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Some R6 Script

Jun 19th, 2020
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  1. local L_1_ -- HEY! you found me! ceg#0550
  2. if syn then
  3. L_1_ = coroutine.create(function()
  4.     settings().Physics.AllowSleep = false
  5.     while true do
  6.         game:GetService("RunService").RenderStepped:Wait()
  7.         local L_30_ = game:GetService("Players"):GetChildren()
  8.         for L_31_forvar0 = 1, #L_30_ do
  9.             local L_32_ = L_30_[L_31_forvar0]
  10.             if L_32_ ~= game:GetService("Players").LocalPlayer then
  11.                 L_32_.MaximumSimulationRadius = 0.1
  12.                 L_32_.SimulationRadius = 0
  13.             end
  14.         end
  15.         setsimulationradius(math.huge, math.huge)
  16.     end
  17. end)
  18. else
  19. L_1_ = coroutine.create(function()
  20.     settings().Physics.AllowSleep = false
  21.     while true do
  22.         game:GetService("RunService").RenderStepped:Wait()
  23.         local L_30_ = game:GetService("Players"):GetChildren()
  24.         for L_31_forvar0 = 1, #L_30_ do
  25.             local L_32_ = L_30_[L_31_forvar0]
  26.             if L_32_ ~= game:GetService("Players").LocalPlayer then
  27.                 L_32_.MaximumSimulationRadius = 0.1
  28.                 L_32_.SimulationRadius = 0
  29.             end
  30.         end
  31.         game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge)
  32.         game:GetService("Players").LocalPlayer.SimulationRadius = math.huge * math.huge
  33.     end
  34. end)
  35. end
  36. coroutine.resume(L_1_)
  37. local L_2_ = game:GetService("TweenService")
  38. local L_3_ = Instance.new("BlurEffect", game.Lighting)
  39. L_3_.Size = 0
  40. local L_4_ = {}
  41. L_4_.Size = 56
  42. local L_5_ = L_2_:Create(L_3_, TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), L_4_)
  43. L_5_:Play()
  44. workspace.Camera.CameraType = "Fixed"
  45. game:GetService("Players").LocalPlayer["Character"].Archivable = true
  46. local L_6_ = game:GetService("Players").LocalPlayer["Character"]:Clone()
  47. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0
  48. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0
  49. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
  50. GUI = Instance.new("ScreenGui", game.CoreGui)
  51. MainFrame = Instance.new("Frame", GUI)
  52. MainFrame.Name = "MainFrame"
  53. MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
  54. MainFrame.BorderSizePixel = 0;
  55. MainFrame.Position = UDim2.new(0.5, -175, 0, 50)
  56. MainFrame.Size = UDim2.new(0, 0, 0, 80)
  57. TextLabel = Instance.new("TextLabel", MainFrame)
  58. TextLabel.Name = "TextLabel"
  59. TextLabel.BackgroundTransparency = 1;
  60. TextLabel.Position = UDim2.new(0, 0, 0.5, -15)
  61. TextLabel.Size = UDim2.new(1, 0, 0, 30)
  62. TextLabel.Font = Enum.Font.SourceSansLight;
  63. TextLabel.Text = ""
  64. TextLabel.TextColor3 = Color3.fromRGB(236, 240, 241)
  65. TextLabel.TextScaled = true;
  66. TextBar = Instance.new("Frame", MainFrame)
  67. TextBar.Name = "Bar"
  68. TextBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
  69. TextBar.BorderSizePixel = 0;
  70. TextBar.Position = UDim2.new(0, 0, 1, 0)
  71. TextBar.Size = UDim2.new(1, 0, 0, 0)
  72. TextBar.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
  73. MainFrame:TweenSize(UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
  74. wait(1)
  75. TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
  76. local L_7_ = "  Reanimation Script by Riptxde / R_ainCloud  "
  77. local L_8_ = string.len(L_7_)
  78. for L_33_forvar0 = 1, L_8_ do
  79.     TextLabel.Text = string.sub(L_7_, 1, L_33_forvar0)
