP Refresh 2
  150. Move: Light Screen Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  151. Color Grid: ๐ŸŸฅ Red
  152. 1 or more adjacent tiles must be activated
  153. Move level must be 3 or higher
  154.  
  155. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  156. Light Screen: Barricade Buddies 1
  157. Move: Light Screen Raises the Sp. Def of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  158. Color Grid: ๐ŸŸฅ Red
  159. 1 or more adjacent tiles must be activated
  160. Move level must be 3 or higher
  161.  
  162. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  163. HP 10
  164. HP 10
  165. Color Grid: ๐ŸŸฆ Blue
  166. 1 or more adjacent tiles must be activated
  167.  
  168. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  169. Sp. Def 5
  170. Sp. Def 5
  171. Color Grid: ๐ŸŸฆ Blue
  172. 1 or more adjacent tiles must be activated
  173.  
  174. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  175. Defense 5
  176. Defense 5
  177. Color Grid: ๐ŸŸฆ Blue
  178. 1 or more adjacent tiles must be activated
  179.  
  180. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  181. Speed 5
  182. Speed 5
  183. Color Grid: ๐ŸŸฆ Blue
  184. 1 or more adjacent tiles must be activated
  185.  
  186. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  187. Confusion: Power 4
  188. Confusion: Power โ†‘ 4
  189. Color Grid: ๐ŸŸฉ Green
  190. 1 or more adjacent tiles must be activated
  191.  
  192. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  193. HP 20
  194. HP 20
  195. Color Grid: ๐ŸŸฆ Blue
  196. 1 or more adjacent tiles must be activated
  197. Move level must be 2 or higher
  198.  
  199. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  200. Confusion: Power 4
  201. Confusion: Power โ†‘ 4
  202. Color Grid: ๐ŸŸฉ Green
  203. 1 or more adjacent tiles must be activated
  204.  
  205. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  206. Curious Empathy!: MP Refresh 2
  207. Move: Curious Empathy! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  208. Color Grid: ๐ŸŸฅ Red
  209. 1 or more adjacent tiles must be activated
  210. Move level must be 2 or higher
  211.  
  212. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  213. Team Inflict and Heal 3
  214. Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the userโ€™s Pokรฉmon is successful.
  215. Color Grid: ๐ŸŸจ Yellow
  216. 1 or more adjacent tiles must be activated
  217. Move level must be 3 or higher
  218.  
  219. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  220. Tighten Up 3
  221. Has a chance (40%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  222. Color Grid: ๐ŸŸจ Yellow
  223. 1 or more adjacent tiles must be activated
  224. Move level must be 2 or higher
  225.  
  226. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  227. Curious Empathy!: All Ramped Up 1
  228. Move: Curious Empathy! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  229. Color Grid: ๐ŸŸฅ Red
  230. 1 or more adjacent tiles must be activated
  231. Move level must be 3 or higher
  232.  
  233. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  234. Confusion: Power 4
  235. Confusion: Power โ†‘ 4
  236. Color Grid: ๐ŸŸฉ Green
  237. 1 or more adjacent tiles must be activated
  238.  
  239. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  240. Speed 5
  241. Speed 5
  242. Color Grid: ๐ŸŸฆ Blue
  243. 1 or more adjacent tiles must be activated
  244.  
  245. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  246. Sp. Def 5
  247. Sp. Def 5
  248. Color Grid: ๐ŸŸฆ Blue
  249. 1 or more adjacent tiles must be activated
  250.  
  251. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  252. Confusion: Power 4
  253. Confusion: Power โ†‘ 4
  254. Color Grid: ๐ŸŸฉ Green
  255. 1 or more adjacent tiles must be activated
  256.  
  257. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  258. Sync Wall
  259. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  260. Color Grid: ๐ŸŸจ Yellow
  261. 1 or more adjacent tiles must be activated
  262. Move level must be 2 or higher
  263.  
  264. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  265. Defense 10
  266. Defense 10
  267. Color Grid: ๐ŸŸฆ Blue
  268. 1 or more adjacent tiles must be activated
  269. Move level must be 2 or higher
  270.  
  271. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  272. Reflect: Move Gauge Refresh 3
  273. Move: Reflect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  274. Color Grid: ๐ŸŸฅ Red
  275. 1 or more adjacent tiles must be activated
  276. Move level must be 2 or higher
  277.  
  278. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  279. Reflect: Shielded 1
  280. Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  281. Color Grid: ๐ŸŸฅ Red
  282. 1 or more adjacent tiles must be activated
  283. Move level must be 3 or higher
  284.  
  285. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  286. Reflect: MP Refresh 2
  287. Move: Reflect Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  288. Color Grid: ๐ŸŸฅ Red
  289. 1 or more adjacent tiles must be activated
  290. Move level must be 3 or higher
  291.  
  292. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  293. Every Emotion Psychic Beam: Power 25
  294. Every Emotion Psychic Beam: Power โ†‘ 25
  295. Color Grid: ๐ŸŸช Purple
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 3 or higher
  298.  
  299. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  300. Every Emotion Psychic Beam: Power 25
  301. Every Emotion Psychic Beam: Power โ†‘ 25
  302. Color Grid: ๐ŸŸช Purple
  303. 1 or more adjacent tiles must be activated
  304. Move level must be 3 or higher
  305. =====================================
  306.  
  307. Trainer : Sygna Suit Red (Thunderbolt)
  308. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  309. HP 10
  310. HP 10
  311. Color Grid: ๐ŸŸฆ Blue
  312.  
  313. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  314. Attack 5
  315. Attack 5
  316. Color Grid: ๐ŸŸฆ Blue
  317.  
  318. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  319. Defense 5
  320. Defense 5
  321. Color Grid: ๐ŸŸฆ Blue
  322.  
  323. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  324. Sp. Atk 5
  325. Sp. Atk 5
  326. Color Grid: ๐ŸŸฆ Blue
  327.  
  328. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  329. Sp. Def 5
  330. Sp. Def 5
  331. Color Grid: ๐ŸŸฆ Blue
  332.  
  333. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  334. Speed 5
  335. Speed 5
  336. Color Grid: ๐ŸŸฆ Blue
  337.  
  338. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  339. Sp. Atk 5
  340. Sp. Atk 5
  341. Color Grid: ๐ŸŸฆ Blue
  342. 1 or more adjacent tiles must be activated
  343.  
  344. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  345. Lithe
  346. Prevents the user from getting paralyzed.
  347. Color Grid: ๐ŸŸจ Yellow
  348. 1 or more adjacent tiles must be activated
  349.  
  350. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  351. Defense 5
  352. Defense 5
  353. Color Grid: ๐ŸŸฆ Blue
  354. 1 or more adjacent tiles must be activated
  355.  
  356. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  357. Speed 5
  358. Speed 5
  359. Color Grid: ๐ŸŸฆ Blue
  360. 1 or more adjacent tiles must be activated
  361.  
  362. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  363. B Volt Tackle: Power 2
  364. B Volt Tackle: Power โ†‘ 2
  365. Color Grid: ๐ŸŸฉ Green
  366. 1 or more adjacent tiles must be activated
  367.  
  368. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  369. B Volt Tackle: Power 2
  370. B Volt Tackle: Power โ†‘ 2
  371. Color Grid: ๐ŸŸฉ Green
  372. 1 or more adjacent tiles must be activated
  373. Move level must be 2 or higher
  374.  
  375. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  376. B Volt Tackle: Power 2
  377. B Volt Tackle: Power โ†‘ 2
  378. Color Grid: ๐ŸŸฉ Green
  379. 1 or more adjacent tiles must be activated
  380.  
  381. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  382. Electric Terrain: Precision Pals 1
  383. Move: Electric Terrain Raises the accuracy of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  384. Color Grid: ๐ŸŸฅ Red
  385. 1 or more adjacent tiles must be activated
  386. Move level must be 2 or higher
  387.  
  388. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  389. Piercing Gaze
  390. Moves never miss.
  391. Color Grid: ๐ŸŸจ Yellow
  392. 1 or more adjacent tiles must be activated
  393. Move level must be 3 or higher
  394.  
  395. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  396. Paralysis Synergy 1
  397. Powers up the userโ€™s moves when the target is paralyzed.
  398. Color Grid: ๐ŸŸจ Yellow
  399. 1 or more adjacent tiles must be activated
  400. Move level must be 2 or higher
  401.  
  402. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  403. MAX Conductivity
  404. Turns the field of playโ€™s terrain into Electric Terrain after using the userโ€™s max move.
  405. Color Grid: ๐ŸŸจ Yellow
  406. 1 or more adjacent tiles must be activated
  407. Move level must be 3 or higher
  408.  
  409. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  410. Headstrong
  411. Attack cannot be lowered.
  412. Color Grid: ๐ŸŸจ Yellow
  413. 1 or more adjacent tiles must be activated
  414.  
  415. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  416. Speed 5
  417. Speed 5
  418. Color Grid: ๐ŸŸฆ Blue
  419. 1 or more adjacent tiles must be activated
  420.  
  421. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  422. Defense 5
  423. Defense 5
  424. Color Grid: ๐ŸŸฆ Blue
  425. 1 or more adjacent tiles must be activated
  426.  
  427. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  428. B Volt Tackle: Power 2
  429. B Volt Tackle: Power โ†‘ 2
  430. Color Grid: ๐ŸŸฉ Green
  431. 1 or more adjacent tiles must be activated
  432. Move level must be 2 or higher
  433.  
  434. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  435. B Volt Tackle: Power 2
  436. B Volt Tackle: Power โ†‘ 2
  437. Color Grid: ๐ŸŸฉ Green
  438. 1 or more adjacent tiles must be activated
  439.  
  440. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  441. Grounding Wire
  442. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
  443. Color Grid: ๐ŸŸจ Yellow
  444. 1 or more adjacent tiles must be activated
  445. Move level must be 2 or higher
  446.  
  447. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  448. Charged Immunity
  449. Status conditions cannot be inflicted on the user when the terrain is Electric Terrain.
  450. Color Grid: ๐ŸŸจ Yellow
  451. 1 or more adjacent tiles must be activated
  452. Move level must be 2 or higher
  453.  
  454. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  455. Attack to the MAX 3
  456. Powers up the userโ€™s max move when its Attack is raised.
  457. Color Grid: ๐ŸŸจ Yellow
  458. 1 or more adjacent tiles must be activated
  459. Move level must be 3 or higher
  460.  
  461. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  462. Shock Recovery 1
  463. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  464. Color Grid: ๐ŸŸจ Yellow
  465. 1 or more adjacent tiles must be activated
  466. Move level must be 3 or higher
  467.  
  468. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  469. Thunder Shock: Power 4
  470. Thunder Shock: Power โ†‘ 4
  471. Color Grid: ๐ŸŸฉ Green
  472. 1 or more adjacent tiles must be activated
  473.  
  474. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  475. Attack 5
  476. Attack 5
  477. Color Grid: ๐ŸŸฆ Blue
  478. 1 or more adjacent tiles must be activated
  479.  
  480. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  481. Thunder Shock: Power 4
  482. Thunder Shock: Power โ†‘ 4
  483. Color Grid: ๐ŸŸฉ Green
  484. 1 or more adjacent tiles must be activated
  485.  
  486. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  487. Sp. Def 5
  488. Sp. Def 5
  489. Color Grid: ๐ŸŸฆ Blue
  490. 1 or more adjacent tiles must be activated
  491.  
  492. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  493. Thunder Shock: Power 4
  494. Thunder Shock: Power โ†‘ 4
  495. Color Grid: ๐ŸŸฉ Green
  496. 1 or more adjacent tiles must be activated
  497. Move level must be 2 or higher
  498.  
  499. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  500. Thunder Shock: Move Gauge Refresh 3
  501. Move: Thunder Shock Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  502. Color Grid: ๐ŸŸฅ Red
  503. 1 or more adjacent tiles must be activated
  504. Move level must be 2 or higher
  505.  
  506. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  507. Haymaker
  508. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  509. Color Grid: ๐ŸŸจ Yellow
  510. 1 or more adjacent tiles must be activated
  511. Move level must be 3 or higher
  512.  
  513. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  514. Thunder Shock: Hostile Environment 4
  515. Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves.
  516. Color Grid: ๐ŸŸฅ Red
  517. 1 or more adjacent tiles must be activated
  518. Move level must be 2 or higher
  519.  
  520. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  521. Thunder Shock: Staggering 4
  522. Move: Thunder Shock Has a chance (50%) of making the target flinch when the userโ€™s attack move against it is successful.
  523. Color Grid: ๐ŸŸฅ Red
  524. 1 or more adjacent tiles must be activated
  525. Move level must be 3 or higher
  526.  
  527. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  528. Attack 5
  529. Attack 5
  530. Color Grid: ๐ŸŸฆ Blue
  531. 1 or more adjacent tiles must be activated
  532.  
  533. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  534. Thunder Shock: Power 4
  535. Thunder Shock: Power โ†‘ 4
  536. Color Grid: ๐ŸŸฉ Green
  537. 1 or more adjacent tiles must be activated
  538.  
  539. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  540. Sp. Def 5
  541. Sp. Def 5
  542. Color Grid: ๐ŸŸฆ Blue
  543. 1 or more adjacent tiles must be activated
  544.  
  545. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  546. Thunder Shock: Power 4
  547. Thunder Shock: Power โ†‘ 4
  548. Color Grid: ๐ŸŸฉ Green
  549. 1 or more adjacent tiles must be activated
  550.  
  551. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  552. Spark of Victory!: MP Refresh 2
  553. Move: Spark of Victory! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  554. Color Grid: ๐ŸŸฅ Red
  555. 1 or more adjacent tiles must be activated
  556.  
  557. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  558. Thunder Shock: Power 4
  559. Thunder Shock: Power โ†‘ 4
  560. Color Grid: ๐ŸŸฉ Green
  561. 1 or more adjacent tiles must be activated
  562.  
  563. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  564. Sp. Atk 10
  565. Sp. Atk 10
  566. Color Grid: ๐ŸŸฆ Blue
  567. 1 or more adjacent tiles must be activated
  568. Move level must be 2 or higher
  569.  
  570. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  571. Spark of Victory!: Ramp Up 2
  572. Move: Spark of Victory! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  573. Color Grid: ๐ŸŸฅ Red
  574. 1 or more adjacent tiles must be activated
  575. Move level must be 2 or higher
  576.  
  577. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  578. Static Shock 3
  579. Powers up the userโ€™s sync move when the target is paralyzed.
  580. Color Grid: ๐ŸŸจ Yellow
  581. 1 or more adjacent tiles must be activated
  582. Move level must be 2 or higher
  583.  
  584. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  585. Cakewalk
  586. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  587. Color Grid: ๐ŸŸจ Yellow
  588. 1 or more adjacent tiles must be activated
  589. Move level must be 3 or higher
  590.  
  591. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  592. Shocking Slowdown 9
  593. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  594. Color Grid: ๐ŸŸจ Yellow
  595. 1 or more adjacent tiles must be activated
  596. Move level must be 3 or higher
  597.  
  598. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  599. Lightning-Fast Volt Tackle: Power 25
  600. Lightning-Fast Volt Tackle: Power โ†‘ 25
  601. Color Grid: ๐ŸŸช Purple
  602. 1 or more adjacent tiles must be activated
  603. Move level must be 3 or higher
  604.  
  605. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  606. Lightning-Fast Volt Tackle: Power 25
  607. Lightning-Fast Volt Tackle: Power โ†‘ 25
  608. Color Grid: ๐ŸŸช Purple
  609. 1 or more adjacent tiles must be activated
  610. Move level must be 3 or higher
  611. ====================================================
  612. Trainer : Hapu
  613. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  614. HP 10
  615. HP 10
  616. Color Grid: ๐ŸŸฆ Blue
  617.  
  618. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. Attack 5
  620. Attack 5
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Defense 5
  625. Defense 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Sp. Atk 5
  630. Sp. Atk 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Def 5
  635. Sp. Def 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Speed 5
  640. Speed 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  644. Defense 5
  645. Defense 5
  646. Color Grid: ๐ŸŸฆ Blue
  647. 1 or more adjacent tiles must be activated
  648. Release Date: 25-09-2022 06:00:00
  649.  
  650. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  651. Mud-Slap: Power 4
  652. Mud-Slap: Power โ†‘ 4
  653. Color Grid: ๐ŸŸฉ Green
  654. 1 or more adjacent tiles must be activated
  655. Release Date: 25-09-2022 06:00:00
  656.  
  657. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  658. Mud-Slap: Power 4
  659. Mud-Slap: Power โ†‘ 4
  660. Color Grid: ๐ŸŸฉ Green
  661. 1 or more adjacent tiles must be activated
  662. Release Date: 25-09-2022 06:00:00
  663.  
  664. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  665. HP 10
  666. HP 10
  667. Color Grid: ๐ŸŸฆ Blue
  668. 1 or more adjacent tiles must be activated
  669. Release Date: 25-09-2022 06:00:00
  670.  
  671. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  672. Mud-Slap: Accuracy 5
  673. Mud-Slap: Accuracy โ†‘ 5
  674. Color Grid: ๐ŸŸฉ Green
  675. 1 or more adjacent tiles must be activated
  676. Release Date: 25-09-2022 06:00:00
  677.  
  678. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  679. Sp. Atk 5
  680. Sp. Atk 5
  681. Color Grid: ๐ŸŸฆ Blue
  682. 1 or more adjacent tiles must be activated
  683. Release Date: 25-09-2022 06:00:00
  684.  
  685. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  686. Mud-Slap: Accuracy 5
  687. Mud-Slap: Accuracy โ†‘ 5
  688. Color Grid: ๐ŸŸฉ Green
  689. 1 or more adjacent tiles must be activated
  690. Move level must be 2 or higher
  691. Release Date: 25-09-2022 06:00:00
  692.  
  693. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  694. Mud-Slap: Move Gauge Refresh 3
  695. Move: Mud-Slap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  696. Color Grid: ๐ŸŸฅ Red
  697. 1 or more adjacent tiles must be activated
  698. Move level must be 2 or higher
  699. Release Date: 25-09-2022 06:00:00
  700.  
  701. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  702. Sand Fortress
  703. Stats cannot be lowered during a sandstorm.
  704. Color Grid: ๐ŸŸจ Yellow
  705. 1 or more adjacent tiles must be activated
  706. Move level must be 2 or higher
  707. Release Date: 25-09-2022 06:00:00
  708.  
  709. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  710. Discombobulate 3
  711. Has a chance (40%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  712. Color Grid: ๐ŸŸจ Yellow
  713. 1 or more adjacent tiles must be activated
  714. Move level must be 3 or higher
  715. Release Date: 25-09-2022 06:00:00
  716.  
  717. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  718. Hide and Sync
  719. The more the targetโ€™s accuracy is lowered, the more it powers up the userโ€™s sync move.
  720. Color Grid: ๐ŸŸจ Yellow
  721. 1 or more adjacent tiles must be activated
  722. Move level must be 3 or higher
  723. Release Date: 25-09-2022 06:00:00
  724.  
  725. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  726. HP 10
  727. HP 10
  728. Color Grid: ๐ŸŸฆ Blue
  729. 1 or more adjacent tiles must be activated
  730. Release Date: 25-09-2022 06:00:00
  731.  
  732. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  733. Speed 5
  734. Speed 5
  735. Color Grid: ๐ŸŸฆ Blue
  736. 1 or more adjacent tiles must be activated
  737. Release Date: 25-09-2022 06:00:00
  738.  
  739. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  740. Sp. Def 5
  741. Sp. Def 5
  742. Color Grid: ๐ŸŸฆ Blue
  743. 1 or more adjacent tiles must be activated
  744. Release Date: 25-09-2022 06:00:00
  745.  
  746. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  747. Attack 5
  748. Attack 5
  749. Color Grid: ๐ŸŸฆ Blue
  750. 1 or more adjacent tiles must be activated
  751. Release Date: 25-09-2022 06:00:00
  752.  
  753. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  754. Mud-Slap: Power 4
  755. Mud-Slap: Power โ†‘ 4
  756. Color Grid: ๐ŸŸฉ Green
  757. 1 or more adjacent tiles must be activated
  758. Release Date: 25-09-2022 06:00:00
  759.  
  760. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  761. Mud-Slap: Power 4
  762. Mud-Slap: Power โ†‘ 4
  763. Color Grid: ๐ŸŸฉ Green
  764. 1 or more adjacent tiles must be activated
  765. Release Date: 25-09-2022 06:00:00
  766.  
  767. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  768. Healthy Healing
  769. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  770. Color Grid: ๐ŸŸจ Yellow
  771. 1 or more adjacent tiles must be activated
  772. Move level must be 2 or higher
  773. Release Date: 25-09-2022 06:00:00
  774.  
  775. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  776. Stand Strong!: MP Refresh 2
  777. Move: Stand Strong! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  778. Color Grid: ๐ŸŸฅ Red
  779. 1 or more adjacent tiles must be activated
  780. Move level must be 2 or higher
  781. Release Date: 25-09-2022 06:00:00
  782.  
  783. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  784. Stand Strong!: Berserker 1
  785. Move: Stand Strong! Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  786. Color Grid: ๐ŸŸฅ Red
  787. 1 or more adjacent tiles must be activated
  788. Move level must be 2 or higher
  789. Release Date: 25-09-2022 06:00:00
  790.  
  791. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  792. Tough Cookie
  793. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s moves.
  794. Color Grid: ๐ŸŸจ Yellow
  795. 1 or more adjacent tiles must be activated
  796. Move level must be 3 or higher
  797. Release Date: 25-09-2022 06:00:00
  798.  
  799. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  800. Sharp Entry 1
  801. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  802. Color Grid: ๐ŸŸจ Yellow
  803. 1 or more adjacent tiles must be activated
  804. Move level must be 3 or higher
  805. Release Date: 25-09-2022 06:00:00
  806.  
  807. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  808. Defense 5
  809. Defense 5
  810. Color Grid: ๐ŸŸฆ Blue
  811. 1 or more adjacent tiles must be activated
  812. Release Date: 25-09-2022 06:00:00
  813.  
  814. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  815. Unbending
  816. Defense cannot be lowered.
  817. Color Grid: ๐ŸŸจ Yellow
  818. 1 or more adjacent tiles must be activated
  819. Release Date: 25-09-2022 06:00:00
  820.  
  821. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  822. High Horsepower: Power 3
  823. High Horsepower: Power โ†‘ 3
  824. Color Grid: ๐ŸŸฉ Green
  825. 1 or more adjacent tiles must be activated
  826. Release Date: 25-09-2022 06:00:00
  827.  
  828. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  829. Sp. Def 5
  830. Sp. Def 5
  831. Color Grid: ๐ŸŸฆ Blue
  832. 1 or more adjacent tiles must be activated
  833. Release Date: 25-09-2022 06:00:00
  834.  
  835. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  836. High Horsepower: Power 3
  837. High Horsepower: Power โ†‘ 3
  838. Color Grid: ๐ŸŸฉ Green
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 2 or higher
  841. Release Date: 25-09-2022 06:00:00
  842.  
  843. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  844. High Horsepower: Move Gauge Refresh 3
  845. Move: High Horsepower Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  846. Color Grid: ๐ŸŸฅ Red
  847. 1 or more adjacent tiles must be activated
  848. Move level must be 2 or higher
  849. Release Date: 25-09-2022 06:00:00
  850.  
  851. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  852. High Horsepower: Accuracy 5
  853. High Horsepower: Accuracy โ†‘ 5
  854. Color Grid: ๐ŸŸฉ Green
  855. 1 or more adjacent tiles must be activated
  856. Move level must be 2 or higher
  857. Release Date: 25-09-2022 06:00:00
  858.  
  859. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  860. Attack 20
  861. Attack 20
  862. Color Grid: ๐ŸŸฆ Blue
  863. 1 or more adjacent tiles must be activated
  864. Move level must be 3 or higher
  865. Release Date: 25-09-2022 06:00:00
  866.  
  867. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  868. Dizzying Power
  869. The more the targetโ€™s accuracy is lowered, the more it powers up the userโ€™s moves.
  870. Color Grid: ๐ŸŸจ Yellow
  871. 1 or more adjacent tiles must be activated
  872. Move level must be 3 or higher
  873. Release Date: 25-09-2022 06:00:00
  874.  
  875. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  876. Sand Shelter
  877. Protects the user from damage from a sandstorm.
  878. Color Grid: ๐ŸŸจ Yellow
  879. 1 or more adjacent tiles must be activated
  880. Release Date: 25-09-2022 06:00:00
  881.  
  882. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  883. Sp. Atk 5
  884. Sp. Atk 5
  885. Color Grid: ๐ŸŸฆ Blue
  886. 1 or more adjacent tiles must be activated
  887. Release Date: 25-09-2022 06:00:00
  888.  
  889. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  890. Attack 5
  891. Attack 5
  892. Color Grid: ๐ŸŸฆ Blue
  893. 1 or more adjacent tiles must be activated
  894. Release Date: 25-09-2022 06:00:00
  895.  
  896. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  897. High Horsepower: Power 3
  898. High Horsepower: Power โ†‘ 3
  899. Color Grid: ๐ŸŸฉ Green
  900. 1 or more adjacent tiles must be activated
  901. Release Date: 25-09-2022 06:00:00
  902.  
  903. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  904. Locked-On Sync 3
  905. Powers up the userโ€™s sync move when its accuracy is raised.
  906. Color Grid: ๐ŸŸจ Yellow
  907. 1 or more adjacent tiles must be activated
  908. Move level must be 2 or higher
  909. Release Date: 25-09-2022 06:00:00
  910.  
  911. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  912. X Accuracy: MP Refresh 3
  913. Move: X Accuracy Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  914. Color Grid: ๐ŸŸฅ Red
  915. 1 or more adjacent tiles must be activated
  916. Move level must be 2 or higher
  917. Release Date: 25-09-2022 06:00:00
  918.  
  919. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  920. High Horsepower: Power 3
  921. High Horsepower: Power โ†‘ 3
  922. Color Grid: ๐ŸŸฉ Green
  923. 1 or more adjacent tiles must be activated
  924. Move level must be 2 or higher
  925. Release Date: 25-09-2022 06:00:00
  926.  
  927. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  928. Pinpoint Entry 2
  929. Raises the userโ€™s accuracy by 2 stat ranks when it enters a battle.
  930. Color Grid: ๐ŸŸจ Yellow
  931. 1 or more adjacent tiles must be activated
  932. Move level must be 3 or higher
  933. Release Date: 25-09-2022 06:00:00
  934.  
  935. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  936. Brutal Clarity
  937. The more the userโ€™s accuracy is raised, the more it powers up the userโ€™s moves.
  938. Color Grid: ๐ŸŸจ Yellow
  939. 1 or more adjacent tiles must be activated
  940. Move level must be 3 or higher
  941. Release Date: 25-09-2022 06:00:00
  942.  
  943. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  944. Ultimately Worthy Tectonic Rage: Power 25
  945. Ultimately Worthy Tectonic Rage: Power โ†‘ 25
  946. Color Grid: ๐ŸŸช Purple
  947. 1 or more adjacent tiles must be activated
  948. Move level must be 3 or higher
  949. Release Date: 25-09-2022 06:00:00
  950.  
  951. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  952. Ultimately Worthy Tectonic Rage: Power 25
  953. Ultimately Worthy Tectonic Rage: Power โ†‘ 25
  954. Color Grid: ๐ŸŸช Purple
  955. 1 or more adjacent tiles must be activated
  956. Move level must be 3 or higher
  957. Release Date: 25-09-2022 06:00:00
  958.  
  959. ====================================================
  960. Trainer : Blue (Lodge)
  961. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  962. HP 10
  963. HP 10
  964. Color Grid: ๐ŸŸฆ Blue
  965.  
  966. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  967. Attack 5
  968. Attack 5
  969. Color Grid: ๐ŸŸฆ Blue
  970.  
  971. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  972. Defense 5
  973. Defense 5
  974. Color Grid: ๐ŸŸฆ Blue
  975.  
  976. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  977. Attack 5
  978. Attack 5
  979. Color Grid: ๐ŸŸฆ Blue
  980.  
  981. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  982. Sp. Def 5
  983. Sp. Def 5
  984. Color Grid: ๐ŸŸฆ Blue
  985.  
  986. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  987. Speed 5
  988. Speed 5
  989. Color Grid: ๐ŸŸฆ Blue
  990.  
  991. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  992. Defense 5
  993. Defense 5
  994. Color Grid: ๐ŸŸฆ Blue
  995. 1 or more adjacent tiles must be activated
  996.  
  997. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  998. Seed Bomb: Power 3
  999. Seed Bomb: Power โ†‘ 3
  1000. Color Grid: ๐ŸŸฉ Green
  1001. 1 or more adjacent tiles must be activated
  1002.  
  1003. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1004. Speed 5
  1005. Speed 5
  1006. Color Grid: ๐ŸŸฆ Blue
  1007. 1 or more adjacent tiles must be activated
  1008.  
  1009. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1010. Attack 5
  1011. Attack 5
  1012. Color Grid: ๐ŸŸฆ Blue
  1013. 1 or more adjacent tiles must be activated
  1014.  
  1015. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1016. Seed Bomb: Move Gauge Refresh 3
  1017. Move: Seed Bomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1018. Color Grid: ๐ŸŸฅ Red
  1019. 1 or more adjacent tiles must be activated
  1020.  
  1021. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1022. Seed Bomb: Power 3
  1023. Seed Bomb: Power โ†‘ 3
  1024. Color Grid: ๐ŸŸฉ Green
  1025. 1 or more adjacent tiles must be activated
  1026. Move level must be 2 or higher
  1027.  
  1028. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1029. Seed Bomb: Power 3
  1030. Seed Bomb: Power โ†‘ 3
  1031. Color Grid: ๐ŸŸฉ Green
  1032. 1 or more adjacent tiles must be activated
  1033.  
  1034. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1035. Seed Bomb: Move Gauge Refresh 5
  1036. Move: Seed Bomb Has a chance (60%) of charging the userโ€™s move gauge by one when a move is successful.
  1037. Color Grid: ๐ŸŸฅ Red
  1038. 1 or more adjacent tiles must be activated
  1039. Move level must be 2 or higher
  1040.  
  1041. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1042. Sunny Disposition
  1043. Stats cannot be lowered when the weather is sunny.
  1044. Color Grid: ๐ŸŸจ Yellow
  1045. 1 or more adjacent tiles must be activated
  1046. Move level must be 3 or higher
  1047.  
  1048. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1049. Toughen Up 4
  1050. Has a chance (50%) of raising the userโ€™s Defense by one stat rank when it is hit by an attack move.
  1051. Color Grid: ๐ŸŸจ Yellow
  1052. 1 or more adjacent tiles must be activated
  1053. Move level must be 2 or higher
  1054.  
  1055. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1056. Healing Sun 1
  1057. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1058. Color Grid: ๐ŸŸจ Yellow
  1059. 1 or more adjacent tiles must be activated
  1060. Move level must be 3 or higher
  1061.  
  1062. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1063. HP 10
  1064. HP 10
  1065. Color Grid: ๐ŸŸฆ Blue
  1066. 1 or more adjacent tiles must be activated
  1067.  
  1068. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1069. HP 10
  1070. HP 10
  1071. Color Grid: ๐ŸŸฆ Blue
  1072. 1 or more adjacent tiles must be activated
  1073.  
  1074. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1075. Stomp: Power 4
  1076. Stomp: Power โ†‘ 4
  1077. Color Grid: ๐ŸŸฉ Green
  1078. 1 or more adjacent tiles must be activated
  1079.  
  1080. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1081. Stomp: Power 4
  1082. Stomp: Power โ†‘ 4
  1083. Color Grid: ๐ŸŸฉ Green
  1084. 1 or more adjacent tiles must be activated
  1085.  
  1086. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1087. Sp. Def 10
  1088. Sp. Def 10
  1089. Color Grid: ๐ŸŸฆ Blue
  1090. 1 or more adjacent tiles must be activated
  1091. Move level must be 2 or higher
  1092.  
  1093. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1094. Unbending
  1095. Defense cannot be lowered.
  1096. Color Grid: ๐ŸŸจ Yellow
  1097. 1 or more adjacent tiles must be activated
  1098. Move level must be 2 or higher
  1099.  
  1100. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1101. X Attack All: Move Gauge Refresh 3
  1102. Move: X Attack All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1103. Color Grid: ๐ŸŸฅ Red
  1104. 1 or more adjacent tiles must be activated
  1105. Move level must be 2 or higher
  1106.  
  1107. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1108. X Attack All: MP Refresh 2
  1109. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1110. Color Grid: ๐ŸŸฅ Red
  1111. 1 or more adjacent tiles must be activated
  1112. Move level must be 3 or higher
  1113.  
  1114. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1115. Synchro Healing 1
  1116. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1117. Color Grid: ๐ŸŸจ Yellow
  1118. 1 or more adjacent tiles must be activated
  1119. Move level must be 3 or higher
  1120.  
  1121. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1122. Sp. Def 5
  1123. Sp. Def 5
  1124. Color Grid: ๐ŸŸฆ Blue
  1125. 1 or more adjacent tiles must be activated
  1126.  
  1127. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1128. Attack 5
  1129. Attack 5
  1130. Color Grid: ๐ŸŸฆ Blue
  1131. 1 or more adjacent tiles must be activated
  1132.  
  1133. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1134. Defense 5
  1135. Defense 5
  1136. Color Grid: ๐ŸŸฆ Blue
  1137. 1 or more adjacent tiles must be activated
  1138.  
  1139. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1140. Speed 5
  1141. Speed 5
  1142. Color Grid: ๐ŸŸฆ Blue
  1143. 1 or more adjacent tiles must be activated
  1144.  
  1145. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1146. Stomp: Power 4
  1147. Stomp: Power โ†‘ 4
  1148. Color Grid: ๐ŸŸฉ Green
  1149. 1 or more adjacent tiles must be activated
  1150.  
  1151. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1152. Sync Cure
  1153. Removes all status conditions from the user after using its sync move.
  1154. Color Grid: ๐ŸŸจ Yellow
  1155. 1 or more adjacent tiles must be activated
  1156. Move level must be 2 or higher
  1157.  
  1158. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1159. Stomp: Power 4
  1160. Stomp: Power โ†‘ 4
  1161. Color Grid: ๐ŸŸฉ Green
  1162. 1 or more adjacent tiles must be activated
  1163.  
  1164. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1165. Stomp: Move Gauge Refresh 3
  1166. Move: Stomp Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1167. Color Grid: ๐ŸŸฅ Red
  1168. 1 or more adjacent tiles must be activated
  1169. Move level must be 2 or higher
  1170.  
  1171. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1172. Turbo Turf 2
  1173. Quickly charges the move gauge when the terrain is Grassy Terrain.
  1174. Color Grid: ๐ŸŸจ Yellow
  1175. 1 or more adjacent tiles must be activated
  1176. Move level must be 3 or higher
  1177.  
  1178. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1179. Tighten Up 2
  1180. Has a chance (30%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  1181. Color Grid: ๐ŸŸจ Yellow
  1182. 1 or more adjacent tiles must be activated
  1183. Move level must be 2 or higher
  1184.  
  1185. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1186. Stomp: Aggravation 1
  1187. Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1188. Color Grid: ๐ŸŸฅ Red
  1189. 1 or more adjacent tiles must be activated
  1190. Move level must be 3 or higher
  1191.  
  1192. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1193. Sp. Def 5
  1194. Sp. Def 5
  1195. Color Grid: ๐ŸŸฆ Blue
  1196. 1 or more adjacent tiles must be activated
  1197.  
  1198. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1199. Speed 5
  1200. Speed 5
  1201. Color Grid: ๐ŸŸฆ Blue
  1202. 1 or more adjacent tiles must be activated
  1203.  
  1204. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1205. Seed Bomb: Power 3
  1206. Seed Bomb: Power โ†‘ 3
  1207. Color Grid: ๐ŸŸฉ Green
  1208. 1 or more adjacent tiles must be activated
  1209.  
  1210. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1211. Seed Bomb: Power 3
  1212. Seed Bomb: Power โ†‘ 3
  1213. Color Grid: ๐ŸŸฉ Green
  1214. 1 or more adjacent tiles must be activated
  1215.  
  1216. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1217. Quick Cure
  1218. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1219. Color Grid: ๐ŸŸจ Yellow
  1220. 1 or more adjacent tiles must be activated
  1221. Move level must be 2 or higher
  1222.  
  1223. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1224. Defense 10
  1225. Defense 10
  1226. Color Grid: ๐ŸŸฆ Blue
  1227. 1 or more adjacent tiles must be activated
  1228. Move level must be 2 or higher
  1229.  
  1230. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1231. Know What That Means?!: Move Gauge Refresh 3
  1232. Move: Know What That Means?! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1233. Color Grid: ๐ŸŸฅ Red
  1234. 1 or more adjacent tiles must be activated
  1235. Move level must be 2 or higher
  1236.  
  1237. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1238. Know What That Means?!: Pep Rally 1
  1239. Move: Know What That Means?! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1240. Color Grid: ๐ŸŸฅ Red
  1241. 1 or more adjacent tiles must be activated
  1242. Move level must be 3 or higher
  1243.  
  1244. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1245. Know What That Means?!: MP Refresh 2
  1246. Move: Know What That Means?! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1247. Color Grid: ๐ŸŸฅ Red
  1248. 1 or more adjacent tiles must be activated
  1249. Move level must be 3 or higher
  1250.  
  1251. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1252. Knock Ya Down Grass Impact: Power 25
  1253. Knock Ya Down Grass Impact: Power โ†‘ 25
  1254. Color Grid: ๐ŸŸช Purple
  1255. 1 or more adjacent tiles must be activated
  1256. Move level must be 3 or higher
  1257.  
  1258. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1259. Knock Ya Down Grass Impact: Power 25
  1260. Knock Ya Down Grass Impact: Power โ†‘ 25
  1261. Color Grid: ๐ŸŸช Purple
  1262. 1 or more adjacent tiles must be activated
  1263. Move level must be 3 or higher
  1264.  
  1265.  
  1266. ====================================================
  1267. Trainer : Candice (Voucher)
  1268. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1269. HP 10
  1270. HP 10
  1271. Color Grid: ๐ŸŸฆ Blue
  1272.  
  1273. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1274. Sp. Atk 5
  1275. Sp. Atk 5
  1276. Color Grid: ๐ŸŸฆ Blue
  1277.  
  1278. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1279. Defense 5
  1280. Defense 5
  1281. Color Grid: ๐ŸŸฆ Blue
  1282.  
  1283. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1284. Sp. Atk 5
  1285. Sp. Atk 5
  1286. Color Grid: ๐ŸŸฆ Blue
  1287.  
  1288. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1289. Sp. Def 5
  1290. Sp. Def 5
  1291. Color Grid: ๐ŸŸฆ Blue
  1292.  
  1293. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1294. Speed 5
  1295. Speed 5
  1296. Color Grid: ๐ŸŸฆ Blue
  1297.  
  1298. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1299. Sp. Atk 5
  1300. Sp. Atk 5
  1301. Color Grid: ๐ŸŸฆ Blue
  1302. 1 or more adjacent tiles must be activated
  1303.  
  1304. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1305. HP 10
  1306. HP 10
  1307. Color Grid: ๐ŸŸฆ Blue
  1308. 1 or more adjacent tiles must be activated
  1309.  
  1310. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1311. Speed 5
  1312. Speed 5
  1313. Color Grid: ๐ŸŸฆ Blue
  1314. 1 or more adjacent tiles must be activated
  1315.  
  1316. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1317. Blizzard: Accuracy 5
  1318. Blizzard: Accuracy โ†‘ 5
  1319. Color Grid: ๐ŸŸฉ Green
  1320. 1 or more adjacent tiles must be activated
  1321.  
  1322. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1323. Blizzard: Power 3
  1324. Blizzard: Power โ†‘ 3
  1325. Color Grid: ๐ŸŸฉ Green
  1326. 1 or more adjacent tiles must be activated
  1327.  
  1328. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1329. Blizzard: Power 3
  1330. Blizzard: Power โ†‘ 3
  1331. Color Grid: ๐ŸŸฉ Green
  1332. 1 or more adjacent tiles must be activated
  1333.  
  1334. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1335. Blizzard: Hostile Environment 1
  1336. Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves.
  1337. Color Grid: ๐ŸŸฅ Red
  1338. 1 or more adjacent tiles must be activated
  1339. Move level must be 2 or higher
  1340.  
  1341. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1342. Blizzard: Move Gauge Refresh 3
  1343. Move: Blizzard Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1344. Color Grid: ๐ŸŸฅ Red
  1345. 1 or more adjacent tiles must be activated
  1346. Move level must be 2 or higher
  1347.  
  1348. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1349. Double Down 3
  1350. Powers up sync moves that are super effective.
  1351. Color Grid: ๐ŸŸจ Yellow
  1352. 1 or more adjacent tiles must be activated
  1353. Move level must be 2 or higher
  1354.  
  1355. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1356. Bob and Weave
  1357. The more the userโ€™s evasiveness is raised, the more it powers up the userโ€™s moves.
  1358. Color Grid: ๐ŸŸจ Yellow
  1359. 1 or more adjacent tiles must be activated
  1360. Move level must be 3 or higher
  1361.  
  1362. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1363. Heavy Hail 5
  1364. Powers up the userโ€™s sync move during a hailstorm.
  1365. Color Grid: ๐ŸŸจ Yellow
  1366. 1 or more adjacent tiles must be activated
  1367. Move level must be 3 or higher
  1368.  
  1369. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1370. Sp. Def 5
  1371. Sp. Def 5
  1372. Color Grid: ๐ŸŸฆ Blue
  1373. 1 or more adjacent tiles must be activated
  1374.  
  1375. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1376. Sp. Atk 5
  1377. Sp. Atk 5
  1378. Color Grid: ๐ŸŸฆ Blue
  1379. 1 or more adjacent tiles must be activated
  1380.  
  1381. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1382. Antifreeze
  1383. Prevents the user from becoming frozen.
  1384. Color Grid: ๐ŸŸจ Yellow
  1385. 1 or more adjacent tiles must be activated
  1386.  
  1387. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1388. HP 10
  1389. HP 10
  1390. Color Grid: ๐ŸŸฆ Blue
  1391. 1 or more adjacent tiles must be activated
  1392.  
  1393. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1394. Blizzard: Power 3
  1395. Blizzard: Power โ†‘ 3
  1396. Color Grid: ๐ŸŸฉ Green
  1397. 1 or more adjacent tiles must be activated
  1398.  
  1399. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1400. Speed 5
  1401. Speed 5
  1402. Color Grid: ๐ŸŸฆ Blue
  1403. 1 or more adjacent tiles must be activated
  1404.  
  1405. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1406. Blizzard: Power 3
  1407. Blizzard: Power โ†‘ 3
  1408. Color Grid: ๐ŸŸฉ Green
  1409. 1 or more adjacent tiles must be activated
  1410. Move level must be 2 or higher
  1411.  
  1412. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1413. Hail: Move Gauge Refresh 3
  1414. Move: Hail Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1415. Color Grid: ๐ŸŸฅ Red
  1416. 1 or more adjacent tiles must be activated
  1417. Move level must be 2 or higher
  1418.  
  1419. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1420. Healing Hail 1
  1421. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  1422. Color Grid: ๐ŸŸจ Yellow
  1423. 1 or more adjacent tiles must be activated
  1424. Move level must be 2 or higher
  1425.  
  1426. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1427. Superduper Effective 2
  1428. Powers up moves that are super effective.
  1429. Color Grid: ๐ŸŸจ Yellow
  1430. 1 or more adjacent tiles must be activated
  1431. Move level must be 3 or higher
  1432.  
  1433. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1434. Super Syncer
  1435. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  1436. Color Grid: ๐ŸŸจ Yellow
  1437. 1 or more adjacent tiles must be activated
  1438. Move level must be 3 or higher
  1439.  
  1440. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1441. Dauntless
  1442. Sp. Atk cannot be lowered.
  1443. Color Grid: ๐ŸŸจ Yellow
  1444. 1 or more adjacent tiles must be activated
  1445.  
  1446. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1447. Speed 5
  1448. Speed 5
  1449. Color Grid: ๐ŸŸฆ Blue
  1450. 1 or more adjacent tiles must be activated
  1451.  
  1452. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1453. HP 10
  1454. HP 10
  1455. Color Grid: ๐ŸŸฆ Blue
  1456. 1 or more adjacent tiles must be activated
  1457.  
  1458. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1459. Defense 5
  1460. Defense 5
  1461. Color Grid: ๐ŸŸฆ Blue
  1462. 1 or more adjacent tiles must be activated
  1463.  
  1464. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1465. Sp. Atk 10
  1466. Sp. Atk 10
  1467. Color Grid: ๐ŸŸฆ Blue
  1468. 1 or more adjacent tiles must be activated
  1469. Move level must be 2 or higher
  1470.  
  1471. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1472. Get Ready!: Move Gauge Refresh 3
  1473. Move: Get Ready! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1474. Color Grid: ๐ŸŸฅ Red
  1475. 1 or more adjacent tiles must be activated
  1476. Move level must be 2 or higher
  1477.  
  1478. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1479. Agile Entry 2
  1480. Raises the userโ€™s evasiveness by 2 stat ranks when it enters a battle.
  1481. Color Grid: ๐ŸŸจ Yellow
  1482. 1 or more adjacent tiles must be activated
  1483. Move level must be 2 or higher
  1484.  
  1485. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1486. Spine-Chilling Frost Beam: Power 25
  1487. Spine-Chilling Frost Beam: Power โ†‘ 25
  1488. Color Grid: ๐ŸŸฉ Green
  1489. 1 or more adjacent tiles must be activated
  1490. Move level must be 3 or higher
  1491.  
  1492. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1493. Get Ready!: MP Refresh 2
  1494. Move: Get Ready! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1495. Color Grid: ๐ŸŸฅ Red
  1496. 1 or more adjacent tiles must be activated
  1497. Move level must be 3 or higher
  1498.  
  1499. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1500. Speed 5
  1501. Speed 5
  1502. Color Grid: ๐ŸŸฆ Blue
  1503. 1 or more adjacent tiles must be activated
  1504.  
  1505. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1506. Sp. Def 5
  1507. Sp. Def 5
  1508. Color Grid: ๐ŸŸฆ Blue
  1509. 1 or more adjacent tiles must be activated
  1510.  
  1511. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1512. Blizzard: Power 3
  1513. Blizzard: Power โ†‘ 3
  1514. Color Grid: ๐ŸŸฉ Green
  1515. 1 or more adjacent tiles must be activated
  1516.  
  1517. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1518. Defense 5
  1519. Defense 5
  1520. Color Grid: ๐ŸŸฆ Blue
  1521. 1 or more adjacent tiles must be activated
  1522.  
  1523. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1524. Blizzard: Power 3
  1525. Blizzard: Power โ†‘ 3
  1526. Color Grid: ๐ŸŸฉ Green
  1527. 1 or more adjacent tiles must be activated
  1528. Move level must be 2 or higher
  1529.  
  1530. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1531. Dire Hit +: Move Gauge Refresh 3
  1532. Move: Dire Hit + Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1533. Color Grid: ๐ŸŸฅ Red
  1534. 1 or more adjacent tiles must be activated
  1535. Move level must be 2 or higher
  1536.  
  1537. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1538. Blizzard: Accuracy 15
  1539. Blizzard: Accuracy โ†‘ 15
  1540. Color Grid: ๐ŸŸฉ Green
  1541. 1 or more adjacent tiles must be activated
  1542. Move level must be 2 or higher
  1543.  
  1544. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1545. Spine-Chilling Frost Beam: Power 25
  1546. Spine-Chilling Frost Beam: Power โ†‘ 25
  1547. Color Grid: ๐ŸŸฉ Green
  1548. 1 or more adjacent tiles must be activated
  1549. Move level must be 3 or higher
  1550.  
  1551. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1552. Dire Hit +: MP Refresh 2
  1553. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1554. Color Grid: ๐ŸŸฅ Red
  1555. 1 or more adjacent tiles must be activated
  1556. Move level must be 3 or higher
  1557.  
  1558. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1559. Spine-Chilling Frost Beam: Power 25
  1560. Spine-Chilling Frost Beam: Power โ†‘ 25
  1561. Color Grid: ๐ŸŸช Purple
  1562. 1 or more adjacent tiles must be activated
  1563. Move level must be 3 or higher
  1564.  
  1565. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1566. Spine-Chilling Frost Beam: Power 25
  1567. Spine-Chilling Frost Beam: Power โ†‘ 25
  1568. Color Grid: ๐ŸŸช Purple
  1569. 1 or more adjacent tiles must be activated
  1570. Move level must be 3 or higher
  1571.  
  1572.  
  1573. ====================================================
  1574. Trainer : Sophocles (Voucher)
  1575. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1576. HP 10
  1577. HP 10
  1578. Color Grid: ๐ŸŸฆ Blue
  1579.  
  1580. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1581. Attack 5
  1582. Attack 5
  1583. Color Grid: ๐ŸŸฆ Blue
  1584.  
  1585. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1586. Defense 5
  1587. Defense 5
  1588. Color Grid: ๐ŸŸฆ Blue
  1589.  
  1590. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1591. Attack 5
  1592. Attack 5
  1593. Color Grid: ๐ŸŸฆ Blue
  1594.  
  1595. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1596. Sp. Def 5
  1597. Sp. Def 5
  1598. Color Grid: ๐ŸŸฆ Blue
  1599.  
  1600. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1601. Speed 5
  1602. Speed 5
  1603. Color Grid: ๐ŸŸฆ Blue
  1604.  
  1605. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1606. Defense 5
  1607. Defense 5
  1608. Color Grid: ๐ŸŸฆ Blue
  1609. 1 or more adjacent tiles must be activated
  1610.  
  1611. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1612. Flameproof
  1613. Prevents the user from getting burned.
  1614. Color Grid: ๐ŸŸจ Yellow
  1615. 1 or more adjacent tiles must be activated
  1616.  
  1617. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1618. Sp. Def 5
  1619. Sp. Def 5
  1620. Color Grid: ๐ŸŸฆ Blue
  1621. 1 or more adjacent tiles must be activated
  1622.  
  1623. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1624. Speed 5
  1625. Speed 5
  1626. Color Grid: ๐ŸŸฆ Blue
  1627. 1 or more adjacent tiles must be activated
  1628.  
  1629. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1630. Attack 5
  1631. Attack 5
  1632. Color Grid: ๐ŸŸฆ Blue
  1633. 1 or more adjacent tiles must be activated
  1634.  
  1635. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1636. Wild Charge: Power 3
  1637. Wild Charge: Power โ†‘ 3
  1638. Color Grid: ๐ŸŸฉ Green
  1639. 1 or more adjacent tiles must be activated
  1640.  
  1641. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1642. Wild Charge: Power 3
  1643. Wild Charge: Power โ†‘ 3
  1644. Color Grid: ๐ŸŸฉ Green
  1645. 1 or more adjacent tiles must be activated
  1646. Move level must be 2 or higher
  1647.  
  1648. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1649. Wild Charge: Move Gauge Refresh 3
  1650. Move: Wild Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1651. Color Grid: ๐ŸŸฅ Red
  1652. 1 or more adjacent tiles must be activated
  1653. Move level must be 2 or higher
  1654.  
  1655. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1656. Double Down 3
  1657. Powers up sync moves that are super effective.
  1658. Color Grid: ๐ŸŸจ Yellow
  1659. 1 or more adjacent tiles must be activated
  1660. Move level must be 2 or higher
  1661.  
  1662. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1663. Tough Cookie
  1664. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s moves.
  1665. Color Grid: ๐ŸŸจ Yellow
  1666. 1 or more adjacent tiles must be activated
  1667. Move level must be 3 or higher
  1668.  
  1669. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1670. Standfast 3
  1671. Reduces recoil damage received from using moves that have recoil in the effect tag.
  1672. Color Grid: ๐ŸŸจ Yellow
  1673. 1 or more adjacent tiles must be activated
  1674. Move level must be 3 or higher
  1675.  
  1676. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1677. Speed 5
  1678. Speed 5
  1679. Color Grid: ๐ŸŸฆ Blue
  1680. 1 or more adjacent tiles must be activated
  1681.  
  1682. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1683. Attack 5
  1684. Attack 5
  1685. Color Grid: ๐ŸŸฆ Blue
  1686. 1 or more adjacent tiles must be activated
  1687.  
  1688. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1689. Sand Shelter
  1690. Protects the user from damage from a sandstorm.
  1691. Color Grid: ๐ŸŸจ Yellow
  1692. 1 or more adjacent tiles must be activated
  1693.  
  1694. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1695. HP 10
  1696. HP 10
  1697. Color Grid: ๐ŸŸฆ Blue
  1698. 1 or more adjacent tiles must be activated
  1699.  
  1700. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1701. Wild Charge: Power 3
  1702. Wild Charge: Power โ†‘ 3
  1703. Color Grid: ๐ŸŸฉ Green
  1704. 1 or more adjacent tiles must be activated
  1705.  
  1706. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1707. Speed 5
  1708. Speed 5
  1709. Color Grid: ๐ŸŸฆ Blue
  1710. 1 or more adjacent tiles must be activated
  1711.  
  1712. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1713. Wild Charge: Power 3
  1714. Wild Charge: Power โ†‘ 3
  1715. Color Grid: ๐ŸŸฉ Green
  1716. 1 or more adjacent tiles must be activated
  1717. Move level must be 2 or higher
  1718.  
  1719. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1720. Iron Defense: Move Gauge Refresh 3
  1721. Move: Iron Defense Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1722. Color Grid: ๐ŸŸฅ Red
  1723. 1 or more adjacent tiles must be activated
  1724. Move level must be 2 or higher
  1725.  
  1726. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1727. Iron Defense: Mighty Affliction 2
  1728. Move: Iron Defense Has a chance (30%) of raising the userโ€™s Physical Movesย โ†‘ Next effect by 1ย rank when the userโ€™s Pokรฉmon uses a status move.
  1729. Color Grid: ๐ŸŸฅ Red
  1730. 1 or more adjacent tiles must be activated
  1731. Move level must be 2 or higher
  1732.  
  1733. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1734. Superduper Effective 2
  1735. Powers up moves that are super effective.
  1736. Color Grid: ๐ŸŸจ Yellow
  1737. 1 or more adjacent tiles must be activated
  1738. Move level must be 3 or higher
  1739.  
  1740. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1741. Iron Defense: Shielding Strikes 1
  1742. Move: Iron Defense Raises the userโ€™s Defense by 1 stat rank when its move is successful.
  1743. Color Grid: ๐ŸŸฅ Red
  1744. 1 or more adjacent tiles must be activated
  1745. Move level must be 3 or higher
  1746.  
  1747. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1748. Headstrong
  1749. Attack cannot be lowered.
  1750. Color Grid: ๐ŸŸจ Yellow
  1751. 1 or more adjacent tiles must be activated
  1752.  
  1753. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1754. Defense 5
  1755. Defense 5
  1756. Color Grid: ๐ŸŸฆ Blue
  1757. 1 or more adjacent tiles must be activated
  1758.  
  1759. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1760. HP 10
  1761. HP 10
  1762. Color Grid: ๐ŸŸฆ Blue
  1763. 1 or more adjacent tiles must be activated
  1764.  
  1765. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1766. HP 10
  1767. HP 10
  1768. Color Grid: ๐ŸŸฆ Blue
  1769. 1 or more adjacent tiles must be activated
  1770.  
  1771. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1772. Attack 10
  1773. Attack 10
  1774. Color Grid: ๐ŸŸฆ Blue
  1775. 1 or more adjacent tiles must be activated
  1776. Move level must be 2 or higher
  1777.  
  1778. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1779. Power...On!: Move Gauge Refresh 3
  1780. Move: Power...On! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1781. Color Grid: ๐ŸŸฅ Red
  1782. 1 or more adjacent tiles must be activated
  1783. Move level must be 2 or higher
  1784.  
  1785. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1786. Tough Sync 3
  1787. Powers up the userโ€™s sync move when its Defense is raised.
  1788. Color Grid: ๐ŸŸจ Yellow
  1789. 1 or more adjacent tiles must be activated
  1790. Move level must be 2 or higher
  1791.  
  1792. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1793. Full-Throttle Electric Impact: Power 25
  1794. Full-Throttle Electric Impact: Power โ†‘ 25
  1795. Color Grid: ๐ŸŸฉ Green
  1796. 1 or more adjacent tiles must be activated
  1797. Move level must be 3 or higher
  1798.  
  1799. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1800. Power...On!: MP Refresh 2
  1801. Move: Power...On! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1802. Color Grid: ๐ŸŸฅ Red
  1803. 1 or more adjacent tiles must be activated
  1804. Move level must be 3 or higher
  1805.  
  1806. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1807. Defense 5
  1808. Defense 5
  1809. Color Grid: ๐ŸŸฆ Blue
  1810. 1 or more adjacent tiles must be activated
  1811.  
  1812. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1813. Sp. Def 5
  1814. Sp. Def 5
  1815. Color Grid: ๐ŸŸฆ Blue
  1816. 1 or more adjacent tiles must be activated
  1817.  
  1818. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1819. HP 10
  1820. HP 10
  1821. Color Grid: ๐ŸŸฆ Blue
  1822. 1 or more adjacent tiles must be activated
  1823.  
  1824. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1825. Attack 5
  1826. Attack 5
  1827. Color Grid: ๐ŸŸฆ Blue
  1828. 1 or more adjacent tiles must be activated
  1829.  
  1830. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1831. Wild Charge: Power 3
  1832. Wild Charge: Power โ†‘ 3
  1833. Color Grid: ๐ŸŸฉ Green
  1834. 1 or more adjacent tiles must be activated
  1835. Move level must be 2 or higher
  1836.  
  1837. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1838. Dire Hit +: Move Gauge Refresh 3
  1839. Move: Dire Hit + Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1840. Color Grid: ๐ŸŸฅ Red
  1841. 1 or more adjacent tiles must be activated
  1842. Move level must be 2 or higher
  1843.  
  1844. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1845. Dire Hit +: MP Refresh 2
  1846. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1847. Color Grid: ๐ŸŸฅ Red
  1848. 1 or more adjacent tiles must be activated
  1849. Move level must be 2 or higher
  1850.  
  1851. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1852. Full-Throttle Electric Impact: Power 25
  1853. Full-Throttle Electric Impact: Power โ†‘ 25
  1854. Color Grid: ๐ŸŸฉ Green
  1855. 1 or more adjacent tiles must be activated
  1856. Move level must be 3 or higher
  1857.  
  1858. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1859. First Aid 4
  1860. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1861. Color Grid: ๐ŸŸจ Yellow
  1862. 1 or more adjacent tiles must be activated
  1863. Move level must be 3 or higher
  1864.  
  1865. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1866. Full-Throttle Electric Impact: Power 25
  1867. Full-Throttle Electric Impact: Power โ†‘ 25
  1868. Color Grid: ๐ŸŸช Purple
  1869. 1 or more adjacent tiles must be activated
  1870. Move level must be 3 or higher
  1871.  
  1872. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1873. Full-Throttle Electric Impact: Power 25
  1874. Full-Throttle Electric Impact: Power โ†‘ 25
  1875. Color Grid: ๐ŸŸช Purple
  1876. 1 or more adjacent tiles must be activated
  1877. Move level must be 3 or higher
  1878.  
  1879.  
  1880. ====================================================
  1881. Trainer : Nanu
  1882. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1883. HP 10
  1884. HP 10
  1885. Color Grid: ๐ŸŸฆ Blue
  1886.  
  1887. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1888. Attack 5
  1889. Attack 5
  1890. Color Grid: ๐ŸŸฆ Blue
  1891.  
  1892. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1893. Defense 5
  1894. Defense 5
  1895. Color Grid: ๐ŸŸฆ Blue
  1896.  
  1897. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1898. Attack 5
  1899. Attack 5
  1900. Color Grid: ๐ŸŸฆ Blue
  1901.  
  1902. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1903. Sp. Def 5
  1904. Sp. Def 5
  1905. Color Grid: ๐ŸŸฆ Blue
  1906.  
  1907. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1908. Speed 5
  1909. Speed 5
  1910. Color Grid: ๐ŸŸฆ Blue
  1911.  
  1912. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1913. Sp. Def 5
  1914. Sp. Def 5
  1915. Color Grid: ๐ŸŸฆ Blue
  1916. 1 or more adjacent tiles must be activated
  1917. Release Date: 25-09-2022 06:00:00
  1918.  
  1919. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1920. Bite: Power 3
  1921. Bite: Power โ†‘ 3
  1922. Color Grid: ๐ŸŸฉ Green
  1923. 1 or more adjacent tiles must be activated
  1924. Release Date: 25-09-2022 06:00:00
  1925.  
  1926. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1927. Attack 5
  1928. Attack 5
  1929. Color Grid: ๐ŸŸฆ Blue
  1930. 1 or more adjacent tiles must be activated
  1931. Release Date: 25-09-2022 06:00:00
  1932.  
  1933. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1934. Fast Runner
  1935. Evasiveness cannot be lowered.
  1936. Color Grid: ๐ŸŸจ Yellow
  1937. 1 or more adjacent tiles must be activated
  1938. Release Date: 25-09-2022 06:00:00
  1939.  
  1940. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1941. Bite: Power 3
  1942. Bite: Power โ†‘ 3
  1943. Color Grid: ๐ŸŸฉ Green
  1944. 1 or more adjacent tiles must be activated
  1945. Release Date: 25-09-2022 06:00:00
  1946.  
  1947. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1948. Bite: Power 3
  1949. Bite: Power โ†‘ 3
  1950. Color Grid: ๐ŸŸฉ Green
  1951. 1 or more adjacent tiles must be activated
  1952. Move level must be 2 or higher
  1953. Release Date: 25-09-2022 06:00:00
  1954.  
  1955. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1956. Defense 5
  1957. Defense 5
  1958. Color Grid: ๐ŸŸฆ Blue
  1959. 1 or more adjacent tiles must be activated
  1960. Release Date: 25-09-2022 06:00:00
  1961.  
  1962. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1963. Bite: Move Gauge Refresh 3
  1964. Move: Bite Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1965. Color Grid: ๐ŸŸฅ Red
  1966. 1 or more adjacent tiles must be activated
  1967. Move level must be 2 or higher
  1968. Release Date: 25-09-2022 06:00:00
  1969.  
