Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local animTable = {
- ifp = {},
- anims = {
- "abseil",
- "ARRESTgun",
- "ATM",
- "BIKE_elbowL",
- "BIKE_elbowR",
- "BIKE_fallR",
- "BIKE_fall_off",
- "BIKE_pickupL",
- "BIKE_pickupR",
- "BIKE_pullupL",
- "BIKE_pullupR",
- "bomber",
- "CAR_alignHI_LHS",
- "CAR_alignHI_RHS",
- "CAR_align_LHS",
- "CAR_align_RHS",
- "CAR_closedoorL_LHS",
- "CAR_closedoorL_RHS",
- "CAR_closedoor_LHS",
- "CAR_closedoor_RHS",
- "CAR_close_LHS",
- "CAR_close_RHS",
- "CAR_crawloutRHS",
- "CAR_dead_LHS",
- "CAR_dead_RHS",
- "CAR_doorlocked_LHS",
- "CAR_doorlocked_RHS",
- "CAR_fallout_LHS",
- "CAR_fallout_RHS",
- "CAR_getinL_LHS",
- "CAR_getinL_RHS",
- "CAR_getin_LHS",
- "CAR_getin_RHS",
- "CAR_getoutL_LHS",
- "CAR_getoutL_RHS",
- "CAR_getout_LHS",
- "CAR_getout_RHS",
- "car_hookertalk",
- "CAR_jackedLHS",
- "CAR_jackedRHS",
- "CAR_jumpin_LHS",
- "CAR_LB",
- "CAR_LB_pro",
- "CAR_LB_weak",
- "CAR_LjackedLHS",
- "CAR_LjackedRHS",
- "CAR_Lshuffle_RHS",
- "CAR_Lsit",
- "CAR_open_LHS",
- "CAR_open_RHS",
- "CAR_pulloutL_LHS",
- "CAR_pulloutL_RHS",
- "CAR_pullout_LHS",
- "CAR_pullout_RHS",
- "CAR_Qjacked",
- "CAR_rolldoor",
- "CAR_rolldoorLO",
- "CAR_rollout_LHS",
- "CAR_rollout_RHS",
- "CAR_shuffle_RHS",
- "CAR_sit",
- "CAR_sitp",
- "CAR_sitpLO",
- "CAR_sit_pro",
- "CAR_sit_weak",
- "CAR_tune_radio",
- "CLIMB_idle",
- "CLIMB_jump",
- "CLIMB_jump2fall",
- "CLIMB_jump_B",
- "CLIMB_Pull",
- "CLIMB_Stand",
- "CLIMB_Stand_finish",
- "cower",
- "Crouch_Roll_L",
- "Crouch_Roll_R",
- "DAM_armL_frmBK",
- "DAM_armL_frmFT",
- "DAM_armL_frmLT",
- "DAM_armR_frmBK",
- "DAM_armR_frmFT",
- "DAM_armR_frmRT",
- "DAM_LegL_frmBK",
- "DAM_LegL_frmFT",
- "DAM_LegL_frmLT",
- "DAM_LegR_frmBK",
- "DAM_LegR_frmFT",
- "DAM_LegR_frmRT",
- "DAM_stomach_frmBK",
- "DAM_stomach_frmFT",
- "DAM_stomach_frmLT",
- "DAM_stomach_frmRT",
- "DOOR_LHinge_O",
- "DOOR_RHinge_O",
- "DrivebyL_L",
- "DrivebyL_R",
- "Driveby_L",
- "Driveby_R",
- "DRIVE_BOAT",
- "DRIVE_BOAT_back",
- "DRIVE_BOAT_L",
- "DRIVE_BOAT_R",
- "Drive_L",
- "Drive_LO_l",
- "Drive_LO_R",
- "Drive_L_pro",
- "Drive_L_pro_slow",
- "Drive_L_slow",
- "Drive_L_weak",
- "Drive_L_weak_slow",
- "Drive_R",
- "Drive_R_pro",
- "Drive_R_pro_slow",
- "Drive_R_slow",
- "Drive_R_weak",
- "Drive_R_weak_slow",
- "Drive_truck",
- "DRIVE_truck_back",
- "DRIVE_truck_L",
- "DRIVE_truck_R",
- "Drown",
- "DUCK_cower",
- "endchat_01",
- "endchat_02",
- "endchat_03",
- "EV_dive",
- "EV_step",
- "facanger",
- "facgum",
- "facsurp",
- "facsurpm",
- "factalk",
- "facurios",
- "FALL_back",
- "FALL_collapse",
- "FALL_fall",
- "FALL_front",
- "FALL_glide",
- "FALL_land",
- "FALL_skyDive",
- "Fight2Idle",
- "FightA_1",
- "FightA_2",
- "FightA_3",
- "FightA_block",
- "FightA_G",
- "FightA_M",
- "FIGHTIDLE",