  80.     wait(0.01)
  81. end;
  82. game:GetService("RunService").Heartbeat:Wait()
  83. local L_9_ = Instance.new("Model", workspace);
  84. L_9_.Name = ""
  85. Instance.new("Part", L_9_).Name = "Head"
  86. Instance.new("Part", L_9_).Name = "Torso"
  87. Instance.new("Humanoid", L_9_).Name = "Humanoid"
  88. game:GetService("Players").LocalPlayer["Character"] = L_9_
  89. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
  90. local L_10_ = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
  91. L_10_.Parent = game:GetService("Players").LocalPlayer["Character"]
  92. L_10_.Name = "Humanoid"
  93. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()
  94. wait(5.65)
  95. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
  96. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]
  97. local L_11_ = {}
  98. L_11_.Size = 0
  99. local L_12_ = L_2_:Create(L_3_, TweenInfo.new(7, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), L_11_)
  100. L_12_:Play()
  101. wait(5.65)
  102. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
  103. local L_13_ = game:GetService("Players").LocalPlayer["Character"]
  104. L_6_.Parent = workspace
  105. L_6_.HumanoidRootPart.CFrame = L_13_.HumanoidRootPart.CFrame * CFrame.new(0, 0, -10)
  106. wait()
  107. L_6_.Humanoid.BreakJointsOnDeath = false
  108. workspace.Camera.CameraSubject = L_6_.Humanoid
  109. L_6_.Name = "CloneCharacter"
  110. L_6_.Humanoid.DisplayDistanceType = "None"
  111. local L_14_ = workspace[game:GetService("Players").LocalPlayer.Name]
  112. local L_15_ = Instance.new("Part", workspace)
  113. L_15_.CanCollide = false
  114. L_15_.Transparency = 1
  115. game:GetService("RunService").Heartbeat:Connect(function()
  116.     local L_34_ = workspace.Camera.CFrame.lookVector
  117.     local L_35_ = L_6_["HumanoidRootPart"]
  118.     L_15_.Position = L_35_.Position
  119.     L_15_.CFrame = CFrame.new(L_15_.Position, Vector3.new(L_34_.X * 9999, L_34_.Y, L_34_.Z * 9999))
  120. end)
  121. local L_16_, L_17_, L_18_, L_19_, L_20_ = false, false, false, false, false
  122. game:GetService("UserInputService").InputBegan:Connect(function(L_36_arg0, L_37_arg1)
  123.     if L_37_arg1 ~= true then
  124.         local L_38_ = L_36_arg0.KeyCode
  125.         if L_38_ == Enum.KeyCode.W then
  126.             L_16_ = true
  127.         end
  128.         if L_38_ == Enum.KeyCode.A then
  129.             L_17_ = true
  130.         end
  131.         if L_38_ == Enum.KeyCode.S then
  132.             L_18_ = true
  133.         end
  134.         if L_38_ == Enum.KeyCode.D then
  135.             L_19_ = true
  136.         end
  137.         if L_38_ == Enum.KeyCode.Space then
  138.             L_20_ = true
  139.         end
  140.     end
  141. end)
  142. game:GetService("UserInputService").InputEnded:Connect(function(L_39_arg0)
  143.     local L_40_ = L_39_arg0.KeyCode
  144.     if L_40_ == Enum.KeyCode.W then
  145.         L_16_ = false
  146.     end
  147.     if L_40_ == Enum.KeyCode.A then
  148.         L_17_ = false
  149.     end
  150.     if L_40_ == Enum.KeyCode.S then
  151.         L_18_ = false
  152.     end
  153.     if L_40_ == Enum.KeyCode.D then
  154.         L_19_ = false
  155.     end
  156.     if L_40_ == Enum.KeyCode.Space then
  157.         L_20_ = false
  158.     end
  159. end)
  160. local function L_21_func(L_41_arg0, L_42_arg1, L_43_arg2)
  161.     L_15_.CFrame = L_15_.CFrame * CFrame.new(-L_41_arg0, L_42_arg1, -L_43_arg2)
  162.     workspace["CloneCharacter"].Humanoid.WalkToPoint = L_15_.Position
  163. end
  164. local L_22_ = coroutine.create(function()
  165.     while true do
  166.         game:GetService("RunService").RenderStepped:Wait()