  1970. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1971. Adrenaline 1
  1972. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1973. Color Grid: ๐ŸŸจ Yellow
  1974. 1 or more adjacent tiles must be activated
  1975. Move level must be 3 or higher
  1976. Release Date: 25-09-2022 06:00:00
  1977.  
  1978. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1979. Speed 10
  1980. Speed 10
  1981. Color Grid: ๐ŸŸฆ Blue
  1982. 1 or more adjacent tiles must be activated
  1983. Move level must be 2 or higher
  1984. Release Date: 25-09-2022 06:00:00
  1985.  
  1986. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1987. Double Down 5
  1988. Powers up sync moves that are super effective.
  1989. Color Grid: ๐ŸŸจ Yellow
  1990. 1 or more adjacent tiles must be activated
  1991. Move level must be 3 or higher
  1992. Release Date: 25-09-2022 06:00:00
  1993.  
  1994. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1995. HP 10
  1996. HP 10
  1997. Color Grid: ๐ŸŸฆ Blue
  1998. 1 or more adjacent tiles must be activated
  1999. Release Date: 25-09-2022 06:00:00
  2000.  
  2001. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2002. Haste
  2003. Speed cannot be lowered.
  2004. Color Grid: ๐ŸŸจ Yellow
  2005. 1 or more adjacent tiles must be activated
  2006. Release Date: 25-09-2022 06:00:00
  2007.  
  2008. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2009. Speed 5
  2010. Speed 5
  2011. Color Grid: ๐ŸŸฆ Blue
  2012. 1 or more adjacent tiles must be activated
  2013. Release Date: 25-09-2022 06:00:00
  2014.  
  2015. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2016. Fail Forward 1
  2017. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  2018. Color Grid: ๐ŸŸจ Yellow
  2019. 1 or more adjacent tiles must be activated
  2020. Move level must be 2 or higher
  2021. Release Date: 25-09-2022 06:00:00
  2022.  
  2023. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2024. Attack 5
  2025. Attack 5
  2026. Color Grid: ๐ŸŸฆ Blue
  2027. 1 or more adjacent tiles must be activated
  2028. Release Date: 25-09-2022 06:00:00
  2029.  
  2030. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2031. Screech: Charging Infliction 1
  2032. Move: Screech Charges the userโ€™s move gauge by 1 when its Pokรฉmon uses a status move.
  2033. Color Grid: ๐ŸŸฅ Red
  2034. 1 or more adjacent tiles must be activated
  2035. Move level must be 2 or higher
  2036. Release Date: 25-09-2022 06:00:00
  2037.  
  2038. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2039. Critical Focus 1
  2040. Raises the userโ€™s critical-hit rate by 1 stat rank when it lands a critical hit.
  2041. Color Grid: ๐ŸŸจ Yellow
  2042. 1 or more adjacent tiles must be activated
  2043. Move level must be 2 or higher
  2044. Release Date: 25-09-2022 06:00:00
  2045.  
  2046. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2047. Relentless
  2048. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s sync move.
  2049. Color Grid: ๐ŸŸจ Yellow
  2050. 1 or more adjacent tiles must be activated
  2051. Move level must be 3 or higher
  2052. Release Date: 25-09-2022 06:00:00
  2053.  
  2054. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2055. Bob and Weave
  2056. The more the userโ€™s evasiveness is raised, the more it powers up the userโ€™s moves.
  2057. Color Grid: ๐ŸŸจ Yellow
  2058. 1 or more adjacent tiles must be activated
  2059. Move level must be 3 or higher
  2060. Release Date: 25-09-2022 06:00:00
  2061.  
  2062. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2063. Speed 5
  2064. Speed 5
  2065. Color Grid: ๐ŸŸฆ Blue
  2066. 1 or more adjacent tiles must be activated
  2067. Release Date: 25-09-2022 06:00:00
  2068.  
  2069. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2070. HP 10
  2071. HP 10
  2072. Color Grid: ๐ŸŸฆ Blue
  2073. 1 or more adjacent tiles must be activated
  2074. Release Date: 25-09-2022 06:00:00
  2075.  
  2076. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2077. Bite: Power 3
  2078. Bite: Power โ†‘ 3
  2079. Color Grid: ๐ŸŸฉ Green
  2080. 1 or more adjacent tiles must be activated
  2081. Release Date: 25-09-2022 06:00:00
  2082.  
  2083. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2084. Attack 5
  2085. Attack 5
  2086. Color Grid: ๐ŸŸฆ Blue
  2087. 1 or more adjacent tiles must be activated
  2088. Release Date: 25-09-2022 06:00:00
  2089.  
  2090. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2091. Bite: Power 3
  2092. Bite: Power โ†‘ 3
  2093. Color Grid: ๐ŸŸฉ Green
  2094. 1 or more adjacent tiles must be activated
  2095. Move level must be 2 or higher
  2096. Release Date: 25-09-2022 06:00:00
  2097.  
  2098. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2099. Just Warming Up...: MP Refresh 2
  2100. Move: Just Warming Up... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2101. Color Grid: ๐ŸŸฅ Red
  2102. 1 or more adjacent tiles must be activated
  2103. Move level must be 2 or higher
  2104. Release Date: 25-09-2022 06:00:00
  2105.  
  2106. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2107. Just Warming Up...: Slippery 1
  2108. Move: Just Warming Up... Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  2109. Color Grid: ๐ŸŸฅ Red
  2110. 1 or more adjacent tiles must be activated
  2111. Move level must be 3 or higher
  2112. Release Date: 25-09-2022 06:00:00
  2113.  
  2114. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  2115. Burst In
  2116. Applies the Critical Hit Next effect to the user when it enters a battle.
  2117. Color Grid: ๐ŸŸจ Yellow
  2118. 1 or more adjacent tiles must be activated
  2119. Move level must be 2 or higher
  2120. Release Date: 25-09-2022 06:00:00
  2121.  
  2122. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2123. Just Warming Up...: Berserker 1
  2124. Move: Just Warming Up... Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  2125. Color Grid: ๐ŸŸฅ Red
  2126. 1 or more adjacent tiles must be activated
  2127. Move level must be 3 or higher
  2128. Release Date: 25-09-2022 06:00:00
  2129.  
  2130. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2131. Defense 5
  2132. Defense 5
  2133. Color Grid: ๐ŸŸฆ Blue
  2134. 1 or more adjacent tiles must be activated
  2135. Release Date: 25-09-2022 06:00:00
  2136.  
  2137. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2138. Unflappable
  2139. Prevents the user from flinching.
  2140. Color Grid: ๐ŸŸจ Yellow
  2141. 1 or more adjacent tiles must be activated
  2142. Release Date: 25-09-2022 06:00:00
  2143.  
  2144. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2145. Speed 5
  2146. Speed 5
  2147. Color Grid: ๐ŸŸฆ Blue
  2148. 1 or more adjacent tiles must be activated
  2149. Release Date: 25-09-2022 06:00:00
  2150.  
  2151. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2152. Sp. Def 5
  2153. Sp. Def 5
  2154. Color Grid: ๐ŸŸฆ Blue
  2155. 1 or more adjacent tiles must be activated
  2156. Release Date: 25-09-2022 06:00:00
  2157.  
  2158. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2159. HP 10
  2160. HP 10
  2161. Color Grid: ๐ŸŸฆ Blue
  2162. 1 or more adjacent tiles must be activated
  2163. Release Date: 25-09-2022 06:00:00
  2164.  
  2165. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2166. Attack 5
  2167. Attack 5
  2168. Color Grid: ๐ŸŸฆ Blue
  2169. 1 or more adjacent tiles must be activated
  2170. Release Date: 25-09-2022 06:00:00
  2171.  
  2172. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2173. Fast-Track 2
  2174. Has a chance (30%) of raising the userโ€™s Speed by one stat rank after its Pokรฉmon uses a move.
  2175. Color Grid: ๐ŸŸจ Yellow
  2176. 1 or more adjacent tiles must be activated
  2177. Move level must be 2 or higher
  2178. Release Date: 25-09-2022 06:00:00
  2179.  
  2180. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2181. X Speed: MP Refresh 3
  2182. Move: X Speed Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  2183. Color Grid: ๐ŸŸฅ Red
  2184. 1 or more adjacent tiles must be activated
  2185. Move level must be 2 or higher
  2186. Release Date: 25-09-2022 06:00:00
  2187.  
  2188. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2189. Umbral Acceleration 2
  2190. Quickly charges the move gauge when the zone is a Dark Zone.
  2191. Color Grid: ๐ŸŸจ Yellow
  2192. 1 or more adjacent tiles must be activated
  2193. Move level must be 2 or higher
  2194. Release Date: 25-09-2022 06:00:00
  2195.  
  2196. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2197. Ramming Speed
  2198. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  2199. Color Grid: ๐ŸŸจ Yellow
  2200. 1 or more adjacent tiles must be activated
  2201. Move level must be 3 or higher
  2202. Release Date: 25-09-2022 06:00:00
  2203.  
  2204. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2205. Critastrophe 5
  2206. Powers up the userโ€™s sync move when it becomes a critical hit.
  2207. Color Grid: ๐ŸŸจ Yellow
  2208. 1 or more adjacent tiles must be activated
  2209. Move level must be 3 or higher
  2210. Release Date: 25-09-2022 06:00:00
  2211.  
  2212. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2213. Dark Authority Black Hole Eclipse: Power 25
  2214. Dark Authority Black Hole Eclipse: Power โ†‘ 25
  2215. Color Grid: ๐ŸŸช Purple
  2216. 1 or more adjacent tiles must be activated
  2217. Move level must be 3 or higher
  2218. Release Date: 25-09-2022 06:00:00
  2219.  
  2220. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2221. Dark Authority Black Hole Eclipse: Power 25
  2222. Dark Authority Black Hole Eclipse: Power โ†‘ 25
  2223. Color Grid: ๐ŸŸช Purple
  2224. 1 or more adjacent tiles must be activated
  2225. Move level must be 3 or higher
  2226. Release Date: 25-09-2022 06:00:00
  2227.  
  2228.  
  2229. ====================================================
  2230. Trainer : Karen
  2231.  
  2232. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2233. Sp. Atk 20
  2234. Sp. Atk 20
  2235. Color Grid: ๐ŸŸฆ Blue
  2236. 1 or more adjacent tiles must be activated
  2237. Release Date: 25-09-2022 06:00:00
  2238.  
  2239. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2240. Sync Power Flux
  2241. The fuller the move gauge when the userโ€™s sync move is selected, the more this powers up the sync move.
  2242. Color Grid: ๐ŸŸจ Yellow
  2243. 1 or more adjacent tiles must be activated
  2244. Move level must be 2 or higher
  2245. Release Date: 25-09-2022 06:00:00
  2246.  
  2247. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2248. Devastation
  2249. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s sync move.
  2250. Color Grid: ๐ŸŸจ Yellow
  2251. 1 or more adjacent tiles must be activated
  2252. Move level must be 3 or higher
  2253. Release Date: 25-09-2022 06:00:00
  2254.  
  2255. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2256. Speed 20
  2257. Speed 20
  2258. Color Grid: ๐ŸŸฆ Blue
  2259. 1 or more adjacent tiles must be activated
  2260. Release Date: 25-09-2022 06:00:00
  2261.  
  2262. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2263. Dark Pulse: Aggravation 2
  2264. Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2265. Color Grid: ๐ŸŸฅ Red
  2266. 1 or more adjacent tiles must be activated
  2267. Move level must be 2 or higher
  2268. Release Date: 25-09-2022 06:00:00
  2269.  
  2270. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2271. Satisfied Snarl 9
  2272. Lowers the targetโ€™s Sp. Atk by one stat rank when a move targeting that opponent is successful.
  2273. Color Grid: ๐ŸŸจ Yellow
  2274. 1 or more adjacent tiles must be activated
  2275. Move level must be 3 or higher
  2276. Release Date: 25-09-2022 06:00:00
  2277. ====================================================
  2278.  
  2279. Trainer : Janine (Voucher)
  2280. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2281. HP 10
  2282. HP 10
  2283. Color Grid: ๐ŸŸฆ Blue
  2284.  
  2285. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2286. Attack 5
  2287. Attack 5
  2288. Color Grid: ๐ŸŸฆ Blue
  2289.  
  2290. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2291. Defense 5
  2292. Defense 5
  2293. Color Grid: ๐ŸŸฆ Blue
  2294.  
  2295. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2296. Sp. Atk 5
  2297. Sp. Atk 5
  2298. Color Grid: ๐ŸŸฆ Blue
  2299.  
  2300. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2301. Sp. Def 5
  2302. Sp. Def 5
  2303. Color Grid: ๐ŸŸฆ Blue
  2304.  
  2305. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2306. Speed 5
  2307. Speed 5
  2308. Color Grid: ๐ŸŸฆ Blue
  2309.  
  2310. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2311. Sp. Def 5
  2312. Sp. Def 5
  2313. Color Grid: ๐ŸŸฆ Blue
  2314. 1 or more adjacent tiles must be activated
  2315.  
  2316. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2317. Fast Runner
  2318. Evasiveness cannot be lowered.
  2319. Color Grid: ๐ŸŸจ Yellow
  2320. 1 or more adjacent tiles must be activated
  2321.  
  2322. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2323. Defense 5
  2324. Defense 5
  2325. Color Grid: ๐ŸŸฆ Blue
  2326. 1 or more adjacent tiles must be activated
  2327.  
  2328. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2329. Attack 5
  2330. Attack 5
  2331. Color Grid: ๐ŸŸฆ Blue
  2332. 1 or more adjacent tiles must be activated
  2333.  
  2334. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2335. Poison Fang: Move Gauge Refresh 1
  2336. Move: Poison Fang Has a chance (20%) of charging the userโ€™s move gauge by one when a move is successful.
  2337. Color Grid: ๐ŸŸฅ Red
  2338. 1 or more adjacent tiles must be activated
  2339.  
  2340. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2341. Poison Fang: Power 4
  2342. Poison Fang: Power โ†‘ 4
  2343. Color Grid: ๐ŸŸฉ Green
  2344. 1 or more adjacent tiles must be activated
  2345. Move level must be 2 or higher
  2346.  
  2347. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2348. Poison Fang: Power 4
  2349. Poison Fang: Power โ†‘ 4
  2350. Color Grid: ๐ŸŸฉ Green
  2351. 1 or more adjacent tiles must be activated
  2352.  
  2353. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2354. Poison Fang: Move Gauge Refresh 3
  2355. Move: Poison Fang Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2356. Color Grid: ๐ŸŸฅ Red
  2357. 1 or more adjacent tiles must be activated
  2358. Move level must be 2 or higher
  2359.  
  2360. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2361. Ground Guard
  2362. Reduces damage when the user is attacked by Ground-type moves.
  2363. Color Grid: ๐ŸŸจ Yellow
  2364. 1 or more adjacent tiles must be activated
  2365. Move level must be 3 or higher
  2366.  
  2367. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2368. Offensive Defense 2
  2369. Has a chance (30%) of raising the userโ€™s Defense by one stat rank when its attack move is successful.
  2370. Color Grid: ๐ŸŸจ Yellow
  2371. 1 or more adjacent tiles must be activated
  2372. Move level must be 2 or higher
  2373.  
  2374. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2375. Team Sharp Entry 1
  2376. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  2377. Color Grid: ๐ŸŸจ Yellow
  2378. 1 or more adjacent tiles must be activated
  2379. Move level must be 3 or higher
  2380.  
  2381. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2382. Antitoxin
  2383. Prevents the user from getting poisoned or badly poisoned.
  2384. Color Grid: ๐ŸŸจ Yellow
  2385. 1 or more adjacent tiles must be activated
  2386.  
  2387. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2388. Poison Fang: Power 4
  2389. Poison Fang: Power โ†‘ 4
  2390. Color Grid: ๐ŸŸฉ Green
  2391. 1 or more adjacent tiles must be activated
  2392.  
  2393. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2394. Sp. Def 5
  2395. Sp. Def 5
  2396. Color Grid: ๐ŸŸฆ Blue
  2397. 1 or more adjacent tiles must be activated
  2398.  
  2399. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2400. Poison Fang: Power 4
  2401. Poison Fang: Power โ†‘ 4
  2402. Color Grid: ๐ŸŸฉ Green
  2403. 1 or more adjacent tiles must be activated
  2404.  
  2405. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2406. Sp. Def 10
  2407. Sp. Def 10
  2408. Color Grid: ๐ŸŸฆ Blue
  2409. 1 or more adjacent tiles must be activated
  2410. Move level must be 2 or higher
  2411.  
  2412. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2413. Haste
  2414. Speed cannot be lowered.
  2415. Color Grid: ๐ŸŸจ Yellow
  2416. 1 or more adjacent tiles must be activated
  2417. Move level must be 2 or higher
  2418.  
  2419. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2420. X Attack All: Move Gauge Refresh 3
  2421. Move: X Attack All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2422. Color Grid: ๐ŸŸฅ Red
  2423. 1 or more adjacent tiles must be activated
  2424. Move level must be 2 or higher
  2425.  
  2426. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2427. X Attack All: MP Refresh 2
  2428. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2429. Color Grid: ๐ŸŸฅ Red
  2430. 1 or more adjacent tiles must be activated
  2431. Move level must be 3 or higher
  2432.  
  2433. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2434. First Aid 4
  2435. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2436. Color Grid: ๐ŸŸจ Yellow
  2437. 1 or more adjacent tiles must be activated
  2438. Move level must be 3 or higher
  2439.  
  2440. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2441. Sp. Atk 5
  2442. Sp. Atk 5
  2443. Color Grid: ๐ŸŸฆ Blue
  2444. 1 or more adjacent tiles must be activated
  2445.  
  2446. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2447. Venoshock: Power 4
  2448. Venoshock: Power โ†‘ 4
  2449. Color Grid: ๐ŸŸฉ Green
  2450. 1 or more adjacent tiles must be activated
  2451.  
  2452. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2453. Defense 5
  2454. Defense 5
  2455. Color Grid: ๐ŸŸฆ Blue
  2456. 1 or more adjacent tiles must be activated
  2457.  
  2458. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2459. Speed 5
  2460. Speed 5
  2461. Color Grid: ๐ŸŸฆ Blue
  2462. 1 or more adjacent tiles must be activated
  2463.  
  2464. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2465. Venoshock: Move Gauge Refresh 1
  2466. Move: Venoshock Has a chance (20%) of charging the userโ€™s move gauge by one when a move is successful.
  2467. Color Grid: ๐ŸŸฅ Red
  2468. 1 or more adjacent tiles must be activated
  2469.  
  2470. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2471. Unbending
  2472. Defense cannot be lowered.
  2473. Color Grid: ๐ŸŸจ Yellow
  2474. 1 or more adjacent tiles must be activated
  2475. Move level must be 2 or higher
  2476.  
  2477. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2478. Venoshock: Power 4
  2479. Venoshock: Power โ†‘ 4
  2480. Color Grid: ๐ŸŸฉ Green
  2481. 1 or more adjacent tiles must be activated
  2482.  
  2483. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2484. Venoshock: Move Gauge Refresh 3
  2485. Move: Venoshock Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2486. Color Grid: ๐ŸŸฅ Red
  2487. 1 or more adjacent tiles must be activated
  2488. Move level must be 2 or higher
  2489.  
  2490. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2491. Ramming Speed
  2492. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  2493. Color Grid: ๐ŸŸจ Yellow
  2494. 1 or more adjacent tiles must be activated
  2495. Move level must be 3 or higher
  2496.  
  2497. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2498. Speedy Entry 1
  2499. Raises the userโ€™s Speed by 1 stat rank when it enters a battle.
  2500. Color Grid: ๐ŸŸจ Yellow
  2501. 1 or more adjacent tiles must be activated
  2502. Move level must be 2 or higher
  2503.  
  2504. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2505. Shifty Squad 2
  2506. Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  2507. Color Grid: ๐ŸŸจ Yellow
  2508. 1 or more adjacent tiles must be activated
  2509. Move level must be 3 or higher
  2510.  
  2511. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2512. Venoshock: Power 4
  2513. Venoshock: Power โ†‘ 4
  2514. Color Grid: ๐ŸŸฉ Green
  2515. 1 or more adjacent tiles must be activated
  2516.  
  2517. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2518. HP 10
  2519. HP 10
  2520. Color Grid: ๐ŸŸฆ Blue
  2521. 1 or more adjacent tiles must be activated
  2522.  
  2523. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2524. Speed 5
  2525. Speed 5
  2526. Color Grid: ๐ŸŸฆ Blue
  2527. 1 or more adjacent tiles must be activated
  2528.  
  2529. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2530. Venoshock: Power 4
  2531. Venoshock: Power โ†‘ 4
  2532. Color Grid: ๐ŸŸฉ Green
  2533. 1 or more adjacent tiles must be activated
  2534.  
  2535. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2536. Quick Cure
  2537. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2538. Color Grid: ๐ŸŸจ Yellow
  2539. 1 or more adjacent tiles must be activated
  2540. Move level must be 2 or higher
  2541.  
  2542. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2543. Defense 10
  2544. Defense 10
  2545. Color Grid: ๐ŸŸฆ Blue
  2546. 1 or more adjacent tiles must be activated
  2547. Move level must be 2 or higher
  2548.  
  2549. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2550. See Through THIS!: Move Gauge Refresh 3
  2551. Move: See Through THIS! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2552. Color Grid: ๐ŸŸฅ Red
  2553. 1 or more adjacent tiles must be activated
  2554. Move level must be 2 or higher
  2555.  
  2556. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2557. Catalyst
  2558. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2559. Color Grid: ๐ŸŸจ Yellow
  2560. 1 or more adjacent tiles must be activated
  2561. Move level must be 3 or higher
  2562.  
  2563. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2564. See Through THIS!: MP Refresh 3
  2565. Move: See Through THIS! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  2566. Color Grid: ๐ŸŸฅ Red
  2567. 1 or more adjacent tiles must be activated
  2568. Move level must be 3 or higher
  2569.  
  2570. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2571. Shadow-Slinking Poison Beam: Power 25
  2572. Shadow-Slinking Poison Beam: Power โ†‘ 25
  2573. Color Grid: ๐ŸŸช Purple
  2574. 1 or more adjacent tiles must be activated
  2575. Move level must be 3 or higher
  2576.  
  2577. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2578. Shadow-Slinking Poison Beam: Power 25
  2579. Shadow-Slinking Poison Beam: Power โ†‘ 25
  2580. Color Grid: ๐ŸŸช Purple
  2581. 1 or more adjacent tiles must be activated
  2582. Move level must be 3 or higher
  2583.  
  2584.  
  2585. ====================================================
  2586. Trainer : N (Lodge)
  2587. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2588. HP 10
  2589. HP 10
  2590. Color Grid: ๐ŸŸฆ Blue
  2591.  
  2592. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2593. Sp. Atk 5
  2594. Sp. Atk 5
  2595. Color Grid: ๐ŸŸฆ Blue
  2596.  
  2597. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2598. Defense 5
  2599. Defense 5
  2600. Color Grid: ๐ŸŸฆ Blue
  2601.  
  2602. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2603. Sp. Atk 5
  2604. Sp. Atk 5
  2605. Color Grid: ๐ŸŸฆ Blue
  2606.  
  2607. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2608. Sp. Def 5
  2609. Sp. Def 5
  2610. Color Grid: ๐ŸŸฆ Blue
  2611.  
  2612. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2613. Speed 5
  2614. Speed 5
  2615. Color Grid: ๐ŸŸฆ Blue
  2616.  
  2617. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2618. HP 10
  2619. HP 10
  2620. Color Grid: ๐ŸŸฆ Blue
  2621. 1 or more adjacent tiles must be activated
  2622.  
  2623. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2624. Dauntless
  2625. Sp. Atk cannot be lowered.
  2626. Color Grid: ๐ŸŸจ Yellow
  2627. 1 or more adjacent tiles must be activated
  2628.  
  2629. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2630. Sp. Atk 5
  2631. Sp. Atk 5
  2632. Color Grid: ๐ŸŸฆ Blue
  2633. 1 or more adjacent tiles must be activated
  2634.  
  2635. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2636. Hypnosis: Accuracy 5
  2637. Hypnosis: Accuracy โ†‘ 5
  2638. Color Grid: ๐ŸŸฉ Green
  2639. 1 or more adjacent tiles must be activated
  2640.  
  2641. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2642. Speed 5
  2643. Speed 5
  2644. Color Grid: ๐ŸŸฆ Blue
  2645. 1 or more adjacent tiles must be activated
  2646.  
  2647. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2648. Psychic: Power 3
  2649. Psychic: Power โ†‘ 3
  2650. Color Grid: ๐ŸŸฉ Green
  2651. 1 or more adjacent tiles must be activated
  2652. Move level must be 2 or higher
  2653.  
  2654. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2655. Psychic: Power 3
  2656. Psychic: Power โ†‘ 3
  2657. Color Grid: ๐ŸŸฉ Green
  2658. 1 or more adjacent tiles must be activated
  2659.  
  2660. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2661. Psychic: Move Gauge Refresh 3
  2662. Move: Psychic Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2663. Color Grid: ๐ŸŸฅ Red
  2664. 1 or more adjacent tiles must be activated
  2665. Move level must be 2 or higher
  2666.  
  2667. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2668. Rude Awakening 5
  2669. Powers up the userโ€™s sync move when the target is asleep.
  2670. Color Grid: ๐ŸŸจ Yellow
  2671. 1 or more adjacent tiles must be activated
  2672. Move level must be 3 or higher
  2673.  
  2674. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2675. Hypnosis: Accuracy 10
  2676. Hypnosis: Accuracy โ†‘ 10
  2677. Color Grid: ๐ŸŸฉ Green
  2678. 1 or more adjacent tiles must be activated
  2679. Move level must be 2 or higher
  2680.  
  2681. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2682. Brainteaser
  2683. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  2684. Color Grid: ๐ŸŸจ Yellow
  2685. 1 or more adjacent tiles must be activated
  2686. Move level must be 3 or higher
  2687.  
  2688. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2689. Haste
  2690. Speed cannot be lowered.
  2691. Color Grid: ๐ŸŸจ Yellow
  2692. 1 or more adjacent tiles must be activated
  2693.  
  2694. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2695. Sp. Atk 5
  2696. Sp. Atk 5
  2697. Color Grid: ๐ŸŸฆ Blue
  2698. 1 or more adjacent tiles must be activated
  2699.  
  2700. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2701. Speed 5
  2702. Speed 5
  2703. Color Grid: ๐ŸŸฆ Blue
  2704. 1 or more adjacent tiles must be activated
  2705.  
  2706. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2707. HP 20
  2708. HP 20
  2709. Color Grid: ๐ŸŸฆ Blue
  2710. 1 or more adjacent tiles must be activated
  2711. Move level must be 2 or higher
  2712.  
  2713. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2714. Sp. Def 5
  2715. Sp. Def 5
  2716. Color Grid: ๐ŸŸฆ Blue
  2717. 1 or more adjacent tiles must be activated
  2718.  
  2719. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2720. Power of the Ages!: Move Gauge Refresh 3
  2721. Move: Power of the Ages! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2722. Color Grid: ๐ŸŸฅ Red
  2723. 1 or more adjacent tiles must be activated
  2724. Move level must be 2 or higher
  2725.  
  2726. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2727. Double Down 3
  2728. Powers up sync moves that are super effective.
  2729. Color Grid: ๐ŸŸจ Yellow
  2730. 1 or more adjacent tiles must be activated
  2731. Move level must be 2 or higher
  2732.  
  2733. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2734. Calm Mind: Barricade 1
  2735. Move: Calm Mind Raises the userโ€™s Sp. Def by 1 stat rank when its move is successful.
  2736. Color Grid: ๐ŸŸฅ Red
  2737. 1 or more adjacent tiles must be activated
  2738. Move level must be 3 or higher
  2739.  
  2740. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2741. Power of the Ages!: MP Refresh 2
  2742. Move: Power of the Ages! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2743. Color Grid: ๐ŸŸฅ Red
  2744. 1 or more adjacent tiles must be activated
  2745. Move level must be 3 or higher
  2746.  
  2747. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2748. Defense 5
  2749. Defense 5
  2750. Color Grid: ๐ŸŸฆ Blue
  2751. 1 or more adjacent tiles must be activated
  2752.  
  2753. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2754. Wide Awake
  2755. Prevents the user from falling asleep.
  2756. Color Grid: ๐ŸŸจ Yellow
  2757. 1 or more adjacent tiles must be activated
  2758.  
  2759. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2760. HP 10
  2761. HP 10
  2762. Color Grid: ๐ŸŸฆ Blue
  2763. 1 or more adjacent tiles must be activated
  2764.  
  2765. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2766. Sp. Def 5
  2767. Sp. Def 5
  2768. Color Grid: ๐ŸŸฆ Blue
  2769. 1 or more adjacent tiles must be activated
  2770.  
  2771. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2772. Sp. Atk 10
  2773. Sp. Atk 10
  2774. Color Grid: ๐ŸŸฆ Blue
  2775. 1 or more adjacent tiles must be activated
  2776. Move level must be 2 or higher
  2777.  
  2778. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2779. Calm Mind: Move Gauge Refresh 3
  2780. Move: Calm Mind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2781. Color Grid: ๐ŸŸฅ Red
  2782. 1 or more adjacent tiles must be activated
  2783. Move level must be 2 or higher
  2784.  
  2785. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2786. Calm Mind: Ramp Up 1
  2787. Move: Calm Mind Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  2788. Color Grid: ๐ŸŸฅ Red
  2789. 1 or more adjacent tiles must be activated
  2790. Move level must be 3 or higher
  2791.  
  2792. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2793. Catalyst
  2794. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2795. Color Grid: ๐ŸŸจ Yellow
  2796. 1 or more adjacent tiles must be activated
  2797. Move level must be 2 or higher
  2798.  
  2799. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2800. Calm Mind: Twofer 2
  2801. Move: Calm Mind Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
  2802. Color Grid: ๐ŸŸฅ Red
  2803. 1 or more adjacent tiles must be activated
  2804. Move level must be 3 or higher
  2805.  
  2806. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2807. Sp. Atk 5
  2808. Sp. Atk 5
  2809. Color Grid: ๐ŸŸฆ Blue
  2810. 1 or more adjacent tiles must be activated
  2811.  
  2812. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2813. Defense 5
  2814. Defense 5
  2815. Color Grid: ๐ŸŸฆ Blue
  2816. 1 or more adjacent tiles must be activated
  2817.  
  2818. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2819. Psychic: Power 3
  2820. Psychic: Power โ†‘ 3
  2821. Color Grid: ๐ŸŸฉ Green
  2822. 1 or more adjacent tiles must be activated
  2823.  
  2824. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2825. Psychic: Power 3
  2826. Psychic: Power โ†‘ 3
  2827. Color Grid: ๐ŸŸฉ Green
  2828. 1 or more adjacent tiles must be activated
  2829.  
  2830. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2831. Speed 5
  2832. Speed 5
  2833. Color Grid: ๐ŸŸฆ Blue
  2834. 1 or more adjacent tiles must be activated
  2835.  
  2836. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2837. Psychic: Power 3
  2838. Psychic: Power โ†‘ 3
  2839. Color Grid: ๐ŸŸฉ Green
  2840. 1 or more adjacent tiles must be activated
  2841.  
  2842. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2843. Hypnosis: Move Gauge Refresh 3
  2844. Move: Hypnosis Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2845. Color Grid: ๐ŸŸฅ Red
  2846. 1 or more adjacent tiles must be activated
  2847. Move level must be 2 or higher
  2848.  
  2849. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2850. Precognition 2
  2851. Quickly charges the userโ€™s move gauge when the terrain is Psychic Terrain.
  2852. Color Grid: ๐ŸŸจ Yellow
  2853. 1 or more adjacent tiles must be activated
  2854. Move level must be 2 or higher
  2855.  
  2856. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2857. Weird Recovery 1
  2858. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Psychic Terrain.
  2859. Color Grid: ๐ŸŸจ Yellow
  2860. 1 or more adjacent tiles must be activated
  2861. Move level must be 2 or higher
  2862.  
  2863. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2864. Smart Cookie
  2865. The more the userโ€™s Sp. Def is raised, the more it powers up the userโ€™s moves.
  2866. Color Grid: ๐ŸŸจ Yellow
  2867. 1 or more adjacent tiles must be activated
  2868. Move level must be 3 or higher
  2869.  
  2870. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2871. Pinpoint Entry 1
  2872. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  2873. Color Grid: ๐ŸŸจ Yellow
  2874. 1 or more adjacent tiles must be activated
  2875. Move level must be 3 or higher
  2876.  
  2877. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2878. Steadfast Memories Psychic Beam: Power 25
  2879. Steadfast Memories Psychic Beam: Power โ†‘ 25
  2880. Color Grid: ๐ŸŸช Purple
  2881. 1 or more adjacent tiles must be activated
  2882. Move level must be 3 or higher
  2883.  
  2884. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2885. Steadfast Memories Psychic Beam: Power 25
  2886. Steadfast Memories Psychic Beam: Power โ†‘ 25
  2887. Color Grid: ๐ŸŸช Purple
  2888. 1 or more adjacent tiles must be activated
  2889. Move level must be 3 or higher
  2890.  
  2891. ====================================================
  2892. Trainer : Sygna Suit Cynthia (Aura)
  2893. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2894. HP 10
  2895. HP 10
  2896. Color Grid: ๐ŸŸฆ Blue
  2897.  
  2898. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2899. Sp. Atk 5
  2900. Sp. Atk 5
  2901. Color Grid: ๐ŸŸฆ Blue
  2902.  
  2903. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2904. Defense 5
  2905. Defense 5
  2906. Color Grid: ๐ŸŸฆ Blue
  2907.  
  2908. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2909. Sp. Atk 5
  2910. Sp. Atk 5
  2911. Color Grid: ๐ŸŸฆ Blue
  2912.  
  2913. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2914. Sp. Def 5
  2915. Sp. Def 5
  2916. Color Grid: ๐ŸŸฆ Blue
  2917.  
  2918. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2919. Speed 5
  2920. Speed 5
  2921. Color Grid: ๐ŸŸฆ Blue
  2922.  
  2923. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2924. Sp. Def 5
  2925. Sp. Def 5
  2926. Color Grid: ๐ŸŸฆ Blue
  2927. 1 or more adjacent tiles must be activated
  2928.  
  2929. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2930. Vacuum Wave: Power 4
  2931. Vacuum Wave: Power โ†‘ 4
  2932. Color Grid: ๐ŸŸฉ Green
  2933. 1 or more adjacent tiles must be activated
  2934.  
  2935. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2936. Speed 5
  2937. Speed 5
  2938. Color Grid: ๐ŸŸฆ Blue
  2939. 1 or more adjacent tiles must be activated
  2940.  
  2941. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2942. Sand Shelter
  2943. Protects the user from damage from a sandstorm.
  2944. Color Grid: ๐ŸŸจ Yellow
  2945. 1 or more adjacent tiles must be activated
  2946.  
  2947. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2948. Vacuum Wave: Power 4
  2949. Vacuum Wave: Power โ†‘ 4
  2950. Color Grid: ๐ŸŸฉ Green
  2951. 1 or more adjacent tiles must be activated
  2952.  
  2953. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2954. Defense 10
  2955. Defense 10
  2956. Color Grid: ๐ŸŸฆ Blue
  2957. 1 or more adjacent tiles must be activated
  2958. Move level must be 2 or higher
  2959.  
  2960. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2961. Vacuum Wave: Power 4
  2962. Vacuum Wave: Power โ†‘ 4
  2963. Color Grid: ๐ŸŸฉ Green
  2964. 1 or more adjacent tiles must be activated
  2965.  
  2966. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2967. Potion: Master Healer 1
  2968. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2969. Color Grid: ๐ŸŸฅ Red
  2970. 1 or more adjacent tiles must be activated
  2971. Move level must be 2 or higher
  2972.  
  2973. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2974. Potion: MP Refresh 2
  2975. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2976. Color Grid: ๐ŸŸฅ Red
  2977. 1 or more adjacent tiles must be activated
  2978. Move level must be 3 or higher
  2979.  
  2980. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2981. Potion: MP Refresh 2
  2982. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2983. Color Grid: ๐ŸŸฅ Red
  2984. 1 or more adjacent tiles must be activated
  2985. Move level must be 2 or higher
  2986.  
  2987. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2988. Potion: Master Healer 1
  2989. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2990. Color Grid: ๐ŸŸฅ Red
  2991. 1 or more adjacent tiles must be activated
  2992. Move level must be 3 or higher
  2993.  
  2994. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2995. Haste
  2996. Speed cannot be lowered.
  2997. Color Grid: ๐ŸŸจ Yellow
  2998. 1 or more adjacent tiles must be activated
  2999.  
  3000. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3001. Speed 5
  3002. Speed 5
  3003. Color Grid: ๐ŸŸฆ Blue
  3004. 1 or more adjacent tiles must be activated
  3005.  
  3006. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3007. B Aura Sphere: Power 4
  3008. B Aura Sphere: Power โ†‘ 4
  3009. Color Grid: ๐ŸŸฉ Green
  3010. 1 or more adjacent tiles must be activated
  3011.  
  3012. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3013. B Aura Sphere: Power 4
  3014. B Aura Sphere: Power โ†‘ 4
  3015. Color Grid: ๐ŸŸฉ Green
  3016. 1 or more adjacent tiles must be activated
  3017.  
  3018. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3019. Tough Cookie
  3020. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s moves.
  3021. Color Grid: ๐ŸŸจ Yellow
  3022. 1 or more adjacent tiles must be activated
  3023. Move level must be 2 or higher
  3024.  
  3025. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3026. B Aura Sphere: Power 4
  3027. B Aura Sphere: Power โ†‘ 4
  3028. Color Grid: ๐ŸŸฉ Green
  3029. 1 or more adjacent tiles must be activated
  3030. Move level must be 2 or higher
  3031.  
  3032. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3033. It Wonโ€™t End Here!: MP Refresh 2
  3034. Move: It Wonโ€™t End Here! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3035. Color Grid: ๐ŸŸฅ Red
  3036. 1 or more adjacent tiles must be activated
  3037. Move level must be 2 or higher
  3038.  
  3039. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3040. HP 50
  3041. HP 50
  3042. Color Grid: ๐ŸŸฆ Blue
  3043. 1 or more adjacent tiles must be activated
  3044. Move level must be 3 or higher
  3045.  
  3046. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3047. Impervious
  3048. Stats cannot be lowered.
  3049. Color Grid: ๐ŸŸจ Yellow
  3050. 1 or more adjacent tiles must be activated
  3051. Move level must be 3 or higher
  3052.  
  3053. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3054. Sp. Def 5
  3055. Sp. Def 5
  3056. Color Grid: ๐ŸŸฆ Blue
  3057. 1 or more adjacent tiles must be activated
  3058.  
  3059. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3060. Antitoxin
  3061. Prevents the user from getting poisoned or badly poisoned.
  3062. Color Grid: ๐ŸŸจ Yellow
  3063. 1 or more adjacent tiles must be activated
  3064.  
  3065. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3066. Speed 5
  3067. Speed 5
  3068. Color Grid: ๐ŸŸฆ Blue
  3069. 1 or more adjacent tiles must be activated
  3070.  
  3071. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3072. Sp. Atk 5
  3073. Sp. Atk 5
  3074. Color Grid: ๐ŸŸฆ Blue
  3075. 1 or more adjacent tiles must be activated
  3076.  
  3077. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3078. Sp. Def 5
  3079. Sp. Def 5
  3080. Color Grid: ๐ŸŸฆ Blue
  3081. 1 or more adjacent tiles must be activated
  3082.  
  3083. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3084. B Aura Sphere: Power 4
  3085. B Aura Sphere: Power โ†‘ 4
  3086. Color Grid: ๐ŸŸฉ Green
  3087. 1 or more adjacent tiles must be activated
  3088. Move level must be 2 or higher
  3089.  
  3090. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3091. B Aura Sphere: Power 4
  3092. B Aura Sphere: Power โ†‘ 4
  3093. Color Grid: ๐ŸŸฉ Green
  3094. 1 or more adjacent tiles must be activated
  3095.  
  3096. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3097. Vacuum Wave: Move Gauge Refresh 3
  3098. Move: Vacuum Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3099. Color Grid: ๐ŸŸฅ Red
  3100. 1 or more adjacent tiles must be activated
  3101. Move level must be 2 or higher
  3102.  
  3103. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3104. Sync Free-for-All
  3105. Applies the Free Move Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  3106. Color Grid: ๐ŸŸจ Yellow
  3107. 1 or more adjacent tiles must be activated
  3108. Move level must be 3 or higher
  3109.  
  3110. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3111. Team Staring Contest
  3112. Prevents all allied sync pairs from flinching.
  3113. Color Grid: ๐ŸŸจ Yellow
  3114. 1 or more adjacent tiles must be activated
  3115. Move level must be 2 or higher
  3116.  
  3117. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3118. Vacuum Wave: Focus Group 9
  3119. Move: Vacuum Wave Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  3120. Color Grid: ๐ŸŸฅ Red
  3121. 1 or more adjacent tiles must be activated
  3122. Move level must be 3 or higher
  3123.  
  3124. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3125. Defense 5
  3126. Defense 5
  3127. Color Grid: ๐ŸŸฆ Blue
  3128. 1 or more adjacent tiles must be activated
  3129.  
  3130. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3131. HP 10
  3132. HP 10
  3133. Color Grid: ๐ŸŸฆ Blue
  3134. 1 or more adjacent tiles must be activated
  3135.  
  3136. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3137. Vacuum Wave: Power 4
  3138. Vacuum Wave: Power โ†‘ 4
  3139. Color Grid: ๐ŸŸฉ Green
  3140. 1 or more adjacent tiles must be activated
  3141.  
  3142. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3143. Vacuum Wave: Power 4
  3144. Vacuum Wave: Power โ†‘ 4
  3145. Color Grid: ๐ŸŸฉ Green
  3146. 1 or more adjacent tiles must be activated
  3147.  
  3148. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3149. Vacuum Wave: Gobsmack 4
  3150. Move: Vacuum Wave Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  3151. Color Grid: ๐ŸŸฅ Red
  3152. 1 or more adjacent tiles must be activated
  3153. Move level must be 2 or higher
  3154.  
  3155. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3156. Brawling Acceleration 2
  3157. Quickly charges the move gauge when the zone is a Fighting Zone.
  3158. Color Grid: ๐ŸŸจ Yellow
  3159. 1 or more adjacent tiles must be activated
  3160. Move level must be 2 or higher
  3161.  
  3162. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3163. Fighting Zone Triage Tank 4
  3164. Has a chance (50%) of restoring the userโ€™s HP when it is hit by an attack move while the zone is a Fighting Zone.
  3165. Color Grid: ๐ŸŸจ Yellow
  3166. 1 or more adjacent tiles must be activated
  3167. Move level must be 2 or higher
  3168.  
  3169. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3170. Vacuum Wave: Numbing Blow 4
  3171. Move: Vacuum Wave Has a chance (50%) of leaving the target paralyzed when the userโ€™s attack move against it is successful.
  3172. Color Grid: ๐ŸŸฅ Red
  3173. 1 or more adjacent tiles must be activated
  3174. Move level must be 3 or higher
  3175.  
  3176. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3177. Head Start 1
  3178. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  3179. Color Grid: ๐ŸŸจ Yellow
  3180. 1 or more adjacent tiles must be activated
  3181. Move level must be 3 or higher
  3182.  
  3183. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3184. Learn by Battle Aura Sphere: Power 25
  3185. Learn by Battle Aura Sphere: Power โ†‘ 25
  3186. Color Grid: ๐ŸŸช Purple
  3187. 1 or more adjacent tiles must be activated
  3188. Move level must be 3 or higher
  3189.  
  3190. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3191. Learn by Battle Aura Sphere: Power 25
  3192. Learn by Battle Aura Sphere: Power โ†‘ 25
  3193. Color Grid: ๐ŸŸช Purple
  3194. 1 or more adjacent tiles must be activated
  3195. Move level must be 3 or higher
  3196. ====================================================
  3197. Trainer : Cynthia (Lodge)
  3198. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3199. HP 10
  3200. HP 10
  3201. Color Grid: ๐ŸŸฆ Blue
  3202.  
  3203. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3204. Attack 5
  3205. Attack 5
  3206. Color Grid: ๐ŸŸฆ Blue
  3207.  
  3208. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3209. Defense 5
  3210. Defense 5
  3211. Color Grid: ๐ŸŸฆ Blue
  3212.  
  3213. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3214. Attack 5
  3215. Attack 5
  3216. Color Grid: ๐ŸŸฆ Blue
  3217.  
  3218. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3219. Sp. Def 5
  3220. Sp. Def 5
  3221. Color Grid: ๐ŸŸฆ Blue
  3222.  
  3223. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3224. Speed 5
  3225. Speed 5
  3226. Color Grid: ๐ŸŸฆ Blue
  3227.  
  3228. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3229. Sp. Def 5
  3230. Sp. Def 5
  3231. Color Grid: ๐ŸŸฆ Blue
  3232. 1 or more adjacent tiles must be activated
  3233.  
  3234. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3235. Defense 5
  3236. Defense 5
  3237. Color Grid: ๐ŸŸฆ Blue
  3238. 1 or more adjacent tiles must be activated
  3239.  
  3240. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3241. Sp. Def 5
  3242. Sp. Def 5
  3243. Color Grid: ๐ŸŸฆ Blue
  3244. 1 or more adjacent tiles must be activated
  3245.  
  3246. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3247. Speed 5
  3248. Speed 5
  3249. Color Grid: ๐ŸŸฆ Blue
  3250. 1 or more adjacent tiles must be activated
  3251.  
  3252. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3253. Earthquake: Power 3
  3254. Earthquake: Power โ†‘ 3
  3255. Color Grid: ๐ŸŸฉ Green
  3256. 1 or more adjacent tiles must be activated
  3257.  
  3258. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3259. Earthquake: Power 3
  3260. Earthquake: Power โ†‘ 3
  3261. Color Grid: ๐ŸŸฉ Green
  3262. 1 or more adjacent tiles must be activated
  3263. Move level must be 2 or higher
  3264.  
  3265. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3266. Earthquake: Power 3
  3267. Earthquake: Power โ†‘ 3
  3268. Color Grid: ๐ŸŸฉ Green
  3269. 1 or more adjacent tiles must be activated
  3270.  
  3271. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3272. Earthquake: Move Gauge Refresh 9
  3273. Move: Earthquake Charges the userโ€™s move gauge by one when its move is successful.
  3274. Color Grid: ๐ŸŸฅ Red
  3275. 1 or more adjacent tiles must be activated
  3276. Move level must be 2 or higher
  3277.  
  3278. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3279. Safety Tether
  3280. Applies the Enduring effect to the user the first time its sync move is used each battle.
  3281. Color Grid: ๐ŸŸจ Yellow
  3282. 1 or more adjacent tiles must be activated
  3283. Move level must be 3 or higher
  3284.  
  3285. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3286. Toughen Up 2
  3287. Has a chance (30%) of raising the userโ€™s Defense by one stat rank when it is hit by an attack move.
  3288. Color Grid: ๐ŸŸจ Yellow
  3289. 1 or more adjacent tiles must be activated
  3290. Move level must be 2 or higher
  3291.  
  3292. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3293. Earthquake: Gobsmack 2
  3294. Move: Earthquake Has a chance (30%) of leaving the target confused when the userโ€™s attack move against it is successful.
  3295. Color Grid: ๐ŸŸฅ Red
  3296. 1 or more adjacent tiles must be activated
  3297. Move level must be 3 or higher
  3298.  
  3299. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3300. Sand Shelter
  3301. Protects the user from damage from a sandstorm.
  3302. Color Grid: ๐ŸŸจ Yellow
  3303. 1 or more adjacent tiles must be activated
  3304.  
  3305. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3306. HP 10
  3307. HP 10
  3308. Color Grid: ๐ŸŸฆ Blue
  3309. 1 or more adjacent tiles must be activated
  3310.  
  3311. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3312. Speed 5
  3313. Speed 5
  3314. Color Grid: ๐ŸŸฆ Blue
  3315. 1 or more adjacent tiles must be activated
  3316.  
  3317. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3318. Attack 5
  3319. Attack 5
  3320. Color Grid: ๐ŸŸฆ Blue
  3321. 1 or more adjacent tiles must be activated
  3322.  
  3323. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3324. Sp. Def 10
  3325. Sp. Def 10
  3326. Color Grid: ๐ŸŸฆ Blue
  3327. 1 or more adjacent tiles must be activated
  3328. Move level must be 2 or higher
  3329.  
  3330. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3331. Stalwart
  3332. Sp. Def cannot be lowered.
  3333. Color Grid: ๐ŸŸจ Yellow
  3334. 1 or more adjacent tiles must be activated
  3335. Move level must be 2 or higher
  3336.  
  3337. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3338. Dire Hit All +: Move Gauge Refresh 3
  3339. Move: Dire Hit All + Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3340. Color Grid: ๐ŸŸฅ Red
  3341. 1 or more adjacent tiles must be activated
  3342. Move level must be 2 or higher
  3343.  
  3344. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3345. Dire Hit All +: MP Refresh 3
  3346. Move: Dire Hit All + Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  3347. Color Grid: ๐ŸŸฅ Red
  3348. 1 or more adjacent tiles must be activated
  3349. Move level must be 3 or higher
  3350.  
  3351. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3352. Rain Gear 2
  3353. Reduces damage when the user is hit by an attack move while the weather is rainy.
  3354. Color Grid: ๐ŸŸจ Yellow
  3355. 1 or more adjacent tiles must be activated
  3356. Move level must be 3 or higher
  3357.  
  3358. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3359. Sp. Def 5
  3360. Sp. Def 5
  3361. Color Grid: ๐ŸŸฆ Blue
  3362. 1 or more adjacent tiles must be activated
  3363.  
  3364. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3365. Defense 5
  3366. Defense 5
  3367. Color Grid: ๐ŸŸฆ Blue
  3368. 1 or more adjacent tiles must be activated
  3369.  
  3370. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3371. HP 10
  3372. HP 10
  3373. Color Grid: ๐ŸŸฆ Blue
  3374. 1 or more adjacent tiles must be activated
  3375.  
  3376. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3377. Speed 5
  3378. Speed 5
  3379. Color Grid: ๐ŸŸฆ Blue
  3380. 1 or more adjacent tiles must be activated
  3381.  
  3382. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3383. Rock Tomb: Power 3
  3384. Rock Tomb: Power โ†‘ 3
  3385. Color Grid: ๐ŸŸฉ Green
  3386. 1 or more adjacent tiles must be activated
  3387.  
  3388. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3389. Quick Cure
  3390. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3391. Color Grid: ๐ŸŸจ Yellow
  3392. 1 or more adjacent tiles must be activated
  3393. Move level must be 2 or higher
  3394.  
  3395. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3396. Rock Tomb: Power 3
  3397. Rock Tomb: Power โ†‘ 3
  3398. Color Grid: ๐ŸŸฉ Green
  3399. 1 or more adjacent tiles must be activated
  3400.  
  3401. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3402. Rock Tomb: Move Gauge Refresh 3
  3403. Move: Rock Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3404. Color Grid: ๐ŸŸฅ Red
  3405. 1 or more adjacent tiles must be activated
  3406. Move level must be 2 or higher
  3407.  
  3408. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3409. Refreshing Rain 1
  3410. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  3411. Color Grid: ๐ŸŸจ Yellow
  3412. 1 or more adjacent tiles must be activated
  3413. Move level must be 3 or higher
  3414.  
  3415. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3416. Tighten Up 3
  3417. Has a chance (40%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  3418. Color Grid: ๐ŸŸจ Yellow
  3419. 1 or more adjacent tiles must be activated
  3420. Move level must be 2 or higher
  3421.  
  3422. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3423. Rock Tomb: Trip Up 4
  3424. Move: Rock Tomb Has a chance (50%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  3425. Color Grid: ๐ŸŸฅ Red
  3426. 1 or more adjacent tiles must be activated
  3427. Move level must be 3 or higher
  3428.  
  3429. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3430. HP 10
  3431. HP 10
  3432. Color Grid: ๐ŸŸฆ Blue
  3433. 1 or more adjacent tiles must be activated
  3434.  
  3435. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3436. Defense 5
  3437. Defense 5
  3438. Color Grid: ๐ŸŸฆ Blue
  3439. 1 or more adjacent tiles must be activated
  3440.  
  3441. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3442. Defense 5
  3443. Defense 5
  3444. Color Grid: ๐ŸŸฆ Blue
  3445. 1 or more adjacent tiles must be activated
  3446.  
  3447. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3448. Rock Tomb: Power 3
  3449. Rock Tomb: Power โ†‘ 3
  3450. Color Grid: ๐ŸŸฉ Green
  3451. 1 or more adjacent tiles must be activated
  3452.  
  3453. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3454. Sync Cure
  3455. Removes all status conditions from the user after using its sync move.
  3456. Color Grid: ๐ŸŸจ Yellow
  3457. 1 or more adjacent tiles must be activated
  3458. Move level must be 2 or higher
  3459.  
  3460. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3461. Rock Tomb: Power 3
  3462. Rock Tomb: Power โ†‘ 3
  3463. Color Grid: ๐ŸŸฉ Green
  3464. 1 or more adjacent tiles must be activated
  3465. Move level must be 2 or higher
  3466.  
  3467. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3468. Donโ€™t Worry!: Move Gauge Refresh 3
  3469. Move: Donโ€™t Worry! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3470. Color Grid: ๐ŸŸฅ Red
  3471. 1 or more adjacent tiles must be activated
  3472. Move level must be 2 or higher
  3473.  
  3474. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3475. First Aid 4
  3476. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  3477. Color Grid: ๐ŸŸจ Yellow
  3478. 1 or more adjacent tiles must be activated
  3479. Move level must be 3 or higher
  3480.  
  3481. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3482. Donโ€™t Worry!: MP Refresh 3
  3483. Move: Donโ€™t Worry! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  3484. Color Grid: ๐ŸŸฅ Red
  3485. 1 or more adjacent tiles must be activated
  3486. Move level must be 3 or higher
  3487.  
  3488. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3489. Living Relic Ground Impact: Power 25
  3490. Living Relic Ground Impact: Power โ†‘ 25
  3491. Color Grid: ๐ŸŸช Purple
  3492. 1 or more adjacent tiles must be activated
  3493. Move level must be 3 or higher
  3494.  
  3495. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3496. Living Relic Ground Impact: Power 25
  3497. Living Relic Ground Impact: Power โ†‘ 25
  3498. Color Grid: ๐ŸŸช Purple
  3499. 1 or more adjacent tiles must be activated
  3500. Move level must be 3 or higher
  3501. ====================================================
  3502. Trainer : Rosa (Special Costume)
  3503. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3504. HP 10
  3505. HP 10
  3506. Color Grid: ๐ŸŸฆ Blue
  3507.  
  3508. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3509. Sp. Atk 5
  3510. Sp. Atk 5
  3511. Color Grid: ๐ŸŸฆ Blue
  3512.  
  3513. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3514. Defense 5
  3515. Defense 5
  3516. Color Grid: ๐ŸŸฆ Blue
  3517.  
  3518. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3519. Sp. Atk 5
  3520. Sp. Atk 5
  3521. Color Grid: ๐ŸŸฆ Blue
  3522.  
  3523. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3524. Sp. Def 5
  3525. Sp. Def 5
  3526. Color Grid: ๐ŸŸฆ Blue
  3527.  
  3528. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3529. Speed 5
  3530. Speed 5
  3531. Color Grid: ๐ŸŸฆ Blue
  3532.  
  3533. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3534. Sp. Def 5
  3535. Sp. Def 5
  3536. Color Grid: ๐ŸŸฆ Blue
  3537. 1 or more adjacent tiles must be activated
  3538.  
  3539. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3540. Speed 5
  3541. Speed 5
  3542. Color Grid: ๐ŸŸฆ Blue
  3543. 1 or more adjacent tiles must be activated
  3544.  
  3545. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3546. Seed Flare: Power 2
  3547. Seed Flare: Power โ†‘ 2
  3548. Color Grid: ๐ŸŸฉ Green
  3549. 1 or more adjacent tiles must be activated
  3550.  
  3551. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3552. Defense 5
  3553. Defense 5
  3554. Color Grid: ๐ŸŸฆ Blue
  3555. 1 or more adjacent tiles must be activated
  3556.  
  3557. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3558. Seed Flare: Accuracy 5
  3559. Seed Flare: Accuracy โ†‘ 5
  3560. Color Grid: ๐ŸŸฉ Green
  3561. 1 or more adjacent tiles must be activated
  3562.  
  3563. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3564. Seed Flare: Accuracy 10
  3565. Seed Flare: Accuracy โ†‘ 10
  3566. Color Grid: ๐ŸŸฉ Green
  3567. 1 or more adjacent tiles must be activated
  3568. Move level must be 2 or higher
  3569.  
  3570. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3571. Seed Flare: Power 2
  3572. Seed Flare: Power โ†‘ 2
  3573. Color Grid: ๐ŸŸฉ Green
  3574. 1 or more adjacent tiles must be activated
  3575.  
  3576. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3577. Seed Flare: Move Gauge Refresh 3
  3578. Move: Seed Flare Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3579. Color Grid: ๐ŸŸฅ Red
  3580. 1 or more adjacent tiles must be activated
  3581. Move level must be 2 or higher
  3582.  
  3583. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3584. Superduper Effective 3
  3585. Powers up moves that are super effective.
  3586. Color Grid: ๐ŸŸจ Yellow
  3587. 1 or more adjacent tiles must be activated
  3588. Move level must be 3 or higher
  3589.  
  3590. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3591. Seed Flare: On a Roll 1
  3592. Move: Seed Flare Raises the chance of lowering stat values with the additional effects of moves.
  3593. Color Grid: ๐ŸŸฅ Red
  3594. 1 or more adjacent tiles must be activated
  3595. Move level must be 2 or higher
  3596.  
  3597. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3598. Seed Flare: Mind Games 9
  3599. Move: Seed Flare Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  3600. Color Grid: ๐ŸŸฅ Red
  3601. 1 or more adjacent tiles must be activated
  3602. Move level must be 3 or higher
  3603.  
  3604. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3605. Seed Flare: Power 2
  3606. Seed Flare: Power โ†‘ 2
  3607. Color Grid: ๐ŸŸฉ Green
  3608. 1 or more adjacent tiles must be activated
  3609.  
  3610. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3611. Dauntless
  3612. Sp. Atk cannot be lowered.
  3613. Color Grid: ๐ŸŸจ Yellow
  3614. 1 or more adjacent tiles must be activated
  3615.  
  3616. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3617. Seed Flare: Power 2
  3618. Seed Flare: Power โ†‘ 2
  3619. Color Grid: ๐ŸŸฉ Green
  3620. 1 or more adjacent tiles must be activated
  3621.  
  3622. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3623. Seed Flare: Power 2
  3624. Seed Flare: Power โ†‘ 2
  3625. Color Grid: ๐ŸŸฉ Green
  3626. 1 or more adjacent tiles must be activated
  3627. Move level must be 2 or higher
  3628.  
  3629. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3630. Speed 5
  3631. Speed 5
  3632. Color Grid: ๐ŸŸฆ Blue
  3633. 1 or more adjacent tiles must be activated
  3634.  
  3635. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3636. Grassy Cushion 2
  3637. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  3638. Color Grid: ๐ŸŸจ Yellow
  3639. 1 or more adjacent tiles must be activated
  3640. Move level must be 2 or higher
  3641.  
  3642. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3643. Sp. Atk 10
  3644. Sp. Atk 10
  3645. Color Grid: ๐ŸŸฆ Blue
  3646. 1 or more adjacent tiles must be activated
  3647. Move level must be 2 or higher
  3648.  
  3649. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3650. Potion: Master Healer 1
  3651. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  3652. Color Grid: ๐ŸŸฅ Red
  3653. 1 or more adjacent tiles must be activated
  3654. Move level must be 3 or higher
  3655.  
  3656. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3657. Potion: MP Refresh 3
  3658. Move: Potion Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  3659. Color Grid: ๐ŸŸฅ Red
  3660. 1 or more adjacent tiles must be activated
  3661. Move level must be 3 or higher
  3662.  
  3663. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3664. Defense 5
  3665. Defense 5
  3666. Color Grid: ๐ŸŸฆ Blue
  3667. 1 or more adjacent tiles must be activated
  3668.  
  3669. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3670. Flameproof
  3671. Prevents the user from getting burned.
  3672. Color Grid: ๐ŸŸจ Yellow
  3673. 1 or more adjacent tiles must be activated
  3674.  
  3675. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3676. Sp. Def 5
  3677. Sp. Def 5
  3678. Color Grid: ๐ŸŸฆ Blue
  3679. 1 or more adjacent tiles must be activated
  3680.  
  3681. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3682. HP 10
  3683. HP 10
  3684. Color Grid: ๐ŸŸฆ Blue
  3685. 1 or more adjacent tiles must be activated
  3686.  
  3687. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3688. Turbo Turf 2
  3689. Quickly charges the move gauge when the terrain is Grassy Terrain.
  3690. Color Grid: ๐ŸŸจ Yellow
  3691. 1 or more adjacent tiles must be activated
  3692. Move level must be 2 or higher
  3693.  
  3694. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3695. Gift of Gratitude!: MP Refresh 2
  3696. Move: Gift of Gratitude! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3697. Color Grid: ๐ŸŸฅ Red
  3698. 1 or more adjacent tiles must be activated
  3699. Move level must be 2 or higher
  3700.  
  3701. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3702. Devastation
  3703. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s sync move.
  3704. Color Grid: ๐ŸŸจ Yellow
  3705. 1 or more adjacent tiles must be activated
  3706. Move level must be 3 or higher
  3707.  
  3708. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3709. Potion: Master Healer 1
  3710. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  3711. Color Grid: ๐ŸŸฅ Red
  3712. 1 or more adjacent tiles must be activated
  3713. Move level must be 2 or higher
  3714.  
  3715. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3716. Potion: Friend Mend 9
  3717. Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
  3718. Color Grid: ๐ŸŸฅ Red
  3719. 1 or more adjacent tiles must be activated
  3720. Move level must be 3 or higher
  3721.  
  3722. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3723. Defense 5
  3724. Defense 5
  3725. Color Grid: ๐ŸŸฆ Blue
  3726. 1 or more adjacent tiles must be activated
  3727.  
  3728. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3729. Acuity
  3730. Accuracy cannot be lowered.
  3731. Color Grid: ๐ŸŸจ Yellow
  3732. 1 or more adjacent tiles must be activated
  3733.  
  3734. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3735. Sp. Atk 5
  3736. Sp. Atk 5
  3737. Color Grid: ๐ŸŸฆ Blue
  3738. 1 or more adjacent tiles must be activated
  3739.  
  3740. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3741. Sp. Atk 5
  3742. Sp. Atk 5
  3743. Color Grid: ๐ŸŸฆ Blue
  3744. 1 or more adjacent tiles must be activated
  3745.  
  3746. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3747. Speed 5
  3748. Speed 5
  3749. Color Grid: ๐ŸŸฆ Blue
  3750. 1 or more adjacent tiles must be activated
  3751.  
  3752. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3753. Sp. Def 5
  3754. Sp. Def 5
  3755. Color Grid: ๐ŸŸฆ Blue
  3756. 1 or more adjacent tiles must be activated
  3757.  
  3758. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3759. HP 20
  3760. HP 20
  3761. Color Grid: ๐ŸŸฆ Blue
  3762. 1 or more adjacent tiles must be activated
  3763. Move level must be 2 or higher
  3764.  
  3765. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3766. Sweet Scent: Move Gauge Refresh 3
  3767. Move: Sweet Scent Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3768. Color Grid: ๐ŸŸฅ Red
  3769. 1 or more adjacent tiles must be activated
  3770. Move level must be 2 or higher
  3771.  
  3772. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3773. Mind Swell 2
  3774. Has a chance (30%) of raising the userโ€™s Sp. Atk by one stat rank when its Pokรฉmon uses a move.
  3775. Color Grid: ๐ŸŸจ Yellow
  3776. 1 or more adjacent tiles must be activated
  3777. Move level must be 2 or higher
  3778.  
  3779. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3780. Easy Target
  3781. The more the targetโ€™s evasiveness is lowered, the more it powers up the userโ€™s sync move.
  3782. Color Grid: ๐ŸŸจ Yellow
  3783. 1 or more adjacent tiles must be activated
  3784. Move level must be 3 or higher
  3785.  
  3786. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3787. Sweet Scent: Twofer 9
  3788. Move: Sweet Scent Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  3789. Color Grid: ๐ŸŸฅ Red
  3790. 1 or more adjacent tiles must be activated
  3791. Move level must be 3 or higher
  3792.  
  3793. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3794. Grass Beam of Gratitude: Power 25
  3795. Grass Beam of Gratitude: Power โ†‘ 25
  3796. Color Grid: ๐ŸŸช Purple
  3797. 1 or more adjacent tiles must be activated
  3798. Move level must be 3 or higher
  3799.  
  3800. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3801. Grass Beam of Gratitude: Power 25
  3802. Grass Beam of Gratitude: Power โ†‘ 25
  3803. Color Grid: ๐ŸŸช Purple
  3804. 1 or more adjacent tiles must be activated
  3805. Move level must be 3 or higher
  3806.  
  3807.  
  3808. ====================================================
  3809. Trainer : Rosa (Lodge)
  3810. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3811. HP 10
  3812. HP 10
  3813. Color Grid: ๐ŸŸฆ Blue
  3814.  
  3815. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3816. Attack 5
  3817. Attack 5
  3818. Color Grid: ๐ŸŸฆ Blue
  3819.  
  3820. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3821. Defense 5
  3822. Defense 5
  3823. Color Grid: ๐ŸŸฆ Blue
  3824.  
  3825. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3826. Attack 5
  3827. Attack 5
  3828. Color Grid: ๐ŸŸฆ Blue
  3829.  
  3830. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3831. Sp. Def 5
  3832. Sp. Def 5
  3833. Color Grid: ๐ŸŸฆ Blue
  3834.  
  3835. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3836. Speed 5
  3837. Speed 5
  3838. Color Grid: ๐ŸŸฆ Blue
  3839.  
  3840. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3841. Defense 5
  3842. Defense 5
  3843. Color Grid: ๐ŸŸฆ Blue
  3844. 1 or more adjacent tiles must be activated
  3845.  
  3846. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3847. HP 10
  3848. HP 10
  3849. Color Grid: ๐ŸŸฆ Blue
  3850. 1 or more adjacent tiles must be activated
  3851.  
  3852. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3853. Attack 5
  3854. Attack 5
  3855. Color Grid: ๐ŸŸฆ Blue
  3856. 1 or more adjacent tiles must be activated
  3857.  
  3858. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3859. Aqua Jet: Power 3
  3860. Aqua Jet: Power โ†‘ 3
  3861. Color Grid: ๐ŸŸฉ Green
  3862. 1 or more adjacent tiles must be activated
  3863.  
  3864. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3865. Unflappable
  3866. Prevents the user from flinching.
  3867. Color Grid: ๐ŸŸจ Yellow
  3868. 1 or more adjacent tiles must be activated
  3869.  
  3870. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3871. Aqua Jet: Power 3
  3872. Aqua Jet: Power โ†‘ 3
  3873. Color Grid: ๐ŸŸฉ Green
  3874. 1 or more adjacent tiles must be activated
  3875. Move level must be 2 or higher
  3876.  
  3877. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3878. Speed 5
  3879. Speed 5
  3880. Color Grid: ๐ŸŸฆ Blue
  3881. 1 or more adjacent tiles must be activated
  3882.  
  3883. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3884. Aqua Jet: Move Gauge Refresh 3
  3885. Move: Aqua Jet Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3886. Color Grid: ๐ŸŸฅ Red
  3887. 1 or more adjacent tiles must be activated
  3888. Move level must be 2 or higher
  3889.  
  3890. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3891. Insult to Injury
  3892. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  3893. Color Grid: ๐ŸŸจ Yellow
  3894. 1 or more adjacent tiles must be activated
  3895. Move level must be 3 or higher
  3896.  
  3897. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3898. Aqua Jet: Unfortuitous 4
  3899. Move: Aqua Jet Has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  3900. Color Grid: ๐ŸŸฅ Red
  3901. 1 or more adjacent tiles must be activated
  3902. Move level must be 2 or higher
  3903.  
  3904. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3905. Entirely Exuberant Water Impact: Power 25
  3906. Entirely Exuberant Water Impact: Power โ†‘ 25
  3907. Color Grid: ๐ŸŸฉ Green
  3908. 1 or more adjacent tiles must be activated
  3909. Move level must be 3 or higher
  3910.  
  3911. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3912. Defense 5
  3913. Defense 5
  3914. Color Grid: ๐ŸŸฆ Blue
  3915. 1 or more adjacent tiles must be activated
  3916.  
  3917. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3918. Aqua Jet: Power 3
  3919. Aqua Jet: Power โ†‘ 3
  3920. Color Grid: ๐ŸŸฉ Green
  3921. 1 or more adjacent tiles must be activated
  3922.  
  3923. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3924. Aqua Jet: Power 3
  3925. Aqua Jet: Power โ†‘ 3
  3926. Color Grid: ๐ŸŸฉ Green
  3927. 1 or more adjacent tiles must be activated
  3928.  
  3929. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3930. HP 20
  3931. HP 20
  3932. Color Grid: ๐ŸŸฆ Blue
  3933. 1 or more adjacent tiles must be activated
  3934. Move level must be 2 or higher
  3935.  
  3936. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3937. Aqua Jet: Power 3
  3938. Aqua Jet: Power โ†‘ 3
  3939. Color Grid: ๐ŸŸฉ Green
  3940. 1 or more adjacent tiles must be activated
  3941.  
  3942. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3943. Let It Flow!: Move Gauge Refresh 3
  3944. Move: Let It Flow! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3945. Color Grid: ๐ŸŸฅ Red
  3946. 1 or more adjacent tiles must be activated
  3947. Move level must be 2 or higher
  3948.  
  3949. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3950. Double Down 3
  3951. Powers up sync moves that are super effective.
  3952. Color Grid: ๐ŸŸจ Yellow
  3953. 1 or more adjacent tiles must be activated
  3954. Move level must be 2 or higher
  3955.  
  3956. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3957. Quick Combo 3
  3958. Has a chance (40%) of restoring one MP for the userโ€™s moves with a quick move effect tag when its attack move is successful.
  3959. Color Grid: ๐ŸŸจ Yellow
  3960. 1 or more adjacent tiles must be activated
  3961. Move level must be 3 or higher
  3962.  
  3963. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3964. Let It Flow!: MP Refresh 2
  3965. Move: Let It Flow! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3966. Color Grid: ๐ŸŸฅ Red
  3967. 1 or more adjacent tiles must be activated
  3968. Move level must be 3 or higher
  3969.  
  3970. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3971. Sp. Def 5
  3972. Sp. Def 5
  3973. Color Grid: ๐ŸŸฆ Blue
  3974. 1 or more adjacent tiles must be activated
  3975.  
  3976. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3977. Razor Shell: Power 3
  3978. Razor Shell: Power โ†‘ 3
  3979. Color Grid: ๐ŸŸฉ Green
  3980. 1 or more adjacent tiles must be activated
  3981.  
  3982. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3983. Razor Shell: Accuracy 5
  3984. Razor Shell: Accuracy โ†‘ 5
  3985. Color Grid: ๐ŸŸฉ Green
  3986. 1 or more adjacent tiles must be activated
  3987.  
  3988. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3989. Speed 5
  3990. Speed 5
  3991. Color Grid: ๐ŸŸฆ Blue
  3992. 1 or more adjacent tiles must be activated
  3993.  
  3994. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3995. Razor Shell: Power 3
  3996. Razor Shell: Power โ†‘ 3
  3997. Color Grid: ๐ŸŸฉ Green
  3998. 1 or more adjacent tiles must be activated
  3999. Move level must be 2 or higher
  4000.  
  4001. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4002. Razor Shell: Move Gauge Refresh 3
  4003. Move: Razor Shell Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4004. Color Grid: ๐ŸŸฅ Red
  4005. 1 or more adjacent tiles must be activated
  4006. Move level must be 2 or higher
  4007.  
  4008. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4009. Sync Emergency 5
  4010. Powers up the userโ€™s sync move when in a pinch.
  4011. Color Grid: ๐ŸŸจ Yellow
  4012. 1 or more adjacent tiles must be activated
  4013. Move level must be 3 or higher
  4014.  
  4015. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4016. Attack 10
  4017. Attack 10
  4018. Color Grid: ๐ŸŸฆ Blue
  4019. 1 or more adjacent tiles must be activated
  4020. Move level must be 2 or higher
  4021.  
  4022. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4023. Endurance
  4024. When the user enters battle with full HP, applies the Enduring effect to it.
  4025. Color Grid: ๐ŸŸจ Yellow
  4026. 1 or more adjacent tiles must be activated
  4027. Move level must be 3 or higher
  4028.  
  4029. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4030. Speed 5
  4031. Speed 5
  4032. Color Grid: ๐ŸŸฆ Blue
  4033. 1 or more adjacent tiles must be activated
  4034.  
  4035. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4036. Headstrong
  4037. Attack cannot be lowered.
  4038. Color Grid: ๐ŸŸจ Yellow
  4039. 1 or more adjacent tiles must be activated
  4040.  
  4041. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4042. Sp. Def 5
  4043. Sp. Def 5
  4044. Color Grid: ๐ŸŸฆ Blue
  4045. 1 or more adjacent tiles must be activated
  4046.  
  4047. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4048. Razor Shell: Power 3
  4049. Razor Shell: Power โ†‘ 3
  4050. Color Grid: ๐ŸŸฉ Green
  4051. 1 or more adjacent tiles must be activated
  4052.  
  4053. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4054. Attack 5
  4055. Attack 5
  4056. Color Grid: ๐ŸŸฆ Blue
  4057. 1 or more adjacent tiles must be activated
  4058.  
  4059. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4060. Razor Shell: Power 3
  4061. Razor Shell: Power โ†‘ 3
  4062. Color Grid: ๐ŸŸฉ Green
  4063. 1 or more adjacent tiles must be activated
  4064.  
  4065. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4066. Razor Shell: Power 3
  4067. Razor Shell: Power โ†‘ 3
  4068. Color Grid: ๐ŸŸฉ Green
  4069. 1 or more adjacent tiles must be activated
  4070. Move level must be 2 or higher
  4071.  
  4072. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4073. X Attack: Move Gauge Refresh 3
  4074. Move: X Attack Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4075. Color Grid: ๐ŸŸฅ Red
  4076. 1 or more adjacent tiles must be activated
  4077. Move level must be 2 or higher
  4078.  
  4079. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4080. X Attack: MP Refresh 2
  4081. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4082. Color Grid: ๐ŸŸฅ Red
  4083. 1 or more adjacent tiles must be activated
  4084. Move level must be 2 or higher
  4085.  
  4086. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4087. Staggering 1
  4088. Has a chance (20%) of making the target flinch when the userโ€™s attack move against it is successful.
  4089. Color Grid: ๐ŸŸจ Yellow
  4090. 1 or more adjacent tiles must be activated
  4091. Move level must be 3 or higher
  4092.  
  4093. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4094. Entirely Exuberant Water Impact: Power 25
  4095. Entirely Exuberant Water Impact: Power โ†‘ 25
  4096. Color Grid: ๐ŸŸฉ Green
  4097. 1 or more adjacent tiles must be activated
  4098. Move level must be 3 or higher
  4099.  
  4100. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4101. Entirely Exuberant Water Impact: Power 25
  4102. Entirely Exuberant Water Impact: Power โ†‘ 25
  4103. Color Grid: ๐ŸŸช Purple
  4104. 1 or more adjacent tiles must be activated
  4105. Move level must be 3 or higher
  4106.  
  4107. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4108. Entirely Exuberant Water Impact: Power 25
  4109. Entirely Exuberant Water Impact: Power โ†‘ 25
  4110. Color Grid: ๐ŸŸช Purple
  4111. 1 or more adjacent tiles must be activated
  4112. Move level must be 3 or higher
  4113.  
  4114.  
  4115. ====================================================
  4116. Trainer : Lillie (Lodge)
  4117. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4118. HP 10
  4119. HP 10
  4120. Color Grid: ๐ŸŸฆ Blue
  4121.  
  4122. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4123. Attack 5
  4124. Attack 5
  4125. Color Grid: ๐ŸŸฆ Blue
  4126.  
  4127. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4128. Defense 5
  4129. Defense 5
  4130. Color Grid: ๐ŸŸฆ Blue
  4131.  
  4132. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4133. Sp. Atk 5
  4134. Sp. Atk 5
  4135. Color Grid: ๐ŸŸฆ Blue
  4136.  
  4137. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4138. Sp. Def 5
  4139. Sp. Def 5
  4140. Color Grid: ๐ŸŸฆ Blue
  4141.  
  4142. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4143. Speed 5
  4144. Speed 5
  4145. Color Grid: ๐ŸŸฆ Blue
  4146.  
  4147. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4148. Speed 5
  4149. Speed 5
  4150. Color Grid: ๐ŸŸฆ Blue
  4151. 1 or more adjacent tiles must be activated
  4152.  
  4153. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4154. Dauntless
  4155. Sp. Atk cannot be lowered.
  4156. Color Grid: ๐ŸŸจ Yellow
  4157. 1 or more adjacent tiles must be activated
  4158.  
  4159. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4160. HP 10
  4161. HP 10
  4162. Color Grid: ๐ŸŸฆ Blue
  4163. 1 or more adjacent tiles must be activated
  4164.  
  4165. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4166. Dazzling Gleam: Power 4
  4167. Dazzling Gleam: Power โ†‘ 4
  4168. Color Grid: ๐ŸŸฉ Green
  4169. 1 or more adjacent tiles must be activated
  4170.  
  4171. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4172. Defense 5
  4173. Defense 5
  4174. Color Grid: ๐ŸŸฆ Blue
  4175. 1 or more adjacent tiles must be activated
  4176.  
  4177. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4178. Dazzling Gleam: Power 4
  4179. Dazzling Gleam: Power โ†‘ 4
  4180. Color Grid: ๐ŸŸฉ Green
  4181. 1 or more adjacent tiles must be activated
  4182. Move level must be 2 or higher
  4183.  
  4184. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4185. Dazzling Gleam: Power 4
  4186. Dazzling Gleam: Power โ†‘ 4
  4187. Color Grid: ๐ŸŸฉ Green
  4188. 1 or more adjacent tiles must be activated
  4189.  
  4190. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4191. Dazzling Gleam: Move Gauge Refresh 3
  4192. Move: Dazzling Gleam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4193. Color Grid: ๐ŸŸฅ Red
  4194. 1 or more adjacent tiles must be activated
  4195. Move level must be 2 or higher
  4196.  
  4197. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4198. Trap and Sync 5
  4199. Powers up the userโ€™s sync move against targets that are trapped.
  4200. Color Grid: ๐ŸŸจ Yellow
  4201. 1 or more adjacent tiles must be activated
  4202. Move level must be 3 or higher
  4203.  
  4204. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4205. Superduper Effective 2
  4206. Powers up moves that are super effective.
  4207. Color Grid: ๐ŸŸจ Yellow
  4208. 1 or more adjacent tiles must be activated
  4209. Move level must be 2 or higher
  4210.  
  4211. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4212. Satisfied Snarl 4
  4213. Has a chance (50%) of lowering the targetโ€™s Sp. Atk by one stat rank when a move targeting that opponent is successful.
  4214. Color Grid: ๐ŸŸจ Yellow
  4215. 1 or more adjacent tiles must be activated
  4216. Move level must be 3 or higher
  4217.  
  4218. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4219. Sp. Atk 5
  4220. Sp. Atk 5
  4221. Color Grid: ๐ŸŸฆ Blue
  4222. 1 or more adjacent tiles must be activated
  4223.  
  4224. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4225. Speed 5
  4226. Speed 5
  4227. Color Grid: ๐ŸŸฆ Blue
  4228. 1 or more adjacent tiles must be activated
  4229.  
  4230. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4231. Defense 5
  4232. Defense 5
  4233. Color Grid: ๐ŸŸฆ Blue
  4234. 1 or more adjacent tiles must be activated
  4235.  
  4236. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4237. HP 20
  4238. HP 20
  4239. Color Grid: ๐ŸŸฆ Blue
  4240. 1 or more adjacent tiles must be activated
  4241. Move level must be 2 or higher
  4242.  
  4243. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4244. Speed 5
  4245. Speed 5
  4246. Color Grid: ๐ŸŸฆ Blue
  4247. 1 or more adjacent tiles must be activated
  4248.  
  4249. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4250. Get Comfy!: Move Gauge Refresh 3
  4251. Move: Get Comfy! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4252. Color Grid: ๐ŸŸฅ Red
  4253. 1 or more adjacent tiles must be activated
  4254. Move level must be 2 or higher
  4255.  
  4256. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4257. Double Down 3
  4258. Powers up sync moves that are super effective.
  4259. Color Grid: ๐ŸŸจ Yellow
  4260. 1 or more adjacent tiles must be activated
  4261. Move level must be 2 or higher
  4262.  
  4263. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4264. Get Comfy!: Super Preparation 9
  4265. Move: Get Comfy! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  4266. Color Grid: ๐ŸŸฅ Red
  4267. 1 or more adjacent tiles must be activated
  4268. Move level must be 3 or higher
  4269.  
  4270. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4271. Get Comfy!: MP Refresh 2
  4272. Move: Get Comfy! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4273. Color Grid: ๐ŸŸฅ Red
  4274. 1 or more adjacent tiles must be activated
  4275. Move level must be 3 or higher
  4276.  
  4277. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4278. Sp. Def 5
  4279. Sp. Def 5
  4280. Color Grid: ๐ŸŸฆ Blue
  4281. 1 or more adjacent tiles must be activated
  4282.  
  4283. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4284. Wrap: Power 4
  4285. Wrap: Power โ†‘ 4
  4286. Color Grid: ๐ŸŸฉ Green
  4287. 1 or more adjacent tiles must be activated
  4288.  
  4289. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4290. Sp. Atk 5
  4291. Sp. Atk 5
  4292. Color Grid: ๐ŸŸฆ Blue
  4293. 1 or more adjacent tiles must be activated
  4294.  
  4295. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4296. Wrap: Power 4
  4297. Wrap: Power โ†‘ 4
  4298. Color Grid: ๐ŸŸฉ Green
  4299. 1 or more adjacent tiles must be activated
  4300.  
  4301. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4302. Wrap: Power 4
  4303. Wrap: Power โ†‘ 4
  4304. Color Grid: ๐ŸŸฉ Green
  4305. 1 or more adjacent tiles must be activated
  4306. Move level must be 2 or higher
  4307.  
  4308. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4309. Wrap: Move Gauge Refresh 3
  4310. Move: Wrap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4311. Color Grid: ๐ŸŸฅ Red
  4312. 1 or more adjacent tiles must be activated
  4313. Move level must be 2 or higher
  4314.  
  4315. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4316. Wrap: Accuracy 10
  4317. Wrap: Accuracy โ†‘ 10
  4318. Color Grid: ๐ŸŸฉ Green
  4319. 1 or more adjacent tiles must be activated
  4320. Move level must be 3 or higher
  4321.  
  4322. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4323. Quick Cure
  4324. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4325. Color Grid: ๐ŸŸจ Yellow
  4326. 1 or more adjacent tiles must be activated
  4327. Move level must be 2 or higher
  4328.  
  4329. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4330. Pokey Trap 2
  4331. Increases the amount of damage an opponent takes from being trapped.
  4332. Color Grid: ๐ŸŸจ Yellow
  4333. 1 or more adjacent tiles must be activated
  4334. Move level must be 3 or higher
  4335.  
  4336. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4337. Attack 5
  4338. Attack 5
  4339. Color Grid: ๐ŸŸฆ Blue
  4340. 1 or more adjacent tiles must be activated
  4341.  
  4342. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4343. Headstrong
  4344. Attack cannot be lowered.
  4345. Color Grid: ๐ŸŸจ Yellow
  4346. 1 or more adjacent tiles must be activated
  4347.  
  4348. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4349. Defense 5
  4350. Defense 5
  4351. Color Grid: ๐ŸŸฆ Blue
  4352. 1 or more adjacent tiles must be activated
  4353.  
  4354. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4355. Petal Blizzard: Power 3
  4356. Petal Blizzard: Power โ†‘ 3
  4357. Color Grid: ๐ŸŸฉ Green
  4358. 1 or more adjacent tiles must be activated
  4359.  
  4360. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4361. Sp. Def 5
  4362. Sp. Def 5
  4363. Color Grid: ๐ŸŸฆ Blue
  4364. 1 or more adjacent tiles must be activated
  4365.  
  4366. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4367. Petal Blizzard: Power 3
  4368. Petal Blizzard: Power โ†‘ 3
  4369. Color Grid: ๐ŸŸฉ Green
  4370. 1 or more adjacent tiles must be activated
  4371.  
  4372. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4373. Petal Blizzard: Power 3
  4374. Petal Blizzard: Power โ†‘ 3
  4375. Color Grid: ๐ŸŸฉ Green
  4376. 1 or more adjacent tiles must be activated
  4377. Move level must be 2 or higher
  4378.  
  4379. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4380. Petal Blizzard: Move Gauge Refresh 3
  4381. Move: Petal Blizzard Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4382. Color Grid: ๐ŸŸฅ Red
  4383. 1 or more adjacent tiles must be activated
  4384. Move level must be 2 or higher
  4385.  
  4386. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4387. Stationary Target 3
  4388. Powers up the userโ€™s moves when the target is trapped.
  4389. Color Grid: ๐ŸŸจ Yellow
  4390. 1 or more adjacent tiles must be activated
  4391. Move level must be 2 or higher
  4392.  
  4393. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4394. Terrify 1
  4395. Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
  4396. Color Grid: ๐ŸŸจ Yellow
  4397. 1 or more adjacent tiles must be activated
  4398. Move level must be 3 or higher
  4399.  
  4400. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4401. Power Posture
  4402. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s moves.
  4403. Color Grid: ๐ŸŸจ Yellow
  4404. 1 or more adjacent tiles must be activated
  4405. Move level must be 3 or higher
  4406.  
  4407. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4408. Vibrant Fairy Beam: Power 25
  4409. Vibrant Fairy Beam: Power โ†‘ 25
  4410. Color Grid: ๐ŸŸช Purple
  4411. 1 or more adjacent tiles must be activated
  4412. Move level must be 3 or higher
  4413.  
  4414. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4415. Vibrant Fairy Beam: Power 25
  4416. Vibrant Fairy Beam: Power โ†‘ 25
  4417. Color Grid: ๐ŸŸช Purple
  4418. 1 or more adjacent tiles must be activated
  4419. Move level must be 3 or higher
  4420.  
  4421.  
  4422. ====================================================
  4423. Trainer : May (Lodge)
  4424. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4425. HP 10
  4426. HP 10
  4427. Color Grid: ๐ŸŸฆ Blue
  4428.  
  4429. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4430. Sp. Atk 5
  4431. Sp. Atk 5
  4432. Color Grid: ๐ŸŸฆ Blue
  4433.  
  4434. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4435. Defense 5
  4436. Defense 5
  4437. Color Grid: ๐ŸŸฆ Blue
  4438.  
  4439. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4440. Sp. Atk 5
  4441. Sp. Atk 5
  4442. Color Grid: ๐ŸŸฆ Blue
  4443.  
  4444. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4445. Sp. Def 5
  4446. Sp. Def 5
  4447. Color Grid: ๐ŸŸฆ Blue
  4448.  
  4449. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4450. Speed 5
  4451. Speed 5
  4452. Color Grid: ๐ŸŸฆ Blue
  4453.  
  4454. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4455. Sp. Atk 5
  4456. Sp. Atk 5
  4457. Color Grid: ๐ŸŸฆ Blue
  4458. 1 or more adjacent tiles must be activated
  4459.  
  4460. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4461. HP 10
  4462. HP 10
  4463. Color Grid: ๐ŸŸฆ Blue
  4464. 1 or more adjacent tiles must be activated
  4465.  
  4466. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4467. Defense 5
  4468. Defense 5
  4469. Color Grid: ๐ŸŸฆ Blue
  4470. 1 or more adjacent tiles must be activated
  4471.  
  4472. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4473. Speed 5
  4474. Speed 5
  4475. Color Grid: ๐ŸŸฆ Blue
  4476. 1 or more adjacent tiles must be activated
  4477.  
  4478. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4479. Surf: Power 3
  4480. Surf: Power โ†‘ 3
  4481. Color Grid: ๐ŸŸฉ Green
  4482. 1 or more adjacent tiles must be activated
  4483.  
  4484. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4485. Surf: Power 3
  4486. Surf: Power โ†‘ 3
  4487. Color Grid: ๐ŸŸฉ Green
  4488. 1 or more adjacent tiles must be activated
  4489.  
  4490. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4491. Surf: Power 3
  4492. Surf: Power โ†‘ 3
  4493. Color Grid: ๐ŸŸฉ Green
  4494. 1 or more adjacent tiles must be activated
  4495. Move level must be 2 or higher
  4496.  
  4497. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4498. Surf: Move Gauge Refresh 3
  4499. Move: Surf Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4500. Color Grid: ๐ŸŸฅ Red
  4501. 1 or more adjacent tiles must be activated
  4502. Move level must be 2 or higher
  4503.  
  4504. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4505. Shower Power 3
  4506. Powers up the userโ€™s sync move when the weather is rainy.
  4507. Color Grid: ๐ŸŸจ Yellow
  4508. 1 or more adjacent tiles must be activated
  4509. Move level must be 2 or higher
  4510.  
  4511. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4512. Furious Brain
  4513. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  4514. Color Grid: ๐ŸŸจ Yellow
  4515. 1 or more adjacent tiles must be activated
  4516. Move level must be 3 or higher
  4517.  
  4518. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4519. Racing Rain 2
  4520. Quickly charges the move gauge when the weather is rainy.
  4521. Color Grid: ๐ŸŸจ Yellow
  4522. 1 or more adjacent tiles must be activated
  4523. Move level must be 3 or higher
  4524.  
  4525. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4526. HP 10
  4527. HP 10
  4528. Color Grid: ๐ŸŸฆ Blue
  4529. 1 or more adjacent tiles must be activated
  4530.  
  4531. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4532. Sp. Atk 5
  4533. Sp. Atk 5
  4534. Color Grid: ๐ŸŸฆ Blue
  4535. 1 or more adjacent tiles must be activated
  4536.  
  4537. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4538. Sp. Def 5
  4539. Sp. Def 5
  4540. Color Grid: ๐ŸŸฆ Blue
  4541. 1 or more adjacent tiles must be activated
  4542.  
  4543. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4544. HP 10
  4545. HP 10
  4546. Color Grid: ๐ŸŸฆ Blue
  4547. 1 or more adjacent tiles must be activated
  4548.  
  4549. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4550. Brine: Power 4
  4551. Brine: Power โ†‘ 4
  4552. Color Grid: ๐ŸŸฉ Green
  4553. 1 or more adjacent tiles must be activated
  4554.  
  4555. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4556. Speed 5
  4557. Speed 5
  4558. Color Grid: ๐ŸŸฆ Blue
  4559. 1 or more adjacent tiles must be activated
  4560.  
  4561. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4562. Brine: Power 4
  4563. Brine: Power โ†‘ 4
  4564. Color Grid: ๐ŸŸฉ Green
  4565. 1 or more adjacent tiles must be activated
  4566. Move level must be 2 or higher
  4567.  
  4568. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4569. Brine: Move Gauge Refresh 3
  4570. Move: Brine Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4571. Color Grid: ๐ŸŸฅ Red
  4572. 1 or more adjacent tiles must be activated
  4573. Move level must be 2 or higher
  4574.  
  4575. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4576. Brine: Mind Swell 4
  4577. Move: Brine Has a chance (50%) of raising the userโ€™s Sp. Atk by one stat rank when its Pokรฉmon uses a move.
  4578. Color Grid: ๐ŸŸฅ Red
  4579. 1 or more adjacent tiles must be activated
  4580. Move level must be 2 or higher
  4581.  
  4582. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4583. Brine: Superduper Effective 5
  4584. Move: Brine Powers up moves that are super effective.
  4585. Color Grid: ๐ŸŸฅ Red
  4586. 1 or more adjacent tiles must be activated
  4587. Move level must be 3 or higher
  4588.  
  4589. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4590. Sharp Entry 1
  4591. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  4592. Color Grid: ๐ŸŸจ Yellow
  4593. 1 or more adjacent tiles must be activated
  4594. Move level must be 3 or higher
  4595.  
  4596. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4597. Dauntless
  4598. Sp. Atk cannot be lowered.
  4599. Color Grid: ๐ŸŸจ Yellow
  4600. 1 or more adjacent tiles must be activated
  4601.  
  4602. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4603. Defense 5
  4604. Defense 5
  4605. Color Grid: ๐ŸŸฆ Blue
  4606. 1 or more adjacent tiles must be activated
  4607.  