- "FightShB",
- "FightShF",
- "FightSh_BWD",
- "FightSh_FWD",
- "FightSh_Left",
- "FightSh_Right",
- "flee_lkaround_01",
- "FLOOR_hit",
- "FLOOR_hit_f",
- "fucku",
- "gang_gunstand",
- "gas_cwr",
- "getup",
- "getup_front",
- "gum_eat",
- "GunCrouchBwd",
- "GunCrouchFwd",
- "GunMove_BWD",
- "GunMove_FWD",
- "GunMove_L",
- "GunMove_R",
- "Gun_2_IDLE",
- "GUN_BUTT",
- "GUN_BUTT_crouch",
- "Gun_stand",
- "handscower",
- "handsup",
- "HitA_1",
- "HitA_2",
- "HitA_3",
- "HIT_back",
- "HIT_behind",
- "HIT_front",
- "HIT_GUN_BUTT",
- "HIT_L",
- "HIT_R",
- "HIT_walk",
- "HIT_wall",
- "Idlestance_fat",
- "idlestance_old",
- "IDLE_armed",
- "IDLE_chat",
- "IDLE_csaw",
- "Idle_Gang1",
- "IDLE_HBHB",
- "IDLE_ROCKET",
- "IDLE_stance",
- "IDLE_taxi",
- "IDLE_tired",
- "Jetpack_Idle",
- "JOG_femaleA",
- "JOG_maleA",
- "JUMP_glide",
- "JUMP_land",
- "JUMP_launch",
- "JUMP_launch_R",
- "KART_drive",
- "KART_L",
- "KART_LB",
- "KART_R",
- "KD_left",
- "KD_right",
- "KO_shot_face",
- "KO_shot_front",
- "KO_shot_stom",
- "KO_skid_back",
- "KO_skid_front",
- "KO_spin_L",
- "KO_spin_R",
- "pass_Smoke_in_car",
- "phone_in",
- "phone_out",
- "phone_talk",
- "Player_Sneak",
- "Player_Sneak_walkstart",
- "roadcross",
- "roadcross_female",
- "roadcross_gang",
- "roadcross_old",
- "run_1armed",
- "run_armed",
- "run_civi",
- "run_csaw",
- "run_fat",
- "run_fatold",
- "run_gang1",
- "run_left",
- "run_old",
- "run_player",
- "run_right",
- "run_rocket",
- "Run_stop",
- "Run_stopR",
- "Run_Wuzi",
- "SEAT_down",
- "SEAT_idle",
- "SEAT_up",
- "SHOT_leftP",
- "SHOT_partial",
- "SHOT_partial_B",
- "SHOT_rightP",
- "Shove_Partial",
- "Smoke_in_car",
- "sprint_civi",
- "sprint_panic",
- "Sprint_Wuzi",
- "swat_run",
- "Swim_Tread",
- "Tap_hand",
- "Tap_handP",
- "turn_180",
- "Turn_L",
- "Turn_R",
- "WALK_armed",
- "WALK_civi",
- "WALK_csaw",
- "Walk_DoorPartial",
- "WALK_drunk",
- "WALK_fat",
- "WALK_fatold",
- "WALK_gang1",
- "WALK_gang2",
- "WALK_old",
- "WALK_player",
- "WALK_rocket",
- "WALK_shuffle",
- "WALK_start",
- "WALK_start_armed",
- "WALK_start_csaw",
- "WALK_start_rocket",
- "Walk_Wuzi",
- "WEAPON_crouch",
- "woman_idlestance",
- "woman_run",
- "WOMAN_runbusy",
- "WOMAN_runfatold",
- "woman_runpanic",
- "WOMAN_runsexy",
- "WOMAN_walkbusy",
- "WOMAN_walkfatold",
- "WOMAN_walknorm",
- "WOMAN_walkold",
- "WOMAN_walkpro",
- "WOMAN_walksexy",
- "WOMAN_walkshop",
- "XPRESSscratch"
- }
- }
- addEventHandler("onClientResourceStart", resourceRoot,
- function()
- animTable.ifp["block"] = "ped"
- animTable.ifp["ifp"] = engineLoadIFP("ped.ifp", animTable.ifp["block"])
- for _, v in ipairs(animTable.anims) do
- engineReplaceAnimation(localPlayer, "ped", v, animTable.ifp["block"], v)
- end
- end
- )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement