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- Jump 214: Lost Odyssey
- >Judgement, reversed: Procrastination and indecision.
- Being immortal is weird. I'm not sure that I like it.
- >Age: 24 (apparent)
- >Location: Khent, the Highlands of Wohl
- What's this about an oncoming apocalyptic battle? But should I help or not?
- >Identity: Mage, Immortal (-200)
- >Drawbacks: Ten Thousand Years of Dreams (0), No One's This Perfect (+400)
- >Magical Aptitude: Spirit Magic (Free, Mage)
- >Magical Aptitude: White Magic (1100)
- >Magical Aptitude: Black Magic (1000)
- >Magical Aptitude: Composite Magic (900)
- If anyone has looked at the jumps where I go magic-user, the fact that I took all these perks should be no surprise.
- >Magic Proficiency (800, Mage)
- Unless I take damage, I don't get interrupted when casting? Useful.
- >Lullaby (600, Mage)
- Note to self: find a creepy way to sing a normal song to try to get people to be shaken out of fugue states and mind control.
- >Magic Caster (300, Mage)
- Faster spellcasting, and nothing short of agonizing pain to interrupt a casting. Nice. ...wait, every time I get hit it's agonizing pain. Damn.
- >Throne of the Gods (200)
- I may not be an evil overlord, but I've got that list tucked into my pocket for a reason.
- >Dark Acolyte Empowerment (0)
- Why does it have to be DARK empowerment? Can't I give normal empowerment?
- >Immortality (Free, Immortal)
- This form of immortality is overrated and probably ineffective outside of this jump. Maybe I should go to Highlander with this, it sounds to be about their kind of thing.
- >Skill Linking (Free, Immortal)
- Okay, this is a neat little mechanic. Too bad it'll take ages to get a slot.
- >Skill Transference (Free, Immortal)
- Savage salvage much? Of course it'll probably take decades of having the more desirable magical items equipped to absorb their properties.
- Actually there's not enough time before work to write this up so I'm just going to skip that aspect of this.
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