  4608. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4609. Brine: Power 4
  4610. Brine: Power โ†‘ 4
  4611. Color Grid: ๐ŸŸฉ Green
  4612. 1 or more adjacent tiles must be activated
  4613.  
  4614. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4615. Brine: Power 4
  4616. Brine: Power โ†‘ 4
  4617. Color Grid: ๐ŸŸฉ Green
  4618. 1 or more adjacent tiles must be activated
  4619.  
  4620. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4621. Sp. Atk 10
  4622. Sp. Atk 10
  4623. Color Grid: ๐ŸŸฆ Blue
  4624. 1 or more adjacent tiles must be activated
  4625. Move level must be 2 or higher
  4626.  
  4627. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4628. Bouncy Feelings!: Move Gauge Refresh 3
  4629. Move: Bouncy Feelings! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4630. Color Grid: ๐ŸŸฅ Red
  4631. 1 or more adjacent tiles must be activated
  4632. Move level must be 2 or higher
  4633.  
  4634. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4635. Recuperation 1
  4636. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  4637. Color Grid: ๐ŸŸจ Yellow
  4638. 1 or more adjacent tiles must be activated
  4639. Move level must be 2 or higher
  4640.  
  4641. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4642. Big Olโ€™ Splash Water Beam: Power 25
  4643. Big Olโ€™ Splash Water Beam: Power โ†‘ 25
  4644. Color Grid: ๐ŸŸฉ Green
  4645. 1 or more adjacent tiles must be activated
  4646. Move level must be 3 or higher
  4647.  
  4648. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4649. Bouncy Feelings!: MP Refresh 3
  4650. Move: Bouncy Feelings! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  4651. Color Grid: ๐ŸŸฅ Red
  4652. 1 or more adjacent tiles must be activated
  4653. Move level must be 3 or higher
  4654.  
  4655. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4656. HP 10
  4657. HP 10
  4658. Color Grid: ๐ŸŸฆ Blue
  4659. 1 or more adjacent tiles must be activated
  4660.  
  4661. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4662. Sp. Def 5
  4663. Sp. Def 5
  4664. Color Grid: ๐ŸŸฆ Blue
  4665. 1 or more adjacent tiles must be activated
  4666.  
  4667. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4668. Surf: Power 3
  4669. Surf: Power โ†‘ 3
  4670. Color Grid: ๐ŸŸฉ Green
  4671. 1 or more adjacent tiles must be activated
  4672.  
  4673. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4674. Sp. Atk 5
  4675. Sp. Atk 5
  4676. Color Grid: ๐ŸŸฆ Blue
  4677. 1 or more adjacent tiles must be activated
  4678.  
  4679. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4680. Surf: Power 3
  4681. Surf: Power โ†‘ 3
  4682. Color Grid: ๐ŸŸฉ Green
  4683. 1 or more adjacent tiles must be activated
  4684. Move level must be 2 or higher
  4685.  
  4686. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4687. X Sp. Atk: Move Gauge Refresh 3
  4688. Move: X Sp. Atk Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4689. Color Grid: ๐ŸŸฅ Red
  4690. 1 or more adjacent tiles must be activated
  4691. Move level must be 2 or higher
  4692.  
  4693. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4694. Double Down 5
  4695. Powers up sync moves that are super effective.
  4696. Color Grid: ๐ŸŸจ Yellow
  4697. 1 or more adjacent tiles must be activated
  4698. Move level must be 2 or higher
  4699.  
  4700. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4701. Big Olโ€™ Splash Water Beam: Power 25
  4702. Big Olโ€™ Splash Water Beam: Power โ†‘ 25
  4703. Color Grid: ๐ŸŸฉ Green
  4704. 1 or more adjacent tiles must be activated
  4705. Move level must be 3 or higher
  4706.  
  4707. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4708. X Sp. Atk: MP Refresh 2
  4709. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4710. Color Grid: ๐ŸŸฅ Red
  4711. 1 or more adjacent tiles must be activated
  4712. Move level must be 3 or higher
  4713.  
  4714. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4715. Big Olโ€™ Splash Water Beam: Power 25
  4716. Big Olโ€™ Splash Water Beam: Power โ†‘ 25
  4717. Color Grid: ๐ŸŸช Purple
  4718. 1 or more adjacent tiles must be activated
  4719. Move level must be 3 or higher
  4720.  
  4721. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4722. Big Olโ€™ Splash Water Beam: Power 25
  4723. Big Olโ€™ Splash Water Beam: Power โ†‘ 25
  4724. Color Grid: ๐ŸŸช Purple
  4725. 1 or more adjacent tiles must be activated
  4726. Move level must be 3 or higher
  4727.  
  4728.  
  4729. ====================================================
  4730. Trainer : Clemont (Voucher)
  4731. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4732. HP 10
  4733. HP 10
  4734. Color Grid: ๐ŸŸฆ Blue
  4735.  
  4736. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4737. Attack 5
  4738. Attack 5
  4739. Color Grid: ๐ŸŸฆ Blue
  4740.  
  4741. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4742. Defense 5
  4743. Defense 5
  4744. Color Grid: ๐ŸŸฆ Blue
  4745.  
  4746. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4747. Attack 5
  4748. Attack 5
  4749. Color Grid: ๐ŸŸฆ Blue
  4750.  
  4751. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4752. Sp. Def 5
  4753. Sp. Def 5
  4754. Color Grid: ๐ŸŸฆ Blue
  4755.  
  4756. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4757. Speed 5
  4758. Speed 5
  4759. Color Grid: ๐ŸŸฆ Blue
  4760.  
  4761. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4762. Defense 5
  4763. Defense 5
  4764. Color Grid: ๐ŸŸฆ Blue
  4765. 1 or more adjacent tiles must be activated
  4766.  
  4767. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4768. Spark: Power 3
  4769. Spark: Power โ†‘ 3
  4770. Color Grid: ๐ŸŸฉ Green
  4771. 1 or more adjacent tiles must be activated
  4772.  
  4773. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4774. Speed 5
  4775. Speed 5
  4776. Color Grid: ๐ŸŸฆ Blue
  4777. 1 or more adjacent tiles must be activated
  4778.  
  4779. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4780. Sp. Def 5
  4781. Sp. Def 5
  4782. Color Grid: ๐ŸŸฆ Blue
  4783. 1 or more adjacent tiles must be activated
  4784.  
  4785. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4786. Spark: Move Gauge Refresh 1
  4787. Move: Spark Has a chance (20%) of charging the userโ€™s move gauge by one when a move is successful.
  4788. Color Grid: ๐ŸŸฅ Red
  4789. 1 or more adjacent tiles must be activated
  4790.  
  4791. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4792. Spark: Power 3
  4793. Spark: Power โ†‘ 3
  4794. Color Grid: ๐ŸŸฉ Green
  4795. 1 or more adjacent tiles must be activated
  4796. Move level must be 2 or higher
  4797.  
  4798. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4799. Spark: Power 3
  4800. Spark: Power โ†‘ 3
  4801. Color Grid: ๐ŸŸฉ Green
  4802. 1 or more adjacent tiles must be activated
  4803.  
  4804. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4805. Spark: Move Gauge Refresh 3
  4806. Move: Spark Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4807. Color Grid: ๐ŸŸฅ Red
  4808. 1 or more adjacent tiles must be activated
  4809. Move level must be 2 or higher
  4810.  
  4811. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4812. First Aid 4
  4813. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  4814. Color Grid: ๐ŸŸจ Yellow
  4815. 1 or more adjacent tiles must be activated
  4816. Move level must be 3 or higher
  4817.  
  4818. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4819. Toughen Up 2
  4820. Has a chance (30%) of raising the userโ€™s Defense by one stat rank when it is hit by an attack move.
  4821. Color Grid: ๐ŸŸจ Yellow
  4822. 1 or more adjacent tiles must be activated
  4823. Move level must be 2 or higher
  4824.  
  4825. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4826. Spark: Hostile Environment 1
  4827. Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves.
  4828. Color Grid: ๐ŸŸฅ Red
  4829. 1 or more adjacent tiles must be activated
  4830. Move level must be 3 or higher
  4831.  
  4832. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4833. Antitoxin
  4834. Prevents the user from getting poisoned or badly poisoned.
  4835. Color Grid: ๐ŸŸจ Yellow
  4836. 1 or more adjacent tiles must be activated
  4837.  
  4838. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4839. Defense 5
  4840. Defense 5
  4841. Color Grid: ๐ŸŸฆ Blue
  4842. 1 or more adjacent tiles must be activated
  4843.  
  4844. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4845. Speed 5
  4846. Speed 5
  4847. Color Grid: ๐ŸŸฆ Blue
  4848. 1 or more adjacent tiles must be activated
  4849.  
  4850. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4851. HP 10
  4852. HP 10
  4853. Color Grid: ๐ŸŸฆ Blue
  4854. 1 or more adjacent tiles must be activated
  4855.  
  4856. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4857. Sp. Def 10
  4858. Sp. Def 10
  4859. Color Grid: ๐ŸŸฆ Blue
  4860. 1 or more adjacent tiles must be activated
  4861. Move level must be 2 or higher
  4862.  
  4863. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4864. Stalwart
  4865. Sp. Def cannot be lowered.
  4866. Color Grid: ๐ŸŸจ Yellow
  4867. 1 or more adjacent tiles must be activated
  4868. Move level must be 2 or higher
  4869.  
  4870. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4871. X Accuracy All: Move Gauge Refresh 3
  4872. Move: X Accuracy All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4873. Color Grid: ๐ŸŸฅ Red
  4874. 1 or more adjacent tiles must be activated
  4875. Move level must be 2 or higher
  4876.  
  4877. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4878. Natural Remedy
  4879. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4880. Color Grid: ๐ŸŸจ Yellow
  4881. 1 or more adjacent tiles must be activated
  4882. Move level must be 3 or higher
  4883.  
  4884. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4885. X Accuracy All: MP Refresh 2
  4886. Move: X Accuracy All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4887. Color Grid: ๐ŸŸฅ Red
  4888. 1 or more adjacent tiles must be activated
  4889. Move level must be 3 or higher
  4890.  
  4891. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4892. Sp. Def 5
  4893. Sp. Def 5
  4894. Color Grid: ๐ŸŸฆ Blue
  4895. 1 or more adjacent tiles must be activated
  4896.  
  4897. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4898. Speed 5
  4899. Speed 5
  4900. Color Grid: ๐ŸŸฆ Blue
  4901. 1 or more adjacent tiles must be activated
  4902.  
  4903. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4904. Defense 5
  4905. Defense 5
  4906. Color Grid: ๐ŸŸฆ Blue
  4907. 1 or more adjacent tiles must be activated
  4908.  
  4909. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4910. HP 10
  4911. HP 10
  4912. Color Grid: ๐ŸŸฆ Blue
  4913. 1 or more adjacent tiles must be activated
  4914.  
  4915. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4916. Spark: Power 3
  4917. Spark: Power โ†‘ 3
  4918. Color Grid: ๐ŸŸฉ Green
  4919. 1 or more adjacent tiles must be activated
  4920.  
  4921. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4922. Sync Regen
  4923. Applies the Gradual Healing effect to the user after using its sync move.
  4924. Color Grid: ๐ŸŸจ Yellow
  4925. 1 or more adjacent tiles must be activated
  4926. Move level must be 2 or higher
  4927.  
  4928. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4929. Spark: Power 3
  4930. Spark: Power โ†‘ 3
  4931. Color Grid: ๐ŸŸฉ Green
  4932. 1 or more adjacent tiles must be activated
  4933.  
  4934. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4935. Shock Recovery 1
  4936. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  4937. Color Grid: ๐ŸŸจ Yellow
  4938. 1 or more adjacent tiles must be activated
  4939. Move level must be 2 or higher
  4940.  
  4941. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4942. Electrorepulsion 3
  4943. Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
  4944. Color Grid: ๐ŸŸจ Yellow
  4945. 1 or more adjacent tiles must be activated
  4946. Move level must be 3 or higher
  4947.  
  4948. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4949. Tighten Up 3
  4950. Has a chance (40%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  4951. Color Grid: ๐ŸŸจ Yellow
  4952. 1 or more adjacent tiles must be activated
  4953. Move level must be 2 or higher
  4954.  
  4955. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4956. Screech: Charging Infliction 2
  4957. Move: Screech Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  4958. Color Grid: ๐ŸŸฅ Red
  4959. 1 or more adjacent tiles must be activated
  4960. Move level must be 3 or higher
  4961.  
  4962. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4963. Sand Shelter
  4964. Protects the user from damage from a sandstorm.
  4965. Color Grid: ๐ŸŸจ Yellow
  4966. 1 or more adjacent tiles must be activated
  4967.  
  4968. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4969. HP 10
  4970. HP 10
  4971. Color Grid: ๐ŸŸฆ Blue
  4972. 1 or more adjacent tiles must be activated
  4973.  
  4974. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4975. Attack 5
  4976. Attack 5
  4977. Color Grid: ๐ŸŸฆ Blue
  4978. 1 or more adjacent tiles must be activated
  4979.  
  4980. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4981. Sp. Def 5
  4982. Sp. Def 5
  4983. Color Grid: ๐ŸŸฆ Blue
  4984. 1 or more adjacent tiles must be activated
  4985.  
  4986. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4987. Quick Cure
  4988. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4989. Color Grid: ๐ŸŸจ Yellow
  4990. 1 or more adjacent tiles must be activated
  4991. Move level must be 2 or higher
  4992.  
  4993. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4994. Defense 10
  4995. Defense 10
  4996. Color Grid: ๐ŸŸฆ Blue
  4997. 1 or more adjacent tiles must be activated
  4998. Move level must be 2 or higher
  4999.  
  5000. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5001. Eureka!: Move Gauge Refresh 3
  5002. Move: Eureka! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5003. Color Grid: ๐ŸŸฅ Red
  5004. 1 or more adjacent tiles must be activated
  5005. Move level must be 2 or higher
  5006.  
  5007. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5008. Synchro Healing 1
  5009. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  5010. Color Grid: ๐ŸŸจ Yellow
  5011. 1 or more adjacent tiles must be activated
  5012. Move level must be 3 or higher
  5013.  
  5014. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5015. Eureka!: MP Refresh 2
  5016. Move: Eureka! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5017. Color Grid: ๐ŸŸฅ Red
  5018. 1 or more adjacent tiles must be activated
  5019. Move level must be 3 or higher
  5020.  
  5021. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5022. Thanks to Science Electric Impact: Power 25
  5023. Thanks to Science Electric Impact: Power โ†‘ 25
  5024. Color Grid: ๐ŸŸช Purple
  5025. 1 or more adjacent tiles must be activated
  5026. Move level must be 3 or higher
  5027.  
  5028. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5029. Thanks to Science Electric Impact: Power 25
  5030. Thanks to Science Electric Impact: Power โ†‘ 25
  5031. Color Grid: ๐ŸŸช Purple
  5032. 1 or more adjacent tiles must be activated
  5033. Move level must be 3 or higher
  5034.  
  5035.  
  5036. ====================================================
  5037. Trainer : Silver (Lodge)
  5038. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5039. HP 10
  5040. HP 10
  5041. Color Grid: ๐ŸŸฆ Blue
  5042.  
  5043. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5044. Attack 5
  5045. Attack 5
  5046. Color Grid: ๐ŸŸฆ Blue
  5047.  
  5048. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5049. Defense 5
  5050. Defense 5
  5051. Color Grid: ๐ŸŸฆ Blue
  5052.  
  5053. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5054. Attack 5
  5055. Attack 5
  5056. Color Grid: ๐ŸŸฆ Blue
  5057.  
  5058. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5059. Sp. Def 5
  5060. Sp. Def 5
  5061. Color Grid: ๐ŸŸฆ Blue
  5062.  
  5063. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5064. Speed 5
  5065. Speed 5
  5066. Color Grid: ๐ŸŸฆ Blue
  5067.  
  5068. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5069. Attack 5
  5070. Attack 5
  5071. Color Grid: ๐ŸŸฆ Blue
  5072. 1 or more adjacent tiles must be activated
  5073.  
  5074. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5075. Headstrong
  5076. Attack cannot be lowered.
  5077. Color Grid: ๐ŸŸจ Yellow
  5078. 1 or more adjacent tiles must be activated
  5079.  
  5080. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5081. Defense 5
  5082. Defense 5
  5083. Color Grid: ๐ŸŸฆ Blue
  5084. 1 or more adjacent tiles must be activated
  5085.  
  5086. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5087. Waterfall: Power 4
  5088. Waterfall: Power โ†‘ 4
  5089. Color Grid: ๐ŸŸฉ Green
  5090. 1 or more adjacent tiles must be activated
  5091.  
  5092. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5093. Sp. Def 5
  5094. Sp. Def 5
  5095. Color Grid: ๐ŸŸฆ Blue
  5096. 1 or more adjacent tiles must be activated
  5097.  
  5098. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5099. Waterfall: Power 4
  5100. Waterfall: Power โ†‘ 4
  5101. Color Grid: ๐ŸŸฉ Green
  5102. 1 or more adjacent tiles must be activated
  5103. Move level must be 2 or higher
  5104.  
  5105. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5106. Waterfall: Power 4
  5107. Waterfall: Power โ†‘ 4
  5108. Color Grid: ๐ŸŸฉ Green
  5109. 1 or more adjacent tiles must be activated
  5110.  
  5111. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5112. Waterfall: Move Gauge Refresh 3
  5113. Move: Waterfall Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5114. Color Grid: ๐ŸŸฅ Red
  5115. 1 or more adjacent tiles must be activated
  5116. Move level must be 2 or higher
  5117.  
  5118. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5119. Interference Sync 5
  5120. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  5121. Color Grid: ๐ŸŸจ Yellow
  5122. 1 or more adjacent tiles must be activated
  5123. Move level must be 3 or higher
  5124.  
  5125. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5126. Power Reserves 2
  5127. Powers up the userโ€™s moves when in a pinch.
  5128. Color Grid: ๐ŸŸจ Yellow
  5129. 1 or more adjacent tiles must be activated
  5130. Move level must be 2 or higher
  5131.  
  5132. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5133. Whirls of Solitude Water Impact: Power 25
  5134. Whirls of Solitude Water Impact: Power โ†‘ 25
  5135. Color Grid: ๐ŸŸฉ Green
  5136. 1 or more adjacent tiles must be activated
  5137. Move level must be 3 or higher
  5138.  
  5139. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5140. Speed 5
  5141. Speed 5
  5142. Color Grid: ๐ŸŸฆ Blue
  5143. 1 or more adjacent tiles must be activated
  5144.  
  5145. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5146. Attack 5
  5147. Attack 5
  5148. Color Grid: ๐ŸŸฆ Blue
  5149. 1 or more adjacent tiles must be activated
  5150.  
  5151. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5152. Defense 5
  5153. Defense 5
  5154. Color Grid: ๐ŸŸฆ Blue
  5155. 1 or more adjacent tiles must be activated
  5156.  
  5157. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5158. Sp. Def 5
  5159. Sp. Def 5
  5160. Color Grid: ๐ŸŸฆ Blue
  5161. 1 or more adjacent tiles must be activated
  5162. Move level must be 2 or higher
  5163.  
  5164. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5165. Attack 5
  5166. Attack 5
  5167. Color Grid: ๐ŸŸฆ Blue
  5168. 1 or more adjacent tiles must be activated
  5169.  
  5170. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5171. Youโ€™ll See!: Move Gauge Refresh 3
  5172. Move: Youโ€™ll See! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5173. Color Grid: ๐ŸŸฅ Red
  5174. 1 or more adjacent tiles must be activated
  5175. Move level must be 2 or higher
  5176.  
  5177. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5178. Double Down 3
  5179. Powers up sync moves that are super effective.
  5180. Color Grid: ๐ŸŸจ Yellow
  5181. 1 or more adjacent tiles must be activated
  5182. Move level must be 2 or higher
  5183.  
  5184. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5185. Ramming Speed
  5186. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  5187. Color Grid: ๐ŸŸจ Yellow
  5188. 1 or more adjacent tiles must be activated
  5189. Move level must be 3 or higher
  5190.  
  5191. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5192. Youโ€™ll See!: MP Refresh 2
  5193. Move: Youโ€™ll See! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5194. Color Grid: ๐ŸŸฅ Red
  5195. 1 or more adjacent tiles must be activated
  5196. Move level must be 3 or higher
  5197.  
  5198. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5199. Speed 5
  5200. Speed 5
  5201. Color Grid: ๐ŸŸฆ Blue
  5202. 1 or more adjacent tiles must be activated
  5203.  
  5204. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5205. Ice Punch: Power 4
  5206. Ice Punch: Power โ†‘ 4
  5207. Color Grid: ๐ŸŸฉ Green
  5208. 1 or more adjacent tiles must be activated
  5209.  
  5210. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5211. HP 10
  5212. HP 10
  5213. Color Grid: ๐ŸŸฆ Blue
  5214. 1 or more adjacent tiles must be activated
  5215.  
  5216. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5217. Ice Punch: Power 4
  5218. Ice Punch: Power โ†‘ 4
  5219. Color Grid: ๐ŸŸฉ Green
  5220. 1 or more adjacent tiles must be activated
  5221.  
  5222. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5223. Ice Punch: Power 4
  5224. Ice Punch: Power โ†‘ 4
  5225. Color Grid: ๐ŸŸฉ Green
  5226. 1 or more adjacent tiles must be activated
  5227. Move level must be 2 or higher
  5228.  
  5229. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5230. Ice Punch: Move Gauge Refresh 3
  5231. Move: Ice Punch Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5232. Color Grid: ๐ŸŸฅ Red
  5233. 1 or more adjacent tiles must be activated
  5234. Move level must be 2 or higher
  5235.  
  5236. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5237. Safety Tether
  5238. Applies the Enduring effect to the user the first time its sync move is used each battle.
  5239. Color Grid: ๐ŸŸจ Yellow
  5240. 1 or more adjacent tiles must be activated
  5241. Move level must be 3 or higher
  5242.  
  5243. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5244. Dirty Fighting 2
  5245. Powers up the userโ€™s moves against targets that are affected by a status condition.
  5246. Color Grid: ๐ŸŸจ Yellow
  5247. 1 or more adjacent tiles must be activated
  5248. Move level must be 2 or higher
  5249.  
  5250. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5251. Hostile Environment 1
  5252. Raises the chance of inflicting status conditions with the additional effects of moves.
  5253. Color Grid: ๐ŸŸจ Yellow
  5254. 1 or more adjacent tiles must be activated
  5255. Move level must be 3 or higher
  5256.  
  5257. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5258. Attack 5
  5259. Attack 5
  5260. Color Grid: ๐ŸŸฆ Blue
  5261. 1 or more adjacent tiles must be activated
  5262.  
  5263. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5264. Liquidation: Power 3
  5265. Liquidation: Power โ†‘ 3
  5266. Color Grid: ๐ŸŸฉ Green
  5267. 1 or more adjacent tiles must be activated
  5268.  
  5269. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5270. Attack 5
  5271. Attack 5
  5272. Color Grid: ๐ŸŸฆ Blue
  5273. 1 or more adjacent tiles must be activated
  5274.  
  5275. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5276. Liquidation: Power 3
  5277. Liquidation: Power โ†‘ 3
  5278. Color Grid: ๐ŸŸฉ Green
  5279. 1 or more adjacent tiles must be activated
  5280.  
  5281. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5282. HP 10
  5283. HP 10
  5284. Color Grid: ๐ŸŸฆ Blue
  5285. 1 or more adjacent tiles must be activated
  5286.  
  5287. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5288. Liquidation: Power 3
  5289. Liquidation: Power โ†‘ 3
  5290. Color Grid: ๐ŸŸฉ Green
  5291. 1 or more adjacent tiles must be activated
  5292.  
  5293. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5294. Liquidation: Power 3
  5295. Liquidation: Power โ†‘ 3
  5296. Color Grid: ๐ŸŸฉ Green
  5297. 1 or more adjacent tiles must be activated
  5298. Move level must be 2 or higher
  5299.  
  5300. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5301. Liquidation: Move Gauge Refresh 3
  5302. Move: Liquidation Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5303. Color Grid: ๐ŸŸฅ Red
  5304. 1 or more adjacent tiles must be activated
  5305. Move level must be 2 or higher
  5306.  
  5307. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5308. On a Roll 1
  5309. Raises the chance of lowering stat values with the additional effects of moves.
  5310. Color Grid: ๐ŸŸจ Yellow
  5311. 1 or more adjacent tiles must be activated
  5312. Move level must be 2 or higher
  5313.  
  5314. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5315. Enfeeble 1
  5316. Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle.
  5317. Color Grid: ๐ŸŸจ Yellow
  5318. 1 or more adjacent tiles must be activated
  5319. Move level must be 3 or higher
  5320.  
  5321. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5322. Whirls of Solitude Water Impact: Power 25
  5323. Whirls of Solitude Water Impact: Power โ†‘ 25
  5324. Color Grid: ๐ŸŸฉ Green
  5325. 1 or more adjacent tiles must be activated
  5326. Move level must be 3 or higher
  5327.  
  5328. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5329. Whirls of Solitude Water Impact: Power 25
  5330. Whirls of Solitude Water Impact: Power โ†‘ 25
  5331. Color Grid: ๐ŸŸช Purple
  5332. 1 or more adjacent tiles must be activated
  5333. Move level must be 3 or higher
  5334.  
  5335. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5336. Whirls of Solitude Water Impact: Power 25
  5337. Whirls of Solitude Water Impact: Power โ†‘ 25
  5338. Color Grid: ๐ŸŸช Purple
  5339. 1 or more adjacent tiles must be activated
  5340. Move level must be 3 or higher
  5341.  
  5342.  
  5343. ====================================================
  5344. Trainer : Professor Sycamore (Lodge)
  5345. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5346. HP 10
  5347. HP 10
  5348. Color Grid: ๐ŸŸฆ Blue
  5349.  
  5350. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5351. Sp. Atk 5
  5352. Sp. Atk 5
  5353. Color Grid: ๐ŸŸฆ Blue
  5354.  
  5355. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5356. Defense 5
  5357. Defense 5
  5358. Color Grid: ๐ŸŸฆ Blue
  5359.  
  5360. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5361. Sp. Atk 5
  5362. Sp. Atk 5
  5363. Color Grid: ๐ŸŸฆ Blue
  5364.  
  5365. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5366. Sp. Def 5
  5367. Sp. Def 5
  5368. Color Grid: ๐ŸŸฆ Blue
  5369.  
  5370. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5371. Speed 5
  5372. Speed 5
  5373. Color Grid: ๐ŸŸฆ Blue
  5374.  
  5375. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5376. Speed 5
  5377. Speed 5
  5378. Color Grid: ๐ŸŸฆ Blue
  5379. 1 or more adjacent tiles must be activated
  5380.  
  5381. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5382. Sp. Atk 5
  5383. Sp. Atk 5
  5384. Color Grid: ๐ŸŸฆ Blue
  5385. 1 or more adjacent tiles must be activated
  5386.  
  5387. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5388. Defense 5
  5389. Defense 5
  5390. Color Grid: ๐ŸŸฆ Blue
  5391. 1 or more adjacent tiles must be activated
  5392.  
  5393. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5394. Leaf Storm: Accuracy 5
  5395. Leaf Storm: Accuracy โ†‘ 5
  5396. Color Grid: ๐ŸŸฉ Green
  5397. 1 or more adjacent tiles must be activated
  5398.  
  5399. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5400. Leaf Storm: Power 3
  5401. Leaf Storm: Power โ†‘ 3
  5402. Color Grid: ๐ŸŸฉ Green
  5403. 1 or more adjacent tiles must be activated
  5404.  
  5405. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5406. Leaf Storm: Power 3
  5407. Leaf Storm: Power โ†‘ 3
  5408. Color Grid: ๐ŸŸฉ Green
  5409. 1 or more adjacent tiles must be activated
  5410.  
  5411. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5412. Leaf Storm: Accuracy 5
  5413. Leaf Storm: Accuracy โ†‘ 5
  5414. Color Grid: ๐ŸŸฉ Green
  5415. 1 or more adjacent tiles must be activated
  5416. Move level must be 2 or higher
  5417.  
  5418. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5419. Leaf Storm: Move Gauge Refresh 3
  5420. Move: Leaf Storm Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5421. Color Grid: ๐ŸŸฅ Red
  5422. 1 or more adjacent tiles must be activated
  5423. Move level must be 2 or higher
  5424.  
  5425. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5426. Double Down 3
  5427. Powers up sync moves that are super effective.
  5428. Color Grid: ๐ŸŸจ Yellow
  5429. 1 or more adjacent tiles must be activated
  5430. Move level must be 2 or higher
  5431.  
  5432. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5433. Smart Cookie
  5434. The more the userโ€™s Sp. Def is raised, the more it powers up the userโ€™s moves.
  5435. Color Grid: ๐ŸŸจ Yellow
  5436. 1 or more adjacent tiles must be activated
  5437. Move level must be 3 or higher
  5438.  
  5439. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5440. Leaf Storm: Acumen 9
  5441. Move: Leaf Storm Raises the userโ€™s Sp. Def by one stat rank when its Pokรฉmon uses a move.
  5442. Color Grid: ๐ŸŸฅ Red
  5443. 1 or more adjacent tiles must be activated
  5444. Move level must be 3 or higher
  5445.  
  5446. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5447. Speed 5
  5448. Speed 5
  5449. Color Grid: ๐ŸŸฆ Blue
  5450. 1 or more adjacent tiles must be activated
  5451.  
  5452. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5453. Sp. Atk 5
  5454. Sp. Atk 5
  5455. Color Grid: ๐ŸŸฆ Blue
  5456. 1 or more adjacent tiles must be activated
  5457.  
  5458. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5459. Antitoxin
  5460. Prevents the user from getting poisoned or badly poisoned.
  5461. Color Grid: ๐ŸŸจ Yellow
  5462. 1 or more adjacent tiles must be activated
  5463.  
  5464. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5465. HP 10
  5466. HP 10
  5467. Color Grid: ๐ŸŸฆ Blue
  5468. 1 or more adjacent tiles must be activated
  5469.  
  5470. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5471. Sludge Bomb: Power 3
  5472. Sludge Bomb: Power โ†‘ 3
  5473. Color Grid: ๐ŸŸฉ Green
  5474. 1 or more adjacent tiles must be activated
  5475.  
  5476. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5477. Speed 5
  5478. Speed 5
  5479. Color Grid: ๐ŸŸฆ Blue
  5480. 1 or more adjacent tiles must be activated
  5481.  
  5482. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5483. Sludge Bomb: Power 3
  5484. Sludge Bomb: Power โ†‘ 3
  5485. Color Grid: ๐ŸŸฉ Green
  5486. 1 or more adjacent tiles must be activated
  5487. Move level must be 2 or higher
  5488.  
  5489. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5490. Sludge Bomb: Move Gauge Refresh 3
  5491. Move: Sludge Bomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5492. Color Grid: ๐ŸŸฅ Red
  5493. 1 or more adjacent tiles must be activated
  5494. Move level must be 2 or higher
  5495.  
  5496. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5497. Turbo Turf 1
  5498. Quickly charges the move gauge when the terrain is Grassy Terrain.
  5499. Color Grid: ๐ŸŸจ Yellow
  5500. 1 or more adjacent tiles must be activated
  5501. Move level must be 2 or higher
  5502.  