  167.         if L_16_ then
  168.             L_21_func(0, 0, 1e4)
  169.         end
  170.         if L_17_ then
  171.             L_21_func(1e4, 0, 0)
  172.         end
  173.         if L_18_ then
  174.             L_21_func(0, 0, -1e4)
  175.         end
  176.         if L_19_ then
  177.             L_21_func(-1e4, 0, 0)
  178.         end
  179.         if L_20_ then
  180.             L_6_["Humanoid"].Jump = true
  181.         end
  182.         if L_16_ ~= true and L_17_ ~= true and L_18_ ~= true and L_19_ ~= true then
  183.             workspace["CloneCharacter"].Humanoid.WalkToPoint = workspace["CloneCharacter"].HumanoidRootPart.Position
  184.         end
  185.     end
  186. end)
  187. coroutine.resume(L_22_)
  188. game:GetService("RunService").Stepped:Connect(function()
  189.     for L_44_forvar0, L_45_forvar1 in next, L_6_:GetDescendants() do
  190.         if L_45_forvar1:IsA("BasePart") then
  191.             L_45_forvar1.CanCollide = false
  192.         end
  193.     end
  194.     for L_46_forvar0, L_47_forvar1 in next, L_14_:GetDescendants() do
  195.         if L_47_forvar1:IsA("BasePart") then
  196.             L_47_forvar1.CanCollide = false
  197.         end
  198.     end
  199. end)
  200. local L_23_ = 6
  201. local L_24_ = true
  202. local L_25_ = L_6_
  203. local L_26_ = Instance.new("Folder", game)
  204. L_26_.Name = "AlignFolder"
  205. local L_27_ = Instance.new("Part", L_26_)
  206. L_27_.Name = "SPart"
  207. for L_48_forvar0 = 1, L_23_ do
  208.     local L_49_ = Instance.new("AlignPosition", L_26_)
  209.     L_49_.Name = "APos"..L_48_forvar0
  210.     if L_24_ then
  211.         L_49_.ApplyAtCenterOfMass = true
  212.     end
  213.     L_49_.RigidityEnabled = false
  214.     L_49_.ReactionForceEnabled = false
  215.     L_49_.ApplyAtCenterOfMass = true
  216.     L_49_.MaxForce = 67752
  217.     L_49_.MaxVelocity = math.huge / 9e110
  218.     L_49_.Responsiveness = 200
  219.     local L_50_ = Instance.new("Attachment", L_27_)
  220.     L_49_.Attachment0 = L_50_
  221.     L_50_.Name = "Att0Pos"..L_48_forvar0
  222.     local L_51_ = Instance.new("Attachment", L_27_)
  223.     L_49_.Attachment1 = L_51_
  224.     L_51_.Name = "Att1Pos"..L_48_forvar0
  225.     local L_52_ = Instance.new("AlignOrientation", L_26_)
  226.     L_52_.Name = "ARot"..L_48_forvar0
  227.     L_52_.RigidityEnabled = false
  228.     L_52_.ReactionTorqueEnabled = true
  229.     L_52_.PrimaryAxisOnly = false
  230.     L_52_.MaxTorque = 67752
  231.     L_52_.MaxAngularVelocity = math.huge / 9e110
  232.     L_52_.Responsiveness = 200
  233.     local L_53_ = Instance.new("Attachment", L_27_)
  234.     L_52_.Attachment0 = L_53_
  235.     L_53_.Name = "Att0Rot"..L_48_forvar0
  236.     local L_54_ = Instance.new("Attachment", L_27_)
  237.     L_52_.Attachment1 = L_54_
  238.     L_54_.Name = "Att1Rot"..L_48_forvar0
  239. end
  240. L_27_.Att1Pos1.Parent = L_6_["Head"]
  241. L_27_.Att1Rot1.Parent = L_6_["Head"]
  242. L_27_.Att1Pos2.Parent = L_6_["Torso"]
  243. L_27_.Att1Rot2.Parent = L_6_["Torso"]
  244. L_27_.Att1Pos3.Parent = L_6_["Left Arm"]
  245. L_27_.Att1Rot3.Parent = L_6_["Left Arm"]
  246. L_27_.Att1Pos4.Parent = L_6_["Right Arm"]
  247. L_27_.Att1Rot4.Parent = L_6_["Right Arm"]
  248. L_27_.Att1Pos5.Parent = L_6_["Left Leg"]
  249. L_27_.Att1Rot5.Parent = L_6_["Left Leg"]
  250. L_27_.Att1Pos6.Parent = L_6_["Right Leg"]
  251. L_27_.Att1Rot6.Parent = L_6_["Right Leg"]
  252. L_27_.Att0Pos1.Parent = L_14_["Head"]
  253. L_27_.Att0Rot1.Parent = L_14_["Head"]
  254. L_27_.Att0Pos2.Parent = L_14_["Torso"]
  255. L_27_.Att0Rot2.Parent = L_14_["Torso"]
  256. L_27_.Att0Pos3.Parent = L_14_["Left Arm"]
  257. L_27_.Att0Rot3.Parent = L_14_["Left Arm"]
