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- _G.Enabled = true --"true" = on "false" = off (Duh)
- local info = game.ReplicatedStorage.VehicleInformation
- for i, v in pairs(info:GetChildren()) do
- if v.GroupOnly.Value then
- print("Deleted: " .. v.Name .. " (Group Only)")
- v:Destroy()
- elseif
- v.VipOnly.Value then
- print("Deleted: " .. v.Name .. " (VIP Only)")
- v:Destroy()
- end
- end
- while _G.Enabled do
- local info = game.ReplicatedStorage.VehicleInformation
- local plr = game.Players.LocalPlayer
- local money = plr.Money.Value
- local bestName, bestPrice = nil, 0
- for i, car in pairs(info:GetChildren()) do
- local name = car.Name
- local price = car.Price.Value
- if price > bestPrice and price <= money then
- bestName, bestPrice = name, price
- end
- end
- _G.VehicleName = bestName
- wait()
- local Arguments = {
- [1] = "Save",
- [2] = {
- ["BodyColor"] = "Institutional white",
- ["BodyMaterial"] = "Platinum"
- },
- [3] = _G.VehicleName
- }
- game.ReplicatedStorage.rF['LoadSaveCustoms']:InvokeServer(unpack(Arguments))
- game:GetService("ReplicatedStorage").rF.SpawnVehicle:InvokeServer(_G.VehicleName)
- for i=1,10 do
- wait(0.5)
- game.Workspace["All crushers"]["Stair Fall"].Wall.CFrame = CFrame.new(0,900,0)
- game.Workspace["All crushers"]["Stair Fall"].Wall.Size = Vector3.new(10000,1,10000)
- game.Workspace["All crushers"]["Stair Fall"].Wall.CanCollide = false
- game.Workspace.CarCollection[plr.Name].Car:MoveTo(Vector3.new(0,910,0))
- end
- end
- print("Huge Thanks To byte-chanβ’#5250 <3 ")
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