  5503. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5504. Sludge Bomb: Superduper Effective 3
  5505. Move: Sludge Bomb Powers up moves that are super effective.
  5506. Color Grid: ๐ŸŸฅ Red
  5507. 1 or more adjacent tiles must be activated
  5508. Move level must be 3 or higher
  5509.  
  5510. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5511. Fast-Track 6
  5512. Has a chance (70%) of raising the userโ€™s Speed by one stat rank after its Pokรฉmon uses a move.
  5513. Color Grid: ๐ŸŸจ Yellow
  5514. 1 or more adjacent tiles must be activated
  5515. Move level must be 3 or higher
  5516.  
  5517. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5518. Sludge Bomb: Power 3
  5519. Sludge Bomb: Power โ†‘ 3
  5520. Color Grid: ๐ŸŸฉ Green
  5521. 1 or more adjacent tiles must be activated
  5522.  
  5523. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5524. Sp. Def 5
  5525. Sp. Def 5
  5526. Color Grid: ๐ŸŸฆ Blue
  5527. 1 or more adjacent tiles must be activated
  5528.  
  5529. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5530. Sludge Bomb: Power 3
  5531. Sludge Bomb: Power โ†‘ 3
  5532. Color Grid: ๐ŸŸฉ Green
  5533. 1 or more adjacent tiles must be activated
  5534.  
  5535. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5536. HP 10
  5537. HP 10
  5538. Color Grid: ๐ŸŸฆ Blue
  5539. 1 or more adjacent tiles must be activated
  5540.  
  5541. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5542. Sp. Atk 10
  5543. Sp. Atk 10
  5544. Color Grid: ๐ŸŸฆ Blue
  5545. 1 or more adjacent tiles must be activated
  5546. Move level must be 2 or higher
  5547.  
  5548. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5549. Shall We Start?: Move Gauge Refresh 3
  5550. Move: Shall We Start? Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5551. Color Grid: ๐ŸŸฅ Red
  5552. 1 or more adjacent tiles must be activated
  5553. Move level must be 2 or higher
  5554.  
  5555. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5556. Super Syncer
  5557. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  5558. Color Grid: ๐ŸŸจ Yellow
  5559. 1 or more adjacent tiles must be activated
  5560. Move level must be 2 or higher
  5561.  
  5562. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5563. Bon Voyage Grass Beam: Power 25
  5564. Bon Voyage Grass Beam: Power โ†‘ 25
  5565. Color Grid: ๐ŸŸฉ Green
  5566. 1 or more adjacent tiles must be activated
  5567. Move level must be 3 or higher
  5568.  
  5569. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5570. Shall We Start?: MP Refresh 2
  5571. Move: Shall We Start? Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5572. Color Grid: ๐ŸŸฅ Red
  5573. 1 or more adjacent tiles must be activated
  5574. Move level must be 3 or higher
  5575.  
  5576. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5577. Speed 5
  5578. Speed 5
  5579. Color Grid: ๐ŸŸฆ Blue
  5580. 1 or more adjacent tiles must be activated
  5581.  
  5582. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5583. Sp. Atk 5
  5584. Sp. Atk 5
  5585. Color Grid: ๐ŸŸฆ Blue
  5586. 1 or more adjacent tiles must be activated
  5587.  
  5588. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5589. Leaf Storm: Power 3
  5590. Leaf Storm: Power โ†‘ 3
  5591. Color Grid: ๐ŸŸฉ Green
  5592. 1 or more adjacent tiles must be activated
  5593.  
  5594. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5595. HP 10
  5596. HP 10
  5597. Color Grid: ๐ŸŸฆ Blue
  5598. 1 or more adjacent tiles must be activated
  5599.  
  5600. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5601. Leaf Storm: Power 3
  5602. Leaf Storm: Power โ†‘ 3
  5603. Color Grid: ๐ŸŸฉ Green
  5604. 1 or more adjacent tiles must be activated
  5605. Move level must be 2 or higher
  5606.  
  5607. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5608. X Sp. Atk: Move Gauge Refresh 3
  5609. Move: X Sp. Atk Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5610. Color Grid: ๐ŸŸฅ Red
  5611. 1 or more adjacent tiles must be activated
  5612. Move level must be 2 or higher
  5613.  
  5614. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5615. Virulent Toxin 5
  5616. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  5617. Color Grid: ๐ŸŸจ Yellow
  5618. 1 or more adjacent tiles must be activated
  5619. Move level must be 2 or higher
  5620.  
  5621. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5622. Bon Voyage Grass Beam: Power 25
  5623. Bon Voyage Grass Beam: Power โ†‘ 25
  5624. Color Grid: ๐ŸŸฉ Green
  5625. 1 or more adjacent tiles must be activated
  5626. Move level must be 3 or higher
  5627.  
  5628. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5629. X Sp. Atk: MP Refresh 3
  5630. Move: X Sp. Atk Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  5631. Color Grid: ๐ŸŸฅ Red
  5632. 1 or more adjacent tiles must be activated
  5633. Move level must be 3 or higher
  5634.  
  5635. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5636. Bon Voyage Grass Beam: Power 25
  5637. Bon Voyage Grass Beam: Power โ†‘ 25
  5638. Color Grid: ๐ŸŸช Purple
  5639. 1 or more adjacent tiles must be activated
  5640. Move level must be 3 or higher
  5641.  
  5642. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5643. Bon Voyage Grass Beam: Power 25
  5644. Bon Voyage Grass Beam: Power โ†‘ 25
  5645. Color Grid: ๐ŸŸช Purple
  5646. 1 or more adjacent tiles must be activated
  5647. Move level must be 3 or higher
  5648.  
  5649.  
  5650. ====================================================
  5651. Trainer : Molayne
  5652. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5653. HP 10
  5654. HP 10
  5655. Color Grid: ๐ŸŸฆ Blue
  5656.  
  5657. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5658. Attack 5
  5659. Attack 5
  5660. Color Grid: ๐ŸŸฆ Blue
  5661.  
  5662. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5663. Defense 5
  5664. Defense 5
  5665. Color Grid: ๐ŸŸฆ Blue
  5666.  
  5667. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5668. Attack 5
  5669. Attack 5
  5670. Color Grid: ๐ŸŸฆ Blue
  5671.  
  5672. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5673. Sp. Def 5
  5674. Sp. Def 5
  5675. Color Grid: ๐ŸŸฆ Blue
  5676.  
  5677. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5678. Speed 5
  5679. Speed 5
  5680. Color Grid: ๐ŸŸฆ Blue
  5681.  
  5682. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5683. Sp. Def 5
  5684. Sp. Def 5
  5685. Color Grid: ๐ŸŸฆ Blue
  5686. 1 or more adjacent tiles must be activated
  5687. Release Date: 25-09-2022 06:00:00
  5688.  
  5689. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5690. Sand Shelter
  5691. Protects the user from damage from a sandstorm.
  5692. Color Grid: ๐ŸŸจ Yellow
  5693. 1 or more adjacent tiles must be activated
  5694. Release Date: 25-09-2022 06:00:00
  5695.  
  5696. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5697. Defense 5
  5698. Defense 5
  5699. Color Grid: ๐ŸŸฆ Blue
  5700. 1 or more adjacent tiles must be activated
  5701. Release Date: 25-09-2022 06:00:00
  5702.  
  5703. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5704. Attack 5
  5705. Attack 5
  5706. Color Grid: ๐ŸŸฆ Blue
  5707. 1 or more adjacent tiles must be activated
  5708. Release Date: 25-09-2022 06:00:00
  5709.  
  5710. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5711. Metal Claw: Power 4
  5712. Metal Claw: Power โ†‘ 4
  5713. Color Grid: ๐ŸŸฉ Green
  5714. 1 or more adjacent tiles must be activated
  5715. Release Date: 25-09-2022 06:00:00
  5716.  
  5717. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5718. Metal Claw: Power 4
  5719. Metal Claw: Power โ†‘ 4
  5720. Color Grid: ๐ŸŸฉ Green
  5721. 1 or more adjacent tiles must be activated
  5722. Release Date: 25-09-2022 06:00:00
  5723.  
  5724. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5725. Metal Claw: Power 4
  5726. Metal Claw: Power โ†‘ 4
  5727. Color Grid: ๐ŸŸฉ Green
  5728. 1 or more adjacent tiles must be activated
  5729. Move level must be 2 or higher
  5730. Release Date: 25-09-2022 06:00:00
  5731.  
  5732. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5733. Metal Claw: Move Gauge Refresh 3
  5734. Move: Metal Claw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5735. Color Grid: ๐ŸŸฅ Red
  5736. 1 or more adjacent tiles must be activated
  5737. Move level must be 2 or higher
  5738. Release Date: 25-09-2022 06:00:00
  5739.  
  5740. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5741. Attack 10
  5742. Attack 10
  5743. Color Grid: ๐ŸŸฆ Blue
  5744. 1 or more adjacent tiles must be activated
  5745. Move level must be 2 or higher
  5746. Release Date: 25-09-2022 06:00:00
  5747.  
  5748. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5749. Furious Brawn
  5750. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  5751. Color Grid: ๐ŸŸจ Yellow
  5752. 1 or more adjacent tiles must be activated
  5753. Move level must be 3 or higher
  5754. Release Date: 25-09-2022 06:00:00
  5755.  
  5756. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5757. Metal Claw: Swag Bag 4
  5758. Move: Metal Claw Raises the chance of raising stat values with the additional effects of moves.
  5759. Color Grid: ๐ŸŸฅ Red
  5760. 1 or more adjacent tiles must be activated
  5761. Move level must be 3 or higher
  5762. Release Date: 25-09-2022 06:00:00
  5763.  
  5764. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5765. HP 10
  5766. HP 10
  5767. Color Grid: ๐ŸŸฆ Blue
  5768. 1 or more adjacent tiles must be activated
  5769. Release Date: 25-09-2022 06:00:00
  5770.  
  5771. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5772. Escape Artist
  5773. Prevents the user from becoming trapped.
  5774. Color Grid: ๐ŸŸจ Yellow
  5775. 1 or more adjacent tiles must be activated
  5776. Release Date: 25-09-2022 06:00:00
  5777.  
  5778. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5779. Defense 5
  5780. Defense 5
  5781. Color Grid: ๐ŸŸฆ Blue
  5782. 1 or more adjacent tiles must be activated
  5783. Release Date: 25-09-2022 06:00:00
  5784.  
  5785. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5786. Speed 5
  5787. Speed 5
  5788. Color Grid: ๐ŸŸฆ Blue
  5789. 1 or more adjacent tiles must be activated
  5790. Release Date: 25-09-2022 06:00:00
  5791.  
  5792. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5793. Iron Head: Power 3
  5794. Iron Head: Power โ†‘ 3
  5795. Color Grid: ๐ŸŸฉ Green
  5796. 1 or more adjacent tiles must be activated
  5797. Release Date: 25-09-2022 06:00:00
  5798.  
  5799. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5800. Attack 5
  5801. Attack 5
  5802. Color Grid: ๐ŸŸฆ Blue
  5803. 1 or more adjacent tiles must be activated
  5804. Release Date: 25-09-2022 06:00:00
  5805.  
  5806. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5807. Iron Head: Power 3
  5808. Iron Head: Power โ†‘ 3
  5809. Color Grid: ๐ŸŸฉ Green
  5810. 1 or more adjacent tiles must be activated
  5811. Move level must be 2 or higher
  5812. Release Date: 25-09-2022 06:00:00
  5813.  
  5814. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5815. Iron Head: Move Gauge Refresh 3
  5816. Move: Iron Head Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5817. Color Grid: ๐ŸŸฅ Red
  5818. 1 or more adjacent tiles must be activated
  5819. Move level must be 2 or higher
  5820. Release Date: 25-09-2022 06:00:00
  5821.  
  5822. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5823. Arresting Glare 9
  5824. Lowers the Speed of an opponent that attacked the user by 1 stat rank when the user is hit by a physical attack move.
  5825. Color Grid: ๐ŸŸจ Yellow
  5826. 1 or more adjacent tiles must be activated
  5827. Move level must be 2 or higher
  5828. Release Date: 25-09-2022 06:00:00
  5829.  
  5830. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5831. Flinch Hitter 5
  5832. Powers up the userโ€™s sync move when the target is flinching.
  5833. Color Grid: ๐ŸŸจ Yellow
  5834. 1 or more adjacent tiles must be activated
  5835. Move level must be 3 or higher
  5836. Release Date: 25-09-2022 06:00:00
  5837.  
  5838. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5839. Iron Head: Aggravation 1
  5840. Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  5841. Color Grid: ๐ŸŸฅ Red
  5842. 1 or more adjacent tiles must be activated
  5843. Move level must be 3 or higher
  5844. Release Date: 25-09-2022 06:00:00
  5845.  
  5846. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5847. Speed 5
  5848. Speed 5
  5849. Color Grid: ๐ŸŸฆ Blue
  5850. 1 or more adjacent tiles must be activated
  5851. Release Date: 25-09-2022 06:00:00
  5852.  
  5853. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5854. Sp. Def 5
  5855. Sp. Def 5
  5856. Color Grid: ๐ŸŸฆ Blue
  5857. 1 or more adjacent tiles must be activated
  5858. Release Date: 25-09-2022 06:00:00
  5859.  
  5860. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5861. Metal Claw: Power 4
  5862. Metal Claw: Power โ†‘ 4
  5863. Color Grid: ๐ŸŸฉ Green
  5864. 1 or more adjacent tiles must be activated
  5865. Release Date: 25-09-2022 06:00:00
  5866.  
  5867. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5868. HP 10
  5869. HP 10
  5870. Color Grid: ๐ŸŸฆ Blue
  5871. 1 or more adjacent tiles must be activated
  5872. Release Date: 25-09-2022 06:00:00
  5873.  
  5874. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5875. Metal Claw: Power 4
  5876. Metal Claw: Power โ†‘ 4
  5877. Color Grid: ๐ŸŸฉ Green
  5878. 1 or more adjacent tiles must be activated
  5879. Move level must be 2 or higher
  5880. Release Date: 25-09-2022 06:00:00
  5881.  
  5882. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5883. Bend but Donโ€™t Break!: MP Refresh 2
  5884. Move: Bend but Donโ€™t Break! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5885. Color Grid: ๐ŸŸฅ Red
  5886. 1 or more adjacent tiles must be activated
  5887. Move level must be 2 or higher
  5888. Release Date: 25-09-2022 06:00:00
  5889.  
  5890. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5891. Inertia
  5892. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  5893. Color Grid: ๐ŸŸจ Yellow
  5894. 1 or more adjacent tiles must be activated
  5895. Move level must be 2 or higher
  5896. Release Date: 25-09-2022 06:00:00
  5897.  
  5898. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5899. Trip Wire 2
  5900. Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle.
  5901. Color Grid: ๐ŸŸจ Yellow
  5902. 1 or more adjacent tiles must be activated
  5903. Move level must be 3 or higher
  5904. Release Date: 25-09-2022 06:00:00
  5905.  
  5906. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5907. Bend but Donโ€™t Break!: Fleet Feet 1
  5908. Move: Bend but Donโ€™t Break! Raises the userโ€™s Speed by 1 stat rank when its move is successful.
  5909. Color Grid: ๐ŸŸฅ Red
  5910. 1 or more adjacent tiles must be activated
  5911. Move level must be 3 or higher
  5912. Release Date: 25-09-2022 06:00:00
  5913.  
  5914. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5915. Haste
  5916. Speed cannot be lowered.
  5917. Color Grid: ๐ŸŸจ Yellow
  5918. 1 or more adjacent tiles must be activated
  5919. Release Date: 25-09-2022 06:00:00
  5920.  
  5921. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5922. Speed 5
  5923. Speed 5
  5924. Color Grid: ๐ŸŸฆ Blue
  5925. 1 or more adjacent tiles must be activated
  5926. Release Date: 25-09-2022 06:00:00
  5927.  
  5928. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5929. Sp. Def 5
  5930. Sp. Def 5
  5931. Color Grid: ๐ŸŸฆ Blue
  5932. 1 or more adjacent tiles must be activated
  5933. Release Date: 25-09-2022 06:00:00
  5934.  
  5935. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5936. Iron Head: Power 3
  5937. Iron Head: Power โ†‘ 3
  5938. Color Grid: ๐ŸŸฉ Green
  5939. 1 or more adjacent tiles must be activated
  5940. Release Date: 25-09-2022 06:00:00
  5941.  
  5942. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5943. Iron Head: Power 3
  5944. Iron Head: Power โ†‘ 3
  5945. Color Grid: ๐ŸŸฉ Green
  5946. 1 or more adjacent tiles must be activated
  5947. Move level must be 2 or higher
  5948. Release Date: 25-09-2022 06:00:00
  5949.  
  5950. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5951. X Attack: MP Refresh 2
  5952. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5953. Color Grid: ๐ŸŸฅ Red
  5954. 1 or more adjacent tiles must be activated
  5955. Move level must be 2 or higher
  5956. Release Date: 25-09-2022 06:00:00
  5957.  
  5958. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5959. Soothing Sand 1
  5960. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  5961. Color Grid: ๐ŸŸจ Yellow
  5962. 1 or more adjacent tiles must be activated
  5963. Move level must be 2 or higher
  5964. Release Date: 25-09-2022 06:00:00
  5965.  
  5966. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5967. Hunterโ€™s Instinct
  5968. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  5969. Color Grid: ๐ŸŸจ Yellow
  5970. 1 or more adjacent tiles must be activated
  5971. Move level must be 3 or higher
  5972. Release Date: 25-09-2022 06:00:00
  5973.  
  5974. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5975. Sands of Time 2
  5976. Quickly charges the move gauge during a sandstorm.
  5977. Color Grid: ๐ŸŸจ Yellow
  5978. 1 or more adjacent tiles must be activated
  5979. Move level must be 3 or higher
  5980. Release Date: 25-09-2022 06:00:00
  5981.  
  5982. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5983. Supernova Corkscrew Crash: Power 25
  5984. Supernova Corkscrew Crash: Power โ†‘ 25
  5985. Color Grid: ๐ŸŸช Purple
  5986. 1 or more adjacent tiles must be activated
  5987. Move level must be 3 or higher
  5988. Release Date: 25-09-2022 06:00:00
  5989.  
  5990. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5991. Supernova Corkscrew Crash: Power 25
  5992. Supernova Corkscrew Crash: Power โ†‘ 25
  5993. Color Grid: ๐ŸŸช Purple
  5994. 1 or more adjacent tiles must be activated
  5995. Move level must be 3 or higher
  5996. Release Date: 25-09-2022 06:00:00
  5997.  
  5998.  
  5999. ====================================================
  6000. Trainer : Nita (Super Voucher)
  6001. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6002. HP 10
  6003. HP 10
  6004. Color Grid: ๐ŸŸฆ Blue
  6005.  
  6006. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6007. Attack 5
  6008. Attack 5
  6009. Color Grid: ๐ŸŸฆ Blue
  6010.  
  6011. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6012. Defense 5
  6013. Defense 5
  6014. Color Grid: ๐ŸŸฆ Blue
  6015.  
  6016. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6017. Attack 5
  6018. Attack 5
  6019. Color Grid: ๐ŸŸฆ Blue
  6020.  
  6021. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6022. Sp. Def 5
  6023. Sp. Def 5
  6024. Color Grid: ๐ŸŸฆ Blue
  6025.  
  6026. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6027. Speed 5
  6028. Speed 5
  6029. Color Grid: ๐ŸŸฆ Blue
  6030.  
  6031. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6032. Defense 5
  6033. Defense 5
  6034. Color Grid: ๐ŸŸฆ Blue
  6035. 1 or more adjacent tiles must be activated
  6036.  
  6037. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6038. Fly: Power 2
  6039. Fly: Power โ†‘ 2
  6040. Color Grid: ๐ŸŸฉ Green
  6041. 1 or more adjacent tiles must be activated
  6042.  
  6043. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6044. HP 10
  6045. HP 10
  6046. Color Grid: ๐ŸŸฆ Blue
  6047. 1 or more adjacent tiles must be activated
  6048.  
  6049. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6050. Speed 5
  6051. Speed 5
  6052. Color Grid: ๐ŸŸฆ Blue
  6053. 1 or more adjacent tiles must be activated
  6054.  
  6055. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6056. Sp. Def 5
  6057. Sp. Def 5
  6058. Color Grid: ๐ŸŸฆ Blue
  6059. 1 or more adjacent tiles must be activated
  6060.  
  6061. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6062. Fly: Accuracy 5
  6063. Fly: Accuracy โ†‘ 5
  6064. Color Grid: ๐ŸŸฉ Green
  6065. 1 or more adjacent tiles must be activated
  6066. Move level must be 2 or higher
  6067.  
  6068. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6069. Fly: Power 2
  6070. Fly: Power โ†‘ 2
  6071. Color Grid: ๐ŸŸฉ Green
  6072. 1 or more adjacent tiles must be activated
  6073.  
  6074. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6075. Haste
  6076. Speed cannot be lowered.
  6077. Color Grid: ๐ŸŸจ Yellow
  6078. 1 or more adjacent tiles must be activated
  6079. Move level must be 2 or higher
  6080.  
  6081. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6082. Slippery Slope 9
  6083. Raises the userโ€™s evasiveness by one stat rank when an opponentโ€™s attack move targeting the user misses.
  6084. Color Grid: ๐ŸŸจ Yellow
  6085. 1 or more adjacent tiles must be activated
  6086. Move level must be 3 or higher
  6087.  
  6088. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6089. Sentry Entry 1
  6090. Raises the userโ€™s Defense by 1 stat rank when it enters a battle.
  6091. Color Grid: ๐ŸŸจ Yellow
  6092. 1 or more adjacent tiles must be activated
  6093. Move level must be 2 or higher
  6094.  
  6095. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  6096. Fail Forward 1
  6097. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  6098. Color Grid: ๐ŸŸจ Yellow
  6099. 1 or more adjacent tiles must be activated
  6100. Move level must be 3 or higher
  6101.  
  6102. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6103. Unflappable
  6104. Prevents the user from flinching.
  6105. Color Grid: ๐ŸŸจ Yellow
  6106. 1 or more adjacent tiles must be activated
  6107.  
  6108. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6109. Defense 5
  6110. Defense 5
  6111. Color Grid: ๐ŸŸฆ Blue
  6112. 1 or more adjacent tiles must be activated
  6113.  
  6114. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6115. Bulldoze: Power 3
  6116. Bulldoze: Power โ†‘ 3
  6117. Color Grid: ๐ŸŸฉ Green
  6118. 1 or more adjacent tiles must be activated
  6119.  
  6120. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6121. Bulldoze: Power 3
  6122. Bulldoze: Power โ†‘ 3
  6123. Color Grid: ๐ŸŸฉ Green
  6124. 1 or more adjacent tiles must be activated
  6125.  
  6126. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  6127. HP 20
  6128. HP 20
  6129. Color Grid: ๐ŸŸฆ Blue
  6130. 1 or more adjacent tiles must be activated
  6131. Move level must be 2 or higher
  6132.  
  6133. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  6134. Soothing Sand 1
  6135. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  6136. Color Grid: ๐ŸŸจ Yellow
  6137. 1 or more adjacent tiles must be activated
  6138. Move level must be 2 or higher
  6139.  
  6140. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6141. Bulldoze: Move Gauge Refresh 2
  6142. Move: Bulldoze Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  6143. Color Grid: ๐ŸŸฅ Red
  6144. 1 or more adjacent tiles must be activated
  6145. Move level must be 2 or higher
  6146.  
  6147. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6148. Bulldoze: Staggering 1
  6149. Move: Bulldoze Has a chance (20%) of making the target flinch when the userโ€™s attack move against it is successful.
  6150. Color Grid: ๐ŸŸฅ Red
  6151. 1 or more adjacent tiles must be activated
  6152. Move level must be 3 or higher
  6153.  
  6154. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6155. Bulldoze: Move Gauge Refresh 4
  6156. Move: Bulldoze Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  6157. Color Grid: ๐ŸŸฅ Red
  6158. 1 or more adjacent tiles must be activated
  6159. Move level must be 3 or higher
  6160.  
  6161. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6162. Sp. Def 5
  6163. Sp. Def 5
  6164. Color Grid: ๐ŸŸฆ Blue
  6165. 1 or more adjacent tiles must be activated
  6166.  
  6167. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6168. Sand Shelter
  6169. Protects the user from damage from a sandstorm.
  6170. Color Grid: ๐ŸŸจ Yellow
  6171. 1 or more adjacent tiles must be activated
  6172.  
  6173. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6174. Defense 5
  6175. Defense 5
  6176. Color Grid: ๐ŸŸฆ Blue
  6177. 1 or more adjacent tiles must be activated
  6178.  
  6179. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6180. Attack 5
  6181. Attack 5
  6182. Color Grid: ๐ŸŸฆ Blue
  6183. 1 or more adjacent tiles must be activated
  6184.  
  6185. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6186. Speed 5
  6187. Speed 5
  6188. Color Grid: ๐ŸŸฆ Blue
  6189. 1 or more adjacent tiles must be activated
  6190.  
  6191. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6192. Fly: Power 2
  6193. Fly: Power โ†‘ 2
  6194. Color Grid: ๐ŸŸฉ Green
  6195. 1 or more adjacent tiles must be activated
  6196. Move level must be 2 or higher
  6197.  
  6198. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6199. Fly: Power 2
  6200. Fly: Power โ†‘ 2
  6201. Color Grid: ๐ŸŸฉ Green
  6202. 1 or more adjacent tiles must be activated
  6203.  
  6204. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6205. How Are Ya?: MP Refresh 3
  6206. Move: How Are Ya? Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  6207. Color Grid: ๐ŸŸฅ Red
  6208. 1 or more adjacent tiles must be activated
  6209. Move level must be 2 or higher
  6210.  
  6211. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6212. How Are Ya?: Slippery 1
  6213. Move: How Are Ya? Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  6214. Color Grid: ๐ŸŸฅ Red
  6215. 1 or more adjacent tiles must be activated
  6216. Move level must be 3 or higher
  6217.  
  6218. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6219. Wise Entry 1
  6220. Raises the userโ€™s Sp. Def by 1 stat rank when it enters a battle.
  6221. Color Grid: ๐ŸŸจ Yellow
  6222. 1 or more adjacent tiles must be activated
  6223. Move level must be 2 or higher
  6224.  
  6225. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  6226. Safety Tether
  6227. Applies the Enduring effect to the user the first time its sync move is used each battle.
  6228. Color Grid: ๐ŸŸจ Yellow
  6229. 1 or more adjacent tiles must be activated
  6230. Move level must be 3 or higher
  6231.  
  6232. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6233. Bulldoze: Power 3
  6234. Bulldoze: Power โ†‘ 3
  6235. Color Grid: ๐ŸŸฉ Green
  6236. 1 or more adjacent tiles must be activated
  6237.  
  6238. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6239. Sp. Def 5
  6240. Sp. Def 5
  6241. Color Grid: ๐ŸŸฆ Blue
  6242. 1 or more adjacent tiles must be activated
  6243.  
  6244. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6245. Flameproof
  6246. Prevents the user from getting burned.
  6247. Color Grid: ๐ŸŸจ Yellow
  6248. 1 or more adjacent tiles must be activated
  6249.  
  6250. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6251. Bulldoze: Power 3
  6252. Bulldoze: Power โ†‘ 3
  6253. Color Grid: ๐ŸŸฉ Green
  6254. 1 or more adjacent tiles must be activated
  6255.  
  6256. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6257. Healthy Healing
  6258. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  6259. Color Grid: ๐ŸŸจ Yellow
  6260. 1 or more adjacent tiles must be activated
  6261. Move level must be 2 or higher
  6262.  
  6263. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  6264. Defense 10
  6265. Defense 10
  6266. Color Grid: ๐ŸŸฆ Blue
  6267. 1 or more adjacent tiles must be activated
  6268. Move level must be 2 or higher
  6269.  
  6270. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6271. Sync Quickening 1
  6272. Restores 1 MP of the userโ€™s moves with a quick move effect tag after using its sync move.
  6273. Color Grid: ๐ŸŸจ Yellow
  6274. 1 or more adjacent tiles must be activated
  6275. Move level must be 2 or higher
  6276.  
  6277. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6278. Mini Potion All: MP Refresh 2
  6279. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  6280. Color Grid: ๐ŸŸฅ Red
  6281. 1 or more adjacent tiles must be activated
  6282. Move level must be 3 or higher
  6283.  
  6284. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6285. Mini Potion All: Master Healer 1
  6286. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  6287. Color Grid: ๐ŸŸฅ Red
  6288. 1 or more adjacent tiles must be activated
  6289. Move level must be 3 or higher
  6290.  
  6291. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6292. Spunky Sis Ground Impact: Power 25
  6293. Spunky Sis Ground Impact: Power โ†‘ 25
  6294. Color Grid: ๐ŸŸช Purple
  6295. 1 or more adjacent tiles must be activated
  6296. Move level must be 3 or higher
  6297.  
  6298. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6299. Spunky Sis Ground Impact: Power 25
  6300. Spunky Sis Ground Impact: Power โ†‘ 25
  6301. Color Grid: ๐ŸŸช Purple
  6302. 1 or more adjacent tiles must be activated
  6303. Move level must be 3 or higher
  6304. ====================================================
  6305. Trainer : Marnie (Lodge)
  6306. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6307. HP 10
  6308. HP 10
  6309. Color Grid: ๐ŸŸฆ Blue
  6310.  
  6311. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6312. Sp. Atk 5
  6313. Sp. Atk 5
  6314. Color Grid: ๐ŸŸฆ Blue
  6315.  
  6316. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6317. Defense 5
  6318. Defense 5
  6319. Color Grid: ๐ŸŸฆ Blue
  6320.  
  6321. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6322. Sp. Atk 5
  6323. Sp. Atk 5
  6324. Color Grid: ๐ŸŸฆ Blue
  6325.  
  6326. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6327. Sp. Def 5
  6328. Sp. Def 5
  6329. Color Grid: ๐ŸŸฆ Blue
  6330.  
  6331. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6332. Speed 5
  6333. Speed 5
  6334. Color Grid: ๐ŸŸฆ Blue
  6335.  
  6336. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6337. Defense 5
  6338. Defense 5
  6339. Color Grid: ๐ŸŸฆ Blue
  6340. 1 or more adjacent tiles must be activated
  6341.  
  6342. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6343. Speed 5
  6344. Speed 5
  6345. Color Grid: ๐ŸŸฆ Blue
  6346. 1 or more adjacent tiles must be activated
  6347.  
  6348. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6349. Sp. Atk 5
  6350. Sp. Atk 5
  6351. Color Grid: ๐ŸŸฆ Blue
  6352. 1 or more adjacent tiles must be activated
  6353.  
  6354. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6355. Mud-Slap: Power 4
  6356. Mud-Slap: Power โ†‘ 4
  6357. Color Grid: ๐ŸŸฉ Green
  6358. 1 or more adjacent tiles must be activated
  6359.  
  6360. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6361. Mud-Slap: Power 4
  6362. Mud-Slap: Power โ†‘ 4
  6363. Color Grid: ๐ŸŸฉ Green
  6364. 1 or more adjacent tiles must be activated
  6365.  