  258. L_27_.Att0Pos4.Parent = L_14_["Right Arm"]
  259. L_27_.Att0Rot4.Parent = L_14_["Right Arm"]
  260. L_27_.Att0Pos5.Parent = L_14_["Left Leg"]
  261. L_27_.Att0Rot5.Parent = L_14_["Left Leg"]
  262. L_27_.Att0Pos6.Parent = L_14_["Right Leg"]
  263. L_27_.Att0Rot6.Parent = L_14_["Right Leg"]
  264. local L_28_ = 1
  265. for L_55_forvar0, L_56_forvar1 in next, L_14_:GetChildren() do
  266.     if L_56_forvar1:IsA("Accessory") then
  267.         local L_57_ = Instance.new("AlignPosition", L_26_)
  268.         L_57_.ApplyAtCenterOfMass = true
  269.         L_57_.RigidityEnabled = false
  270.         L_57_.ReactionForceEnabled = false
  271.         L_57_.ApplyAtCenterOfMass = true
  272.         L_57_.MaxForce = 64060 * L_56_forvar1.Handle.Size.X * L_56_forvar1.Handle.Size.Y * L_56_forvar1.Handle.Size.Z
  273.         L_57_.MaxVelocity = math.huge / 9e110
  274.         L_57_.Responsiveness = 200
  275.         local L_58_ = Instance.new("Attachment", L_56_forvar1.Handle)
  276.         L_57_.Attachment0 = L_58_
  277.         local L_59_ = Instance.new("Attachment", L_6_.Humanoid:GetAccessories()[L_28_].Handle)
  278.         L_57_.Attachment1 = L_59_
  279.         local L_60_ = Instance.new("AlignOrientation", L_26_)
  280.         L_60_.RigidityEnabled = false
  281.         L_60_.ReactionTorqueEnabled = false
  282.         L_60_.PrimaryAxisOnly = false
  283.         L_60_.MaxTorque = 42060 * L_56_forvar1.Handle.Size.X * L_56_forvar1.Handle.Size.Y * L_56_forvar1.Handle.Size.Z
  284.         L_60_.MaxAngularVelocity = math.huge / 9e110
  285.         L_60_.Responsiveness = 200
  286.         local L_61_ = Instance.new("Attachment", L_56_forvar1.Handle)
  287.         L_60_.Attachment0 = L_61_
  288.         local L_62_ = Instance.new("Attachment", L_6_.Humanoid:GetAccessories()[L_28_].Handle)
  289.         L_60_.Attachment1 = L_62_
  290.         L_28_ = L_28_ + 1
  291.     end
  292. end
  293. for L_63_forvar0, L_64_forvar1 in next, L_26_:GetChildren() do
  294.     if L_64_forvar1:IsA("AlignOrientation") or L_64_forvar1:IsA("AlignPosition") then
  295.         L_64_forvar1.Parent = L_6_
  296.     end
  297. end
  298. game:GetService("RunService").RenderStepped:Connect(function()
  299.     for L_65_forvar0, L_66_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do
  300.         if L_66_forvar1:IsA("BasePart") or L_66_forvar1:IsA("Part") then
  301.             L_66_forvar1.Transparency = 1
  302.         end
  303.     end
  304.     for L_67_forvar0, L_68_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do
  305.         if L_68_forvar1:IsA("ParticleEmitter") or L_68_forvar1:IsA("Sparkles") or L_68_forvar1:IsA("BillboardGui") or L_68_forvar1:IsA("Fire") or L_68_forvar1:IsA("TextLabel") then
  306.             L_68_forvar1:Destroy()
  307.         end
  308.     end
  309.     for L_69_forvar0, L_70_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do
  310.         if L_70_forvar1:IsA("Decal") then
  311.             L_70_forvar1.Texture = 0
  312.         end
  313.     end
  314. end)
  315. workspace.Camera.CameraType = "Track"
  316. local function L_29_func()
  317.     game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam"
  318. end
  319. L_29_func()
  320. game:GetService("Players").LocalPlayer:GetPropertyChangedSignal("DevCameraOcclusionMode"):Connect(L_29_func)
  321. MainFrame:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
  322. TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
  323. MainFrame:TweenSize(UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
  324. wait()
  325. TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
  326. GUI:Destroy()
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