  6366. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6367. Mud-Slap: Accuracy 10
  6368. Mud-Slap: Accuracy โ†‘ 10
  6369. Color Grid: ๐ŸŸฉ Green
  6370. 1 or more adjacent tiles must be activated
  6371. Move level must be 2 or higher
  6372.  
  6373. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6374. HP 10
  6375. HP 10
  6376. Color Grid: ๐ŸŸฆ Blue
  6377. 1 or more adjacent tiles must be activated
  6378.  
  6379. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6380. Mud-Slap: Move Gauge Refresh 3
  6381. Move: Mud-Slap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  6382. Color Grid: ๐ŸŸฅ Red
  6383. 1 or more adjacent tiles must be activated
  6384. Move level must be 2 or higher
  6385.  
  6386. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  6387. Refreshing Water Guard
  6388. Reduces damage when the user is attacked by Water-type moves. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  6389. Color Grid: ๐ŸŸจ Yellow
  6390. 1 or more adjacent tiles must be activated
  6391. Move level must be 3 or higher
  6392.  
  6393. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6394. Superduper Effective 2
  6395. Powers up moves that are super effective.
  6396. Color Grid: ๐ŸŸจ Yellow
  6397. 1 or more adjacent tiles must be activated
  6398. Move level must be 2 or higher
  6399.  
  6400. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6401. Mud-Slap: Ripple Effect 2
  6402. Move: Mud-Slap When a move used by the userโ€™s Pokรฉmon lowers an opponentโ€™s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead.
  6403. Color Grid: ๐ŸŸฅ Red
  6404. 1 or more adjacent tiles must be activated
  6405. Move level must be 3 or higher
  6406.  
  6407. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6408. Speed 5
  6409. Speed 5
  6410. Color Grid: ๐ŸŸฆ Blue
  6411. 1 or more adjacent tiles must be activated
  6412.  
  6413. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6414. Mud-Slap: Power 4
  6415. Mud-Slap: Power โ†‘ 4
  6416. Color Grid: ๐ŸŸฉ Green
  6417. 1 or more adjacent tiles must be activated
  6418.  
  6419. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6420. Mud-Slap: Power 4
  6421. Mud-Slap: Power โ†‘ 4
  6422. Color Grid: ๐ŸŸฉ Green
  6423. 1 or more adjacent tiles must be activated
  6424.  
  6425. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  6426. Speed 10
  6427. Speed 10
  6428. Color Grid: ๐ŸŸฆ Blue
  6429. 1 or more adjacent tiles must be activated
  6430. Move level must be 2 or higher
  6431.  
  6432. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6433. Mud-Slap: Power 4
  6434. Mud-Slap: Power โ†‘ 4
  6435. Color Grid: ๐ŸŸฉ Green
  6436. 1 or more adjacent tiles must be activated
  6437.  
  6438. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6439. Shut Your Gob!: Move Gauge Refresh 3
  6440. Move: Shut Your Gob! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  6441. Color Grid: ๐ŸŸฅ Red
  6442. 1 or more adjacent tiles must be activated
  6443. Move level must be 2 or higher
  6444.  
  6445. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  6446. Double Down 3
  6447. Powers up sync moves that are super effective.
  6448. Color Grid: ๐ŸŸจ Yellow
  6449. 1 or more adjacent tiles must be activated
  6450. Move level must be 2 or higher
  6451.  
  6452. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6453. Shut Your Gob!: MP Refresh 2
  6454. Move: Shut Your Gob! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  6455. Color Grid: ๐ŸŸฅ Red
  6456. 1 or more adjacent tiles must be activated
  6457. Move level must be 3 or higher
  6458.  
  6459. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6460. Get You Goinโ€™ Poison Beam: Power 25
  6461. Get You Goinโ€™ Poison Beam: Power โ†‘ 25
  6462. Color Grid: ๐ŸŸฉ Green
  6463. 1 or more adjacent tiles must be activated
  6464. Move level must be 3 or higher
  6465.  
  6466. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6467. Sp. Def 5
  6468. Sp. Def 5
  6469. Color Grid: ๐ŸŸฆ Blue
  6470. 1 or more adjacent tiles must be activated
  6471.  
  6472. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6473. Sludge Wave: Power 3
  6474. Sludge Wave: Power โ†‘ 3
  6475. Color Grid: ๐ŸŸฉ Green
  6476. 1 or more adjacent tiles must be activated
  6477.  
  6478. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6479. HP 10
  6480. HP 10
  6481. Color Grid: ๐ŸŸฆ Blue
  6482. 1 or more adjacent tiles must be activated
  6483.  
  6484. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6485. Speed 5
  6486. Speed 5
  6487. Color Grid: ๐ŸŸฆ Blue
  6488. 1 or more adjacent tiles must be activated
  6489.  
  6490. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6491. Sludge Wave: Power 3
  6492. Sludge Wave: Power โ†‘ 3
  6493. Color Grid: ๐ŸŸฉ Green
  6494. 1 or more adjacent tiles must be activated
  6495. Move level must be 2 or higher
  6496.  
  6497. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6498. Sludge Wave: Move Gauge Refresh 3
  6499. Move: Sludge Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  6500. Color Grid: ๐ŸŸฅ Red
  6501. 1 or more adjacent tiles must be activated
  6502. Move level must be 2 or higher
  6503.  
  6504. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6505. Virulent Toxin 5
  6506. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  6507. Color Grid: ๐ŸŸจ Yellow
  6508. 1 or more adjacent tiles must be activated
  6509. Move level must be 3 or higher
  6510.  
  6511. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  6512. Sp. Atk 10
  6513. Sp. Atk 10
  6514. Color Grid: ๐ŸŸฆ Blue
  6515. 1 or more adjacent tiles must be activated
  6516. Move level must be 2 or higher
  6517.  
  6518. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6519. Toxic Power 3
  6520. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  6521. Color Grid: ๐ŸŸจ Yellow
  6522. 1 or more adjacent tiles must be activated
  6523. Move level must be 3 or higher
  6524.  
  6525. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6526. Sp. Def 5
  6527. Sp. Def 5
  6528. Color Grid: ๐ŸŸฆ Blue
  6529. 1 or more adjacent tiles must be activated
  6530.  
  6531. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6532. Dauntless
  6533. Sp. Atk cannot be lowered.
  6534. Color Grid: ๐ŸŸจ Yellow
  6535. 1 or more adjacent tiles must be activated
  6536.  
  6537. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6538. Sp. Atk 5
  6539. Sp. Atk 5
  6540. Color Grid: ๐ŸŸฆ Blue
  6541. 1 or more adjacent tiles must be activated
  6542.  
  6543. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6544. Sludge Wave: Power 3
  6545. Sludge Wave: Power โ†‘ 3
  6546. Color Grid: ๐ŸŸฉ Green
  6547. 1 or more adjacent tiles must be activated
  6548.  
  6549. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6550. Defense 5
  6551. Defense 5
  6552. Color Grid: ๐ŸŸฆ Blue
  6553. 1 or more adjacent tiles must be activated
  6554.  
  6555. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6556. Sludge Wave: Power 3
  6557. Sludge Wave: Power โ†‘ 3
  6558. Color Grid: ๐ŸŸฉ Green
  6559. 1 or more adjacent tiles must be activated
  6560.  
  6561. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6562. Sludge Wave: Power 3
  6563. Sludge Wave: Power โ†‘ 3
  6564. Color Grid: ๐ŸŸฉ Green
  6565. 1 or more adjacent tiles must be activated
  6566. Move level must be 2 or higher
  6567.  
  6568. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6569. X Sp. Atk: Move Gauge Refresh 3
  6570. Move: X Sp. Atk Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  6571. Color Grid: ๐ŸŸฅ Red
  6572. 1 or more adjacent tiles must be activated
  6573. Move level must be 2 or higher
  6574.  
  6575. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6576. X Sp. Atk: MP Refresh 2
  6577. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  6578. Color Grid: ๐ŸŸฅ Red
  6579. 1 or more adjacent tiles must be activated
  6580. Move level must be 2 or higher
  6581.  
  6582. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  6583. Healthy Healing
  6584. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  6585. Color Grid: ๐ŸŸจ Yellow
  6586. 1 or more adjacent tiles must be activated
  6587. Move level must be 3 or higher
  6588.  
  6589. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6590. Get You Goinโ€™ Poison Beam: Power 25
  6591. Get You Goinโ€™ Poison Beam: Power โ†‘ 25
  6592. Color Grid: ๐ŸŸฉ Green
  6593. 1 or more adjacent tiles must be activated
  6594. Move level must be 3 or higher
  6595.  
  6596. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6597. Get You Goinโ€™ Poison Beam: Power 25
  6598. Get You Goinโ€™ Poison Beam: Power โ†‘ 25
  6599. Color Grid: ๐ŸŸช Purple
  6600. 1 or more adjacent tiles must be activated
  6601. Move level must be 3 or higher
  6602.  
  6603. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6604. Get You Goinโ€™ Poison Beam: Power 25
  6605. Get You Goinโ€™ Poison Beam: Power โ†‘ 25
  6606. Color Grid: ๐ŸŸช Purple
  6607. 1 or more adjacent tiles must be activated
  6608. Move level must be 3 or higher
  6609.  
  6610.  
  6611. ====================================================
  6612. ====================================================
  6613. Trainer : Ash (Journey)
  6614. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6615. HP 10
  6616. HP 10
  6617. Color Grid: ๐ŸŸฆ Blue
  6618.  
  6619. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6620. Sp. Atk 5
  6621. Sp. Atk 5
  6622. Color Grid: ๐ŸŸฆ Blue
  6623.  
  6624. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6625. Defense 5
  6626. Defense 5
  6627. Color Grid: ๐ŸŸฆ Blue
  6628.  
  6629. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6630. Sp. Atk 5
  6631. Sp. Atk 5
  6632. Color Grid: ๐ŸŸฆ Blue
  6633.  
  6634. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6635. Sp. Def 5
  6636. Sp. Def 5
  6637. Color Grid: ๐ŸŸฆ Blue
  6638.  
  6639. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6640. Speed 5
  6641. Speed 5
  6642. Color Grid: ๐ŸŸฆ Blue
  6643.  
  6644. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6645. Defense 5
  6646. Defense 5
  6647. Color Grid: ๐ŸŸฆ Blue
  6648. 1 or more adjacent tiles must be activated
  6649.  
  6650. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6651. Lithe
  6652. Prevents the user from getting paralyzed.
  6653. Color Grid: ๐ŸŸจ Yellow
  6654. 1 or more adjacent tiles must be activated
  6655.  
  6656. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6657. Sp. Def 5
  6658. Sp. Def 5
  6659. Color Grid: ๐ŸŸฆ Blue
  6660. 1 or more adjacent tiles must be activated
  6661.  
  6662. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6663. Speed 5
  6664. Speed 5
  6665. Color Grid: ๐ŸŸฆ Blue
  6666. 1 or more adjacent tiles must be activated
  6667.  
  6668. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6669. Thunder: Move Gauge Refresh 3
  6670. Move: Thunder Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  6671. Color Grid: ๐ŸŸฅ Red
  6672. 1 or more adjacent tiles must be activated
  6673.  
  6674. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6675. Thunder: Power 2
  6676. Thunder: Power โ†‘ 2
  6677. Color Grid: ๐ŸŸฉ Green
  6678. 1 or more adjacent tiles must be activated
  6679.  
  6680. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6681. Thunder: Power 2
  6682. Thunder: Power โ†‘ 2
  6683. Color Grid: ๐ŸŸฉ Green
  6684. 1 or more adjacent tiles must be activated
  6685. Move level must be 2 or higher
  6686.  
  6687. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6688. Thunder: Hostile Environment 1
  6689. Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves.
  6690. Color Grid: ๐ŸŸฅ Red
  6691. 1 or more adjacent tiles must be activated
  6692. Move level must be 2 or higher
  6693.  
  6694. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  6695. Sp. Atk 10
  6696. Sp. Atk 10
  6697. Color Grid: ๐ŸŸฆ Blue
  6698. 1 or more adjacent tiles must be activated
  6699. Move level must be 2 or higher
  6700.  
  6701. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6702. Static Shock 8
  6703. Powers up the userโ€™s sync move when the target is paralyzed.
  6704. Color Grid: ๐ŸŸจ Yellow
  6705. 1 or more adjacent tiles must be activated
  6706. Move level must be 3 or higher
  6707.  
  6708. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6709. Rejuvenate 6
  6710. Charges the userโ€™s move gauge by 6 after using a sync move.
  6711. Color Grid: ๐ŸŸจ Yellow
  6712. 1 or more adjacent tiles must be activated
  6713. Move level must be 3 or higher
  6714.  
  6715. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6716. Speed 5
  6717. Speed 5
  6718. Color Grid: ๐ŸŸฆ Blue
  6719. 1 or more adjacent tiles must be activated
  6720.  
  6721. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6722. Haste
  6723. Speed cannot be lowered.
  6724. Color Grid: ๐ŸŸจ Yellow
  6725. 1 or more adjacent tiles must be activated
  6726.  
  6727. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6728. Sp. Def 5
  6729. Sp. Def 5
  6730. Color Grid: ๐ŸŸฆ Blue
  6731. 1 or more adjacent tiles must be activated
  6732.  
  6733. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6734. HP 10
  6735. HP 10
  6736. Color Grid: ๐ŸŸฆ Blue
  6737. 1 or more adjacent tiles must be activated
  6738.  
  6739. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6740. Thunder: Power 2
  6741. Thunder: Power โ†‘ 2
  6742. Color Grid: ๐ŸŸฉ Green
  6743. 1 or more adjacent tiles must be activated
  6744.  
  6745. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6746. Sp. Atk 5
  6747. Sp. Atk 5
  6748. Color Grid: ๐ŸŸฆ Blue
  6749. 1 or more adjacent tiles must be activated
  6750.  
  6751. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6752. Thunder: Power 2
  6753. Thunder: Power โ†‘ 2
  6754. Color Grid: ๐ŸŸฉ Green
  6755. 1 or more adjacent tiles must be activated
  6756. Move level must be 2 or higher
  6757.  
  6758. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6759. Shock Recovery 1
  6760. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  6761. Color Grid: ๐ŸŸจ Yellow
  6762. 1 or more adjacent tiles must be activated
  6763. Move level must be 2 or higher
  6764.  
  6765. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6766. Turbo Charge 2
  6767. Quickly charges the move gauge when the field is Electric Terrain.
  6768. Color Grid: ๐ŸŸจ Yellow
  6769. 1 or more adjacent tiles must be activated
  6770. Move level must be 2 or higher
  6771.  
  6772. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6773. Brain Sync 8
  6774. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  6775. Color Grid: ๐ŸŸจ Yellow
  6776. 1 or more adjacent tiles must be activated
  6777. Move level must be 3 or higher
  6778.  
  6779. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6780. Trainer Sync Redemption 1
  6781. Restores 1 MP for the userโ€™s Trainer the first time its sync move is used each battle.
  6782. Color Grid: ๐ŸŸจ Yellow
  6783. 1 or more adjacent tiles must be activated
  6784. Move level must be 3 or higher
  6785.  
  6786. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6787. Dauntless
  6788. Sp. Atk cannot be lowered.
  6789. Color Grid: ๐ŸŸจ Yellow
  6790. 1 or more adjacent tiles must be activated
  6791.  
  6792. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6793. Defense 5
  6794. Defense 5
  6795. Color Grid: ๐ŸŸฆ Blue
  6796. 1 or more adjacent tiles must be activated
  6797.  
  6798. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6799. Speed 5
  6800. Speed 5
  6801. Color Grid: ๐ŸŸฆ Blue
  6802. 1 or more adjacent tiles must be activated
  6803.  
  6804. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6805. HP 10
  6806. HP 10
  6807. Color Grid: ๐ŸŸฆ Blue
  6808. 1 or more adjacent tiles must be activated
  6809.  
  6810. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6811. Not Gonna Lose!: Master Healer 1
  6812. Move: Not Gonna Lose! Increases the amount of HP restored by the userโ€™s healing moves.
  6813. Color Grid: ๐ŸŸฅ Red
  6814. 1 or more adjacent tiles must be activated
  6815. Move level must be 2 or higher
  6816.  
  6817. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6818. Not Gonna Lose!: Shake Off 9
  6819. Move: Not Gonna Lose! Removes all status conditions from the user when its move is successful.
  6820. Color Grid: ๐ŸŸฅ Red
  6821. 1 or more adjacent tiles must be activated
  6822. Move level must be 2 or higher
  6823.  
  6824. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6825. Best Buds 10,000,000 Volt Thunderbolt: Power 25
  6826. Best Buds 10,000,000 Volt Thunderbolt: Power โ†‘ 25
  6827. Color Grid: ๐ŸŸฉ Green
  6828. 1 or more adjacent tiles must be activated
  6829. Move level must be 2 or higher
  6830.  
  6831. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6832. Not Gonna Lose!: Propulsion 9
  6833. Move: Not Gonna Lose! Reduces the userโ€™s sync move countdown by one when its move is successful.
  6834. Color Grid: ๐ŸŸฅ Red
  6835. 1 or more adjacent tiles must be activated
  6836. Move level must be 3 or higher
  6837.  
  6838. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  6839. Not Gonna Lose!: Master Healer 1
  6840. Move: Not Gonna Lose! Increases the amount of HP restored by the userโ€™s healing moves.
  6841. Color Grid: ๐ŸŸฅ Red
  6842. 1 or more adjacent tiles must be activated
  6843. Move level must be 3 or higher
  6844.  
  6845. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6846. Thunder: Power 2
  6847. Thunder: Power โ†‘ 2
  6848. Color Grid: ๐ŸŸฉ Green
  6849. 1 or more adjacent tiles must be activated
  6850.  
  6851. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6852. Thunder: Power 2
  6853. Thunder: Power โ†‘ 2
  6854. Color Grid: ๐ŸŸฉ Green
  6855. 1 or more adjacent tiles must be activated
  6856.  
  6857. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6858. Going All Out!: MP Refresh 2
  6859. Move: Going All Out! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  6860. Color Grid: ๐ŸŸฅ Red
  6861. 1 or more adjacent tiles must be activated
  6862.  
  6863. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6864. Sp. Atk 5
  6865. Sp. Atk 5
  6866. Color Grid: ๐ŸŸฆ Blue
  6867. 1 or more adjacent tiles must be activated
  6868.  
  6869. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6870. On the Run 3
  6871. Raises the userโ€™s evasiveness by 3 stat ranks the first time it is in a pinch each battle.
  6872. Color Grid: ๐ŸŸจ Yellow
  6873. 1 or more adjacent tiles must be activated
  6874. Move level must be 2 or higher
  6875.  
  6876. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6877. Quick Cure
  6878. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  6879. Color Grid: ๐ŸŸจ Yellow
  6880. 1 or more adjacent tiles must be activated
  6881. Move level must be 2 or higher
  6882.  
  6883. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6884. Best Buds 10,000,000 Volt Thunderbolt: Power 25
  6885. Best Buds 10,000,000 Volt Thunderbolt: Power โ†‘ 25
  6886. Color Grid: ๐ŸŸฉ Green
  6887. 1 or more adjacent tiles must be activated
  6888. Move level must be 2 or higher
  6889.  
  6890. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6891. Thunder: Power Reserves 5
  6892. Move: Thunder Powers up the userโ€™s moves when in a pinch.
  6893. Color Grid: ๐ŸŸฅ Red
  6894. 1 or more adjacent tiles must be activated
  6895. Move level must be 3 or higher
  6896.  
  6897. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  6898. Pinch Push 3
  6899. Reduces the sync move countdown by 3 the first time the user is in a pinch each battle.
  6900. Color Grid: ๐ŸŸจ Yellow
  6901. 1 or more adjacent tiles must be activated
  6902. Move level must be 3 or higher
  6903.  
  6904. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6905. Best Buds 10,000,000 Volt Thunderbolt: Power 25
  6906. Best Buds 10,000,000 Volt Thunderbolt: Power โ†‘ 25
  6907. Color Grid: ๐ŸŸช Purple
  6908. 1 or more adjacent tiles must be activated
  6909. Move level must be 3 or higher
  6910.  
  6911. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  6912. Best Buds 10,000,000 Volt Thunderbolt: Power 25
  6913. Best Buds 10,000,000 Volt Thunderbolt: Power โ†‘ 25
  6914. Color Grid: ๐ŸŸช Purple
  6915. 1 or more adjacent tiles must be activated
  6916. Move level must be 3 or higher
  6917.  
  6918.  
  6919. ====================================================
  6920. Trainer : Naomi (Sightseer)
  6921. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6922. HP 10
  6923. HP 10
  6924. Color Grid: ๐ŸŸฆ Blue
  6925.  
  6926. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6927. Sp. Atk 5
  6928. Sp. Atk 5
  6929. Color Grid: ๐ŸŸฆ Blue
  6930.  
  6931. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6932. Defense 5
  6933. Defense 5
  6934. Color Grid: ๐ŸŸฆ Blue
  6935.  
  6936. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6937. Sp. Atk 5
  6938. Sp. Atk 5
  6939. Color Grid: ๐ŸŸฆ Blue
  6940.  
  6941. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6942. Sp. Def 5
  6943. Sp. Def 5
  6944. Color Grid: ๐ŸŸฆ Blue
  6945.  
  6946. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  6947. Speed 5
  6948. Speed 5
  6949. Color Grid: ๐ŸŸฆ Blue
  6950.  
  6951. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6952. Sp. Atk 5
  6953. Sp. Atk 5
  6954. Color Grid: ๐ŸŸฆ Blue
  6955. 1 or more adjacent tiles must be activated
  6956.  
  6957. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6958. Mud Shot: Power 3
  6959. Mud Shot: Power โ†‘ 3
  6960. Color Grid: ๐ŸŸฉ Green
  6961. 1 or more adjacent tiles must be activated
  6962.  
  6963. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6964. Mud Shot: Power 3
  6965. Mud Shot: Power โ†‘ 3
  6966. Color Grid: ๐ŸŸฉ Green
  6967. 1 or more adjacent tiles must be activated
  6968.  
  6969. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6970. Speed 5
  6971. Speed 5
  6972. Color Grid: ๐ŸŸฆ Blue
  6973. 1 or more adjacent tiles must be activated
  6974.  
  6975. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6976. Mud Shot: Power 3
  6977. Mud Shot: Power โ†‘ 3
  6978. Color Grid: ๐ŸŸฉ Green
  6979. 1 or more adjacent tiles must be activated
  6980.  
  6981. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  6982. Defense 5
  6983. Defense 5
  6984. Color Grid: ๐ŸŸฆ Blue
  6985. 1 or more adjacent tiles must be activated
  6986.  
  6987. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  6988. Mud Shot: Accuracy 5
  6989. Mud Shot: Accuracy โ†‘ 5
  6990. Color Grid: ๐ŸŸฉ Green
  6991. 1 or more adjacent tiles must be activated
  6992. Move level must be 2 or higher
  6993.  
  6994. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  6995. Mud Shot: Move Gauge Refresh 3
  6996. Move: Mud Shot Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  6997. Color Grid: ๐ŸŸฅ Red
  6998. 1 or more adjacent tiles must be activated
  6999. Move level must be 2 or higher
  7000.  
  7001. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  7002. Shifting Sand
  7003. Raises the userโ€™s evasiveness by 1 stat rank during a sandstorm.
  7004. Color Grid: ๐ŸŸจ Yellow
  7005. 1 or more adjacent tiles must be activated
  7006. Move level must be 2 or higher
  7007.  
  7008. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  7009. Soothing Sand 1
  7010. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  7011. Color Grid: ๐ŸŸจ Yellow
  7012. 1 or more adjacent tiles must be activated
  7013. Move level must be 3 or higher
  7014.  
  7015. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  7016. Sands of Time 1
  7017. Quickly charges the move gauge during a sandstorm.
  7018. Color Grid: ๐ŸŸจ Yellow
  7019. 1 or more adjacent tiles must be activated
  7020. Move level must be 3 or higher
  7021.  
  7022. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7023. HP 10
  7024. HP 10
  7025. Color Grid: ๐ŸŸฆ Blue
  7026. 1 or more adjacent tiles must be activated
  7027.  
  7028. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7029. Sp. Def 5
  7030. Sp. Def 5
  7031. Color Grid: ๐ŸŸฆ Blue
  7032. 1 or more adjacent tiles must be activated
  7033.  
  7034. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7035. Defense 5
  7036. Defense 5
  7037. Color Grid: ๐ŸŸฆ Blue
  7038. 1 or more adjacent tiles must be activated
  7039.  
  7040. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7041. Sp. Atk 5
  7042. Sp. Atk 5
  7043. Color Grid: ๐ŸŸฆ Blue
  7044. 1 or more adjacent tiles must be activated
  7045.  
  7046. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7047. Mud Shot: Power 3
  7048. Mud Shot: Power โ†‘ 3
  7049. Color Grid: ๐ŸŸฉ Green
  7050. 1 or more adjacent tiles must be activated
  7051.  
  7052. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7053. Mud Shot: Power 3
  7054. Mud Shot: Power โ†‘ 3
  7055. Color Grid: ๐ŸŸฉ Green
  7056. 1 or more adjacent tiles must be activated
  7057.  
  7058. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7059. Mud Shot: Power 3
  7060. Mud Shot: Power โ†‘ 3
  7061. Color Grid: ๐ŸŸฉ Green
  7062. 1 or more adjacent tiles must be activated
  7063. Move level must be 2 or higher
  7064.  
  7065. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  7066. Vacation Vibes!: MP Refresh 2
  7067. Move: Vacation Vibes! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  7068. Color Grid: ๐ŸŸฅ Red
  7069. 1 or more adjacent tiles must be activated
  7070. Move level must be 2 or higher
  7071.  
  7072. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  7073. Speed 10
  7074. Speed 10
  7075. Color Grid: ๐ŸŸฆ Blue
  7076. 1 or more adjacent tiles must be activated
  7077. Move level must be 2 or higher
  7078.  
  7079. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  7080. Ramming Speed
  7081. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  7082. Color Grid: ๐ŸŸจ Yellow
  7083. 1 or more adjacent tiles must be activated
  7084. Move level must be 3 or higher
  7085.  
  7086. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  7087. Double Down 5
  7088. Powers up sync moves that are super effective.
  7089. Color Grid: ๐ŸŸจ Yellow
  7090. 1 or more adjacent tiles must be activated
  7091. Move level must be 3 or higher
  7092.  
  7093. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7094. Sp. Def 5
  7095. Sp. Def 5
  7096. Color Grid: ๐ŸŸฆ Blue
  7097. 1 or more adjacent tiles must be activated
  7098.  
  7099. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  7100. Antitoxin
  7101. Prevents the user from getting poisoned or badly poisoned.
  7102. Color Grid: ๐ŸŸจ Yellow
  7103. 1 or more adjacent tiles must be activated
  7104.  
  7105. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7106. Earth Power: Power 3
  7107. Earth Power: Power โ†‘ 3
  7108. Color Grid: ๐ŸŸฉ Green
  7109. 1 or more adjacent tiles must be activated
  7110.  
  7111. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7112. Speed 5
  7113. Speed 5
  7114. Color Grid: ๐ŸŸฆ Blue
  7115. 1 or more adjacent tiles must be activated
  7116.  
  7117. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7118. Earth Power: Power 3
  7119. Earth Power: Power โ†‘ 3
  7120. Color Grid: ๐ŸŸฉ Green
  7121. 1 or more adjacent tiles must be activated
  7122. Move level must be 2 or higher
  7123.  
  7124. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  7125. Earth Power: Move Gauge Refresh 3
  7126. Move: Earth Power Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  7127. Color Grid: ๐ŸŸฅ Red
  7128. 1 or more adjacent tiles must be activated
  7129. Move level must be 2 or higher
  7130.  
  7131. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7132. Earth Power: Power 3
  7133. Earth Power: Power โ†‘ 3
  7134. Color Grid: ๐ŸŸฉ Green
  7135. 1 or more adjacent tiles must be activated
  7136. Move level must be 2 or higher
  7137.  
  7138. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  7139. Superduper Effective 2
  7140. Powers up moves that are super effective.
  7141. Color Grid: ๐ŸŸจ Yellow
  7142. 1 or more adjacent tiles must be activated
  7143. Move level must be 3 or higher
  7144.  
  7145. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  7146. Earth Power: On a Roll 3
  7147. Move: Earth Power Raises the chance of lowering stat values with the additional effects of moves.
  7148. Color Grid: ๐ŸŸฅ Red
  7149. 1 or more adjacent tiles must be activated
  7150. Move level must be 3 or higher
  7151.  
  7152. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  7153. Dauntless
  7154. Sp. Atk cannot be lowered.
  7155. Color Grid: ๐ŸŸจ Yellow
  7156. 1 or more adjacent tiles must be activated
  7157.  
  7158. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7159. HP 10
  7160. HP 10
  7161. Color Grid: ๐ŸŸฆ Blue
  7162. 1 or more adjacent tiles must be activated
  7163.  
  7164. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  7165. Speed 5
  7166. Speed 5
  7167. Color Grid: ๐ŸŸฆ Blue
  7168. 1 or more adjacent tiles must be activated
  7169.  
  7170. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7171. Earth Power: Power 3
  7172. Earth Power: Power โ†‘ 3
  7173. Color Grid: ๐ŸŸฉ Green
  7174. 1 or more adjacent tiles must be activated
  7175.  
  7176. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  7177. Brain Sync 3
  7178. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  7179. Color Grid: ๐ŸŸจ Yellow
  7180. 1 or more adjacent tiles must be activated
  7181. Move level must be 2 or higher
  7182.  
  7183. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  7184. X Sp. Atk: MP Refresh 2
  7185. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  7186. Color Grid: ๐ŸŸฅ Red
  7187. 1 or more adjacent tiles must be activated
  7188. Move level must be 2 or higher
  7189.  
  7190. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  7191. Earth Power: Power 3
  7192. Earth Power: Power โ†‘ 3
  7193. Color Grid: ๐ŸŸฉ Green
  7194. 1 or more adjacent tiles must be activated
  7195. Move level must be 2 or higher
  7196.  
  7197. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  7198. First Aid 2
  7199. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  7200. Color Grid: ๐ŸŸจ Yellow
  7201. 1 or more adjacent tiles must be activated
  7202. Move level must be 3 or higher
  7203.  
  7204. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  7205. Sp. Atk 20
  7206. Sp. Atk 20
  7207. Color Grid: ๐ŸŸฆ Blue
  7208. 1 or more adjacent tiles must be activated
  7209. Move level must be 3 or higher
  7210.  
  7211. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  7212. Must-See Ground Beam: Power 25
  7213. Must-See Ground Beam: Power โ†‘ 25
  7214. Color Grid: ๐ŸŸช Purple
  7215. 1 or more adjacent tiles must be activated
  7216. Move level must be 3 or higher
  7217.  
  7218. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  7219. Must-See Ground Beam: Power 25
  7220. Must-See Ground Beam: Power โ†‘ 25
  7221. Color Grid: ๐ŸŸช Purple
  7222. 1 or more adjacent tiles must be activated
  7223. Move level must be 3 or higher
  7224.  
  7225.  
  7226. ====================================================
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